diff --git a/13th_Age-neovatar/translations/en.json b/13th_Age-neovatar/translations/en.json
index 1bf16b91d5..74e4db8f54 100644
--- a/13th_Age-neovatar/translations/en.json
+++ b/13th_Age-neovatar/translations/en.json
@@ -16,7 +16,7 @@
"Wisdom": "Wisdom",
"CHA": "CHA",
"Charisma": "Charisma",
- "Base": "Base",
+ "Base": "Base\n",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Mod",
diff --git a/Call_of_Cthulhu_7th_Ed/translations/pl.json b/Call_of_Cthulhu_7th_Ed/translations/pl.json
index 9e211d9467..8ac7ca657a 100644
--- a/Call_of_Cthulhu_7th_Ed/translations/pl.json
+++ b/Call_of_Cthulhu_7th_Ed/translations/pl.json
@@ -3,8 +3,8 @@
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "anthropology,archaeology,firearms(r/s),firearms(hg),firearms_s_m_g,disguise,electronics,elecrepair,fasttalk,history,ride,language(own),libraryuse,computeruse,accounting,creditrating,mechrepair,medicine,cthulhumythos,listen,navigate,ophvmachine,occult,persuade,firstaid,swim,law,driveauto,psychoanalysis,psychology,throw,jump,spothidden,locksmith,track,stealth,dodge,charm,fighting(brawl),naturalworld,climb,appraise,intimidate,sleightofhand",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
- "old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
- "icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
+ "old-west-skill-list": "anthropology,archaeology,firearms(r/s),firearmsother,firearms(hg),disguise,elecrepair,fasttalk,gambling,history,ride,language(other),language(own),libraryuse,accounting,creditrating,mechrepair,medicine,cthulhumythos,listen,navigate,ophvmachine,occult,persuade,firstaid,swim,law,drivewagon,psychology,trap,throw,jump,spothidden,ropeuse,artandcraft,locksmith,animalhandling,track,stealth,dodge,charm,fightingother,fighting(brawl),naturalworld,climb,appraise,intimidate,sleightofhand",
+ "icarus-skill-list": "archaeology,firearms(r/s),firearms(hg),firearmselectr,readlips,electronics,elecrepair,fasttalk,history,language(own),libraryuse,accounting,creditrating,demolitions,mechrepair,medicine,cthulhumythos,computermaint,techrepair,listen,navigate,ophvmachine,occult,persuade,firstaid,law,driveauto,psychoanalysis,psychology,throw,jump,spothidden,sysops,artandcraft,locksmith,track,stealth,dodge,charm,fighting(brawl),naturalworld,climb,appraise,intimidate,zerog,sleightofhand",
"end-of-times-skill-list": "firearms(r/s),firearms(hg),firearms_s_m_g,disguise,elecrepair,fasttalk,history,ride,language(other),language(own),libraryuse,computeruse,mechrepair,medicine,cthulhumythos,techrepair,listen,navigate,ophvmachine,occult,persuade,firstaid,swim,drive,psychology,throw,jump,spothidden,status,artandcraft,locksmith,animalhandling,track,stealth,dodge,charm,fightingother,fighting(brawl),naturalworld,climb,appraise,intimidate,scavenge,sleightofhand",
"investigatorinfo-u": "Informacje o badaczu",
"heroinfo-u": "Informacje o bohaterze",
diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json
index e3cf2d11f5..a4df4544fc 100644
--- a/D&D_3-5/translations/fr.json
+++ b/D&D_3-5/translations/fr.json
@@ -1,5 +1,5 @@
{
- "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM",
+ "whisp-skill-rolls-gm": "Murmurer les Jets de compétences au MJ",
"whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.",
"pc": "PJ ",
"npc": "PNJ",
@@ -26,7 +26,7 @@
"class": "Classe",
"classes": "Classes",
"level": "Niveau",
- "autoCalc": "Auto Calculate",
+ "autoCalc": "Calcul automatique",
"ecl-i": "ECL",
"hit-dice-i": "DV",
"hit-dietype-i": "HD T.",
@@ -62,12 +62,12 @@
"charisma-i": "CHA",
"show-ability-macros": "Afficher les macros de Caractéristiques",
"hit-points-i": "PV",
- "hit-pointsTotal-i": "HP Total",
+ "hit-pointsTotal-i": "PV total",
"hit-points": "Points de vie",
"current-hit-points": "PV courants",
"max": "Max",
"nonlethal-damage": "Dégâts Non Létaux",
- "damage": "Damage",
+ "damage": "Dégâts",
"var-damage": "Var. Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Mod de Dex",
@@ -139,13 +139,13 @@
"other": "Autre",
"summons": "Summons",
"summoned": "Summoned",
- "available": "Available",
+ "available": "Disponible",
"used": "Used",
"weapon": "Arme",
- "single-attack": "Single Attack",
+ "single-attack": "Attaque simple",
"full-attack": "Attaque complète",
- "damage-roll": "Damage Roll",
- "single-attack-damage": "Single Attack and Damage",
+ "damage-roll": "Jet de Dégâts",
+ "single-attack-damage": "Attaque simplet et dégâts",
"weapon-enhancement-a": "Amélio. d'Arme",
"weapon-focus-s": "Arme de
prédilection",
"weapon-specialization-as": "Spécialisation
martiale",
@@ -165,7 +165,7 @@
"intelligence-a": "Int",
"half-strength": "1/2 For",
"strength-and-half-strength": "For+1/2For",
- "strength-and-intellicenge": "Str+Int",
+ "strength-and-intellicenge": "For+Int",
"attack-calculation-a": "Calc Attaque",
"macro": "Macro",
"full-attack-macro": "Macro complète d'Attaque",
@@ -173,7 +173,7 @@
"critical-calculation-a": "Calc Crit",
"damage-macro": "Macro de Dégâts",
"other-weapons": "Autres armes",
- "other-attacks": "Other Attacks",
+ "other-attacks": "Autres attaques",
"immobilized": "Immobilisé",
"armor-check-penalty-a": "Malus d'Armure aux compétences",
"armor": "Armure",
@@ -276,14 +276,14 @@
"miscellaneous-modifier-as": "Mod.
divers",
"damage-bonus-as": "Damage
Bonus",
"whisper-gm": "Whisper
GM",
- "yes": "Yes",
- "no": "No",
+ "yes": "Oui",
+ "no": "Non",
"turning-check": "Turning Check",
"full-turning-check": "Full Turning Check",
"turning-bonus": "Turning Bonus",
"turning-damage": "Turning Damage",
"cha-mod": "Cha. Mod.",
- "times-per-day": "Times per day",
+ "times-per-day": "Fois par jour",
"turning-level": "Turning level",
"appraise": "Estimation",
"not-applicable": "N/A",
@@ -339,7 +339,7 @@
"manifester-level": "Manifester Level",
"invocer-level": "Invocer Level",
"spells-per-day": "Sorts/Jour",
- "domain": "Domain",
+ "domain": "Domaine",
"zero": "0",
"first": "1er",
"second": "2ème",
@@ -371,11 +371,11 @@
"maneuvers-known": "Maneuvers Known",
"maneuvers-readied": "Maneuvers Readied",
"stances-known": "Stances Known",
- "spell-level": "Spell Level",
- "power-level": "Power Level",
+ "spell-level": "Niveau du sort ",
+ "power-level": "Niveau de puissance",
"maneuver-level": "Maneuver Level",
"initiator-level": "Initiator Level",
- "invocation-level": "Invocation Level",
+ "invocation-level": "Niveau d'invocation",
"invocation-level-least": "Invocation Level Least",
"invocation-level-lesser": "Invocation Level Lesser",
"invocation-level-greater": "Invocation Level Greater",
@@ -389,23 +389,23 @@
"psionic-powers": "Psionic Powers",
"maneuvers-stances": "Maneuvers & Stances",
"invocations": "Invocations",
- "spell-like-abilites": "Spell Like Abilities",
+ "spell-like-abilites": "Pouvoirs Magiques",
"use-prep": "Utilisation/Prép",
"use-prep-dom": "Use/Prep/Dom",
"lev-dc": "Lev/DC",
"use-gran-read": "Use/Gra/Rea",
- "spell-name": " Spell name",
- "power-name": " Power name",
- "invocation-name": " Invocation name",
+ "spell-name": " Nom du Sort",
+ "power-name": " Nom du pouvoir",
+ "invocation-name": "Nom de l'invocation",
"maneuver-name": " Maneuver name ",
- "ability-name": " Ability name",
+ "ability-name": " Nom de la capacité",
"spell-actions-description": " Spell Actions Description",
"reset-used": "Reset Used",
"reset-prepared": "Reset Prepared",
- "print-available-spells": "Print Available Spells",
- "print-available-powers": "Print Available Powers",
- "print-available-invocations": "Print Available Invocations",
- "print-available-spell-like": "Print Available Spell Like Abilities",
+ "print-available-spells": "Afficher les sorts disponibles",
+ "print-available-powers": "Afficher les pouvoirs disponibles",
+ "print-available-invocations": "Afficher les invocations disponibles",
+ "print-available-spell-like": "Afficher les sorts disponibles comme les capacités",
"reset-readied": "Reset Readied",
"reset-granted": "Reset Granted",
"grant-maneuvers": "Grant Maneuvers",
@@ -416,14 +416,14 @@
"new-manuevers-granted": "New Maneuvers Granted",
"level-a": "Niv",
"school": "School (Subschool)",
- "descriptor": "Descriptor",
+ "descriptor": "Descripteur",
"components": "Comp.",
"augment": "Aug.",
- "display": "Display",
- "casting-time": "Casting Time",
+ "display": "Affichage",
+ "casting-time": "Temps d'Incantation ",
"target-effect-area": "Targ./Eff./Area",
- "duration": "Duration",
- "ready": "Ready",
+ "duration": "Durée ",
+ "ready": "Prêt",
"discipline": "Discipline",
"initiation-action": "Initiation Action",
"st": "ST",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/af.json b/Dark Heresy Advanced 2nd Edition/translations/af.json
index 6c98c5f0dd..3c5ea7966c 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/af.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/af.json
@@ -616,17 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "backpack-u":"Backpack/Vest",
- "available-u":"Available: ",
- "cur-carry-u":"Carry Weight: ",
- "pack-weight-u":"Pack/Vest Weight: ",
- "pack-bonus-u":"Pack/Vest Bonus: ",
- "stored-u":"Stored Gear",
- "stored-weight-u":"Total Stored Weight: ",
- "stored-location-u":"Location: ",
- "max-carry-wt-(sb+tb)-u":"Mod: ",
- "base-weight-u":"Base: ",
- "max-weight-u":"Max: ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/ca.json b/Dark Heresy Advanced 2nd Edition/translations/ca.json
index 717763a06d..3c5ea7966c 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/ca.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/ca.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/cs.json b/Dark Heresy Advanced 2nd Edition/translations/cs.json
index 4b7865d5cf..46308ed184 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/cs.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/cs.json
@@ -616,17 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "backpack-u":"Backpack/Vest",
- "available-u":"Available: ",
- "cur-carry-u":"Carry Weight: ",
- "pack-weight-u":"Pack/Vest Weight: ",
- "pack-bonus-u":"Pack/Vest Bonus: ",
- "stored-u":"Stored Gear",
- "stored-weight-u":"Total Stored Weight: ",
- "stored-location-u":"Location: ",
- "max-carry-wt-(sb+tb)-u":"Mod: ",
- "base-weight-u":"Base: ",
- "max-weight-u":"Max: ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/da.json b/Dark Heresy Advanced 2nd Edition/translations/da.json
index de8f56fa8e..013488a717 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/da.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/da.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/de.json b/Dark Heresy Advanced 2nd Edition/translations/de.json
index 5da901f580..1844aa33d1 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/de.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/de.json
@@ -616,7 +616,18 @@
"ranged-u": "Reichweite:",
"attributes-u": "Attributes:",
"cybernetics-u": "Kybernetische Implantate",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/el.json b/Dark Heresy Advanced 2nd Edition/translations/el.json
index dc8a25e693..dc977c2afb 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/el.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/el.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/en.json b/Dark Heresy Advanced 2nd Edition/translations/en.json
index 92ff570b58..25c974dcad 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/en.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/en.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/es.json b/Dark Heresy Advanced 2nd Edition/translations/es.json
index 7455c2a17c..6f5179bab7 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/es.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/es.json
@@ -616,7 +616,18 @@
"ranged-u": "A distancia:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/fr.json b/Dark Heresy Advanced 2nd Edition/translations/fr.json
index dfe8bcf22d..ac66d6d03a 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/fr.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/fr.json
@@ -616,7 +616,18 @@
"ranged-u": "Portée :",
"attributes-u": "Attributs:",
"cybernetics-u": "Cybernetique",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Pairs",
"peer-u": "Pair : ",
"enemies-u": "Ennemis",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/he.json b/Dark Heresy Advanced 2nd Edition/translations/he.json
index c838fd78b1..51d0eef8b4 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/he.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/he.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/hu.json b/Dark Heresy Advanced 2nd Edition/translations/hu.json
index 717763a06d..3c5ea7966c 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/hu.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/hu.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/it.json b/Dark Heresy Advanced 2nd Edition/translations/it.json
index c46ee59462..3d32ce37c5 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/it.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/it.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/ja.json b/Dark Heresy Advanced 2nd Edition/translations/ja.json
index b0ca156dae..b6e3bbeabe 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/ja.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/ja.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/ko.json b/Dark Heresy Advanced 2nd Edition/translations/ko.json
index 6dacf5940d..2a645ec9ec 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/ko.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/ko.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "사이버네틱",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/nl.json b/Dark Heresy Advanced 2nd Edition/translations/nl.json
index b0c0aaacbf..799745314a 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/nl.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/nl.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/pl.json b/Dark Heresy Advanced 2nd Edition/translations/pl.json
index 41c5c7e3c6..d0e1c7c2bf 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/pl.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/pl.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/pt.json b/Dark Heresy Advanced 2nd Edition/translations/pt.json
index 460bfbc42f..d88ab744ce 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/pt.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/pt.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Inimigos",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/ru.json b/Dark Heresy Advanced 2nd Edition/translations/ru.json
index 6342d9e25e..6003d467d1 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/ru.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/ru.json
@@ -6,75 +6,75 @@
"journal-u": "Журнал",
"vehicles-u": "Транспорт",
"psykana-u": "Психосилы",
- "social-u": "Social",
+ "social-u": "Взаимодействие",
"character-name-u": "Имя персонажа:",
"home-world-u": "Родной мир:",
- "homeworlds-u": "Homeworlds",
- "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld",
- "agri-world-u": "Agri-World",
- "cardinal-world-u": " Cardinal World",
- "cemetary-world-u": "Cemetary World",
- "civilized-world-u": " Civilized World",
- "craftworld-u": "Craftworld",
- "crone-world-u": "Crone World",
- "daemon-world-u": "Daemon World",
- "death-world-u": "Death World",
- "desert-world-u": "Desert World",
- "exodite-world-u": "Exodite World",
- "feral-world-u": "Feral World",
- "fuedal-world-u": "Feudal World",
- "forge-world-u": "Forge World",
- "frontier-world-u": "Frontier World",
- "garden-world-u": "Garden World",
- "gas-giant-u": "Gas Giant",
- "highborn-u": "Highborn Eyes",
- "hive-world-u": "Hive World",
- "knight-world-u": "Knight World",
- "ice-world-u": "Ice World",
- "industrial-world-u": "Industrial World",
- "jungle-world-u": "Jungle World",
- "maiden-world-u": "Maiden World",
- "mining-world-u": "Mining World",
- "navis-nobilite-world-u": "Navis Nobilite World",
- "ocean-world-u": "Ocean World",
- "ork-world-u": "Ork World",
- "penal-colony-u": "Penal Colony",
- "pleasure-world-u": "Pleasure World",
- "quarantine-world-u": "Quarantine World",
- "research-station-u": "Research Station",
- "shrine-world-u": "Shrine World Eyes",
- "tau-world-u": "Tau World",
- "tomb-world-u": "Tomb World",
- "voidborn-u": "Voidborn",
- "xenos-world-u": "Xenos World",
+ "homeworlds-u": "Родной мир",
+ "adeptus-astartes-homeworld-u": "Родной мир Адептус Астартес",
+ "agri-world-u": "Агро-мир",
+ "cardinal-world-u": "Кардинальский Мир",
+ "cemetary-world-u": "Мир-кладбище",
+ "civilized-world-u": "Цивилизованный Мир",
+ "craftworld-u": "Искусственный Мир",
+ "crone-world-u": "Коронный Мир",
+ "daemon-world-u": "Демонический Мир",
+ "death-world-u": "Мир Смерти",
+ "desert-world-u": "Мир-пустыня",
+ "exodite-world-u": "Мир Экзодитов",
+ "feral-world-u": "Дикий Мир",
+ "fuedal-world-u": "Феодальный Мир",
+ "forge-world-u": "Мир-кузница",
+ "frontier-world-u": "Пограничный Мир",
+ "garden-world-u": "Мир-сад",
+ "gas-giant-u": "Газовый Гигант",
+ "highborn-u": "Высокородный Мир",
+ "hive-world-u": "Мир-улей",
+ "knight-world-u": "Рыцарский Мир",
+ "ice-world-u": "Ледяной Мир",
+ "industrial-world-u": "Промышленный Мир",
+ "jungle-world-u": "Мир-джунгли",
+ "maiden-world-u": "Мир Девы",
+ "mining-world-u": "Добывающий Мир",
+ "navis-nobilite-world-u": "Мир Навис Нобилите",
+ "ocean-world-u": "Океанический Мир",
+ "ork-world-u": "Орочий Мир",
+ "penal-colony-u": "Тюремная Колония",
+ "pleasure-world-u": "Мир Удовольствий",
+ "quarantine-world-u": "Изолированный Мир",
+ "research-station-u": "Исследовательская Станция",
+ "shrine-world-u": "Мир-храм",
+ "tau-world-u": "Мир Тау",
+ "tomb-world-u": "Мир-гробница",
+ "voidborn-u": "Пустоторожденный",
+ "xenos-world-u": "Мир Ксеносов",
"background-u": "Происхождение:",
"backgrounds-u": "Происхождение",
"adepta-sororitas-u": "Сороритас",
"adeptus-administratum-u": "Адепт",
"adeptus-arbites-u": "Арбитр",
- "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica",
+ "adeptus-astra-telepathica-u": "Адептус Астра Телепатика",
"adeptus-mechanicus-u": "Техножрец",
- "adeptus-ministorum-u": "Adeptus Ministorum",
- "exorcised-u": "Exorcised",
+ "adeptus-ministorum-u": "Адептус Министорум",
+ "exorcised-u": "Вычищенный",
"heretek-u": "Еретик",
- "imperial-guard-u": "Imperial Guard",
- "imperial-navy-u": "Imperial Navy",
- "mutant-u": "Mutant",
- "outcast-u": "Outcast",
- "rogue-trader-fleet-u": "Rogue Trader Fleet",
- "role-u": "Role:",
- "ace-u": "Ace",
- "assassin-u": "Assassin",
- "chirurgeon-u": "Chirurgeon",
- "crusader-u": "Crusader",
- "desperado-u": "Desperado",
- "fanatic-u": "Fanatic",
- "heirophant-u": "Hierophant",
- "mystic-u": "Mystic",
- "penitent-u": "Penitent",
- "sage-u": "Sage",
- "seeker-u": "Seeker",
- "warrior-u": "Warrior",
+ "imperial-guard-u": "Имперский Гвардеец",
+ "imperial-navy-u": "Имперский Флот",
+ "mutant-u": "Мутант",
+ "outcast-u": "Изгой",
+ "rogue-trader-fleet-u": "Флот Вольных Торговцев",
+ "role-u": "Роль:",
+ "ace-u": "Ас",
+ "assassin-u": "Ассасин",
+ "chirurgeon-u": "Хирургеон",
+ "crusader-u": "Крестоносец",
+ "desperado-u": "Десперадо",
+ "fanatic-u": "Фанатик",
+ "heirophant-u": "Иерофант",
+ "mystic-u": "Мистик",
+ "penitent-u": "Кающийся",
+ "sage-u": "Мудрец",
+ "seeker-u": "Искатель",
+ "warrior-u": "Воин",
"divination-u": "Пророчество:",
"divinations-u": "Пророчества",
"mutations-without-corruption-within-u": "Мутация снаружи, порча внутри.",
@@ -91,10 +91,10 @@
"if-a-job-is-worth-doing-it-is-worth-dying-for-u": "Если дело стоит того, чтобы за него браться, оно стоит того, чтобы за него умереть.",
"dark-dreams-lie-upon-the-heart-u": "Темные сны отбрасывают тень на сердце.",
"violence-solves-everything-u": "Насилие решает все.",
- "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.",
+ "ignorance-is-a-wisdom-of-its-own-u": "Невежество суть лучшая мудрость.",
"only-the-insane-have-strength-enough-to-prosper-u": "Лишь безумец имеет силу процветать.",
"a-suspicious-mind-is-a-healthy-mind-u": "Подозрительный разум – здоровый разум.",
- "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor",
+ "suffering-is-an-unrelenting-instructor-u": "Страдание - безжалостный учитель.",
"the-only-true-fear-is-dying-without-your-duty-done-u": "Единственный достойный страх – страх погибнуть, не выполнив долг.",
"only-in-death-does-duty-end-u": "Лишь смерть окончит служение.",
"innocence-is-an-illusion-u": "Невиновность есть иллюзия.",
@@ -117,509 +117,520 @@
"forge-world-eyes-u": "Глаза уроженца Мира-Кузницы",
"hive-world-eyes-u": "Глаза уроженца Мира-Улья",
"void-born--u": "Глаза рождённого в Пустоте",
- "water-blueu": "Watery Blue",
+ "water-blueu": "Водянисто-голубой",
"black-u": "Чёрные",
"violet-u": "Фиолетовые",
"death-world-eyes-u": "Глаза уроженца Мёртвого мира",
"cobalt-u": "Кобальтого",
- "garden-world-eyes-u": "Garden World Eyes",
+ "garden-world-eyes-u": "Глаза рожденного в Садах",
"olive-u": "Оливковые",
"sapphire-u": "Сапфировые",
"gold-u": "Золотистые",
"teal-u": "Бирюзовые",
"research-station-eyes-u": "Глаза уроженца Исследовательской станции",
"red-u": "Красные",
- "hazel-u": "Hazel",
- "daemon-u": "Daemon World Eyes",
- "purple-u": "Purple",
- "penal-colony-eyes-u": "Penal Colony Eyes",
- "dark-blue-u": " Dark Blue",
- "quarantine-world-eyes-u": "Quarantine World Eyes",
- "sky-blue-u": "Sky Blue",
- "sea-green-u": "Sea Green",
- "agri-world-eyes-u": "Agri-World Eyes",
- "feudal-world-eyes-u": "Feudal World Eyes",
- "frontier-world-eyes-u": "Frontier World Eyes",
+ "hazel-u": "Ореховый",
+ "daemon-u": "Глаза рожденного средь Демонов",
+ "purple-u": "Фиолетовый",
+ "penal-colony-eyes-u": "Глаза рожденного в Темнице",
+ "dark-blue-u": "Тёмно-голубой",
+ "quarantine-world-eyes-u": "Глаза рожденного в Изоляции",
+ "sky-blue-u": "Небесно-голубой",
+ "sea-green-u": "Цвет Морской Волны",
+ "agri-world-eyes-u": "Глаза рождённого в полях",
+ "feudal-world-eyes-u": "Глаза рожденного в феодализме",
+ "frontier-world-eyes-u": "Глаза рожденного на рубежах",
"age-u": "Возраст",
- "feral-world-age-u": "Feral World Age",
- "old-one-u": "Old One",
- "highborn-age-u": "Highborn Age",
- "scion-u": "Scion",
- "prime-u": "Prime",
- "authority-u": "Authority",
- "shrine-world-age-u": "Shrine World Age",
- "novate-u": "Novate",
- "vital-u": "Vital",
- "elder-u": "Elder",
- "forge-world-age-u": "Forge World Age",
- "young-u": "Young",
- "mature-u": "Mature",
- "venerated-u": "Venerated",
- "hive-world-age-u": "Hive World Age",
- "nipper-u": "Nipper",
- "juve-u": "Juve",
- "adult-u": "Adult",
- "old-timer-u": "Old Timer",
- "void-born-age-u": "Void Born Age",
- "youth-u": "Youth",
- "methuselah-u": "Methuselah",
- "death-world-age-u": "Death World Age",
- "lucky-u": "Lucky",
- "immortal-u": "Immortal",
- "garden-world-age-u": "Garden World Age",
- "attendant-u": "Attendant",
- "docent-u": "Docent",
- "exemplar-u": "Exemplar",
- "research-station-age-u": "Research Station Age",
- "notion-u": "Notion",
- "evidentiary-u": "Evidentiary",
- "conviction-u": "Conviction",
- "daemon-world-age-u": "Daemon World Age",
- "runner-u": "Runner",
- "rock-u": "Rock",
- "saint-u": "Saint",
- "penal-colony-age-u": "Penal Colony Age",
- "new-meat-u": "New Meat",
- "convict-u": "Convict",
- "lifter-u": "Lifter",
- "quarantine-world-age-u": "Quarantine World Age",
- "clean-u": "Clean",
- "survivor-u": "Survivor",
- "fossil-u": "Fossil",
- "agri-world-age-u": "Agri-World Age",
- "seedling-u": "Seedling",
- "ripe-u": "Ripe",
- "deep-rooted-u": "Deep-rooted",
- "feudal-world-age-u": "Feudal World Age",
- "childe-u": "Childe",
- "of-age-u": "Of Age",
- "hoary-u": "Hoary",
- "frontier-world-age-u": "Frontier World Age",
- "kid-u": "Kid",
- "primed-u": "Primed",
- "grandly-u": "Grandly",
- "build-u": "Build",
- "feral-world-build-u": "Feral World Build",
- "rangy-u": "Rangy",
- "lean-u": "Lean",
- "muscular-u": "Muscular",
- "squat-u": "Squat",
- "strapping-u": "Strapping",
- "highborn-build-u": "Highborn Build",
- "slender-u": "Slender",
- "svelte-u": "Svelte",
- "fit-u": "Fit",
- "well-built-u": "Well-Built",
- "powerful-u": "Powerful",
- "shrine-world-build-u": "Shrine World Build",
- "diminished-u": "Diminshed",
- "lessened-u": "Lessened",
- "faithful-u": "Faithful",
- "commended-u": "Commended",
- "abundant-u": "Abundant",
- "forge-world-build-u": "Forge World Build",
- "minimal-u": "Minimal",
- "low-nominal-u": "Low Nominal",
- "optimal-u": "Optimal",
- "high-nominal-u": "High Nominal",
- "maximal-u": "Maximal",
- "hive-world-build-u": "Hive World Build",
- "runt-u": "Runt",
- "scrawny-u": "Scrawny",
- "wiry-u": "Wiry",
- "lanky-u": "Lanky",
- "brawny-u": "Brawny",
- "void-born-build-u": "Void Born Build",
- "skeletal-u": "Skeletal",
- "stunted-u": "Stunted",
- "gaunt-u": "Gaunt",
- "gangling-u": "Gangling",
- "spindly-u": "Spindly",
- "death-world-build-u": "Death World Build",
- "longpole-u": "Longpole",
- "tough-u": "Tough",
- "muscle-u": "Muscle",
- "dagger-u": "Dagger",
- "Bastion-u": "Bastion",
- "garden-world-build-u": "Garden World Build",
- "flowering-u": "Flowering",
- "vine-u": "Vine",
- "pastoral-u": "Pastoral",
- "mountain-u": "Mountain",
- "zephyr-u": "Zephyr",
- "research-station-build-u": "Research Station Build",
- "pulse-u": "Pulse",
- "spike-u": "Spike",
- "sigma-u": "Sigma",
- "attenuated-u": "Attenuated",
- "saturated-u": "Saturated",
- "daemon-world-build-u": "Daemon World Build",
- "lesser-u": "Lesser",
- "sinuous-u": "Sinuous",
- "corpulent-u": "Corpulent",
- "penal-colony-build-u": "Penal Colony Build",
- "chain-u": "Chain",
- "stiletto-u": "Stiletto",
- "hammer-u": "Hammer",
- "boulder-u": "Boulder",
- "stubber-u": "Stubber",
- "quarantine-world-build-u": "Quarantine World Build",
- "spiked-u": "Spiked",
- "acute-u": "Acute",
- "shrunken-u": "Shrunken",
- "prolonged-u": "Prolonged",
- "stable-u": "Stable",
- "agri-world-build-u": "Agri-World Build",
- "sprout-u": "Sprout",
- "weedy-u": "Weedy",
- "oaken-u": "Oaken",
- "willowy-u": "Willowy",
- "generous-u": "Generous",
- "feudal-world-build-u": "Feudal World Build",
- "measly-u": "Measly",
- "lank-u": "Lank",
- "stalwart-u": "Stalwart",
- "stout-u": "Stout",
- "hardy-u": "Hardy",
- "frontier-world-build-u": "Frontier World Build",
- "meagre-u": "Meagre",
- "robust-u": "Robust",
- "marbled-u": "Marbled",
- "complexion-u": "Complexion:",
+ "feral-world-age-u": "Глаза уроженца Дикого мира",
+ "old-one-u": "Старый",
+ "highborn-age-u": "Возраст Высокорожденного",
+ "scion-u": "Отпрыск",
+ "prime-u": "Прайм",
+ "authority-u": "Авторитет",
+ "shrine-world-age-u": "Возраст уроженца Храмового мира",
+ "novate-u": "Новообращенный",
+ "vital-u": "Последователь",
+ "elder-u": "Старейшина",
+ "forge-world-age-u": "Возраст уроженца Мира-Кузницы",
+ "young-u": "Молодой",
+ "mature-u": "Зрелый",
+ "venerated-u": "Почитаемый",
+ "hive-world-age-u": "Возраст уроженца Мира-Улья",
+ "nipper-u": "Подросток",
+ "juve-u": "Молодь",
+ "adult-u": "Взрослый",
+ "old-timer-u": "Старожил",
+ "void-born-age-u": "Возраст уроженца Пустоты",
+ "youth-u": "Молодой",
+ "methuselah-u": "Мафусаил",
+ "death-world-age-u": "Возраст уроженца Мира Смерти",
+ "lucky-u": "Счастливчик",
+ "immortal-u": "Бессмертный",
+ "garden-world-age-u": "Возраст уроженца Мира-Сада",
+ "attendant-u": "Приверженец",
+ "docent-u": "Доцент",
+ "exemplar-u": "Экземпляр",
+ "research-station-age-u": "Возраст уроженца Исследовательской Станции",
+ "notion-u": "Гипотетический",
+ "evidentiary-u": "Подтвержденный",
+ "conviction-u": "Доказанный",
+ "daemon-world-age-u": "Возраст уроженца Мира Демонов",
+ "runner-u": "Бегун",
+ "rock-u": "Непоколебимый",
+ "saint-u": "Святой",
+ "penal-colony-age-u": "Возраст уроженца Тюрьмы",
+ "new-meat-u": "Свежее Мясо",
+ "convict-u": "Осужденный",
+ "lifter-u": "Поднявшийся",
+ "quarantine-world-age-u": "Возраст уроженца Изолированного мира",
+ "clean-u": "Очищенный",
+ "survivor-u": "Выживший",
+ "fossil-u": "Песок сыпется",
+ "agri-world-age-u": "Возраст уроженца Агро-мира",
+ "seedling-u": "Поросль",
+ "ripe-u": "Спелый плод",
+ "deep-rooted-u": "Укоренившийся",
+ "feudal-world-age-u": "Возраст уроженца Феодального мира",
+ "childe-u": "Дитя",
+ "of-age-u": "Возрастный",
+ "hoary-u": "Седой",
+ "frontier-world-age-u": "Возраст уроженца Рубежей",
+ "kid-u": "Ребёнок",
+ "primed-u": "Готовый",
+ "grandly-u": "Великий",
+ "build-u": "Телосложение",
+ "feral-world-build-u": "Телосложение Дикого Мира",
+ "rangy-u": "Длинноногий",
+ "lean-u": "Худой",
+ "muscular-u": "Поджарый",
+ "squat-u": "Приземистый",
+ "strapping-u": "Рослый",
+ "highborn-build-u": "Телосложение Высокородного",
+ "slender-u": "Стройный",
+ "svelte-u": "Изящный",
+ "fit-u": "Подтянутый",
+ "well-built-u": "Хорошо сложенный",
+ "powerful-u": "Могучий",
+ "shrine-world-build-u": "Телосложение уроженца Храма",
+ "diminished-u": "Ослабленный",
+ "lessened-u": "Меньший",
+ "faithful-u": "Верный",
+ "commended-u": "Рекомендованное",
+ "abundant-u": "Возрастной",
+ "forge-world-build-u": "Телосложение уроженца Мира-Кузницы",
+ "minimal-u": "Минимальное",
+ "low-nominal-u": "Нижняя граница нормы",
+ "optimal-u": "Оптимальное",
+ "high-nominal-u": "Выше нормы",
+ "maximal-u": "Максимальное",
+ "hive-world-build-u": "Телосложение уроженца Мира-Улья",
+ "runt-u": "Карлик",
+ "scrawny-u": "Тощий",
+ "wiry-u": "Жилистый",
+ "lanky-u": "Долговязый",
+ "brawny-u": "Мускулистый",
+ "void-born-build-u": "Телосложение уроженца Пустоты",
+ "skeletal-u": "Костлявый",
+ "stunted-u": "Чахлый",
+ "gaunt-u": "Худой",
+ "gangling-u": "Неуклюжий",
+ "spindly-u": "Длинный",
+ "death-world-build-u": "Телосложение уроженца Мира Смерти",
+ "longpole-u": "Длинный",
+ "tough-u": "Плотный",
+ "muscle-u": "Мышцастый",
+ "dagger-u": "Клиновидный",
+ "Bastion-u": "Крепко сбитый",
+ "garden-world-build-u": "Телосложение уроженца Мира-Сада",
+ "flowering-u": "Расцветший",
+ "vine-u": "Лоза",
+ "pastoral-u": "Пасторальный",
+ "mountain-u": "Гора",
+ "zephyr-u": "Зефир",
+ "research-station-build-u": "Телосложение уроженца Станции",
+ "pulse-u": "Пульс",
+ "spike-u": "Шип",
+ "sigma-u": "Сигма",
+ "attenuated-u": "Аттенуированный",
+ "saturated-u": "Насыщенный",
+ "daemon-world-build-u": "Телосложение уроженца Мира Демонов",
+ "lesser-u": "Малый",
+ "sinuous-u": "Гибкий",
+ "corpulent-u": "Тучный",
+ "penal-colony-build-u": "Телосложение уроженца Темницы",
+ "chain-u": "Цепочка",
+ "stiletto-u": "Стилет",
+ "hammer-u": "Молот",
+ "boulder-u": "Глыба",
+ "stubber-u": "Ступбер",
+ "quarantine-world-build-u": "Телосложение уроженца Изоляции",
+ "spiked-u": "Вытянутый",
+ "acute-u": "Подтянутый",
+ "shrunken-u": "Усохший",
+ "prolonged-u": "Длинный",
+ "stable-u": "Крепкий",
+ "agri-world-build-u": "Телосложение уроженца Агромира",
+ "sprout-u": "Росток",
+ "weedy-u": "Тощий",
+ "oaken-u": "Дубовый",
+ "willowy-u": "Гибкий",
+ "generous-u": "Широкий",
+ "feudal-world-build-u": "Телосложение уроженца Феодального мира",
+ "measly-u": "Жалкий",
+ "lank-u": "Худосочный",
+ "stalwart-u": "Дюжий",
+ "stout-u": "Грузный",
+ "hardy-u": "Атлетичный",
+ "frontier-world-build-u": "Телосложение уроженца Рубежей",
+ "meagre-u": "Тощий",
+ "robust-u": "Крепкий",
+ "marbled-u": "Как гранит",
+ "complexion-u": "Комплекция:",
"skin-u": "Кожа",
- "feral-world-skin-u": "Feral World Skin",
- "dark-u": "Dark",
- "tan-u": "Tan",
- "fair-u": "Fair",
- "ruddy-u": "Ruddy",
- "bronze-u": "Bronze",
- "highborn-skin-u": "Highborn Skin",
- "dyed-(any)-u": "Dyed (Any)",
- "shrine-world-skin-u": "Shrine World Skin",
- "freckled-u": "Freckled",
- "forge-world-skin-u": "Forge World Skin",
- "pale-u": "Pale",
- "hive-world-skin-u": "Hive World Skin",
- "stained-(any)-u": "Stained (Any)",
- "void-born-skin-u": "Void Born Skin",
- "porcelain-u": "Porcelain",
- "bluish-u": "Bluish",
- "greyish-u": "Greyish",
- "milky-u": "Milky",
- "death-world-skin-u": "Death World Skin",
- "pallid-u": "Pallid",
- "garden-world-skin-u": "Garden World Skin",
- "bronzed-u": "Bronzed",
- "research-station-skin-u": "Research Station Skin",
- "daemon-world-skin-u": "Daemon World Skin",
- "golden-u": "Golden",
- "penal-colony-skin-u": "Penal Colony Skin",
- "quarantine-world-skin-u": "Quarantine World Skin",
- "chalky-u": "Chalky",
- "agri-world-skin-u": "Agri-World Skin",
- "fuedal-world-skin-u": "Feudal World Skin",
- "ochre-u": "Ochre",
- "frontier-world-skin-u": "Frontier World Skin",
+ "feral-world-skin-u": "Кожа уроженца Дикого мира",
+ "dark-u": "Тёмный",
+ "tan-u": "Загорелый",
+ "fair-u": "Светлый",
+ "ruddy-u": "Красный",
+ "bronze-u": "Бронзовый",
+ "highborn-skin-u": "Кожа Высокородного",
+ "dyed-(any)-u": "Окрашенные (Любой)",
+ "shrine-world-skin-u": "Кожа уроженца Мира-Храма",
+ "freckled-u": "Веснушчатый",
+ "forge-world-skin-u": "Кожа уроженца Мира-Кузни",
+ "pale-u": "Бледный",
+ "hive-world-skin-u": "Кожа уроженца Мира-Улья",
+ "stained-(any)-u": "Окрашенный (Любой)",
+ "void-born-skin-u": "Кожа Пустоторожденного",
+ "porcelain-u": "Мраморный",
+ "bluish-u": "Голубоватый",
+ "greyish-u": "Сероватый",
+ "milky-u": "Молочный",
+ "death-world-skin-u": "Кожа уроженца Мира Смерти",
+ "pallid-u": "Бледный",
+ "garden-world-skin-u": "Кожа уроженца Мира-Сада",
+ "bronzed-u": "Бронзовый",
+ "research-station-skin-u": "Кожа уроженца Станции",
+ "daemon-world-skin-u": "Кожа уроженца Мира Демонов",
+ "golden-u": "Золотой",
+ "penal-colony-skin-u": "Кожа уроженца Темниц",
+ "quarantine-world-skin-u": "Кожа рожденного в Изоляции",
+ "chalky-u": "Цвета мела",
+ "agri-world-skin-u": "Кожа уроженца Агромира",
+ "fuedal-world-skin-u": "Кожа уроженца Феодального мира",
+ "ochre-u": "Охра",
+ "frontier-world-skin-u": "Кожа уроженца Пограничья",
"hair-u": "Волосы",
- "feral-world-hair-u": "Feral World Hair",
- "blonde-u": "Blonde",
+ "feral-world-hair-u": "Волосы уроженца Дикого мира",
+ "blonde-u": "Блонд",
"grey": "Серые",
- "highborn-hair-u": "Highborn Hair",
- "shrine-world-hair-u": "Shrine World Hair",
+ "highborn-hair-u": "Волосы Высокородного",
+ "shrine-world-hair-u": "Волосы уроженца Мира-Храма",
"none-u": "Без",
- "blonde": "Blond",
- "russet-u": "Russet",
- "forge-world-hair-u": "Forge World Hair",
- "rust-u": "Rust",
- "blond-u": "Blond",
- "hive-world-hair-u": "Hive World Hair",
- "mousy-u": "Mousy",
- "void-born-hair-u": "Void Born Hair",
- "copper-u": "Copper",
- "auburn-u": "Auburn",
- "death-world-hair-u": "Death World Hair",
- "chestnut-u": "Chestnut",
- "coppery-u": "Coppery",
- "garden-world-hair-u": "Garden World Hair",
- "khaki-u": "Khaki",
- "white-u": "White",
- "research-station-hair-u": "Research Station Hair",
- "ginger-u": "Ginger",
- "ash-blond-u": "Ash-Blond",
- "daemon-world-hair-u": "Daemon World Hair",
- "penal-colony-hair-u": "Penal Colony Hair",
- "quarantine-world-hair-u": "Quarantine World Hair",
- "dark-red-u": "Dark Red",
- "agri-world-hair-u": "Agri-World Hair",
- "feudal-world-hair-u": "Feudal World Hair",
- "frontier-world-hair-u": "Frontier World Hair",
- "henna-u": "Henna",
- "exotic-hair-u": "Exotic Hair",
- "mauveine-u": "Mauveine ",
- "unnatural-color-(any)-u": "Unnatural Color (Any) ",
- "quirks-u": "Quirks:",
- "superstitions-u": "Superstitions:",
- "momentos-u": "Momentos:",
- "characteristics-u": "Characteristics",
- "weapon-skill-(ws)-u": "Weapon Skill (WS)",
- "none-(0)-u": "None (0)",
- "simple-(+5)-u": "Simple (+5)",
- "intermediate-(+10)-u": "Intermediate (+10)",
- "trained-(+15)-u": "Trained (+15)",
- "proficient-(+20)-u": "Proficient (+20)",
- "expert-(+25)-u": "Expert (+25)",
- "ballistic-skill-(bs)-u": "Ballistic Skill (BS)",
- "strength-(s)-u": "Strength (S)",
- "toughness-(t)-u": "Toughness (T)",
- "agility-(ag)-u": "Agility (Ag)",
- "intelligence-(int)-u": "Intelligence (Int)",
- "perception-(per)-u": "Perception (Per)",
- "willpower-(wp)-u": "Willpower (WP)",
- "fellowship-(fel)-u": "Fellowship (Fel)",
- "influence-(inf)-u": "Influence (Inf)",
- "fate-points-u": "Fate Points",
- "threshold-u": "Threshold:",
- "current-u": "Current: ",
+ "blonde": "Блонд",
+ "russet-u": "Рыжевато-коричневый",
+ "forge-world-hair-u": "Волосы уроженца Мира-Кузни",
+ "rust-u": "Ржавый",
+ "blond-u": "Блонд",
+ "hive-world-hair-u": "Волосы уроженца Мира-Улья",
+ "mousy-u": "Мышиный",
+ "void-born-hair-u": "Волосы уроженца Пустоты",
+ "copper-u": "Медный",
+ "auburn-u": "Каштановый",
+ "death-world-hair-u": "Волосы уроженца Мира Смерти",
+ "chestnut-u": "Каштановый",
+ "coppery-u": "Медный",
+ "garden-world-hair-u": "Волосы уроженца Мира-Сада",
+ "khaki-u": "Хаки",
+ "white-u": "Белый",
+ "research-station-hair-u": "Волосы уроженца Станции",
+ "ginger-u": "Рыжий",
+ "ash-blond-u": "Бронзовый",
+ "daemon-world-hair-u": "Волосы уроженца Мира Демонов",
+ "penal-colony-hair-u": "Волосы уроженца Темниц",
+ "quarantine-world-hair-u": "Волосы рожденного в Изоляции",
+ "dark-red-u": "Тёмно-красный",
+ "agri-world-hair-u": "Волосы уроженца Агромира",
+ "feudal-world-hair-u": "Волосы уроженца Феодального мира",
+ "frontier-world-hair-u": "Волосы уроженца Рубежей",
+ "henna-u": "Хна",
+ "exotic-hair-u": "Экзотические Волосы",
+ "mauveine-u": "Анилиновый пурпур",
+ "unnatural-color-(any)-u": "Ненатуральный цвет (Любой)",
+ "quirks-u": "Физ. особенности:\n",
+ "superstitions-u": "Верования:",
+ "momentos-u": "Памятные вещи:",
+ "characteristics-u": "Характеристики",
+ "weapon-skill-(ws)-u": "Навык Рукопашной (НР)",
+ "none-(0)-u": "Нет (0)",
+ "simple-(+5)-u": "Простое (+5)",
+ "intermediate-(+10)-u": "Среднее (+10)",
+ "trained-(+15)-u": "Обучен (+15)",
+ "proficient-(+20)-u": "Значительное (+20)",
+ "expert-(+25)-u": "Экспертное (+25)",
+ "ballistic-skill-(bs)-u": "Навык Стрельбы (НС)",
+ "strength-(s)-u": "Сила (С)",
+ "toughness-(t)-u": "Выносливость (В)",
+ "agility-(ag)-u": "Ловкость (Л)",
+ "intelligence-(int)-u": "Интеллект (И)",
+ "perception-(per)-u": "Восприятие (Вос)",
+ "willpower-(wp)-u": "Сила Воли (СВ)",
+ "fellowship-(fel)-u": "Общительность (О)",
+ "influence-(inf)-u": "Влияние (Вл)",
+ "fate-points-u": "Очки Судьбы",
+ "threshold-u": "Порог:",
+ "current-u": "Текущий: ",
"initiative-u": "Инициатива",
- "agility-u": "Ag",
+ "agility-u": "Лов",
"custom-u": "Особый",
"movement-u": "Передвижение",
- "half-move-u": "Half Move: ",
- "full-move-u": "Full Move: ",
- "charge-u": "Charge: ",
- "run-u": "Run: ",
- "modifier-u": "Modifiers: ",
- "fatigue-u": "Fatigue",
+ "half-move-u": "Полудвижение: ",
+ "full-move-u": "Полное: ",
+ "charge-u": "Натиск: ",
+ "run-u": "Бег: ",
+ "modifier-u": "Модификаторы: ",
+ "fatigue-u": "Усталость",
"size-u": "Размер:",
- "average-(4)-u": "Average (4)",
- "miniscule-(1)-u": "Miniscule (1)",
- "puny-(2)-u": "Puny (2)",
- "weedy-(3)-u": "Weedy (3)",
- "hulking-(5)-u": "Hulking (5)",
- "enormous-(6)-u": "Enormous (6)",
- "massive-(7)-u": "Massive (7)",
- "immense-(8)-u": "Immense (8)",
- "monumental-(9)-u": "Monumental (9)",
- "titanic-(10)-u": "Titanic (10)",
- "armour-and-defence-u": "Armour & Defence",
- "head-u": "Head",
- "armor-value-u": "Ar",
- "ar-u": "AR",
- "body-u": "Body",
- "al-u": "AL",
- "lr-u": "LR",
- "ll-u": "LL",
- "wounds-u": "Wounds",
- "total-u": "Total: ",
- "critical-damage-u": "Critical Damage: ",
- "status-u": "Status: ",
- "unharmed-u": "Unharmed",
- "lightly-damaged-u": "Lightly Damaged",
- "heavily-damaged-u": "Heavily Damaged",
- "critically-damaged-u": "Critically Damaged",
+ "average-(4)-u": "Средний (4)",
+ "miniscule-(1)-u": "Крошечный (1)",
+ "puny-(2)-u": "Маленький (2)",
+ "weedy-(3)-u": "Небольшой (3)",
+ "hulking-(5)-u": "Большой (5)",
+ "enormous-(6)-u": "Крупный (6)\n",
+ "massive-(7)-u": "Массивный (7)",
+ "immense-(8)-u": "Огромный (8)",
+ "monumental-(9)-u": "Монументальный (9)",
+ "titanic-(10)-u": "Титанический (10)",
+ "armour-and-defence-u": "Броня & Защита",
+ "head-u": "Голова",
+ "armor-value-u": "Пр",
+ "ar-u": "ПР",
+ "body-u": "Тело",
+ "al-u": "ЛР",
+ "lr-u": "ЛР",
+ "ll-u": "ЛН",
+ "wounds-u": "Раны",
+ "total-u": "Всего: ",
+ "critical-damage-u": "Критический урон: ",
+ "status-u": "Статус: ",
+ "unharmed-u": "Неранен",
+ "lightly-damaged-u": "Легко Раненый",
+ "heavily-damaged-u": "Тяжело Ранен",
+ "critically-damaged-u": "Критически Ранен",
"conditions-u": "Состояния",
- "recently-healed-u": "Recently Healed",
+ "recently-healed-u": "Недавно Исцеленный",
"blinded-u": "Ослеплено",
- "blood-loss-u": "Blood Loss",
+ "blood-loss-u": "Кровотечение",
"deafened-u": "Оглохло",
- "falling-u": "Falling",
- "fire-u": "Fire",
+ "falling-u": "Падение",
+ "fire-u": "Огонь",
"stunned-u": "Ошеломлён",
- "suffocation-u": "Suffocation",
- "unconsciousness-u": "Unconsciousness",
- "useless-limbs-u": "Useless Limbs",
- "vacuum-u": "Vacuum",
- "amputated-limb-u": "Amputated Limb",
- "lost-hand-u": "Lost Hand",
- "lost-arm-u": "Lost Arm",
- "lost-eye-u": "Lost Eye",
- "lost-foot-u": "Lost Foot",
- "lost-leg-u": "Lost Leg",
- "cybernetic-modifiers-u": "Cybernetics Modifiers",
- "bionic-left-arm-u": "Bionic Arm (left): ",
- "bionic-right-arm-u": "Bionic Arm (Right): ",
- "machine-trait-u": "Machine Trait: ",
- "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ",
- "right-leg-bionic-u": "Bionic Leg (Right): ",
- "special-abilities-u": "Special Abilities",
+ "suffocation-u": "Удушье",
+ "unconsciousness-u": "Беспамятство",
+ "useless-limbs-u": "Бесполезные конечности",
+ "vacuum-u": "Вакуум",
+ "amputated-limb-u": "Оторванная конечность",
+ "lost-hand-u": "Утрата Кисти",
+ "lost-arm-u": "Утрата Руки",
+ "lost-eye-u": "Потеря Глаза",
+ "lost-foot-u": "Утрата Ступни",
+ "lost-leg-u": "Утрата Ноги",
+ "cybernetic-modifiers-u": "Кибернетические Модификаторы",
+ "bionic-left-arm-u": "Бионическая рука (левая):",
+ "bionic-right-arm-u": "Бионическая рука (правая):",
+ "machine-trait-u": "Черта Машины:",
+ "left-leg-bionic-u": "Бонус выносливости бионической ноги (левой):",
+ "right-leg-bionic-u": "Бионическая нога (правая):",
+ "special-abilities-u": "Особые Способности",
"skills-u": "Скиллы",
"acrobatics-u": "Акробатика",
- "ag-u": "(Ag)",
- "s-u": "(S)",
+ "ag-u": "(Лов)",
+ "s-u": "(Сил)",
"athletics-u": "Атлетика",
- "t-u": "(T)",
- "awareness-u": "Awareness",
- "per-u": "(Per)",
- "fel-u": "(Fel)",
- "int-u": "(Int)",
- "charm-u": "Charm",
- "fellowship-u": "Fel",
- "influence-u": "Inf",
- "command-u": "Command",
+ "t-u": "(Вын)",
+ "awareness-u": "Бдительность",
+ "per-u": "(Вос)",
+ "fel-u": "(О)",
+ "int-u": "(Инт)",
+ "charm-u": "Обаяние",
+ "fellowship-u": "О",
+ "influence-u": "Вл",
+ "command-u": "Лидерство",
"intelligence-u": "Инт",
"strength-u": "С",
- "willpower-u": "WP",
- "commerce-u": "Commerce",
- "deceive-u": "Deceive",
- "dodge-u": "Dodge",
- "inquiry-u": "Inquiry",
- "interrogation-u": "Interrogation",
- "intimidate-u": "Intimidate",
- "logic-u": "Logic",
- "medicae-u": "Medicae",
- "navigate-u": "Navigate",
- "surface-u": "Surface",
- "stellar-u": "Stellar",
- "warp-u": "Warp",
- "operate-u": "Operate",
- "g-u": "(Ag)",
- "aeronautica-u": "Aeronautica",
- "voidship-u": "Voidship",
- "parry-u": "Parry",
- "weapon-skill-u": "WS",
- "psyniscience-u": "Psyniscience",
- "scrutiny-u": "Scrutiny",
- "security-u": "Security",
- "sleight-of-hand-u": "Sleight Of Hand",
+ "willpower-u": "СВ",
+ "commerce-u": "Коммерция",
+ "deceive-u": "Обман",
+ "dodge-u": "Уклонение",
+ "inquiry-u": "Дознание",
+ "interrogation-u": "Допрос",
+ "intimidate-u": "Запугивание",
+ "logic-u": "Логика",
+ "medicae-u": "Медика",
+ "navigate-u": "Навигация",
+ "surface-u": "Наземная",
+ "stellar-u": "Звездная",
+ "warp-u": "Варп",
+ "operate-u": "Управление",
+ "g-u": "(Лов)",
+ "aeronautica-u": "Аэронавтика",
+ "voidship-u": "Пустоплаватель",
+ "parry-u": "Парирование",
+ "weapon-skill-u": "НР",
+ "psyniscience-u": "Психонаука",
+ "scrutiny-u": "Проницательность",
+ "security-u": "Безопасность",
+ "sleight-of-hand-u": "Ловкость Рук",
"stealth-u": "Скрытность",
"survival-u": "Выживание",
- "tech-use-u": "Tech-Use",
- "linguistics-u": "Linguistics",
- "trade-u": "Trade",
- "lore-u": "Lore",
- "common-u": "Common",
- "scholastic-u": "Scholastic",
- "forbidden-u": "Forbidden",
- "other-skills-u": "Other Skills",
- "ballistic-skill-u": "BS",
- "toughness-u": "T",
+ "tech-use-u": "Техпользование",
+ "linguistics-u": "Лингвистика",
+ "trade-u": "Ремесло",
+ "lore-u": "Знания",
+ "common-u": "Обычное",
+ "scholastic-u": "Учёное",
+ "forbidden-u": "Запретное",
+ "other-skills-u": "Другие Навыки",
+ "ballistic-skill-u": "НС",
+ "toughness-u": "В",
"perception-u": "Внимательность",
- "corruption-u": "Corruption (C)",
- "insanity-u": "Insanity (Is)",
- "talents-u": "Talents",
- "page-number-#-u": "pg#",
- "traits-u": "Traits:",
- "aptitudes-u": "Aptitudes",
- "aptitude": "Aptitude",
- "general-u": "General",
- "offence-u": "Offence",
+ "corruption-u": "Порча (П)",
+ "insanity-u": "Безумие (Б)",
+ "talents-u": "Таланты",
+ "page-number-#-u": "стр#",
+ "traits-u": "Черты:",
+ "aptitudes-u": "Склонности",
+ "aptitude": "Склонность",
+ "general-u": "Общая",
+ "offence-u": "Нападение",
"finesse-u": "Фехтовальное",
- "defence-u": "Defence",
- "psyker-u": "Psyker",
- "tech-u": "Tech",
- "knowledge-u": "Knowledge",
- "leadership-u": "Leadership",
- "fieldcraft-u": "Fieldcraft",
- "elite-advances-u": "Elite Advances",
- "elite-advance-u": "Elite Advance:",
- "advance-title-u": "Advance Title",
- "experience-points-u": "XP",
- "experience-u": "Experience",
- "xp-to-spend-u": "XP to Spend:",
- "total-spent-u": "Total Spent:",
- "advancements-taken-u": "Advancements Taken:",
+ "defence-u": "Защита",
+ "psyker-u": "Псайкер",
+ "tech-u": "Техно",
+ "knowledge-u": "Познание",
+ "leadership-u": "Лидерство",
+ "fieldcraft-u": "Полевое",
+ "elite-advances-u": "Элитные Улучшения",
+ "elite-advance-u": "Элитное Улучшение:",
+ "advance-title-u": "Название улучшения",
+ "experience-points-u": "ОО",
+ "experience-u": "Опыт",
+ "xp-to-spend-u": "Свободный Опыт:",
+ "total-spent-u": "Потраченный Опыт:",
+ "advancements-taken-u": "Взяты Улучшения:",
"zero-u": "0",
- "mental-disorders-u": "Mental Disorders",
- "malignancies-u": "Malignancies",
- "mutations-u": "Mutations",
- "mutation-perception-u": "Per",
- "name-u": "Name:",
- "type-u": "Type:",
- "homeworld-u": "Homeworld",
- "appearance-u": "Appearance:",
- "personality-u": "Personality:",
- "weaponskill-u": "WS",
- "unnatural-characteristics-u": "Unnatural Characteristics",
- "armor-bonus-u": "AB",
+ "mental-disorders-u": "Ментальные расстройства",
+ "malignancies-u": "Рудименты",
+ "mutations-u": "Мутации",
+ "mutation-perception-u": "Вос",
+ "name-u": "Имя:",
+ "type-u": "Тип:",
+ "homeworld-u": "Родной мир",
+ "appearance-u": "Внешность:",
+ "personality-u": "Индивидуальность:",
+ "weaponskill-u": "НР",
+ "unnatural-characteristics-u": "Сверхъестественная Характеристика",
+ "armor-bonus-u": "РП",
"multiplied-by-2-u": "x2",
"multiplied-by-3-u": "x3",
"multiplied-by-6-u": "x6",
"soak-u": "Soak",
- "arm-right-u": "AR",
- "arm-left-u": "AL",
- "leg-right-u": "LR",
- "leg-left-u": "LL",
- "talents-and-traits-u": "Talents & Traits",
- "gear-and-weapons-u": "Gear & Weapons",
- "special-rules-u": "Special Rules",
- "miscellaneous-and-notes-u": "Miscellaneous & Notes",
- "weight-u": "wt.",
- "kilograms-u": "kg",
- "class-u": "Class:",
+ "arm-right-u": "РД",
+ "arm-left-u": "ПН",
+ "leg-right-u": "ЛР",
+ "leg-left-u": "ЛН",
+ "talents-and-traits-u": "Таланты & Черты",
+ "gear-and-weapons-u": "Снаряжение & Оружие",
+ "special-rules-u": "Специальные Правила",
+ "miscellaneous-and-notes-u": "Мелочи & Заметки",
+ "weight-u": "вес",
+ "kilograms-u": "кг",
+ "class-u": "Класс:",
"melee-u": "Ближнебойное",
"damage-u": "Урон",
- "energy-u": "Energy",
- "impact-u": "Impact",
- "rending-u": "Rending",
- "explosive-u": "Explosive",
- "penetration-u": "Pen:",
- "special-u": "Special:",
- "hit-u": "Hit",
- "range-u": "Range:",
- "rate-of-fire-u": "RoF:",
- "clip-u": "Clip:",
- "reload-u": "Reload:",
- "mission-objective-pending-u": "Mission Objective Pending",
- "objective-u": "Objective: ",
- "primary-objective-pending": "Primary Objective Pending",
- "pending-secondary-objective-u": "Pending Secondary Objective",
- "journal-entry-u": "Journal Entry",
- "armour-u": "Armour:",
- "tactical-speed-u": "Tactical Speed:",
- "cruising-speed-u": "Cruising Speed:",
- "manoeuvrability-u": "Manoeuvrability:",
- "integrity-u": "Integrity:",
- "crew-u": "Crew:",
- "weapons-u": "Weapons:",
- "focus-power-test-u": "Focus Power Test",
- "willpower": "Willpower",
- "psychic-powers-u": "Psychic Powers",
- "bound-u": "Bound",
- "unbound-u": "Unbound",
- "daemonic-u": "Daemonic",
- "psy-rating-u": "Psy Rating:",
- "action-u": "Action:",
- "focus-power-u": "Focus Power:",
- "subtype-u": "Subtype:",
- "sustained-u": "Sustained:",
- "damage-type-u": "Damage Type:",
+ "energy-u": "Энергетический",
+ "impact-u": "Ударный",
+ "rending-u": "Режущий",
+ "explosive-u": "Взрывной",
+ "penetration-u": "Проб.:",
+ "special-u": "Особенности:",
+ "hit-u": "Удар",
+ "range-u": "Дист:",
+ "rate-of-fire-u": "Скор:",
+ "clip-u": "Маг:",
+ "reload-u": "Перезарядка:",
+ "mission-objective-pending-u": "Цель рассматриваемой миссии",
+ "objective-u": "Цель:",
+ "primary-objective-pending": "Рассматриваемая основная задача",
+ "pending-secondary-objective-u": "Рассматриваемая вторая цель",
+ "journal-entry-u": "Запись в журнале",
+ "armour-u": "Броня:",
+ "tactical-speed-u": "Тактическая Скорость:",
+ "cruising-speed-u": "Крейсерская скорость:",
+ "manoeuvrability-u": "Маневренность:",
+ "integrity-u": "Целостность:",
+ "crew-u": "Команда:",
+ "weapons-u": "Оружие:",
+ "focus-power-test-u": "Проверка Фокусировки Силы",
+ "willpower": "Сила Воли",
+ "psychic-powers-u": "Психические Силы",
+ "bound-u": "Связь",
+ "unbound-u": "Несвязанный",
+ "daemonic-u": "Демонический",
+ "psy-rating-u": "Пси-рейтинг:",
+ "action-u": "Действие:",
+ "focus-power-u": "Фокусировка Силы:",
+ "subtype-u": "Подтип:",
+ "sustained-u": "Выдержанный:",
+ "damage-type-u": "Тип урона:",
"e-u": "E",
"i-u": "I",
"r-u": "R",
- "max-push-u": "Max Push:",
+ "max-push-u": "Макс Усилие:",
"+2/3/4-u": "+2/3/4",
- "sustaining-u": "Sustaining:",
+ "sustaining-u": "Выдержанный:",
"+10-psychic-phenomena-u": "+10 PP / -1 PR",
- "ranged-weapons-u": "Ranged Weapons",
- "pistol-u": "Pistol",
+ "ranged-weapons-u": "Стрелковое Оружие",
+ "pistol-u": "Пистолет",
"basic-u": "Основное",
- "heavy-u": "Heavy",
- "thrown-u": "Thrown",
- "vehicle-u": "Vehicle",
- "melee-weapons-u": "Melee Weapons",
- "daemon-weapons-u": "Daemon Weapons",
- "daemons-willpower-u": "Daemon's Willpower:",
+ "heavy-u": "Тяжелое",
+ "thrown-u": "Метательное\n",
+ "vehicle-u": "Транспорт",
+ "melee-weapons-u": "Рукопашное Оружие",
+ "daemon-weapons-u": "Демоническое Оружие",
+ "daemons-willpower-u": "Демоническая Сила Воли:",
"zero-zero-u": "00",
- "binding-strength-u": "Binding Strength:",
- "alignment-u": "Alignment:",
- "undivided-u": "Undivided",
- "khorne-u": "Khorne",
- "nurgle-u": "Nurgle",
- "slaanesh-u": "Slaanesh",
- "tzeentch-u": "Tzeentch",
- "unique-u": "Unique",
- "vulgar-u": "Vulgar",
- "jealous-u": "Jealous",
- "prideful-u": "Prideful",
- "vindicative-u": "Vindictive",
- "overbearing-u": "Overbearing",
- "ranged-u": "Range:",
- "attributes-u": "Attributes:",
- "cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
- "peers-u": "Peers",
- "peer-u": "Peer: ",
- "enemies-u": "Enemies",
- "enemy-u": "Enemy: ",
- "scatter-diagram-u": "Scatter Diagram"
+ "binding-strength-u": "Сила Связи:",
+ "alignment-u": "Выверка:",
+ "undivided-u": "Неразделимый",
+ "khorne-u": "Кхорн",
+ "nurgle-u": "Нургл",
+ "slaanesh-u": "Слаанеш",
+ "tzeentch-u": "Тзинч",
+ "unique-u": "Уникальный",
+ "vulgar-u": "Грубый",
+ "jealous-u": "Ревнивый",
+ "prideful-u": "Гордый",
+ "vindicative-u": "Мстительный",
+ "overbearing-u": "Властный",
+ "ranged-u": "Дистанция:",
+ "attributes-u": "Атрибуты:",
+ "cybernetics-u": "Кибернетика",
+ "backpack-u": "Рюкзак/жилет",
+ "available-u": "Доступно:",
+ "cur-carry-u": "Носимая масса: ",
+ "carry-weight-u": "Носимая масса: ",
+ "pack-weight-u": "Вес Рюкзака/Жилета:",
+ "pack-bonus-u": "Бонус Рюкзака/Жилета:",
+ "stored-u": "Снаряжение в Хранилище",
+ "stored-weight-u": "Общий вес:",
+ "stored-location-u": "Локация: ",
+ "max-carry-wt-(sb+tb)-u": "Модификатор: ",
+ "base-weight-u": "Базовое: ",
+ "max-weight-u": "Макс: ",
+ "peers-u": "Товарищи",
+ "peer-u": "Товарищ:",
+ "enemies-u": "Противники",
+ "enemy-u": "Противник:",
+ "scatter-diagram-u": "Диаграмма Направлений"
}
\ No newline at end of file
diff --git a/Dark Heresy Advanced 2nd Edition/translations/sl.json b/Dark Heresy Advanced 2nd Edition/translations/sl.json
index 717763a06d..3c5ea7966c 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/sl.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/sl.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/sv.json b/Dark Heresy Advanced 2nd Edition/translations/sv.json
index 9b9aa77253..f76a0f538d 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/sv.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/sv.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/tr.json b/Dark Heresy Advanced 2nd Edition/translations/tr.json
index ca0809d006..04df95553a 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/tr.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/tr.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/uk.json b/Dark Heresy Advanced 2nd Edition/translations/uk.json
index 717763a06d..3c5ea7966c 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/uk.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/uk.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Dark Heresy Advanced 2nd Edition/translations/zh.json b/Dark Heresy Advanced 2nd Edition/translations/zh.json
index 1429ea2443..17589ff2d0 100644
--- a/Dark Heresy Advanced 2nd Edition/translations/zh.json
+++ b/Dark Heresy Advanced 2nd Edition/translations/zh.json
@@ -616,7 +616,18 @@
"ranged-u": "Range:",
"attributes-u": "Attributes:",
"cybernetics-u": "Cybernetics",
- "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
+ "backpack-u": "Backpack/Vest",
+ "available-u": "Available: ",
+ "cur-carry-u": "Carry Weight: ",
+ "carry-weight-u": "Carry Weight: ",
+ "pack-weight-u": "Pack/Vest Weight: ",
+ "pack-bonus-u": "Pack/Vest Bonus: ",
+ "stored-u": "Stored Gear",
+ "stored-weight-u": "Total Stored Weight: ",
+ "stored-location-u": "Location: ",
+ "max-carry-wt-(sb+tb)-u": "Mod: ",
+ "base-weight-u": "Base: ",
+ "max-weight-u": "Max: ",
"peers-u": "Peers",
"peer-u": "Peer: ",
"enemies-u": "Enemies",
diff --git a/Official Savage Worlds/translations/es.json b/Official Savage Worlds/translations/es.json
index d75e67b534..fa10f71911 100644
--- a/Official Savage Worlds/translations/es.json
+++ b/Official Savage Worlds/translations/es.json
@@ -291,7 +291,7 @@
"large": "Grande",
"huge": "Enorme",
"gargantuan": "Colosal",
- "base": "Base",
+ "base": "Base ",
"edge-hindrance-modifier-abbr": "Mod Ventaja/Desventaja",
"running-die-type": "Dado de Carrera",
"pace-configuration": "Configuración de Paso",
@@ -310,7 +310,7 @@
"maximum-wound-modifiers": "Modificadores al Máximo de Heridas",
"wound-modifiers": "Modificadores de Heridas",
"fatigue-modifiers": "Modificadores por Fatiga",
- "reduce": "Reduce",
+ "reduce": "Reducir",
"increase": "Aumenta",
"maximum": "Máximo",
"fatigue": "Fatiga",
@@ -342,7 +342,7 @@
"load-limit": "Carga límite",
"limit": "Límite",
"max-load-modifier": "Mod. Carga máx",
- "carried": "Transportado",
+ "carried": "Portado",
"total-load-carried": "Carga total",
"encumbrance-penalty": "Penalización por Sobrecarga",
"penalty": "Penalización",
@@ -398,12 +398,12 @@
"skill-only": "Sólo Habilidad",
"duration": "Duración",
"of": "de",
- "power-point-abbr-u": "PPT",
+ "power-point-abbr-u": "PP",
"power-point-abbr-u-invested": "PP invertidos",
"trappings": "Ornamentos",
"show-notes-with-roll": "Mostrar las notas con la tirada",
- "worn": "Equipado",
- "total-armor-weight-carried": "Peso Total por Armadura Transportada",
+ "worn": "Eqdo.",
+ "total-armor-weight-carried": "Peso Total por Armadura Portada",
"armor-type": "Tipo de Armadura",
"area-protected": "Area Protegida",
"protection": "Protección",
@@ -736,7 +736,7 @@
"atk-roll-paragraph1": "Si la CdF de un arma es mayor que 1 tienes la opción de fijar el botón de tirar del arma en fuego automático (para tiradas múltiples del dado). Este menú desplegable configura la petición para hacerte más fácil tus autotiradas.",
"atk-roll-paragraph2": "Si lo has ordenado de Alto a Bajo, el numero de disparos indicados en la solicitud empezará por el máximo valor de cadencia de fuego.",
"atk-roll-paragraph3": "Si lo has ordenado de Bajo a Alto, el numero de disparos indicados en la solicitud empezará por 1.",
- "wild-card-icon-paragraph": "This field can take Unicode characters and make them the Wild Card icon that appears next to the character’s name and the Stat Block Output button. Here are some unicode characters you can use",
+ "wild-card-icon-paragraph": "En este campo puedes introducir caracteres Unicode y utilizarlos como el icono de Comodín que aparece justo antes del nombre y en el botón de Mostrar Resumen de Estadísticas. Aquí tienes algunos caracteres unicode que puedes utilizar",
"api-edges-paragraph": "Para los suscriptores Pro, las hoja soportan el script Deal-Init del API [NdT: calcula y aplica automáticamente modificadores por Ventaja a la iniciativa]. Si el script está instalado haciendo clic sobre el icono de i mostrará la ayuda del script en el chat y qué códigos utilizar para las Ventajas.",
"api-initiative-edges": "API Ventajas de Iniciativa",
"api-edges-paragraph1": "La hoja soporta la importación de de datos JSON para autorellenar la hoja de personaje. Actualmente la hoja soporta el formato genérico VTT JSON como el que utiliza la aplicación del sitio savaged.us",
@@ -762,14 +762,14 @@
"pro-tip-complex-damage": "Pro Tip for setting up Complex Damage",
"powers-paragraph": "This sheet allows more than Arcane Background to be configured (see below), you may have more than one set of Power Points displayed. If you are using the No Power Points setting rule (and that option is checked on the Configuration Page), these power point fields will be hidden.",
"powers-section-config-paragraph1": "The section configuration pane is accessed by clicking the crossed hammer + wrench icon (which will turn into a checkmark, and clicking the checkmark will close the configuration pane).",
- "powers-section-configuration-pane": "Powers Section Configuration Pane",
+ "powers-section-configuration-pane": "Panel de Configuración de la Sección de Poderes",
"powers-section-config-paragraph2": "This pane has two types of sections; the first configures the section headers and labels, and the second configures arcane background labels (and distinguishing colors if your character has more than one AB).",
"powers-section-config-paragraph3": "If you have more than one arcane background and need to delete one, click the red trashcan icon under the list of ABs. The bottom most AB will be hidden.",
"powers-section-config-paragraph4": "The sheet only allows a maximum of five (5) different Arcane Backgrounds.",
"combat-options-paragraph1": "This page contains a cheat sheet of things to try in combat to mix things up. It explains any bonuses or negative modifiers associated with the option.",
"combat-options-paragraph2": "It also contains information on situational rules (such as Unstable platform). It’s a handy place to look if you want quick access to rules without having to jump to the rule book.",
- "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
- "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
+ "miscellaneous-abbr-trait-modifier-plural-singular": "Modificadores Misceláneos de Rasgo",
+ "miscellaneous-abbr-damage-modifier-plural-singular": "Modificadores Misceláneos de Daño",
"initial-release": "Initial Release",
"initial-release-info": "This is the intial release of the Official Savage Worlds Character Sheet for Roll20. This sheet includes a lot of automation for things like Pace, Parry, and Toughness. It also keeps track of the weight carried by your character, etc.",
"highlights": "Highlights",
@@ -795,7 +795,7 @@
"condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.",
"statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.",
"manually-set-advances": "Fijar avances manualmente",
- "use-alphanumeric-for-traits": "Usar notación alfanumérica para los Rasgos en vez de iconos de dados",
+ "use-alphanumeric-for-traits": "Usar números para los Rasgos en vez de dados",
"minor-release": "Lanzamiento Menor",
"minor-release-info": "This release focuses on Bug Fixes and a minor enhancement.",
"enhancements": "Mejoras",
@@ -849,12 +849,12 @@
"selecting-all-wouldnt-select-core-skills": "Fixed a bug where selecting All (skills) wouldn't select (or would unselect) the Core skills.",
"hindrance-edge-chat-icons": "Made a change to the button icons for Hindrances and Edges to make it clear whether the description will output to everyone or just a whisper to the GM. When the icon is q, the output will be to everyone. When the icon is w, the output will be a whisper to the GM.",
"fear-button-enhancement": "Enhanced the Fear button to roll Spirit (Fear Check) first and provide a button to roll on the Fear Table if the Spirit roll is failed.",
- "fear-button": "Fear button",
+ "fear-button": "Botón de Miedo",
"hindrances-edges-special-abilities": "Hindrances, Edges, and Special Abilities",
"output-buttons": "Output Buttons",
"output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (q) indicates the output will be visible to everyone. A single speech bubble (w) indicates the output will be whispered to the GM.",
"show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.",
- "skill-modifier": "Skill Modifier",
+ "skill-modifier": "Modificador de Habilidad",
"trademark-weapon": "Support for Trademark Weapon.",
"trademark-weapon-enhancement": "Added two fields under Weapons to allow the skill roll to be modified. This would most commonly be used for Trademark Weapon, but can be used for other things, such as magic (or cursed) items that modify the attack roll, etc.",
"conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.",
@@ -867,7 +867,7 @@
"token-url": "Token URL",
"using-character-sheet": "Using character sheet",
"number-of-damage-dice-to-roll": "Number of damage dice to roll",
- "use-kg": "Use Kg instead of Pounds",
+ "use-kg": "Usar Kg en vez de Libras",
"token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.",
"roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.",
"variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).",
@@ -876,22 +876,22 @@
"custom-derived-stats-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of custom derived stats.",
"custom-skill-rolls-in-statblock-view-fixed": "Custom skill rolls were broken when trying to roll from the condensed/statblock view of the character sheet; this has been corrected.",
"min-strength-enhancement": "Take into account minimium strength for Armor and weapons and have modifiers automatically apply to the roll.",
- "damage-paragraph-updated": "This consists of 4 fields.",
+ "damage-paragraph-updated": "Esto consiste en 4 campos.",
"attribute-field": "The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A.",
"number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.",
"base-damage-die-type": "The third field is where you configure the die type associated with the damage.",
"damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.",
"use-kg-instead-of-pounds": "Use Kilograms instead of pounds",
"use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.",
- "setting_bar1_value": "BAR 1 (GREEN) VALUE",
- "setting_bar1_max": "BAR 1 (GREEN) MAX",
- "setting_bar1_link": "BAR 1 (GREEN) LINK",
- "setting_bar2_value": "BAR 2 (BLUE) VALUE",
- "setting_bar2_max": "BAR 2 (BLUE) MAX",
- "setting_bar2_link": "BAR 2 (BLUE) LINK",
- "setting_bar3_value": "BAR 3 (RED) VALUE",
- "setting_bar3_max": "BAR 3 (RED) MAX",
- "setting_bar3_link": "BAR 3 (RED) LINK",
+ "setting_bar1_value": "BAR 1 (VERDE) VALOR",
+ "setting_bar1_max": "BAR 1 (VERDE) MÁX",
+ "setting_bar1_link": "BAR 1 (VERDE) ENLACE",
+ "setting_bar2_value": "BAR 2 (AZUL) VALOR",
+ "setting_bar2_max": "BAR 2 (AZUL) MÁX",
+ "setting_bar2_link": "BAR 2 (AZUL) ENLACE",
+ "setting_bar3_value": "BAR 3 (ROJO) VALOR",
+ "setting_bar3_max": "BAR 3 (ROJO) MÁX",
+ "setting_bar3_link": "BAR 3 (ROJO) ENLACE",
"settings_bar1_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's value to the attribute",
"settings_bar1_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's max to the attribute",
"settings_bar2_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute",
@@ -903,7 +903,7 @@
"settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.",
"shields": "Shields",
"shield-type": "Shield Type",
- "total-shield-weight-carried": "Total Shield Weight Carried",
+ "total-shield-weight-carried": "Peso Total de Equipo Portado",
"armor-piercing-abbr": "AP",
"shield": "Shield",
"encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.",
diff --git a/Pathfinder Community/translations/af.json b/Pathfinder Community/translations/af.json
index 0850cc9466..c15b85b389 100644
--- a/Pathfinder Community/translations/af.json
+++ b/Pathfinder Community/translations/af.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "
Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frekwensie",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Lig",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Bladsye",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frekwensie",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Lig",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Bladsye",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/ca.json b/Pathfinder Community/translations/ca.json
index 9bfb7872e0..12bbeb7613 100644
--- a/Pathfinder Community/translations/ca.json
+++ b/Pathfinder Community/translations/ca.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
- "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Damage",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor or Shield Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack & dmg",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "Atk Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Dmg Multiplier",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
- "attacks-macros-migrated": "Attack Macro v5",
- "attacks-macros2-migrated": "Attack Macro v6",
- "attacks-macros64-migrated": "Attack Macro v64",
- "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": " Background Skills",
- "background-title": "Choose a background image",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks and initiative",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class and CMD",
- "buff-armor-title": "Enhancement to armor bonus to AC",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to Charisma ability score",
- "buff-cmd-title": "Bonus to CMD only",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to Constitution ability score",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to Dexterity ability score",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed AC only",
- "buff-fortitude-title": "Bonus to fortitude saving throws",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to Intelligence ability score",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Enhancement to natural armor bonus to AC",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Enhancement to shield bonus to AC",
- "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
- "buff-skill-checks-title": "Bonus to skill checks",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to Strength ability score",
- "buff-temp-hp-title": "Temporary hit points",
- "buff-touch-title": "Bonus to touch AC class only",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to Wisdom ability score",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Casterlevel Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Casting Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Charges",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "0th Class",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1st Class",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2nd Class",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class #",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
- "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
- "condition-lose-dexterity-abbrv": " Lose DEX",
- "condition-maximum-dexterity-abbrv": " Max DEX",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirmation Bonus",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": "CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr hp",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL",
- "cyan": "Cyan",
- "d-hit-die": "hitdie",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "15 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX Calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until hp is under this value",
- "disguise": "Disguise",
- "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined and misc fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": " Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": " Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield",
- "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
- "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Unusable untrained not appear in menu?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped",
- "error-delete-row": "Error! You must delete this row before editing any items in this section",
- "error-msg1": "Error! You must delete this row before editing any items in this section",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy (Papyrus)",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC hp",
- "favored-class-hit-points-title": "Favored Class hp",
- "favored-class-skill": "Favored Class Skill Ranks",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Shaken/Frightened/Panicked",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequency",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": "GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use Level/HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)",
- "header-image-none": "Do not include a header image",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HD",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "hp adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "hp",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
- "hit-points-adjustment-1-abbrv": "hp adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes in roll",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": " Is NPC or monster",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "hp",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC",
- "lucida": "Lucida Sans Unicode",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id or Name",
- "mainhand-penalty": "Mainhand penalty when dual wielding",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
- "maximum-dexterity-bonus-abbrv": "Max DEX",
- "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Metamagic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Miscellaneous Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus hp",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic hp",
- "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No (Harmless)",
- "no-skills-available": "None Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "None Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
- "normal-size": "Normal Size",
- "not-applicable": "N/A",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks",
- "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here",
- "npc-spellike-abilities-text-place": "Spell like abilities",
- "npc-spells-known-text-place": "Spells known",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "#Prep",
- "number-prepared-abbrv": "#Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining",
- "number-used": "#Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id or Name",
- "offhand-penalty": "Offhand penalty when dual wielding",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "15x CHA",
- "one-and-a-half-constitution-abbrv": "15x CON",
- "one-and-a-half-dexterity-abbrv": "15x DEX",
- "one-and-a-half-intelligence-abbrv": "15x INT",
- "one-and-a-half-strength-abbrv": "15x STR",
- "one-and-a-half-wisdom-abbrv": "15x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks",
- "options-attacks-attack-title": "Include Attack notes",
- "options-attacks-cmb-image-title": "Include the CMB header image",
- "options-attacks-cmb-title": "Include CMB notes",
- "options-attacks-header-title": "Include a header image",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image",
- "options-attacks-melee-title": "Include Melee attack notes",
- "options-attacks-ranged-image-title": "Include the Ranged header image",
- "options-attacks-ranged-title": "Include Ranged attack notes",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Currency Not Carried",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
- "pages": "Pages",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": "PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 10",
- "pounds-abbrv": "lbs",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 10",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
- "psionic-power-points-available-title": "How many power points you have available to use",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
- "ranged-calculation": "Rng Atk Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate hp and reset to max",
- "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
- "recalculating": "Recalculating",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": " Resistance",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1",
- "ring-two": "Ring 2",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save
DC",
- "save-effect": "Save Effect",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI Unicode",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class from grid or enter other manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": "SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked item ID for",
- "source-item-name": "Linked item name",
- "source-item-placeholder": "Linked item ID",
- "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked spell ID for",
- "source-spell-name": "Linked spell name",
- "source-spell-placeholder": "Linked spell ID",
- "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "Special Abilities",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to encumbrance",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "SLAs",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Spell Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells/Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR Calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp hp",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
- "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
- "temporary-hit-points-title": "Current Temporary hit points",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Background Skills",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
- "toggle-consolidated-skills": " Consolidated Skills",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total spells",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Biped",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Other Simple Templates",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls:",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls:",
- "whisper-rolls-title": "GM or Public",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Will",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Will Save",
- "willpower-save-abbrv": "Will Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
- "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes (Harmless)",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
+ "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Damage",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor or Shield Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack & dmg",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "Atk Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Dmg Multiplier",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
+ "attacks-macros-migrated": "Attack Macro v5",
+ "attacks-macros2-migrated": "Attack Macro v6",
+ "attacks-macros64-migrated": "Attack Macro v64",
+ "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": " Background Skills",
+ "background-title": "Choose a background image",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks and initiative",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class and CMD",
+ "buff-armor-title": "Enhancement to armor bonus to AC",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to Charisma ability score",
+ "buff-cmd-title": "Bonus to CMD only",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to Constitution ability score",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to Dexterity ability score",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed AC only",
+ "buff-fortitude-title": "Bonus to fortitude saving throws",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to Intelligence ability score",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Enhancement to natural armor bonus to AC",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Enhancement to shield bonus to AC",
+ "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
+ "buff-skill-checks-title": "Bonus to skill checks",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to Strength ability score",
+ "buff-temp-hp-title": "Temporary hit points",
+ "buff-touch-title": "Bonus to touch AC class only",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to Wisdom ability score",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Casterlevel Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Casting Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Charges",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "0th Class",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1st Class",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2nd Class",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class #",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
+ "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
+ "condition-lose-dexterity-abbrv": " Lose DEX",
+ "condition-maximum-dexterity-abbrv": " Max DEX",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirmation Bonus",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": "CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr hp",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL",
+ "cyan": "Cyan",
+ "d-hit-die": "hitdie",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "15 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX Calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until hp is under this value",
+ "disguise": "Disguise",
+ "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined and misc fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": " Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": " Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield",
+ "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
+ "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Unusable untrained not appear in menu?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section",
+ "error-msg1": "Error! You must delete this row before editing any items in this section",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy (Papyrus)",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC hp",
+ "favored-class-hit-points-title": "Favored Class hp",
+ "favored-class-skill": "Favored Class Skill Ranks",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Shaken/Frightened/Panicked",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequency",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": "GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use Level/HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HD",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "hp adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "hp",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
+ "hit-points-adjustment-1-abbrv": "hp adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes in roll",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": " Is NPC or monster",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "hp",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC",
+ "lucida": "Lucida Sans Unicode",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id or Name",
+ "mainhand-penalty": "Mainhand penalty when dual wielding",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
+ "maximum-dexterity-bonus-abbrv": "Max DEX",
+ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Metamagic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Miscellaneous Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus hp",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic hp",
+ "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No (Harmless)",
+ "no-skills-available": "None Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "None Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
+ "normal-size": "Normal Size",
+ "not-applicable": "N/A",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here",
+ "npc-spellike-abilities-text-place": "Spell like abilities",
+ "npc-spells-known-text-place": "Spells known",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "#Prep",
+ "number-prepared-abbrv": "#Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining",
+ "number-used": "#Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id or Name",
+ "offhand-penalty": "Offhand penalty when dual wielding",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "15x CHA",
+ "one-and-a-half-constitution-abbrv": "15x CON",
+ "one-and-a-half-dexterity-abbrv": "15x DEX",
+ "one-and-a-half-intelligence-abbrv": "15x INT",
+ "one-and-a-half-strength-abbrv": "15x STR",
+ "one-and-a-half-wisdom-abbrv": "15x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks",
+ "options-attacks-attack-title": "Include Attack notes",
+ "options-attacks-cmb-image-title": "Include the CMB header image",
+ "options-attacks-cmb-title": "Include CMB notes",
+ "options-attacks-header-title": "Include a header image",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image",
+ "options-attacks-melee-title": "Include Melee attack notes",
+ "options-attacks-ranged-image-title": "Include the Ranged header image",
+ "options-attacks-ranged-title": "Include Ranged attack notes",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Currency Not Carried",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
+ "pages": "Pages",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 10",
+ "pounds-abbrv": "lbs",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 10",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
+ "psionic-power-points-available-title": "How many power points you have available to use",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
+ "ranged-calculation": "Rng Atk Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate hp and reset to max",
+ "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
+ "recalculating": "Recalculating",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": " Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1",
+ "ring-two": "Ring 2",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save
DC",
+ "save-effect": "Save Effect",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI Unicode",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class from grid or enter other manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": "SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked item ID for",
+ "source-item-name": "Linked item name",
+ "source-item-placeholder": "Linked item ID",
+ "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked spell ID for",
+ "source-spell-name": "Linked spell name",
+ "source-spell-placeholder": "Linked spell ID",
+ "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "Special Abilities",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to encumbrance",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "SLAs",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Spell Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells/Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR Calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp hp",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
+ "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
+ "temporary-hit-points-title": "Current Temporary hit points",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Background Skills",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
+ "toggle-consolidated-skills": " Consolidated Skills",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total spells",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Biped",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Other Simple Templates",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls:",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls:",
+ "whisper-rolls-title": "GM or Public",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Will",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Will Save",
+ "willpower-save-abbrv": "Will Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
+ "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes (Harmless)",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/cs.json b/Pathfinder Community/translations/cs.json
index 879ddf46d5..198fd475ad 100644
--- a/Pathfinder Community/translations/cs.json
+++ b/Pathfinder Community/translations/cs.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1.",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2.",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3.",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4.",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5.",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6.",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7.",
- "8-ordinal": "8.",
- "9-ordinal": "9.",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Ne",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Ano",
- "abilities": "Abilities",
- "ability": "Vlastnost",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Přidat",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Pokročilé",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Věk",
- "alchemical": "Alchemical",
- "alignment": "Přesvědčení",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "Vše",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack Add-in Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Střelivo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Zbroj",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "OČ",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Útok",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Útoky",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Pozadí",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Základní",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Základní",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Základní",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Triky",
- "carried": "Neseno",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Vyvolání kouzla",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Kontrola",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "šplhání",
- "close": "Zavřít",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Složky",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Stavy",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Odolnost",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Obsah",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Deník",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Příroda",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "zranění",
- "damage-abbrv": "Zraň.",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Věk",
- "details-deity": "Deity",
- "details-height": "Výška",
- "details-homeland": "Homeland",
- "details-languages": "Jazyky",
- "details-occupation": "Occupation",
- "details-weight": "Váha",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Obratnost",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "SO",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Neaktivní",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Doba trvání",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Vybavení",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes:",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Stopy",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "létání",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frekvence hraní",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Pohlaví",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Seskupit",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Vlasy",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Léčení",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Výška",
- "help-translate": "Help Translate:",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Iniciativa",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Inteligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Jazyky",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Úroveň",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa",
- "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Zbroj",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Barva očí",
- "location7": "Stopy",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Makra",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Střední",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Na blízko",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Jméno",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Příroda",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Nové",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Ne",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Žádné",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Stránky",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "HRÁČ",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Připravené",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Rasa",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Dosah",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Na dálku",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Dosah",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": " Resistances",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Hodit",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Smysly",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Nastavení",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Zobrazit",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Velikost",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gigantická",
- "size-huge": "Obrovská",
- "size-large": "Velká",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Malá",
- "size-tiny": "Drobná",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Dovednosti",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Kůže",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Zdroj",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Speciální",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Rychlost",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Vyvolání kouzla",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Složky",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Doba trvání",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Kouzla",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Síla",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Plavání",
- "swim-speed": "Plavání",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Dočasné",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Celkem",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Typ",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Aktualizace",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Použití",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Váha",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Moudrost",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Ano",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1.",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2.",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3.",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4.",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5.",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6.",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7.",
+ "8-ordinal": "8.",
+ "9-ordinal": "9.",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Ne",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Ano",
+ "abilities": "Abilities",
+ "ability": "Vlastnost",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Přidat",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Pokročilé",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Věk",
+ "alchemical": "Alchemical",
+ "alignment": "Přesvědčení",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "Vše",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack Add-in Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Střelivo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Zbroj",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "OČ",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Útok",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Útoky",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Pozadí",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Základní",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Základní",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Základní",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Triky",
+ "carried": "Neseno",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Vyvolání kouzla",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Kontrola",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "šplhání",
+ "close": "Zavřít",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Složky",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Stavy",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Odolnost",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Obsah",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Deník",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Příroda",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "zranění",
+ "damage-abbrv": "Zraň.",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Věk",
+ "details-deity": "Deity",
+ "details-height": "Výška",
+ "details-homeland": "Homeland",
+ "details-languages": "Jazyky",
+ "details-occupation": "Occupation",
+ "details-weight": "Váha",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Obratnost",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "SO",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Neaktivní",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Doba trvání",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Vybavení",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes:",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Stopy",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "létání",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frekvence hraní",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Pohlaví",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Seskupit",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Vlasy",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Léčení",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Výška",
+ "help-translate": "Help Translate:",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Iniciativa",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Inteligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Jazyky",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Úroveň",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Zbroj",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Barva očí",
+ "location7": "Stopy",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Makra",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Střední",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Na blízko",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Jméno",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Příroda",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Nové",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Ne",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Žádné",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Stránky",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "HRÁČ",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Připravené",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Rasa",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Dosah",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Na dálku",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Dosah",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": " Resistances",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Hodit",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Smysly",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Nastavení",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Zobrazit",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Velikost",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gigantická",
+ "size-huge": "Obrovská",
+ "size-large": "Velká",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Malá",
+ "size-tiny": "Drobná",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Dovednosti",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Kůže",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Zdroj",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Speciální",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Rychlost",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Vyvolání kouzla",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Složky",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Doba trvání",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Kouzla",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Síla",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Plavání",
+ "swim-speed": "Plavání",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Dočasné",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Celkem",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Typ",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Aktualizace",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Použití",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Váha",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Moudrost",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Ano",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/da.json b/Pathfinder Community/translations/da.json
index 0c46f3146f..03a555e782 100644
--- a/Pathfinder Community/translations/da.json
+++ b/Pathfinder Community/translations/da.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Nej",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Ja",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Basis",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Basis",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Basis",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Luk",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Inaktiv",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Hyppighed",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Niveau",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Let",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Navn",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Ny",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Nej",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Ingen",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Sider",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Nulstil",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Ja",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Nej",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Ja",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Basis",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Basis",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Basis",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Luk",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Inaktiv",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Hyppighed",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Niveau",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Let",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Navn",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Ny",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Nej",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Ingen",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Sider",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Nulstil",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Ja",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/de.json b/Pathfinder Community/translations/de.json
index 5abd0878fa..c1be182a95 100644
--- a/Pathfinder Community/translations/de.json
+++ b/Pathfinder Community/translations/de.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1.",
- "1-ordinal-class": "1. Klasse",
- "1-ordinal-class-level": "1. Klassenstufe",
- "1-ordinal-spellclass": "1. Zaubergrad",
- "1-size-larger": "1 Kategorie größer",
- "1-size-smaller": "1 Kategorie kleiner",
- "10-ordinal": "10.",
- "100-at-level-1": " Nutze max. TP für erste/n Stufe/TW",
- "100-at-level-1-title": "Verwende die maximalen Trefferpunkte auf der ersten Stufe. Dies ist der volksbezogene Trefferwürfel, wenn der Charakter Klassen- und volksbezogene Trefferwürfel hat",
- "2-ordinal": "2.",
- "2-ordinal-class": "2. Klasse",
- "2-ordinal-class-level": "2. Klassenstufe",
- "2-ordinal-spellclass": "2. Zaubergrad",
- "2-sizes-larger": "2 Kategorien größer",
- "2-sizes-smaller": "2 Kategorien kleiner",
- "24-per-target": "Pro 24 Std/ Ziel",
- "24-per-target-abbrv": "Hex (1/24/Ziel)",
- "3-ordinal": "3.",
- "3-ordinal-class": "3. Klasse",
- "3-ordinal-class-level": "3. Klassenstufe",
- "3-ordinal-spellclass": "3. Zaubergrad",
- "3-sizes-larger": "3 Kategorien größer",
- "3-sizes-smaller": "3 Kategorien kleiner",
- "4-ordinal": "4.",
- "4-ordinal-class": "4. Klasse",
- "4-ordinal-class-level": "4. Klassenstufe",
- "5-ordinal": "5.",
- "5-ordinal-class": "5. Klasse",
- "5-ordinal-class-level": "5. Klassenstufe",
- "6-ordinal": "6.",
- "6-ordinal-class": "6. Klasse",
- "6-ordinal-class-level": "6. Klassenstufe",
- "7-ordinal": "7.",
- "8-ordinal": "8.",
- "9-ordinal": "9.",
- "Ex": "AF",
- "NPC-all": "NSC-Alle",
- "No (Harmless)": "Nein (Harmlos)",
- "No": "Nein",
- "Sp": "ZF",
- "Su": "ÜF",
- "Yes (Harmless)": "Ja (Harmlos)",
- "Yes": "Ja",
- "abilities": "Attribute",
- "ability": "Attribut",
- "ability-attack-dropdowns": " Attribut- und Angriffstyp Dropdowns",
- "ability-basis": "Attributsgrundwert",
- "ability-basis-desc": "SG-Attributsgrundwert: üblicherweise CH für zauberwirkende Fähigkeiten, KO für Gift, Odemwaffen oder andere Schadensfähigkeiten",
- "ability-bonus": "Attributsbonus",
- "ability-checks": "Attributswürfe",
- "ability-checks-abbrv": "Attrib. wurf",
- "ability-checks-calculation-abbrv": "Attributswurf berechnen",
- "ability-damage-desc": "Pro zwei Punkte Schaden an einem Attribut erhältst du einen Malus von -1 auf die Fertigkeiten und Werte, die auf dem entsprechenden Attribut basieren. Gleicht oder übersteigt die Menge an Schaden den Attributswert, wirst du sofort bewusstlos",
- "ability-drain-desc": "Bei einem Attributsentzug wird der entsprechende Attributswert tatsächlich gesenkt. Modifiziere alle betroffenen Fertigkeiten und Werte. Es kann sein, dass du auf diese Weise Fertigkeitspunkte, Trefferpunkte und andere Boni verlierst",
- "ability-list-default-values": "Standard-Attributswerte",
- "ability-lists-flags": "markierte Attributsliste",
- "ability-macros-current": "aktuelles Attributsmakro laden",
- "ability-menus": "Attributs-Menü",
- "ability-name": "Attributsname",
- "ability-penalty-desc": "Attributsmali funktionieren wie ein Schaden an dem Attribut, sie können dich aber nicht ohnmächtig werden oder sterben lassen. Das bedeutet, dass die Mali deine Attributswerte nicht unter eins senken können",
- "ability-roll-template": "Attributswurfvorlage",
- "ability-score": "Attributswert",
- "ability-scores": "Attributswerte",
- "ability-skill-checks": "Attributs- & Fertigkeitswürfe",
- "ability-tracking": "Attributsverfolgung",
- "ability-type": "Attributsart",
- "ability-type-title": "Wähle die Art des Attributs, falls anwendbar: AF(Außergewöhnlich), ZF(Zauberähnlich) oder ÜF(Übernatürlich)",
- "above-head": "Über Kopf",
- "accessibility": "Barrierefreiheit",
- "acp-may-apply-title": "Rüstungsmalus könnte anfallen.",
- "acp-verysmall-abbrv": "RM",
- "acrobatics": "Akrobatik",
- "add": "Hinzufügen",
- "add-class-levels": "Füge Klassenstufen hinzu",
- "add-custom-column": "Füge benutzerdefinierte Spalte hinzu",
- "add-hit-dice": "Füge Rassen/Monster-TW hinzu",
- "add-note-to-roll": "Notiz zum Wurf hinzufügen",
- "add-note-to-roll-desc": "Zum Hinzufügen des Notiztextes als Kommentar unter einem Wurf, wähle die Wurfart. Verwende hierfür inhaltsabhängige Modifikatoren.",
- "add-skill-bonus-macro": "Fertigkeitsbonus-Makro hinzufügen?",
- "add-template": "Schnelle Aktualisierung mit Charaktervorlage",
- "additional-attack-macro-query-included-with-crits": "Zusätzliche/s Angriffs-Makro/Abfrage (bei krits einbezogen)",
- "additional-damage": "Zusätzlicher Schaden",
- "additional-damage-macro-query-included-with-crits": "Zusätzliche/s Schadens-Makro/Abfrage (bei krits einbezogen)",
- "additional-damage-title": "Füge zusätzlichen, Präzisions- oder kritischen Schaden hinzu",
- "additional-modifier-or-macro": "Zusätzlicher Modifikator oder Macro, z.B. [[1W6]], [[2W20k1]], etc.",
- "adjust-damage-by-size": " Schaden basierend der Größe anpassen",
- "advanced": "Erweitert",
- "advanced-class-guide": "Ausbauregeln VI: Klassen",
- "adventure": "Abenteuer ",
- "adventure-skills": "Abenteuerfertigkeiten",
- "adventuring-gear-tool": "Abenteurerausrüstung oder Werkzeug",
- "age": "Alter",
- "alchemical": "Alchemistisch",
- "alignment": "Gesinnung",
- "alignment-abbrv": "Ges.",
- "alignment-type-init": "init. Gesinnungstyp",
- "all": "Alle",
- "all-abilities": "Alle Attribute",
- "all-attacks": "Alle Angriffe",
- "all-attacks-insert-macro-attack": "Hinzufügen zum Angriffswurfmakro",
- "all-attacks-insert-macro-cmb": "Hinzufügen zum KMB-Wurf-Makro",
- "all-attacks-insert-macro-cmb-damage": "Hinzufügen zum KMB-Schaden-Makro",
- "all-attacks-insert-macro-damage": "Hinzufügen zum Schaden-Makro",
- "all-attacks-insert-macro-melee": "Hinzufügen zum Nahkampfangriffs-Makro",
- "all-attacks-insert-macro-melee-damage": "Hinzufügen zu Nahkampfangriffs-Schaden-Makro",
- "all-attacks-insert-macro-ranged": "Hinzufügen zu Fernangriffs-Makro",
- "all-attacks-insert-macro-ranged-damage": "Hinzufügen zu Fernangriffsschaden-Makro",
- "all-attacks-macro-insert-section": "Angriff 'Zum-Wurf-hinzufügen' Makro",
- "all-checks": "Alles Überprüfen",
- "all-checks-calc": "Alle Würfe berechnen",
- "all-features-desc": "Funktionsliste enthält Spezialattribute, Spezialeigenschaften, Ruhmestaten, etc",
- "all-other-desc": "\"Sonstiges\" enthält alles, das nicht in anderen Tabs vorhanden ist",
- "all-saves": "Alle Rettungswürfe",
- "all-saves-macro": "\"Alle Rettungswürfe\"-Makro",
- "all-saves-macro-title": "@{all_saves-macro} | Effekt betrifft alle Rettungswürfe des Verteidigungsmenü-Button.",
- "all-skills": "Alle Fertigkeiten",
- "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut",
- "alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribut",
- "alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribut",
- "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse",
- "alternate-favored-class-abbrv": "BK Alt.",
- "always-show-domain-spells": " Immer als \"Domäne\" markierte Zauber im Zauberbuch-Menü anzeigen",
- "ammo": "Mun.",
- "ammunition": "Munition",
- "announcements": "Ankündigungen:",
- "announcements-old": "Alte Ankündigungen",
- "apply-font-chatrolls": " Schriftart auf Chat-Würfe anwenden",
- "appraise": "Schätzen",
- "arcana": "Arkanes",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Rüstung",
- "armor-and-shield": "Rüstung und Schild",
- "armor-attributes": "Rüstungs-Attribute",
- "armor-calculation-abbrv": "Rüstung ber.",
- "armor-check-penalty": "Rüstungsmalus",
- "armor-check-penalty-abbrv": "RM",
- "armor-class": "Rüstungsklasse",
- "armor-class-abbrv": "RK",
- "armor-class-abbrv-default": "•RK",
- "armor-class-bonus": "RK-Bonus",
- "armor-class-calculation-abbrv": "RK ber.",
- "armor-default": "•Rüstung",
- "armor-notes": " Rüstungs-Notizen",
- "armor-notes-place": "Hier Notizen für RK-Bonus eintragen.",
- "armor-or-shield": "Rüstung oder Schild",
- "armor-penalties": "Rüstungsabzüge",
- "armor-shield": "Rüstung/Schild",
- "armor-shield-bonus": "Rüstungs- oder Schildbonus auf Rüstungsklasse",
- "armor-shield-load-default": "•Rüstung, Schild & Gewicht",
- "armor-shield-name": "Rüstungs- oder Schildname",
- "armor-shield-only": "Nur Rüstung & Schild",
- "armor-two": "Rüstung 2",
- "armor-type": "Rüstungs- oder Schildart",
- "artistry": "Kunstfertigkeit",
- "at-will": "Nach Belieben",
- "athletics": "Athletik",
- "attack": "Angriff",
- "attack-1": "Angriff 1",
- "attack-1-ordinal": "1. Angriff",
- "attack-10-ordinal": "10. Angriff",
- "attack-2": "Angriff 2",
- "attack-2-ordinal": "2. Angriff",
- "attack-3": "Angriff 3",
- "attack-3-ordinal": "3. Angriff",
- "attack-4": "Angriff 4",
- "attack-4-ordinal": "4. Angriff",
- "attack-5": "Angriff 5",
- "attack-5-ordinal": "5. Angriff",
- "attack-6": "Angriff 6",
- "attack-6-ordinal": "6. Angriff",
- "attack-7": "Angriff 7",
- "attack-7-ordinal": "7. Angriff",
- "attack-8": "Angriff 8",
- "attack-8-ordinal": "8. Angriff",
- "attack-9": "Angriff 9",
- "attack-9-ordinal": "9. Angriff",
- "attack-and-combat-maneuver-bonuses": "Angriff- & Kampfmanöver-Bonus",
- "attack-and-damage": "Angriff & Schaden",
- "attack-bonus-dropdowns": " Angriffbonus Dropdown",
- "attack-grid-rows-migrated": "Angriffraster extra Zeile",
- "attack-list-default-values": "Standard-Angriffswert",
- "attack-macro": "Angriffs-Makro",
- "attack-macros-current": "Angriffmakro laden",
- "attack-modifier-abbrv": "Angriff Mod.",
- "attack-modifiers-abbrv": "Angriff Mods.",
- "attack-notes": "Angriffnotizen",
- "attack-notes-place": "Hier Notizen für Angriffsbonus eintragen.",
- "attack-penalty": "Angriffshandicap",
- "attack-roll-template": "Angriffswurfvorlage ",
- "attack-type": "Angriffstyp",
- "attack-type-abbrv": "ANG. Typ",
- "attacks": "Angriffe",
- "attacks-dmg-migrated": "Schadensmultiplikator",
- "attacks-dmg-migrated-title": "Fortlaufend wiederholender Schadensmultiplikator. Nicht zurücknehmend.",
- "attacks-macros-migrated": "Angriffsmakro v.5",
- "attacks-macros2-migrated": "Angriffsmakro v.6",
- "attacks-macros64-migrated": "Angriffsmakro v.64",
- "attacks-migrated-title": "Wiederholendes Angriffsmakro migriert. Wenn eine Angriffswürfelvorlage nicht korrekt erscheint, löschen Sie den Makrotext und klicken Sie in ein anderes Feld, Das System wird den Makrotext auf den Standardwerte zurücksetzen. Wiederholen für iterative Angriff-Makros.",
- "atwill": "beliebig",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc TW",
- "average-hit-point-abbrv": "Durchschn. TW",
- "azure": "Azurblau",
- "background": "Hintergrund",
- "background-ranks-remaining": "Übrige Hintergrundreihenfolge",
- "background-skills": " Hintergrundfertigkeiten",
- "background-title": "Wähle Hintergrundbild.",
- "base": "Basis",
- "base-attack-bonus": "Grundangriffsbonus",
- "base-attack-bonus-abbrv": "GAB",
- "base-attacks": "Grundangriffe",
- "base-level": "Grundstufe",
- "base-points-per-day": "Basis Punkte/Tag",
- "base-speed": "Basis",
- "base-spells-per-day": "Basis
Zauber/Tag",
- "base-statistics": "Grundwerte",
- "base-statistics-place": "Hat die Kreatur Stärkungszauber oder andere aktive Effekte, die seine Werte verändern, werden hier die Basiswerte schnell zusammengefasst.",
- "base-value": "Grundwert",
- "before-combat": "Vor dem Kampf",
- "before-combat-place": "Vor dem Kampf: Liste aller benutzten Zauber und/oder Attribute. Diese könnten ander Zauber reflektieren.",
- "belt": "Gürtel",
- "black": "Schwarz",
- "black-default": "•Schwarz",
- "blank": "leer",
- "blast": "Explosion",
- "blast-damage-abbrv": "Explosionsschaden",
- "blast-damage-modifier-abbrv": "modif. Explosionsschaden",
- "bleed": " Blutung",
- "blinded": " Blind",
- "block-roll-template": "Blocktext-Würfelvorlage ",
- "bludgeoning": "Wucht",
- "blue": "Blau",
- "bluff": "Bluffen",
- "body": "Körper",
- "bonus": "Bonus",
- "bonus-or-penalty": "Wähle anzuwendenen Bonus oder Abzug",
- "bonus-points": "Attributsbonus",
- "bonus-power-points-abbrv": "Bonus KP",
- "bonus-spells": "Bonuszauber",
- "bonus-type": "Bonusart",
- "bonus-type-title": "Art des Bonus für Stapelzwecke. Behandeln Sie Rüstung, Schild, natürliche Rüstung als Boni (bei Bonus-Dropdown), nicht als 'Typ' des Bonus für RK.",
- "brown": "Braun",
- "buff": "Stärkungszauber",
- "buff-ability-checks-title": "Bonus auf Attributs-Check",
- "buff-ability-skill-checks": "Bonus auf Attribute & Fertigkeiten-Checks und Initiative",
- "buff-aid": "Unterstützung",
- "buff-aid-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.",
- "buff-air-barrier": "Luftbarriere",
- "buff-air-barrier-note": "Mit der 13. Stufe lässt diese Barriere Fernkampfangriffe mit Pfeilen, Strahlen usw., welche einen Angriffswurf erfordern, mit 50%iger Wahrscheinlichkeit scheitern.",
- "buff-archons-aura": "Aura des Archonten",
- "buff-archons-aura-note": "`Wirkungsdauer: bis der Zaubernde erfolgreich getroffen wird.",
- "buff-armor-class-title": "Bonus auf RK und KMB.",
- "buff-armor-title": "Bonus auf Rüstung",
- "buff-attack-title": "Bonus auf alle Angriffe",
- "buff-bane": "Verderben",
- "buff-bane-note": "@{b2_val} Abzug auf RW gg. Furchteffekte.",
- "buff-battle-spirit": "Kampfgeist",
- "buff-battle-ward": "Kampf Abwehr",
- "buff-battle-ward-note": "Das nächste Mal, wenn ein Feind einen Angriffswurf gegen das Ziel ausführt, gewährt die Abwehr einen @{b1_val} Ablenkungbonus auf die RK der Kreatur. Jeder weitere Angriff auf die Kreatur, verringert sich der Überläufer-Bonus um 1. ",
- "buff-bless": "Segen",
- "buff-bless-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.",
- "buff-blessing-of-fervor": "Segen des Eifers",
- "buff-blessing-of-fervor-note": "Wähle den Geschwindigkeitsbonus +4 auf den Angriffs-/RK-/Reflex-Bonus oder andere Bonusse pro Runde.",
- "buff-bone-ward": "Knochen Schutz",
- "buff-calculation": "Einfluss berechn.",
- "buff-caster-level-title": "Bonus auf Stufe des Zauberanwenders.",
- "buff-charisma-based-skills-penalty-title": "Abzug auf Charisma basierende Fertigkeiten",
- "buff-charisma-based-skills-title": "Bonus auf Charisma basierende Fertigkeiten",
- "buff-charisma-penalty-title": "Abzug auf Charisma. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-charisma-title": "Bonus auf Attributswert Charisma.",
- "buff-cmd-title": "Bonus nur auf KMV.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus auf alle KMB-Angriffe",
- "buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt KMB' Angriffe",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Ort Weihen (falls Untot)",
- "buff-consecrate-note": "Bereich positiver fokussierter Energie +3. Verdoppelt sich wenn Gottheit oder Gleichgesinnt geweiht.",
- "buff-constitution-based-skills-penalty-title": "Abzug auf Konstitution basierende Fertigkeiten",
- "buff-constitution-based-skills-title": "Bonus auf Konstitution basierende Fertigkeiten",
- "buff-constitution-penalty-title": "Abzug auf Konstitution. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-constitution-title": "Bonus auf Attribut Konstitution.",
- "buff-crushing-despair": "Tiefe Verzweiflung",
- "buff-curse": "Fluch",
- "buff-curse-note": "Wähle zwischen: -6 auf einen Attributswert oder Malus von - 4 auf Angriffe/RK/Fertigkeitswürfe oder alles wählen für 50% Chance für Handlungsaktion.",
- "buff-damage-melee-title": "Bonus auf Nahkampfschaden",
- "buff-damage-ranged-title": "Bonus auf Fernkampfschaden",
- "buff-damage-title": "Bonus auf jeden Angriffsschaden.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Totenglocke",
- "buff-deflection-title": "Ablenkbonus auf RK",
- "buff-desecrate": "Ort entweihen (falls Untot)",
- "buff-desecrate-note": "+3 RW gg. Energie. Verdoppelt bei gleicher Gottheit/ Entität.",
- "buff-dexterity-based-skills-penalty-title": "Abzug auf Geschicklichkeit basierende Fertigkeiten",
- "buff-dexterity-based-skills-title": "Bonus auf Geschicklichkeit basierende Fertigkeiten",
- "buff-dexterity-penalty-title": "Abzug auf Geschicklichkeit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-dexterity-title": "Bonus auf Attribut Geschicklichkeit.",
- "buff-divine-favor": "Göttliche Gunst",
- "buff-dodge-title": "Ausweichbonus auf RK",
- "buff-elemental-overflow": "Elementarer Überlauf",
- "buff-elemental-overflow-note": "Chance, kritische Schadenseffekte oder hinterhältige Angriffe zu ignorieren",
- "buff-enlarge-person": "Person vergrößern",
- "buff-enlarge-person-note": "Bereichsvergrößerung, Größe x2, Gewicht x4.",
- "buff-flat-footed-title": "Bonus: Auf dem falschen Fuß erwischt",
- "buff-fortitude-title": "Bonus Tapferkeits RW.",
- "buff-good-hope": "Gute Hoffnung",
- "buff-hampering-hex": "Behindernder Zauber",
- "buff-haste": "Hast",
- "buff-haste-note": "Bei einer vollen Aktion kann ein weiterer zusätzlicher Angriff mit einer natürlichen oder einer hergestellten Waffe erfolgen. Alle Bewegungsmodi sind erhöht.",
- "buff-heroism": "Heldenmut",
- "buff-initiative-title": "Bonus auf Initiative",
- "buff-inspire-courage": "Lied des Mutes",
- "buff-inspire-courage-note": "+@{b2_val} Moralbonus auf Rettungswürfe gegen Bezaubern und Furcht.",
- "buff-inspire-greatness": "Lied der Größe",
- "buff-inspired-rage": "Lied des Kampfrausches",
- "buff-inspired-rage-note": "**Lied des Kampfrausches**,Außer dem Skalden kann niemand, der von den Effekten dieses Liedes betroffen ist, charisma-, geschicklichkeits- oder intelligenzbasierende Fertigkeiten (außer Akrobatik, Einschüchtern, Fliegen und Reiten) und auch keine Fähigkeiten nutzen, die Konzentration erfordern.",
- "buff-intelligence-based-skills-penalty-title": "Abzug auf Intelligenz basierende Fertigkeiten",
- "buff-intelligence-based-skills-title": "Bonus auf Intelligenz basierende Fertigkeiten",
- "buff-intelligence-penalty-title": "Abzug auf Intelligenz. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-intelligence-title": "Bonus auf Attributswert Intelligenz.",
- "buff-kinetic-blast-damage-title": "Bonus auf Explosionsschaden",
- "buff-kinetic-blast-title": "Bonus auf Explosionsangriff",
- "buff-mage-armor": "Magierrüstung",
- "buff-magearmor-note": "Energiefeld, körperlose Kreaturen können dieses nicht umgehen, wie sie es bei normalen Rüstungen können",
- "buff-magic-vestment": "Magisches Schutzgewand",
- "buff-melee-title": "Bonus auf alle Nahkampfangriffe.",
- "buff-melee2-title": "Bonus nur auf 'alt. Nahkampf' Angriffswürfe",
- "buff-natural-title": "Bonus auf normal",
- "buff-notes": "Stärkungszauber Notizen",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Gebet",
- "buff-prayer-debuff": "Gebet (Debuff)",
- "buff-rage": "Kampfrausch",
- "buff-rage-note": "Der Barbar kann weder Fertigkeiten benutzen, die auf Geschicklichkeit, Intelligenz oder Charisma basieren (außer Akrobatik, Einschüchtern, Fliegen oder Reiten), noch Fähigkeiten die besonderer Ruhe und Konzentration bedürfen.",
- "buff-rage-unchained": "Kampfrausch (Ungerüstet)",
- "buff-ranged-title": "Bonus auf alle Fernkampfangriffswürfe.",
- "buff-ranged2-title": "Bonus nur auf 'alt. Fernkampf' Angriffswürfe",
- "buff-reduce-person": "Person verkleinern",
- "buff-reduce-person-note": "Verkleinerungswerte, Größe /2, Gewicht /4.",
- "buff-reflex-title": "Bonus auf Reflexwürfe.",
- "buff-saves-title": "Bonus auf Rettungswürfe",
- "buff-shield": "Schild",
- "buff-shield-note": "hebt Magische Geschosse auf, die gegen dich gerichtet sind. Dieser Bonus gilt auch gegen körperlose Berührungsanangriffe, da es sich um einen Energieeffekt handelt.",
- "buff-shield-of-faith": "Schild des Glaubens",
- "buff-shield-title": "erhöhter Schildbonus auf RK",
- "buff-size-title": "Bonus auf Größe, +1=eins größer, -1=eins kleiner",
- "buff-skill-checks-title": "Bonus auf alle Attributs- und Fertigkeitswürfe.",
- "buff-slow": "Verlangsamen",
- "buff-slow-note": "Betrifft auch den Zustand: Wankend.",
- "buff-speed-title": "Geschwindigkeitsbonus",
- "buff-spell-caster-level-title": "Bonus auf Zaubererstufe.",
- "buff-stardust": "Sternenstaub",
- "buff-stardust-note": " @{b1_val} Abzug auf sichtbasierte Warhrnehmungswürfe",
- "buff-strength-based-skills-penalty-title": "Abzug auf Stärke basierende Fertigkeiten",
- "buff-strength-based-skills-title": "Bonus auf Stärke basierende Fertigkeiten",
- "buff-strength-penalty-title": "Abzug auf Stärke. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-strength-title": "Bonus auf Attribut Stärke.",
- "buff-temp-hp-title": "temporäre TP.",
- "buff-touch-title": "Bonus auf RK bei Berührungsangriffen.",
- "buff-type-title": "Der Tab erscheint unterhalb der Zeile. Für mehr Benutzerfreundlichkeit sind Stärkungszauber kategorisiert.",
- "buff-ward": "Abwehr",
- "buff-ward-note": "Hält so lange an, bis die Kreatur getroffen wird oder ein RW misslingt",
- "buff-will-title": "Bonus auf RW gg. Willen.",
- "buff-wisdom-based-skills-penalty-title": "Abzug auf Weisheit basierende Fähigkeiten",
- "buff-wisdom-based-skills-title": "Bonus uf Weisheit basierende Fähigkeiten",
- "buff-wisdom-penalty-title": "Abzug auf Weisheit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
- "buff-wisdom-title": "Bonus auf Attribut Weisheit.",
- "buffs": "Stärkungszauber",
- "buffs-conditions-edit-section": "Setzen und editieren von Stärkungszauber und Zuständen",
- "buffs-conditions-section": "Stärkungszauber und Zustände",
- "buffs-conditions-status-section": "Stärkungszauber- und Zustandsbereich",
- "buffs-migrated": "Stärkungszauber migriert",
- "buffs-migrated-title": "Stärkungszauber sind im Stärkungszauberbereich migriert. Kann nicht rückgängig gemacht werden.",
- "buffs-set": "Setze Stärkungszauber",
- "buffs-showsect-cmd": "Klicken zur Erweiterung des Stärkungszauberbereich.",
- "burn": "Brennen",
- "burrow-speed": "Graben",
- "buttons": "Schaltfläche",
- "buttons-showsect-cmd": "Befehlsschaltflächen für den Chat anzeigen",
- "calculate-abbrv": "Kalk",
- "calculation": "Kalkulation",
- "calculation-abbrv": "Kalk",
- "cannot-parse": "kann nicht aufgliedern",
- "cantrips": "Zaubertricks",
- "carried": "getragen",
- "carried-currency": "getragenes Geld",
- "carried-currency-title": "Die Last des getragenen Geldes wird auf die Gesamtbelastung des Charakters angerechnet.",
- "carried-default": "•getragen",
- "carried-equipment": "Getragene Ausrüstung",
- "carried-not-worn": "getragen (nicht benutzt)",
- "carried-weight": "getragenes Gewicht",
- "cast-defensive-bonus": "Konzentrationsbonus bei verteidigenden zaubern",
- "cast-defensive-bonus-abbrv": "zaubern Verteidigungsbonus",
- "cast-defensively": "Defensive Zauber",
- "cast-defensively-abbrv": "Def Zauber",
- "cast-defensively-check": "Defensiv-Zauber-Wurf",
- "cast-defensively-difficulty-class-abbrv": "SG def. Zauber",
- "caster-class-level": "Zauberwirker Klasse und Stufe",
- "caster-level": "Zaubererstufe",
- "caster-level-abbrv": "ZSt",
- "caster-level-basis-abbreviation": "ZSt basis",
- "caster-level-basis-explanation": "Rassen/Klassen-Basis ist Standard für Gesamtstufen des Charakters",
- "caster-level-calculation": "ZaubererSt berechn.",
- "caster-level-check": "Zaubererstufe check",
- "caster-level-check-abbrv": "ZSt Check",
- "caster-level-check-abbrv2": "ZaubererSt Chk",
- "caster-level-check-notes": "ZaubererSt Chk Notizen",
- "caster-level-miscellaneous-abbrv": "ZSt versch.",
- "caster-level-miscellaneous-abbrv2": "ZaubererSt versch.",
- "caster-level-modifier-abbrv": "ZSt Mod",
- "casting-time": "Zeitaufwand",
- "casting-time-abbrv": "Zeitaufwand",
- "casting-type": "Wirkungstyp",
- "category": "Kategorie",
- "celestial": "Himmlische Blutlinie",
- "challenge-rating-abbrv": "FR",
- "char": "Charakter Details",
- "char-h-exp": "Charakterdetails erweitern",
- "character-import": "Hero Lab Charakter Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Charakterstufe",
- "character-level-abbrv": "Charakterstufe",
- "character-name": "Charaktername",
- "charged": "Aufgeladen",
- "charged-magic": "Aufgeladener Magischer Gegenstand",
- "charged-magics": "Aufgeladene Magische Gegenstände",
- "charges": "Ladungen",
- "charisma": "Charisma",
- "charisma-abbrv": "CH",
- "charisma-abbrv-default": "•CH",
- "charisma-calculation-abbrv": "CHA berech.",
- "charisma-calculation-skills-abbrv": "Cha Fertigkeiten berech.",
- "charisma-penalized": "CHA Abzug",
- "charisma-penalized-title": "Charisma Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "charisma-skills-abbrv": "CHA Fertigkeiten",
- "check": "Wurf",
- "check-calculation": "Wurf berechn.",
- "checks": "Würfe",
- "chest": "Brust",
- "chocolate-brown": "Schokoladenbraun",
- "choose-background": "Hintergrund auswählen",
- "circumstance": "Sachlage",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Klassenfertigkeiten / Überprüfe Rüstungsabzüge / Größenmod. / Zustandsabzüge",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Kl/RK/Gr/Zu",
- "class": "Klasse",
- "class-0": "0. Klasse",
- "class-0-default": "•0. Klasse",
- "class-0-title": "Klasse 0: 1. Klasse",
- "class-1": "1. Klasse",
- "class-1-title": "Klasse 1: 2. Klasse",
- "class-2": "2. Klasse",
- "class-2-title": "Klasse 2: 3. Klasse",
- "class-3": "3. Klasse",
- "class-3-title": "Klasse 3: 4. Klasse",
- "class-4": "4. Klasse",
- "class-4-title": "Klasse 4: 5. Klasse",
- "class-5": "5. Klasse",
- "class-5-title": "Klasse 5: 6. Klasse",
- "class-abilities": "Merkmale",
- "class-ability": "Klassenmerkmale",
- "class-and-level": "Klasse(n) und Stufe(n)",
- "class-bonus": "Klassenbonus",
- "class-features": "Klassenfähigkeiten",
- "class-hd": "Klassen TW",
- "class-hit-points": "Klassen Trefferpunkte",
- "class-hit-points-abbrv": "Klassen TP",
- "class-information": "Klasseninformationen",
- "class-level-abbrv": "KS",
- "class-name": "Klassenname",
- "class-number": "Klasse #",
- "class-number-explanation": "Klassennummer, diese wird verwendet, wenn eine Klasse im Dropdown ausgewählt wird (kann nicht nach Namen ausgewählt werden)",
- "class-power-points-abbrv": "Klassen PP",
- "class-race": "Klasse und Rasse",
- "class-race-information-abbrv": "Klasse und Rasse Informationen",
- "class-race-xp": "Klasse, Rasse, Erfahrung",
- "class-skill": "Klassenfähigkeiten",
- "class-skill-abbrv": "KF",
- "class-skills-migrated": "Ankreuzfelder für Klassenfähigkeiten",
- "cleanup-old-attributes": "Alte Attribute bereinigen",
- "cleanup-old-spell-lists": "Alte Zauberliste bereinigen",
- "climb": "Klettern",
- "close": "Schliessen",
- "column-cmd": "In zwei Spalten aufteilen",
- "combat-effects-migrated": "Kampfeffekte werden migriert",
- "combat-effects-migrated-title": "Angriffs- und Schadenseffekte sind zu Stärkungszaubern migirert worden. Kann nicht rückgängig gemacht werden.",
- "combat-gear": "Kampfausrüstung",
- "combat-maneuver": "Kampfmanöver",
- "combat-maneuver-bonus-abbrv": "KMB",
- "combat-maneuver-bonus-abbrv2": "alt. KMB",
- "combat-maneuver-bonus-calculation-abbrv": "KMB berechn.",
- "combat-maneuver-bonus-image": " KMB Image",
- "combat-maneuver-bonus-notes": " KMB Notizen",
- "combat-maneuver-bonus-notes-place": "Notizen für KMB-Bonus hier eintragen",
- "combat-maneuver-bonus-only-abbrv": "KMB allein",
- "combat-maneuver-defense-abbrv": "KMV",
- "combat-maneuver-defense-calculation-abbrv": "KMV berechn.",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "KMV Notizen",
- "combat-maneuver-defense-notes-place": "Notizen für KMV-Bonus hier eintragen.",
- "combat-maneuver-notes-place": "Notizen für KMV-Bonus hier eintragen.",
- "combat-skills": "Kampffertigkeiten",
- "comic-sans": "Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "schnelles Hinzufügen eines Stärkungszaubers/debuff.",
- "compact-mode": "Kompakt Modus",
- "compendium-drag-drop-compatible": " Kompendium drag-n-drop kompatibel ",
- "compendium-drag-n-drop-desc": "Ziehen Sie Gegenstände, Zaubersprüche usw. aus dem Kompendium unten in eine leere Zeile, die Informationen werden automatisch eingefügt. Das Kompendium befindet sich auf dem kursiven i-Symbol oberhalb des Chats.",
- "competence": "Befähigung",
- "components": "Komponenten",
- "composite": "Komposit",
- "composite-energy-blade": "zusammengesetzte-Energieklinge -zauber",
- "composite-energy-blast": "zusammengesetzte-Energieexplosion",
- "composite-physical-blade": "zusammengesetzte-physikalische-Klinge/Zauber",
- "composite-physical-blast": "zusammengesetzte-physikalische-Explosion",
- "concentration": " Konzentration",
- "concentration-abbrv": "Konz.",
- "concentration-bonus-desc": "Bonus auf Konzentrationswürfe = Zaubererstufe plus Attributswert",
- "concentration-check": "Konzentrationswurf",
- "concentration-check-abbrv": "Konzentration",
- "concentration-check-notes": "Konzentrationswurf Notizen",
- "concentration-label": "Konzentration",
- "concentration-miscellaneous-abbrv": "Konz. versch.",
- "concentration-modifier-abbrv": "Konz. Mod.",
- "condition": "Zustand",
- "condition-abbrv": "Zust.",
- "condition-bleed-title": "Eine Kreatur, die Schaden durch Blutverlust erleidet, nimmt zu Beginn ihres Zuges die angegebene Menge an Schaden. Blutungen können mit einem erfolgreichen Wurf auf Heilkunde (SG 15) oder mit Hilfe eines Zaubers gestoppt werden.",
- "condition-blinded-note": " -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.",
- "condition-blinded-speed": "Blinde müssen einen Wurf auf Akrobatik (SG 10) machen, um sich schneller als mit ihrer halben Bewegungsrate bewegen zu können.",
- "condition-blinded-title": "-2 Malus auf RK, verliert den GE-Bonus auf die RK (falls vorhanden) und erhält einen Malus von -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren, und auf konkurrierende Würfe auf Wahrnehmung. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.",
- "condition-cowering-title": "-2 Malus auf die Rk und verliert den Ge-Bonus",
- "condition-dazed-title": "Eine benommene Kreatur kann nicht normal handeln, hat aber keinen Malus auf die RK.",
- "condition-dazzled-note": "-1 Abzug auf sichtbasierte Wahrnehmungswürfe",
- "condition-dazzled-title": "Malus von -1 auf Angriffswürfe und Würfe auf Wahrnehmung fürs Sehen",
- "condition-dead-title": "Du bist TOT...",
- "condition-deafened-note": "-4 auf Initiativewürfe und Würfe auf Wahrnehmung fürs Lauschen misslingen automatisch",
- "condition-deafened-spellonly": "Zauber mit verbaler Komponente verpatzten zu 20 %",
- "condition-deafened-title": "Malus von -4 auf Initiativewürfe und konkurrierende Würfe auf Wahrnehmung, Würfe auf Wahrnehmung fürs Lauschen misslingen automatisch. Zauber mit verbaler Komponente verpatzten zu 20%",
- "condition-description": "Modifizierungen eines Zustands, die Effekt auf diesen Bonus haben",
- "condition-disabled-title": "Eine wankende Kreatur kann pro Runde eine Bewegungsaktion oder eine Standard-Aktion (nicht aber beides, auch keine volle Aktion) ausführen. Sie kann aber immer noch schnelle und sofortige Aktionen unternehmen. Eine Kreatur, die genauso viel Betäubungsschaden wie momentane Trefferpunkte hat, gerät ins Wanken.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "Eine sterbende Kreatur ist bewusstlos und dem Tode nahe. Kreaturen mit negativen Trefferpunkten, die nicht stabilisiert sind, liegen im Sterben. Eine sterbende Kreatur kann keine Aktionen ausführen. Wenn der sterbende Charakter wieder am Zug ist, nachdem er auf einen negativen TP-Wert gesunken ist (aber noch nicht tot ist), und in allen darauf folgenden Runden, muss er einen Konstitutionswurf (SG 10) machen, um sich zu stabilisieren. Der Charakter erhält einen Malus auf diesen Wurf, welcher dem momentanen negativen Wert seiner TP entspricht. Ein Charakter, der stabilisiert ist, muss diesen Wurf nicht machen. Eine natürliche 20 bei diesem Wurf, bedeutet einen automatischen Erfolg. Misslingt der Wurf, verliert der Charakter 1 Trefferpunkt. Wenn eine sterbende Kreatur so viele negative TP hat, wie es ihrem Konstitutionswert entspricht, stirbt sie.",
- "condition-energy-drained-title": "-1 Abzug auf Angriffswürfe, Kampfmanöverwürfe, Kampfmanöververteidigung, Rettungswürfe, Attributs- und Fertigkeitswürfe. Zusätzlich gibt es einen -5 Abzug auf aktuelle und maximum TW.",
- "condition-entangled-title": "-2 Abzug auf alle Angriffswürfe und ein -4 Abzug auf Geschicklichkeit",
- "condition-exhausted-title": "-6 Abzug auf Stärke und Geschicklichkeit",
- "condition-fascinated-title": "-4 Abzug auf Fertigkeitswürfe für Reaktion und Wahrnehmung",
- "condition-fatigued-title": "-2 Abzug auf Stärke und Geschicklichkeit",
- "condition-fear-title": "Erschüttert/Verängstigt/Panisch: -2 Abzug auf Trefferwürfe, Rettungswürfe, Fertigkeitswürfe, Attributswürfe",
- "condition-flat-footed-title": "Auf dem falschen Fuß erwischt: verliert GE-Bonus auf RK und KMV (wenn vorhanden), darf keine Gelegenheitsangriffe ausführen ausser der Char hat spezielle Talente wie Kampfreflexe ect.",
- "condition-grappled-cmb-note": "**+**[[2]] auf Ringen oder sich beim Ringen befreien.",
- "condition-grappled-invisible-note": "Wenn eine ringende Kreatur unsichtbar wird, entweder mit Hilfe eines Zaubers oder einer anderen Fähigkeit, erhält sie einen Situationsbonus von +2 auf ihre KMV",
- "condition-grappled-spell-note": "Ein ringender Charakter, der zaubern möchte, muss einen Konzentrationswurf (SG 10 + KMB desjenigen, der ihn in den Ringkampf verwickelt hat + Zaubergrad) machen.",
- "condition-grappled-title": "-2 Abzug auf Trefferwürfe und -4 Abzug auf Geschicklichkeit",
- "condition-helpless-note": "Nahkampfangriffe gegen ein hilfloses Ziel erhalten einen +4 Bonus",
- "condition-helpless-title": "Setze Geschicklichkeit auf 0 (Mod. von -5 auf GE)",
- "condition-incorporeal-title": "Eine Kreatur, die körperlos ist, besitzt keinen physischen Körper. Körperlose Kreaturen sind gegen alle nichtmagischen Angriffsforrnen immun. Sie erleiden nur den halben Schaden (50%) von magischen Waffen, Zaubern, zauberähnlichen Effekten und übernatürlichen Effekten. Körperlose Kreaturen erleiden den vollen Schaden von Angriffen durch andere körperlose Kreaturen und Effekte und von Energieeffekten.",
- "condition-invisible-title": "+2 Bonus auf Angriffswürfe",
- "condition-lose-dexterity-abbrv": "GES verlieren",
- "condition-maximum-dexterity-abbrv": " max GES",
- "condition-nauseated-title": "Kreaturen, denen übel ist, haben eine Magenverstimmung. Sie sind nicht in der Lage anzugreifen, Zauber zu wirken, sich auf Zauber zu konzentrieren oder irgendetwas anderes zu tun, das ihre Aufmerksamkeit beanspruchen würde. Ein Charakter, dem übel ist, kann pro Runde nur eine Bewegungsaktion ausführen.",
- "condition-nocharge-note": "kann nicht rennen oder Sturmangriffe ausführen",
- "condition-paralyzed-note": "hilflos, kann aber noch rein geistige Aktionen ausführen",
- "condition-paralyzed-title": "hat effektive Stärke- und Geschicklichkeitswerte von 0 und ist hilflos, kann aber noch rein geistige Aktionen ausführen.",
- "condition-petrified-title": "Ein versteinerter Charakter wurde zu Stein verwandelt und gilt als bewusstlos.",
- "condition-pinned-spell-note": "Ein verstrickter Charakter ist in seiner Bewegung eingeschränkt, es können keine Zauber gewirkt werden, die Materialkomponenten oder Gesten benötigen.",
- "condition-pinned-title": "zusätzlicher -4 Abzug auf Rüstungsklasse",
- "condition-prone-note": "+4 Bonus auf RK gegen Sturmangriffe, -4 Abzug auf RK gegen Nahkampfangriffe",
- "condition-prone-title": "-4 Abzug auf Nahkampfangriffswürfe",
- "condition-sickened-title": "-2 Abzug auf alle Angriffs-, Waffenschadens- und Rettungswürfe, Fertigkeits- und Attributswürfe",
- "condition-stable-title": "Der Charakter stirbt nicht mehr, ist aber bewusstlos.",
- "condition-staggered-title": " Eine wankende Kreatur kann pro Runde eine Bewegungsaktion oder eine Standard-Aktion (nicht aber beides, auch keine volle Aktion) ausführen. Sie kann aber immer noch schnelle und sofortige Aktionen unternehmen. Eine Kreatur, die genauso viel Betäubungsschaden wie momentane Trefferpunkte hat, gerät ins Wanken.",
- "condition-stunned-title": "-2 Abzug auf Rüstungsklasse",
- "condition-suffocating-title": "Misslingt ein Konstitutionswurf, beginnt der Charakter zu ersticken. In der ersten Runde wird man bewußtlos (0 Trefferpunkte). In der folgenden Runde erhält der Charakter 1 Schadenspunkt und stirbt. In der dritten Runde, Du bist ertrunken!",
- "condition-unconscious-title": "Bewusstlose Kreaturen sind KO geschlagen und hilflos. Bewusstlosigkeit wird entweder durch negative Trefferpunkte hervorgerufen (aber nicht mehr als es dem Konstitutionswert der Kreatur entspricht) oder wenn der nichttödliche Schaden die momentanen Trefferpunkte der Kreatur übersteigt.",
- "conditions": "Zustände",
- "conditions-set": "Setze Zustände",
- "conditions-showsect-cmd": "Klicke um Zustandsbereich aufzuklappen",
- "config-header-image-info": "Kopfbilder sind kleine Pictogramme, die in der Kopfzeile von Würfelvorlagen erscheinen. Alle Makros auf dem Blatt beinhalten {{header_image=image attribute}} Jede Würfelvorlage verwendet ein eigenes Pictogramm, das mit den folgenden Optionen funktioniert, d.h. die Zauberwurfvorlage würde Folgendes verwenden {{header_image=@{header_image-pf_spell}}} Angriffsbilder können aus dem Abschnitt 'Optionen' jeder Waffe heraus gesetzt werden. Bewegen Sie den Mauszeiger unten über den Vorlagennamen, um die spezifischen Bildattribute zu erfahren. Sie können Bilder für jede Würfelvorlage ersetzen, indem Sie unten die URL-Spalte oder folgende Syntax verwenden {{header_image=[name](url)}} Für ein gutes Anzeigeerlebnis, sollten sie Bilder kleiner 32x32px sein",
- "config-roll-template-info1": "Würfelvorlagen, die im Pathfinder Charakterbogen eingebunden sind, verwenden eine Kombination aus HTML, CSS und Makrotexten, um die Ausgabe von Makros zu formatieren: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Syntax Würfelmakro-Vorlage: &{template:Vorlagenname} {{key=value}}",
- "config-roll-template-info3": "Im Folgenden finden Sie eine Liste aller Würfelvorlagen mit ihren Eigenschaften (Schlüssel). Schlüssel können nur einmal innerhalb eines Makros verwendet werden. Ein Schlüssel, der nicht definiert ist, kann immer noch im Makro enthalten sein und in einer neuen Zeile angezeigt werden z.B. {{foo = foo}} Property-Werte können aus Text, Attributen, Inline-Rolls, Bildern, Hyperlinks usw. bestehen, oder aus einer beliebigen Kombination solcher Werte",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Verwende diese Syntax für benutzerdefinierte Ausgabe von Würfen "macro-text" verwende Felder aus dem Charakterbogen",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Konfiguration",
- "confirm-critical": "Krit bestätigen",
- "confirm-critical-bonus": "Krit.Bonus betsätigen",
- "confirm-critical-bonus-abbrv": "+Bestä.",
- "confirm-delete-ability": "Löschen aller Fähigkeiten bestätigen",
- "confirm-delete-attack": "Löschen aller Angriffe bestätigen",
- "confirm-delete-buff": "Löschen aller Stärkungszauber bestätigen",
- "confirm-delete-class-feature": "Löschen aller orig. Klassenfähigkeiten bestätigen",
- "confirm-delete-feat": "Löschen aller orig. Fähigkeiten bestätigen",
- "confirm-delete-item": "Löschen aller Gegenstände bestätigen",
- "confirm-delete-mythic-ability": "Löschen aller mythischen Attribute bestätigen",
- "confirm-delete-mythic-feat": "Löschen aller mythischen Fähigkeiten bestätigen",
- "confirm-delete-race-trait": "Löschen aller orig. Rassenfähigkeiten bestätigen",
- "confirm-delete-spell-like-abilities": "Löschen aller orig. zauberähnlichen Fähigkeiten bestätigen",
- "confirm-delete-spells": "Löschen aller Zauber bestätigen",
- "confirm-delete-trait": "Löschen aller orig. Talente bestätigen",
- "consolidated": "Konsolidiert",
- "constant": "Konstant",
- "constitution": "Konstitution",
- "constitution-abbrv": "KON",
- "constitution-abbrv-default": "•KON",
- "constitution-calculation-abbrv": "KON berechn.",
- "constitution-calculation-skills-abbrv": "KON Fähigkeiten berechn.",
- "constitution-penalized": "KON Abzüge",
- "constitution-penalized-title": "Konstitutionsabzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "constitution-skills-abbrv": "KON Fähigkeiten",
- "consumable": "Verbrauchbar",
- "consumable-charge": "Verbrauchbar oder Gegenstand mit Ladungen/ Benutzungen",
- "consumables": "Verbrauchsgüter",
- "content": "Inhalt",
- "copper-pieces": "Kupfermünze(n)",
- "copper-pieces-abbrv": " KM",
- "copperplate": "Kupferplatte",
- "copy-duplicate-attrs": "Kopiere doppelte Felder",
- "core": "Kerninfo",
- "core-rules": "Option für Kernregeln",
- "cowering": " Kauernd",
- "craft": "Handwerk",
- "create": "Erstellen",
- "create-attack": "Erstelle Angr.",
- "create-attack-entry": "Erstelle einen neuen Angriff basierend auf dieser Waffe",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Erstelle einen Zwei-Hand-Angriff mit Haupt- und Nebenhandwaffe",
- "create-macros": "Makros erstellen",
- "crit-confirmation-bonus": "Kritischen Bonus bestätigen",
- "critical": " Kritisch ",
- "critical-abbrv": "Krit",
- "critical-confirm": "Krit bestätigen",
- "critical-damage": "Kritischer Schaden",
- "critical-title": "Malus von -3 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, auch auf RK und Zaubererstufe",
- "cs-acrobatics": "Akrobatik",
- "cs-athletics": "Athlet",
- "cs-finesse": "Finesse",
- "cs-influence": "Einfluss",
- "cs-misc-skill": "Versch. Fähigkeit",
- "cs-nature": "Natur",
- "cs-perception": "Wahrnehmung",
- "cs-performance": "Auftreten",
- "cs-religion": "Religion",
- "cs-society": "Gesellschaft",
- "cs-spellcraft": "Zauberkunde",
- "cs-stealth": "Heimlichkeit",
- "cs-survival": "Überleben",
- "currency": "Währung",
- "current-buffs": "aktueller Stärkungszauber",
- "current-conditions": "Aktuelle Zustände",
- "current-experience": "aktuelle Erfahrung",
- "current-hit-points-abbrv": "akt. TP",
- "current-hp-title": "Spielereinstellung zur Verfolgung der verbleibenden Trefferpunkte.",
- "current-load": "aktuelles Gewicht",
- "current-power-points-abbrv": "aktuelle PP",
- "custom": "Benutzerdefiniert",
- "custom-attributes": "Benutzerdefinierte Attribute",
- "custom-category-desc": "Eigene Kategorien wie z.B. Zauberschulen oder anderes benutzerdefiniertes",
- "custom-crit-confirmation-bonus": "Benutzerdefinierter kritischer Bestätigungsbonus für diesen Angriff.",
- "custom-level-abbrv": "Benutzerdef. Stufe",
- "custom-name": "Benutzerdef. Name",
- "custom-roll": "Benutzerdef. Wurf",
- "custom-rolls": "Benutzerdef. Würfe",
- "custom-url": "Benutzerdef. URL",
- "custom-url-title": "Füge ein benutzerdefiniertes Header-Image mit der bereitgestellten URL hinzu.",
- "cyan": "Cyan",
- "d-hit-die": "W(Trefferwürfel)",
- "damage": "Schaden",
- "damage-abbrv": "Schd",
- "damage-ability": "Schd Fähigkeit",
- "damage-blade-abbrv": "Nahkampfschaden",
- "damage-calculation-abbrv": "Nahkampfsch. brechn.",
- "damage-dice-affected-by-size": "Durch Größenmod. berücksichtigter Schadenswürfel",
- "damage-macro": "Schadens-Makro",
- "damage-macro-desc": "Schadensmakro, Klammern müssen verwendet werden",
- "damage-melee-abbrv": "Nahkampfsch.",
- "damage-melee-calculation-abbrv": "Nahkampfsch. berechn.",
- "damage-modifier-abbrv": "Sch. Mods",
- "damage-modifiers": "Schadensmodifikatoren",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Fernk.sch.",
- "damage-ranged-calculation-abbrv": "Fernk.sch. brechn.",
- "damage-reduction": "Schadensreduzierung",
- "damage-resistance-abbrv": " SR",
- "damage-resistance-title": "Schadensreduzierung: Die Summe des zu ignorierenden Schadens und der Waffentyp, der die Fähigkeit negiert (z.B. 5/Silber).",
- "damage-type": "Schadenstyp",
- "damage-type-abbrv": "Sch. Typ",
- "damage-type-or-description": "Sch. Typ / Beschreibung",
- "damage-type-title": "Hieb Stich Wucht anderes",
- "dark-azure": "Dunkelazurblau",
- "dark-blue": "Dunkelblau",
- "dark-brown": "Dunkelbraun",
- "dark-cyan": "Dunkelcyan",
- "dark-green": "Dunkelgrün",
- "dark-grey": "Dunkelgrau",
- "dark-olive": "Dunkeloliv",
- "dark-orange": "Dunkelorange",
- "dark-pink": "Dunkelpink",
- "dark-purple": "Dunkellila",
- "dark-red": "Dunkelrot",
- "dark-teal": "Dunkelpetrol",
- "dark-violet": "Dunkelviolet",
- "dark-yellow": "Dunkelgelb",
- "dazed": " Benommen",
- "dazzled": " Geblendet",
- "dead": " Tot",
- "deafened": " Taub",
- "debuff": "Schwächungszauber",
- "debuff-title": "Negative Stärkungszauber gelten als Abzug",
- "default": "Standard",
- "default-size": "Standardgröße",
- "defense": "VERTEIDUGUNG",
- "defense-notes": " Notizen zur Verteidigung",
- "defense-notes-place": "Notizen zum Verteidigungsbonus hier eintragen.",
- "defense-options": "Verteidigungsoptionen",
- "defense-roll-template": "Verteidigungs-Würfelvorlage ",
- "defense-statistics": "Verteidigungsstatistik",
- "defense-statistics-abbrv": "Verteidigungsstats",
- "defense-values-grid": "Verteidigungswert",
- "defenses": "Defenses",
- "defensive-abilities": "Verteidigungsfähigkeiten",
- "defensive-casting-bonus-abbrv": "Def Zauberbonus",
- "defensive-info": "Verteidigungs Info",
- "defensively": "Verteidigend",
- "deflect": "Ablenken",
- "deflection": "Ablenkung",
- "deflection-calculation-abbrv": "Ablenkung berechn",
- "degenerate": "Degenerieren",
- "deity": "Gottheit",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Beschreibung",
- "details-age": "Alter",
- "details-deity": "Gottheit",
- "details-height": "Größe",
- "details-homeland": "Heimatland",
- "details-languages": "Sprachen",
- "details-occupation": "Beruf",
- "details-weight": "Gewicht",
- "devastating-infusion": "verheerende Infusion",
- "dexterity": "Geschicklichkeit",
- "dexterity-abbrv": "GES",
- "dexterity-abbrv-default": "•GES",
- "dexterity-calculation-abbrv": "GES berechnen",
- "dexterity-calculation-skills-abbrv": "GES Fertigkeiten berechnen",
- "dexterity-penalized": "GES Abzüge",
- "dexterity-penalized-title": "Geschicklichkeitssabzüge Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "dexterity-skills-abbrv": "GES Fertigkeiten",
- "dice": "Würfel",
- "dice-abbrv": "W
",
- "die": "sterben",
- "difficulty-class-abbrv": "SG",
- "difficulty-class-calculation-desc": "10 + Attributsmodifikator + DC Basisstufe",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "SG Basis",
- "difficulty-class-effect-basis-desc": "Basis für die Berechnung der DC und Effekte, Standard ist die halbe Stufenanzahl/ Trefferwürfel",
- "difficulty-class-modifier-abbrv": "SG Mod",
- "diplomacy": "Diplomatie",
- "disable-calculations": "Berechnung ausschalten",
- "disable-device": "Mechanismus ausschalten",
- "disabled": " Ausgeschaltet ",
- "disabled-at": " Deaktiviert bei ",
- "disabled-buffs": "Stärkungszauber ausschalten",
- "disabled-only": "Ausgeschaltet",
- "disabled-title": "Nicht bewusstlos, bis TP unter diesem Wert ist.",
- "disguise": "Verkleiden",
- "display-advanced-macros": "Anzeige der erweiterten Würfelmakrofelder",
- "display-advanced-macros-title": "Erweiterte Felder zum Hinzufügen der Würfe anzeigen. Diese werden bei jedem W20 Wurf hinzugefügt. Wird beim Wurf ausgewertet, so dass Queries verwendet werden können. Jedes benötigt als Standard '0' und [[]]] um den Wurf.",
- "display-advanced-options": " Anzeige der benutzerdefinierten Felder",
- "display-advanced-options-title": "Anzeige der zusätzlichen Felder für die erweiterte Anpassung, wie z.B. Spalten mit der Markierung 'Benutzerdefiniert'.",
- "display-both-whispers": "Beide Würfelmenü-Buttons für Monster/ NSC anzeigen",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": "Anzeigen von Würfelvorlagen zum anpassen",
- "display-macro-text-title": "Anzeigen Makrofelder für anzupassende Würfelvorlagen",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Einstellungs- und Konfigurationsseite anzeigen",
- "display-spells-known": "Hier klicken um Spalten bekannter Zauber anzuzeigen",
- "do-not-show-again": "Nicht erneut anzeigen",
- "do-not-touch": "Verwende diesen Abschnitt nicht, es sei denn, du wurdest vom Sheet-Entwickler dazu aufgefordert",
- "dodge": "Ausweichen",
- "dodge-calculation-abbrv": "Ausweichen berechnen",
- "domain-etc-type-example": "(Unter)Domäne/Schule/Blutlinie/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domänen / Unterdomänen / Blutlinien / Patron / Schulen",
- "double-charisma-abbrv": "2x CH",
- "double-constitution-abbrv": "2x KON",
- "double-dexterity-abbrv": "2x GES",
- "double-intelligence-abbrv": "2x IN",
- "double-strength-abbrv": "2x STE",
- "double-wisdom-abbrv": "2x WEI",
- "drag-push": "Ziehen & drücken",
- "drain": "Abzug",
- "drowning": " Ertrinken",
- "dual-wield": "Zweihand",
- "dual-wield-beta": "Zweihand (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Gewölbekunde",
- "duration": "Wirkungsdauer",
- "during-combat": "Während des Kampfes",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Sterbend",
- "ecology": "ECOLOGIE",
- "edge": "Kante",
- "edit-mode": "Bearb. Modus",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Berechne benutzerdefinierte Attributszahlen während der Bearbeitung",
- "effect": "Effekt",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effektive Zauberstufe: Verwendung für Schwierigkeitsgrad- und Konzentrationswürfe",
- "effects-target": "Effekte/Ziel",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Autom. Trefferpunktkalkulation, Prestige- und Ruhmpunkte setzen",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Stärkungszauber einschalten",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Belastung",
- "encumbered-title": "Mittlere oder schwere Traglast Abzüge können die Bewegungsgeschwindigkeit und den Geschicklichkeitsbonus auf die RK verringern",
- "encumbrance": "Belastung",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Belastung auf Grundlage von",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Belastungsquelle",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energie",
- "energy-drained": " Lebenskraftverlust",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Baukunst",
- "enhance": "Erweitern",
- "enhancement": "Erweiterung",
- "enhancement-abbrv": "Erweit.",
- "enhancement-bonus": "Erweiteter Bonus",
- "ensure-macros-uptodate": "Stelle sicher, das Makros aktuell sind.",
- "entangled": " Verstrickt",
- "entropic": "Entropisch",
- "environment": "Ausstattung",
- "equation-macro-place": "#/Vergleichen",
- "equipment": "Ausrüstung",
- "equipment-abbrv": "Ausstattung",
- "equipment-list": "Ausstattungsliste List",
- "equipment-type-abbrv": "Ausrüstungstyp",
- "equipped": "Ausgerüstet",
- "equipped-title": "Welche Rüstung und Schild sind ausgerüstet.",
- "error-delete-row": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.",
- "error-msg1": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.",
- "escape-artist": "Entfesselungskunst",
- "every-rounds-abbrv": "Jede n. Runde",
- "everyrounds": "Jede",
- "exhausted": " Erschöpft",
- "expand-all": "Alles erweitern",
- "expand-cmd": "Alle Zeilen sichern oder nicht.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Erfahrungs- und Heldenpunkte",
- "experience-current-place": "aktuelle Erfahrung",
- "experience-migrated": "Prestige/Heldenpunkt-Kennzeichen",
- "experience-next": "Nächste Stufe",
- "experience-points": "Erfahrungspunkte",
- "experience-points-abbrv": "EP",
- "extra-crit-abbrv": "Extra Krit. Schaden",
- "extra-critical-damage": "Extra Krit. Schaden",
- "extra-critical-damage-title": "Extra Kritischen Schaden",
- "extra-damage": "Extra Nichtkrit. Schaden",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks",
- "extraordinary-abbrv": "AF",
- "extraordinary-abilities": "Außergewöhnliche Fähigkeiten",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "AF",
- "eyes": "Augen",
- "eyes-details": "Augendetails",
- "faction-notes": "Fraktions-Notizen",
- "faction-notes-place": "Ruhm, Prestige und Fraktions-Notizen",
- "fame": "Ruhm",
- "fantasy": "Fantasy",
- "fascinated": " Fasziniert",
- "fatigued": " Erschöpft",
- "fatigued-conditions": " Erschöpfungszustand",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Angst",
- "fear-any": " Angst (jede)",
- "feat": "Heldentat",
- "feat-name": "Heldentatsname",
- "feats": "Heldentaten",
- "feats-available": "Talente verfügbar",
- "feats-by-level": "Heldentaten pro Stufe",
- "feats-calculation": "Talente berechnen",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Merkmale",
- "feet": "Fuß",
- "feet-abbrv": "fuss",
- "fiendish": "Teuflisch",
- "finesse": "Finesse",
- "flat-footed": " Auf dem falschen Fuß erwischt",
- "flat-footed-abbrv": "AdfFe RK",
- "flat-footed-armor-class": "Auf dem falschen Fuß erwischt RK",
- "flat-footed-armor-class-abbrv": "Auf dem falschen Fuß erwischt",
- "flat-footed-combat-maneuver-defense-abbrv": "AdfFe KMV",
- "flat-footed-only-calculation-abbrv": "nur AdfFe berechn.",
- "flat-footed-touch-abbrv": "AdfFe Berührung",
- "fly": "Fliegen",
- "font": "Schriftart",
- "font-background": "Schriftart / Hintergrund",
- "footer-aria": "Hilfreiche Links und Fußzeileninformation",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W, german translation PhilippH | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Fußzeileninformation",
- "fortitude": "Zähigkeit",
- "fortitude-abbrv": "Zähig.",
- "fortitude-calculation-abbrv": "Zähig. berechn.",
- "fortitude-save": "RW Zähigkeit",
- "four-legged-abbrv": "Vierfüßig",
- "frequency": "Frequenz",
- "frequency-abbrv": "Freq",
- "frequency-title": "Auswählen, wie oft diese Fähigkeit zur Verfügung steht.",
- "full-caster-level-abbrv": "Stufe/TW",
- "full-macro": "Vollmakro",
- "full-macro-place": "Makro/Rückfrage",
- "gear": "Ausrüstung",
- "gear-not-used-place": "nicht im Kampf benutzte Ausrüstung",
- "gear-or-tool": "Ausrüstung oder Gerät",
- "gear-tool": "Ausrüstung und Gerät",
- "gear-used-place": "im Kampf benutze Ausrüstung",
- "gender": "Geschlecht",
- "generic-roll-template": "Allgemeine Würfelvorlage ",
- "geography": "Geographie",
- "giant": "Riese",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Goldmünzen",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "kariertes Papier",
- "grappled": " Ringend",
- "grazed": " Gestreift ",
- "grazed-title": "-1 Abzug auf Angriffs- und Rettungswürfe, Fertigkeits und Attributswürfe, ebenfalls auf RK und Zaubererstufe",
- "green": "Grün",
- "grey": "Grau",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Gruppe",
- "group-by-school": " nach Schule gruppieren",
- "group-by-school-desc": "Gruppiere Zauber im Zaubermenü nach Schule",
- "group-name": "Angriffsbuch Buttons nach Namen gruppieren",
- "hair": "Haare",
- "hair-details": "Haarbeschreibung",
- "half-caster-level": "½ Zauberndenstufe",
- "half-caster-level-abbrv-selected": "•½ Stufe/TW",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 KON",
- "half-dexterity-abbrv": "1/2 GES",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Stufe",
- "half-strength-abbrv": "1/2 STE",
- "half-wisdom-abbrv": "1/2 WEI",
- "handle-animal": "Mit Tieren umgehen",
- "hands": "Hände",
- "hardness-abbrv": "Hart",
- "hd-not-bab": " Verwende TW für KMV anstatt GAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Kopf",
- "headband": "Kopfband",
- "header-image": "Kopfzeilen Bild",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines",
- "heal": "Heilung",
- "heal-conditions": "Heilkonditionen",
- "health-and-wounds": "Gesundheit und Wunden",
- "healthy": " Gesund",
- "heavy": "Schwer",
- "heavy-armor": "schwere Rüstung",
- "height": "Größe",
- "help-translate": "beim Übersetzen helfen",
- "helpless": "Hilflos",
- "hero-points": "Heldenpunkte",
- "hex": "Hex",
- "hexfreq": "24 Std/ Ziel",
- "highest-mental-ability": "Höchstes geistiges Attribut",
- "history": "Hintergrundgeschichte",
- "hit-dice-abbrv": "# TW",
- "hit-dice-desc": "Anzahl der Trefferwürfel",
- "hit-die": "Trefferwurf",
- "hit-die-abbrv": "TW",
- "hit-die-desc": "Anzahl der Seiten des Trefferwürfels",
- "hit-point-adjustment-2-abbrv": "TP anpass2",
- "hit-point-misc-migrated": "Versch. TP-Feld",
- "hit-points": "Trefferpunkte",
- "hit-points-abbrv": "TP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/Abzug to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "TP anpass1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Trefferpunkte aufgrund der Klasse",
- "hit-points-due-to-hit-dice-abbrv": "Klasse/TW TP",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Heimatland",
- "horror-adventures": "Horror-Abenteuer",
- "how-encumbrance-affects-speed": "Wie wirkt sich die Belastung auf die Bewegungsgeschwindigkeit aus",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Belastung ignorieren",
- "immunities": " Immunitäten",
- "immunities-title": "Erhält keinen Schaden von folgenden Quellen. (z.B. Säure, Feuer, Lähmung)",
- "improved": "Verbessert",
- "improved-title": "Improved Dual Wield check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Inklusive eines 8. Angriffs?",
- "include-fifth-attack": "Inklusive eines 5. Angriffs?",
- "include-fourth-attack": "Inklusive eines 4. Angriffs?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Körperlos",
- "influence": "Einfluss",
- "information-abbrv": "Info",
- "inherent": "Angeboren",
- "inherent-abbrv": "Angeb",
- "inherent-bonus": "Angeborener Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro",
- "init-speed-info": "Initiative und Bewegungsrate Info",
- "init-speed-info-abbrv": "Ini und Bewegungsrate Info",
- "init-speed-title": "%{init-speed-info} Initiativ- und Geschwindigkeitsinformationen posten.",
- "initiative": "Inititative",
- "initiative-abbrv": "Ini",
- "initiative-abbrv-caps": "INI",
- "initiative-and-speeds": "Initiative und Geschwindigkeit",
- "initiative-calculation-abbrv": "Ini berechnen",
- "initiative-notes": " Initiative Notizen",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro",
- "insert-macro-damage": "Damage Insert Macro",
- "insight": "Motiv erkennen",
- "instru-a-0": "Neue Charakterbögen starten auf der Konfigurationsseite. Benutze den Einstellungs-Button (Einstellungen anzeigen) um den Bogen zu bearbeiten.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligenz",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Berechnung",
- "intelligence-calculation-skills-abbrv": "Int Fertigkeiten berechnen",
- "intelligence-penalized": "INT Abzüge",
- "intelligence-penalized-title": "Intelligenz Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "intelligence-skills-abbrv": "INT Fertigkeiten",
- "internal-buffer": "Interne Puffer",
- "intimidate": "Einschüchtern",
- "invalid": "Ungültig",
- "inventory": "Inventar",
- "invisible": " Unsichtbar",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IST NSC",
- "is-npc-description": "Caharakterbogen ist ein NSC oder Monster",
- "is-v1": "Dies ist ein V1 Charakterbogen",
- "item": "Gegenstand",
- "item-hit-points-abbrv": "TP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Ausrüstungsmakro als aktuelles setzen",
- "item-name": "Gegenstandsname",
- "item-tracking": "Item Tracking",
- "items": "Gegenstände",
- "iterative-attacks": "Wiederholende Angriffe",
- "iterative-attacks-abbrv": "Wiederholende Angr.",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Schlüsselattribut",
- "kinetic": "kinetisch",
- "kinetic-blast": "Kinetische Explosion",
- "kinetic-blast-attack-damage-macros": "Explosions-Angriff- und Schadensmakros",
- "kinetic-blast-damage-abbrv": "Kinetischer Explosionssch.",
- "kinetic-energy-blade": "Energieklinge -zauber",
- "kinetic-energy-blast": "Energieexplosion",
- "kinetic-physical-blade": "Physikalische Klinge/Zauber",
- "kinetic-physical-blast": "Physikalische-Explosion",
- "kineticist": "Kinetisch",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Wissen",
- "knowledge-arcana": "Wissen (Arkanes)",
- "knowledge-dungeoneering": "Wissen (Gewölbekunde)",
- "knowledge-engineering": "Wissen (Baukunst)",
- "knowledge-geography": "Wissen (Geographie)",
- "knowledge-history": "Wissen (Geschichte)",
- "knowledge-local": "Wissen (Lokales)",
- "knowledge-nature": "Wissen (Natur)",
- "knowledge-nobility": "Wissen (Adel und Königshäuser)",
- "knowledge-planes": "Wissen (Die Ebenen)",
- "knowledge-religion": "Wissen (Religion)",
- "known-or-special": "Wissen / Specialties",
- "languages": "Sprachen",
- "legs": "Beine",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Stufe",
- "level-0-spells": "Zauberstufe 0",
- "level-1-ordinal": "1. Stufe",
- "level-1-spells": "Zauberstufe 1",
- "level-10-ordinal": "10. Stufe",
- "level-2-ordinal": "2. Stufe",
- "level-2-spells": "Zauberstufe 2",
- "level-3-ordinal": "3. Stufe",
- "level-3-spells": "Zauberstufe 3",
- "level-4-ordinal": "4. Stufe",
- "level-4-spells": "Zauberstufe 4",
- "level-5-ordinal": "5. Stufe",
- "level-5-spells": "Zauberstufe 5",
- "level-6-ordinal": "6. Stufe",
- "level-6-spells": "Zauberstufe 6",
- "level-7-ordinal": "7. Stufe",
- "level-7-spells": "Zauberstufe 7",
- "level-8-ordinal": "8. Stufe",
- "level-8-spells": "Zauberstufe 8",
- "level-9-ordinal": "9. Stufe",
- "level-9-spells": "Zauberstufe 9",
- "level-abbrv": "Stufe",
- "level-and-ability": "Stufen- und Zauberfähigkeiten",
- "level-basis": "Grundstufe",
- "level-current": "aktuelle Klassenstufe",
- "level-hit-dice": "Stufe und Trefferwürfel",
- "level-hit-dice-abbrv": "Stufe/TW",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "leicht",
- "light-armor": "leichte Rüstung",
- "light-brown": "Leicht-Braun",
- "linguistics": "Sprachenkunde",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Liste",
- "load-only": "Load only",
- "loading": "Laden...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Position",
- "location0": "Gegenstand wird getragen",
- "location1": "Gegenstand wird nicht getragen",
- "location10": "Kopfband",
- "location11": "Nacken",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Schild",
- "location15": "Schulter",
- "location16": "Handgelenk",
- "location2": "Rüstung",
- "location3": "Gürtel",
- "location4": "Körper",
- "location5": "Brust",
- "location6": "Augen",
- "location7": "Füße",
- "location8": "Hände",
- "location9": "Kopf",
- "long": "lang",
- "lore": "Geschichte",
- "lose-dexterity-title": "verliere Geschicklichkeit auf RK.",
- "lucida": "Lucida Sans",
- "luck": "Glück",
- "macro": "Makro",
- "macro-options": "Makro-Optionen",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Makro-Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Makros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Meisterwerk",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/Abzug & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Geschicklichkeit to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance 2x heavy, immobilized",
- "medium": "Mittel",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "mittlere Rüstung",
- "melee": "Nahkampf",
- "melee-attack": "Nahkampfangriff",
- "melee-attack-abbrv": "Nahkampfangriff",
- "melee-attack-notes": "Nahkampfangriffsnotizen",
- "melee-attack-notes-place": "Notizen für den Nahkampfangriff hier eintragen.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Nahkampfschaden",
- "melee-image": " Nahkampf Icon",
- "melee-notes": " Nahkampfangriffsnotiz",
- "melee2": "alt. Nahkampf",
- "melee2-attack": "alt. Nahkampfangriff",
- "melee2-damage": "alt. Nahkampfschaden",
- "melee2-damage-abbrv": "alt. Nahkampfschaden",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper",
- "merge": "Einfügen",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migration",
- "migrations-completed": "Migration ist fertig",
- "minimize-all-cmd": "Minimiere / Maximiere alle Zeilen.",
- "minimize-cmd": "Minimiere Zeile",
- "misc-skill": "Versch. Fertigkeiten",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Versch.",
- "miscellaneous-abbrv-default": "•Versch.",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Versch. Bonus",
- "miscellaneous-bonus-abbrv": "Versch. Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Versch. Makro",
- "miscellaneous-skill-abbrv": "Versch. Fertigkeiten",
- "mode": "Modus",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Charakterbogen repräsentiert ein Monster oder NSC",
- "monster-or-non-player-character-abbrv": "Monster/NSC",
- "monster-or-pc-indicator": "Monster- oder Spielercharakterkennzeichen",
- "monster-race": "Monsterrasse",
- "monster-racial-hit-dice-abbrv": "Volks TP und Statistiken",
- "monster-rule": "Monster-Regel",
- "monster-template": "Monster-Vorlage",
- "morale": "Moral",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Abenteuer in Hintergrund verschieben",
- "multiclass": "Multiklasse",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplikator",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythische Fähigkeiten",
- "mythic-ability-name": "Name mythische Merkmal/Fähigkeit",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythische Heldentatsname",
- "mythic-feats": "Mythische Heldentat",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythische Informationen",
- "mythic-paragon": " Mythisch Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythischer Pfad",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Pfadname",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythische Kraft",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "aktuelle MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max. MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Stufe MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Stufe",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "natürlich",
- "natural-armor": "natürliche Rüstung",
- "natural-armor-abbrv": "Nat Rüstung",
- "natural-attack": "natürlicher Angriff",
- "natural-attack-secondary": "natürlicher Angriff (zweiter)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Natur",
- "nauseated": " Übelkeit",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Nacken",
- "negative-number": "Use a negative number to indicate the Abzug",
- "neither": " Neither",
- "new": "Neu",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Nächste Stufe",
- "no": "Nein",
- "no-default": "•Nein",
- "no-harmless": "Nicht Harmlos",
- "no-skills-available": "keine verfügbaren Fertigkeiten",
- "nobility": "Adel/ Königshäuser",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NSC",
- "non-player-character-attacks-abbrv": "NSC Angriff",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NSC Talente",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check Abzug on attack rolls as well as on all Geschicklichkeit- and Strength-based ability and skill checks",
- "none": "Nicht",
- "none-available": "nicht Verfügbar",
- "none-default": "•Nicht",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normale Größe",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "nicht getragen",
- "notes": "Notizen",
- "notes-and-custom-attributes": "Notizen und Spezialattribute",
- "npc": "NSC",
- "npc-abilities": "NSC Attribute",
- "npc-ability-checks": "NSC Attributswurf",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format flaming body, unholy aura (DC 26)",
- "npc-background": "NSC Hintergrund",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "EP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "vorbereitete Kleriker-Zauber",
- "npc-statblock-header": "Monster Statblock Eingabe Abschnitt",
- "npc-statblock-import": "Monster Statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Nummer",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H Angr.",
- "number-extra-attacks-title": "Number of offhand attacks 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show",
- "number-hit-dice-abbrv": "# TW",
- "number-misc-skills-show": "Number of Misc skills to show",
- "number-prepared": "# Vorbereitet",
- "number-prepared-abbrv": "# Links",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Benutzt",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Okkult",
- "occult-adventures": "Okkultes Abenteuer",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Okkult (anderes)",
- "occupation": "Beruf",
- "off-ground": "Off Ground",
- "offense": "OFFENSIVE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Alt",
- "old-school": "Oldschool, Baby!",
- "olive": "Oliv",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x KON",
- "one-and-a-half-dexterity-abbrv": "1.5x GES",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STE",
- "one-and-a-half-wisdom-abbrv": "1.5x WEI",
- "opposed-combat-maneuver-bonus-abbrv": "KMB (gegensätzlich)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Optionen",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Rüstungsnotizen anzeigen",
- "options-defenses-cmd-title": "KMV-Notizen anzeigen",
- "options-defenses-def-title": "Verteidigungsnotizen anzeigen",
- "options-defenses-defensive-abilities-title": "Verteidigungsfähigkeiten anzeigen",
- "options-defenses-dr-title": "Schadensreduzierung anzeigen",
- "options-defenses-immun-title": "Immunitäten anzeigen",
- "options-defenses-resis-title": "Zauberresistenzen anzeigen",
- "options-defenses-save-title": "RW Notizen anzeigen",
- "options-defenses-weak-title": "Schwächen anzeigen",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Konzentrationswurf ausführen",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Zauberschaden",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organisation",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Sonstiges",
- "other-1": "Sonstiges 1",
- "other-1-abbrv": "Sons. 1",
- "other-2": "Sonstiges 2",
- "other-2-abbrv": "Sons. 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Sonstige Ausrüstung",
- "other-items": "Sonstige Gegenstände",
- "other-items-2": "Sonstige Gegenstände 2",
- "other-magic": "Sonstige Magie",
- "other-magic-abbrv": "Magie",
- "other-magic-items": "Sonstige magische Gegenstände",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Über",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Überladen",
- "overloaded-title": "While overloaded in this way, the character loses any Geschicklichkeit bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Seiten",
- "paralyzed": " Gelähmt",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Aufgliedern",
- "path": "Pfad",
- "path-number": "Pfad #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Abenteuer",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Abzug",
- "per-day-abbrv": "/Tag",
- "per-month-abbrv": "/Monat",
- "per-week-abbrv": "/Woche",
- "perception": "Wahrnehmung",
- "perday": "pro Tag",
- "perform": "Aufführen",
- "performance": "Auftreten",
- "perlevel": "pro Stufe",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "pro Monat",
- "personal": "persönlich",
- "perweek": "pro Woche",
- "petrified": " Versteinert",
- "physical": "physikalisch",
- "pick-highest": "wähle das Höchste",
- "pierce-blunt-slash-abbrv": "H/S/W",
- "piercing": "Stechen",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinummünzen",
- "platinum-pieces-abbrv": " PM",
- "player-character": "Bogen ist für einen Spielercharakter",
- "player-character-abbrv": "SC",
- "player-name": "Spielername",
- "points-per-day": "Punkte/Tag",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "Pfund",
- "pounds-title": "Gewicht in Pfund",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extraschaden",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Vorbereitet",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Punkte",
- "primary-attack": "Primärer Angriff",
- "profane": "Profan",
- "profession": "Beruf",
- "proficiency": "Fertigkeit",
- "proficiency-abbrv": "Fert.",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Liegend",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psi-Fokus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "PSI-Informationen",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Öffentlicher Wurf",
- "public-rolls": "Öffentliche Würfe",
- "purple": "Lila",
- "quantity-abbrv": "Menge",
- "questions-feedback": "Fragen/Feedback?",
- "quick-stats": "SCHNELLSTATISTIK",
- "race": "Rasse",
- "race-hd": "nur Rasse",
- "race-hd-default": "•nur Rasse",
- "race-hd-only": "nur TW",
- "race-hit-points": "TP Rasse",
- "race-hit-points-abbrv": "TP Rasse",
- "racial-bonus": "Volk",
- "racial-modifiers": "Rassenmodifikator",
- "racial-trait-name": "Rassenmerkmalsname",
- "racial-traits": "Rassenmerkmal",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Reichweite",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Fernkampf",
- "ranged-attack": "Fernkampfangriff",
- "ranged-attack-abbrv": "Fern.-Ang.",
- "ranged-attack-notes": "Fernkampfangriffsnotizen",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Fernkampf Schaden",
- "ranged-image": " Fernkampf Icon",
- "ranged-notes": " Fernkampfnotizen",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reichweite",
- "recalculate-abbrv": "Neuberechnen",
- "recalculate-cmd": "Neu berechnen",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Rot",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref berechnen",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Training erforderlich",
- "requires-training-abbrv": "ET",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Bestimmt",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Wurf",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Würfe",
- "rounds": "Runden",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Regel",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Regeloptionen",
- "run": "Rennen",
- "run-multiplier-abbrv": "Rennen Mult",
- "sacred": "Sacred",
- "sanity": "Vernunft",
- "sanity-abbrv": "VERN",
- "sanity-beta": "Vernunft (BETA)",
- "sanity-damage": "Vernuftsschaden",
- "sanity-edge": "Vernunftsgrenze",
- "sanity-npc-abbrv": "NSC VERN",
- "sanity-save-custom-modifier": "Benutzerdef. Willen Mod. für RW gegen Verstand verlieren",
- "sanity-save-modifier": "Willen Mod",
- "sanity-score": "Vernunftswert",
- "sanity-threshold": "Vernunftsschwellenwert",
- "save": "Rettungswurf",
- "save-difficulty-class": "Save DC",
- "save-effect": "RW",
- "save-no-harmless": "Nicht Harmlos",
- "save-notes": " RW Notizen",
- "save-notes-place": "Notizen für Rettungswurf Bonus bitte hier eintragen.",
- "save-yes-harmless": "Ja Harmlos",
- "saves": "RWs",
- "saving-throw": "Rettungswurf",
- "saving-throws": "Rettungswürfe",
- "school": "Schule",
- "school-etc": "Schule, etc",
- "score": "Wert",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Skript",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "Siehe Text",
- "see_text": "Siehe Text",
- "segoe": "Segoe UI",
- "select-buffs": "Wähle Stärkungszauber",
- "select-class-or-manual-default": "•Wähle eine Klasse oder manuell eintragen",
- "select-one-default": "•Auswahl eins",
- "select-spell-resistance-default": "•ZR Auswahl",
- "sense-motive": "Sense Motive",
- "senses": "Sinne",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Setze Stärkungszauber",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Einstellungen",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Schild",
- "shield-calculation-abbrv": "Schild berechn.",
- "shield-default": "•Schild",
- "shield-one": " Schild 1",
- "shield-two": " Schild 2",
- "short-description": "Kurze Beschreibung",
- "short-description-abbrv": "Kurzbeschr.",
- "shoulders": "Schulter",
- "show-all-conditions": "ZEIGE ALLE ZUSTÄNDE",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Ankündigungen",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Zeige graphpaper als Hintergrund",
- "show-in-menu": "Anzeigen",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Mehr Felder anzeigen",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Mehr Felder anzeigen",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " benutzte anzeigen",
- "show-uses-spell-desc": "Zeige # der benutzten Zauber pro Tag im Zaubermenü",
- "showsect-cmd": "Zum Erweitern klicken bitte",
- "sickened": " Kränkelnd",
- "silver-pieces": "Silbermünzen",
- "silver-pieces-abbrv": " SM",
- "simple-template": "Verwende einfache Vorlage",
- "size": "Größe",
- "size-calculation-abbrv": "Größe berechn.",
- "size-colossal": "Kolossal",
- "size-diminutive": "sehr klein",
- "size-fine": "Mini",
- "size-gargantuan": "Gigantisch",
- "size-huge": "Riesig",
- "size-large": "Groß",
- "size-modifier-attack": "Größen-Angriffsmodifikation",
- "size-small": "Klein",
- "size-tiny": "winzig",
- "skill": "Fertigkeit",
- "skill-bonus-macro": "Makro für Fertigkeitenbonus",
- "skill-calculation-speed": " Fertigkeit berechn. speed",
- "skill-checks": "Fertigkeitenwurf",
- "skill-checks-abbrv": "Fertig.Wurf",
- "skill-checks-calculation-abbrv": "Fertigkeitenwurf brechn.",
- "skill-macros-current": "Fertigkeitenmakro als aktuelles setzen",
- "skill-macros-migrated": "Fertigkeitenmakro",
- "skill-miscellaneous": "versch. Fertigkeit",
- "skill-notes": "Fertigkeitennotizen",
- "skill-notes-place": "Notizen zum Fertigkeitenbonus hier eintragen.",
- "skill-options": "Fertigkeitenoptionen",
- "skill-rank-totals": "Gesamt Fertigkeitsränge",
- "skill-ranks": "Fertigkeitsrang",
- "skill-size-modifier": "Fertigkeit",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Fertigkeit ist untrainiert",
- "skills": "Fertigkeiten",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Fertigkeitsp. /TW",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Haut",
- "skin-details": "Haut-Details",
- "slashing": "Hieb",
- "sleight-of-hand": "Fingerfertigkeit",
- "slot": "Position",
- "slowed": "Verlangsamt",
- "society": "Gesellschaft",
- "song": "Musizieren",
- "source": "Quelle",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Haupthand ID",
- "source-name": "Quellenname",
- "source-offhand": "Nebenhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Spezial",
- "special-abilities": "SPEZILLE ATTRIBUTE",
- "special-abilities-abbrv": "Spez.Attrib.",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Spezialfähigkeitenname",
- "special-attacks": "Spezialangriffe",
- "special-attacks-abbrv": "Spez. Angr.",
- "special-defense": "Spezielle Verteidigung",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Geschw.",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Zauber",
- "spell-casting-time-place": "Zauberzeit",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Materialkomponente",
- "spell-damage": "Zauberschaden",
- "spell-domain-chk": "Domain",
- "spell-duration": "Dauer",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Zauberstufe",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "ZF",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Zauberähnliche Fähigkeiten",
- "spell-like-abilities-menu": "ZF",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Zauberliste",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Zauberresistenz",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Zauberbuch",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Zauberkunde",
- "spellpoints": "Zauberpunkte",
- "spellranges-migrated": "Zauberreichweiten",
- "spells": "Zauber",
- "spells-known": "Bekannte Zauber",
- "spells-migrated": "migrierte Zauber",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Notizen zu Zaubern",
- "spells-per-day": "Zauber / Tag",
- "spells-prepared": "vorbereitete Zauber",
- "spells-ranges": "Reichweite",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontan",
- "spontaneous-spells-known": "(Spontan) vorbereitete Zauber",
- "stable": " Stabilisiert",
- "staggered": " Wankend",
- "statistics": "STATISTIK",
- "statistics-rolls-abbrv": "Stat.Wurf",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Heimlichkeit",
- "strength": "Stärke",
- "strength-abbrv": "STE",
- "strength-abbrv-default": "•STE",
- "strength-bonus-abbrv": "STE Bonus",
- "strength-calculation-abbrv": "STE berechnen",
- "strength-calculation-skills-abbrv": "Ste Fähigkeiten berechnen",
- "strength-penalized": "STE Abzüge",
- "strength-penalized-title": "Stärke Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "strength-skills-abbrv": "STE Fertigkeiten",
- "stunned": " Betäubt",
- "suffocating": " Erstickend",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontan
# Benutzt",
- "supernatural-abbrv": "ÜF",
- "supernatural-abilities": "Übernatürliche Fähigkeiten",
- "supernatural-abilities-menu": "ÜF",
- "survival": "Überleben",
- "swim": "Schwimmen",
- "swim-speed": "Schwimmen",
- "synchronize-class": "Sync Klasse",
- "tactics": "TAKTISCH",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Ziel",
- "targets-area-effect": "Ziel/Bereich/Effekt",
- "teal": "Blaugrün",
- "template": "Vorlage",
- "temporary": "Temporär",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp TP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp TP berechn.",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "aktuelle temporäre Trefferpunkte.",
- "temporary-hp-calculations": "Temp TP-Berechnung",
- "threshold": "Schwellenwert",
- "threshold-miscellaneous-abbrv": "Schwellenwert Versch",
- "title": "Titel/Spitzname",
- "toggle-background-skills": " Hintergrundfertigkeiten einschalten.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " hat dauerhaftes Talent",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Horror Abenteuer einschalten (BETA)",
- "toggle-horror-adventures-long": " Anzeigen/Einschalten Charakterbogeninhalte für Horror Abenteuer",
- "toggle-mythic-adventures": " Anzeigen/Einschalten Charakterbogeninhalte für Mythische Abenteuer",
- "toggle-psionics": " Anzeigen/Einschalten Psioniker Charakterbogeninhalte",
- "toggle-unchained-skills": " Anzeigen/Einschalten Unchained Fähigkeiten",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Gesamt",
- "total-background-skill-ranks": "Gesamt Ränge der Hintergrundfähigkeiten",
- "total-feats": "Gesamte Talente",
- "total-listed": "Gesamtauflistung",
- "total-spells-manually": "Gesamt Zauber manuell",
- "total-weight-title": "Gesamtsumme des vom Charakter getragenen Gewichts",
- "totals": "Summe:",
- "touch": "Berührung",
- "touch-armor-class-abbrv": "Berührung",
- "touch-armor-class-calculation-abbrv": "Berührung brechn.",
- "touch-melee2": "alt. Berührung (alt. Nahkampf)",
- "tower": "Turm",
- "tower-shield": "Turmschild",
- "trait": "Wesenszug",
- "trait-name": "Wesenszugname",
- "traits": "Wesenszüge",
- "traits-and-racial-traits": "Wesenszüge und Wesenszüge (Volk)",
- "traits-monster-rules": "Wesenszüge/MRegeln",
- "treasure": "Schatz",
- "two-legged-default": "•Zweifüssig",
- "two-weapon": "Zwei Waffen",
- "type": "Typ",
- "type-or-sub-type": "Typ/(sub-typ)",
- "unarmed-strike": "Waffenloser Schlag",
- "uncanny-dodge-desc": " kein Verlust des GES-Bonus bei Auf dem falschen Fuß erwischt",
- "uncanny-dodge-title": "Wenn aktiviert, wird die RK nicht autom. angepasst, wenn eine Bedingung geprüft wird, die zu einem Verlust von GES an RK führt, mit Ausnahme von immobilisierenden Bedingungen.",
- "unconscious": " Bewusstlos",
- "undead": "Untot",
- "undead-title": "Kreatur ist untot, verwende Charisma anstatt Konstitution für TP, Fertigkeiten und Fähigkeiten",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unbekannte Reichweite",
- "unlock-defense-dropdowns": "Erlaube unterschiedliche Attributsmodifikatoren für RK und KMV",
- "unlock-defense-dropdowns-title": "Wenn aktiviert, kann für KMV andere Attribute im zweiten Dropdown-Menü verwendet werden als bei der RK. z.B. GES für RK und INT für KMV anstelle von GES oder WEI für beide.",
- "untyped": "Undefiniert",
- "untyped-default": "•Undefiniert",
- "upcoming-changes": "Kommende Änderungen",
- "update": "Aktualisierung",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Aktualisiere akt. TP wenn sich max. TP verändert",
- "update-hp-when-max-changes-title": "Wenn sich die max. TP veränderen werden die akt. TP um den selben Wert angepasst",
- "update-spell-macros": "Aktualisiere Zaubermakro",
- "update-to-latest": "Aktualisiere alle Bögen auf die neueste Version",
- "update-weapons": "Aktualisieren von Doppelangriffen mit weiteren Abzügen oder verbessertem Zustand",
- "url-link": "URL wird im Chat angezeigt",
- "use-buff-bonus-stacking": " Verwende stapelbare Bonus-Stärkungszauberarten",
- "use-class-features": " Verwende separate Klassenfertigkeitsliste",
- "use-dual-wield-beta": " Verwende Beidhändigkeit (BETA)",
- "use-dwarf-encumbrance": " Verwende Belastungsregeln für Zwerge",
- "use-dwarf-encumbrance-title": "Verwende Belastungsregeln für Zwerge: Bewegungsrate wird nie durch Belastung oder Rüstung verändert",
- "use-feats": " Verwende separate Talentliste",
- "use-hero-points": " Verwende Heldenpunkte",
- "use-kineticist-burn": " Verwende kinetisches Verbrennen",
- "use-magic-device": "Magischen Gegenstand benutzen",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Verwende Ruhm- und Legendenpunkte",
- "use-racial-traits": " Verwende separate Liste für Rassenmerkmale",
- "use-round-corners-on-simple-templates": " Runde Ecken auf nicht einfache Vorlage.",
- "use-simple-template-attacks": " Verwende einfache Angriffsvorlage",
- "use-simple-template-spells": " Verwende einfache Zaubervorlagen",
- "use-simple-templates": " Verwendet einfache Vorlagen (Zauber und Angriff werden gesondert verwaltet)",
- "use-size-abbrv": "verwendet Größe",
- "use-spell-like-abilities": " verwendet separate Liste zauberähnlicher Fähigkeiten",
- "use-traits": " verwendet separate Eigenschaftenliste",
- "used": "benutzt",
- "user-defined": "Benutzerdefiniert",
- "uses": "benutzen",
- "uses-attack-type": "Verwendet angegebene Angriffsart",
- "uses-per-day": "Verwendung/Tag",
- "uses-spell-points": " benutzt Spruchpunkte",
- "uses-spell-points-title": "Charakter verwendet Spruchpunkte",
- "uses-spells": " verwendet Zauber",
- "uses-spells-migrated": "verwendet Zauber Kennzeichnung",
- "uses-spells-title": "Charakter verwendet Zauber",
- "v1": "Post v1",
- "value": "Wert",
- "value-abbrv": "Wert",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "gegen RK",
- "versus-combat-maneuver-bonus": "vs KMB",
- "versus-combat-maneuver-defense": "vs KMV",
- "versus-flat-footed": "vs AdfFe",
- "versus-flat-footed-touch": "vs AdfFe Berührung",
- "versus-touch": "vs Berührung",
- "violet": "Violett",
- "vision": "Sehen",
- "vision-details": "Sehen Details",
- "vision-senses": "Sehen/Sinne",
- "vision-title": "Dämmersicht('…sehen in Dämmerung zweimal besser.'), Dunkelsicht('…sehen in absoluter Dunkelheit'), etc.",
- "weaknesses": " Schwächen",
- "weaknesses-title": "Gegebenenfalls gelten abweichende Bedingungen. (z.B. Sonnenlicht kraftlos/gestaffelt).",
- "weapon": "Waffe",
- "weapon-attributes": "Waffen Attribute",
- "weapon-default": "•Waffe",
- "weapon-notes": "Waffen Notizen",
- "weapons": "Waffen",
- "weight": "Gewicht",
- "weight-abbrv": "Gw",
- "whisper-character-rolls": "SC Wurf: SL anflüstern oder an alle senden",
- "whisper-gm": "Wurf -> SL",
- "whisper-non-player-character-rolls": "NSC Wurf: SL anflüstern oder an alle senden",
- "whisper-rolls-title": "SL anflüstern oder an alle senden",
- "whisper-to-game-master": "SL anflüstern",
- "white": "Weiß",
- "willpower": "Willen",
- "willpower-abbrv": "Wille",
- "willpower-calculation-abbrv": "Wille berechn.",
- "willpower-save": "RW Willen",
- "willpower-save-abbrv": "RW Wille",
- "wisdom": "Weisheit",
- "wisdom-abbrv": "WEI",
- "wisdom-abbrv-default": "•WEI",
- "wisdom-calculation-abbrv": "WEI Berechnung",
- "wisdom-calculation-skills-abbrv": "WEI Fertigkeiten berechnen",
- "wisdom-penalized": "WEI Abzüge",
- "wisdom-penalized-title": "Weisheit Abzüge: Abzüge auf Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
- "wisdom-skills-abbrv": "WEI Fertigkeiten",
- "worn": "tragen",
- "worn-armor": " getragene Rüstung",
- "worn-equipment": "Getragene Ausrüstung",
- "worn-equipment-hardness-title": "Die Härte des Gegenstandes, die verhindert, dass er einen Trefferpunktschaden erleidet",
- "worn-equipment-hp-max-title": "maximale TP des Gegenstands",
- "worn-equipment-hp-title": "aktuelle TP des Gegenstands",
- "worn-equipment-migrated": "getragene Ausrüstung",
- "worn-equipment-name-title": "Kurzbeschreibung Gegenstand",
- "worn-equipment-quantity-title": "Hat der Gegenstand Aufladungen, wieviele verbleiben",
- "worn-equipment-short-desc-title": "ausführliche Gegenstandsbeschreibung",
- "worn-equipment-slot-title": "Wo wird die Ausrüstung am Körper getragen",
- "worn-equipment-title": "z.Z. vom Charakter benutzte Ausrüstung",
- "worn-equipment-value-title": "das Gewicht der benutzten Ausrüstung in GM",
- "worn-equipment-weight-title": "Das Gewicht des Gegenstands",
- "worn-item-name": "Name benutzter Gegenstand",
- "worn-items": "benutzter Gegenstand",
- "worn-shield": " benutzter Schild",
- "wound-threshold": "Verwundungsschwellenwert",
- "wounded": " verwundet ",
- "wounded-title": "Malus von -2 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, as well as to AC and caster level",
- "wrist": "Handgelenk",
- "yellow": "gelb",
- "yes": "Ja",
- "yes-default": "•Ja",
- "yes-harmless": "Ja Harmlos",
- "yes-harmless-object": "Ja (Harmlos, Objekt)",
- "yes-object": "Ja (Objekt)",
- "yes-or-custom": "Ja oder Benutzerdefiniert",
- "young": "jung"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1.",
+ "1-ordinal-class": "1. Klasse",
+ "1-ordinal-class-level": "1. Klassenstufe",
+ "1-ordinal-spellclass": "1. Zaubergrad",
+ "1-size-larger": "1 Kategorie größer",
+ "1-size-smaller": "1 Kategorie kleiner",
+ "10-ordinal": "10.",
+ "100-at-level-1": " Nutze max. TP für erste/n Stufe/TW",
+ "100-at-level-1-title": "Verwende die maximalen Trefferpunkte auf der ersten Stufe. Dies ist der volksbezogene Trefferwürfel, wenn der Charakter Klassen- und volksbezogene Trefferwürfel hat",
+ "2-ordinal": "2.",
+ "2-ordinal-class": "2. Klasse",
+ "2-ordinal-class-level": "2. Klassenstufe",
+ "2-ordinal-spellclass": "2. Zaubergrad",
+ "2-sizes-larger": "2 Kategorien größer",
+ "2-sizes-smaller": "2 Kategorien kleiner",
+ "24-per-target": "Pro 24 Std/ Ziel",
+ "24-per-target-abbrv": "Hex (1/24/Ziel)",
+ "3-ordinal": "3.",
+ "3-ordinal-class": "3. Klasse",
+ "3-ordinal-class-level": "3. Klassenstufe",
+ "3-ordinal-spellclass": "3. Zaubergrad",
+ "3-sizes-larger": "3 Kategorien größer",
+ "3-sizes-smaller": "3 Kategorien kleiner",
+ "4-ordinal": "4.",
+ "4-ordinal-class": "4. Klasse",
+ "4-ordinal-class-level": "4. Klassenstufe",
+ "5-ordinal": "5.",
+ "5-ordinal-class": "5. Klasse",
+ "5-ordinal-class-level": "5. Klassenstufe",
+ "6-ordinal": "6.",
+ "6-ordinal-class": "6. Klasse",
+ "6-ordinal-class-level": "6. Klassenstufe",
+ "7-ordinal": "7.",
+ "8-ordinal": "8.",
+ "9-ordinal": "9.",
+ "Ex": "AF",
+ "NPC-all": "NSC-Alle",
+ "No (Harmless)": "Nein (Harmlos)",
+ "No": "Nein",
+ "Sp": "ZF",
+ "Su": "ÜF",
+ "Yes (Harmless)": "Ja (Harmlos)",
+ "Yes": "Ja",
+ "abilities": "Attribute",
+ "ability": "Attribut",
+ "ability-attack-dropdowns": " Attribut- und Angriffstyp Dropdowns",
+ "ability-basis": "Attributsgrundwert",
+ "ability-basis-desc": "SG-Attributsgrundwert: üblicherweise CH für zauberwirkende Fähigkeiten, KO für Gift, Odemwaffen oder andere Schadensfähigkeiten",
+ "ability-bonus": "Attributsbonus",
+ "ability-checks": "Attributswürfe",
+ "ability-checks-abbrv": "Attrib. wurf",
+ "ability-checks-calculation-abbrv": "Attributswurf berechnen",
+ "ability-damage-desc": "Pro zwei Punkte Schaden an einem Attribut erhältst du einen Malus von -1 auf die Fertigkeiten und Werte, die auf dem entsprechenden Attribut basieren. Gleicht oder übersteigt die Menge an Schaden den Attributswert, wirst du sofort bewusstlos",
+ "ability-drain-desc": "Bei einem Attributsentzug wird der entsprechende Attributswert tatsächlich gesenkt. Modifiziere alle betroffenen Fertigkeiten und Werte. Es kann sein, dass du auf diese Weise Fertigkeitspunkte, Trefferpunkte und andere Boni verlierst",
+ "ability-list-default-values": "Standard-Attributswerte",
+ "ability-lists-flags": "markierte Attributsliste",
+ "ability-macros-current": "aktuelles Attributsmakro laden",
+ "ability-menus": "Attributs-Menü",
+ "ability-name": "Attributsname",
+ "ability-penalty-desc": "Attributsmali funktionieren wie ein Schaden an dem Attribut, sie können dich aber nicht ohnmächtig werden oder sterben lassen. Das bedeutet, dass die Mali deine Attributswerte nicht unter eins senken können",
+ "ability-roll-template": "Attributswurfvorlage",
+ "ability-score": "Attributswert",
+ "ability-scores": "Attributswerte",
+ "ability-skill-checks": "Attributs- & Fertigkeitswürfe",
+ "ability-tracking": "Attributsverfolgung",
+ "ability-type": "Attributsart",
+ "ability-type-title": "Wähle die Art des Attributs, falls anwendbar: AF(Außergewöhnlich), ZF(Zauberähnlich) oder ÜF(Übernatürlich)",
+ "above-head": "Über Kopf",
+ "accessibility": "Barrierefreiheit",
+ "acp-may-apply-title": "Rüstungsmalus könnte anfallen.",
+ "acp-verysmall-abbrv": "RM",
+ "acrobatics": "Akrobatik",
+ "add": "Hinzufügen",
+ "add-class-levels": "Füge Klassenstufen hinzu",
+ "add-custom-column": "Füge benutzerdefinierte Spalte hinzu",
+ "add-hit-dice": "Füge Rassen/Monster-TW hinzu",
+ "add-note-to-roll": "Notiz zum Wurf hinzufügen",
+ "add-note-to-roll-desc": "Zum Hinzufügen des Notiztextes als Kommentar unter einem Wurf, wähle die Wurfart. Verwende hierfür inhaltsabhängige Modifikatoren.",
+ "add-skill-bonus-macro": "Fertigkeitsbonus-Makro hinzufügen?",
+ "add-template": "Schnelle Aktualisierung mit Charaktervorlage",
+ "additional-attack-macro-query-included-with-crits": "Zusätzliche/s Angriffs-Makro/Abfrage (bei krits einbezogen)",
+ "additional-damage": "Zusätzlicher Schaden",
+ "additional-damage-macro-query-included-with-crits": "Zusätzliche/s Schadens-Makro/Abfrage (bei krits einbezogen)",
+ "additional-damage-title": "Füge zusätzlichen, Präzisions- oder kritischen Schaden hinzu",
+ "additional-modifier-or-macro": "Zusätzlicher Modifikator oder Macro, z.B. [[1W6]], [[2W20k1]], etc.",
+ "adjust-damage-by-size": " Schaden basierend der Größe anpassen",
+ "advanced": "Erweitert",
+ "advanced-class-guide": "Ausbauregeln VI: Klassen",
+ "adventure": "Abenteuer ",
+ "adventure-skills": "Abenteuerfertigkeiten",
+ "adventuring-gear-tool": "Abenteurerausrüstung oder Werkzeug",
+ "age": "Alter",
+ "alchemical": "Alchemistisch",
+ "alignment": "Gesinnung",
+ "alignment-abbrv": "Ges.",
+ "alignment-type-init": "init. Gesinnungstyp",
+ "all": "Alle",
+ "all-abilities": "Alle Attribute",
+ "all-attacks": "Alle Angriffe",
+ "all-attacks-insert-macro-attack": "Hinzufügen zum Angriffswurfmakro",
+ "all-attacks-insert-macro-cmb": "Hinzufügen zum KMB-Wurf-Makro",
+ "all-attacks-insert-macro-cmb-damage": "Hinzufügen zum KMB-Schaden-Makro",
+ "all-attacks-insert-macro-damage": "Hinzufügen zum Schaden-Makro",
+ "all-attacks-insert-macro-melee": "Hinzufügen zum Nahkampfangriffs-Makro",
+ "all-attacks-insert-macro-melee-damage": "Hinzufügen zu Nahkampfangriffs-Schaden-Makro",
+ "all-attacks-insert-macro-ranged": "Hinzufügen zu Fernangriffs-Makro",
+ "all-attacks-insert-macro-ranged-damage": "Hinzufügen zu Fernangriffsschaden-Makro",
+ "all-attacks-macro-insert-section": "Angriff 'Zum-Wurf-hinzufügen' Makro",
+ "all-checks": "Alles Überprüfen",
+ "all-checks-calc": "Alle Würfe berechnen",
+ "all-features-desc": "Funktionsliste enthält Spezialattribute, Spezialeigenschaften, Ruhmestaten, etc",
+ "all-other-desc": "\"Sonstiges\" enthält alles, das nicht in anderen Tabs vorhanden ist",
+ "all-saves": "Alle Rettungswürfe",
+ "all-saves-macro": "\"Alle Rettungswürfe\"-Makro",
+ "all-saves-macro-title": "@{all_saves-macro} | Effekt betrifft alle Rettungswürfe des Verteidigungsmenü-Button.",
+ "all-skills": "Alle Fertigkeiten",
+ "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut",
+ "alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribut",
+ "alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribut",
+ "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse",
+ "alternate-favored-class-abbrv": "BK Alt.",
+ "always-show-domain-spells": " Immer als \"Domäne\" markierte Zauber im Zauberbuch-Menü anzeigen",
+ "ammo": "Mun.",
+ "ammunition": "Munition",
+ "announcements": "Ankündigungen:",
+ "announcements-old": "Alte Ankündigungen",
+ "apply-font-chatrolls": " Schriftart auf Chat-Würfe anwenden",
+ "appraise": "Schätzen",
+ "arcana": "Arkanes",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Rüstung",
+ "armor-and-shield": "Rüstung und Schild",
+ "armor-attributes": "Rüstungs-Attribute",
+ "armor-calculation-abbrv": "Rüstung ber.",
+ "armor-check-penalty": "Rüstungsmalus",
+ "armor-check-penalty-abbrv": "RM",
+ "armor-class": "Rüstungsklasse",
+ "armor-class-abbrv": "RK",
+ "armor-class-abbrv-default": "•RK",
+ "armor-class-bonus": "RK-Bonus",
+ "armor-class-calculation-abbrv": "RK ber.",
+ "armor-default": "•Rüstung",
+ "armor-notes": " Rüstungs-Notizen",
+ "armor-notes-place": "Hier Notizen für RK-Bonus eintragen.",
+ "armor-or-shield": "Rüstung oder Schild",
+ "armor-penalties": "Rüstungsabzüge",
+ "armor-shield": "Rüstung/Schild",
+ "armor-shield-bonus": "Rüstungs- oder Schildbonus auf Rüstungsklasse",
+ "armor-shield-load-default": "•Rüstung, Schild & Gewicht",
+ "armor-shield-name": "Rüstungs- oder Schildname",
+ "armor-shield-only": "Nur Rüstung & Schild",
+ "armor-two": "Rüstung 2",
+ "armor-type": "Rüstungs- oder Schildart",
+ "artistry": "Kunstfertigkeit",
+ "at-will": "Nach Belieben",
+ "athletics": "Athletik",
+ "attack": "Angriff",
+ "attack-1": "Angriff 1",
+ "attack-1-ordinal": "1. Angriff",
+ "attack-10-ordinal": "10. Angriff",
+ "attack-2": "Angriff 2",
+ "attack-2-ordinal": "2. Angriff",
+ "attack-3": "Angriff 3",
+ "attack-3-ordinal": "3. Angriff",
+ "attack-4": "Angriff 4",
+ "attack-4-ordinal": "4. Angriff",
+ "attack-5": "Angriff 5",
+ "attack-5-ordinal": "5. Angriff",
+ "attack-6": "Angriff 6",
+ "attack-6-ordinal": "6. Angriff",
+ "attack-7": "Angriff 7",
+ "attack-7-ordinal": "7. Angriff",
+ "attack-8": "Angriff 8",
+ "attack-8-ordinal": "8. Angriff",
+ "attack-9": "Angriff 9",
+ "attack-9-ordinal": "9. Angriff",
+ "attack-and-combat-maneuver-bonuses": "Angriff- & Kampfmanöver-Bonus",
+ "attack-and-damage": "Angriff & Schaden",
+ "attack-bonus-dropdowns": " Angriffbonus Dropdown",
+ "attack-grid-rows-migrated": "Angriffraster extra Zeile",
+ "attack-list-default-values": "Standard-Angriffswert",
+ "attack-macro": "Angriffs-Makro",
+ "attack-macros-current": "Angriffmakro laden",
+ "attack-modifier-abbrv": "Angriff Mod.",
+ "attack-modifiers-abbrv": "Angriff Mods.",
+ "attack-notes": "Angriffnotizen",
+ "attack-notes-place": "Hier Notizen für Angriffsbonus eintragen.",
+ "attack-penalty": "Angriffshandicap",
+ "attack-roll-template": "Angriffswurfvorlage ",
+ "attack-type": "Angriffstyp",
+ "attack-type-abbrv": "ANG. Typ",
+ "attacks": "Angriffe",
+ "attacks-dmg-migrated": "Schadensmultiplikator",
+ "attacks-dmg-migrated-title": "Fortlaufend wiederholender Schadensmultiplikator. Nicht zurücknehmend.",
+ "attacks-macros-migrated": "Angriffsmakro v.5",
+ "attacks-macros2-migrated": "Angriffsmakro v.6",
+ "attacks-macros64-migrated": "Angriffsmakro v.64",
+ "attacks-migrated-title": "Wiederholendes Angriffsmakro migriert. Wenn eine Angriffswürfelvorlage nicht korrekt erscheint, löschen Sie den Makrotext und klicken Sie in ein anderes Feld, Das System wird den Makrotext auf den Standardwerte zurücksetzen. Wiederholen für iterative Angriff-Makros.",
+ "atwill": "beliebig",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc TW",
+ "average-hit-point-abbrv": "Durchschn. TW",
+ "azure": "Azurblau",
+ "background": "Hintergrund",
+ "background-ranks-remaining": "Übrige Hintergrundreihenfolge",
+ "background-skills": " Hintergrundfertigkeiten",
+ "background-title": "Wähle Hintergrundbild.",
+ "base": "Basis",
+ "base-attack-bonus": "Grundangriffsbonus",
+ "base-attack-bonus-abbrv": "GAB",
+ "base-attacks": "Grundangriffe",
+ "base-level": "Grundstufe",
+ "base-points-per-day": "Basis Punkte/Tag",
+ "base-speed": "Basis",
+ "base-spells-per-day": "Basis
Zauber/Tag",
+ "base-statistics": "Grundwerte",
+ "base-statistics-place": "Hat die Kreatur Stärkungszauber oder andere aktive Effekte, die seine Werte verändern, werden hier die Basiswerte schnell zusammengefasst.",
+ "base-value": "Grundwert",
+ "before-combat": "Vor dem Kampf",
+ "before-combat-place": "Vor dem Kampf: Liste aller benutzten Zauber und/oder Attribute. Diese könnten ander Zauber reflektieren.",
+ "belt": "Gürtel",
+ "black": "Schwarz",
+ "black-default": "•Schwarz",
+ "blank": "leer",
+ "blast": "Explosion",
+ "blast-damage-abbrv": "Explosionsschaden",
+ "blast-damage-modifier-abbrv": "modif. Explosionsschaden",
+ "bleed": " Blutung",
+ "blinded": " Blind",
+ "block-roll-template": "Blocktext-Würfelvorlage ",
+ "bludgeoning": "Wucht",
+ "blue": "Blau",
+ "bluff": "Bluffen",
+ "body": "Körper",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "Wähle anzuwendenen Bonus oder Abzug",
+ "bonus-points": "Attributsbonus",
+ "bonus-power-points-abbrv": "Bonus KP",
+ "bonus-spells": "Bonuszauber",
+ "bonus-type": "Bonusart",
+ "bonus-type-title": "Art des Bonus für Stapelzwecke. Behandeln Sie Rüstung, Schild, natürliche Rüstung als Boni (bei Bonus-Dropdown), nicht als 'Typ' des Bonus für RK.",
+ "brown": "Braun",
+ "buff": "Stärkungszauber",
+ "buff-ability-checks-title": "Bonus auf Attributs-Check",
+ "buff-ability-skill-checks": "Bonus auf Attribute & Fertigkeiten-Checks und Initiative",
+ "buff-aid": "Unterstützung",
+ "buff-aid-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.",
+ "buff-air-barrier": "Luftbarriere",
+ "buff-air-barrier-note": "Mit der 13. Stufe lässt diese Barriere Fernkampfangriffe mit Pfeilen, Strahlen usw., welche einen Angriffswurf erfordern, mit 50%iger Wahrscheinlichkeit scheitern.",
+ "buff-archons-aura": "Aura des Archonten",
+ "buff-archons-aura-note": "`Wirkungsdauer: bis der Zaubernde erfolgreich getroffen wird.",
+ "buff-armor-class-title": "Bonus auf RK und KMB.",
+ "buff-armor-title": "Bonus auf Rüstung",
+ "buff-attack-title": "Bonus auf alle Angriffe",
+ "buff-bane": "Verderben",
+ "buff-bane-note": "@{b2_val} Abzug auf RW gg. Furchteffekte.",
+ "buff-battle-spirit": "Kampfgeist",
+ "buff-battle-ward": "Kampf Abwehr",
+ "buff-battle-ward-note": "Das nächste Mal, wenn ein Feind einen Angriffswurf gegen das Ziel ausführt, gewährt die Abwehr einen @{b1_val} Ablenkungbonus auf die RK der Kreatur. Jeder weitere Angriff auf die Kreatur, verringert sich der Überläufer-Bonus um 1. ",
+ "buff-bless": "Segen",
+ "buff-bless-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.",
+ "buff-blessing-of-fervor": "Segen des Eifers",
+ "buff-blessing-of-fervor-note": "Wähle den Geschwindigkeitsbonus +4 auf den Angriffs-/RK-/Reflex-Bonus oder andere Bonusse pro Runde.",
+ "buff-bone-ward": "Knochen Schutz",
+ "buff-calculation": "Einfluss berechn.",
+ "buff-caster-level-title": "Bonus auf Stufe des Zauberanwenders.",
+ "buff-charisma-based-skills-penalty-title": "Abzug auf Charisma basierende Fertigkeiten",
+ "buff-charisma-based-skills-title": "Bonus auf Charisma basierende Fertigkeiten",
+ "buff-charisma-penalty-title": "Abzug auf Charisma. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-charisma-title": "Bonus auf Attributswert Charisma.",
+ "buff-cmd-title": "Bonus nur auf KMV.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus auf alle KMB-Angriffe",
+ "buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt KMB' Angriffe",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Ort Weihen (falls Untot)",
+ "buff-consecrate-note": "Bereich positiver fokussierter Energie +3. Verdoppelt sich wenn Gottheit oder Gleichgesinnt geweiht.",
+ "buff-constitution-based-skills-penalty-title": "Abzug auf Konstitution basierende Fertigkeiten",
+ "buff-constitution-based-skills-title": "Bonus auf Konstitution basierende Fertigkeiten",
+ "buff-constitution-penalty-title": "Abzug auf Konstitution. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-constitution-title": "Bonus auf Attribut Konstitution.",
+ "buff-crushing-despair": "Tiefe Verzweiflung",
+ "buff-curse": "Fluch",
+ "buff-curse-note": "Wähle zwischen: -6 auf einen Attributswert oder Malus von - 4 auf Angriffe/RK/Fertigkeitswürfe oder alles wählen für 50% Chance für Handlungsaktion.",
+ "buff-damage-melee-title": "Bonus auf Nahkampfschaden",
+ "buff-damage-ranged-title": "Bonus auf Fernkampfschaden",
+ "buff-damage-title": "Bonus auf jeden Angriffsschaden.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Totenglocke",
+ "buff-deflection-title": "Ablenkbonus auf RK",
+ "buff-desecrate": "Ort entweihen (falls Untot)",
+ "buff-desecrate-note": "+3 RW gg. Energie. Verdoppelt bei gleicher Gottheit/ Entität.",
+ "buff-dexterity-based-skills-penalty-title": "Abzug auf Geschicklichkeit basierende Fertigkeiten",
+ "buff-dexterity-based-skills-title": "Bonus auf Geschicklichkeit basierende Fertigkeiten",
+ "buff-dexterity-penalty-title": "Abzug auf Geschicklichkeit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-dexterity-title": "Bonus auf Attribut Geschicklichkeit.",
+ "buff-divine-favor": "Göttliche Gunst",
+ "buff-dodge-title": "Ausweichbonus auf RK",
+ "buff-elemental-overflow": "Elementarer Überlauf",
+ "buff-elemental-overflow-note": "Chance, kritische Schadenseffekte oder hinterhältige Angriffe zu ignorieren",
+ "buff-enlarge-person": "Person vergrößern",
+ "buff-enlarge-person-note": "Bereichsvergrößerung, Größe x2, Gewicht x4.",
+ "buff-flat-footed-title": "Bonus: Auf dem falschen Fuß erwischt",
+ "buff-fortitude-title": "Bonus Tapferkeits RW.",
+ "buff-good-hope": "Gute Hoffnung",
+ "buff-hampering-hex": "Behindernder Zauber",
+ "buff-haste": "Hast",
+ "buff-haste-note": "Bei einer vollen Aktion kann ein weiterer zusätzlicher Angriff mit einer natürlichen oder einer hergestellten Waffe erfolgen. Alle Bewegungsmodi sind erhöht.",
+ "buff-heroism": "Heldenmut",
+ "buff-initiative-title": "Bonus auf Initiative",
+ "buff-inspire-courage": "Lied des Mutes",
+ "buff-inspire-courage-note": "+@{b2_val} Moralbonus auf Rettungswürfe gegen Bezaubern und Furcht.",
+ "buff-inspire-greatness": "Lied der Größe",
+ "buff-inspired-rage": "Lied des Kampfrausches",
+ "buff-inspired-rage-note": "**Lied des Kampfrausches**,Außer dem Skalden kann niemand, der von den Effekten dieses Liedes betroffen ist, charisma-, geschicklichkeits- oder intelligenzbasierende Fertigkeiten (außer Akrobatik, Einschüchtern, Fliegen und Reiten) und auch keine Fähigkeiten nutzen, die Konzentration erfordern.",
+ "buff-intelligence-based-skills-penalty-title": "Abzug auf Intelligenz basierende Fertigkeiten",
+ "buff-intelligence-based-skills-title": "Bonus auf Intelligenz basierende Fertigkeiten",
+ "buff-intelligence-penalty-title": "Abzug auf Intelligenz. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-intelligence-title": "Bonus auf Attributswert Intelligenz.",
+ "buff-kinetic-blast-damage-title": "Bonus auf Explosionsschaden",
+ "buff-kinetic-blast-title": "Bonus auf Explosionsangriff",
+ "buff-mage-armor": "Magierrüstung",
+ "buff-magearmor-note": "Energiefeld, körperlose Kreaturen können dieses nicht umgehen, wie sie es bei normalen Rüstungen können",
+ "buff-magic-vestment": "Magisches Schutzgewand",
+ "buff-melee-title": "Bonus auf alle Nahkampfangriffe.",
+ "buff-melee2-title": "Bonus nur auf 'alt. Nahkampf' Angriffswürfe",
+ "buff-natural-title": "Bonus auf normal",
+ "buff-notes": "Stärkungszauber Notizen",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Gebet",
+ "buff-prayer-debuff": "Gebet (Debuff)",
+ "buff-rage": "Kampfrausch",
+ "buff-rage-note": "Der Barbar kann weder Fertigkeiten benutzen, die auf Geschicklichkeit, Intelligenz oder Charisma basieren (außer Akrobatik, Einschüchtern, Fliegen oder Reiten), noch Fähigkeiten die besonderer Ruhe und Konzentration bedürfen.",
+ "buff-rage-unchained": "Kampfrausch (Ungerüstet)",
+ "buff-ranged-title": "Bonus auf alle Fernkampfangriffswürfe.",
+ "buff-ranged2-title": "Bonus nur auf 'alt. Fernkampf' Angriffswürfe",
+ "buff-reduce-person": "Person verkleinern",
+ "buff-reduce-person-note": "Verkleinerungswerte, Größe /2, Gewicht /4.",
+ "buff-reflex-title": "Bonus auf Reflexwürfe.",
+ "buff-saves-title": "Bonus auf Rettungswürfe",
+ "buff-shield": "Schild",
+ "buff-shield-note": "hebt Magische Geschosse auf, die gegen dich gerichtet sind. Dieser Bonus gilt auch gegen körperlose Berührungsanangriffe, da es sich um einen Energieeffekt handelt.",
+ "buff-shield-of-faith": "Schild des Glaubens",
+ "buff-shield-title": "erhöhter Schildbonus auf RK",
+ "buff-size-title": "Bonus auf Größe, +1=eins größer, -1=eins kleiner",
+ "buff-skill-checks-title": "Bonus auf alle Attributs- und Fertigkeitswürfe.",
+ "buff-slow": "Verlangsamen",
+ "buff-slow-note": "Betrifft auch den Zustand: Wankend.",
+ "buff-speed-title": "Geschwindigkeitsbonus",
+ "buff-spell-caster-level-title": "Bonus auf Zaubererstufe.",
+ "buff-stardust": "Sternenstaub",
+ "buff-stardust-note": " @{b1_val} Abzug auf sichtbasierte Warhrnehmungswürfe",
+ "buff-strength-based-skills-penalty-title": "Abzug auf Stärke basierende Fertigkeiten",
+ "buff-strength-based-skills-title": "Bonus auf Stärke basierende Fertigkeiten",
+ "buff-strength-penalty-title": "Abzug auf Stärke. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-strength-title": "Bonus auf Attribut Stärke.",
+ "buff-temp-hp-title": "temporäre TP.",
+ "buff-touch-title": "Bonus auf RK bei Berührungsangriffen.",
+ "buff-type-title": "Der Tab erscheint unterhalb der Zeile. Für mehr Benutzerfreundlichkeit sind Stärkungszauber kategorisiert.",
+ "buff-ward": "Abwehr",
+ "buff-ward-note": "Hält so lange an, bis die Kreatur getroffen wird oder ein RW misslingt",
+ "buff-will-title": "Bonus auf RW gg. Willen.",
+ "buff-wisdom-based-skills-penalty-title": "Abzug auf Weisheit basierende Fähigkeiten",
+ "buff-wisdom-based-skills-title": "Bonus uf Weisheit basierende Fähigkeiten",
+ "buff-wisdom-penalty-title": "Abzug auf Weisheit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik",
+ "buff-wisdom-title": "Bonus auf Attribut Weisheit.",
+ "buffs": "Stärkungszauber",
+ "buffs-conditions-edit-section": "Setzen und editieren von Stärkungszauber und Zuständen",
+ "buffs-conditions-section": "Stärkungszauber und Zustände",
+ "buffs-conditions-status-section": "Stärkungszauber- und Zustandsbereich",
+ "buffs-migrated": "Stärkungszauber migriert",
+ "buffs-migrated-title": "Stärkungszauber sind im Stärkungszauberbereich migriert. Kann nicht rückgängig gemacht werden.",
+ "buffs-set": "Setze Stärkungszauber",
+ "buffs-showsect-cmd": "Klicken zur Erweiterung des Stärkungszauberbereich.",
+ "burn": "Brennen",
+ "burrow-speed": "Graben",
+ "buttons": "Schaltfläche",
+ "buttons-showsect-cmd": "Befehlsschaltflächen für den Chat anzeigen",
+ "calculate-abbrv": "Kalk",
+ "calculation": "Kalkulation",
+ "calculation-abbrv": "Kalk",
+ "cannot-parse": "kann nicht aufgliedern",
+ "cantrips": "Zaubertricks",
+ "carried": "getragen",
+ "carried-currency": "getragenes Geld",
+ "carried-currency-title": "Die Last des getragenen Geldes wird auf die Gesamtbelastung des Charakters angerechnet.",
+ "carried-default": "•getragen",
+ "carried-equipment": "Getragene Ausrüstung",
+ "carried-not-worn": "getragen (nicht benutzt)",
+ "carried-weight": "getragenes Gewicht",
+ "cast-defensive-bonus": "Konzentrationsbonus bei verteidigenden zaubern",
+ "cast-defensive-bonus-abbrv": "zaubern Verteidigungsbonus",
+ "cast-defensively": "Defensive Zauber",
+ "cast-defensively-abbrv": "Def Zauber",
+ "cast-defensively-check": "Defensiv-Zauber-Wurf",
+ "cast-defensively-difficulty-class-abbrv": "SG def. Zauber",
+ "caster-class-level": "Zauberwirker Klasse und Stufe",
+ "caster-level": "Zaubererstufe",
+ "caster-level-abbrv": "ZSt",
+ "caster-level-basis-abbreviation": "ZSt basis",
+ "caster-level-basis-explanation": "Rassen/Klassen-Basis ist Standard für Gesamtstufen des Charakters",
+ "caster-level-calculation": "ZaubererSt berechn.",
+ "caster-level-check": "Zaubererstufe check",
+ "caster-level-check-abbrv": "ZSt Check",
+ "caster-level-check-abbrv2": "ZaubererSt Chk",
+ "caster-level-check-notes": "ZaubererSt Chk Notizen",
+ "caster-level-miscellaneous-abbrv": "ZSt versch.",
+ "caster-level-miscellaneous-abbrv2": "ZaubererSt versch.",
+ "caster-level-modifier-abbrv": "ZSt Mod",
+ "casting-time": "Zeitaufwand",
+ "casting-time-abbrv": "Zeitaufwand",
+ "casting-type": "Wirkungstyp",
+ "category": "Kategorie",
+ "celestial": "Himmlische Blutlinie",
+ "challenge-rating-abbrv": "FR",
+ "char": "Charakter Details",
+ "char-h-exp": "Charakterdetails erweitern",
+ "character-import": "Hero Lab Charakter Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Charakterstufe",
+ "character-level-abbrv": "Charakterstufe",
+ "character-name": "Charaktername",
+ "charged": "Aufgeladen",
+ "charged-magic": "Aufgeladener Magischer Gegenstand",
+ "charged-magics": "Aufgeladene Magische Gegenstände",
+ "charges": "Ladungen",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CH",
+ "charisma-abbrv-default": "•CH",
+ "charisma-calculation-abbrv": "CHA berech.",
+ "charisma-calculation-skills-abbrv": "Cha Fertigkeiten berech.",
+ "charisma-penalized": "CHA Abzug",
+ "charisma-penalized-title": "Charisma Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "charisma-skills-abbrv": "CHA Fertigkeiten",
+ "check": "Wurf",
+ "check-calculation": "Wurf berechn.",
+ "checks": "Würfe",
+ "chest": "Brust",
+ "chocolate-brown": "Schokoladenbraun",
+ "choose-background": "Hintergrund auswählen",
+ "circumstance": "Sachlage",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Klassenfertigkeiten / Überprüfe Rüstungsabzüge / Größenmod. / Zustandsabzüge",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Kl/RK/Gr/Zu",
+ "class": "Klasse",
+ "class-0": "0. Klasse",
+ "class-0-default": "•0. Klasse",
+ "class-0-title": "Klasse 0: 1. Klasse",
+ "class-1": "1. Klasse",
+ "class-1-title": "Klasse 1: 2. Klasse",
+ "class-2": "2. Klasse",
+ "class-2-title": "Klasse 2: 3. Klasse",
+ "class-3": "3. Klasse",
+ "class-3-title": "Klasse 3: 4. Klasse",
+ "class-4": "4. Klasse",
+ "class-4-title": "Klasse 4: 5. Klasse",
+ "class-5": "5. Klasse",
+ "class-5-title": "Klasse 5: 6. Klasse",
+ "class-abilities": "Merkmale",
+ "class-ability": "Klassenmerkmale",
+ "class-and-level": "Klasse(n) und Stufe(n)",
+ "class-bonus": "Klassenbonus",
+ "class-features": "Klassenfähigkeiten",
+ "class-hd": "Klassen TW",
+ "class-hit-points": "Klassen Trefferpunkte",
+ "class-hit-points-abbrv": "Klassen TP",
+ "class-information": "Klasseninformationen",
+ "class-level-abbrv": "KS",
+ "class-name": "Klassenname",
+ "class-number": "Klasse #",
+ "class-number-explanation": "Klassennummer, diese wird verwendet, wenn eine Klasse im Dropdown ausgewählt wird (kann nicht nach Namen ausgewählt werden)",
+ "class-power-points-abbrv": "Klassen PP",
+ "class-race": "Klasse und Rasse",
+ "class-race-information-abbrv": "Klasse und Rasse Informationen",
+ "class-race-xp": "Klasse, Rasse, Erfahrung",
+ "class-skill": "Klassenfähigkeiten",
+ "class-skill-abbrv": "KF",
+ "class-skills-migrated": "Ankreuzfelder für Klassenfähigkeiten",
+ "cleanup-old-attributes": "Alte Attribute bereinigen",
+ "cleanup-old-spell-lists": "Alte Zauberliste bereinigen",
+ "climb": "Klettern",
+ "close": "Schliessen",
+ "column-cmd": "In zwei Spalten aufteilen",
+ "combat-effects-migrated": "Kampfeffekte werden migriert",
+ "combat-effects-migrated-title": "Angriffs- und Schadenseffekte sind zu Stärkungszaubern migirert worden. Kann nicht rückgängig gemacht werden.",
+ "combat-gear": "Kampfausrüstung",
+ "combat-maneuver": "Kampfmanöver",
+ "combat-maneuver-bonus-abbrv": "KMB",
+ "combat-maneuver-bonus-abbrv2": "alt. KMB",
+ "combat-maneuver-bonus-calculation-abbrv": "KMB berechn.",
+ "combat-maneuver-bonus-image": " KMB Image",
+ "combat-maneuver-bonus-notes": " KMB Notizen",
+ "combat-maneuver-bonus-notes-place": "Notizen für KMB-Bonus hier eintragen",
+ "combat-maneuver-bonus-only-abbrv": "KMB allein",
+ "combat-maneuver-defense-abbrv": "KMV",
+ "combat-maneuver-defense-calculation-abbrv": "KMV berechn.",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "KMV Notizen",
+ "combat-maneuver-defense-notes-place": "Notizen für KMV-Bonus hier eintragen.",
+ "combat-maneuver-notes-place": "Notizen für KMV-Bonus hier eintragen.",
+ "combat-skills": "Kampffertigkeiten",
+ "comic-sans": "Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "schnelles Hinzufügen eines Stärkungszaubers/debuff.",
+ "compact-mode": "Kompakt Modus",
+ "compendium-drag-drop-compatible": " Kompendium drag-n-drop kompatibel ",
+ "compendium-drag-n-drop-desc": "Ziehen Sie Gegenstände, Zaubersprüche usw. aus dem Kompendium unten in eine leere Zeile, die Informationen werden automatisch eingefügt. Das Kompendium befindet sich auf dem kursiven i-Symbol oberhalb des Chats.",
+ "competence": "Befähigung",
+ "components": "Komponenten",
+ "composite": "Komposit",
+ "composite-energy-blade": "zusammengesetzte-Energieklinge -zauber",
+ "composite-energy-blast": "zusammengesetzte-Energieexplosion",
+ "composite-physical-blade": "zusammengesetzte-physikalische-Klinge/Zauber",
+ "composite-physical-blast": "zusammengesetzte-physikalische-Explosion",
+ "concentration": " Konzentration",
+ "concentration-abbrv": "Konz.",
+ "concentration-bonus-desc": "Bonus auf Konzentrationswürfe = Zaubererstufe plus Attributswert",
+ "concentration-check": "Konzentrationswurf",
+ "concentration-check-abbrv": "Konzentration",
+ "concentration-check-notes": "Konzentrationswurf Notizen",
+ "concentration-label": "Konzentration",
+ "concentration-miscellaneous-abbrv": "Konz. versch.",
+ "concentration-modifier-abbrv": "Konz. Mod.",
+ "condition": "Zustand",
+ "condition-abbrv": "Zust.",
+ "condition-bleed-title": "Eine Kreatur, die Schaden durch Blutverlust erleidet, nimmt zu Beginn ihres Zuges die angegebene Menge an Schaden. Blutungen können mit einem erfolgreichen Wurf auf Heilkunde (SG 15) oder mit Hilfe eines Zaubers gestoppt werden.",
+ "condition-blinded-note": " -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.",
+ "condition-blinded-speed": "Blinde müssen einen Wurf auf Akrobatik (SG 10) machen, um sich schneller als mit ihrer halben Bewegungsrate bewegen zu können.",
+ "condition-blinded-title": "-2 Malus auf RK, verliert den GE-Bonus auf die RK (falls vorhanden) und erhält einen Malus von -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren, und auf konkurrierende Würfe auf Wahrnehmung. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.",
+ "condition-cowering-title": "-2 Malus auf die Rk und verliert den Ge-Bonus",
+ "condition-dazed-title": "Eine benommene Kreatur kann nicht normal handeln, hat aber keinen Malus auf die RK.",
+ "condition-dazzled-note": "-1 Abzug auf sichtbasierte Wahrnehmungswürfe",
+ "condition-dazzled-title": "Malus von -1 auf Angriffswürfe und Würfe auf Wahrnehmung fürs Sehen",
+ "condition-dead-title": "Du bist TOT...",
+ "condition-deafened-note": "-4 auf Initiativewürfe und Würfe auf Wahrnehmung fürs Lauschen misslingen automatisch",
+ "condition-deafened-spellonly": "Zauber mit verbaler Komponente verpatzten zu 20 %",
+ "condition-deafened-title": "Malus von -4 auf Initiativewürfe und konkurrierende Würfe auf Wahrnehmung, Würfe auf Wahrnehmung fürs Lauschen misslingen automatisch. Zauber mit verbaler Komponente verpatzten zu 20%",
+ "condition-description": "Modifizierungen eines Zustands, die Effekt auf diesen Bonus haben",
+ "condition-disabled-title": "Eine wankende Kreatur kann pro Runde eine Bewegungsaktion oder eine Standard-Aktion (nicht aber beides, auch keine volle Aktion) ausführen. Sie kann aber immer noch schnelle und sofortige Aktionen unternehmen. Eine Kreatur, die genauso viel Betäubungsschaden wie momentane Trefferpunkte hat, gerät ins Wanken.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "Eine sterbende Kreatur ist bewusstlos und dem Tode nahe. Kreaturen mit negativen Trefferpunkten, die nicht stabilisiert sind, liegen im Sterben. Eine sterbende Kreatur kann keine Aktionen ausführen. Wenn der sterbende Charakter wieder am Zug ist, nachdem er auf einen negativen TP-Wert gesunken ist (aber noch nicht tot ist), und in allen darauf folgenden Runden, muss er einen Konstitutionswurf (SG 10) machen, um sich zu stabilisieren. Der Charakter erhält einen Malus auf diesen Wurf, welcher dem momentanen negativen Wert seiner TP entspricht. Ein Charakter, der stabilisiert ist, muss diesen Wurf nicht machen. Eine natürliche 20 bei diesem Wurf, bedeutet einen automatischen Erfolg. Misslingt der Wurf, verliert der Charakter 1 Trefferpunkt. Wenn eine sterbende Kreatur so viele negative TP hat, wie es ihrem Konstitutionswert entspricht, stirbt sie.",
+ "condition-energy-drained-title": "-1 Abzug auf Angriffswürfe, Kampfmanöverwürfe, Kampfmanöververteidigung, Rettungswürfe, Attributs- und Fertigkeitswürfe. Zusätzlich gibt es einen -5 Abzug auf aktuelle und maximum TW.",
+ "condition-entangled-title": "-2 Abzug auf alle Angriffswürfe und ein -4 Abzug auf Geschicklichkeit",
+ "condition-exhausted-title": "-6 Abzug auf Stärke und Geschicklichkeit",
+ "condition-fascinated-title": "-4 Abzug auf Fertigkeitswürfe für Reaktion und Wahrnehmung",
+ "condition-fatigued-title": "-2 Abzug auf Stärke und Geschicklichkeit",
+ "condition-fear-title": "Erschüttert/Verängstigt/Panisch: -2 Abzug auf Trefferwürfe, Rettungswürfe, Fertigkeitswürfe, Attributswürfe",
+ "condition-flat-footed-title": "Auf dem falschen Fuß erwischt: verliert GE-Bonus auf RK und KMV (wenn vorhanden), darf keine Gelegenheitsangriffe ausführen ausser der Char hat spezielle Talente wie Kampfreflexe ect.",
+ "condition-grappled-cmb-note": "**+**[[2]] auf Ringen oder sich beim Ringen befreien.",
+ "condition-grappled-invisible-note": "Wenn eine ringende Kreatur unsichtbar wird, entweder mit Hilfe eines Zaubers oder einer anderen Fähigkeit, erhält sie einen Situationsbonus von +2 auf ihre KMV",
+ "condition-grappled-spell-note": "Ein ringender Charakter, der zaubern möchte, muss einen Konzentrationswurf (SG 10 + KMB desjenigen, der ihn in den Ringkampf verwickelt hat + Zaubergrad) machen.",
+ "condition-grappled-title": "-2 Abzug auf Trefferwürfe und -4 Abzug auf Geschicklichkeit",
+ "condition-helpless-note": "Nahkampfangriffe gegen ein hilfloses Ziel erhalten einen +4 Bonus",
+ "condition-helpless-title": "Setze Geschicklichkeit auf 0 (Mod. von -5 auf GE)",
+ "condition-incorporeal-title": "Eine Kreatur, die körperlos ist, besitzt keinen physischen Körper. Körperlose Kreaturen sind gegen alle nichtmagischen Angriffsforrnen immun. Sie erleiden nur den halben Schaden (50%) von magischen Waffen, Zaubern, zauberähnlichen Effekten und übernatürlichen Effekten. Körperlose Kreaturen erleiden den vollen Schaden von Angriffen durch andere körperlose Kreaturen und Effekte und von Energieeffekten.",
+ "condition-invisible-title": "+2 Bonus auf Angriffswürfe",
+ "condition-lose-dexterity-abbrv": "GES verlieren",
+ "condition-maximum-dexterity-abbrv": " max GES",
+ "condition-nauseated-title": "Kreaturen, denen übel ist, haben eine Magenverstimmung. Sie sind nicht in der Lage anzugreifen, Zauber zu wirken, sich auf Zauber zu konzentrieren oder irgendetwas anderes zu tun, das ihre Aufmerksamkeit beanspruchen würde. Ein Charakter, dem übel ist, kann pro Runde nur eine Bewegungsaktion ausführen.",
+ "condition-nocharge-note": "kann nicht rennen oder Sturmangriffe ausführen",
+ "condition-paralyzed-note": "hilflos, kann aber noch rein geistige Aktionen ausführen",
+ "condition-paralyzed-title": "hat effektive Stärke- und Geschicklichkeitswerte von 0 und ist hilflos, kann aber noch rein geistige Aktionen ausführen.",
+ "condition-petrified-title": "Ein versteinerter Charakter wurde zu Stein verwandelt und gilt als bewusstlos.",
+ "condition-pinned-spell-note": "Ein verstrickter Charakter ist in seiner Bewegung eingeschränkt, es können keine Zauber gewirkt werden, die Materialkomponenten oder Gesten benötigen.",
+ "condition-pinned-title": "zusätzlicher -4 Abzug auf Rüstungsklasse",
+ "condition-prone-note": "+4 Bonus auf RK gegen Sturmangriffe, -4 Abzug auf RK gegen Nahkampfangriffe",
+ "condition-prone-title": "-4 Abzug auf Nahkampfangriffswürfe",
+ "condition-sickened-title": "-2 Abzug auf alle Angriffs-, Waffenschadens- und Rettungswürfe, Fertigkeits- und Attributswürfe",
+ "condition-stable-title": "Der Charakter stirbt nicht mehr, ist aber bewusstlos.",
+ "condition-staggered-title": " Eine wankende Kreatur kann pro Runde eine Bewegungsaktion oder eine Standard-Aktion (nicht aber beides, auch keine volle Aktion) ausführen. Sie kann aber immer noch schnelle und sofortige Aktionen unternehmen. Eine Kreatur, die genauso viel Betäubungsschaden wie momentane Trefferpunkte hat, gerät ins Wanken.",
+ "condition-stunned-title": "-2 Abzug auf Rüstungsklasse",
+ "condition-suffocating-title": "Misslingt ein Konstitutionswurf, beginnt der Charakter zu ersticken. In der ersten Runde wird man bewußtlos (0 Trefferpunkte). In der folgenden Runde erhält der Charakter 1 Schadenspunkt und stirbt. In der dritten Runde, Du bist ertrunken!",
+ "condition-unconscious-title": "Bewusstlose Kreaturen sind KO geschlagen und hilflos. Bewusstlosigkeit wird entweder durch negative Trefferpunkte hervorgerufen (aber nicht mehr als es dem Konstitutionswert der Kreatur entspricht) oder wenn der nichttödliche Schaden die momentanen Trefferpunkte der Kreatur übersteigt.",
+ "conditions": "Zustände",
+ "conditions-set": "Setze Zustände",
+ "conditions-showsect-cmd": "Klicke um Zustandsbereich aufzuklappen",
+ "config-header-image-info": "Kopfbilder sind kleine Pictogramme, die in der Kopfzeile von Würfelvorlagen erscheinen. Alle Makros auf dem Blatt beinhalten {{header_image=image attribute}} Jede Würfelvorlage verwendet ein eigenes Pictogramm, das mit den folgenden Optionen funktioniert, d.h. die Zauberwurfvorlage würde Folgendes verwenden {{header_image=@{header_image-pf_spell}}} Angriffsbilder können aus dem Abschnitt 'Optionen' jeder Waffe heraus gesetzt werden. Bewegen Sie den Mauszeiger unten über den Vorlagennamen, um die spezifischen Bildattribute zu erfahren. Sie können Bilder für jede Würfelvorlage ersetzen, indem Sie unten die URL-Spalte oder folgende Syntax verwenden {{header_image=[name](url)}} Für ein gutes Anzeigeerlebnis, sollten sie Bilder kleiner 32x32px sein",
+ "config-roll-template-info1": "Würfelvorlagen, die im Pathfinder Charakterbogen eingebunden sind, verwenden eine Kombination aus HTML, CSS und Makrotexten, um die Ausgabe von Makros zu formatieren: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Syntax Würfelmakro-Vorlage: &{template:Vorlagenname} {{key=value}}",
+ "config-roll-template-info3": "Im Folgenden finden Sie eine Liste aller Würfelvorlagen mit ihren Eigenschaften (Schlüssel). Schlüssel können nur einmal innerhalb eines Makros verwendet werden. Ein Schlüssel, der nicht definiert ist, kann immer noch im Makro enthalten sein und in einer neuen Zeile angezeigt werden z.B. {{foo = foo}} Property-Werte können aus Text, Attributen, Inline-Rolls, Bildern, Hyperlinks usw. bestehen, oder aus einer beliebigen Kombination solcher Werte",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Verwende diese Syntax für benutzerdefinierte Ausgabe von Würfen "macro-text" verwende Felder aus dem Charakterbogen",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Konfiguration",
+ "confirm-critical": "Krit bestätigen",
+ "confirm-critical-bonus": "Krit.Bonus betsätigen",
+ "confirm-critical-bonus-abbrv": "+Bestä.",
+ "confirm-delete-ability": "Löschen aller Fähigkeiten bestätigen",
+ "confirm-delete-attack": "Löschen aller Angriffe bestätigen",
+ "confirm-delete-buff": "Löschen aller Stärkungszauber bestätigen",
+ "confirm-delete-class-feature": "Löschen aller orig. Klassenfähigkeiten bestätigen",
+ "confirm-delete-feat": "Löschen aller orig. Fähigkeiten bestätigen",
+ "confirm-delete-item": "Löschen aller Gegenstände bestätigen",
+ "confirm-delete-mythic-ability": "Löschen aller mythischen Attribute bestätigen",
+ "confirm-delete-mythic-feat": "Löschen aller mythischen Fähigkeiten bestätigen",
+ "confirm-delete-race-trait": "Löschen aller orig. Rassenfähigkeiten bestätigen",
+ "confirm-delete-spell-like-abilities": "Löschen aller orig. zauberähnlichen Fähigkeiten bestätigen",
+ "confirm-delete-spells": "Löschen aller Zauber bestätigen",
+ "confirm-delete-trait": "Löschen aller orig. Talente bestätigen",
+ "consolidated": "Konsolidiert",
+ "constant": "Konstant",
+ "constitution": "Konstitution",
+ "constitution-abbrv": "KON",
+ "constitution-abbrv-default": "•KON",
+ "constitution-calculation-abbrv": "KON berechn.",
+ "constitution-calculation-skills-abbrv": "KON Fähigkeiten berechn.",
+ "constitution-penalized": "KON Abzüge",
+ "constitution-penalized-title": "Konstitutionsabzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "constitution-skills-abbrv": "KON Fähigkeiten",
+ "consumable": "Verbrauchbar",
+ "consumable-charge": "Verbrauchbar oder Gegenstand mit Ladungen/ Benutzungen",
+ "consumables": "Verbrauchsgüter",
+ "content": "Inhalt",
+ "copper-pieces": "Kupfermünze(n)",
+ "copper-pieces-abbrv": " KM",
+ "copperplate": "Kupferplatte",
+ "copy-duplicate-attrs": "Kopiere doppelte Felder",
+ "core": "Kerninfo",
+ "core-rules": "Option für Kernregeln",
+ "cowering": " Kauernd",
+ "craft": "Handwerk",
+ "create": "Erstellen",
+ "create-attack": "Erstelle Angr.",
+ "create-attack-entry": "Erstelle einen neuen Angriff basierend auf dieser Waffe",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Erstelle einen Zwei-Hand-Angriff mit Haupt- und Nebenhandwaffe",
+ "create-macros": "Makros erstellen",
+ "crit-confirmation-bonus": "Kritischen Bonus bestätigen",
+ "critical": " Kritisch ",
+ "critical-abbrv": "Krit",
+ "critical-confirm": "Krit bestätigen",
+ "critical-damage": "Kritischer Schaden",
+ "critical-title": "Malus von -3 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, auch auf RK und Zaubererstufe",
+ "cs-acrobatics": "Akrobatik",
+ "cs-athletics": "Athlet",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Einfluss",
+ "cs-misc-skill": "Versch. Fähigkeit",
+ "cs-nature": "Natur",
+ "cs-perception": "Wahrnehmung",
+ "cs-performance": "Auftreten",
+ "cs-religion": "Religion",
+ "cs-society": "Gesellschaft",
+ "cs-spellcraft": "Zauberkunde",
+ "cs-stealth": "Heimlichkeit",
+ "cs-survival": "Überleben",
+ "currency": "Währung",
+ "current-buffs": "aktueller Stärkungszauber",
+ "current-conditions": "Aktuelle Zustände",
+ "current-experience": "aktuelle Erfahrung",
+ "current-hit-points-abbrv": "akt. TP",
+ "current-hp-title": "Spielereinstellung zur Verfolgung der verbleibenden Trefferpunkte.",
+ "current-load": "aktuelles Gewicht",
+ "current-power-points-abbrv": "aktuelle PP",
+ "custom": "Benutzerdefiniert",
+ "custom-attributes": "Benutzerdefinierte Attribute",
+ "custom-category-desc": "Eigene Kategorien wie z.B. Zauberschulen oder anderes benutzerdefiniertes",
+ "custom-crit-confirmation-bonus": "Benutzerdefinierter kritischer Bestätigungsbonus für diesen Angriff.",
+ "custom-level-abbrv": "Benutzerdef. Stufe",
+ "custom-name": "Benutzerdef. Name",
+ "custom-roll": "Benutzerdef. Wurf",
+ "custom-rolls": "Benutzerdef. Würfe",
+ "custom-url": "Benutzerdef. URL",
+ "custom-url-title": "Füge ein benutzerdefiniertes Header-Image mit der bereitgestellten URL hinzu.",
+ "cyan": "Cyan",
+ "d-hit-die": "W(Trefferwürfel)",
+ "damage": "Schaden",
+ "damage-abbrv": "Schd",
+ "damage-ability": "Schd Fähigkeit",
+ "damage-blade-abbrv": "Nahkampfschaden",
+ "damage-calculation-abbrv": "Nahkampfsch. brechn.",
+ "damage-dice-affected-by-size": "Durch Größenmod. berücksichtigter Schadenswürfel",
+ "damage-macro": "Schadens-Makro",
+ "damage-macro-desc": "Schadensmakro, Klammern müssen verwendet werden",
+ "damage-melee-abbrv": "Nahkampfsch.",
+ "damage-melee-calculation-abbrv": "Nahkampfsch. berechn.",
+ "damage-modifier-abbrv": "Sch. Mods",
+ "damage-modifiers": "Schadensmodifikatoren",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Fernk.sch.",
+ "damage-ranged-calculation-abbrv": "Fernk.sch. brechn.",
+ "damage-reduction": "Schadensreduzierung",
+ "damage-resistance-abbrv": " SR",
+ "damage-resistance-title": "Schadensreduzierung: Die Summe des zu ignorierenden Schadens und der Waffentyp, der die Fähigkeit negiert (z.B. 5/Silber).",
+ "damage-type": "Schadenstyp",
+ "damage-type-abbrv": "Sch. Typ",
+ "damage-type-or-description": "Sch. Typ / Beschreibung",
+ "damage-type-title": "Hieb Stich Wucht anderes",
+ "dark-azure": "Dunkelazurblau",
+ "dark-blue": "Dunkelblau",
+ "dark-brown": "Dunkelbraun",
+ "dark-cyan": "Dunkelcyan",
+ "dark-green": "Dunkelgrün",
+ "dark-grey": "Dunkelgrau",
+ "dark-olive": "Dunkeloliv",
+ "dark-orange": "Dunkelorange",
+ "dark-pink": "Dunkelpink",
+ "dark-purple": "Dunkellila",
+ "dark-red": "Dunkelrot",
+ "dark-teal": "Dunkelpetrol",
+ "dark-violet": "Dunkelviolet",
+ "dark-yellow": "Dunkelgelb",
+ "dazed": " Benommen",
+ "dazzled": " Geblendet",
+ "dead": " Tot",
+ "deafened": " Taub",
+ "debuff": "Schwächungszauber",
+ "debuff-title": "Negative Stärkungszauber gelten als Abzug",
+ "default": "Standard",
+ "default-size": "Standardgröße",
+ "defense": "VERTEIDUGUNG",
+ "defense-notes": " Notizen zur Verteidigung",
+ "defense-notes-place": "Notizen zum Verteidigungsbonus hier eintragen.",
+ "defense-options": "Verteidigungsoptionen",
+ "defense-roll-template": "Verteidigungs-Würfelvorlage ",
+ "defense-statistics": "Verteidigungsstatistik",
+ "defense-statistics-abbrv": "Verteidigungsstats",
+ "defense-values-grid": "Verteidigungswert",
+ "defenses": "Defenses",
+ "defensive-abilities": "Verteidigungsfähigkeiten",
+ "defensive-casting-bonus-abbrv": "Def Zauberbonus",
+ "defensive-info": "Verteidigungs Info",
+ "defensively": "Verteidigend",
+ "deflect": "Ablenken",
+ "deflection": "Ablenkung",
+ "deflection-calculation-abbrv": "Ablenkung berechn",
+ "degenerate": "Degenerieren",
+ "deity": "Gottheit",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Beschreibung",
+ "details-age": "Alter",
+ "details-deity": "Gottheit",
+ "details-height": "Größe",
+ "details-homeland": "Heimatland",
+ "details-languages": "Sprachen",
+ "details-occupation": "Beruf",
+ "details-weight": "Gewicht",
+ "devastating-infusion": "verheerende Infusion",
+ "dexterity": "Geschicklichkeit",
+ "dexterity-abbrv": "GES",
+ "dexterity-abbrv-default": "•GES",
+ "dexterity-calculation-abbrv": "GES berechnen",
+ "dexterity-calculation-skills-abbrv": "GES Fertigkeiten berechnen",
+ "dexterity-penalized": "GES Abzüge",
+ "dexterity-penalized-title": "Geschicklichkeitssabzüge Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "dexterity-skills-abbrv": "GES Fertigkeiten",
+ "dice": "Würfel",
+ "dice-abbrv": "W
",
+ "die": "sterben",
+ "difficulty-class-abbrv": "SG",
+ "difficulty-class-calculation-desc": "10 + Attributsmodifikator + DC Basisstufe",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "SG Basis",
+ "difficulty-class-effect-basis-desc": "Basis für die Berechnung der DC und Effekte, Standard ist die halbe Stufenanzahl/ Trefferwürfel",
+ "difficulty-class-modifier-abbrv": "SG Mod",
+ "diplomacy": "Diplomatie",
+ "disable-calculations": "Berechnung ausschalten",
+ "disable-device": "Mechanismus ausschalten",
+ "disabled": " Ausgeschaltet ",
+ "disabled-at": " Deaktiviert bei ",
+ "disabled-buffs": "Stärkungszauber ausschalten",
+ "disabled-only": "Ausgeschaltet",
+ "disabled-title": "Nicht bewusstlos, bis TP unter diesem Wert ist.",
+ "disguise": "Verkleiden",
+ "display-advanced-macros": "Anzeige der erweiterten Würfelmakrofelder",
+ "display-advanced-macros-title": "Erweiterte Felder zum Hinzufügen der Würfe anzeigen. Diese werden bei jedem W20 Wurf hinzugefügt. Wird beim Wurf ausgewertet, so dass Queries verwendet werden können. Jedes benötigt als Standard '0' und [[]]] um den Wurf.",
+ "display-advanced-options": " Anzeige der benutzerdefinierten Felder",
+ "display-advanced-options-title": "Anzeige der zusätzlichen Felder für die erweiterte Anpassung, wie z.B. Spalten mit der Markierung 'Benutzerdefiniert'.",
+ "display-both-whispers": "Beide Würfelmenü-Buttons für Monster/ NSC anzeigen",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": "Anzeigen von Würfelvorlagen zum anpassen",
+ "display-macro-text-title": "Anzeigen Makrofelder für anzupassende Würfelvorlagen",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Einstellungs- und Konfigurationsseite anzeigen",
+ "display-spells-known": "Hier klicken um Spalten bekannter Zauber anzuzeigen",
+ "do-not-show-again": "Nicht erneut anzeigen",
+ "do-not-touch": "Verwende diesen Abschnitt nicht, es sei denn, du wurdest vom Sheet-Entwickler dazu aufgefordert",
+ "dodge": "Ausweichen",
+ "dodge-calculation-abbrv": "Ausweichen berechnen",
+ "domain-etc-type-example": "(Unter)Domäne/Schule/Blutlinie/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domänen / Unterdomänen / Blutlinien / Patron / Schulen",
+ "double-charisma-abbrv": "2x CH",
+ "double-constitution-abbrv": "2x KON",
+ "double-dexterity-abbrv": "2x GES",
+ "double-intelligence-abbrv": "2x IN",
+ "double-strength-abbrv": "2x STE",
+ "double-wisdom-abbrv": "2x WEI",
+ "drag-push": "Ziehen & drücken",
+ "drain": "Abzug",
+ "drowning": " Ertrinken",
+ "dual-wield": "Zweihand",
+ "dual-wield-beta": "Zweihand (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Gewölbekunde",
+ "duration": "Wirkungsdauer",
+ "during-combat": "Während des Kampfes",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Sterbend",
+ "ecology": "ECOLOGIE",
+ "edge": "Kante",
+ "edit-mode": "Bearb. Modus",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Berechne benutzerdefinierte Attributszahlen während der Bearbeitung",
+ "effect": "Effekt",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effektive Zauberstufe: Verwendung für Schwierigkeitsgrad- und Konzentrationswürfe",
+ "effects-target": "Effekte/Ziel",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Autom. Trefferpunktkalkulation, Prestige- und Ruhmpunkte setzen",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Stärkungszauber einschalten",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Mittlere oder schwere Traglast Abzüge können die Bewegungsgeschwindigkeit und den Geschicklichkeitsbonus auf die RK verringern",
+ "encumbrance": "Belastung",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Belastung auf Grundlage von",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Belastungsquelle",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energie",
+ "energy-drained": " Lebenskraftverlust",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Baukunst",
+ "enhance": "Erweitern",
+ "enhancement": "Erweiterung",
+ "enhancement-abbrv": "Erweit.",
+ "enhancement-bonus": "Erweiteter Bonus",
+ "ensure-macros-uptodate": "Stelle sicher, das Makros aktuell sind.",
+ "entangled": " Verstrickt",
+ "entropic": "Entropisch",
+ "environment": "Ausstattung",
+ "equation-macro-place": "#/Vergleichen",
+ "equipment": "Ausrüstung",
+ "equipment-abbrv": "Ausstattung",
+ "equipment-list": "Ausstattungsliste List",
+ "equipment-type-abbrv": "Ausrüstungstyp",
+ "equipped": "Ausgerüstet",
+ "equipped-title": "Welche Rüstung und Schild sind ausgerüstet.",
+ "error-delete-row": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.",
+ "error-msg1": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.",
+ "escape-artist": "Entfesselungskunst",
+ "every-rounds-abbrv": "Jede n. Runde",
+ "everyrounds": "Jede",
+ "exhausted": " Erschöpft",
+ "expand-all": "Alles erweitern",
+ "expand-cmd": "Alle Zeilen sichern oder nicht.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Erfahrungs- und Heldenpunkte",
+ "experience-current-place": "aktuelle Erfahrung",
+ "experience-migrated": "Prestige/Heldenpunkt-Kennzeichen",
+ "experience-next": "Nächste Stufe",
+ "experience-points": "Erfahrungspunkte",
+ "experience-points-abbrv": "EP",
+ "extra-crit-abbrv": "Extra Krit. Schaden",
+ "extra-critical-damage": "Extra Krit. Schaden",
+ "extra-critical-damage-title": "Extra Kritischen Schaden",
+ "extra-damage": "Extra Nichtkrit. Schaden",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks",
+ "extraordinary-abbrv": "AF",
+ "extraordinary-abilities": "Außergewöhnliche Fähigkeiten",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "AF",
+ "eyes": "Augen",
+ "eyes-details": "Augendetails",
+ "faction-notes": "Fraktions-Notizen",
+ "faction-notes-place": "Ruhm, Prestige und Fraktions-Notizen",
+ "fame": "Ruhm",
+ "fantasy": "Fantasy",
+ "fascinated": " Fasziniert",
+ "fatigued": " Erschöpft",
+ "fatigued-conditions": " Erschöpfungszustand",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Angst",
+ "fear-any": " Angst (jede)",
+ "feat": "Heldentat",
+ "feat-name": "Heldentatsname",
+ "feats": "Heldentaten",
+ "feats-available": "Talente verfügbar",
+ "feats-by-level": "Heldentaten pro Stufe",
+ "feats-calculation": "Talente berechnen",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Merkmale",
+ "feet": "Fuß",
+ "feet-abbrv": "fuss",
+ "fiendish": "Teuflisch",
+ "finesse": "Finesse",
+ "flat-footed": " Auf dem falschen Fuß erwischt",
+ "flat-footed-abbrv": "AdfFe RK",
+ "flat-footed-armor-class": "Auf dem falschen Fuß erwischt RK",
+ "flat-footed-armor-class-abbrv": "Auf dem falschen Fuß erwischt",
+ "flat-footed-combat-maneuver-defense-abbrv": "AdfFe KMV",
+ "flat-footed-only-calculation-abbrv": "nur AdfFe berechn.",
+ "flat-footed-touch-abbrv": "AdfFe Berührung",
+ "fly": "Fliegen",
+ "font": "Schriftart",
+ "font-background": "Schriftart / Hintergrund",
+ "footer-aria": "Hilfreiche Links und Fußzeileninformation",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W, german translation PhilippH | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Fußzeileninformation",
+ "fortitude": "Zähigkeit",
+ "fortitude-abbrv": "Zähig.",
+ "fortitude-calculation-abbrv": "Zähig. berechn.",
+ "fortitude-save": "RW Zähigkeit",
+ "four-legged-abbrv": "Vierfüßig",
+ "frequency": "Frequenz",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Auswählen, wie oft diese Fähigkeit zur Verfügung steht.",
+ "full-caster-level-abbrv": "Stufe/TW",
+ "full-macro": "Vollmakro",
+ "full-macro-place": "Makro/Rückfrage",
+ "gear": "Ausrüstung",
+ "gear-not-used-place": "nicht im Kampf benutzte Ausrüstung",
+ "gear-or-tool": "Ausrüstung oder Gerät",
+ "gear-tool": "Ausrüstung und Gerät",
+ "gear-used-place": "im Kampf benutze Ausrüstung",
+ "gender": "Geschlecht",
+ "generic-roll-template": "Allgemeine Würfelvorlage ",
+ "geography": "Geographie",
+ "giant": "Riese",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Goldmünzen",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "kariertes Papier",
+ "grappled": " Ringend",
+ "grazed": " Gestreift ",
+ "grazed-title": "-1 Abzug auf Angriffs- und Rettungswürfe, Fertigkeits und Attributswürfe, ebenfalls auf RK und Zaubererstufe",
+ "green": "Grün",
+ "grey": "Grau",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Gruppe",
+ "group-by-school": " nach Schule gruppieren",
+ "group-by-school-desc": "Gruppiere Zauber im Zaubermenü nach Schule",
+ "group-name": "Angriffsbuch Buttons nach Namen gruppieren",
+ "hair": "Haare",
+ "hair-details": "Haarbeschreibung",
+ "half-caster-level": "½ Zauberndenstufe",
+ "half-caster-level-abbrv-selected": "•½ Stufe/TW",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 KON",
+ "half-dexterity-abbrv": "1/2 GES",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Stufe",
+ "half-strength-abbrv": "1/2 STE",
+ "half-wisdom-abbrv": "1/2 WEI",
+ "handle-animal": "Mit Tieren umgehen",
+ "hands": "Hände",
+ "hardness-abbrv": "Hart",
+ "hd-not-bab": " Verwende TW für KMV anstatt GAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Kopf",
+ "headband": "Kopfband",
+ "header-image": "Kopfzeilen Bild",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines",
+ "heal": "Heilung",
+ "heal-conditions": "Heilkonditionen",
+ "health-and-wounds": "Gesundheit und Wunden",
+ "healthy": " Gesund",
+ "heavy": "Schwer",
+ "heavy-armor": "schwere Rüstung",
+ "height": "Größe",
+ "help-translate": "beim Übersetzen helfen",
+ "helpless": "Hilflos",
+ "hero-points": "Heldenpunkte",
+ "hex": "Hex",
+ "hexfreq": "24 Std/ Ziel",
+ "highest-mental-ability": "Höchstes geistiges Attribut",
+ "history": "Hintergrundgeschichte",
+ "hit-dice-abbrv": "# TW",
+ "hit-dice-desc": "Anzahl der Trefferwürfel",
+ "hit-die": "Trefferwurf",
+ "hit-die-abbrv": "TW",
+ "hit-die-desc": "Anzahl der Seiten des Trefferwürfels",
+ "hit-point-adjustment-2-abbrv": "TP anpass2",
+ "hit-point-misc-migrated": "Versch. TP-Feld",
+ "hit-points": "Trefferpunkte",
+ "hit-points-abbrv": "TP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/Abzug to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "TP anpass1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Trefferpunkte aufgrund der Klasse",
+ "hit-points-due-to-hit-dice-abbrv": "Klasse/TW TP",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Heimatland",
+ "horror-adventures": "Horror-Abenteuer",
+ "how-encumbrance-affects-speed": "Wie wirkt sich die Belastung auf die Bewegungsgeschwindigkeit aus",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Belastung ignorieren",
+ "immune": " Immune",
+ "immunities": " Immunitäten",
+ "immunities-title": "Erhält keinen Schaden von folgenden Quellen. (z.B. Säure, Feuer, Lähmung)",
+ "improved": "Verbessert",
+ "improved-title": "Improved Dual Wield check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Inklusive eines 8. Angriffs?",
+ "include-fifth-attack": "Inklusive eines 5. Angriffs?",
+ "include-fourth-attack": "Inklusive eines 4. Angriffs?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Körperlos",
+ "influence": "Einfluss",
+ "information-abbrv": "Info",
+ "inherent": "Angeboren",
+ "inherent-abbrv": "Angeb",
+ "inherent-bonus": "Angeborener Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro",
+ "init-speed-info": "Initiative und Bewegungsrate Info",
+ "init-speed-info-abbrv": "Ini und Bewegungsrate Info",
+ "init-speed-title": "%{init-speed-info} Initiativ- und Geschwindigkeitsinformationen posten.",
+ "initiative": "Inititative",
+ "initiative-abbrv": "Ini",
+ "initiative-abbrv-caps": "INI",
+ "initiative-and-speeds": "Initiative und Geschwindigkeit",
+ "initiative-calculation-abbrv": "Ini berechnen",
+ "initiative-notes": " Initiative Notizen",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro",
+ "insert-macro-damage": "Damage Insert Macro",
+ "insight": "Motiv erkennen",
+ "instru-a-0": "Neue Charakterbögen starten auf der Konfigurationsseite. Benutze den Einstellungs-Button (Einstellungen anzeigen) um den Bogen zu bearbeiten.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligenz",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Berechnung",
+ "intelligence-calculation-skills-abbrv": "Int Fertigkeiten berechnen",
+ "intelligence-penalized": "INT Abzüge",
+ "intelligence-penalized-title": "Intelligenz Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "intelligence-skills-abbrv": "INT Fertigkeiten",
+ "internal-buffer": "Interne Puffer",
+ "intimidate": "Einschüchtern",
+ "invalid": "Ungültig",
+ "inventory": "Inventar",
+ "invisible": " Unsichtbar",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IST NSC",
+ "is-npc-description": "Caharakterbogen ist ein NSC oder Monster",
+ "is-v1": "Dies ist ein V1 Charakterbogen",
+ "item": "Gegenstand",
+ "item-hit-points-abbrv": "TP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Ausrüstungsmakro als aktuelles setzen",
+ "item-name": "Gegenstandsname",
+ "item-tracking": "Item Tracking",
+ "items": "Gegenstände",
+ "iterative-attacks": "Wiederholende Angriffe",
+ "iterative-attacks-abbrv": "Wiederholende Angr.",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Schlüsselattribut",
+ "kinetic": "kinetisch",
+ "kinetic-blast": "Kinetische Explosion",
+ "kinetic-blast-attack-damage-macros": "Explosions-Angriff- und Schadensmakros",
+ "kinetic-blast-damage-abbrv": "Kinetischer Explosionssch.",
+ "kinetic-energy-blade": "Energieklinge -zauber",
+ "kinetic-energy-blast": "Energieexplosion",
+ "kinetic-physical-blade": "Physikalische Klinge/Zauber",
+ "kinetic-physical-blast": "Physikalische-Explosion",
+ "kineticist": "Kinetisch",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Wissen",
+ "knowledge-arcana": "Wissen (Arkanes)",
+ "knowledge-dungeoneering": "Wissen (Gewölbekunde)",
+ "knowledge-engineering": "Wissen (Baukunst)",
+ "knowledge-geography": "Wissen (Geographie)",
+ "knowledge-history": "Wissen (Geschichte)",
+ "knowledge-local": "Wissen (Lokales)",
+ "knowledge-nature": "Wissen (Natur)",
+ "knowledge-nobility": "Wissen (Adel und Königshäuser)",
+ "knowledge-planes": "Wissen (Die Ebenen)",
+ "knowledge-religion": "Wissen (Religion)",
+ "known-or-special": "Wissen / Specialties",
+ "languages": "Sprachen",
+ "legs": "Beine",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Stufe",
+ "level-0-spells": "Zauberstufe 0",
+ "level-1-ordinal": "1. Stufe",
+ "level-1-spells": "Zauberstufe 1",
+ "level-10-ordinal": "10. Stufe",
+ "level-2-ordinal": "2. Stufe",
+ "level-2-spells": "Zauberstufe 2",
+ "level-3-ordinal": "3. Stufe",
+ "level-3-spells": "Zauberstufe 3",
+ "level-4-ordinal": "4. Stufe",
+ "level-4-spells": "Zauberstufe 4",
+ "level-5-ordinal": "5. Stufe",
+ "level-5-spells": "Zauberstufe 5",
+ "level-6-ordinal": "6. Stufe",
+ "level-6-spells": "Zauberstufe 6",
+ "level-7-ordinal": "7. Stufe",
+ "level-7-spells": "Zauberstufe 7",
+ "level-8-ordinal": "8. Stufe",
+ "level-8-spells": "Zauberstufe 8",
+ "level-9-ordinal": "9. Stufe",
+ "level-9-spells": "Zauberstufe 9",
+ "level-abbrv": "Stufe",
+ "level-and-ability": "Stufen- und Zauberfähigkeiten",
+ "level-basis": "Grundstufe",
+ "level-current": "aktuelle Klassenstufe",
+ "level-hit-dice": "Stufe und Trefferwürfel",
+ "level-hit-dice-abbrv": "Stufe/TW",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "leicht",
+ "light-armor": "leichte Rüstung",
+ "light-brown": "Leicht-Braun",
+ "linguistics": "Sprachenkunde",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Liste",
+ "load-only": "Load only",
+ "loading": "Laden...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Position",
+ "location0": "Gegenstand wird getragen",
+ "location1": "Gegenstand wird nicht getragen",
+ "location10": "Kopfband",
+ "location11": "Nacken",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Schild",
+ "location15": "Schulter",
+ "location16": "Handgelenk",
+ "location2": "Rüstung",
+ "location3": "Gürtel",
+ "location4": "Körper",
+ "location5": "Brust",
+ "location6": "Augen",
+ "location7": "Füße",
+ "location8": "Hände",
+ "location9": "Kopf",
+ "long": "lang",
+ "lore": "Geschichte",
+ "lose-dexterity-title": "verliere Geschicklichkeit auf RK.",
+ "lucida": "Lucida Sans",
+ "luck": "Glück",
+ "macro": "Makro",
+ "macro-options": "Makro-Optionen",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Makro-Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Makros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Meisterwerk",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/Abzug & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Geschicklichkeit to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance 2x heavy, immobilized",
+ "medium": "Mittel",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "mittlere Rüstung",
+ "melee": "Nahkampf",
+ "melee-attack": "Nahkampfangriff",
+ "melee-attack-abbrv": "Nahkampfangriff",
+ "melee-attack-notes": "Nahkampfangriffsnotizen",
+ "melee-attack-notes-place": "Notizen für den Nahkampfangriff hier eintragen.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Nahkampfschaden",
+ "melee-image": " Nahkampf Icon",
+ "melee-notes": " Nahkampfangriffsnotiz",
+ "melee2": "alt. Nahkampf",
+ "melee2-attack": "alt. Nahkampfangriff",
+ "melee2-damage": "alt. Nahkampfschaden",
+ "melee2-damage-abbrv": "alt. Nahkampfschaden",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper",
+ "merge": "Einfügen",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migration",
+ "migrations-completed": "Migration ist fertig",
+ "minimize-all-cmd": "Minimiere / Maximiere alle Zeilen.",
+ "minimize-cmd": "Minimiere Zeile",
+ "misc-skill": "Versch. Fertigkeiten",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Versch.",
+ "miscellaneous-abbrv-default": "•Versch.",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Versch. Bonus",
+ "miscellaneous-bonus-abbrv": "Versch. Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Versch. Makro",
+ "miscellaneous-skill-abbrv": "Versch. Fertigkeiten",
+ "mode": "Modus",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Charakterbogen repräsentiert ein Monster oder NSC",
+ "monster-or-non-player-character-abbrv": "Monster/NSC",
+ "monster-or-pc-indicator": "Monster- oder Spielercharakterkennzeichen",
+ "monster-race": "Monsterrasse",
+ "monster-racial-hit-dice-abbrv": "Volks TP und Statistiken",
+ "monster-rule": "Monster-Regel",
+ "monster-template": "Monster-Vorlage",
+ "morale": "Moral",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Abenteuer in Hintergrund verschieben",
+ "multiclass": "Multiklasse",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplikator",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythische Fähigkeiten",
+ "mythic-ability-name": "Name mythische Merkmal/Fähigkeit",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythische Heldentatsname",
+ "mythic-feats": "Mythische Heldentat",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythische Informationen",
+ "mythic-paragon": " Mythisch Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythischer Pfad",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Pfadname",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythische Kraft",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "aktuelle MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max. MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Stufe MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Stufe",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "natürlich",
+ "natural-armor": "natürliche Rüstung",
+ "natural-armor-abbrv": "Nat Rüstung",
+ "natural-attack": "natürlicher Angriff",
+ "natural-attack-secondary": "natürlicher Angriff (zweiter)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Natur",
+ "nauseated": " Übelkeit",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Nacken",
+ "negative-number": "Use a negative number to indicate the Abzug",
+ "neither": " Neither",
+ "new": "Neu",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Nächste Stufe",
+ "no": "Nein",
+ "no-default": "•Nein",
+ "no-harmless": "Nicht Harmlos",
+ "no-skills-available": "keine verfügbaren Fertigkeiten",
+ "nobility": "Adel/ Königshäuser",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NSC",
+ "non-player-character-attacks-abbrv": "NSC Angriff",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NSC Talente",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check Abzug on attack rolls as well as on all Geschicklichkeit- and Strength-based ability and skill checks",
+ "none": "Nicht",
+ "none-available": "nicht Verfügbar",
+ "none-default": "•Nicht",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normale Größe",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "nicht getragen",
+ "notes": "Notizen",
+ "notes-and-custom-attributes": "Notizen und Spezialattribute",
+ "npc": "NSC",
+ "npc-abilities": "NSC Attribute",
+ "npc-ability-checks": "NSC Attributswurf",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format flaming body, unholy aura (DC 26)",
+ "npc-background": "NSC Hintergrund",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "EP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "vorbereitete Kleriker-Zauber",
+ "npc-statblock-header": "Monster Statblock Eingabe Abschnitt",
+ "npc-statblock-import": "Monster Statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Nummer",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H Angr.",
+ "number-extra-attacks-title": "Number of offhand attacks 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show",
+ "number-hit-dice-abbrv": "# TW",
+ "number-misc-skills-show": "Number of Misc skills to show",
+ "number-prepared": "# Vorbereitet",
+ "number-prepared-abbrv": "# Links",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Benutzt",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Okkult",
+ "occult-adventures": "Okkultes Abenteuer",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Okkult (anderes)",
+ "occupation": "Beruf",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSIVE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Alt",
+ "old-school": "Oldschool, Baby!",
+ "olive": "Oliv",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x KON",
+ "one-and-a-half-dexterity-abbrv": "1.5x GES",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STE",
+ "one-and-a-half-wisdom-abbrv": "1.5x WEI",
+ "opposed-combat-maneuver-bonus-abbrv": "KMB (gegensätzlich)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Optionen",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Rüstungsnotizen anzeigen",
+ "options-defenses-cmd-title": "KMV-Notizen anzeigen",
+ "options-defenses-def-title": "Verteidigungsnotizen anzeigen",
+ "options-defenses-defensive-abilities-title": "Verteidigungsfähigkeiten anzeigen",
+ "options-defenses-dr-title": "Schadensreduzierung anzeigen",
+ "options-defenses-immun-title": "Immunitäten anzeigen",
+ "options-defenses-resis-title": "Zauberresistenzen anzeigen",
+ "options-defenses-save-title": "RW Notizen anzeigen",
+ "options-defenses-weak-title": "Schwächen anzeigen",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Konzentrationswurf ausführen",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Zauberschaden",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organisation",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Sonstiges",
+ "other-1": "Sonstiges 1",
+ "other-1-abbrv": "Sons. 1",
+ "other-2": "Sonstiges 2",
+ "other-2-abbrv": "Sons. 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Sonstige Ausrüstung",
+ "other-items": "Sonstige Gegenstände",
+ "other-items-2": "Sonstige Gegenstände 2",
+ "other-magic": "Sonstige Magie",
+ "other-magic-abbrv": "Magie",
+ "other-magic-items": "Sonstige magische Gegenstände",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Über",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Überladen",
+ "overloaded-title": "While overloaded in this way, the character loses any Geschicklichkeit bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Seiten",
+ "paralyzed": " Gelähmt",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Aufgliedern",
+ "path": "Pfad",
+ "path-number": "Pfad #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Abenteuer",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Abzug",
+ "per-day-abbrv": "/Tag",
+ "per-month-abbrv": "/Monat",
+ "per-week-abbrv": "/Woche",
+ "perception": "Wahrnehmung",
+ "perday": "pro Tag",
+ "perform": "Aufführen",
+ "performance": "Auftreten",
+ "perlevel": "pro Stufe",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "pro Monat",
+ "personal": "persönlich",
+ "perweek": "pro Woche",
+ "petrified": " Versteinert",
+ "physical": "physikalisch",
+ "pick-highest": "wähle das Höchste",
+ "pierce-blunt-slash-abbrv": "H/S/W",
+ "piercing": "Stechen",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinummünzen",
+ "platinum-pieces-abbrv": " PM",
+ "player-character": "Bogen ist für einen Spielercharakter",
+ "player-character-abbrv": "SC",
+ "player-name": "Spielername",
+ "points-per-day": "Punkte/Tag",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "Pfund",
+ "pounds-title": "Gewicht in Pfund",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extraschaden",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Vorbereitet",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Punkte",
+ "primary-attack": "Primärer Angriff",
+ "profane": "Profan",
+ "profession": "Beruf",
+ "proficiency": "Fertigkeit",
+ "proficiency-abbrv": "Fert.",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Liegend",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psi-Fokus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "PSI-Informationen",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Öffentlicher Wurf",
+ "public-rolls": "Öffentliche Würfe",
+ "purple": "Lila",
+ "quantity-abbrv": "Menge",
+ "questions-feedback": "Fragen/Feedback?",
+ "quick-stats": "SCHNELLSTATISTIK",
+ "race": "Rasse",
+ "race-hd": "nur Rasse",
+ "race-hd-default": "•nur Rasse",
+ "race-hd-only": "nur TW",
+ "race-hit-points": "TP Rasse",
+ "race-hit-points-abbrv": "TP Rasse",
+ "racial-bonus": "Volk",
+ "racial-modifiers": "Rassenmodifikator",
+ "racial-trait-name": "Rassenmerkmalsname",
+ "racial-traits": "Rassenmerkmal",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Reichweite",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Fernkampf",
+ "ranged-attack": "Fernkampfangriff",
+ "ranged-attack-abbrv": "Fern.-Ang.",
+ "ranged-attack-notes": "Fernkampfangriffsnotizen",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Fernkampf Schaden",
+ "ranged-image": " Fernkampf Icon",
+ "ranged-notes": " Fernkampfnotizen",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reichweite",
+ "recalculate-abbrv": "Neuberechnen",
+ "recalculate-cmd": "Neu berechnen",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Rot",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref berechnen",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Training erforderlich",
+ "requires-training-abbrv": "ET",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Bestimmt",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Wurf",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Würfe",
+ "rounds": "Runden",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Regel",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Regeloptionen",
+ "run": "Rennen",
+ "run-multiplier-abbrv": "Rennen Mult",
+ "sacred": "Sacred",
+ "sanity": "Vernunft",
+ "sanity-abbrv": "VERN",
+ "sanity-beta": "Vernunft (BETA)",
+ "sanity-damage": "Vernuftsschaden",
+ "sanity-edge": "Vernunftsgrenze",
+ "sanity-npc-abbrv": "NSC VERN",
+ "sanity-save-custom-modifier": "Benutzerdef. Willen Mod. für RW gegen Verstand verlieren",
+ "sanity-save-modifier": "Willen Mod",
+ "sanity-score": "Vernunftswert",
+ "sanity-threshold": "Vernunftsschwellenwert",
+ "save": "Rettungswurf",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "RW",
+ "save-no-harmless": "Nicht Harmlos",
+ "save-notes": " RW Notizen",
+ "save-notes-place": "Notizen für Rettungswurf Bonus bitte hier eintragen.",
+ "save-yes-harmless": "Ja Harmlos",
+ "saves": "RWs",
+ "saving-throw": "Rettungswurf",
+ "saving-throws": "Rettungswürfe",
+ "school": "Schule",
+ "school-etc": "Schule, etc",
+ "score": "Wert",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Skript",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "Siehe Text",
+ "see_text": "Siehe Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Wähle Stärkungszauber",
+ "select-class-or-manual-default": "•Wähle eine Klasse oder manuell eintragen",
+ "select-one-default": "•Auswahl eins",
+ "select-spell-resistance-default": "•ZR Auswahl",
+ "sense-motive": "Sense Motive",
+ "senses": "Sinne",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Setze Stärkungszauber",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Einstellungen",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Schild",
+ "shield-calculation-abbrv": "Schild berechn.",
+ "shield-default": "•Schild",
+ "shield-one": " Schild 1",
+ "shield-two": " Schild 2",
+ "short-description": "Kurze Beschreibung",
+ "short-description-abbrv": "Kurzbeschr.",
+ "shoulders": "Schulter",
+ "show-all-conditions": "ZEIGE ALLE ZUSTÄNDE",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Ankündigungen",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Zeige graphpaper als Hintergrund",
+ "show-in-menu": "Anzeigen",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Mehr Felder anzeigen",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Mehr Felder anzeigen",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " benutzte anzeigen",
+ "show-uses-spell-desc": "Zeige # der benutzten Zauber pro Tag im Zaubermenü",
+ "showsect-cmd": "Zum Erweitern klicken bitte",
+ "sickened": " Kränkelnd",
+ "silver-pieces": "Silbermünzen",
+ "silver-pieces-abbrv": " SM",
+ "simple-template": "Verwende einfache Vorlage",
+ "size": "Größe",
+ "size-calculation-abbrv": "Größe berechn.",
+ "size-colossal": "Kolossal",
+ "size-diminutive": "sehr klein",
+ "size-fine": "Mini",
+ "size-gargantuan": "Gigantisch",
+ "size-huge": "Riesig",
+ "size-large": "Groß",
+ "size-modifier-attack": "Größen-Angriffsmodifikation",
+ "size-small": "Klein",
+ "size-tiny": "winzig",
+ "skill": "Fertigkeit",
+ "skill-bonus-macro": "Makro für Fertigkeitenbonus",
+ "skill-calculation-speed": " Fertigkeit berechn. speed",
+ "skill-checks": "Fertigkeitenwurf",
+ "skill-checks-abbrv": "Fertig.Wurf",
+ "skill-checks-calculation-abbrv": "Fertigkeitenwurf brechn.",
+ "skill-macros-current": "Fertigkeitenmakro als aktuelles setzen",
+ "skill-macros-migrated": "Fertigkeitenmakro",
+ "skill-miscellaneous": "versch. Fertigkeit",
+ "skill-notes": "Fertigkeitennotizen",
+ "skill-notes-place": "Notizen zum Fertigkeitenbonus hier eintragen.",
+ "skill-options": "Fertigkeitenoptionen",
+ "skill-rank-totals": "Gesamt Fertigkeitsränge",
+ "skill-ranks": "Fertigkeitsrang",
+ "skill-size-modifier": "Fertigkeit",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Fertigkeit ist untrainiert",
+ "skills": "Fertigkeiten",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Fertigkeitsp. /TW",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Haut",
+ "skin-details": "Haut-Details",
+ "slashing": "Hieb",
+ "sleight-of-hand": "Fingerfertigkeit",
+ "slot": "Position",
+ "slowed": "Verlangsamt",
+ "society": "Gesellschaft",
+ "song": "Musizieren",
+ "source": "Quelle",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Haupthand ID",
+ "source-name": "Quellenname",
+ "source-offhand": "Nebenhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Spezial",
+ "special-abilities": "SPEZILLE ATTRIBUTE",
+ "special-abilities-abbrv": "Spez.Attrib.",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Spezialfähigkeitenname",
+ "special-attacks": "Spezialangriffe",
+ "special-attacks-abbrv": "Spez. Angr.",
+ "special-defense": "Spezielle Verteidigung",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Geschw.",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Zauber",
+ "spell-casting-time-place": "Zauberzeit",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Materialkomponente",
+ "spell-damage": "Zauberschaden",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Dauer",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Zauberstufe",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "ZF",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Zauberähnliche Fähigkeiten",
+ "spell-like-abilities-menu": "ZF",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Zauberliste",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Zauberresistenz",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Zauberbuch",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Zauberkunde",
+ "spellpoints": "Zauberpunkte",
+ "spellranges-migrated": "Zauberreichweiten",
+ "spells": "Zauber",
+ "spells-known": "Bekannte Zauber",
+ "spells-migrated": "migrierte Zauber",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Notizen zu Zaubern",
+ "spells-per-day": "Zauber / Tag",
+ "spells-prepared": "vorbereitete Zauber",
+ "spells-ranges": "Reichweite",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontan",
+ "spontaneous-spells-known": "(Spontan) vorbereitete Zauber",
+ "stable": " Stabilisiert",
+ "staggered": " Wankend",
+ "statistics": "STATISTIK",
+ "statistics-rolls-abbrv": "Stat.Wurf",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Heimlichkeit",
+ "strength": "Stärke",
+ "strength-abbrv": "STE",
+ "strength-abbrv-default": "•STE",
+ "strength-bonus-abbrv": "STE Bonus",
+ "strength-calculation-abbrv": "STE berechnen",
+ "strength-calculation-skills-abbrv": "Ste Fähigkeiten berechnen",
+ "strength-penalized": "STE Abzüge",
+ "strength-penalized-title": "Stärke Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "strength-skills-abbrv": "STE Fertigkeiten",
+ "stunned": " Betäubt",
+ "suffocating": " Erstickend",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontan
# Benutzt",
+ "supernatural-abbrv": "ÜF",
+ "supernatural-abilities": "Übernatürliche Fähigkeiten",
+ "supernatural-abilities-menu": "ÜF",
+ "survival": "Überleben",
+ "swim": "Schwimmen",
+ "swim-speed": "Schwimmen",
+ "synchronize-class": "Sync Klasse",
+ "tactics": "TAKTISCH",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Ziel",
+ "targets-area-effect": "Ziel/Bereich/Effekt",
+ "teal": "Blaugrün",
+ "template": "Vorlage",
+ "temporary": "Temporär",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp TP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp TP berechn.",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "aktuelle temporäre Trefferpunkte.",
+ "temporary-hp-calculations": "Temp TP-Berechnung",
+ "threshold": "Schwellenwert",
+ "threshold-miscellaneous-abbrv": "Schwellenwert Versch",
+ "title": "Titel/Spitzname",
+ "toggle-background-skills": " Hintergrundfertigkeiten einschalten.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " hat dauerhaftes Talent",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Horror Abenteuer einschalten (BETA)",
+ "toggle-horror-adventures-long": " Anzeigen/Einschalten Charakterbogeninhalte für Horror Abenteuer",
+ "toggle-mythic-adventures": " Anzeigen/Einschalten Charakterbogeninhalte für Mythische Abenteuer",
+ "toggle-psionics": " Anzeigen/Einschalten Psioniker Charakterbogeninhalte",
+ "toggle-unchained-skills": " Anzeigen/Einschalten Unchained Fähigkeiten",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Gesamt",
+ "total-background-skill-ranks": "Gesamt Ränge der Hintergrundfähigkeiten",
+ "total-feats": "Gesamte Talente",
+ "total-listed": "Gesamtauflistung",
+ "total-spells-manually": "Gesamt Zauber manuell",
+ "total-weight-title": "Gesamtsumme des vom Charakter getragenen Gewichts",
+ "totals": "Summe:",
+ "touch": "Berührung",
+ "touch-armor-class-abbrv": "Berührung",
+ "touch-armor-class-calculation-abbrv": "Berührung brechn.",
+ "touch-melee2": "alt. Berührung (alt. Nahkampf)",
+ "tower": "Turm",
+ "tower-shield": "Turmschild",
+ "trait": "Wesenszug",
+ "trait-name": "Wesenszugname",
+ "traits": "Wesenszüge",
+ "traits-and-racial-traits": "Wesenszüge und Wesenszüge (Volk)",
+ "traits-monster-rules": "Wesenszüge/MRegeln",
+ "treasure": "Schatz",
+ "two-legged-default": "•Zweifüssig",
+ "two-weapon": "Zwei Waffen",
+ "type": "Typ",
+ "type-or-sub-type": "Typ/(sub-typ)",
+ "unarmed-strike": "Waffenloser Schlag",
+ "uncanny-dodge-desc": " kein Verlust des GES-Bonus bei Auf dem falschen Fuß erwischt",
+ "uncanny-dodge-title": "Wenn aktiviert, wird die RK nicht autom. angepasst, wenn eine Bedingung geprüft wird, die zu einem Verlust von GES an RK führt, mit Ausnahme von immobilisierenden Bedingungen.",
+ "unconscious": " Bewusstlos",
+ "undead": "Untot",
+ "undead-title": "Kreatur ist untot, verwende Charisma anstatt Konstitution für TP, Fertigkeiten und Fähigkeiten",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unbekannte Reichweite",
+ "unlock-defense-dropdowns": "Erlaube unterschiedliche Attributsmodifikatoren für RK und KMV",
+ "unlock-defense-dropdowns-title": "Wenn aktiviert, kann für KMV andere Attribute im zweiten Dropdown-Menü verwendet werden als bei der RK. z.B. GES für RK und INT für KMV anstelle von GES oder WEI für beide.",
+ "untyped": "Undefiniert",
+ "untyped-default": "•Undefiniert",
+ "upcoming-changes": "Kommende Änderungen",
+ "update": "Aktualisierung",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Aktualisiere akt. TP wenn sich max. TP verändert",
+ "update-hp-when-max-changes-title": "Wenn sich die max. TP veränderen werden die akt. TP um den selben Wert angepasst",
+ "update-spell-macros": "Aktualisiere Zaubermakro",
+ "update-to-latest": "Aktualisiere alle Bögen auf die neueste Version",
+ "update-weapons": "Aktualisieren von Doppelangriffen mit weiteren Abzügen oder verbessertem Zustand",
+ "url-link": "URL wird im Chat angezeigt",
+ "use-buff-bonus-stacking": " Verwende stapelbare Bonus-Stärkungszauberarten",
+ "use-class-features": " Verwende separate Klassenfertigkeitsliste",
+ "use-dual-wield-beta": " Verwende Beidhändigkeit (BETA)",
+ "use-dwarf-encumbrance": " Verwende Belastungsregeln für Zwerge",
+ "use-dwarf-encumbrance-title": "Verwende Belastungsregeln für Zwerge: Bewegungsrate wird nie durch Belastung oder Rüstung verändert",
+ "use-feats": " Verwende separate Talentliste",
+ "use-hero-points": " Verwende Heldenpunkte",
+ "use-kineticist-burn": " Verwende kinetisches Verbrennen",
+ "use-magic-device": "Magischen Gegenstand benutzen",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Verwende Ruhm- und Legendenpunkte",
+ "use-racial-traits": " Verwende separate Liste für Rassenmerkmale",
+ "use-round-corners-on-simple-templates": " Runde Ecken auf nicht einfache Vorlage.",
+ "use-simple-template-attacks": " Verwende einfache Angriffsvorlage",
+ "use-simple-template-spells": " Verwende einfache Zaubervorlagen",
+ "use-simple-templates": " Verwendet einfache Vorlagen (Zauber und Angriff werden gesondert verwaltet)",
+ "use-size-abbrv": "verwendet Größe",
+ "use-spell-like-abilities": " verwendet separate Liste zauberähnlicher Fähigkeiten",
+ "use-traits": " verwendet separate Eigenschaftenliste",
+ "used": "benutzt",
+ "user-defined": "Benutzerdefiniert",
+ "uses": "benutzen",
+ "uses-attack-type": "Verwendet angegebene Angriffsart",
+ "uses-per-day": "Verwendung/Tag",
+ "uses-spell-points": " benutzt Spruchpunkte",
+ "uses-spell-points-title": "Charakter verwendet Spruchpunkte",
+ "uses-spells": " verwendet Zauber",
+ "uses-spells-migrated": "verwendet Zauber Kennzeichnung",
+ "uses-spells-title": "Charakter verwendet Zauber",
+ "v1": "Post v1",
+ "value": "Wert",
+ "value-abbrv": "Wert",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "gegen RK",
+ "versus-combat-maneuver-bonus": "vs KMB",
+ "versus-combat-maneuver-defense": "vs KMV",
+ "versus-flat-footed": "vs AdfFe",
+ "versus-flat-footed-touch": "vs AdfFe Berührung",
+ "versus-touch": "vs Berührung",
+ "violet": "Violett",
+ "vision": "Sehen",
+ "vision-details": "Sehen Details",
+ "vision-senses": "Sehen/Sinne",
+ "vision-title": "Dämmersicht('…sehen in Dämmerung zweimal besser.'), Dunkelsicht('…sehen in absoluter Dunkelheit'), etc.",
+ "weaknesses": " Schwächen",
+ "weaknesses-title": "Gegebenenfalls gelten abweichende Bedingungen. (z.B. Sonnenlicht kraftlos/gestaffelt).",
+ "weapon": "Waffe",
+ "weapon-attributes": "Waffen Attribute",
+ "weapon-default": "•Waffe",
+ "weapon-notes": "Waffen Notizen",
+ "weapons": "Waffen",
+ "weight": "Gewicht",
+ "weight-abbrv": "Gw",
+ "whisper-character-rolls": "SC Wurf: SL anflüstern oder an alle senden",
+ "whisper-gm": "Wurf -> SL",
+ "whisper-non-player-character-rolls": "NSC Wurf: SL anflüstern oder an alle senden",
+ "whisper-rolls-title": "SL anflüstern oder an alle senden",
+ "whisper-to-game-master": "SL anflüstern",
+ "white": "Weiß",
+ "willpower": "Willen",
+ "willpower-abbrv": "Wille",
+ "willpower-calculation-abbrv": "Wille berechn.",
+ "willpower-save": "RW Willen",
+ "willpower-save-abbrv": "RW Wille",
+ "wisdom": "Weisheit",
+ "wisdom-abbrv": "WEI",
+ "wisdom-abbrv-default": "•WEI",
+ "wisdom-calculation-abbrv": "WEI Berechnung",
+ "wisdom-calculation-skills-abbrv": "WEI Fertigkeiten berechnen",
+ "wisdom-penalized": "WEI Abzüge",
+ "wisdom-penalized-title": "Weisheit Abzüge: Abzüge auf Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.",
+ "wisdom-skills-abbrv": "WEI Fertigkeiten",
+ "worn": "tragen",
+ "worn-armor": " getragene Rüstung",
+ "worn-equipment": "Getragene Ausrüstung",
+ "worn-equipment-hardness-title": "Die Härte des Gegenstandes, die verhindert, dass er einen Trefferpunktschaden erleidet",
+ "worn-equipment-hp-max-title": "maximale TP des Gegenstands",
+ "worn-equipment-hp-title": "aktuelle TP des Gegenstands",
+ "worn-equipment-migrated": "getragene Ausrüstung",
+ "worn-equipment-name-title": "Kurzbeschreibung Gegenstand",
+ "worn-equipment-quantity-title": "Hat der Gegenstand Aufladungen, wieviele verbleiben",
+ "worn-equipment-short-desc-title": "ausführliche Gegenstandsbeschreibung",
+ "worn-equipment-slot-title": "Wo wird die Ausrüstung am Körper getragen",
+ "worn-equipment-title": "z.Z. vom Charakter benutzte Ausrüstung",
+ "worn-equipment-value-title": "das Gewicht der benutzten Ausrüstung in GM",
+ "worn-equipment-weight-title": "Das Gewicht des Gegenstands",
+ "worn-item-name": "Name benutzter Gegenstand",
+ "worn-items": "benutzter Gegenstand",
+ "worn-shield": " benutzter Schild",
+ "wound-threshold": "Verwundungsschwellenwert",
+ "wounded": " verwundet ",
+ "wounded-title": "Malus von -2 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, as well as to AC and caster level",
+ "wrist": "Handgelenk",
+ "yellow": "gelb",
+ "yes": "Ja",
+ "yes-default": "•Ja",
+ "yes-harmless": "Ja Harmlos",
+ "yes-harmless-object": "Ja (Harmlos, Objekt)",
+ "yes-object": "Ja (Objekt)",
+ "yes-or-custom": "Ja oder Benutzerdefiniert",
+ "young": "jung"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/el.json b/Pathfinder Community/translations/el.json
index 7939f01475..38275e96ca 100644
--- a/Pathfinder Community/translations/el.json
+++ b/Pathfinder Community/translations/el.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Όχι",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Ναι",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Βασικό",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Βασικό",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Βασικό",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Κλείσιμο",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Περιεχόμενο",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Ανενεργή",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Συχνότητα",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Επίπεδο",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Φωτισμός",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Τροποποίηση",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Όνομα",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Νέο",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Όχι",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Καμία",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Σελίδες",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Ρυθμίσεις",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Ναι",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Όχι",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Ναι",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Βασικό",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Βασικό",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Βασικό",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Κλείσιμο",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Περιεχόμενο",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Ανενεργή",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Συχνότητα",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Επίπεδο",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Φωτισμός",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Τροποποίηση",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Όνομα",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Νέο",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Όχι",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Καμία",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Σελίδες",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Ρυθμίσεις",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Ναι",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/en.json b/Pathfinder Community/translations/en.json
index 70b3b7f6aa..2f5f8ab7b8 100644
--- a/Pathfinder Community/translations/en.json
+++ b/Pathfinder Community/translations/en.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequency",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Pages",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequency",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Pages",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/es.json b/Pathfinder Community/translations/es.json
index 145592fdfa..0890723af5 100644
--- a/Pathfinder Community/translations/es.json
+++ b/Pathfinder Community/translations/es.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Usar imagen de encabezado",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1°",
- "1-ordinal-class": "1ª Clase",
- "1-ordinal-class-level": "Nv. 1ª Clase",
- "1-ordinal-spellclass": "1ª Clase Lanzador de Hechizos",
- "1-size-larger": "1 categoria de tamaño mayor",
- "1-size-smaller": "1 categoria de tamaño menor",
- "10-ordinal": "10º",
- "100-at-level-1": "Usar PV maximos en nivel 1",
- "100-at-level-1-title": "Utilizar máximos puntos de vida en el 1r nivel. Dados de vida raciales se consideran 'primero' si el personaje tiene a la vez dados de vida raciales y de clase",
- "2-ordinal": "2°",
- "2-ordinal-class": "2ª Clase",
- "2-ordinal-class-level": "Nv. 2ª Clase",
- "2-ordinal-spellclass": "2ª Clase Lanzador de Hechizos",
- "2-sizes-larger": "2 tallas mayor",
- "2-sizes-smaller": "2 tallas menor",
- "24-per-target": "Por 24h por blanco",
- "24-per-target-abbrv": "Hex (1/24/blanco)",
- "3-ordinal": "3°",
- "3-ordinal-class": "3ª Clase",
- "3-ordinal-class-level": "Nv. 3ª Clase",
- "3-ordinal-spellclass": "3ª Clase Lanzador de Hechizos",
- "3-sizes-larger": "3 tallas mayor",
- "3-sizes-smaller": "3 tallas menor",
- "4-ordinal": "4°",
- "4-ordinal-class": "4ª Clase",
- "4-ordinal-class-level": "Nv. 4ª Clase",
- "5-ordinal": "5°",
- "5-ordinal-class": "5ª Clase",
- "5-ordinal-class-level": "Nv. 5ª Clase",
- "6-ordinal": "6°",
- "6-ordinal-class": "6ª Clase",
- "6-ordinal-class-level": "Nv. 6ª Clase",
- "7-ordinal": "7º",
- "8-ordinal": "8°",
- "9-ordinal": "9°",
- "Ex": "Ex",
- "NPC-all": "Todos-PNJ",
- "No (Harmless)": "No (Inocuo)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Sí (Inocuo)",
- "Yes": "Sí",
- "abilities": "Habilidades",
- "ability": "Característica",
- "ability-attack-dropdowns": "Desplegables de Característica y Tipo de Ataque",
- "ability-basis": "Característica Base",
- "ability-basis-desc": "CD base de Característica: normalmente CAR para capacidad de lanzar Hechizos, CON para veneno, arma de aliento u otras habilidades de daño",
- "ability-bonus": "Bonus de Característica",
- "ability-checks": "Prueba de Característica",
- "ability-checks-abbrv": "Prueba Caract.",
- "ability-checks-calculation-abbrv": "Tirada de habilidad",
- "ability-damage-desc": "Cada 2 puntos de daño recibido a una característica, aplica un penalizador de -1 a las habilidades y campos dependientes de esa característica. En caso de que el daño de característica sufrido iguale o exceda tu valor de característica, cautamáticamente caes inconsciente",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Nombre de la habilidad",
- "ability-penalty-desc": "Los penalizadores funcionan como el daño de característica, pero causan la muerte o inconsciencida del personaje. Los penalizadores nunca pueden reducir una característica a un valor inferior a 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Puntuaciones de Características",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Añadir",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Daño extra",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Modificador adicional o macro, p.ej. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Avanzado",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Aventura ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Edad",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Añade a la macro Tirada de ataque",
- "all-attacks-insert-macro-cmb": "Añade a la macro Tirada BMC",
- "all-attacks-insert-macro-cmb-damage": "Añade a la macro Daño BMC",
- "all-attacks-insert-macro-damage": "Añade a la macro Daño",
- "all-attacks-insert-macro-melee": "Añade a la macro Tirada de ataque a melé",
- "all-attacks-insert-macro-melee-damage": "Añade a la macro Daño a melé",
- "all-attacks-insert-macro-ranged": "Añade a la macro Tirada de ataque a distancia",
- "all-attacks-insert-macro-ranged-damage": "Añade a la macro Daño a distancia",
- "all-attacks-macro-insert-section": "Macros de ataque 'Añade-a-las-tiradas'",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Munición",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Tasación",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Clase de armadura",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "Bonus CA",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Penalización de Armadura",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Macro de Ataque",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Fondo",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Explosión",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Engañar",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Desventaja",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Maldición",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bono a los chequeos de habilidades y características",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Quemar",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "VD",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Nombre del personaje",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CAR",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Pecho",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Habilidades",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Cerrar",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constante",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Contenido",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Naturaleza",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Conocimiento de Conjuros",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Moneda",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Macro Daño",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Reducción de Daño",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Por defecto",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Opciones de Defensa",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Desvío",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deidad",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deidad",
- "details-height": "Height",
- "details-homeland": "Patria",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacia",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Inutilizar Mecanismo",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Desactivado",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disfrazarse",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Esquiva",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drenaje",
- "drowning": " Drowning",
- "dual-wield": "Blandido doble",
- "dual-wield-beta": "Blandido doble (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Astucia",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Impedimento",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Entorno",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipado",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escapismo",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Puntos de experiencia",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fama",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Dotes",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "CA Flanqueado",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frecuencia",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geografía",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Agrupar",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Trato con Animales",
- "hands": "Hands",
- "hardness-abbrv": "Drza",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "No incluya una imagen de cabecera",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Sano/a ",
- "heavy": "Pesado",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Patria",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Inic.",
- "initiative-abbrv-caps": "INI",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidar",
- "invalid": "Invalid",
- "inventory": "Inventario",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Nombre del objeto",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Cinética",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Nivel",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Nivel",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Despunte",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Ligera",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Ubicación",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Pecho",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Largo",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Penalizador en mano principal por blandido boble",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maniobrabilidad",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Modo",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Como Moderador",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "RM",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Nombre",
- "natural": "Natural",
- "natural-armor": "Armadura Natural",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Naturaleza",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Nuevo",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobileza",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Nada",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Daño No Letal",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Penalizador en mano torpe por blandido doble",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Opciones",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organización",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Otros Objetos",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Páginas",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Vía",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Interpretar",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Físico",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Nombre del jugador",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Cant",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Rangos",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reiniciar",
- "resistance": "Resistance",
- "resistance-abbrv": "Resistencia",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Tenaz",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Tira",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "COR",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Salvaciones",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "Escuela",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Averiguar Intenciones",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Configuración",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Mostrar",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Descomunal",
- "size-diminutive": "Diminuto/a",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Grande",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Pequeño",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Ralentizado",
- "society": "Society",
- "song": "Cantar",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Ataques Especiales",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Cualidades Especiales",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Daño",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Nombre Hechizo",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "PP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "PP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Resistencia a conjuros",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Conocimiento de Conjuros",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Plantilla",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Toque",
- "touch-armor-class-abbrv": "Toque",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Característica",
- "trait-name": "Nombre de rasgo",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Tesoro",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Tipo",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "No Muerto",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Sin Tipo",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Blandir dos armas (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Usar Objeto Mágico",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Usado",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Notas de Armas",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "SAB",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Umbral de Heridas",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Sí",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Usar imagen de encabezado",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1°",
+ "1-ordinal-class": "1ª Clase",
+ "1-ordinal-class-level": "Nv. 1ª Clase",
+ "1-ordinal-spellclass": "1ª Clase Lanzador de Hechizos",
+ "1-size-larger": "1 categoria de tamaño mayor",
+ "1-size-smaller": "1 categoria de tamaño menor",
+ "10-ordinal": "10º",
+ "100-at-level-1": "Usar PV maximos en nivel 1",
+ "100-at-level-1-title": "Utilizar máximos puntos de vida en el 1r nivel. Dados de vida raciales se consideran 'primero' si el personaje tiene a la vez dados de vida raciales y de clase",
+ "2-ordinal": "2°",
+ "2-ordinal-class": "2ª Clase",
+ "2-ordinal-class-level": "Nv. 2ª Clase",
+ "2-ordinal-spellclass": "2ª Clase Lanzador de Hechizos",
+ "2-sizes-larger": "2 tallas mayor",
+ "2-sizes-smaller": "2 tallas menor",
+ "24-per-target": "Por 24h por blanco",
+ "24-per-target-abbrv": "Hex (1/24/blanco)",
+ "3-ordinal": "3°",
+ "3-ordinal-class": "3ª Clase",
+ "3-ordinal-class-level": "Nv. 3ª Clase",
+ "3-ordinal-spellclass": "3ª Clase Lanzador de Hechizos",
+ "3-sizes-larger": "3 tallas mayor",
+ "3-sizes-smaller": "3 tallas menor",
+ "4-ordinal": "4°",
+ "4-ordinal-class": "4ª Clase",
+ "4-ordinal-class-level": "Nv. 4ª Clase",
+ "5-ordinal": "5°",
+ "5-ordinal-class": "5ª Clase",
+ "5-ordinal-class-level": "Nv. 5ª Clase",
+ "6-ordinal": "6°",
+ "6-ordinal-class": "6ª Clase",
+ "6-ordinal-class-level": "Nv. 6ª Clase",
+ "7-ordinal": "7º",
+ "8-ordinal": "8°",
+ "9-ordinal": "9°",
+ "Ex": "Ex",
+ "NPC-all": "Todos-PNJ",
+ "No (Harmless)": "No (Inocuo)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Sí (Inocuo)",
+ "Yes": "Sí",
+ "abilities": "Habilidades",
+ "ability": "Característica",
+ "ability-attack-dropdowns": "Desplegables de Característica y Tipo de Ataque",
+ "ability-basis": "Característica Base",
+ "ability-basis-desc": "CD base de Característica: normalmente CAR para capacidad de lanzar Hechizos, CON para veneno, arma de aliento u otras habilidades de daño",
+ "ability-bonus": "Bonus de Característica",
+ "ability-checks": "Prueba de Característica",
+ "ability-checks-abbrv": "Prueba Caract.",
+ "ability-checks-calculation-abbrv": "Tirada de habilidad",
+ "ability-damage-desc": "Cada 2 puntos de daño recibido a una característica, aplica un penalizador de -1 a las habilidades y campos dependientes de esa característica. En caso de que el daño de característica sufrido iguale o exceda tu valor de característica, cautamáticamente caes inconsciente",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Nombre de la habilidad",
+ "ability-penalty-desc": "Los penalizadores funcionan como el daño de característica, pero causan la muerte o inconsciencida del personaje. Los penalizadores nunca pueden reducir una característica a un valor inferior a 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Puntuaciones de Características",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Añadir",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Daño extra",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Modificador adicional o macro, p.ej. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Avanzado",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Aventura ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Edad",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Añade a la macro Tirada de ataque",
+ "all-attacks-insert-macro-cmb": "Añade a la macro Tirada BMC",
+ "all-attacks-insert-macro-cmb-damage": "Añade a la macro Daño BMC",
+ "all-attacks-insert-macro-damage": "Añade a la macro Daño",
+ "all-attacks-insert-macro-melee": "Añade a la macro Tirada de ataque a melé",
+ "all-attacks-insert-macro-melee-damage": "Añade a la macro Daño a melé",
+ "all-attacks-insert-macro-ranged": "Añade a la macro Tirada de ataque a distancia",
+ "all-attacks-insert-macro-ranged-damage": "Añade a la macro Daño a distancia",
+ "all-attacks-macro-insert-section": "Macros de ataque 'Añade-a-las-tiradas'",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Munición",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Tasación",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Clase de armadura",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "Bonus CA",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Penalización de Armadura",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Macro de Ataque",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Fondo",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Explosión",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Engañar",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Desventaja",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Maldición",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bono a los chequeos de habilidades y características",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Quemar",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "VD",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Nombre del personaje",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CAR",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Pecho",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Habilidades",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Cerrar",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constante",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Contenido",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Naturaleza",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Conocimiento de Conjuros",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Moneda",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Macro Daño",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Reducción de Daño",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Por defecto",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Opciones de Defensa",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Desvío",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deidad",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deidad",
+ "details-height": "Height",
+ "details-homeland": "Patria",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacia",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Inutilizar Mecanismo",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Desactivado",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disfrazarse",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Esquiva",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drenaje",
+ "drowning": " Drowning",
+ "dual-wield": "Blandido doble",
+ "dual-wield-beta": "Blandido doble (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Astucia",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Impedimento",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Entorno",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipado",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escapismo",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Puntos de experiencia",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fama",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Dotes",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "CA Flanqueado",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frecuencia",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geografía",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Agrupar",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Trato con Animales",
+ "hands": "Hands",
+ "hardness-abbrv": "Drza",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "No incluya una imagen de cabecera",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Sano/a ",
+ "heavy": "Pesado",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Patria",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Inic.",
+ "initiative-abbrv-caps": "INI",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidar",
+ "invalid": "Invalid",
+ "inventory": "Inventario",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Nombre del objeto",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Cinética",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Nivel",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Nivel",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Despunte",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Ligera",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Ubicación",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Pecho",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Largo",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Penalizador en mano principal por blandido boble",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maniobrabilidad",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Modo",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Como Moderador",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "RM",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Nombre",
+ "natural": "Natural",
+ "natural-armor": "Armadura Natural",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Naturaleza",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Nuevo",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobileza",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Nada",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Daño No Letal",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Penalizador en mano torpe por blandido doble",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Opciones",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organización",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Otros Objetos",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Páginas",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Vía",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Interpretar",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Físico",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Nombre del jugador",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Cant",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Rangos",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reiniciar",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resistencia",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Tenaz",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Tira",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "COR",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Salvaciones",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "Escuela",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Averiguar Intenciones",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Configuración",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Mostrar",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Descomunal",
+ "size-diminutive": "Diminuto/a",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Grande",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Pequeño",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Ralentizado",
+ "society": "Society",
+ "song": "Cantar",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Ataques Especiales",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Cualidades Especiales",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Daño",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Nombre Hechizo",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "PP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "PP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Resistencia a conjuros",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Conocimiento de Conjuros",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Plantilla",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Toque",
+ "touch-armor-class-abbrv": "Toque",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Característica",
+ "trait-name": "Nombre de rasgo",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Tesoro",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Tipo",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "No Muerto",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Sin Tipo",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Blandir dos armas (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Usar Objeto Mágico",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Usado",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Notas de Armas",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "SAB",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Umbral de Heridas",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Sí",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/fr.json b/Pathfinder Community/translations/fr.json
index 2467e0859c..70bc094b7c 100644
--- a/Pathfinder Community/translations/fr.json
+++ b/Pathfinder Community/translations/fr.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Utiliser les images d'en-tête",
- "conditions-list": "energy-drained,grappled,deafened,prone,blinded,staggered,dazzled,entangled,exhausted,stunned,fascinated,fatigued,sickened,dazed,disabled,pinned,unconscious,incorporeal,invisible,dead,dying,nauseated,paralyzed,petrified,flat-footed,cowering,bleed,helpless,fear-any,drowning,stable,suffocating",
- "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,spellcraft,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,bluff,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-dungeoneering,knowledge-geography,knowledge-history,knowledge-engineering,knowledge-local,knowledge-arcana,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,disguise,diplomacy,stealth,handle-animal,ride,climb,sleight-of-hand,appraise,escape-artist,intimidate,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,swim,perception,heal,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,sense-motive,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,disable-device,survival,use-magic-device,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-spellcraft,cs-athletics,cs-stealth,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13,cs-finesse,cs-influence,cs-nature,cs-perception,cs-religion,cs-performance,cs-society,cs-survival",
- "1-ordinal": "1er",
- "1-ordinal-class": "Classe 1",
- "1-ordinal-class-level": "Niv. classe 1",
- "1-ordinal-spellclass": "Classe de lanceur de sorts 1",
- "1-size-larger": "1 taille supérieure",
- "1-size-smaller": "1 taille inférieure",
- "10-ordinal": "10e",
- "100-at-level-1": "PV max pour le premier level",
- "100-at-level-1-title": "PV max pour le premier niveau. Le dé de vie racial est considéré comme étant le \"premier\" si le personnage dispose de dés de vie raciaux et de classe.",
- "2-ordinal": "2e",
- "2-ordinal-class": "Classe 2",
- "2-ordinal-class-level": "Niv. classe 2",
- "2-ordinal-spellclass": "Classe de lanceur de sorts 2",
- "2-sizes-larger": "2 taille supérieure",
- "2-sizes-smaller": "2 taille inférieure",
- "24-per-target": "Par 24h par cible",
- "24-per-target-abbrv": "Hex (1/24h/cible)",
- "3-ordinal": "3e",
- "3-ordinal-class": "Classe 3",
- "3-ordinal-class-level": "Niv. classe 3",
- "3-ordinal-spellclass": "Classe de lanceur de sorts 3",
- "3-sizes-larger": "3 taille supérieure",
- "3-sizes-smaller": "3 taille inférieure",
- "4-ordinal": "4e",
- "4-ordinal-class": "Classe 4",
- "4-ordinal-class-level": "Niv. classe 4",
- "5-ordinal": "5e",
- "5-ordinal-class": "Classe 5",
- "5-ordinal-class-level": "Niv. classe 5",
- "6-ordinal": "6e",
- "6-ordinal-class": "Classe 6",
- "6-ordinal-class-level": "Niv. classe 6",
- "7-ordinal": "7e",
- "8-ordinal": "8e",
- "9-ordinal": "9e",
- "Ex": "Ext",
- "NPC-all": "Tous-PNJ",
- "No (Harmless)": "Non (inoffensif)",
- "No": "Non",
- "Sp": "Mag",
- "Su": "Sur",
- "Yes (Harmless)": "Oui (inoffensif)",
- "Yes": "Oui",
- "abilities": "Capacités",
- "ability": "Carac.",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Carac de base",
- "ability-basis-desc": "Caractéristique du DD : habituellement CHA pour les sorts, CON pour les poisons, souffles ou autres capacités de dégats",
- "ability-bonus": "Bonus caractéristique",
- "ability-checks": "Test caractéristique",
- "ability-checks-abbrv": "Test carac",
- "ability-checks-calculation-abbrv": "Calc test carac.",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Valeur de caractéristique par défaut",
- "ability-lists-flags": "Drapeaux de la liste des capacités",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Menus de capacité",
- "ability-name": "Nom de la capacité",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Modèle de jet de capacité",
- "ability-score": "Valeur de carac",
- "ability-scores": "Valeurs de caractéristiques",
- "ability-skill-checks": "Jets de caractéristiques & compétences",
- "ability-tracking": "Suivi de caractéristique",
- "ability-type": "Type de la capacité",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Au-dessus de la tête",
- "accessibility": "Accessibilité",
- "acp-may-apply-title": "Un malus d'armure peut être appliqué.",
- "acp-verysmall-abbrv": "MCA",
- "acrobatics": "Acrobaties",
- "add": "Ajouter",
- "add-class-levels": "Ajouter niveau de classe",
- "add-custom-column": "Ajouter une colonne personnalisée",
- "add-hit-dice": "Ajouter DV Raciaux / de monstre",
- "add-note-to-roll": "Ajouter une note au jet",
- "add-note-to-roll-desc": "Pour ajouter une note comme commentaire sous un jet, sélectionnez le type de jet. Utilisez-le pour les modificateurs dépendant du contexte.",
- "add-skill-bonus-macro": "Ajouter la macro de bonus de compétences ?",
- "add-template": "Mettre à jour rapidement le personnage avec l'archétype",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Dégâts supplémentaires",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Ajouter des dégâts additionnels, de précision ou de critique supplémentaires",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Ajuster les dégâts selon la taille",
- "advanced": "Avancé",
- "advanced-class-guide": "Manuel des Classes Avancées",
- "adventure": "Aventure",
- "adventure-skills": "Compétences d'Aventure",
- "adventuring-gear-tool": "Équipement ou Outils d'Aventure",
- "age": "Âge",
- "alchemical": "Alchimique",
- "alignment": "Alignement",
- "alignment-abbrv": "Alignement",
- "alignment-type-init": "Align Type Init",
- "all": "Tout",
- "all-abilities": "Toutes les capacités",
- "all-attacks": "Toutes les attaques",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "Tous les tests",
- "all-checks-calc": "Tous les test calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Divers comprend tout ce qui ne se trouve pas sous un autre onglet",
- "all-saves": "Tous les jets de sauvegarde",
- "all-saves-macro": "Macro pour tous les jets de sauvegarde",
- "all-saves-macro-title": "@{all_saves-macro} | N'affecte que le jet \"Tous les jets de sauvegarde\" du bouton du menu Défense.",
- "all-skills": "Toutes les compétences",
- "alternate-ability-cmb-desc": "Capacité alternative de manœuvre de combat",
- "alternate-ability-melee-desc": "Capacité alternative d'attaque en mêlée",
- "alternate-ability-ranged-desc": "Capacité alternative d'attaque à distance",
- "alternate-favored-class": "Compteur de points de Classe de Prédilection alternatif",
- "alternate-favored-class-abbrv": "CP Alt",
- "always-show-domain-spells": " Toujours afficher les sorts de domaine dans le menu du livre des sorts",
- "ammo": "Munitions",
- "ammunition": "Munition",
- "announcements": "Annonces :",
- "announcements-old": "Anciennes annonces",
- "apply-font-chatrolls": " Appliquer la police aux jets dans le chat",
- "appraise": "Estimation",
- "arcana": "Art de la magie",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armure",
- "armor-and-shield": "Armure et bouclier",
- "armor-attributes": "Attributs de l'Armure",
- "armor-calculation-abbrv": "Armure calc",
- "armor-check-penalty": "Malus d'Armure aux compétences",
- "armor-check-penalty-abbrv": "Malus Armure Comp. ",
- "armor-class": "Classe d'armure",
- "armor-class-abbrv": "CA",
- "armor-class-abbrv-default": "CA",
- "armor-class-bonus": "Bonus de CA",
- "armor-class-calculation-abbrv": "CA Calc",
- "armor-default": "•armure",
- "armor-notes": " Notes sur l'armure",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armure ou bouclier",
- "armor-penalties": "Pénalités d’armure",
- "armor-shield": "Armure/bouclier",
- "armor-shield-bonus": "Bonus CA Armure ou bouclier",
- "armor-shield-load-default": "Armure, bouclier & charge",
- "armor-shield-name": "Nom Armure ou bouclier",
- "armor-shield-only": "Armure & bouclier uniquement",
- "armor-two": " Armor 2",
- "armor-type": "Type d'Armure ou de Bouclier",
- "artistry": "Art",
- "at-will": "À volonté",
- "athletics": "Athlétisme",
- "attack": "Attaque",
- "attack-1": "Attaque 1",
- "attack-1-ordinal": "1ère attaque",
- "attack-10-ordinal": "10ème attaque",
- "attack-2": "Attaque 2",
- "attack-2-ordinal": "2ème attaque",
- "attack-3": "Attaque 3",
- "attack-3-ordinal": "3ème attaque",
- "attack-4": "Attaque 4",
- "attack-4-ordinal": "4ème attaque",
- "attack-5": "Attaque 5",
- "attack-5-ordinal": "5ème attaque",
- "attack-6": "Attaque 6",
- "attack-6-ordinal": "6ème attaque",
- "attack-7": "Attaque 7",
- "attack-7-ordinal": "7ème attaque",
- "attack-8": "Attaque 8",
- "attack-8-ordinal": "8ème attaque",
- "attack-9": "Attaque 9",
- "attack-9-ordinal": "9ème attaque",
- "attack-and-combat-maneuver-bonuses": "Bonus à l'Attaque et aux Manœuvres Offensives",
- "attack-and-damage": "Attaque / dégâts",
- "attack-bonus-dropdowns": " Liste déroulante pour les bonus des attaques",
- "attack-grid-rows-migrated": "Grille d’attaque lignes supplémentaires",
- "attack-list-default-values": "Valeur par défaut des attaques",
- "attack-macro": "Macro Attaque ",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Modificateur d'Attaque",
- "attack-modifiers-abbrv": "Mod. attaque",
- "attack-notes": "Notes sur l'attaque",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Malus à l'attaque ",
- "attack-roll-template": "Template jet d'attaque ",
- "attack-type": "Type d'attaque",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attaques",
- "attacks-dmg-migrated": "Migration du multiplicateur de dégâts",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "À volonté",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Calcul auto. des PV",
- "average-hit-point-abbrv": "PV moy :",
- "azure": "Bleu clair",
- "background": "Contexte",
- "background-ranks-remaining": "Rangs contextuels restants",
- "background-skills": "Compétences contextuelles",
- "background-title": "Choisit une image de fond.",
- "base": "Base",
- "base-attack-bonus": "Bonus de Base à l'Attaque",
- "base-attack-bonus-abbrv": "BBA",
- "base-attacks": "Attaques de base",
- "base-level": "Niveau de base",
- "base-points-per-day": "Points/jour de base",
- "base-speed": "Vitesse de base",
- "base-spells-per-day": "Sorts / jour
de base",
- "base-statistics": "Valeurs de base",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Valeur de base",
- "before-combat": "Avant le combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Ceinture ",
- "black": "Noir",
- "black-default": "Noir",
- "blank": "Vide",
- "blast": "Explosion",
- "blast-damage-abbrv": "Dégâts d'explosion",
- "blast-damage-modifier-abbrv": "Mod Dég. Explosion",
- "bleed": " Saignement",
- "blinded": " Aveuglé",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Contondant",
- "blue": "Bleu indigo",
- "bluff": "Bluff",
- "body": "Corps",
- "bonus": "Bonus",
- "bonus-or-penalty": "Bonus ou pénalité à appliquer",
- "bonus-points": "Bonus caractéristique",
- "bonus-power-points-abbrv": "PP Bonus",
- "bonus-spells": "Sorts bonus",
- "bonus-type": "Type de bonus",
- "bonus-type-title": "Types de bonus concernant leur cumul. Traitez Armure, Bouclier et Armure naturelle comme des bonus (sur le menu déroulant des bonus), et non 'types' de bonus à la CA.",
- "brown": "Marron",
- "buff": "Altération",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus aux jets de Caractéristique, & de Compétence et d'Initiative",
- "buff-aid": "Aide",
- "buff-aid-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.",
- "buff-air-barrier": "Barrière de vent",
- "buff-air-barrier-note": "Au niveau 13, cette barrière donne aux flèches, rayons et autres attaques à distance qui requièrent un jet d'attaque, 50% de chances de manquer leur cible.",
- "buff-archons-aura": "Aura d'Archon",
- "buff-archons-aura-note": "dure jusqu'à ce qu'il touche avec succès le lanceur de sorts avec une attaque",
- "buff-armor-class-title": "Bonus à la classe d’armure.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus à toutes les attaques",
- "buff-bane": "Banissement",
- "buff-bane-note": "@{b2_val} pénalité aux jets de sauvegarde contre les effets de peur.",
- "buff-battle-spirit": "Esprit de bataille",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "La prochaine fois qu'un ennemi fait un jet d'attaque contre la cible, le protection s'active et donne un @{b1_val} bonus de parade à la CA à la créature protégée. A chaque fois que la créature est attaquée, le bonus à la parade diminue de 1.",
- "buff-bless": "Bénédiction",
- "buff-bless-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.",
- "buff-blessing-of-fervor": "Bénédiction de Ferveur",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Sceau des ossements",
- "buff-calculation": "Calcul des bonus",
- "buff-caster-level-title": "Bonus de niveau de lanceur de sorts.",
- "buff-charisma-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur le charisme",
- "buff-charisma-based-skills-title": "Bonus aux jets de compétence basés sur le charisme",
- "buff-charisma-penalty-title": "Pénalité au charisme. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus au DMD",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus aux jets d'attaque « BMO Alt » seulement",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la constitution",
- "buff-constitution-based-skills-title": "Bonus aux jets de compétence basés sur la constitution",
- "buff-constitution-penalty-title": "Pénalité à la constitution. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Désespoir foudroyant",
- "buff-curse": "Malédiction",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus aux dégâts en mêlée",
- "buff-damage-ranged-title": "Bonus aux dégâts à distance",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Bonus de parade à la CA",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la dextérité",
- "buff-dexterity-based-skills-title": "Bonus aux jets de compétence basés sur la dextérité",
- "buff-dexterity-penalty-title": "Pénalité à la dextérité. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Faveur divine",
- "buff-dodge-title": "Bonus d'Esquive à la CA",
- "buff-elemental-overflow": "Bouillonnement Élémentaire",
- "buff-elemental-overflow-note": "chance d'ignorer les effets d'un coup critique ou d'une attaque sournoise",
- "buff-enlarge-person": "Agrandissement",
- "buff-enlarge-person-note": "Allonge accrue, taille x2, poids x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Espoir",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Rapidité",
- "buff-haste-note": "Lors d'une attaque à outrance, une créature rapide peut faire une attaque supplémentaire avec une arme naturelle ou fabriquée. La vitesse de tous les modes de mouvement augmente.",
- "buff-heroism": "Héroïsme",
- "buff-initiative-title": "Bonus à l’Initiative",
- "buff-inspire-courage": "Inspiration vaillante",
- "buff-inspire-courage-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de charme et de peur.",
- "buff-inspire-greatness": "Inspiration glorieuse",
- "buff-inspired-rage": "Rage inspirée",
- "buff-inspired-rage-note": "**Rage inspirée**, Les alliés (autres que le scalde) ne peuvent pas utiliser de compétences basées sur le Charisme, la Dextérité ou l’Intelligence (sauf Acrobaties, Intimidation, Équitation et Vol) ni d’aptitude qui demande patience ou concentration.",
- "buff-intelligence-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur l'intelligence",
- "buff-intelligence-based-skills-title": "Bonus aux jets de compétence basés sur l'intelligence",
- "buff-intelligence-penalty-title": "Pénalité à l'intelligence. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus aux dégâts d’explosion cinétique",
- "buff-kinetic-blast-title": "Bonus à l'attaque d’explosion cinétique",
- "buff-mage-armor": "Armure de mage",
- "buff-magearmor-note": "faite de force, les créatures incorporelles ne peuvent pas la traverser de la façon dont il le font pour les armures normales.",
- "buff-magic-vestment": "Panoplie magique",
- "buff-melee-title": "Bonus aux jets d’attaque de mêlée.",
- "buff-melee2-title": "Bonus aux jets d'attaque « Mêlée Alt » seulement",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Notes sur les altérations",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prière",
- "buff-prayer-debuff": "Prière (Affaib.)",
- "buff-rage": "Rage de berserker",
- "buff-rage-note": "Un barbare ne peut utiliser aucune compétence basée sur le Charisme, la Dextérité ou l'Intelligence (sauf Acrobaties, Équitation, Intimidation et Vol) ni aucune capacité qui requiert de la patience ou de la concentration.",
- "buff-rage-unchained": "Rage de berserker (Unchained)",
- "buff-ranged-title": "Bonus aux jets d’attaque à distance.",
- "buff-ranged2-title": "Bonus aux jets d'attaque « Distance Alt » seulement",
- "buff-reduce-person": "Rapetissement",
- "buff-reduce-person-note": "Allonge réduite, taille /2, poids /4.",
- "buff-reflex-title": "Bonus aux jets de reflexe.",
- "buff-saves-title": "Bonus aux jets de sauvegarde",
- "buff-shield": "Bouclier",
- "buff-shield-note": "Annule les attaque de projectile magique dirigées contre vous. Ce bonus s'applique contre les attaques de toucher intangible puisqu'il s'agit d'un effet de force.",
- "buff-shield-of-faith": "Bouclier de la foi",
- "buff-shield-title": "Bonus d'altération à la CA de bouclier",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Lenteur",
- "buff-slow-note": "Applique également l'état préjudiciable \"Chancelant\".",
- "buff-speed-title": "Bonus à la vitesse de déplacement",
- "buff-spell-caster-level-title": "Bonus de niveau de lanceur de sorts.",
- "buff-stardust": "Poussière d'étoile",
- "buff-stardust-note": " @{b1_val} pénalité aux jets de perception basés sur la vue",
- "buff-strength-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la force",
- "buff-strength-based-skills-title": "Bonus aux jets de compétence basés sur la force",
- "buff-strength-penalty-title": "Pénalité à la force. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Points de Vie temporaires",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Dure jusqu'à ce que la créature ciblée soit frappée ou échoue à un jet de sauvegarde",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la sagesse",
- "buff-wisdom-based-skills-title": "Bonus aux jets de compétence basés sur la sagesse",
- "buff-wisdom-penalty-title": "Pénalité à la sagesse. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Altérations",
- "buffs-conditions-edit-section": "Définir et modifier les altérations et états préjudiciables",
- "buffs-conditions-section": "Altérations et états",
- "buffs-conditions-status-section": "Altérations et états préjudiciables",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Gérer les altérations",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Brûlure",
- "burrow-speed": "Creusement",
- "buttons": "Boutons",
- "buttons-showsect-cmd": "Afficher les boutons de commande de capacité du fil de discussion",
- "calculate-abbrv": "Calc.",
- "calculation": "Calcul",
- "calculation-abbrv": "Calc.",
- "cannot-parse": "Ne peu analyser",
- "cantrips": "Tours de magie",
- "carried": "Transporté",
- "carried-currency": "Monnaie Transportée",
- "carried-currency-title": "La quantité de monnaie transportée par le personnage contribue à la charge totale",
- "carried-default": "Porté",
- "carried-equipment": "Equipement en votre Possession",
- "carried-not-worn": "Transporté (pas porté)",
- "carried-weight": "Poids Porté",
- "cast-defensive-bonus": "Bonus de concentration d'incantation sur la défensive",
- "cast-defensive-bonus-abbrv": "Bonus d'incant. sur la déf.",
- "cast-defensively": "Incantation sur la défensive",
- "cast-defensively-abbrv": "Incant. sur la déf.",
- "cast-defensively-check": "Jet d'incantation sur la défensive",
- "cast-defensively-difficulty-class-abbrv": "Incant. sur la déf. DD",
- "caster-class-level": "Classe et Niveau de Lanceur de Sorts",
- "caster-level": "NLS",
- "caster-level-abbrv": "NLS",
- "caster-level-basis-abbreviation": "NLS de base",
- "caster-level-basis-explanation": "Race/classe de base calculé omme le niveau total du personnage par défaut",
- "caster-level-calculation": "NLS calc.",
- "caster-level-check": "Test de NLS",
- "caster-level-check-abbrv": "Test de NLS",
- "caster-level-check-abbrv2": "Jet de NLS",
- "caster-level-check-notes": "Notes sur le test de NLS",
- "caster-level-miscellaneous-abbrv": "Nls divers",
- "caster-level-miscellaneous-abbrv2": "Nls misc",
- "caster-level-modifier-abbrv": "Mod NLS",
- "casting-time": "Temps d'incantation ",
- "casting-time-abbrv": "Temps d'Incantation",
- "casting-type": "Type d'Incantation: ",
- "category": "Catégorie",
- "celestial": "Céleste",
- "challenge-rating-abbrv": "FP",
- "char": "Détails sur le personnage",
- "char-h-exp": "Afficher les détails de personnage",
- "character-import": "Importer le personnage depuis HeroLab",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Niveau de personnage",
- "character-level-abbrv": "Niv personnage",
- "character-name": "Nom du personnage",
- "charged": "Chargé",
- "charged-magic": "Objet magique chargé",
- "charged-magics": "Objets magiques chargés",
- "charges": "Qty/ Chg",
- "charisma": "Charisme",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "CHA",
- "charisma-calculation-abbrv": "Calc. de Cha",
- "charisma-calculation-skills-abbrv": "Calc. Comp. de Cha",
- "charisma-penalized": "Pénalité à la CHA",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "Comp CHA",
- "check": "Test ",
- "check-calculation": "Calc. de Comp.",
- "checks": "Jets",
- "chest": "Poitrine",
- "chocolate-brown": "Noisette",
- "choose-background": "Fond d'écran",
- "circumstance": "Circonstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de compétence de classe / Pénalité d'armure / Pénalité de condition",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Classe",
- "class-0": "Class 0",
- "class-0-default": "Classe 0",
- "class-0-title": "Classe 0 : 1ère classe",
- "class-1": "Class 1",
- "class-1-title": "Classe 1 : 2e classe",
- "class-2": "Class 2",
- "class-2-title": "Classe 2 : 3e classe",
- "class-3": "Classe 3",
- "class-3-title": "Classe 3 : 4e classe",
- "class-4": "Classe 4",
- "class-4-title": "Classe 4 : 5e classe",
- "class-5": "Classe 5",
- "class-5-title": "Classe 5 : 6e classe",
- "class-abilities": "Capacités",
- "class-ability": "Capacité de classe",
- "class-and-level": "Classe(s) et niveaux",
- "class-bonus": "Bonus de classe",
- "class-features": "Capacités de classe",
- "class-hd": "DV de classe",
- "class-hit-points": "Points de vie de classe",
- "class-hit-points-abbrv": "PV de classe",
- "class-information": "Information de classe",
- "class-level-abbrv": "NLS",
- "class-name": "Nom de classe",
- "class-number": "Classe",
- "class-number-explanation": "Numéro de la classe, ce numéro est utilisé dans les listes déroulantes lorsque vous sélectionnez une classe (impossible de choisir par nom)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Classe et Race",
- "class-race-information-abbrv": "Information de Classe et Race",
- "class-race-xp": "Classe, Race, Expérience",
- "class-skill": "Compétence de classe",
- "class-skill-abbrv": "CC",
- "class-skills-migrated": "Cases à cocher de compétence de classe",
- "cleanup-old-attributes": "Nettoyer les vieux attributs",
- "cleanup-old-spell-lists": "Vider l'ancienne liste des sorts",
- "climb": "Escalade",
- "close": "Courte",
- "column-cmd": "Séparé en deux colonnes",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Équipement de combat",
- "combat-maneuver": "Manœuvre Offensive",
- "combat-maneuver-bonus-abbrv": "BMO",
- "combat-maneuver-bonus-abbrv2": "BMO Alt",
- "combat-maneuver-bonus-calculation-abbrv": "BMO calc",
- "combat-maneuver-bonus-image": " Image BMO",
- "combat-maneuver-bonus-notes": " Notes sur le BMO",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "BMO Seulement",
- "combat-maneuver-defense-abbrv": "DMD",
- "combat-maneuver-defense-calculation-abbrv": "DMD Calc",
- "combat-maneuver-defense-ff-abbrv": "DMD PaD",
- "combat-maneuver-defense-notes": "Notes sur le DMD",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Compétences de combat",
- "comic-sans": "Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Ajouter rapidement des altérations communes.",
- "compact-mode": "Mode Compact",
- "compendium-drag-drop-compatible": " Compatible avec le glisser-déposer depuis le Compendium (en anglais) ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Compétence",
- "components": "Composants",
- "composite": "Composite",
- "composite-energy-blade": "Lame/Fouet d'énergie destructive composite",
- "composite-energy-blast": "Explosion d'énergie destructive composite",
- "composite-physical-blade": "Lame/Fouet physique composite",
- "composite-physical-blast": "Explosion physique composite",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus aux jets de concentratop = NLS + Mod de Caractéristique liée",
- "concentration-check": "Jet de concentration",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Notes sur le jet de concentration",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Divers",
- "concentration-modifier-abbrv": "Mod Conc",
- "condition": "État Préj.",
- "condition-abbrv": "État",
- "condition-bleed-title": "Une créature prend les dommages écrits au début de son tour. Ils peuvent être stoppés par un jet de Premiers Secours DD15 ou un sort qui soigne des dégâts.",
- "condition-blinded-note": "Pénalité de -4 aux jets de Perception opposéd. Tous les jets et activités liés à la vision (comme lire ou des jets de Perception basés sur la vue) échouent automatiquement.",
- "condition-blinded-speed": "Les créatures aveugles doivent faire un jet d'Acrobaties DD10 pour aller plus vite qu'à la moitié de leur vitesse.",
- "condition-blinded-title": "-2 à la CA, perd son éventuel bonus de Dextérité à la CA, et subit un malus de -4 sur ses tests de Perception opposés et de la plupart des compétences associées à la Force et à la Dextérité. Il ne peut pas effectuer le moindre test de compétence nécessitant d’y voir.",
- "condition-cowering-title": "-2 à la CA et perd son éventuel bonus de Dextérité à la CA",
- "condition-dazed-title": "La créature est incapable d’agir de manière normale. Elle est dans l’incapacité d’accomplir la moindre action, mais ne subit aucun malus à la CA.",
- "condition-dazzled-note": "Pénalité de -1 aux jets de Perception basés sur la vue",
- "condition-dazzled-title": "-1 sur les jets d’attaque et les tests de Perception",
- "condition-dead-title": "Vous êtes mort...",
- "condition-deafened-note": "Pénalité de -4 aux jets de Perception opposés., échoue automatiquement aux tests de Perception basés sur le son",
- "condition-deafened-spellonly": "A 20% de chance de perdre son sort en lançant des sorts à composants verbaux",
- "condition-deafened-title": "-4 à l’initiative, -4 aux tests de Perception opposés, manque automatiquement ses tests de Perception liés à l’ouïe, et encourt 20% de chance de rater l’incantation de tout sort à composante verbale",
- "condition-description": "Modificateurs dûs aux états préjudiciables qui affectent ce bonus",
- "condition-disabled-title": "Un personnage hors de combat peut prendre une unique action de mouvement ou action standard par round (mais pas les deux, ni prendre d'actions complexes, mais il peut encore prendre des actions rapides, immédiates et libres). Il se déplace à la moitié de sa vitesse. Faire une action standard (ou toute autre action que le MJ estime laborieuse, dont certaines actions libres comme le lancement d'un Sort à Incantation rapide) inflige 1 point de dégât une fois l'action accomplie.",
- "condition-drowning-title": "Lorsque le personnage échoue enfin à son jet de Constitution, il commence à se noyer. Au premier round, il tombe inconscient (0 pv). Au round suivant, il tombe à -1 pv et est mourant. Au troisième round, il se noie.",
- "condition-dying-title": "Une créature mourante ne peut prendre aucune action. Lors du prochain tour du personnage, après être tombé en pv négatifs (mais sans en mourir), et à tous les tours suivants, le personnage doit réussir un jet de Constitution DD10 pour se stabiliser. Le personnage prend une pénalité à ce jet égale à ses points de vie négatifs totaux. Un personnage stabilisé n'a pas besoin de réussir ce jet. Un 20 naturel à ce jet est un succès automatique. SI le personnage échoue à ce jet, il perd 1 point de vite. Si une créature mourante a une quantité de points de vie négatifs égale à son score de Constitution, elle meure.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "Pénalité de -4 aux jets de compétence fait en réactions, comme des jets de Perception",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "-2 aux jets d’attaque et de sauvegarde, ainsi qu’aux tests de compétence et de caractéristique. Si effrayé, va en plus fuir. Si paniqué va en plus lâcher ce qu'il tient en main avant de s'enfuir.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "** + ** [[2]] pour établir une lutte ou y échapper.",
- "condition-grappled-invisible-note": "Si une créature agrippée devient invisible, par un sort ou une autre capacité, elle gagne un bonus de circonstance de +2 à son DMD pour éviter d'être agrippée",
- "condition-grappled-spell-note": "Un personnage qui essaie de lancer un sort ou utilise un pouvoir magique doit réussir un jet de concentration (DD10 + BMO de l'agrippeur + niveau de sort), ou perdre le sort.",
- "condition-grappled-title": "-2 à ses jets d’attaque et à ses manœuvres de combat (à l’exception des mouvements faits pour agripper ou se libérer d’une prise), -4 à sa Dextérité, ne peut pas se déplacer",
- "condition-helpless-note": "Les attaques de mêlée contre une cible sans défense ont un bonus de +4",
- "condition-helpless-title": "Appliquer une Dextérité de 0 (soit un modificateur de -5). Toute attaque de corps à corps lancée contre le personnage s’effectue à +4 au jet",
- "condition-incorporeal-title": "Les créatures sous l'état intangible n'ont pas de corps physique. Les créatures intangibles sont immunisées à toute attaque non-magique, prennent la moitié des dégâts (50%) des armes magiques, sorts, pouvoirs magiques et effets surnaturels, et prennent tous les dégâts (100%) d'une autre créature intangible, d'effets intangibles (comme une arme possédant cet enchantement), ainsi que des effets de force (comme projectile magique).",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Les créatures nauséeuses sont incapables d'attaquer, lancer des sorts, se concentrer sur des sorts ou faire quoique ce soit qui demande de l'attention. La seule action qu'un tel personnage peut prendre est une seule action de mouvement par tour.",
- "condition-nocharge-note": "Ne peut courir ni charger",
- "condition-paralyzed-note": "Sans-défense, mais peut effectuer des actions purement mentales",
- "condition-paralyzed-title": "Les valeurs de Dextérité et Force effectives sont 0 et le personnage est sans-défense, mais peut effectuer des actions purement mentales",
- "condition-petrified-title": "Un personnage pétrifié a été changé en pierre et est considéré inconscient.",
- "condition-pinned-spell-note": "Une créature immobilisée peut effectuer des actions verbales et mentales, mais ne peut lancer aucun sort qui requiert des composants somatiques ou matériaux.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "Bonus de +4 à la Classe d'Armure contre les attaques à distance, pénalité de -4 à la CA contre les attaques de mêlée",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "Pénalité de -2 à tous les jets d'attaque, de dégâts d'armes, de sauvegarde, de compétence et de caractéristique",
- "condition-stable-title": "Le personnage n'est plus mourant, mais est toujours inconscient.",
- "condition-staggered-title": "Une créature chancelante peut effectuer une seule action de mouvement ou action standard par round (mais pas les deux, ni une action complexe). Une créature chancelante peut toujours effectuer des actions libres, rapides et immédiates. Une créature avec des dégâts non-létaux exactement égaux à ses points de vie actuels prend l'état chancelant.",
- "condition-stunned-title": "-2 à la CA, perd son éventuel bonus de DEX à la CA",
- "condition-suffocating-title": "Lorsque le personnage échoue à l'un de ces jets de Constitution, il commence à suffoquer. Au premier round, il tombe inconscient (0 pv). Au round suivant, il tombe à -1 pv et est mourant. Au troisième round, il suffoque.",
- "condition-unconscious-title": "Les créatures conscientes sont sans connaissance et sans défense. Un personnage sombre dans l’inconscience quand son total de points de vie tombe en dessous de 0 (mais pas plus que sa valeur de Constitution), mais aussi quand il encaisse plus de points de dégâts non-létaux qu’il lui reste de points de vie.",
- "conditions": "États préjudiciables",
- "conditions-set": "Gérer les états préjudiciables",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Confirmation de Critique",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirmer la suppression de toutes les Compétences",
- "confirm-delete-attack": "Confirmer la suppression de toutes les Attaques",
- "confirm-delete-buff": "Confirmer la suppression de toutes les altérations",
- "confirm-delete-class-feature": "Confirmer la suppression de toutes les capacités de classe originales",
- "confirm-delete-feat": "Confirmer la suppression de tous les dons originaux",
- "confirm-delete-item": "Confirmer la suppression de tous les objets",
- "confirm-delete-mythic-ability": "Confirmer la suppression de toutes les Capacités Mythiques",
- "confirm-delete-mythic-feat": "Confirmer la suppression de tous les Dons Mythiques",
- "confirm-delete-race-trait": "Confirmer la suppression de tous les traits raciaux originaux",
- "confirm-delete-spell-like-abilities": "Confirmer la suppression de tous les pouvoirs magiques",
- "confirm-delete-spells": "Confirmer la suppression de tous les Sorts",
- "confirm-delete-trait": "Confirmer la suppression de tous les traits originaux",
- "consolidated": "Consolidé",
- "constant": "Constante",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "CON",
- "constitution-calculation-abbrv": "Calc. de Con",
- "constitution-calculation-skills-abbrv": "Calc. Comp. de Con",
- "constitution-penalized": "Pénalité à la CON",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "Comp CON",
- "consumable": "Consommable",
- "consumable-charge": "Consommable ou objet à Charges ou Utilisations",
- "consumables": "Consommables",
- "content": "Contenu",
- "copper-pieces": "Pièces de cuivre",
- "copper-pieces-abbrv": "PC",
- "copperplate": "Plaqué en cuivre",
- "copy-duplicate-attrs": "Copie des champs dupliqués",
- "core": "Base",
- "core-rules": "Options de Règles de Base",
- "cowering": " Recroquevillé",
- "craft": "Artisanat",
- "create": "Créer",
- "create-attack": "Créer Att",
- "create-attack-entry": "Créer une nouvelle attaque basée sur cette arme",
- "create-spell-attack-entry": "Créer une nouvelle attaque basée sur ce sort",
- "create-dual-wield": "Créer une attaque ambidextre en utilisant l'arme principale et l'arme secondaire sur la droite",
- "create-macros": "Créer Macros",
- "crit-confirmation-bonus": "Bonus à la confirmation de critiques",
- "critical": "Grièvement blessé",
- "critical-abbrv": "Crit",
- "critical-confirm": "Confirmation de critique",
- "critical-damage": "Dégâts critiques",
- "critical-title": "Pénalité de -3 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts",
- "cs-acrobatics": "Acrobaties",
- "cs-athletics": "Athlétisme",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Divers",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Représentation",
- "cs-religion": "Religion",
- "cs-society": "Société",
- "cs-spellcraft": "Art de la magie",
- "cs-stealth": "Discrétion",
- "cs-survival": "Survie",
- "currency": "Monnaie",
- "current-buffs": "Altérations actuelles",
- "current-conditions": "États préjudiciables actuels",
- "current-experience": "Expérience actuelle",
- "current-hit-points-abbrv": "PV actuels",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Charge Actuelle",
- "current-power-points-abbrv": "PP actuels",
- "custom": "Personnalisé",
- "custom-attributes": "Attributs personnalisés",
- "custom-category-desc": "Catégorie personnalisée comme école de sort ou autre chose défini par l'utilisateur",
- "custom-crit-confirmation-bonus": "Bonus de confirmation de critique personnalisé pour cette attaque",
- "custom-level-abbrv": "Niveau modifié",
- "custom-name": "Nom modifié",
- "custom-roll": "Jet modifié",
- "custom-rolls": "Jets modifiés",
- "custom-url": "URL modifié",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "DV",
- "damage": "Dégâts",
- "damage-abbrv": "Dég",
- "damage-ability": "Cap. dégâts",
- "damage-blade-abbrv": "Dmg mêlée",
- "damage-calculation-abbrv": "Dég. mêlée calc",
- "damage-dice-affected-by-size": "Dés de dégâts touchées par les changements de taille",
- "damage-macro": "Macro dégâts ",
- "damage-macro-desc": "Macro de dégâts, doit utiliser des crochets",
- "damage-melee-abbrv": "Dég. mêlée",
- "damage-melee-calculation-abbrv": "Dég. mêlée calc",
- "damage-modifier-abbrv": "Mods Dég.",
- "damage-modifiers": "Modificateurs de Dégâts",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Dég. Dist.",
- "damage-ranged-calculation-abbrv": "Dég. Distance calc",
- "damage-reduction": "Réduction de Dégâts",
- "damage-resistance-abbrv": " RD",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Types de dégâts",
- "damage-type-abbrv": "Type Dég.",
- "damage-type-or-description": "Type dmg / Description",
- "damage-type-title": "Perçant Contondant Tranchant autre",
- "dark-azure": "Bleu ciel",
- "dark-blue": "Bleu foncé",
- "dark-brown": "Marron foncé",
- "dark-cyan": "Cyan foncé",
- "dark-green": "Vert foncé",
- "dark-grey": "Gris foncé",
- "dark-olive": "Olive foncé",
- "dark-orange": "Orange foncé",
- "dark-pink": "Fuchsia",
- "dark-purple": "Prune",
- "dark-red": "Rouge foncé",
- "dark-teal": "Turquoise foncé",
- "dark-violet": "Violet",
- "dark-yellow": "Jaune foncé",
- "dazed": " Hébété",
- "dazzled": " Ébloui",
- "dead": " Mort",
- "deafened": " Assourdi",
- "debuff": "Affaib.",
- "debuff-title": "Les Affaiblissements comptent dans les pénalités",
- "default": "Par défaut",
- "default-size": "Taille par défaut",
- "defense": "DÉFENSE",
- "defense-notes": "Notes sur les défenses",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Options de Défense",
- "defense-roll-template": "Modèle de jet de défense ",
- "defense-statistics": "Statistiques de défense",
- "defense-statistics-abbrv": "Stats de Défense",
- "defense-values-grid": "Valeurs de Défense",
- "defenses": "Défenses",
- "defensive-abilities": "Capacités défensives",
- "defensive-casting-bonus-abbrv": "Bonus d'incant. sur la déf.",
- "defensive-info": "Infos sur le Défense",
- "defensively": "Sur la défensive",
- "deflect": "Parade",
- "deflection": "Parade",
- "deflection-calculation-abbrv": "Parade calc",
- "degenerate": "Degenerate",
- "deity": "Divinité",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description ",
- "details-age": "Âge",
- "details-deity": "Divinité",
- "details-height": "Taille",
- "details-homeland": "Origine",
- "details-languages": "Langues",
- "details-occupation": "Métier",
- "details-weight": "Poids",
- "devastating-infusion": "Déluge dévastateur",
- "dexterity": "Dextérité",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Calc. Comp. de Dex",
- "dexterity-penalized": "Pénalité à la DEX",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "Comp DEX",
- "dice": "Dés",
- "dice-abbrv": "d ",
- "die": "Dé",
- "difficulty-class-abbrv": "DD",
- "difficulty-class-calculation-desc": "10 + Modificateur de caractéristique + niveau de base du DD",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DD de base",
- "difficulty-class-effect-basis-desc": "Base pour le calcul de DD et effets, par défault 1/2niveau /DV",
- "difficulty-class-modifier-abbrv": "Mod DD",
- "diplomacy": "Diplomatie",
- "disable-calculations": "Désactiver les calculs",
- "disable-device": "Sabotage",
- "disabled": "Hors de combat",
- "disabled-at": "Hors combat",
- "disabled-buffs": "Altérations inactives",
- "disabled-only": "Inactifs",
- "disabled-title": "Ne tombe pas inconscient tant que les PV sont supérieurs à cette valeur.",
- "disguise": "Déguisement",
- "display-advanced-macros": "Afficher les champs de macro \"Ajouter au jet\"",
- "display-advanced-macros-title": "Afficher les champs de macro avancés pour ajouter une valeur à chaque lancer de dés. La macro est évaliée lors du jet ; des demandes peuvent être utilisées. Nécessite la valeur \"0\" par défaut, et [[]] autour des jets.",
- "display-advanced-options": " Afficher les champs supplémentaires",
- "display-advanced-options-title": "Afficher des champs supplémentaires pour la personnalisation avancée, tels que des colonnes marquées « définies par l’utilisateur ».",
- "display-both-whispers": "Afficher les boutons pour monstres et PnJ",
- "display-both-whispers-title": "Afficher les deux boutons de menu en haut de la page : Jets publics et Murmurer au MJ.",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": "Afficher les modèles de jets personnalisés",
- "display-macro-text-title": "Afficher les champs de macro pour personnaliser les modèles de jets.",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Afficher la page de paramètres et configuration",
- "display-spells-known": "Cliquez ici pour afficher la colonne des sorts connus",
- "do-not-show-again": "Ne plus montrer",
- "do-not-touch": "N’utilisez pas cette section sauf indication contraire par les développeurs de la feuille",
- "dodge": "Esquive",
- "dodge-calculation-abbrv": "Esquive calc",
- "domain-etc-type-example": "(Sous)-Domaine/École/Lignée/Familier de sorcière",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domaines / Sous-Domaines / Lignages / Familiers de Sorcière / Écoles",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x FOR",
- "double-wisdom-abbrv": "2x SAG",
- "drag-push": "Tirer & Pousser",
- "drain": "Absorp.",
- "drowning": " Se noie",
- "dual-wield": "Combat à deux armes",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Exploration",
- "duration": "Durée ",
- "during-combat": "Pendant le combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Mourant",
- "ecology": "ÉCOLOGIE",
- "edge": "Pro",
- "edit-mode": "Mode Édition",
- "edit-mode-title": "Basculer en mode Édition (édition complète) ou en mode Compact (champs importants uniquement)",
- "edit-time-custom-num-attributes": "Évalue les attributs personnalisés numériques lors de l'édition",
- "effect": "Effet",
- "effective-caster-level": "Niveau de personnage/lanceur de sorts effectif: à utiliser pour des effets, si lanceur de sorts pour jets de NLS et concentration",
- "effective-spell-level": "Niveau de sort effectif: utilisé pour le degré de difficulté et les jets de concentration",
- "effects-target": "Effets/Cible",
- "enable-pfs": " Utiliser les règles PFS (Pathfinder Society)",
- "enable-pfs-desc": "Active le calcul automatique des points de vie, de prestige et de renommée",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Permettre de faire 10 ou 20 ?",
- "enabled-buffs": "Altérations actives",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encombré",
- "encumbered-title": "Une charge intermédiaire ou lourde peut limiter la vitesse et le bonus de Dex à la CA (sauf pour les nains)",
- "encumbrance": "Encombrement",
- "encumbrance-above-title": "Un personnage peut soulever au-dessus de sa tête un poids égal à sa charge maximale",
- "encumbrance-based-on": "Basé sur l'encombrement",
- "encumbrance-drag-push-title": "Un personnage peut généralement pousser ou tirer sur le sol un poids égal à 5 fois sa charge maximale",
- "encumbrance-heavy-title": "Au dessus de la charge moyenne et jusqu'à ce poids, le personnage est lourdement encombré. À ce poids ou plus, le personnage est surchargé (perte du bonus de dextérité à la CA; ne peut bouger qu'1,5 mètre par tour (en tant qu'action complexe)).",
- "encumbrance-light-title": "À ce poids d'équipement porté ou moins, le personnage n'est pas encombré",
- "encumbrance-max-title": "À ce poids ou plus, le personnage est immobilisé",
- "encumbrance-medium-title": "Au-dessus de la charge légère et jusqu'à ce poids, le personnage est moyennement encombré",
- "encumbrance-misc-title": "Bonus divers aux valeurs de charge",
- "encumbrance-multiplier-title": "Le montant qui multipliera les valeurs de charge",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "Un personnage peut soulever du sol jusqu'au double de sa charge maximale, mais il est chancelant tant qu'il porte cette charge",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Source de l'encombrement",
- "encumbrance-str-bonus-title": "Bonus à la valeur de Force pour la capacité de charge seulement",
- "energy": "Energie",
- "energy-drained": " Absorption d'énergie",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Ingénierie",
- "enhance": "Améliorer",
- "enhancement": "Amélioration",
- "enhancement-abbrv": "Amél.",
- "enhancement-bonus": "Bonus d'Amélioration",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Enchevêtré",
- "entropic": "Entropique",
- "environment": "Environnement",
- "equation-macro-place": "#/Équation",
- "equipment": "Équipement",
- "equipment-abbrv": "Équiper",
- "equipment-list": "Liste des équipements",
- "equipment-type-abbrv": "Type d'Équipement",
- "equipped": "Équipé",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Évasion",
- "every-rounds-abbrv": "Tous les n rounds",
- "everyrounds": "Chaque",
- "exhausted": " Épuisé",
- "expand-all": "Développer tout",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Développer pour révéler plus de lignes de classes",
- "experience-and-hero-points": "Expérience et Points de Héros",
- "experience-current-place": "Expérience actuelle",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Niveau Suivant",
- "experience-points": "Points d’Expérience",
- "experience-points-abbrv": "PX",
- "extra-crit-abbrv": "Dégâts Crits supp",
- "extra-critical-damage": "Dégâts Crits supp",
- "extra-critical-damage-title": "Dégâts Critiques Supplémentaires",
- "extra-damage": "Dégâts Non-Crits supp",
- "extra-damage-condition": "Dégâts supplémentaires conditionnels, en combattant à deux armes, éventration, etc",
- "extra-damage-or-attack-modifiers": "Dégâts supplémentaires ou modificateurs d'attaque",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Rangs supplémentaires :",
- "extraordinary-abbrv": "Ext",
- "extraordinary-abilities": "Pouvoirs Extraordinaires",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ext",
- "eyes": "Yeux",
- "eyes-details": "Détails sur les Yeux",
- "faction-notes": "Notes de faction",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Réputation",
- "fantasy": "Fantasy",
- "fascinated": " Fasciné",
- "fatigued": " Fatigué",
- "fatigued-conditions": "États de fatigue",
- "favored-class": "Classe(s) de prédilection",
- "favored-class-abbrv": "CP :",
- "favored-class-hit-points-abbrv": "PdV CdP",
- "favored-class-hit-points-title": "Points de Vie Classe de Prédilection",
- "favored-class-skill": "Rang de compétence Classe de Prédilection",
- "favored-class-skill-abbrv": "Comp. CdP",
- "fear": " Peur",
- "fear-any": " Secoué/Effrayé/Paniqué",
- "feat": "Don",
- "feat-name": "Nom du Don",
- "feats": "Dons",
- "feats-available": "Dons disponibles",
- "feats-by-level": "Dons par niveau",
- "feats-calculation": "Calcul des dons",
- "feature-list-default-values": "Valeur par défaut des capacités",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Fonctionnalités",
- "feet": "Pieds",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Pris au dépourvu",
- "flat-footed-abbrv": "CA PaD",
- "flat-footed-armor-class": "Classe d'Armure Pris au Dépourvu",
- "flat-footed-armor-class-abbrv": "Pris au dépourvu",
- "flat-footed-combat-maneuver-defense-abbrv": "DMD PaD",
- "flat-footed-only-calculation-abbrv": "Calc. seul. pris au dépourvu",
- "flat-footed-touch-abbrv": "Contact PaD",
- "fly": "Vol",
- "font": "Police",
- "font-background": "Police / Fond d'écran",
- "footer-aria": "Liens d'aide et notes de bas de page",
- "footer-info": "Fiche créée par Samuel Marino, avec la collaboration de Vince, Chris Buchholz, Magik, James W. | Dernière MàJ le ",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Notes de bas de page",
- "fortitude": "Vigueur",
- "fortitude-abbrv": "Vigueur",
- "fortitude-calculation-abbrv": "Vig Calc",
- "fortitude-save": "Jet de Vigueur",
- "four-legged-abbrv": "Quad.",
- "frequency": "Fréquence",
- "frequency-abbrv": "Fréq.",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Niv/DV",
- "full-macro": "Macro complète:",
- "full-macro-place": "Macro/requête",
- "gear": "Équipement",
- "gear-not-used-place": "Équipement inutilisé en combat",
- "gear-or-tool": "Équipement ou outil",
- "gear-tool": "Équipement et outils",
- "gear-used-place": "Équipement utilisé en combat",
- "gender": "Sexe",
- "generic-roll-template": "Modèle de jet général ",
- "geography": "Géographie",
- "giant": "Géant",
- "global": "Global",
- "gold": "Or",
- "gold-pieces": "Pièces d’or",
- "gold-pieces-abbrv": "PO",
- "graphpaper": "Quadrillage",
- "grappled": " Agrippé",
- "grazed": " Égratigné",
- "grazed-title": "Pénalité de -1 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au Niveau de Lanceur de Sorts",
- "green": "Vert",
- "grey": "Gris",
- "gritty-title": "Toutes les pénalités de blessures sont doublées.",
- "group": "Grouper",
- "group-by-school": " Par école de magie",
- "group-by-school-desc": "Rassembler les sorts par écoles de magie dans le menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Cheveux",
- "hair-details": "Détails sur les Cheveux",
- "half-caster-level": "½ Niveau de Lanceur de Sorts",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Niveau",
- "half-strength-abbrv": "1/2 FOR",
- "half-wisdom-abbrv": "1/2 SAG",
- "handle-animal": "Dressage",
- "hands": "Mains",
- "hardness-abbrv": "Solidité",
- "hd-not-bab": " Utiliser les DV pour calculer le DMD (au lieu du BBA)",
- "hd-not-bab-title": "Si coché utilise le total de DV pas le BBA ni le BMO",
- "head": "Tête",
- "headband": "Bandeau",
- "header-image": "Image d’en-tête",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Fond et contours de l'en-tête :",
- "heal": "Premiers secours",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Vie et Blessures",
- "healthy": " En bonne santé",
- "heavy": "Lourd",
- "heavy-armor": "Armure Lourde",
- "height": "Taille",
- "help-translate": "Aider à traduire :",
- "helpless": " Sans défense",
- "hero-points": "Points de héros",
- "hex": "Maléfice",
- "hexfreq": "Par 24h par cible",
- "highest-mental-ability": "Plus haute caractéristique mentale",
- "history": "Histoire",
- "hit-dice-abbrv": "# DV",
- "hit-dice-desc": "Nombre de Dés de Vie à lancer",
- "hit-die": "Dé de Vie",
- "hit-die-abbrv": "DV",
- "hit-die-desc": "Nombre de faces du Dé de Vie",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Champ de pv divers",
- "hit-points": "Points de vie",
- "hit-points-abbrv": "PV",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Points de vie dus à la classe uniquement",
- "hit-points-due-to-hit-dice-abbrv": "Pv de classe/DV",
- "hit-points-due-to-hit-dice-title": "Points de vie dus aux niveaux et dés de vie de classe",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Pays d’origine",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "Comment l'encombrement affecte la vitesse",
- "hybrid": "Hybride",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignorer l'encombrement",
- "immunities": " Immunités",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Amélioré",
- "improved-title": "Science du Combat à Deux Armes: cliquer ici si la main secondaire gagne les attaques itératives",
- "in-special-abilities-section": "Dans la liste sous les capacités spéciales ci-dessous",
- "include-attack-notes": "Inclure les notes et l'image aux jets d'attaque ? Les notes et l'image varient selon le type d'attaque.",
- "include-attack-totals": "Inclure les totaux d'attaque?",
- "include-attacks-?": "Inclure une attaque ?",
- "include-eighth-attack": "Inclure une 8e attaque ?",
- "include-fifth-attack": "Inclure une 5e attaque ?",
- "include-fourth-attack": "Inclure une 4e attaque ?",
- "include-info": "Inclure info?",
- "include-information": "Inclure info?",
- "include-information-title": "Inclure ces attributs additionnels aux jets de sauvegarde?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Inclure une 9e attaque ?",
- "include-notes": "Inclure les notes ?",
- "include-save-notes": "Inclure les notes sur les sauvegardes au jet",
- "include-second-attack": "Inclure une 2e attaque ?",
- "include-seventh-attack": "Inclure une 7e attaque ?",
- "include-sixth-attack": "Inclure une 6e attaque ?",
- "include-skill-notes": "Inclure les notes sur les compétences ?",
- "include-skill-totals": "Inclure les totaux de compétences?",
- "include-spell-info": "Inclure ces attributs à chaque jet ?",
- "include-third-attack": "Inclure une 3e attaque ?",
- "incorporeal": " Intangible",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inné",
- "inherent-abbrv": "Inné",
- "inherent-bonus": "Bonus inné",
- "init-speed-full-macro": "Macro complète Initiative et vitesses :",
- "init-speed-info": "Infos initiative et vitesses",
- "init-speed-info-abbrv": "Init & Vitesse Info",
- "init-speed-title": "%{init-speed-info} Afficher les informations sur l'initiative et la vitesse.",
- "initiative": "Initiative",
- "initiative-abbrv": "Ini.",
- "initiative-abbrv-caps": "INI",
- "initiative-and-speeds": "Initiative et Vitesses",
- "initiative-calculation-abbrv": "Calc. d'Ini",
- "initiative-notes": " Notes sur l’Initiative",
- "initiative-notes-title": "Inclure les notes d'initiatives avec le jet.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Intuition",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "INT",
- "intelligence-calculation-abbrv": "Calc. d'Int",
- "intelligence-calculation-skills-abbrv": "Calc. Comp. d'Int",
- "intelligence-penalized": "Pénalité à l'INT",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "Comp INT",
- "internal-buffer": "Réserve interne",
- "intimidate": "Intimidation",
- "invalid": "Bonus",
- "inventory": "Inventaire",
- "invisible": " Invisible",
- "is-mythic": "Cocher si cette ligne est Mythique",
- "is-npc-check-caps": "est un PnJ",
- "is-npc-description": "Feuille de PNJ ou Monstre",
- "is-v1": "Feuille V1",
- "item": "Objet",
- "item-hit-points-abbrv": "PV",
- "item-list-default-values": "Valeurs par défaut des objets",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Nom de l'Objet",
- "item-tracking": "Suivi de l'Objet",
- "items": "Objets",
- "iterative-attacks": "Attaques successives",
- "iterative-attacks-abbrv": "Attaques successives",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Caractéristique clé",
- "kinetic": "Cinétique",
- "kinetic-blast": "Explosion Cinétique",
- "kinetic-blast-attack-damage-macros": "Explosion cinétique et macros de dégâts",
- "kinetic-blast-damage-abbrv": "Dégâts d'Explosion Cinétique",
- "kinetic-energy-blade": "Lame/Fouet d'énergie",
- "kinetic-energy-blast": "Explosion d'énergie destructive",
- "kinetic-physical-blade": "Lame/Fouet physique",
- "kinetic-physical-blast": "Explosion physique",
- "kineticist": "Cinétiste",
- "kineticist-burn": "Brûlure de Cinétiste",
- "knowledge": "Connaissances",
- "knowledge-arcana": "Connaissances (Mystères)",
- "knowledge-dungeoneering": "Connaissances (Exploration)",
- "knowledge-engineering": "Connaissances (Ingénierie)",
- "knowledge-geography": "Connaissances (Géographie)",
- "knowledge-history": "Connaissances (Histoire)",
- "knowledge-local": "Connaissances (Local)",
- "knowledge-nature": "Connaissances (Nature)",
- "knowledge-nobility": "Connaissances (Noblesse)",
- "knowledge-planes": "Connaissances (Plans)",
- "knowledge-religion": "Connaissances (Religion)",
- "known-or-special": "Connu / Spécialités",
- "languages": "Langues",
- "legs": "Jambes",
- "legs-title": "Nombre de jambes du personnage. Affecte sa capacité de charge. Vérifiez s'il utilise la capacité de charge d'un quadrupède.",
- "level": "Niveau",
- "level-0-spells": "Sorts de niveau 0",
- "level-1-ordinal": "1er niveau",
- "level-1-spells": "Sorts de niveau 1",
- "level-10-ordinal": "10ème niveau",
- "level-2-ordinal": "2ème niveau",
- "level-2-spells": "Sorts de niveau 2",
- "level-3-ordinal": "3ème niveau",
- "level-3-spells": "Sorts de niveau 3",
- "level-4-ordinal": "4ème niveau",
- "level-4-spells": "Sorts de niveau 4",
- "level-5-ordinal": "5ème niveau",
- "level-5-spells": "Sorts de niveau 5",
- "level-6-ordinal": "6ème niveau",
- "level-6-spells": "Sorts de niveau 6",
- "level-7-ordinal": "7ème niveau",
- "level-7-spells": "Sorts de niveau 7",
- "level-8-ordinal": "8ème niveau",
- "level-8-spells": "Sorts de niveau 8",
- "level-9-ordinal": "9ème niveau",
- "level-9-spells": "Sorts de niveau 9",
- "level-abbrv": "Niv",
- "level-and-ability": "Niveau et capacité de lanceur de sorts",
- "level-basis": "Par niveau",
- "level-current": "Niveau actuel de la classe",
- "level-hit-dice": "Niveau et Dés de Vie",
- "level-hit-dice-abbrv": "Niveau/DV",
- "lift": "Soulever",
- "lift-levels": "Niveaux de soulèvement",
- "lift-modifiers": "Modificateur pour soulever",
- "light": "Légère",
- "light-armor": "Armure Légère",
- "light-brown": "Marron clair",
- "linguistics": "Linguistique",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Attaques liées",
- "lists": "Listes",
- "load-only": "Charge seulement",
- "loading": "Chargement...",
- "loads": "Charges",
- "loads-and-lift": "Charges et Soulever",
- "local": "Local",
- "location": "Emplacement",
- "location0": "Objet porté",
- "location1": "Objet non porté",
- "location10": "Bandeau",
- "location11": "Cou",
- "location12": "Anneau1",
- "location13": "Anneau2",
- "location14": "Bouclier",
- "location15": "Épaules",
- "location16": "Poignet",
- "location2": "Armure",
- "location3": "Ceinture ",
- "location4": "Corps",
- "location5": "Torse",
- "location6": "Yeux",
- "location7": "Pieds",
- "location8": "Mains",
- "location9": "Tête",
- "long": "Longue",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Chance",
- "macro": "Macro",
- "macro-options": "Options de Macro",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Texte de Macro",
- "macro-text-advanced": "Macros 'Ajout-au-jet'",
- "macros": "Macros",
- "madness-and-effects": "Folies et effets",
- "madnesses": "Folies :",
- "madnesses-and-effects": "Folies et effets",
- "magic-item": "Objet Magique",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "Pén. M.P",
- "maneuverability": "Manœuvrabilité",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "↻ Recalcule manuel après analyse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "De Maître",
- "masterwork-abbrv": "Maître",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max.",
- "maximum-ability-abbrv": "Dégâts Max de Caractéristique",
- "maximum-calculation-abbrv": "Calc. max",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Dex Max ",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé",
- "medium": "Moyenne",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "Moyenne",
- "medium-armor": "Armure Intermédiaire",
- "melee": "Mêlée",
- "melee-attack": "Attaque de Mêlée",
- "melee-attack-abbrv": "Atq de Mêlée",
- "melee-attack-notes": "Notes sur les Attaques de Mêlée",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Atq de Mêlée Calc",
- "melee-damage": "Dégâts de Mêlée",
- "melee-image": " Image de Mêlée",
- "melee-notes": " Notes sur la mêlée",
- "melee2": "Mêlée Alt",
- "melee2-attack": "Attaque de Mêlée Alt",
- "melee2-damage": "Dégâts de Mêlée Alt",
- "melee2-damage-abbrv": "Dég. mêlée Alt",
- "mental-modifiers-abbrv": "Mentaux",
- "mental-modifiers-total": "Total des 3 modificateurs de caractéristiques mentales",
- "menu-whisper": "Menu Chuchotement :",
- "merge": "Fusion",
- "merge-buffs": "Copier les anciennes altérations dans la nouvelle liste",
- "merge-class-features": "Combiner les capacités de classe originales aux capacités",
- "merge-feats": "Combiner les dons originaux aux capacités",
- "merge-race-traits": "Combiner les traits raciaux originaux aux capacités",
- "merge-slas": "Combiner les pouvoirs magiques originaux aux capacités",
- "merge-traits": "Combiner les traits originaux aux capacités",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations effectuées ",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Réduire ligne",
- "misc-skill": "Divers",
- "misc-skill-point-field": "Champ de pts de comp. divers",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Divers",
- "miscellaneous-abbrv-default": "Divers",
- "miscellaneous-attack-bonus-abbrv": "Bonus à l'ATT divers",
- "miscellaneous-bonus": "Bonus divers",
- "miscellaneous-bonus-abbrv": "Bonus divers",
- "miscellaneous-damage-bonus-abbrv": "Bonus dégât (divers)",
- "miscellaneous-macro-abbrv": "Macro divers",
- "miscellaneous-skill-abbrv": "Divers",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod.",
- "monster-or-non-player-character": "La feuille représente un monstre ou un PnJ",
- "monster-or-non-player-character-abbrv": "Monstre / PnJ",
- "monster-or-pc-indicator": "Indicateur de monstre ou de personnage jouable",
- "monster-race": "Race de montre",
- "monster-racial-hit-dice-abbrv": "Stats et DV raciaux",
- "monster-rule": "Capacité de monstre",
- "monster-template": "Modèle de monstre",
- "morale": "Moral",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "Plus d'info sur le wiki.",
- "move-adventure-to-background": "Déplacer l'aventure vers l'historique",
- "multiclass": "Multiclassage",
- "multiple-spellclasses": " A plusieurs classes de lanceur de sorts",
- "multiplier": "Multiplicateur",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Capacités mythiques",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "PV Bonus",
- "mythic-bonus-hit-points-title": "Les points de vie bonus sont gagnés à chaque étape de progression : Archimage 3, Champion 5, Filou 4, Hiérophante 4, Maréchal 4 ou Protecteur 5",
- "mythic-feat-name": "Nom du Don Mythique",
- "mythic-feats": "Dons mythiques",
- "mythic-hero-power": "Information de Héros Mythiques et Pouvoir Mythique",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Information Mythique",
- "mythic-paragon": " Parangon Mythique",
- "mythic-paragon-title": "A le don Parangon Mythique",
- "mythic-path": "Voie Mythique",
- "mythic-path-features-and-abilities": "Capacités et Particularités de la Voie Mythique",
- "mythic-path-name": "Nom de la Voie",
- "mythic-path-title": "Voie Mythique: Archimage, Champion, Filou, Hiérophante, Maréchal ou Protecteur",
- "mythic-power": "Pouvoir Mythique",
- "mythic-power-avail-title": "Quantité de pouvoir mythique que vous pouvez utiliser",
- "mythic-power-current": "PM actuels",
- "mythic-power-max-title": "Le montant maximal de pouvoir mythique que vous possédez",
- "mythic-power-maximum": "PM Max",
- "mythic-power-miscellaneous-title": "Tout pouvoir mythique additionnel venant de capacités ou dons",
- "mythic-power-tier": "PM Niveaux",
- "mythic-power-tiers-title": "La quantité de pouvoir mythique que vous gagnez des niveaux mythiques",
- "mythic-rating-abbrv": "RM",
- "mythic-tier": "Niveau",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Nom",
- "natural": "Naturelle",
- "natural-armor": "Armure naturelle",
- "natural-armor-abbrv": "Armure Nat",
- "natural-attack": "Attaque naturelle",
- "natural-attack-secondary": "Attaque naturelle (Secondaire)",
- "natural-calculation-abbrv": "Armure naturelle calc",
- "nature": "Nature",
- "nauseated": " Nauséeux",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Cou",
- "negative-number": "Utiliser un nombre négatif pour indiquer la pénalité",
- "neither": " Ni",
- "new": "Nouveau",
- "new-features": "Mises à jour et nouvelles fonctionnalités",
- "next-cast": "Prochaine incantation",
- "next-level": "Niveau Suivant",
- "no": "Non",
- "no-default": "Non",
- "no-harmless": "Non (Inoffensif)",
- "no-skills-available": "No Skills Available",
- "nobility": "Noblesse",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "PNJ",
- "non-player-character-attacks-abbrv": "Attaques de PNJ",
- "non-player-character-class-one-spells": "Sorts de PNJ Classe 1",
- "non-player-character-class-two-spells": "Sorts de PNJ Classe 2",
- "non-player-character-feats": "Dons de PNJ",
- "non-proficient-armor-title": "Prendre la pénalité d'armure de l'armure (et/ou du bouclier) aux jets d'attaque ainsi qu'aux jets de caractéristique et de compétence basés sur la Force et la Dextérité",
- "none": "Aucun",
- "none-available": "Aucun-e disponible",
- "none-default": "Aucune",
- "nonlethal": "Non létaux",
- "nonlethal-damage": "Dégâts non létaux",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Taille normale",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "N/A",
- "not-carried": "Non Transporté",
- "notes": "Notes ",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "PNJ",
- "npc-abilities": "Capacités de PNJ",
- "npc-ability-checks": "Tests de caractéristique de PNJ",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "Aventure de PNJ",
- "npc-all-saves": "Toutes sauvegardes de PNJ",
- "npc-all-skills": "Toutes compétences de PNJ",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "Historique de PNJ",
- "npc-buttons": "Boutons PnJ",
- "npc-combat-skills": "Compétences de combat de PNJ",
- "npc-consolidated": "PNJ consolidé",
- "npc-defenses": "Défenses de PNJ",
- "npc-experience-points-abbrv": "PX",
- "npc-feats-text": "Dons du Compendium",
- "npc-hp-compendium-place": "Format : 13 (3d8) + n",
- "npc-initiative-abbrv": "PNJ Init",
- "npc-initiative-compendium-example": "Format : type d'alignement (sous-type) + mod. d'INI",
- "npc-items": "Objets PNJ",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "Paramètres PNJ",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Sorts de Pretre préparés",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Nombre",
- "number-cast": "#Cast",
- "number-extra-attacks": "# Atks MnD",
- "number-extra-attacks-title": "Nombre d'attaques secondaires: 1 pour Combat à deux armes, 2 pour Science et 3 pour Supérieur",
- "number-fill-in-skills-show": "Compétences d'artisanat, de représentation et de profession :",
- "number-hit-dice-abbrv": "# DV",
- "number-misc-skills-show": "Compétences diverses :",
- "number-prepared": "# Préparé",
- "number-prepared-abbrv": "# Restant",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Utilisé",
- "number-used-title": "Indique le nombre de fois qu'un sort a été lancé aujourd'hui.",
- "occult": "Occulte",
- "occult-adventures": "Aventures Occultes",
- "occult-kineticist": "Occulte (Cinétiste)",
- "occult-other": "Occulte (Autre)",
- "occupation": "Métier",
- "off-ground": "Au-dessus du sol",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Multiplicateur de force de la main non-directrice (ou autre attribut utilisé pour le dommage d'une attaque de main non-directrice). 0,5 par défaut; 1 pour Double frappe",
- "offhand-damage-multiplier-abbrv": "Mult. dég. MnD",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "Pén. M.S",
- "old": "Ancien",
- "old-school": "Vieille école l'ami!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "BMO (Opposé)",
- "opposition": "Opposition",
- "opposition-school-example": "Coût double ou prohibé",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Montrer les Notes d'Armure",
- "options-defenses-cmd-title": "Montrer les Notes de DMD",
- "options-defenses-def-title": "Montrer les Notes de Défense",
- "options-defenses-defensive-abilities-title": "Montrer les Capacités Défensives",
- "options-defenses-dr-title": "Montrer la Réduction de Dégâts",
- "options-defenses-immun-title": "Montrer les immunités",
- "options-defenses-resis-title": "Montrer la Résistance à la Magie",
- "options-defenses-save-title": "Montrer les Notes de Sauvegarde",
- "options-defenses-weak-title": "Montrer les Faiblesses",
- "options-spell-caster-level-chk-title": "Lancer un jet de Niveau de Lanceur de Sorts",
- "options-spell-caster-level-title": "Inclure le niveau de lanceur de sorts",
- "options-spell-casting-time-title": "Inclure le Temps d'Incantation",
- "options-spell-comp-title": "Inclure les Composants",
- "options-spell-concentration-chk-title": "Inclure un jet de concentration",
- "options-spell-concentration-title": "Inclure la valeur de concentration",
- "options-spell-damage": " Dégâts des sorts",
- "options-spell-damage-title": "Inclure les dégâts des sorts",
- "options-spell-dc-title": "Inclure DD",
- "options-spell-desc-title": "Inclure la Description",
- "options-spell-duration-title": "Inclure la durée",
- "options-spell-level-title": "Inclure la classe/niveau",
- "options-spell-notes-title": "Inclure les notes sur les sorts",
- "options-spell-range-title": "Inclure la Portée",
- "options-spell-save-title": "Inclure le Jet de Sauvegarde",
- "options-spell-school-title": "Inclure l'École",
- "options-spell-spell-penetration-chk-title": "Inclure un Jet de Pénétration des Sorts",
- "options-spell-spellfail-chk-title": "Inclure le Jet d'Échec des Sorts",
- "options-spell-sr-title": "Inclure la Résistance à la Magie",
- "options-spell-target-title": "Inclure Cibles/Zone",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organisation",
- "original-abilities-menus": "Capacités originales",
- "original-class-features-list": "Capacités de classe originales",
- "original-feats-list": "Dons originaux",
- "original-racial-traits-list": "Traits raciaux originaux",
- "original-spell-like-abilities-list": "Pouvoirs magiques originaux",
- "original-traits-list": "Traits originaux",
- "other": "Autre",
- "other-1": "Autre 1",
- "other-1-abbrv": "Aut 1",
- "other-2": "Autre 2",
- "other-2-abbrv": "Aut 2",
- "other-currency": "Monnaie non Transportée",
- "other-currency-title": "La quantité de monnaie qui n'est pas transportée par le personnage",
- "other-gear": "Autre matériel",
- "other-items": "Autres objets",
- "other-items-2": "Other Items 2",
- "other-magic": "Autre Magiques",
- "other-magic-abbrv": "Magique",
- "other-magic-items": "Autres objets magiques",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Surplus",
- "over-heavy-encumbrance-title": "Le personnage peut soulever le double de cette charge maximale mais, dans ce cas, il doit tenir son fardeau à bout de bras et n’avance que difficilement.",
- "overcome-spell-resistance-abbrv": "Passer la RM ",
- "overloaded": " Surchargé",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Pages",
- "paralyzed": " Paralysé",
- "parchment-1": "Parchemin 1",
- "parchment-2": "Parchemin 2",
- "parse": "Analyser",
- "path": "Voie",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Aventures mythiques",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Unchained",
- "penalty": "Malus",
- "per-day-abbrv": "/jour",
- "per-month-abbrv": "/mois",
- "per-week-abbrv": "/semaine",
- "perception": "Perception",
- "perday": "Par jour",
- "perform": "Représentation",
- "performance": "Représentation",
- "perlevel": "Par niveau",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm.",
- "permonth": "Par mois",
- "personal": "Personnelle",
- "perweek": "Par semaine",
- "petrified": " Pétrifié",
- "physical": "Physique",
- "pick-highest": "Prendre le plus haut",
- "pierce-blunt-slash-abbrv": "T/P/C",
- "piercing": "Perforant",
- "pink": "Rose",
- "pinned": " Immobilisé",
- "planes": "Plans",
- "platinum-pieces": "Pièces de platine",
- "platinum-pieces-abbrv": "PP",
- "player-character": "La fiche représente un Personnage Jouable",
- "player-character-abbrv": "PJ",
- "player-name": "Nom du joueur",
- "points-per-day": "Points/Jour",
- "post-identification": " Voir l'ID",
- "post-identification-abbrv": " Voir l'ID",
- "post-identification-number": " Voir l'ID",
- "post-identification-numbers": " Voir les ID",
- "post-v1": "V 1.0",
- "pounds-abbrv": "kg",
- "pounds-title": "Poids (en unité utilisée)",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "Réserve de PP",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Dégâts supp",
- "precision-damage-title": "Dégâts supplémentaires ou de précision (pas ajouté aux dégâts critiques)",
- "precision-damage-type": "Type de dégâts supplémentaires",
- "prepared": "Préparé",
- "prepared-manual": "Suivi Manuel Préparé",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Points de prestige",
- "primary-attack": "Attaque principale",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Formation",
- "proficiency-abbrv": "Form",
- "proficiency-title": "Formé à l'arme ou l'attaque",
- "prone": " À terre",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Focus psionique",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Jet public",
- "public-rolls": "Jets publics",
- "purple": "Parme",
- "quantity-abbrv": "Qté",
- "questions-feedback": "Questions / Commentaires ?",
- "quick-stats": "STATS RAPIDES",
- "race": "Race",
- "race-hd": "Race seulement",
- "race-hd-default": "Race uniquement",
- "race-hd-only": "DV Seulement",
- "race-hit-points": "Dv Raciaux",
- "race-hit-points-abbrv": "Pv raciaux",
- "racial-bonus": "Racial",
- "racial-modifiers": "Modificateurs raciaux",
- "racial-trait-name": "Nom de Trait racial",
- "racial-traits": "Traits raciaux",
- "rake-rend-etc": "État - Pattes arrières, Éventration, etc.",
- "range": "Portée ",
- "range-custom": "# Portée",
- "range-custom-place": "# total ou # /niveau",
- "range-in-feet": "Portée (m)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Nombre (pour « Par niveau » ou « Nombre »), ou desc de portée spéciale (« ligne » ou « cône »)",
- "ranged": "Distance",
- "ranged-attack": "Attaque à distance",
- "ranged-attack-abbrv": "Atq à Dist",
- "ranged-attack-notes": "Notes sur les attaques à distance",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Dégâts à distance",
- "ranged-image": " Image à distance",
- "ranged-notes": " Notes sur les attaques à distance",
- "ranged-touch-ray": "Contact à distance / Rayon",
- "ranged-touch-ray2": "Alt Contact à distance / Rayon",
- "ranged2": "Distance Alt",
- "ranged2-attack": "Attaque à distance Alt",
- "ranged2-damage": "Dégâts à distance Alt",
- "ranged2-damage-abbrv": "Dég. à Dist. Alt",
- "rangeddmg-ability-buffs": "Altérations aux dommages et jets",
- "ranks": "Rangs",
- "ranks-remaining": "Rangs restants",
- "reach": "Portée (m)",
- "reach-notes": "Notes sur la portée",
- "reach-small": "Portée",
- "recalculate-abbrv": "Recalculer",
- "recalculate-cmd": "Recalculer la feuille",
- "recalculate-hit-points": "Recalculer les PV et remettre au max",
- "recalculate-hit-points-title": "Recalculer les PV et PV temporaires, et remettre les PV actuels au max.",
- "recalculating": "Calcul en cours...",
- "red": "Rouge",
- "reflex": "Réflexes",
- "reflex-abbrv": "Réflexes",
- "reflex-calculation-abbrv": "Calc. de Réf",
- "reflex-save": "Jet de Réflexes",
- "religion": "Religion",
- "remove-giant": "Enlever géant",
- "remove-young": "Enlever jeune",
- "requires-training": "Formation requise",
- "requires-training-abbrv": "FR",
- "reset": "Réinit.",
- "resistance": "Resistance",
- "resistance-abbrv": "Résistance",
- "resistances": "Résistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Volonté",
- "ride": "Équitation",
- "ring-one": "Anneau 1",
- "ring-two": "Anneau 2",
- "roll": "Jet",
- "roll-appearance": "Apparence du jet",
- "roll-configuration": "Configuration des jets",
- "roll-template": "Modèle des jets",
- "roll-template-info": "Infos sur les modèles des jets",
- "roll-time-custom-attributes": "Évalue les attributs personnalisés lors du jet",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Jets",
- "rounds": "Tours",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "ID de la ligne pour les macros ",
- "rule": "Catégorie",
- "rule-category": "Catégorie de cette capacité",
- "rule-options": "Options de règles",
- "run": "Course",
- "run-multiplier-abbrv": "Mult Course",
- "sacred": "Sacré",
- "sanity": "Santé mentale",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Dégâts à la santé mentale ",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "PNJ SAN",
- "sanity-save-custom-modifier": "Jet de volonté personnalisé contre les effets affectant la santé mentale",
- "sanity-save-modifier": "Vol. Mod",
- "sanity-score": "Score de santé mentale ",
- "sanity-threshold": "Seuil de santé mentale ",
- "save": "Sauvegarde",
- "save-difficulty-class": "DD",
- "save-effect": "JdS ",
- "save-no-harmless": "Non (Inoffensif)",
- "save-notes": " Notes de sauvegarde",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Oui (Inoffensif)",
- "saves": "Sauvegardes",
- "saving-throw": " Jet de sauvegarde",
- "saving-throws": "Jets de sauvegarde",
- "school": "École ",
- "school-etc": "École, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score divers",
- "script": "Scripte",
- "scroll-desc": "Barre de défil. pour les descriptions longues",
- "scroll-desc-title": "Ajoute une barre de défilement dans le chat pour les descriptions longues.",
- "secondary-hit-die-abbrv": "DVie2",
- "see-text": "Voir le texte",
- "see_text": "Voir le texte",
- "segoe": "Segoe UI",
- "select-buffs": "Sélectionner les altérations",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "Sélectionner",
- "select-spell-resistance-default": "Sélectionner RM",
- "sense-motive": "Psychologie",
- "senses": "Sens",
- "set-armor": "Créer armure",
- "set-as-armor": "Définir les valeurs de l'armure par les caractéristiques de cet équipement",
- "set-as-shield": "Définir les valeurs du bouclier par cet équipement",
- "set-buffs": "Gérer les altérations",
- "set-on-equipment": "Configuré sur l'onglet Équipement",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Créer bouclier",
- "settings": "Paramètres",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Bouclier",
- "shield-calculation-abbrv": "Bouclier calc",
- "shield-default": "•Bouclier",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Courte Description",
- "short-description-abbrv": "Courte desc.",
- "shoulders": "Épaules",
- "show-all-conditions": "AFFICHER TOUS LES ÉTATS PRÉJUDICIABLES",
- "show-all-conditions-desc": "Afficher les états préjudiciables qui n'ont pas d'effet numérique sur les stats de la feuille.",
- "show-announcements": "Cocher pour révéler la rubrique Annonces",
- "show-arcane-reservoir-title": "Montrer la Réserve Arcanique dans le champ des Points de Sorts",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Afficher",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Afficher plus de champs",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Afficher plus de champs",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Nombre d'utilisations",
- "show-uses-spell-desc": "Afficher le nombre de sorts utilisés dans le menu",
- "showsect-cmd": "Cliquez pour dérouler",
- "sickened": " Fiévreux",
- "silver-pieces": "Pièces d’argent",
- "silver-pieces-abbrv": "PA",
- "simple-template": "Utiliser le modèle simple",
- "size": "Taille",
- "size-calculation-abbrv": "Taille calc",
- "size-colossal": "Colossale",
- "size-diminutive": "Minuscule",
- "size-fine": "Infime",
- "size-gargantuan": "Gigantesque",
- "size-huge": "Très grand",
- "size-large": "Grand",
- "size-modifier-attack": "Modificateur de la Taille à l'Attaque",
- "size-small": "Petit",
- "size-tiny": "Très petit",
- "skill": "Compétence",
- "skill-bonus-macro": "Macro de bonus de compétence",
- "skill-calculation-speed": "Vitesse de calcul des comp.",
- "skill-checks": "Tests de compétence",
- "skill-checks-abbrv": "Test comp.",
- "skill-checks-calculation-abbrv": "Jet comp calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Macros de compétences",
- "skill-miscellaneous": "Comp. diverses",
- "skill-notes": "Notes sur les compétences",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Options de compétences",
- "skill-rank-totals": "Total Rangs de compétences",
- "skill-ranks": "Rangs de compétences",
- "skill-size-modifier": "Comp.",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Menu déroulant des compétences : Faire 10",
- "skill-untrained": "Compétence non-entraînée",
- "skills": "Compétences",
- "skills-per-hit-die": "Rangs de compétence par dé de vie racial",
- "skills-per-hit-die-abbrv": "Points de
comp/DV",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Peau",
- "skin-details": "Détails sur la peau",
- "slashing": "Tranchant",
- "sleight-of-hand": "Escamotage",
- "slot": "Emplacement",
- "slowed": "Ralenti",
- "society": "Société",
- "song": "Chanson",
- "source": "Source",
- "source-ability": "ID de la capacité liée",
- "source-ability-placeholder": "ID de la capacité liée",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "ID de l'attaque liée",
- "source-attack-placeholder": "ID de l'attaque liée",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Nom de la source",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source de la capacité - classe ou race",
- "space": "Espace (m)",
- "space-reach": "Espace et Portée",
- "special": "Spécial",
- "special-abilities": "Capacités spéciales",
- "special-abilities-abbrv": "Cap Spec",
- "special-abilities-and-content": "Capacités spéciales et contenu",
- "special-abilities-and-content-place": "Format : Capacités spéciales (nouvelle ligne) Nom de capacité (Ext) : Description de capacité (nouvelle ligne) Description du monstre",
- "special-ability-name": "Nom de la capacité spéciale",
- "special-attacks": "Attaques spéciales",
- "special-attacks-abbrv": "Atq Spec",
- "special-defense": "Défenses spéciales",
- "special-defense-notes": "Défenses spéciales et notes",
- "special-qualities": "Pouvoirs spéciaux",
- "special-qualities-abbrv": "PS",
- "special-qualities-place": "Ajoutez ici tous les pouvoirs spéciaux, par ordre alphabétique.",
- "speed": "Vitesse",
- "speed-base-title": "La vitesse de base du personnage",
- "speed-calculation-abbrv": "Vitesse calc",
- "speed-halved": " 1/2 Vitesse",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Notes sur les défenses",
- "speed-run-title": "La distance maximale que le personnage peut parcourir en courant pendant votre tour, en ligne droite",
- "speed-space-reach": "Vitesse, espace et portée",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Vitesse de déplacement",
- "spell": "Sorts",
- "spell-casting-time-place": "Temps d'Incantation",
- "spell-class-one": "Sort de classe 1",
- "spell-class-two": "Sort de classe 2",
- "spell-class-zero": "Sort de classe 0",
- "spell-components": "Composants ",
- "spell-damage": "Dégâts des sorts",
- "spell-domain-chk": "Domaine",
- "spell-duration": "Durée",
- "spell-failure": "Risque d'échec des sorts",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Jet d'échec du sort",
- "spell-level": "Niveau du sort ",
- "spell-level-abbrv": "Niveau du Sort",
- "spell-level-miscellaneous-abbrv": "Niveau du sort divers",
- "spell-level-miscellaneous-desc": "Niveau de sort et bonus au DD",
- "spell-like-abbrv": "PM",
- "spell-like-abilities": "Pouvoirs magiques",
- "spell-like-abilities-abbrv": "Pouv. mag.",
- "spell-like-abilities-class-zero": "Pouvoirs Magiques de classe 0",
- "spell-like-abilities-default": "•Pouvoirs Magiques",
- "spell-like-abilities-menu": "PM",
- "spell-like-abilities-option": "Pouvoirs Magiques",
- "spell-lists": "Liste de sorts",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Migration des sorts",
- "spell-mythic-chk": "Mythique",
- "spell-name": "Nom du Sort",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "P",
- "spell-penetration-bonus-abbrv": "Bonus à la pénétration",
- "spell-penetration-bonus-label": "Bonus au jet de Nls pour la Pénétration",
- "spell-penetration-check": "Jet de Pénétration",
- "spell-penetration-modifier-abbrv": "Mod Pénétration",
- "spell-points": "Système de Points de Sorts",
- "spell-points-abbrv": "PS",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "Bonus RM",
- "spell-resistance": "RM ",
- "spell-resistance-abbrv": "RM",
- "spell-resistance-abbrv2": "Résistance à la magie",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Options des sorts",
- "spell-roll-template": "Modèle de Jet de Sort ",
- "spell-school-place": "École de sort [descriptor]",
- "spell-targets-area-effect": "Cibles / Zone / Effet",
- "spell-tracking": "Suivi de sort",
- "spellbook": "Grimoire",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Capacité à lancer des sorts",
- "spellcasting-classes": "Classes de lanceur de sorts",
- "spellclass-level-base": "Niveau de classe lanceuse de sorts, concentration, et stats de base",
- "spellclass-options": "Options de lanceur de sort",
- "spellcraft": "Art de la magie",
- "spellpoints": "Points de sorts",
- "spellranges-migrated": "Portée des sorts",
- "spells": "Sorts",
- "spells-known": "Sorts connus",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Notes sur les sorts",
- "spells-per-day": "Sorts / jour",
- "spells-prepared": "Sorts préparés",
- "spells-ranges": "Portées de Sorts",
- "sphere-power": "Sphères de Pouvoir",
- "spontaneous": "Spontané",
- "spontaneous-spells-known": "(Spontané) Sorts connus",
- "stable": " Stable",
- "staggered": " Chancelant",
- "statistics": "STATISTIQUES",
- "statistics-rolls-abbrv": "Jets de caractéristiques :",
- "statistics-rolls-title": "Stats de défense et autres futurs blocs de stats",
- "stealth": "Discrétion",
- "strength": "Force",
- "strength-abbrv": "FOR",
- "strength-abbrv-default": "FOR",
- "strength-bonus-abbrv": "Bonus de FOR",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Calc. Comp. de For",
- "strength-penalized": "Pénalité à la FOR",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "Comp FOR",
- "stunned": "Étourdi",
- "suffocating": " Suffocant",
- "sum-uses-from-spells": "Somme des champs « Utilisations » dans les rangées de sorts",
- "sum-uses-spells": "Spontané
# Utilisé",
- "supernatural-abbrv": "Sur",
- "supernatural-abilities": "Capacités Surnaturelles",
- "supernatural-abilities-menu": "Sur",
- "survival": "Survie",
- "swim": "Natation",
- "swim-speed": "Natation",
- "synchronize-class": "Sync. classe",
- "tactics": "TACTIQUES",
- "tahoma": "Tahoma",
- "tan": "Bronze",
- "target": " Cible",
- "targets-area-effect": "Cibles/Zone/Effet",
- "teal": "Turquoise",
- "template": "Modèle",
- "temporary": "Temporaire",
- "temporary-abbrv": "Temp.",
- "temporary-hit-points-abbrv": "PV temp.",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "PV temporaires actuels",
- "temporary-hp-calculations": "Calcul PV temporaires",
- "threshold": "Seuil",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Titre/Surnom",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Possède le don Endurance",
- "toggle-gritty-mode": "Mode difficile",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Utiliser les compétences Unchained",
- "toggle-wound-threshold": "Afficher les seuils de blessure",
- "total": "Total",
- "total-background-skill-ranks": "Total rangs contextuels",
- "total-feats": "Total dons",
- "total-listed": "Total sorts",
- "total-spells-manually": "Total des sorts manuel",
- "total-weight-title": "Poids total transporté par le personnage",
- "totals": "Total :",
- "touch": "Contact",
- "touch-armor-class-abbrv": "Contact",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tour",
- "tower-shield": "Pavois",
- "trait": "Trait",
- "trait-name": "Nom du Trait",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits et traits raciaux",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Trésor",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Deux armes",
- "type": "Catégorie",
- "type-or-sub-type": "Type/(sous-type)",
- "unarmed-strike": "Attaque à main nue",
- "uncanny-dodge-desc": " Ne pas perdre mod. DEX quand Pris au dépourvu",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Inconscient",
- "undead": "Mort-vivant",
- "undead-title": "Créature morte-vivante. Utilise le charisme pour les PV, les capacités et les compétences, au lieu de la constitution.",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Portée inconnue",
- "unlock-defense-dropdowns": "Utiliser des caractéristiques différentes pour la CA et le DMD",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Sans catégorie",
- "untyped-default": "•Sans catégorie",
- "upcoming-changes": "Changements à venir",
- "update": "Mise à jour",
- "update-attack-entry": "Mettre à jour l'attaque associée",
- "update-hp-when-max-changes": " Mettre à jour les PV actuels lorsque les PV max changent",
- "update-hp-when-max-changes-title": "Lorsque les pv max changent, met à jour les points de vie actuels en ajoutant le même montant",
- "update-spell-macros": "Mettre à jour les macros de sorts",
- "update-to-latest": "Mettre à jour toutes les fiches à la dernière version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "L'URL apparaîtra dans le chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Séparer la liste des capacités de classe",
- "use-dual-wield-beta": " Combat à deux armes (BETA)",
- "use-dwarf-encumbrance": " Utiliser les règles d'encombrement pour nains",
- "use-dwarf-encumbrance-title": "Utiliser les règles d'encombrement pour Nains ; la vitesse de base n'est pas diminuée par la charge portée ou l'encombrement d'armure.",
- "use-feats": " Séparer la liste des dons",
- "use-hero-points": " Utiliser les points héroïques",
- "use-kineticist-burn": " Utiliser la Brûlure de Cinétiste",
- "use-magic-device": "Utilisation d'objets magiques",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Utiliser les points de prestige et de renommée",
- "use-racial-traits": " Séparer la liste des traits raciaux",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Utiliser le modèle simple pour les attaques",
- "use-simple-template-spells": " Utiliser le modèle simple pour les sorts",
- "use-simple-templates": "Utiliser des modèles simples (sorts et attaques séparés)",
- "use-size-abbrv": "Utilise la taille",
- "use-spell-like-abilities": " Séparer la liste des pouvoirs magiques",
- "use-traits": " Séparer la liste des traits",
- "used": "Utilisé",
- "user-defined": "Défini par l'Utilisateur",
- "uses": "Utilisations",
- "uses-attack-type": "Utilise le type d'attaque indiqué",
- "uses-per-day": "Utilisations/Jour",
- "uses-spell-points": " Utiliser le système de Points de sorts",
- "uses-spell-points-title": "Le personnage utilise les points de sorts",
- "uses-spells": " Utilise des sorts",
- "uses-spells-migrated": "Utilise le drapeau des sorts",
- "uses-spells-title": "Le personnage a des sorts",
- "v1": "Post v1",
- "value": "Valeur",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver.",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs CA",
- "versus-combat-maneuver-bonus": "vs BMO",
- "versus-combat-maneuver-defense": "vs DMD",
- "versus-flat-footed": "vs PaD",
- "versus-flat-footed-touch": "vs Contact PaD",
- "versus-touch": "vs Contact",
- "violet": "Mauve",
- "vision": "Vue",
- "vision-details": "Détails sur la Vue",
- "vision-senses": "Vue/Sens",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Vulnérabilités",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Arme",
- "weapon-attributes": "Attributs de l'Arme",
- "weapon-default": "•Arme",
- "weapon-notes": "Notes sur les armes",
- "weapons": "Armes",
- "weight": "Poids",
- "weight-abbrv": "Poids",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Jet MJ",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Murmurer au MJ",
- "white": "Blanc",
- "willpower": "Volonté",
- "willpower-abbrv": "Volonté",
- "willpower-calculation-abbrv": "Calc. de Vol",
- "willpower-save": "Jet de Volonté",
- "willpower-save-abbrv": "Jet de Volonté",
- "wisdom": "Sagesse",
- "wisdom-abbrv": "SAG",
- "wisdom-abbrv-default": "SAG",
- "wisdom-calculation-abbrv": "SAG Calc",
- "wisdom-calculation-skills-abbrv": "Calc. Comp. de Sag",
- "wisdom-penalized": "Pénalité à la SAG",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "Comp SAG",
- "worn": "Porté",
- "worn-armor": " Armure portée",
- "worn-equipment": "Equipement porté",
- "worn-equipment-hardness-title": "Solidité de l'objet qui l'empêche de subir des dégâts",
- "worn-equipment-hp-max-title": "Points de vie maximaux de l'objet",
- "worn-equipment-hp-title": "Points de vie actuels de l'objet",
- "worn-equipment-migrated": "Équipement porté",
- "worn-equipment-name-title": "Description courte de l'objet",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "L’équipement porté actuellement par le personnage",
- "worn-equipment-value-title": "Valeur de l'objet en pièces d'or",
- "worn-equipment-weight-title": "Poids de l'objet",
- "worn-item-name": "Nom de l'objet porté",
- "worn-items": "Equipement porté",
- "worn-shield": "Bouclier porté",
- "wound-threshold": "Seuil de blessure",
- "wounded": " Blessé ",
- "wounded-title": "Pénalité de -2 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts",
- "wrist": "Poignet",
- "yellow": "Jaune",
- "yes": "Oui",
- "yes-default": "Oui",
- "yes-harmless": "Oui (Inoffensif)",
- "yes-harmless-object": "Oui (Inoffensif, Objet)",
- "yes-object": "Oui (Objet)",
- "yes-or-custom": "Oui ou Personnalisé",
- "young": "Jeune"
+ "use-header-images": "Utiliser les images d'en-tête",
+ "conditions-list": "energy-drained,grappled,deafened,prone,blinded,staggered,dazzled,entangled,exhausted,stunned,fascinated,fatigued,sickened,dazed,disabled,pinned,unconscious,incorporeal,invisible,dead,dying,nauseated,paralyzed,petrified,flat-footed,cowering,bleed,helpless,fear-any,drowning,stable,suffocating",
+ "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,spellcraft,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,bluff,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-dungeoneering,knowledge-geography,knowledge-history,knowledge-engineering,knowledge-local,knowledge-arcana,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,disguise,diplomacy,stealth,handle-animal,ride,climb,sleight-of-hand,appraise,escape-artist,intimidate,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,swim,perception,heal,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,sense-motive,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,disable-device,survival,use-magic-device,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-spellcraft,cs-athletics,cs-stealth,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13,cs-finesse,cs-influence,cs-nature,cs-perception,cs-religion,cs-performance,cs-society,cs-survival",
+ "1-ordinal": "1er",
+ "1-ordinal-class": "Classe 1",
+ "1-ordinal-class-level": "Niv. classe 1",
+ "1-ordinal-spellclass": "Classe de lanceur de sorts 1",
+ "1-size-larger": "1 taille supérieure",
+ "1-size-smaller": "1 taille inférieure",
+ "10-ordinal": "10e",
+ "100-at-level-1": "PV max pour le premier level",
+ "100-at-level-1-title": "PV max pour le premier niveau. Le dé de vie racial est considéré comme étant le \"premier\" si le personnage dispose de dés de vie raciaux et de classe.",
+ "2-ordinal": "2e",
+ "2-ordinal-class": "Classe 2",
+ "2-ordinal-class-level": "Niv. classe 2",
+ "2-ordinal-spellclass": "Classe de lanceur de sorts 2",
+ "2-sizes-larger": "2 taille supérieure",
+ "2-sizes-smaller": "2 taille inférieure",
+ "24-per-target": "Par 24h par cible",
+ "24-per-target-abbrv": "Hex (1/24h/cible)",
+ "3-ordinal": "3e",
+ "3-ordinal-class": "Classe 3",
+ "3-ordinal-class-level": "Niv. classe 3",
+ "3-ordinal-spellclass": "Classe de lanceur de sorts 3",
+ "3-sizes-larger": "3 taille supérieure",
+ "3-sizes-smaller": "3 taille inférieure",
+ "4-ordinal": "4e",
+ "4-ordinal-class": "Classe 4",
+ "4-ordinal-class-level": "Niv. classe 4",
+ "5-ordinal": "5e",
+ "5-ordinal-class": "Classe 5",
+ "5-ordinal-class-level": "Niv. classe 5",
+ "6-ordinal": "6e",
+ "6-ordinal-class": "Classe 6",
+ "6-ordinal-class-level": "Niv. classe 6",
+ "7-ordinal": "7e",
+ "8-ordinal": "8e",
+ "9-ordinal": "9e",
+ "Ex": "Ext",
+ "NPC-all": "Tous-PNJ",
+ "No (Harmless)": "Non (inoffensif)",
+ "No": "Non",
+ "Sp": "Mag",
+ "Su": "Sur",
+ "Yes (Harmless)": "Oui (inoffensif)",
+ "Yes": "Oui",
+ "abilities": "Capacités",
+ "ability": "Carac.",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Carac de base",
+ "ability-basis-desc": "Caractéristique du DD : habituellement CHA pour les sorts, CON pour les poisons, souffles ou autres capacités de dégats",
+ "ability-bonus": "Bonus caractéristique",
+ "ability-checks": "Test caractéristique",
+ "ability-checks-abbrv": "Test carac",
+ "ability-checks-calculation-abbrv": "Calc test carac.",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Valeur de caractéristique par défaut",
+ "ability-lists-flags": "Drapeaux de la liste des capacités",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Menus de capacité",
+ "ability-name": "Nom de la capacité",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Modèle de jet de capacité",
+ "ability-score": "Valeur de carac",
+ "ability-scores": "Valeurs de caractéristiques",
+ "ability-skill-checks": "Jets de caractéristiques & compétences",
+ "ability-tracking": "Suivi de caractéristique",
+ "ability-type": "Type de la capacité",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Au-dessus de la tête",
+ "accessibility": "Accessibilité",
+ "acp-may-apply-title": "Un malus d'armure peut être appliqué.",
+ "acp-verysmall-abbrv": "MCA",
+ "acrobatics": "Acrobaties",
+ "add": "Ajouter",
+ "add-class-levels": "Ajouter niveau de classe",
+ "add-custom-column": "Ajouter une colonne personnalisée",
+ "add-hit-dice": "Ajouter DV Raciaux / de monstre",
+ "add-note-to-roll": "Ajouter une note au jet",
+ "add-note-to-roll-desc": "Pour ajouter une note comme commentaire sous un jet, sélectionnez le type de jet. Utilisez-le pour les modificateurs dépendant du contexte.",
+ "add-skill-bonus-macro": "Ajouter la macro de bonus de compétences ?",
+ "add-template": "Mettre à jour rapidement le personnage avec l'archétype",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Dégâts supplémentaires",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Ajouter des dégâts additionnels, de précision ou de critique supplémentaires",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Ajuster les dégâts selon la taille",
+ "advanced": "Avancé",
+ "advanced-class-guide": "Manuel des Classes Avancées",
+ "adventure": "Aventure",
+ "adventure-skills": "Compétences d'Aventure",
+ "adventuring-gear-tool": "Équipement ou Outils d'Aventure",
+ "age": "Âge",
+ "alchemical": "Alchimique",
+ "alignment": "Alignement",
+ "alignment-abbrv": "Alignement",
+ "alignment-type-init": "Align Type Init",
+ "all": "Tout",
+ "all-abilities": "Toutes les capacités",
+ "all-attacks": "Toutes les attaques",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "Tous les tests",
+ "all-checks-calc": "Tous les test calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Divers comprend tout ce qui ne se trouve pas sous un autre onglet",
+ "all-saves": "Tous les jets de sauvegarde",
+ "all-saves-macro": "Macro pour tous les jets de sauvegarde",
+ "all-saves-macro-title": "@{all_saves-macro} | N'affecte que le jet \"Tous les jets de sauvegarde\" du bouton du menu Défense.",
+ "all-skills": "Toutes les compétences",
+ "alternate-ability-cmb-desc": "Capacité alternative de manœuvre de combat",
+ "alternate-ability-melee-desc": "Capacité alternative d'attaque en mêlée",
+ "alternate-ability-ranged-desc": "Capacité alternative d'attaque à distance",
+ "alternate-favored-class": "Compteur de points de Classe de Prédilection alternatif",
+ "alternate-favored-class-abbrv": "CP Alt",
+ "always-show-domain-spells": " Toujours afficher les sorts de domaine dans le menu du livre des sorts",
+ "ammo": "Munitions",
+ "ammunition": "Munition",
+ "announcements": "Annonces :",
+ "announcements-old": "Anciennes annonces",
+ "apply-font-chatrolls": " Appliquer la police aux jets dans le chat",
+ "appraise": "Estimation",
+ "arcana": "Art de la magie",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armure",
+ "armor-and-shield": "Armure et bouclier",
+ "armor-attributes": "Attributs de l'Armure",
+ "armor-calculation-abbrv": "Armure calc",
+ "armor-check-penalty": "Malus d'Armure aux compétences",
+ "armor-check-penalty-abbrv": "Malus Armure Comp. ",
+ "armor-class": "Classe d'armure",
+ "armor-class-abbrv": "CA",
+ "armor-class-abbrv-default": "CA",
+ "armor-class-bonus": "Bonus de CA",
+ "armor-class-calculation-abbrv": "CA Calc",
+ "armor-default": "•armure",
+ "armor-notes": " Notes sur l'armure",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armure ou bouclier",
+ "armor-penalties": "Pénalités d’armure",
+ "armor-shield": "Armure/bouclier",
+ "armor-shield-bonus": "Bonus CA Armure ou bouclier",
+ "armor-shield-load-default": "Armure, bouclier & charge",
+ "armor-shield-name": "Nom Armure ou bouclier",
+ "armor-shield-only": "Armure & bouclier uniquement",
+ "armor-two": " Armor 2",
+ "armor-type": "Type d'Armure ou de Bouclier",
+ "artistry": "Art",
+ "at-will": "À volonté",
+ "athletics": "Athlétisme",
+ "attack": "Attaque",
+ "attack-1": "Attaque 1",
+ "attack-1-ordinal": "1ère attaque",
+ "attack-10-ordinal": "10ème attaque",
+ "attack-2": "Attaque 2",
+ "attack-2-ordinal": "2ème attaque",
+ "attack-3": "Attaque 3",
+ "attack-3-ordinal": "3ème attaque",
+ "attack-4": "Attaque 4",
+ "attack-4-ordinal": "4ème attaque",
+ "attack-5": "Attaque 5",
+ "attack-5-ordinal": "5ème attaque",
+ "attack-6": "Attaque 6",
+ "attack-6-ordinal": "6ème attaque",
+ "attack-7": "Attaque 7",
+ "attack-7-ordinal": "7ème attaque",
+ "attack-8": "Attaque 8",
+ "attack-8-ordinal": "8ème attaque",
+ "attack-9": "Attaque 9",
+ "attack-9-ordinal": "9ème attaque",
+ "attack-and-combat-maneuver-bonuses": "Bonus à l'Attaque et aux Manœuvres Offensives",
+ "attack-and-damage": "Attaque / dégâts",
+ "attack-bonus-dropdowns": " Liste déroulante pour les bonus des attaques",
+ "attack-grid-rows-migrated": "Grille d’attaque lignes supplémentaires",
+ "attack-list-default-values": "Valeur par défaut des attaques",
+ "attack-macro": "Macro Attaque ",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Modificateur d'Attaque",
+ "attack-modifiers-abbrv": "Mod. attaque",
+ "attack-notes": "Notes sur l'attaque",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Malus à l'attaque ",
+ "attack-roll-template": "Template jet d'attaque ",
+ "attack-type": "Type d'attaque",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attaques",
+ "attacks-dmg-migrated": "Migration du multiplicateur de dégâts",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "À volonté",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Calcul auto. des PV",
+ "average-hit-point-abbrv": "PV moy :",
+ "azure": "Bleu clair",
+ "background": "Contexte",
+ "background-ranks-remaining": "Rangs contextuels restants",
+ "background-skills": "Compétences contextuelles",
+ "background-title": "Choisit une image de fond.",
+ "base": "Base",
+ "base-attack-bonus": "Bonus de Base à l'Attaque",
+ "base-attack-bonus-abbrv": "BBA",
+ "base-attacks": "Attaques de base",
+ "base-level": "Niveau de base",
+ "base-points-per-day": "Points/jour de base",
+ "base-speed": "Vitesse de base",
+ "base-spells-per-day": "Sorts / jour
de base",
+ "base-statistics": "Valeurs de base",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Valeur de base",
+ "before-combat": "Avant le combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Ceinture ",
+ "black": "Noir",
+ "black-default": "Noir",
+ "blank": "Vide",
+ "blast": "Explosion",
+ "blast-damage-abbrv": "Dégâts d'explosion",
+ "blast-damage-modifier-abbrv": "Mod Dég. Explosion",
+ "bleed": " Saignement",
+ "blinded": " Aveuglé",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Contondant",
+ "blue": "Bleu indigo",
+ "bluff": "Bluff",
+ "body": "Corps",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "Bonus ou pénalité à appliquer",
+ "bonus-points": "Bonus caractéristique",
+ "bonus-power-points-abbrv": "PP Bonus",
+ "bonus-spells": "Sorts bonus",
+ "bonus-type": "Type de bonus",
+ "bonus-type-title": "Types de bonus concernant leur cumul. Traitez Armure, Bouclier et Armure naturelle comme des bonus (sur le menu déroulant des bonus), et non 'types' de bonus à la CA.",
+ "brown": "Marron",
+ "buff": "Altération",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus aux jets de Caractéristique, & de Compétence et d'Initiative",
+ "buff-aid": "Aide",
+ "buff-aid-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.",
+ "buff-air-barrier": "Barrière de vent",
+ "buff-air-barrier-note": "Au niveau 13, cette barrière donne aux flèches, rayons et autres attaques à distance qui requièrent un jet d'attaque, 50% de chances de manquer leur cible.",
+ "buff-archons-aura": "Aura d'Archon",
+ "buff-archons-aura-note": "dure jusqu'à ce qu'il touche avec succès le lanceur de sorts avec une attaque",
+ "buff-armor-class-title": "Bonus à la classe d’armure.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus à toutes les attaques",
+ "buff-bane": "Banissement",
+ "buff-bane-note": "@{b2_val} pénalité aux jets de sauvegarde contre les effets de peur.",
+ "buff-battle-spirit": "Esprit de bataille",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "La prochaine fois qu'un ennemi fait un jet d'attaque contre la cible, le protection s'active et donne un @{b1_val} bonus de parade à la CA à la créature protégée. A chaque fois que la créature est attaquée, le bonus à la parade diminue de 1.",
+ "buff-bless": "Bénédiction",
+ "buff-bless-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.",
+ "buff-blessing-of-fervor": "Bénédiction de Ferveur",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Sceau des ossements",
+ "buff-calculation": "Calcul des bonus",
+ "buff-caster-level-title": "Bonus de niveau de lanceur de sorts.",
+ "buff-charisma-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur le charisme",
+ "buff-charisma-based-skills-title": "Bonus aux jets de compétence basés sur le charisme",
+ "buff-charisma-penalty-title": "Pénalité au charisme. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus au DMD",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus aux jets d'attaque « BMO Alt » seulement",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la constitution",
+ "buff-constitution-based-skills-title": "Bonus aux jets de compétence basés sur la constitution",
+ "buff-constitution-penalty-title": "Pénalité à la constitution. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Désespoir foudroyant",
+ "buff-curse": "Malédiction",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus aux dégâts en mêlée",
+ "buff-damage-ranged-title": "Bonus aux dégâts à distance",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Bonus de parade à la CA",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la dextérité",
+ "buff-dexterity-based-skills-title": "Bonus aux jets de compétence basés sur la dextérité",
+ "buff-dexterity-penalty-title": "Pénalité à la dextérité. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Faveur divine",
+ "buff-dodge-title": "Bonus d'Esquive à la CA",
+ "buff-elemental-overflow": "Bouillonnement Élémentaire",
+ "buff-elemental-overflow-note": "chance d'ignorer les effets d'un coup critique ou d'une attaque sournoise",
+ "buff-enlarge-person": "Agrandissement",
+ "buff-enlarge-person-note": "Allonge accrue, taille x2, poids x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Espoir",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Rapidité",
+ "buff-haste-note": "Lors d'une attaque à outrance, une créature rapide peut faire une attaque supplémentaire avec une arme naturelle ou fabriquée. La vitesse de tous les modes de mouvement augmente.",
+ "buff-heroism": "Héroïsme",
+ "buff-initiative-title": "Bonus à l’Initiative",
+ "buff-inspire-courage": "Inspiration vaillante",
+ "buff-inspire-courage-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de charme et de peur.",
+ "buff-inspire-greatness": "Inspiration glorieuse",
+ "buff-inspired-rage": "Rage inspirée",
+ "buff-inspired-rage-note": "**Rage inspirée**, Les alliés (autres que le scalde) ne peuvent pas utiliser de compétences basées sur le Charisme, la Dextérité ou l’Intelligence (sauf Acrobaties, Intimidation, Équitation et Vol) ni d’aptitude qui demande patience ou concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur l'intelligence",
+ "buff-intelligence-based-skills-title": "Bonus aux jets de compétence basés sur l'intelligence",
+ "buff-intelligence-penalty-title": "Pénalité à l'intelligence. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus aux dégâts d’explosion cinétique",
+ "buff-kinetic-blast-title": "Bonus à l'attaque d’explosion cinétique",
+ "buff-mage-armor": "Armure de mage",
+ "buff-magearmor-note": "faite de force, les créatures incorporelles ne peuvent pas la traverser de la façon dont il le font pour les armures normales.",
+ "buff-magic-vestment": "Panoplie magique",
+ "buff-melee-title": "Bonus aux jets d’attaque de mêlée.",
+ "buff-melee2-title": "Bonus aux jets d'attaque « Mêlée Alt » seulement",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Notes sur les altérations",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prière",
+ "buff-prayer-debuff": "Prière (Affaib.)",
+ "buff-rage": "Rage de berserker",
+ "buff-rage-note": "Un barbare ne peut utiliser aucune compétence basée sur le Charisme, la Dextérité ou l'Intelligence (sauf Acrobaties, Équitation, Intimidation et Vol) ni aucune capacité qui requiert de la patience ou de la concentration.",
+ "buff-rage-unchained": "Rage de berserker (Unchained)",
+ "buff-ranged-title": "Bonus aux jets d’attaque à distance.",
+ "buff-ranged2-title": "Bonus aux jets d'attaque « Distance Alt » seulement",
+ "buff-reduce-person": "Rapetissement",
+ "buff-reduce-person-note": "Allonge réduite, taille /2, poids /4.",
+ "buff-reflex-title": "Bonus aux jets de reflexe.",
+ "buff-saves-title": "Bonus aux jets de sauvegarde",
+ "buff-shield": "Bouclier",
+ "buff-shield-note": "Annule les attaque de projectile magique dirigées contre vous. Ce bonus s'applique contre les attaques de toucher intangible puisqu'il s'agit d'un effet de force.",
+ "buff-shield-of-faith": "Bouclier de la foi",
+ "buff-shield-title": "Bonus d'altération à la CA de bouclier",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Lenteur",
+ "buff-slow-note": "Applique également l'état préjudiciable \"Chancelant\".",
+ "buff-speed-title": "Bonus à la vitesse de déplacement",
+ "buff-spell-caster-level-title": "Bonus de niveau de lanceur de sorts.",
+ "buff-stardust": "Poussière d'étoile",
+ "buff-stardust-note": " @{b1_val} pénalité aux jets de perception basés sur la vue",
+ "buff-strength-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la force",
+ "buff-strength-based-skills-title": "Bonus aux jets de compétence basés sur la force",
+ "buff-strength-penalty-title": "Pénalité à la force. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Points de Vie temporaires",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Dure jusqu'à ce que la créature ciblée soit frappée ou échoue à un jet de sauvegarde",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la sagesse",
+ "buff-wisdom-based-skills-title": "Bonus aux jets de compétence basés sur la sagesse",
+ "buff-wisdom-penalty-title": "Pénalité à la sagesse. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Altérations",
+ "buffs-conditions-edit-section": "Définir et modifier les altérations et états préjudiciables",
+ "buffs-conditions-section": "Altérations et états",
+ "buffs-conditions-status-section": "Altérations et états préjudiciables",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Gérer les altérations",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Brûlure",
+ "burrow-speed": "Creusement",
+ "buttons": "Boutons",
+ "buttons-showsect-cmd": "Afficher les boutons de commande de capacité du fil de discussion",
+ "calculate-abbrv": "Calc.",
+ "calculation": "Calcul",
+ "calculation-abbrv": "Calc.",
+ "cannot-parse": "Ne peu analyser",
+ "cantrips": "Tours de magie",
+ "carried": "Transporté",
+ "carried-currency": "Monnaie Transportée",
+ "carried-currency-title": "La quantité de monnaie transportée par le personnage contribue à la charge totale",
+ "carried-default": "Porté",
+ "carried-equipment": "Equipement en votre Possession",
+ "carried-not-worn": "Transporté (pas porté)",
+ "carried-weight": "Poids Porté",
+ "cast-defensive-bonus": "Bonus de concentration d'incantation sur la défensive",
+ "cast-defensive-bonus-abbrv": "Bonus d'incant. sur la déf.",
+ "cast-defensively": "Incantation sur la défensive",
+ "cast-defensively-abbrv": "Incant. sur la déf.",
+ "cast-defensively-check": "Jet d'incantation sur la défensive",
+ "cast-defensively-difficulty-class-abbrv": "Incant. sur la déf. DD",
+ "caster-class-level": "Classe et Niveau de Lanceur de Sorts",
+ "caster-level": "NLS",
+ "caster-level-abbrv": "NLS",
+ "caster-level-basis-abbreviation": "NLS de base",
+ "caster-level-basis-explanation": "Race/classe de base calculé omme le niveau total du personnage par défaut",
+ "caster-level-calculation": "NLS calc.",
+ "caster-level-check": "Test de NLS",
+ "caster-level-check-abbrv": "Test de NLS",
+ "caster-level-check-abbrv2": "Jet de NLS",
+ "caster-level-check-notes": "Notes sur le test de NLS",
+ "caster-level-miscellaneous-abbrv": "Nls divers",
+ "caster-level-miscellaneous-abbrv2": "Nls misc",
+ "caster-level-modifier-abbrv": "Mod NLS",
+ "casting-time": "Temps d'incantation ",
+ "casting-time-abbrv": "Temps d'Incantation",
+ "casting-type": "Type d'Incantation: ",
+ "category": "Catégorie",
+ "celestial": "Céleste",
+ "challenge-rating-abbrv": "FP",
+ "char": "Détails sur le personnage",
+ "char-h-exp": "Afficher les détails de personnage",
+ "character-import": "Importer le personnage depuis HeroLab",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Niveau de personnage",
+ "character-level-abbrv": "Niv personnage",
+ "character-name": "Nom du personnage",
+ "charged": "Chargé",
+ "charged-magic": "Objet magique chargé",
+ "charged-magics": "Objets magiques chargés",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisme",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "CHA",
+ "charisma-calculation-abbrv": "Calc. de Cha",
+ "charisma-calculation-skills-abbrv": "Calc. Comp. de Cha",
+ "charisma-penalized": "Pénalité à la CHA",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "Comp CHA",
+ "check": "Test ",
+ "check-calculation": "Calc. de Comp.",
+ "checks": "Jets",
+ "chest": "Poitrine",
+ "chocolate-brown": "Noisette",
+ "choose-background": "Fond d'écran",
+ "circumstance": "Circonstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de compétence de classe / Pénalité d'armure / Pénalité de condition",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Classe",
+ "class-0": "Class 0",
+ "class-0-default": "Classe 0",
+ "class-0-title": "Classe 0 : 1ère classe",
+ "class-1": "Class 1",
+ "class-1-title": "Classe 1 : 2e classe",
+ "class-2": "Class 2",
+ "class-2-title": "Classe 2 : 3e classe",
+ "class-3": "Classe 3",
+ "class-3-title": "Classe 3 : 4e classe",
+ "class-4": "Classe 4",
+ "class-4-title": "Classe 4 : 5e classe",
+ "class-5": "Classe 5",
+ "class-5-title": "Classe 5 : 6e classe",
+ "class-abilities": "Capacités",
+ "class-ability": "Capacité de classe",
+ "class-and-level": "Classe(s) et niveaux",
+ "class-bonus": "Bonus de classe",
+ "class-features": "Capacités de classe",
+ "class-hd": "DV de classe",
+ "class-hit-points": "Points de vie de classe",
+ "class-hit-points-abbrv": "PV de classe",
+ "class-information": "Information de classe",
+ "class-level-abbrv": "NLS",
+ "class-name": "Nom de classe",
+ "class-number": "Classe",
+ "class-number-explanation": "Numéro de la classe, ce numéro est utilisé dans les listes déroulantes lorsque vous sélectionnez une classe (impossible de choisir par nom)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Classe et Race",
+ "class-race-information-abbrv": "Information de Classe et Race",
+ "class-race-xp": "Classe, Race, Expérience",
+ "class-skill": "Compétence de classe",
+ "class-skill-abbrv": "CC",
+ "class-skills-migrated": "Cases à cocher de compétence de classe",
+ "cleanup-old-attributes": "Nettoyer les vieux attributs",
+ "cleanup-old-spell-lists": "Vider l'ancienne liste des sorts",
+ "climb": "Escalade",
+ "close": "Courte",
+ "column-cmd": "Séparé en deux colonnes",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Équipement de combat",
+ "combat-maneuver": "Manœuvre Offensive",
+ "combat-maneuver-bonus-abbrv": "BMO",
+ "combat-maneuver-bonus-abbrv2": "BMO Alt",
+ "combat-maneuver-bonus-calculation-abbrv": "BMO calc",
+ "combat-maneuver-bonus-image": " Image BMO",
+ "combat-maneuver-bonus-notes": " Notes sur le BMO",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "BMO Seulement",
+ "combat-maneuver-defense-abbrv": "DMD",
+ "combat-maneuver-defense-calculation-abbrv": "DMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "DMD PaD",
+ "combat-maneuver-defense-notes": "Notes sur le DMD",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Compétences de combat",
+ "comic-sans": "Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Ajouter rapidement des altérations communes.",
+ "compact-mode": "Mode Compact",
+ "compendium-drag-drop-compatible": " Compatible avec le glisser-déposer depuis le Compendium (en anglais) ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Compétence",
+ "components": "Composants",
+ "composite": "Composite",
+ "composite-energy-blade": "Lame/Fouet d'énergie destructive composite",
+ "composite-energy-blast": "Explosion d'énergie destructive composite",
+ "composite-physical-blade": "Lame/Fouet physique composite",
+ "composite-physical-blast": "Explosion physique composite",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus aux jets de concentratop = NLS + Mod de Caractéristique liée",
+ "concentration-check": "Jet de concentration",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Notes sur le jet de concentration",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Divers",
+ "concentration-modifier-abbrv": "Mod Conc",
+ "condition": "État Préj.",
+ "condition-abbrv": "État",
+ "condition-bleed-title": "Une créature prend les dommages écrits au début de son tour. Ils peuvent être stoppés par un jet de Premiers Secours DD15 ou un sort qui soigne des dégâts.",
+ "condition-blinded-note": "Pénalité de -4 aux jets de Perception opposéd. Tous les jets et activités liés à la vision (comme lire ou des jets de Perception basés sur la vue) échouent automatiquement.",
+ "condition-blinded-speed": "Les créatures aveugles doivent faire un jet d'Acrobaties DD10 pour aller plus vite qu'à la moitié de leur vitesse.",
+ "condition-blinded-title": "-2 à la CA, perd son éventuel bonus de Dextérité à la CA, et subit un malus de -4 sur ses tests de Perception opposés et de la plupart des compétences associées à la Force et à la Dextérité. Il ne peut pas effectuer le moindre test de compétence nécessitant d’y voir.",
+ "condition-cowering-title": "-2 à la CA et perd son éventuel bonus de Dextérité à la CA",
+ "condition-dazed-title": "La créature est incapable d’agir de manière normale. Elle est dans l’incapacité d’accomplir la moindre action, mais ne subit aucun malus à la CA.",
+ "condition-dazzled-note": "Pénalité de -1 aux jets de Perception basés sur la vue",
+ "condition-dazzled-title": "-1 sur les jets d’attaque et les tests de Perception",
+ "condition-dead-title": "Vous êtes mort...",
+ "condition-deafened-note": "Pénalité de -4 aux jets de Perception opposés., échoue automatiquement aux tests de Perception basés sur le son",
+ "condition-deafened-spellonly": "A 20% de chance de perdre son sort en lançant des sorts à composants verbaux",
+ "condition-deafened-title": "-4 à l’initiative, -4 aux tests de Perception opposés, manque automatiquement ses tests de Perception liés à l’ouïe, et encourt 20% de chance de rater l’incantation de tout sort à composante verbale",
+ "condition-description": "Modificateurs dûs aux états préjudiciables qui affectent ce bonus",
+ "condition-disabled-title": "Un personnage hors de combat peut prendre une unique action de mouvement ou action standard par round (mais pas les deux, ni prendre d'actions complexes, mais il peut encore prendre des actions rapides, immédiates et libres). Il se déplace à la moitié de sa vitesse. Faire une action standard (ou toute autre action que le MJ estime laborieuse, dont certaines actions libres comme le lancement d'un Sort à Incantation rapide) inflige 1 point de dégât une fois l'action accomplie.",
+ "condition-drowning-title": "Lorsque le personnage échoue enfin à son jet de Constitution, il commence à se noyer. Au premier round, il tombe inconscient (0 pv). Au round suivant, il tombe à -1 pv et est mourant. Au troisième round, il se noie.",
+ "condition-dying-title": "Une créature mourante ne peut prendre aucune action. Lors du prochain tour du personnage, après être tombé en pv négatifs (mais sans en mourir), et à tous les tours suivants, le personnage doit réussir un jet de Constitution DD10 pour se stabiliser. Le personnage prend une pénalité à ce jet égale à ses points de vie négatifs totaux. Un personnage stabilisé n'a pas besoin de réussir ce jet. Un 20 naturel à ce jet est un succès automatique. SI le personnage échoue à ce jet, il perd 1 point de vite. Si une créature mourante a une quantité de points de vie négatifs égale à son score de Constitution, elle meure.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "Pénalité de -4 aux jets de compétence fait en réactions, comme des jets de Perception",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "-2 aux jets d’attaque et de sauvegarde, ainsi qu’aux tests de compétence et de caractéristique. Si effrayé, va en plus fuir. Si paniqué va en plus lâcher ce qu'il tient en main avant de s'enfuir.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "** + ** [[2]] pour établir une lutte ou y échapper.",
+ "condition-grappled-invisible-note": "Si une créature agrippée devient invisible, par un sort ou une autre capacité, elle gagne un bonus de circonstance de +2 à son DMD pour éviter d'être agrippée",
+ "condition-grappled-spell-note": "Un personnage qui essaie de lancer un sort ou utilise un pouvoir magique doit réussir un jet de concentration (DD10 + BMO de l'agrippeur + niveau de sort), ou perdre le sort.",
+ "condition-grappled-title": "-2 à ses jets d’attaque et à ses manœuvres de combat (à l’exception des mouvements faits pour agripper ou se libérer d’une prise), -4 à sa Dextérité, ne peut pas se déplacer",
+ "condition-helpless-note": "Les attaques de mêlée contre une cible sans défense ont un bonus de +4",
+ "condition-helpless-title": "Appliquer une Dextérité de 0 (soit un modificateur de -5). Toute attaque de corps à corps lancée contre le personnage s’effectue à +4 au jet",
+ "condition-incorporeal-title": "Les créatures sous l'état intangible n'ont pas de corps physique. Les créatures intangibles sont immunisées à toute attaque non-magique, prennent la moitié des dégâts (50%) des armes magiques, sorts, pouvoirs magiques et effets surnaturels, et prennent tous les dégâts (100%) d'une autre créature intangible, d'effets intangibles (comme une arme possédant cet enchantement), ainsi que des effets de force (comme projectile magique).",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Les créatures nauséeuses sont incapables d'attaquer, lancer des sorts, se concentrer sur des sorts ou faire quoique ce soit qui demande de l'attention. La seule action qu'un tel personnage peut prendre est une seule action de mouvement par tour.",
+ "condition-nocharge-note": "Ne peut courir ni charger",
+ "condition-paralyzed-note": "Sans-défense, mais peut effectuer des actions purement mentales",
+ "condition-paralyzed-title": "Les valeurs de Dextérité et Force effectives sont 0 et le personnage est sans-défense, mais peut effectuer des actions purement mentales",
+ "condition-petrified-title": "Un personnage pétrifié a été changé en pierre et est considéré inconscient.",
+ "condition-pinned-spell-note": "Une créature immobilisée peut effectuer des actions verbales et mentales, mais ne peut lancer aucun sort qui requiert des composants somatiques ou matériaux.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "Bonus de +4 à la Classe d'Armure contre les attaques à distance, pénalité de -4 à la CA contre les attaques de mêlée",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "Pénalité de -2 à tous les jets d'attaque, de dégâts d'armes, de sauvegarde, de compétence et de caractéristique",
+ "condition-stable-title": "Le personnage n'est plus mourant, mais est toujours inconscient.",
+ "condition-staggered-title": "Une créature chancelante peut effectuer une seule action de mouvement ou action standard par round (mais pas les deux, ni une action complexe). Une créature chancelante peut toujours effectuer des actions libres, rapides et immédiates. Une créature avec des dégâts non-létaux exactement égaux à ses points de vie actuels prend l'état chancelant.",
+ "condition-stunned-title": "-2 à la CA, perd son éventuel bonus de DEX à la CA",
+ "condition-suffocating-title": "Lorsque le personnage échoue à l'un de ces jets de Constitution, il commence à suffoquer. Au premier round, il tombe inconscient (0 pv). Au round suivant, il tombe à -1 pv et est mourant. Au troisième round, il suffoque.",
+ "condition-unconscious-title": "Les créatures conscientes sont sans connaissance et sans défense. Un personnage sombre dans l’inconscience quand son total de points de vie tombe en dessous de 0 (mais pas plus que sa valeur de Constitution), mais aussi quand il encaisse plus de points de dégâts non-létaux qu’il lui reste de points de vie.",
+ "conditions": "États préjudiciables",
+ "conditions-set": "Gérer les états préjudiciables",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Confirmation de Critique",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirmer la suppression de toutes les Compétences",
+ "confirm-delete-attack": "Confirmer la suppression de toutes les Attaques",
+ "confirm-delete-buff": "Confirmer la suppression de toutes les altérations",
+ "confirm-delete-class-feature": "Confirmer la suppression de toutes les capacités de classe originales",
+ "confirm-delete-feat": "Confirmer la suppression de tous les dons originaux",
+ "confirm-delete-item": "Confirmer la suppression de tous les objets",
+ "confirm-delete-mythic-ability": "Confirmer la suppression de toutes les Capacités Mythiques",
+ "confirm-delete-mythic-feat": "Confirmer la suppression de tous les Dons Mythiques",
+ "confirm-delete-race-trait": "Confirmer la suppression de tous les traits raciaux originaux",
+ "confirm-delete-spell-like-abilities": "Confirmer la suppression de tous les pouvoirs magiques",
+ "confirm-delete-spells": "Confirmer la suppression de tous les Sorts",
+ "confirm-delete-trait": "Confirmer la suppression de tous les traits originaux",
+ "consolidated": "Consolidé",
+ "constant": "Constante",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "CON",
+ "constitution-calculation-abbrv": "Calc. de Con",
+ "constitution-calculation-skills-abbrv": "Calc. Comp. de Con",
+ "constitution-penalized": "Pénalité à la CON",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "Comp CON",
+ "consumable": "Consommable",
+ "consumable-charge": "Consommable ou objet à Charges ou Utilisations",
+ "consumables": "Consommables",
+ "content": "Contenu",
+ "copper-pieces": "Pièces de cuivre",
+ "copper-pieces-abbrv": "PC",
+ "copperplate": "Plaqué en cuivre",
+ "copy-duplicate-attrs": "Copie des champs dupliqués",
+ "core": "Base",
+ "core-rules": "Options de Règles de Base",
+ "cowering": " Recroquevillé",
+ "craft": "Artisanat",
+ "create": "Créer",
+ "create-attack": "Créer Att",
+ "create-attack-entry": "Créer une nouvelle attaque basée sur cette arme",
+ "create-spell-attack-entry": "Créer une nouvelle attaque basée sur ce sort",
+ "create-dual-wield": "Créer une attaque ambidextre en utilisant l'arme principale et l'arme secondaire sur la droite",
+ "create-macros": "Créer Macros",
+ "crit-confirmation-bonus": "Bonus à la confirmation de critiques",
+ "critical": "Grièvement blessé",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Confirmation de critique",
+ "critical-damage": "Dégâts critiques",
+ "critical-title": "Pénalité de -3 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts",
+ "cs-acrobatics": "Acrobaties",
+ "cs-athletics": "Athlétisme",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Divers",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Représentation",
+ "cs-religion": "Religion",
+ "cs-society": "Société",
+ "cs-spellcraft": "Art de la magie",
+ "cs-stealth": "Discrétion",
+ "cs-survival": "Survie",
+ "currency": "Monnaie",
+ "current-buffs": "Altérations actuelles",
+ "current-conditions": "États préjudiciables actuels",
+ "current-experience": "Expérience actuelle",
+ "current-hit-points-abbrv": "PV actuels",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Charge Actuelle",
+ "current-power-points-abbrv": "PP actuels",
+ "custom": "Personnalisé",
+ "custom-attributes": "Attributs personnalisés",
+ "custom-category-desc": "Catégorie personnalisée comme école de sort ou autre chose défini par l'utilisateur",
+ "custom-crit-confirmation-bonus": "Bonus de confirmation de critique personnalisé pour cette attaque",
+ "custom-level-abbrv": "Niveau modifié",
+ "custom-name": "Nom modifié",
+ "custom-roll": "Jet modifié",
+ "custom-rolls": "Jets modifiés",
+ "custom-url": "URL modifié",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "DV",
+ "damage": "Dégâts",
+ "damage-abbrv": "Dég",
+ "damage-ability": "Cap. dégâts",
+ "damage-blade-abbrv": "Dmg mêlée",
+ "damage-calculation-abbrv": "Dég. mêlée calc",
+ "damage-dice-affected-by-size": "Dés de dégâts touchées par les changements de taille",
+ "damage-macro": "Macro dégâts ",
+ "damage-macro-desc": "Macro de dégâts, doit utiliser des crochets",
+ "damage-melee-abbrv": "Dég. mêlée",
+ "damage-melee-calculation-abbrv": "Dég. mêlée calc",
+ "damage-modifier-abbrv": "Mods Dég.",
+ "damage-modifiers": "Modificateurs de Dégâts",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Dég. Dist.",
+ "damage-ranged-calculation-abbrv": "Dég. Distance calc",
+ "damage-reduction": "Réduction de Dégâts",
+ "damage-resistance-abbrv": " RD",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Types de dégâts",
+ "damage-type-abbrv": "Type Dég.",
+ "damage-type-or-description": "Type dmg / Description",
+ "damage-type-title": "Perçant Contondant Tranchant autre",
+ "dark-azure": "Bleu ciel",
+ "dark-blue": "Bleu foncé",
+ "dark-brown": "Marron foncé",
+ "dark-cyan": "Cyan foncé",
+ "dark-green": "Vert foncé",
+ "dark-grey": "Gris foncé",
+ "dark-olive": "Olive foncé",
+ "dark-orange": "Orange foncé",
+ "dark-pink": "Fuchsia",
+ "dark-purple": "Prune",
+ "dark-red": "Rouge foncé",
+ "dark-teal": "Turquoise foncé",
+ "dark-violet": "Violet",
+ "dark-yellow": "Jaune foncé",
+ "dazed": " Hébété",
+ "dazzled": " Ébloui",
+ "dead": " Mort",
+ "deafened": " Assourdi",
+ "debuff": "Affaib.",
+ "debuff-title": "Les Affaiblissements comptent dans les pénalités",
+ "default": "Par défaut",
+ "default-size": "Taille par défaut",
+ "defense": "DÉFENSE",
+ "defense-notes": "Notes sur les défenses",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Options de Défense",
+ "defense-roll-template": "Modèle de jet de défense ",
+ "defense-statistics": "Statistiques de défense",
+ "defense-statistics-abbrv": "Stats de Défense",
+ "defense-values-grid": "Valeurs de Défense",
+ "defenses": "Défenses",
+ "defensive-abilities": "Capacités défensives",
+ "defensive-casting-bonus-abbrv": "Bonus d'incant. sur la déf.",
+ "defensive-info": "Infos sur le Défense",
+ "defensively": "Sur la défensive",
+ "deflect": "Parade",
+ "deflection": "Parade",
+ "deflection-calculation-abbrv": "Parade calc",
+ "degenerate": "Degenerate",
+ "deity": "Divinité",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description ",
+ "details-age": "Âge",
+ "details-deity": "Divinité",
+ "details-height": "Taille",
+ "details-homeland": "Origine",
+ "details-languages": "Langues",
+ "details-occupation": "Métier",
+ "details-weight": "Poids",
+ "devastating-infusion": "Déluge dévastateur",
+ "dexterity": "Dextérité",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Calc. Comp. de Dex",
+ "dexterity-penalized": "Pénalité à la DEX",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "Comp DEX",
+ "dice": "Dés",
+ "dice-abbrv": "d ",
+ "die": "Dé",
+ "difficulty-class-abbrv": "DD",
+ "difficulty-class-calculation-desc": "10 + Modificateur de caractéristique + niveau de base du DD",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DD de base",
+ "difficulty-class-effect-basis-desc": "Base pour le calcul de DD et effets, par défault 1/2niveau /DV",
+ "difficulty-class-modifier-abbrv": "Mod DD",
+ "diplomacy": "Diplomatie",
+ "disable-calculations": "Désactiver les calculs",
+ "disable-device": "Sabotage",
+ "disabled": "Hors de combat",
+ "disabled-at": "Hors combat",
+ "disabled-buffs": "Altérations inactives",
+ "disabled-only": "Inactifs",
+ "disabled-title": "Ne tombe pas inconscient tant que les PV sont supérieurs à cette valeur.",
+ "disguise": "Déguisement",
+ "display-advanced-macros": "Afficher les champs de macro \"Ajouter au jet\"",
+ "display-advanced-macros-title": "Afficher les champs de macro avancés pour ajouter une valeur à chaque lancer de dés. La macro est évaliée lors du jet ; des demandes peuvent être utilisées. Nécessite la valeur \"0\" par défaut, et [[]] autour des jets.",
+ "display-advanced-options": " Afficher les champs supplémentaires",
+ "display-advanced-options-title": "Afficher des champs supplémentaires pour la personnalisation avancée, tels que des colonnes marquées « définies par l’utilisateur ».",
+ "display-both-whispers": "Afficher les boutons pour monstres et PnJ",
+ "display-both-whispers-title": "Afficher les deux boutons de menu en haut de la page : Jets publics et Murmurer au MJ.",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": "Afficher les modèles de jets personnalisés",
+ "display-macro-text-title": "Afficher les champs de macro pour personnaliser les modèles de jets.",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Afficher la page de paramètres et configuration",
+ "display-spells-known": "Cliquez ici pour afficher la colonne des sorts connus",
+ "do-not-show-again": "Ne plus montrer",
+ "do-not-touch": "N’utilisez pas cette section sauf indication contraire par les développeurs de la feuille",
+ "dodge": "Esquive",
+ "dodge-calculation-abbrv": "Esquive calc",
+ "domain-etc-type-example": "(Sous)-Domaine/École/Lignée/Familier de sorcière",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domaines / Sous-Domaines / Lignages / Familiers de Sorcière / Écoles",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x FOR",
+ "double-wisdom-abbrv": "2x SAG",
+ "drag-push": "Tirer & Pousser",
+ "drain": "Absorp.",
+ "drowning": " Se noie",
+ "dual-wield": "Combat à deux armes",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Exploration",
+ "duration": "Durée ",
+ "during-combat": "Pendant le combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Mourant",
+ "ecology": "ÉCOLOGIE",
+ "edge": "Pro",
+ "edit-mode": "Mode Édition",
+ "edit-mode-title": "Basculer en mode Édition (édition complète) ou en mode Compact (champs importants uniquement)",
+ "edit-time-custom-num-attributes": "Évalue les attributs personnalisés numériques lors de l'édition",
+ "effect": "Effet",
+ "effective-caster-level": "Niveau de personnage/lanceur de sorts effectif: à utiliser pour des effets, si lanceur de sorts pour jets de NLS et concentration",
+ "effective-spell-level": "Niveau de sort effectif: utilisé pour le degré de difficulté et les jets de concentration",
+ "effects-target": "Effets/Cible",
+ "enable-pfs": " Utiliser les règles PFS (Pathfinder Society)",
+ "enable-pfs-desc": "Active le calcul automatique des points de vie, de prestige et de renommée",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Permettre de faire 10 ou 20 ?",
+ "enabled-buffs": "Altérations actives",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Une charge intermédiaire ou lourde peut limiter la vitesse et le bonus de Dex à la CA (sauf pour les nains)",
+ "encumbrance": "Encombrement",
+ "encumbrance-above-title": "Un personnage peut soulever au-dessus de sa tête un poids égal à sa charge maximale",
+ "encumbrance-based-on": "Basé sur l'encombrement",
+ "encumbrance-drag-push-title": "Un personnage peut généralement pousser ou tirer sur le sol un poids égal à 5 fois sa charge maximale",
+ "encumbrance-heavy-title": "Au dessus de la charge moyenne et jusqu'à ce poids, le personnage est lourdement encombré. À ce poids ou plus, le personnage est surchargé (perte du bonus de dextérité à la CA; ne peut bouger qu'1,5 mètre par tour (en tant qu'action complexe)).",
+ "encumbrance-light-title": "À ce poids d'équipement porté ou moins, le personnage n'est pas encombré",
+ "encumbrance-max-title": "À ce poids ou plus, le personnage est immobilisé",
+ "encumbrance-medium-title": "Au-dessus de la charge légère et jusqu'à ce poids, le personnage est moyennement encombré",
+ "encumbrance-misc-title": "Bonus divers aux valeurs de charge",
+ "encumbrance-multiplier-title": "Le montant qui multipliera les valeurs de charge",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "Un personnage peut soulever du sol jusqu'au double de sa charge maximale, mais il est chancelant tant qu'il porte cette charge",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Source de l'encombrement",
+ "encumbrance-str-bonus-title": "Bonus à la valeur de Force pour la capacité de charge seulement",
+ "energy": "Energie",
+ "energy-drained": " Absorption d'énergie",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Ingénierie",
+ "enhance": "Améliorer",
+ "enhancement": "Amélioration",
+ "enhancement-abbrv": "Amél.",
+ "enhancement-bonus": "Bonus d'Amélioration",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Enchevêtré",
+ "entropic": "Entropique",
+ "environment": "Environnement",
+ "equation-macro-place": "#/Équation",
+ "equipment": "Équipement",
+ "equipment-abbrv": "Équiper",
+ "equipment-list": "Liste des équipements",
+ "equipment-type-abbrv": "Type d'Équipement",
+ "equipped": "Équipé",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Évasion",
+ "every-rounds-abbrv": "Tous les n rounds",
+ "everyrounds": "Chaque",
+ "exhausted": " Épuisé",
+ "expand-all": "Développer tout",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Développer pour révéler plus de lignes de classes",
+ "experience-and-hero-points": "Expérience et Points de Héros",
+ "experience-current-place": "Expérience actuelle",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Niveau Suivant",
+ "experience-points": "Points d’Expérience",
+ "experience-points-abbrv": "PX",
+ "extra-crit-abbrv": "Dégâts Crits supp",
+ "extra-critical-damage": "Dégâts Crits supp",
+ "extra-critical-damage-title": "Dégâts Critiques Supplémentaires",
+ "extra-damage": "Dégâts Non-Crits supp",
+ "extra-damage-condition": "Dégâts supplémentaires conditionnels, en combattant à deux armes, éventration, etc",
+ "extra-damage-or-attack-modifiers": "Dégâts supplémentaires ou modificateurs d'attaque",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Rangs supplémentaires :",
+ "extraordinary-abbrv": "Ext",
+ "extraordinary-abilities": "Pouvoirs Extraordinaires",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ext",
+ "eyes": "Yeux",
+ "eyes-details": "Détails sur les Yeux",
+ "faction-notes": "Notes de faction",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Réputation",
+ "fantasy": "Fantasy",
+ "fascinated": " Fasciné",
+ "fatigued": " Fatigué",
+ "fatigued-conditions": "États de fatigue",
+ "favored-class": "Classe(s) de prédilection",
+ "favored-class-abbrv": "CP :",
+ "favored-class-hit-points-abbrv": "PdV CdP",
+ "favored-class-hit-points-title": "Points de Vie Classe de Prédilection",
+ "favored-class-skill": "Rang de compétence Classe de Prédilection",
+ "favored-class-skill-abbrv": "Comp. CdP",
+ "fear": " Peur",
+ "fear-any": " Secoué/Effrayé/Paniqué",
+ "feat": "Don",
+ "feat-name": "Nom du Don",
+ "feats": "Dons",
+ "feats-available": "Dons disponibles",
+ "feats-by-level": "Dons par niveau",
+ "feats-calculation": "Calcul des dons",
+ "feature-list-default-values": "Valeur par défaut des capacités",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Fonctionnalités",
+ "feet": "Pieds",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Pris au dépourvu",
+ "flat-footed-abbrv": "CA PaD",
+ "flat-footed-armor-class": "Classe d'Armure Pris au Dépourvu",
+ "flat-footed-armor-class-abbrv": "Pris au dépourvu",
+ "flat-footed-combat-maneuver-defense-abbrv": "DMD PaD",
+ "flat-footed-only-calculation-abbrv": "Calc. seul. pris au dépourvu",
+ "flat-footed-touch-abbrv": "Contact PaD",
+ "fly": "Vol",
+ "font": "Police",
+ "font-background": "Police / Fond d'écran",
+ "footer-aria": "Liens d'aide et notes de bas de page",
+ "footer-info": "Fiche créée par Samuel Marino, avec la collaboration de Vince, Chris Buchholz, Magik, James W. | Dernière MàJ le ",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Notes de bas de page",
+ "fortitude": "Vigueur",
+ "fortitude-abbrv": "Vigueur",
+ "fortitude-calculation-abbrv": "Vig Calc",
+ "fortitude-save": "Jet de Vigueur",
+ "four-legged-abbrv": "Quad.",
+ "frequency": "Fréquence",
+ "frequency-abbrv": "Fréq.",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Niv/DV",
+ "full-macro": "Macro complète:",
+ "full-macro-place": "Macro/requête",
+ "gear": "Équipement",
+ "gear-not-used-place": "Équipement inutilisé en combat",
+ "gear-or-tool": "Équipement ou outil",
+ "gear-tool": "Équipement et outils",
+ "gear-used-place": "Équipement utilisé en combat",
+ "gender": "Sexe",
+ "generic-roll-template": "Modèle de jet général ",
+ "geography": "Géographie",
+ "giant": "Géant",
+ "global": "Global",
+ "gold": "Or",
+ "gold-pieces": "Pièces d’or",
+ "gold-pieces-abbrv": "PO",
+ "graphpaper": "Quadrillage",
+ "grappled": " Agrippé",
+ "grazed": " Égratigné",
+ "grazed-title": "Pénalité de -1 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au Niveau de Lanceur de Sorts",
+ "green": "Vert",
+ "grey": "Gris",
+ "gritty-title": "Toutes les pénalités de blessures sont doublées.",
+ "group": "Grouper",
+ "group-by-school": " Par école de magie",
+ "group-by-school-desc": "Rassembler les sorts par écoles de magie dans le menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Cheveux",
+ "hair-details": "Détails sur les Cheveux",
+ "half-caster-level": "½ Niveau de Lanceur de Sorts",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Niveau",
+ "half-strength-abbrv": "1/2 FOR",
+ "half-wisdom-abbrv": "1/2 SAG",
+ "handle-animal": "Dressage",
+ "hands": "Mains",
+ "hardness-abbrv": "Solidité",
+ "hd-not-bab": " Utiliser les DV pour calculer le DMD (au lieu du BBA)",
+ "hd-not-bab-title": "Si coché utilise le total de DV pas le BBA ni le BMO",
+ "head": "Tête",
+ "headband": "Bandeau",
+ "header-image": "Image d’en-tête",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Fond et contours de l'en-tête :",
+ "heal": "Premiers secours",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Vie et Blessures",
+ "healthy": " En bonne santé",
+ "heavy": "Lourd",
+ "heavy-armor": "Armure Lourde",
+ "height": "Taille",
+ "help-translate": "Aider à traduire :",
+ "helpless": " Sans défense",
+ "hero-points": "Points de héros",
+ "hex": "Maléfice",
+ "hexfreq": "Par 24h par cible",
+ "highest-mental-ability": "Plus haute caractéristique mentale",
+ "history": "Histoire",
+ "hit-dice-abbrv": "# DV",
+ "hit-dice-desc": "Nombre de Dés de Vie à lancer",
+ "hit-die": "Dé de Vie",
+ "hit-die-abbrv": "DV",
+ "hit-die-desc": "Nombre de faces du Dé de Vie",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Champ de pv divers",
+ "hit-points": "Points de vie",
+ "hit-points-abbrv": "PV",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Points de vie dus à la classe uniquement",
+ "hit-points-due-to-hit-dice-abbrv": "Pv de classe/DV",
+ "hit-points-due-to-hit-dice-title": "Points de vie dus aux niveaux et dés de vie de classe",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Pays d’origine",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "Comment l'encombrement affecte la vitesse",
+ "hybrid": "Hybride",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignorer l'encombrement",
+ "immune": " Immune",
+ "immunities": " Immunités",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Amélioré",
+ "improved-title": "Science du Combat à Deux Armes: cliquer ici si la main secondaire gagne les attaques itératives",
+ "in-special-abilities-section": "Dans la liste sous les capacités spéciales ci-dessous",
+ "include-attack-notes": "Inclure les notes et l'image aux jets d'attaque ? Les notes et l'image varient selon le type d'attaque.",
+ "include-attack-totals": "Inclure les totaux d'attaque?",
+ "include-attacks-?": "Inclure une attaque ?",
+ "include-eighth-attack": "Inclure une 8e attaque ?",
+ "include-fifth-attack": "Inclure une 5e attaque ?",
+ "include-fourth-attack": "Inclure une 4e attaque ?",
+ "include-info": "Inclure info?",
+ "include-information": "Inclure info?",
+ "include-information-title": "Inclure ces attributs additionnels aux jets de sauvegarde?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Inclure une 9e attaque ?",
+ "include-notes": "Inclure les notes ?",
+ "include-save-notes": "Inclure les notes sur les sauvegardes au jet",
+ "include-second-attack": "Inclure une 2e attaque ?",
+ "include-seventh-attack": "Inclure une 7e attaque ?",
+ "include-sixth-attack": "Inclure une 6e attaque ?",
+ "include-skill-notes": "Inclure les notes sur les compétences ?",
+ "include-skill-totals": "Inclure les totaux de compétences?",
+ "include-spell-info": "Inclure ces attributs à chaque jet ?",
+ "include-third-attack": "Inclure une 3e attaque ?",
+ "incorporeal": " Intangible",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inné",
+ "inherent-abbrv": "Inné",
+ "inherent-bonus": "Bonus inné",
+ "init-speed-full-macro": "Macro complète Initiative et vitesses :",
+ "init-speed-info": "Infos initiative et vitesses",
+ "init-speed-info-abbrv": "Init & Vitesse Info",
+ "init-speed-title": "%{init-speed-info} Afficher les informations sur l'initiative et la vitesse.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Ini.",
+ "initiative-abbrv-caps": "INI",
+ "initiative-and-speeds": "Initiative et Vitesses",
+ "initiative-calculation-abbrv": "Calc. d'Ini",
+ "initiative-notes": " Notes sur l’Initiative",
+ "initiative-notes-title": "Inclure les notes d'initiatives avec le jet.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Intuition",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "INT",
+ "intelligence-calculation-abbrv": "Calc. d'Int",
+ "intelligence-calculation-skills-abbrv": "Calc. Comp. d'Int",
+ "intelligence-penalized": "Pénalité à l'INT",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "Comp INT",
+ "internal-buffer": "Réserve interne",
+ "intimidate": "Intimidation",
+ "invalid": "Bonus",
+ "inventory": "Inventaire",
+ "invisible": " Invisible",
+ "is-mythic": "Cocher si cette ligne est Mythique",
+ "is-npc-check-caps": "est un PnJ",
+ "is-npc-description": "Feuille de PNJ ou Monstre",
+ "is-v1": "Feuille V1",
+ "item": "Objet",
+ "item-hit-points-abbrv": "PV",
+ "item-list-default-values": "Valeurs par défaut des objets",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Nom de l'Objet",
+ "item-tracking": "Suivi de l'Objet",
+ "items": "Objets",
+ "iterative-attacks": "Attaques successives",
+ "iterative-attacks-abbrv": "Attaques successives",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Caractéristique clé",
+ "kinetic": "Cinétique",
+ "kinetic-blast": "Explosion Cinétique",
+ "kinetic-blast-attack-damage-macros": "Explosion cinétique et macros de dégâts",
+ "kinetic-blast-damage-abbrv": "Dégâts d'Explosion Cinétique",
+ "kinetic-energy-blade": "Lame/Fouet d'énergie",
+ "kinetic-energy-blast": "Explosion d'énergie destructive",
+ "kinetic-physical-blade": "Lame/Fouet physique",
+ "kinetic-physical-blast": "Explosion physique",
+ "kineticist": "Cinétiste",
+ "kineticist-burn": "Brûlure de Cinétiste",
+ "knowledge": "Connaissances",
+ "knowledge-arcana": "Connaissances (Mystères)",
+ "knowledge-dungeoneering": "Connaissances (Exploration)",
+ "knowledge-engineering": "Connaissances (Ingénierie)",
+ "knowledge-geography": "Connaissances (Géographie)",
+ "knowledge-history": "Connaissances (Histoire)",
+ "knowledge-local": "Connaissances (Local)",
+ "knowledge-nature": "Connaissances (Nature)",
+ "knowledge-nobility": "Connaissances (Noblesse)",
+ "knowledge-planes": "Connaissances (Plans)",
+ "knowledge-religion": "Connaissances (Religion)",
+ "known-or-special": "Connu / Spécialités",
+ "languages": "Langues",
+ "legs": "Jambes",
+ "legs-title": "Nombre de jambes du personnage. Affecte sa capacité de charge. Vérifiez s'il utilise la capacité de charge d'un quadrupède.",
+ "level": "Niveau",
+ "level-0-spells": "Sorts de niveau 0",
+ "level-1-ordinal": "1er niveau",
+ "level-1-spells": "Sorts de niveau 1",
+ "level-10-ordinal": "10ème niveau",
+ "level-2-ordinal": "2ème niveau",
+ "level-2-spells": "Sorts de niveau 2",
+ "level-3-ordinal": "3ème niveau",
+ "level-3-spells": "Sorts de niveau 3",
+ "level-4-ordinal": "4ème niveau",
+ "level-4-spells": "Sorts de niveau 4",
+ "level-5-ordinal": "5ème niveau",
+ "level-5-spells": "Sorts de niveau 5",
+ "level-6-ordinal": "6ème niveau",
+ "level-6-spells": "Sorts de niveau 6",
+ "level-7-ordinal": "7ème niveau",
+ "level-7-spells": "Sorts de niveau 7",
+ "level-8-ordinal": "8ème niveau",
+ "level-8-spells": "Sorts de niveau 8",
+ "level-9-ordinal": "9ème niveau",
+ "level-9-spells": "Sorts de niveau 9",
+ "level-abbrv": "Niv",
+ "level-and-ability": "Niveau et capacité de lanceur de sorts",
+ "level-basis": "Par niveau",
+ "level-current": "Niveau actuel de la classe",
+ "level-hit-dice": "Niveau et Dés de Vie",
+ "level-hit-dice-abbrv": "Niveau/DV",
+ "lift": "Soulever",
+ "lift-levels": "Niveaux de soulèvement",
+ "lift-modifiers": "Modificateur pour soulever",
+ "light": "Légère",
+ "light-armor": "Armure Légère",
+ "light-brown": "Marron clair",
+ "linguistics": "Linguistique",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Attaques liées",
+ "lists": "Listes",
+ "load-only": "Charge seulement",
+ "loading": "Chargement...",
+ "loads": "Charges",
+ "loads-and-lift": "Charges et Soulever",
+ "local": "Local",
+ "location": "Emplacement",
+ "location0": "Objet porté",
+ "location1": "Objet non porté",
+ "location10": "Bandeau",
+ "location11": "Cou",
+ "location12": "Anneau1",
+ "location13": "Anneau2",
+ "location14": "Bouclier",
+ "location15": "Épaules",
+ "location16": "Poignet",
+ "location2": "Armure",
+ "location3": "Ceinture ",
+ "location4": "Corps",
+ "location5": "Torse",
+ "location6": "Yeux",
+ "location7": "Pieds",
+ "location8": "Mains",
+ "location9": "Tête",
+ "long": "Longue",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Chance",
+ "macro": "Macro",
+ "macro-options": "Options de Macro",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Texte de Macro",
+ "macro-text-advanced": "Macros 'Ajout-au-jet'",
+ "macros": "Macros",
+ "madness-and-effects": "Folies et effets",
+ "madnesses": "Folies :",
+ "madnesses-and-effects": "Folies et effets",
+ "magic-item": "Objet Magique",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "Pén. M.P",
+ "maneuverability": "Manœuvrabilité",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "↻ Recalcule manuel après analyse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "De Maître",
+ "masterwork-abbrv": "Maître",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max.",
+ "maximum-ability-abbrv": "Dégâts Max de Caractéristique",
+ "maximum-calculation-abbrv": "Calc. max",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Dex Max ",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé",
+ "medium": "Moyenne",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "Moyenne",
+ "medium-armor": "Armure Intermédiaire",
+ "melee": "Mêlée",
+ "melee-attack": "Attaque de Mêlée",
+ "melee-attack-abbrv": "Atq de Mêlée",
+ "melee-attack-notes": "Notes sur les Attaques de Mêlée",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Atq de Mêlée Calc",
+ "melee-damage": "Dégâts de Mêlée",
+ "melee-image": " Image de Mêlée",
+ "melee-notes": " Notes sur la mêlée",
+ "melee2": "Mêlée Alt",
+ "melee2-attack": "Attaque de Mêlée Alt",
+ "melee2-damage": "Dégâts de Mêlée Alt",
+ "melee2-damage-abbrv": "Dég. mêlée Alt",
+ "mental-modifiers-abbrv": "Mentaux",
+ "mental-modifiers-total": "Total des 3 modificateurs de caractéristiques mentales",
+ "menu-whisper": "Menu Chuchotement :",
+ "merge": "Fusion",
+ "merge-buffs": "Copier les anciennes altérations dans la nouvelle liste",
+ "merge-class-features": "Combiner les capacités de classe originales aux capacités",
+ "merge-feats": "Combiner les dons originaux aux capacités",
+ "merge-race-traits": "Combiner les traits raciaux originaux aux capacités",
+ "merge-slas": "Combiner les pouvoirs magiques originaux aux capacités",
+ "merge-traits": "Combiner les traits originaux aux capacités",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations effectuées ",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Réduire ligne",
+ "misc-skill": "Divers",
+ "misc-skill-point-field": "Champ de pts de comp. divers",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Divers",
+ "miscellaneous-abbrv-default": "Divers",
+ "miscellaneous-attack-bonus-abbrv": "Bonus à l'ATT divers",
+ "miscellaneous-bonus": "Bonus divers",
+ "miscellaneous-bonus-abbrv": "Bonus divers",
+ "miscellaneous-damage-bonus-abbrv": "Bonus dégât (divers)",
+ "miscellaneous-macro-abbrv": "Macro divers",
+ "miscellaneous-skill-abbrv": "Divers",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod.",
+ "monster-or-non-player-character": "La feuille représente un monstre ou un PnJ",
+ "monster-or-non-player-character-abbrv": "Monstre / PnJ",
+ "monster-or-pc-indicator": "Indicateur de monstre ou de personnage jouable",
+ "monster-race": "Race de montre",
+ "monster-racial-hit-dice-abbrv": "Stats et DV raciaux",
+ "monster-rule": "Capacité de monstre",
+ "monster-template": "Modèle de monstre",
+ "morale": "Moral",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "Plus d'info sur le wiki.",
+ "move-adventure-to-background": "Déplacer l'aventure vers l'historique",
+ "multiclass": "Multiclassage",
+ "multiple-spellclasses": " A plusieurs classes de lanceur de sorts",
+ "multiplier": "Multiplicateur",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Capacités mythiques",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "PV Bonus",
+ "mythic-bonus-hit-points-title": "Les points de vie bonus sont gagnés à chaque étape de progression : Archimage 3, Champion 5, Filou 4, Hiérophante 4, Maréchal 4 ou Protecteur 5",
+ "mythic-feat-name": "Nom du Don Mythique",
+ "mythic-feats": "Dons mythiques",
+ "mythic-hero-power": "Information de Héros Mythiques et Pouvoir Mythique",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Information Mythique",
+ "mythic-paragon": " Parangon Mythique",
+ "mythic-paragon-title": "A le don Parangon Mythique",
+ "mythic-path": "Voie Mythique",
+ "mythic-path-features-and-abilities": "Capacités et Particularités de la Voie Mythique",
+ "mythic-path-name": "Nom de la Voie",
+ "mythic-path-title": "Voie Mythique: Archimage, Champion, Filou, Hiérophante, Maréchal ou Protecteur",
+ "mythic-power": "Pouvoir Mythique",
+ "mythic-power-avail-title": "Quantité de pouvoir mythique que vous pouvez utiliser",
+ "mythic-power-current": "PM actuels",
+ "mythic-power-max-title": "Le montant maximal de pouvoir mythique que vous possédez",
+ "mythic-power-maximum": "PM Max",
+ "mythic-power-miscellaneous-title": "Tout pouvoir mythique additionnel venant de capacités ou dons",
+ "mythic-power-tier": "PM Niveaux",
+ "mythic-power-tiers-title": "La quantité de pouvoir mythique que vous gagnez des niveaux mythiques",
+ "mythic-rating-abbrv": "RM",
+ "mythic-tier": "Niveau",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Nom",
+ "natural": "Naturelle",
+ "natural-armor": "Armure naturelle",
+ "natural-armor-abbrv": "Armure Nat",
+ "natural-attack": "Attaque naturelle",
+ "natural-attack-secondary": "Attaque naturelle (Secondaire)",
+ "natural-calculation-abbrv": "Armure naturelle calc",
+ "nature": "Nature",
+ "nauseated": " Nauséeux",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Cou",
+ "negative-number": "Utiliser un nombre négatif pour indiquer la pénalité",
+ "neither": " Ni",
+ "new": "Nouveau",
+ "new-features": "Mises à jour et nouvelles fonctionnalités",
+ "next-cast": "Prochaine incantation",
+ "next-level": "Niveau Suivant",
+ "no": "Non",
+ "no-default": "Non",
+ "no-harmless": "Non (Inoffensif)",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Noblesse",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "PNJ",
+ "non-player-character-attacks-abbrv": "Attaques de PNJ",
+ "non-player-character-class-one-spells": "Sorts de PNJ Classe 1",
+ "non-player-character-class-two-spells": "Sorts de PNJ Classe 2",
+ "non-player-character-feats": "Dons de PNJ",
+ "non-proficient-armor-title": "Prendre la pénalité d'armure de l'armure (et/ou du bouclier) aux jets d'attaque ainsi qu'aux jets de caractéristique et de compétence basés sur la Force et la Dextérité",
+ "none": "Aucun",
+ "none-available": "Aucun-e disponible",
+ "none-default": "Aucune",
+ "nonlethal": "Non létaux",
+ "nonlethal-damage": "Dégâts non létaux",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Taille normale",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "N/A",
+ "not-carried": "Non Transporté",
+ "notes": "Notes ",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "PNJ",
+ "npc-abilities": "Capacités de PNJ",
+ "npc-ability-checks": "Tests de caractéristique de PNJ",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "Aventure de PNJ",
+ "npc-all-saves": "Toutes sauvegardes de PNJ",
+ "npc-all-skills": "Toutes compétences de PNJ",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "Historique de PNJ",
+ "npc-buttons": "Boutons PnJ",
+ "npc-combat-skills": "Compétences de combat de PNJ",
+ "npc-consolidated": "PNJ consolidé",
+ "npc-defenses": "Défenses de PNJ",
+ "npc-experience-points-abbrv": "PX",
+ "npc-feats-text": "Dons du Compendium",
+ "npc-hp-compendium-place": "Format : 13 (3d8) + n",
+ "npc-initiative-abbrv": "PNJ Init",
+ "npc-initiative-compendium-example": "Format : type d'alignement (sous-type) + mod. d'INI",
+ "npc-items": "Objets PNJ",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "Paramètres PNJ",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Sorts de Pretre préparés",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Nombre",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# Atks MnD",
+ "number-extra-attacks-title": "Nombre d'attaques secondaires: 1 pour Combat à deux armes, 2 pour Science et 3 pour Supérieur",
+ "number-fill-in-skills-show": "Compétences d'artisanat, de représentation et de profession :",
+ "number-hit-dice-abbrv": "# DV",
+ "number-misc-skills-show": "Compétences diverses :",
+ "number-prepared": "# Préparé",
+ "number-prepared-abbrv": "# Restant",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Utilisé",
+ "number-used-title": "Indique le nombre de fois qu'un sort a été lancé aujourd'hui.",
+ "occult": "Occulte",
+ "occult-adventures": "Aventures Occultes",
+ "occult-kineticist": "Occulte (Cinétiste)",
+ "occult-other": "Occulte (Autre)",
+ "occupation": "Métier",
+ "off-ground": "Au-dessus du sol",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Multiplicateur de force de la main non-directrice (ou autre attribut utilisé pour le dommage d'une attaque de main non-directrice). 0,5 par défaut; 1 pour Double frappe",
+ "offhand-damage-multiplier-abbrv": "Mult. dég. MnD",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "Pén. M.S",
+ "old": "Ancien",
+ "old-school": "Vieille école l'ami!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "BMO (Opposé)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Coût double ou prohibé",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Montrer les Notes d'Armure",
+ "options-defenses-cmd-title": "Montrer les Notes de DMD",
+ "options-defenses-def-title": "Montrer les Notes de Défense",
+ "options-defenses-defensive-abilities-title": "Montrer les Capacités Défensives",
+ "options-defenses-dr-title": "Montrer la Réduction de Dégâts",
+ "options-defenses-immun-title": "Montrer les immunités",
+ "options-defenses-resis-title": "Montrer la Résistance à la Magie",
+ "options-defenses-save-title": "Montrer les Notes de Sauvegarde",
+ "options-defenses-weak-title": "Montrer les Faiblesses",
+ "options-spell-caster-level-chk-title": "Lancer un jet de Niveau de Lanceur de Sorts",
+ "options-spell-caster-level-title": "Inclure le niveau de lanceur de sorts",
+ "options-spell-casting-time-title": "Inclure le Temps d'Incantation",
+ "options-spell-comp-title": "Inclure les Composants",
+ "options-spell-concentration-chk-title": "Inclure un jet de concentration",
+ "options-spell-concentration-title": "Inclure la valeur de concentration",
+ "options-spell-damage": " Dégâts des sorts",
+ "options-spell-damage-title": "Inclure les dégâts des sorts",
+ "options-spell-dc-title": "Inclure DD",
+ "options-spell-desc-title": "Inclure la Description",
+ "options-spell-duration-title": "Inclure la durée",
+ "options-spell-level-title": "Inclure la classe/niveau",
+ "options-spell-notes-title": "Inclure les notes sur les sorts",
+ "options-spell-range-title": "Inclure la Portée",
+ "options-spell-save-title": "Inclure le Jet de Sauvegarde",
+ "options-spell-school-title": "Inclure l'École",
+ "options-spell-spell-penetration-chk-title": "Inclure un Jet de Pénétration des Sorts",
+ "options-spell-spellfail-chk-title": "Inclure le Jet d'Échec des Sorts",
+ "options-spell-sr-title": "Inclure la Résistance à la Magie",
+ "options-spell-target-title": "Inclure Cibles/Zone",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organisation",
+ "original-abilities-menus": "Capacités originales",
+ "original-class-features-list": "Capacités de classe originales",
+ "original-feats-list": "Dons originaux",
+ "original-racial-traits-list": "Traits raciaux originaux",
+ "original-spell-like-abilities-list": "Pouvoirs magiques originaux",
+ "original-traits-list": "Traits originaux",
+ "other": "Autre",
+ "other-1": "Autre 1",
+ "other-1-abbrv": "Aut 1",
+ "other-2": "Autre 2",
+ "other-2-abbrv": "Aut 2",
+ "other-currency": "Monnaie non Transportée",
+ "other-currency-title": "La quantité de monnaie qui n'est pas transportée par le personnage",
+ "other-gear": "Autre matériel",
+ "other-items": "Autres objets",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Autre Magiques",
+ "other-magic-abbrv": "Magique",
+ "other-magic-items": "Autres objets magiques",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Surplus",
+ "over-heavy-encumbrance-title": "Le personnage peut soulever le double de cette charge maximale mais, dans ce cas, il doit tenir son fardeau à bout de bras et n’avance que difficilement.",
+ "overcome-spell-resistance-abbrv": "Passer la RM ",
+ "overloaded": " Surchargé",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Pages",
+ "paralyzed": " Paralysé",
+ "parchment-1": "Parchemin 1",
+ "parchment-2": "Parchemin 2",
+ "parse": "Analyser",
+ "path": "Voie",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Aventures mythiques",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Unchained",
+ "penalty": "Malus",
+ "per-day-abbrv": "/jour",
+ "per-month-abbrv": "/mois",
+ "per-week-abbrv": "/semaine",
+ "perception": "Perception",
+ "perday": "Par jour",
+ "perform": "Représentation",
+ "performance": "Représentation",
+ "perlevel": "Par niveau",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm.",
+ "permonth": "Par mois",
+ "personal": "Personnelle",
+ "perweek": "Par semaine",
+ "petrified": " Pétrifié",
+ "physical": "Physique",
+ "pick-highest": "Prendre le plus haut",
+ "pierce-blunt-slash-abbrv": "T/P/C",
+ "piercing": "Perforant",
+ "pink": "Rose",
+ "pinned": " Immobilisé",
+ "planes": "Plans",
+ "platinum-pieces": "Pièces de platine",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "La fiche représente un Personnage Jouable",
+ "player-character-abbrv": "PJ",
+ "player-name": "Nom du joueur",
+ "points-per-day": "Points/Jour",
+ "post-identification": " Voir l'ID",
+ "post-identification-abbrv": " Voir l'ID",
+ "post-identification-number": " Voir l'ID",
+ "post-identification-numbers": " Voir les ID",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "kg",
+ "pounds-title": "Poids (en unité utilisée)",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "Réserve de PP",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Dégâts supp",
+ "precision-damage-title": "Dégâts supplémentaires ou de précision (pas ajouté aux dégâts critiques)",
+ "precision-damage-type": "Type de dégâts supplémentaires",
+ "prepared": "Préparé",
+ "prepared-manual": "Suivi Manuel Préparé",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Points de prestige",
+ "primary-attack": "Attaque principale",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Formation",
+ "proficiency-abbrv": "Form",
+ "proficiency-title": "Formé à l'arme ou l'attaque",
+ "prone": " À terre",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Focus psionique",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Jet public",
+ "public-rolls": "Jets publics",
+ "purple": "Parme",
+ "quantity-abbrv": "Qté",
+ "questions-feedback": "Questions / Commentaires ?",
+ "quick-stats": "STATS RAPIDES",
+ "race": "Race",
+ "race-hd": "Race seulement",
+ "race-hd-default": "Race uniquement",
+ "race-hd-only": "DV Seulement",
+ "race-hit-points": "Dv Raciaux",
+ "race-hit-points-abbrv": "Pv raciaux",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Modificateurs raciaux",
+ "racial-trait-name": "Nom de Trait racial",
+ "racial-traits": "Traits raciaux",
+ "rake-rend-etc": "État - Pattes arrières, Éventration, etc.",
+ "range": "Portée ",
+ "range-custom": "# Portée",
+ "range-custom-place": "# total ou # /niveau",
+ "range-in-feet": "Portée (m)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Nombre (pour « Par niveau » ou « Nombre »), ou desc de portée spéciale (« ligne » ou « cône »)",
+ "ranged": "Distance",
+ "ranged-attack": "Attaque à distance",
+ "ranged-attack-abbrv": "Atq à Dist",
+ "ranged-attack-notes": "Notes sur les attaques à distance",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Dégâts à distance",
+ "ranged-image": " Image à distance",
+ "ranged-notes": " Notes sur les attaques à distance",
+ "ranged-touch-ray": "Contact à distance / Rayon",
+ "ranged-touch-ray2": "Alt Contact à distance / Rayon",
+ "ranged2": "Distance Alt",
+ "ranged2-attack": "Attaque à distance Alt",
+ "ranged2-damage": "Dégâts à distance Alt",
+ "ranged2-damage-abbrv": "Dég. à Dist. Alt",
+ "rangeddmg-ability-buffs": "Altérations aux dommages et jets",
+ "ranks": "Rangs",
+ "ranks-remaining": "Rangs restants",
+ "reach": "Reach",
+ "reach-notes": "Notes sur la portée",
+ "reach-small": "Portée",
+ "recalculate-abbrv": "Recalculer",
+ "recalculate-cmd": "Recalculer la feuille",
+ "recalculate-hit-points": "Recalculer les PV et remettre au max",
+ "recalculate-hit-points-title": "Recalculer les PV et PV temporaires, et remettre les PV actuels au max.",
+ "recalculating": "Calcul en cours...",
+ "red": "Rouge",
+ "reflex": "Réflexes",
+ "reflex-abbrv": "Réflexes",
+ "reflex-calculation-abbrv": "Calc. de Réf",
+ "reflex-save": "Jet de Réflexes",
+ "religion": "Religion",
+ "remove-giant": "Enlever géant",
+ "remove-young": "Enlever jeune",
+ "requires-training": "Formation requise",
+ "requires-training-abbrv": "FR",
+ "reset": "Réinit.",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Résistance",
+ "resistances": "Résistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Volonté",
+ "ride": "Équitation",
+ "ring-one": "Anneau 1",
+ "ring-two": "Anneau 2",
+ "roll": "Jet",
+ "roll-appearance": "Apparence du jet",
+ "roll-configuration": "Configuration des jets",
+ "roll-template": "Modèle des jets",
+ "roll-template-info": "Infos sur les modèles des jets",
+ "roll-time-custom-attributes": "Évalue les attributs personnalisés lors du jet",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Jets",
+ "rounds": "Tours",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "ID de la ligne pour les macros ",
+ "rule": "Catégorie",
+ "rule-category": "Catégorie de cette capacité",
+ "rule-options": "Options de règles",
+ "run": "Course",
+ "run-multiplier-abbrv": "Mult Course",
+ "sacred": "Sacré",
+ "sanity": "Santé mentale",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Dégâts à la santé mentale ",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "PNJ SAN",
+ "sanity-save-custom-modifier": "Jet de volonté personnalisé contre les effets affectant la santé mentale",
+ "sanity-save-modifier": "Vol. Mod",
+ "sanity-score": "Score de santé mentale ",
+ "sanity-threshold": "Seuil de santé mentale ",
+ "save": "Sauvegarde",
+ "save-difficulty-class": "DD",
+ "save-effect": "JdS ",
+ "save-no-harmless": "Non (Inoffensif)",
+ "save-notes": " Notes de sauvegarde",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Oui (Inoffensif)",
+ "saves": "Sauvegardes",
+ "saving-throw": " Jet de sauvegarde",
+ "saving-throws": "Jets de sauvegarde",
+ "school": "École ",
+ "school-etc": "École, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score divers",
+ "script": "Scripte",
+ "scroll-desc": "Barre de défil. pour les descriptions longues",
+ "scroll-desc-title": "Ajoute une barre de défilement dans le chat pour les descriptions longues.",
+ "secondary-hit-die-abbrv": "DVie2",
+ "see-text": "Voir le texte",
+ "see_text": "Voir le texte",
+ "segoe": "Segoe UI",
+ "select-buffs": "Sélectionner les altérations",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "Sélectionner",
+ "select-spell-resistance-default": "Sélectionner RM",
+ "sense-motive": "Psychologie",
+ "senses": "Sens",
+ "set-armor": "Créer armure",
+ "set-as-armor": "Définir les valeurs de l'armure par les caractéristiques de cet équipement",
+ "set-as-shield": "Définir les valeurs du bouclier par cet équipement",
+ "set-buffs": "Gérer les altérations",
+ "set-on-equipment": "Configuré sur l'onglet Équipement",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Créer bouclier",
+ "settings": "Paramètres",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Bouclier",
+ "shield-calculation-abbrv": "Bouclier calc",
+ "shield-default": "•Bouclier",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Courte Description",
+ "short-description-abbrv": "Courte desc.",
+ "shoulders": "Épaules",
+ "show-all-conditions": "AFFICHER TOUS LES ÉTATS PRÉJUDICIABLES",
+ "show-all-conditions-desc": "Afficher les états préjudiciables qui n'ont pas d'effet numérique sur les stats de la feuille.",
+ "show-announcements": "Cocher pour révéler la rubrique Annonces",
+ "show-arcane-reservoir-title": "Montrer la Réserve Arcanique dans le champ des Points de Sorts",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Afficher",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Afficher plus de champs",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Afficher plus de champs",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Nombre d'utilisations",
+ "show-uses-spell-desc": "Afficher le nombre de sorts utilisés dans le menu",
+ "showsect-cmd": "Cliquez pour dérouler",
+ "sickened": " Fiévreux",
+ "silver-pieces": "Pièces d’argent",
+ "silver-pieces-abbrv": "PA",
+ "simple-template": "Utiliser le modèle simple",
+ "size": "Taille",
+ "size-calculation-abbrv": "Taille calc",
+ "size-colossal": "Colossale",
+ "size-diminutive": "Minuscule",
+ "size-fine": "Infime",
+ "size-gargantuan": "Gigantesque",
+ "size-huge": "Très grand",
+ "size-large": "Grand",
+ "size-modifier-attack": "Modificateur de la Taille à l'Attaque",
+ "size-small": "Petit",
+ "size-tiny": "Très petit",
+ "skill": "Compétence",
+ "skill-bonus-macro": "Macro de bonus de compétence",
+ "skill-calculation-speed": "Vitesse de calcul des comp.",
+ "skill-checks": "Tests de compétence",
+ "skill-checks-abbrv": "Test comp.",
+ "skill-checks-calculation-abbrv": "Jet comp calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Macros de compétences",
+ "skill-miscellaneous": "Comp. diverses",
+ "skill-notes": "Notes sur les compétences",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Options de compétences",
+ "skill-rank-totals": "Total Rangs de compétences",
+ "skill-ranks": "Rangs de compétences",
+ "skill-size-modifier": "Comp.",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Menu déroulant des compétences : Faire 10",
+ "skill-untrained": "Compétence non-entraînée",
+ "skills": "Compétences",
+ "skills-per-hit-die": "Rangs de compétence par dé de vie racial",
+ "skills-per-hit-die-abbrv": "Points de
comp/DV",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Peau",
+ "skin-details": "Détails sur la peau",
+ "slashing": "Tranchant",
+ "sleight-of-hand": "Escamotage",
+ "slot": "Emplacement",
+ "slowed": "Ralenti",
+ "society": "Société",
+ "song": "Chanson",
+ "source": "Source",
+ "source-ability": "ID de la capacité liée",
+ "source-ability-placeholder": "ID de la capacité liée",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "ID de l'attaque liée",
+ "source-attack-placeholder": "ID de l'attaque liée",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Nom de la source",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source de la capacité - classe ou race",
+ "space": "Space",
+ "space-reach": "Espace et Portée",
+ "special": "Spécial",
+ "special-abilities": "Capacités spéciales",
+ "special-abilities-abbrv": "Cap Spec",
+ "special-abilities-and-content": "Capacités spéciales et contenu",
+ "special-abilities-and-content-place": "Format : Capacités spéciales (nouvelle ligne) Nom de capacité (Ext) : Description de capacité (nouvelle ligne) Description du monstre",
+ "special-ability-name": "Nom de la capacité spéciale",
+ "special-attacks": "Attaques spéciales",
+ "special-attacks-abbrv": "Atq Spec",
+ "special-defense": "Défenses spéciales",
+ "special-defense-notes": "Défenses spéciales et notes",
+ "special-qualities": "Pouvoirs spéciaux",
+ "special-qualities-abbrv": "PS",
+ "special-qualities-place": "Ajoutez ici tous les pouvoirs spéciaux, par ordre alphabétique.",
+ "speed": "Vitesse",
+ "speed-base-title": "La vitesse de base du personnage",
+ "speed-calculation-abbrv": "Vitesse calc",
+ "speed-halved": " 1/2 Vitesse",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Notes sur les défenses",
+ "speed-run-title": "La distance maximale que le personnage peut parcourir en courant pendant votre tour, en ligne droite",
+ "speed-space-reach": "Vitesse, espace et portée",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Vitesse de déplacement",
+ "spell": "Sorts",
+ "spell-casting-time-place": "Temps d'Incantation",
+ "spell-class-one": "Sort de classe 1",
+ "spell-class-two": "Sort de classe 2",
+ "spell-class-zero": "Sort de classe 0",
+ "spell-components": "Composants ",
+ "spell-damage": "Dégâts des sorts",
+ "spell-domain-chk": "Domaine",
+ "spell-duration": "Durée",
+ "spell-failure": "Risque d'échec des sorts",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Jet d'échec du sort",
+ "spell-level": "Niveau du sort ",
+ "spell-level-abbrv": "Niveau du Sort",
+ "spell-level-miscellaneous-abbrv": "Niveau du sort divers",
+ "spell-level-miscellaneous-desc": "Niveau de sort et bonus au DD",
+ "spell-like-abbrv": "PM",
+ "spell-like-abilities": "Pouvoirs magiques",
+ "spell-like-abilities-abbrv": "Pouv. mag.",
+ "spell-like-abilities-class-zero": "Pouvoirs Magiques de classe 0",
+ "spell-like-abilities-default": "•Pouvoirs Magiques",
+ "spell-like-abilities-menu": "PM",
+ "spell-like-abilities-option": "Pouvoirs Magiques",
+ "spell-lists": "Liste de sorts",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Migration des sorts",
+ "spell-mythic-chk": "Mythique",
+ "spell-name": "Nom du Sort",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "P",
+ "spell-penetration-bonus-abbrv": "Bonus à la pénétration",
+ "spell-penetration-bonus-label": "Bonus au jet de Nls pour la Pénétration",
+ "spell-penetration-check": "Jet de Pénétration",
+ "spell-penetration-modifier-abbrv": "Mod Pénétration",
+ "spell-points": "Système de Points de Sorts",
+ "spell-points-abbrv": "PS",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "Bonus RM",
+ "spell-resistance": "RM ",
+ "spell-resistance-abbrv": "RM",
+ "spell-resistance-abbrv2": "Résistance à la magie",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Options des sorts",
+ "spell-roll-template": "Modèle de Jet de Sort ",
+ "spell-school-place": "École de sort [descriptor]",
+ "spell-targets-area-effect": "Cibles / Zone / Effet",
+ "spell-tracking": "Suivi de sort",
+ "spellbook": "Grimoire",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Capacité à lancer des sorts",
+ "spellcasting-classes": "Classes de lanceur de sorts",
+ "spellclass-level-base": "Niveau de classe lanceuse de sorts, concentration, et stats de base",
+ "spellclass-options": "Options de lanceur de sort",
+ "spellcraft": "Art de la magie",
+ "spellpoints": "Points de sorts",
+ "spellranges-migrated": "Portée des sorts",
+ "spells": "Sorts",
+ "spells-known": "Sorts connus",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Notes sur les sorts",
+ "spells-per-day": "Sorts / jour",
+ "spells-prepared": "Sorts préparés",
+ "spells-ranges": "Portées de Sorts",
+ "sphere-power": "Sphères de Pouvoir",
+ "spontaneous": "Spontané",
+ "spontaneous-spells-known": "(Spontané) Sorts connus",
+ "stable": " Stable",
+ "staggered": " Chancelant",
+ "statistics": "STATISTIQUES",
+ "statistics-rolls-abbrv": "Jets de caractéristiques :",
+ "statistics-rolls-title": "Stats de défense et autres futurs blocs de stats",
+ "stealth": "Discrétion",
+ "strength": "Force",
+ "strength-abbrv": "FOR",
+ "strength-abbrv-default": "FOR",
+ "strength-bonus-abbrv": "Bonus de FOR",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Calc. Comp. de For",
+ "strength-penalized": "Pénalité à la FOR",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "Comp FOR",
+ "stunned": "Étourdi",
+ "suffocating": " Suffocant",
+ "sum-uses-from-spells": "Somme des champs « Utilisations » dans les rangées de sorts",
+ "sum-uses-spells": "Spontané
# Utilisé",
+ "supernatural-abbrv": "Sur",
+ "supernatural-abilities": "Capacités Surnaturelles",
+ "supernatural-abilities-menu": "Sur",
+ "survival": "Survie",
+ "swim": "Natation",
+ "swim-speed": "Natation",
+ "synchronize-class": "Sync. classe",
+ "tactics": "TACTIQUES",
+ "tahoma": "Tahoma",
+ "tan": "Bronze",
+ "target": " Cible",
+ "targets-area-effect": "Cibles/Zone/Effet",
+ "teal": "Turquoise",
+ "template": "Modèle",
+ "temporary": "Temporaire",
+ "temporary-abbrv": "Temp.",
+ "temporary-hit-points-abbrv": "PV temp.",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "PV temporaires actuels",
+ "temporary-hp-calculations": "Calcul PV temporaires",
+ "threshold": "Seuil",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Titre/Surnom",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Possède le don Endurance",
+ "toggle-gritty-mode": "Mode difficile",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Utiliser les compétences Unchained",
+ "toggle-wound-threshold": "Afficher les seuils de blessure",
+ "total": "Total",
+ "total-background-skill-ranks": "Total rangs contextuels",
+ "total-feats": "Total dons",
+ "total-listed": "Total sorts",
+ "total-spells-manually": "Total des sorts manuel",
+ "total-weight-title": "Poids total transporté par le personnage",
+ "totals": "Total :",
+ "touch": "Contact",
+ "touch-armor-class-abbrv": "Contact",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tour",
+ "tower-shield": "Pavois",
+ "trait": "Trait",
+ "trait-name": "Nom du Trait",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits et traits raciaux",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Trésor",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Deux armes",
+ "type": "Catégorie",
+ "type-or-sub-type": "Type/(sous-type)",
+ "unarmed-strike": "Attaque à main nue",
+ "uncanny-dodge-desc": " Ne pas perdre mod. DEX quand Pris au dépourvu",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Inconscient",
+ "undead": "Mort-vivant",
+ "undead-title": "Créature morte-vivante. Utilise le charisme pour les PV, les capacités et les compétences, au lieu de la constitution.",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Portée inconnue",
+ "unlock-defense-dropdowns": "Utiliser des caractéristiques différentes pour la CA et le DMD",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Sans catégorie",
+ "untyped-default": "•Sans catégorie",
+ "upcoming-changes": "Changements à venir",
+ "update": "Mise à jour",
+ "update-attack-entry": "Mettre à jour l'attaque associée",
+ "update-hp-when-max-changes": " Mettre à jour les PV actuels lorsque les PV max changent",
+ "update-hp-when-max-changes-title": "Lorsque les pv max changent, met à jour les points de vie actuels en ajoutant le même montant",
+ "update-spell-macros": "Mettre à jour les macros de sorts",
+ "update-to-latest": "Mettre à jour toutes les fiches à la dernière version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "L'URL apparaîtra dans le chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Séparer la liste des capacités de classe",
+ "use-dual-wield-beta": " Combat à deux armes (BETA)",
+ "use-dwarf-encumbrance": " Utiliser les règles d'encombrement pour nains",
+ "use-dwarf-encumbrance-title": "Utiliser les règles d'encombrement pour Nains ; la vitesse de base n'est pas diminuée par la charge portée ou l'encombrement d'armure.",
+ "use-feats": " Séparer la liste des dons",
+ "use-hero-points": " Utiliser les points héroïques",
+ "use-kineticist-burn": " Utiliser la Brûlure de Cinétiste",
+ "use-magic-device": "Utilisation d'objets magiques",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Utiliser les points de prestige et de renommée",
+ "use-racial-traits": " Séparer la liste des traits raciaux",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Utiliser le modèle simple pour les attaques",
+ "use-simple-template-spells": " Utiliser le modèle simple pour les sorts",
+ "use-simple-templates": "Utiliser des modèles simples (sorts et attaques séparés)",
+ "use-size-abbrv": "Utilise la taille",
+ "use-spell-like-abilities": " Séparer la liste des pouvoirs magiques",
+ "use-traits": " Séparer la liste des traits",
+ "used": "Utilisé",
+ "user-defined": "Défini par l'Utilisateur",
+ "uses": "Utilisations",
+ "uses-attack-type": "Utilise le type d'attaque indiqué",
+ "uses-per-day": "Utilisations/Jour",
+ "uses-spell-points": " Utiliser le système de Points de sorts",
+ "uses-spell-points-title": "Le personnage utilise les points de sorts",
+ "uses-spells": " Utilise des sorts",
+ "uses-spells-migrated": "Utilise le drapeau des sorts",
+ "uses-spells-title": "Le personnage a des sorts",
+ "v1": "Post v1",
+ "value": "Valeur",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver.",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs CA",
+ "versus-combat-maneuver-bonus": "vs BMO",
+ "versus-combat-maneuver-defense": "vs DMD",
+ "versus-flat-footed": "vs PaD",
+ "versus-flat-footed-touch": "vs Contact PaD",
+ "versus-touch": "vs Contact",
+ "violet": "Mauve",
+ "vision": "Vue",
+ "vision-details": "Détails sur la Vue",
+ "vision-senses": "Vue/Sens",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Vulnérabilités",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Arme",
+ "weapon-attributes": "Attributs de l'Arme",
+ "weapon-default": "•Arme",
+ "weapon-notes": "Notes sur les armes",
+ "weapons": "Armes",
+ "weight": "Poids",
+ "weight-abbrv": "Poids",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Jet MJ",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Murmurer au MJ",
+ "white": "Blanc",
+ "willpower": "Volonté",
+ "willpower-abbrv": "Volonté",
+ "willpower-calculation-abbrv": "Calc. de Vol",
+ "willpower-save": "Jet de Volonté",
+ "willpower-save-abbrv": "Jet de Volonté",
+ "wisdom": "Sagesse",
+ "wisdom-abbrv": "SAG",
+ "wisdom-abbrv-default": "SAG",
+ "wisdom-calculation-abbrv": "SAG Calc",
+ "wisdom-calculation-skills-abbrv": "Calc. Comp. de Sag",
+ "wisdom-penalized": "Pénalité à la SAG",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "Comp SAG",
+ "worn": "Porté",
+ "worn-armor": " Armure portée",
+ "worn-equipment": "Equipement porté",
+ "worn-equipment-hardness-title": "Solidité de l'objet qui l'empêche de subir des dégâts",
+ "worn-equipment-hp-max-title": "Points de vie maximaux de l'objet",
+ "worn-equipment-hp-title": "Points de vie actuels de l'objet",
+ "worn-equipment-migrated": "Équipement porté",
+ "worn-equipment-name-title": "Description courte de l'objet",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "L’équipement porté actuellement par le personnage",
+ "worn-equipment-value-title": "Valeur de l'objet en pièces d'or",
+ "worn-equipment-weight-title": "Poids de l'objet",
+ "worn-item-name": "Nom de l'objet porté",
+ "worn-items": "Equipement porté",
+ "worn-shield": "Bouclier porté",
+ "wound-threshold": "Seuil de blessure",
+ "wounded": " Blessé ",
+ "wounded-title": "Pénalité de -2 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts",
+ "wrist": "Poignet",
+ "yellow": "Jaune",
+ "yes": "Oui",
+ "yes-default": "Oui",
+ "yes-harmless": "Oui (Inoffensif)",
+ "yes-harmless-object": "Oui (Inoffensif, Objet)",
+ "yes-object": "Oui (Objet)",
+ "yes-or-custom": "Oui ou Personnalisé",
+ "young": "Jeune"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/he.json b/Pathfinder Community/translations/he.json
index 7c93ae609c..bbec4d2d42 100644
--- a/Pathfinder Community/translations/he.json
+++ b/Pathfinder Community/translations/he.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "הוסף",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "תוכן",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "תדירות",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "פקודות מאקרו",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "שם",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "עמודים",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "הוסף",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "תוכן",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "תדירות",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "פקודות מאקרו",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "שם",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "עמודים",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/hu.json b/Pathfinder Community/translations/hu.json
index 9bfb7872e0..12bbeb7613 100644
--- a/Pathfinder Community/translations/hu.json
+++ b/Pathfinder Community/translations/hu.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
- "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Damage",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor or Shield Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack & dmg",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "Atk Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Dmg Multiplier",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
- "attacks-macros-migrated": "Attack Macro v5",
- "attacks-macros2-migrated": "Attack Macro v6",
- "attacks-macros64-migrated": "Attack Macro v64",
- "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": " Background Skills",
- "background-title": "Choose a background image",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks and initiative",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class and CMD",
- "buff-armor-title": "Enhancement to armor bonus to AC",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to Charisma ability score",
- "buff-cmd-title": "Bonus to CMD only",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to Constitution ability score",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to Dexterity ability score",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed AC only",
- "buff-fortitude-title": "Bonus to fortitude saving throws",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to Intelligence ability score",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Enhancement to natural armor bonus to AC",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Enhancement to shield bonus to AC",
- "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
- "buff-skill-checks-title": "Bonus to skill checks",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to Strength ability score",
- "buff-temp-hp-title": "Temporary hit points",
- "buff-touch-title": "Bonus to touch AC class only",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to Wisdom ability score",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Casterlevel Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Casting Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Charges",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "0th Class",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1st Class",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2nd Class",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class #",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
- "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
- "condition-lose-dexterity-abbrv": " Lose DEX",
- "condition-maximum-dexterity-abbrv": " Max DEX",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirmation Bonus",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": "CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr hp",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL",
- "cyan": "Cyan",
- "d-hit-die": "hitdie",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "15 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX Calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until hp is under this value",
- "disguise": "Disguise",
- "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined and misc fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": " Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": " Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield",
- "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
- "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Unusable untrained not appear in menu?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped",
- "error-delete-row": "Error! You must delete this row before editing any items in this section",
- "error-msg1": "Error! You must delete this row before editing any items in this section",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy (Papyrus)",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC hp",
- "favored-class-hit-points-title": "Favored Class hp",
- "favored-class-skill": "Favored Class Skill Ranks",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Shaken/Frightened/Panicked",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequency",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": "GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use Level/HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)",
- "header-image-none": "Do not include a header image",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HD",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "hp adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "hp",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
- "hit-points-adjustment-1-abbrv": "hp adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes in roll",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": " Is NPC or monster",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "hp",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC",
- "lucida": "Lucida Sans Unicode",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id or Name",
- "mainhand-penalty": "Mainhand penalty when dual wielding",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
- "maximum-dexterity-bonus-abbrv": "Max DEX",
- "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Metamagic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Miscellaneous Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus hp",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic hp",
- "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No (Harmless)",
- "no-skills-available": "None Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "None Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
- "normal-size": "Normal Size",
- "not-applicable": "N/A",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks",
- "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here",
- "npc-spellike-abilities-text-place": "Spell like abilities",
- "npc-spells-known-text-place": "Spells known",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "#Prep",
- "number-prepared-abbrv": "#Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining",
- "number-used": "#Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id or Name",
- "offhand-penalty": "Offhand penalty when dual wielding",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "15x CHA",
- "one-and-a-half-constitution-abbrv": "15x CON",
- "one-and-a-half-dexterity-abbrv": "15x DEX",
- "one-and-a-half-intelligence-abbrv": "15x INT",
- "one-and-a-half-strength-abbrv": "15x STR",
- "one-and-a-half-wisdom-abbrv": "15x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks",
- "options-attacks-attack-title": "Include Attack notes",
- "options-attacks-cmb-image-title": "Include the CMB header image",
- "options-attacks-cmb-title": "Include CMB notes",
- "options-attacks-header-title": "Include a header image",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image",
- "options-attacks-melee-title": "Include Melee attack notes",
- "options-attacks-ranged-image-title": "Include the Ranged header image",
- "options-attacks-ranged-title": "Include Ranged attack notes",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Currency Not Carried",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
- "pages": "Pages",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": "PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 10",
- "pounds-abbrv": "lbs",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 10",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
- "psionic-power-points-available-title": "How many power points you have available to use",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
- "ranged-calculation": "Rng Atk Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate hp and reset to max",
- "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
- "recalculating": "Recalculating",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": " Resistance",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1",
- "ring-two": "Ring 2",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save
DC",
- "save-effect": "Save Effect",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI Unicode",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class from grid or enter other manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": "SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked item ID for",
- "source-item-name": "Linked item name",
- "source-item-placeholder": "Linked item ID",
- "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked spell ID for",
- "source-spell-name": "Linked spell name",
- "source-spell-placeholder": "Linked spell ID",
- "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "Special Abilities",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to encumbrance",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "SLAs",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Spell Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells/Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR Calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp hp",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
- "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
- "temporary-hit-points-title": "Current Temporary hit points",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Background Skills",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
- "toggle-consolidated-skills": " Consolidated Skills",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total spells",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Biped",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Other Simple Templates",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls:",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls:",
- "whisper-rolls-title": "GM or Public",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Will",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Will Save",
- "willpower-save-abbrv": "Will Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
- "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes (Harmless)",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
+ "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Damage",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor or Shield Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack & dmg",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "Atk Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Dmg Multiplier",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
+ "attacks-macros-migrated": "Attack Macro v5",
+ "attacks-macros2-migrated": "Attack Macro v6",
+ "attacks-macros64-migrated": "Attack Macro v64",
+ "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": " Background Skills",
+ "background-title": "Choose a background image",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks and initiative",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class and CMD",
+ "buff-armor-title": "Enhancement to armor bonus to AC",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to Charisma ability score",
+ "buff-cmd-title": "Bonus to CMD only",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to Constitution ability score",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to Dexterity ability score",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed AC only",
+ "buff-fortitude-title": "Bonus to fortitude saving throws",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to Intelligence ability score",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Enhancement to natural armor bonus to AC",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Enhancement to shield bonus to AC",
+ "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
+ "buff-skill-checks-title": "Bonus to skill checks",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to Strength ability score",
+ "buff-temp-hp-title": "Temporary hit points",
+ "buff-touch-title": "Bonus to touch AC class only",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to Wisdom ability score",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Casterlevel Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Casting Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Charges",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "0th Class",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1st Class",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2nd Class",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class #",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
+ "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
+ "condition-lose-dexterity-abbrv": " Lose DEX",
+ "condition-maximum-dexterity-abbrv": " Max DEX",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirmation Bonus",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": "CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr hp",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL",
+ "cyan": "Cyan",
+ "d-hit-die": "hitdie",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "15 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX Calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until hp is under this value",
+ "disguise": "Disguise",
+ "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined and misc fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": " Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": " Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield",
+ "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
+ "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Unusable untrained not appear in menu?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section",
+ "error-msg1": "Error! You must delete this row before editing any items in this section",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy (Papyrus)",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC hp",
+ "favored-class-hit-points-title": "Favored Class hp",
+ "favored-class-skill": "Favored Class Skill Ranks",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Shaken/Frightened/Panicked",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequency",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": "GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use Level/HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HD",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "hp adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "hp",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
+ "hit-points-adjustment-1-abbrv": "hp adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes in roll",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": " Is NPC or monster",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "hp",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC",
+ "lucida": "Lucida Sans Unicode",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id or Name",
+ "mainhand-penalty": "Mainhand penalty when dual wielding",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
+ "maximum-dexterity-bonus-abbrv": "Max DEX",
+ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Metamagic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Miscellaneous Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus hp",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic hp",
+ "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No (Harmless)",
+ "no-skills-available": "None Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "None Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
+ "normal-size": "Normal Size",
+ "not-applicable": "N/A",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here",
+ "npc-spellike-abilities-text-place": "Spell like abilities",
+ "npc-spells-known-text-place": "Spells known",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "#Prep",
+ "number-prepared-abbrv": "#Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining",
+ "number-used": "#Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id or Name",
+ "offhand-penalty": "Offhand penalty when dual wielding",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "15x CHA",
+ "one-and-a-half-constitution-abbrv": "15x CON",
+ "one-and-a-half-dexterity-abbrv": "15x DEX",
+ "one-and-a-half-intelligence-abbrv": "15x INT",
+ "one-and-a-half-strength-abbrv": "15x STR",
+ "one-and-a-half-wisdom-abbrv": "15x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks",
+ "options-attacks-attack-title": "Include Attack notes",
+ "options-attacks-cmb-image-title": "Include the CMB header image",
+ "options-attacks-cmb-title": "Include CMB notes",
+ "options-attacks-header-title": "Include a header image",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image",
+ "options-attacks-melee-title": "Include Melee attack notes",
+ "options-attacks-ranged-image-title": "Include the Ranged header image",
+ "options-attacks-ranged-title": "Include Ranged attack notes",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Currency Not Carried",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
+ "pages": "Pages",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 10",
+ "pounds-abbrv": "lbs",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 10",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
+ "psionic-power-points-available-title": "How many power points you have available to use",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
+ "ranged-calculation": "Rng Atk Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate hp and reset to max",
+ "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
+ "recalculating": "Recalculating",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": " Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1",
+ "ring-two": "Ring 2",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save
DC",
+ "save-effect": "Save Effect",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI Unicode",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class from grid or enter other manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": "SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked item ID for",
+ "source-item-name": "Linked item name",
+ "source-item-placeholder": "Linked item ID",
+ "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked spell ID for",
+ "source-spell-name": "Linked spell name",
+ "source-spell-placeholder": "Linked spell ID",
+ "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "Special Abilities",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to encumbrance",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "SLAs",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Spell Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells/Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR Calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp hp",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
+ "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
+ "temporary-hit-points-title": "Current Temporary hit points",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Background Skills",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
+ "toggle-consolidated-skills": " Consolidated Skills",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total spells",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Biped",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Other Simple Templates",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls:",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls:",
+ "whisper-rolls-title": "GM or Public",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Will",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Will Save",
+ "willpower-save-abbrv": "Will Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
+ "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes (Harmless)",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/it.json b/Pathfinder Community/translations/it.json
index fd7b7d1220..b1be03faf9 100644
--- a/Pathfinder Community/translations/it.json
+++ b/Pathfinder Community/translations/it.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Usa immagine Header",
- "conditions-list": "dazzled,blinded,cowering,fascinated,fatigued,drowning,deafened,staggered,exhausted,dazed,pinned,flat-footed,grappled,disabled,incorporeal,helpless,sickened,entangled,invisible,dying,dead,nauseated,paralyzed,fear-any,petrified,unconscious,prone,energy-drained,bleed,suffocating,stable,stunned",
- "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,handle-animal,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,escape-artist,disguise,ride,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-geography,knowledge-engineering,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,knowledge-history,diplomacy,disable-device,stealth,heal,intimidate,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,sense-motive,linguistics,swim,perception,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,bluff,sleight-of-hand,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,spellcraft,climb,survival,use-magic-device,appraise,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-finesse,cs-acrobatics,cs-athletics,cs-stealth,cs-influence,cs-performance,cs-nature,cs-perception,cs-religion,cs-spellcraft,cs-society,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "1°",
- "1-ordinal-class": "1° Classe",
- "1-ordinal-class-level": "1° Classe Lvl",
- "1-ordinal-spellclass": "1° Classe Incantatore",
- "1-size-larger": "1 taglia più grande",
- "1-size-smaller": "1 taglia più piccola",
- "10-ordinal": "10°",
- "100-at-level-1": " Usa PF massimi per il primo livello/DV",
- "100-at-level-1-title": "Usa PF massimi per il primo livello. I Dadi Vita razziali sono considerati 'primi' se il personaggio ha sia Davi Vita razziali che di classe.",
- "2-ordinal": "2°",
- "2-ordinal-class": "2° Classe",
- "2-ordinal-class-level": "2° Classe Lvl",
- "2-ordinal-spellclass": "2° Classe Incantatore",
- "2-sizes-larger": "2 taglie più grandi",
- "2-sizes-smaller": "2 taglie più piccole",
- "24-per-target": "24 ore per bersaglio",
- "24-per-target-abbrv": "Fattura (1/24/Bersaglio)",
- "3-ordinal": "3°",
- "3-ordinal-class": "3° Classe",
- "3-ordinal-class-level": "3° Classe lv1",
- "3-ordinal-spellclass": "3° Classe Incantatore",
- "3-sizes-larger": "3 taglie più grandi",
- "3-sizes-smaller": "3 taglie più piccole",
- "4-ordinal": "4°",
- "4-ordinal-class": "4° Classe",
- "4-ordinal-class-level": "4° Classe lv1",
- "5-ordinal": "5°",
- "5-ordinal-class": "5° Classe",
- "5-ordinal-class-level": "5° Classe lv1",
- "6-ordinal": "6°",
- "6-ordinal-class": "6° Classe",
- "6-ordinal-class-level": "6° Classe lv1",
- "7-ordinal": "7°",
- "8-ordinal": "8°",
- "9-ordinal": "9°",
- "Ex": "Str",
- "NPC-all": "Tutti-PNG",
- "No (Harmless)": "No (Innoquo)",
- "No": "NO",
- "Sp": "Mag",
- "Su": "Sop",
- "Yes (Harmless)": "Si (Innoquo)",
- "Yes": "Si",
- "abilities": "Capacità/Talenti",
- "ability": "Caratteristica",
- "ability-attack-dropdowns": " Menù a discesa Caratteristica e Tipo Attacco",
- "ability-basis": "Caratteristica Base",
- "ability-basis-desc": "CD per Caratteristica Base: di solito CAR per abilità da Incantatore, COS per veleno o altre abilità di danno",
- "ability-bonus": "Bonus di Caratteristica",
- "ability-checks": "Prove di Caratteristica",
- "ability-checks-abbrv": "Caratt cntr",
- "ability-checks-calculation-abbrv": "Calc prova Caratt",
- "ability-damage-desc": "Per ogni 2 punti di danno che ricevi da una singola abilità, applica una penalità di -1 alle abilità e statistiche relative alla Caratteristica. Se l'ammontare di danno alla Caratteristica che subisci è uguale o superiore al tuo punteggio di Caratteristica effettivo, perdi immediatamente conoscenza.",
- "ability-drain-desc": "Il risucchio di caratteristica riduce il punteggio di caratteristica attuale. Modificate tutte le Abilità e le statistiche relative a quella caratteristica. Ciò potrebbe comportare una perdita di gradi d'Abilità, Punti Ferita ed altri bonus.",
- "ability-list-default-values": "Valori Base di Caratteristica",
- "ability-lists-flags": "Lista flags di Caratteristica",
- "ability-macros-current": "Macro di Caratteristica alla presente",
- "ability-menus": "Menù Caratteristiche",
- "ability-name": "Nome Caratteristica",
- "ability-penalty-desc": "Le penalità funzionano proprio come danni alle Caratteristiche, ma non possono farti perdere conoscenza o ucciderti. Le penalità non possono ridurre il tuo punteggio Caratteristica a meno di 1.",
- "ability-roll-template": "Template Prova di Caratteristica",
- "ability-score": "Punteggio Caratteristiche",
- "ability-scores": "Punteggi Caratteristiche",
- "ability-skill-checks": "Caratteristica & Prove d'Abilità",
- "ability-tracking": "Tracciamento Caratteristica",
- "ability-type": "Tipo di Caratteristica",
- "ability-type-title": "Scegli il tipo di abilità se applicabile. Str(Straordinaria), Mag(Capacità Magica), o Sop(Soprannaturale).",
- "above-head": "Sopra la testa",
- "accessibility": "Accessibilità",
- "acp-may-apply-title": "Potrebbe essere applicata una penalità d'armatura.",
- "acp-verysmall-abbrv": "PA",
- "acrobatics": "Acrobazia",
- "add": "Aggiungi",
- "add-class-levels": "Aggiungi livello di Classe",
- "add-custom-column": "Aggiungi Colonna Personalizzata",
- "add-hit-dice": "Aggiungi DV Razza/Mostro",
- "add-note-to-roll": "Aggiungi nota al tiro",
- "add-note-to-roll-desc": "Per aggiungere note sotto ad un tiro, seleziona il tipo di tiro. Usa per aggiungere modifiche al danno o simili.",
- "add-skill-bonus-macro": "Aggiungi Macro di bonus all'abilità?",
- "add-template": "Aggiorna rapidamente il personaggio con il modello",
- "additional-attack-macro-query-included-with-crits": "Macro/Query di attacco aggiuntivo (critici inclusi)",
- "additional-damage": "Danno aggiuntivo",
- "additional-damage-macro-query-included-with-crits": "Macro di danno aggiuntivo (critici inclusi)",
- "additional-damage-title": "Aggiungi precisione o danno critico aggiuntivo",
- "additional-modifier-or-macro": "Modificatori addizionali o macro, es. [[1d6]], [[2d20k1]], ecc.",
- "adjust-damage-by-size": "Correggi il danno in base alla taglia",
- "advanced": "Avanzato",
- "advanced-class-guide": "Guida delle Classi Avanzate",
- "adventure": "Avventura",
- "adventure-skills": "Abilità d'Avventura",
- "adventuring-gear-tool": "Oggetti d'avventura o attrezzi",
- "age": "Età",
- "alchemical": "Alchemico",
- "alignment": "Allineamento",
- "alignment-abbrv": "Allin",
- "alignment-type-init": "Iniziali del tipo di Allineamento",
- "all": "Tutti",
- "all-abilities": "Tutte le capacità",
- "all-attacks": "Tutti gli attacchi",
- "all-attacks-insert-macro-attack": "Aggiungi macro Attacco:",
- "all-attacks-insert-macro-cmb": "Aggiungi macro BMC:",
- "all-attacks-insert-macro-cmb-damage": "Inserisci macro di danno del BMC:",
- "all-attacks-insert-macro-damage": "Aggiungi macro Danni:",
- "all-attacks-insert-macro-melee": "Aggiungi macro Attacco Mischia:",
- "all-attacks-insert-macro-melee-damage": "Aggiungi macro Danno Mischia:",
- "all-attacks-insert-macro-ranged": "Aggiungi macro Attacco Distanza:",
- "all-attacks-insert-macro-ranged-damage": "Aggiungi macro Danno Distanza:",
- "all-attacks-macro-insert-section": "Tutte le macro di Attacco",
- "all-checks": "Tutti le prove",
- "all-checks-calc": "Calcolo di tutti le prove",
- "all-features-desc": "L'elenco contiene Abilità Speciali, Qualità Speciali, Tratti, ecc",
- "all-other-desc": "Vario contiene qualsiasi cosa non contenuta in un'altra etichetta",
- "all-saves": "Tutti i TS",
- "all-saves-macro": "Macro: Tutti i TS",
- "all-saves-macro-title": "@{all_saves-macro} | Influenza solo l'opzione \"Tutti i Tiri Salvezza\" dal menu del tasto Difese",
- "all-skills": "Tutte le Abilità",
- "alternate-ability-cmb-desc": "Caratteristica di Manovra in Combattimento alternativa",
- "alternate-ability-melee-desc": "Caratteristica di Attacco in Mischia alternativa",
- "alternate-ability-ranged-desc": "Caratteristica di Attacco a Distanza alternativa",
- "alternate-favored-class": "Contatore di punti per la Classe Preferita alternativa",
- "alternate-favored-class-abbrv": "CP alt",
- "always-show-domain-spells": "Mostra sempre gli incantesimi contrassegnati con 'dominio' nel Libro degli Incantesimi",
- "ammo": "Munizioni",
- "ammunition": "Munizioni",
- "announcements": "Annunci:",
- "announcements-old": "Vecchi Annunci:",
- "apply-font-chatrolls": "Applica il font ai tiri in chat",
- "appraise": "Valutare",
- "arcana": "Arcani",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armatura",
- "armor-and-shield": "Armatura e Scudo",
- "armor-attributes": "Attributi d'Armatura",
- "armor-calculation-abbrv": "Calcolo d'Armatura",
- "armor-check-penalty": "Penalità d'Armatura",
- "armor-check-penalty-abbrv": "PA",
- "armor-class": "Classe Armatura",
- "armor-class-abbrv": "CA",
- "armor-class-abbrv-default": "•CA",
- "armor-class-bonus": "Bonus CA",
- "armor-class-calculation-abbrv": "Calc CA",
- "armor-default": "•Armor",
- "armor-notes": "Note dell'Armatura",
- "armor-notes-place": "Aggiungi note per eventuali modifiche alla CA qui.",
- "armor-or-shield": "Armatura o Scudo",
- "armor-penalties": "Penalità d'Armatura",
- "armor-shield": "Armatura/Scudo",
- "armor-shield-bonus": "Bonus di Armatura o Scudo alla Classe Armatura",
- "armor-shield-load-default": "•Armatura, Scudo & Carico",
- "armor-shield-name": "Nome dell'Armatura o Scudo",
- "armor-shield-only": "Armatura & Scudo soltanto",
- "armor-two": " Armatura 2",
- "armor-type": "Tipo di Armatura",
- "artistry": "Artistica",
- "at-will": "A volontà",
- "athletics": "Atletica",
- "attack": "Attacco",
- "attack-1": "Attacco 1",
- "attack-1-ordinal": "1° Attacco",
- "attack-10-ordinal": "10° Attacco",
- "attack-2": "Attacco 2",
- "attack-2-ordinal": "2° Attacco",
- "attack-3": "Attacco 3",
- "attack-3-ordinal": "3° Attacco",
- "attack-4": "Attacco 4",
- "attack-4-ordinal": "4° Attacco",
- "attack-5": "Attacco 5",
- "attack-5-ordinal": "5° Attacco",
- "attack-6": "Attacco 6",
- "attack-6-ordinal": "6° Attacco",
- "attack-7": "Attacco 7",
- "attack-7-ordinal": "7° Attacco",
- "attack-8": "Attacco 8",
- "attack-8-ordinal": "8° Attacco",
- "attack-9": "Attacco 9",
- "attack-9-ordinal": "9° Attacco",
- "attack-and-combat-maneuver-bonuses": "Bonus per l'Attacco e le Manovre in Combattimento",
- "attack-and-damage": "Attacco e Danno",
- "attack-bonus-dropdowns": "Bonus da Attacco in Picchiata",
- "attack-grid-rows-migrated": "Griglia degli attacchi",
- "attack-list-default-values": "Valori degli Attacchi base",
- "attack-macro": "Macro d'attacco",
- "attack-macros-current": "Macro d'attacco alla presente",
- "attack-modifier-abbrv": "Mod d'Attacco",
- "attack-modifiers-abbrv": "Mod d'Attacco",
- "attack-notes": "Note d'Attacco",
- "attack-notes-place": "Aggiungi note riguardo bonus agli attacchi riguardanti il contesto qui.",
- "attack-penalty": "Penalità d'Attacco",
- "attack-roll-template": "Template dei Tiri per Colpire",
- "attack-type": "Tipo Att.",
- "attack-type-abbrv": "Tipo ATT",
- "attacks": "Attacchi",
- "attacks-dmg-migrated": "Moltiplicatore di Danno",
- "attacks-dmg-migrated-title": "Moltiplicatore di Danno Migrato da Attacco Ripetuto. Non è possibile migrare nuovamente.",
- "attacks-macros-migrated": "Macro d'Attacco v.5",
- "attacks-macros2-migrated": "Macro d'Attacco v.6",
- "attacks-macros64-migrated": "Macro d'Attacco v.64",
- "attacks-migrated-title": "Macro di Attacco Ripetuto Migrato. Se il lancio di un attacco non appare corretto, cancellare la macro e cliccare su un altro campo, il sistema resetterà la macro al valore predefinito per le macro di attacchi iterativi.",
- "atwill": "A volontà",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": "Calcolo automatico PF",
- "average-hit-point-abbrv": "PF medi:",
- "azure": "Azzurro",
- "background": "Background",
- "background-ranks-remaining": "Gradi del Background rimanenti",
- "background-skills": "Abilità di Background",
- "background-title": "Scegli un'immagine legata al Background.",
- "base": "Base",
- "base-attack-bonus": "Bonus di Attacco Base",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Attacchi base",
- "base-level": "Livello base",
- "base-points-per-day": "Punti base al giorno",
- "base-speed": "Base",
- "base-spells-per-day": "Inc. al giorno
base",
- "base-statistics": "Statistiche Base",
- "base-statistics-place": "Se la creatura ha dei potenziamenti e altri effetti attivi che modificano le sue statistiche, le statistiche base dovrebbero essere riassunte rapidamente qui.",
- "base-value": "Base",
- "before-combat": "Prima del Combattimento",
- "before-combat-place": "Lista degli incantesimi e delle abilità usate prima del combattimento. Le tue statistiche dovrebbero riflettere queste abilità.",
- "belt": "Cintura",
- "black": "Nero",
- "black-default": "•Nero",
- "blank": "Nulla",
- "blast": "Ondata",
- "blast-damage-abbrv": "Danno Ond",
- "blast-damage-modifier-abbrv": "Mod Danno Ond",
- "bleed": "Sanguinante",
- "blinded": "Accecato",
- "block-roll-template": "Template Blocco di Testo ",
- "bludgeoning": "Randellando",
- "blue": "Blu",
- "bluff": "Raggirare",
- "body": "Corpo",
- "bonus": "Bonus",
- "bonus-or-penalty": "Bonus o Penalità da applicare",
- "bonus-points": "Bonus Caratteristica",
- "bonus-power-points-abbrv": "PP Bonus",
- "bonus-spells": "Inc. Bonus",
- "bonus-type": "Tipo di Bonus",
- "bonus-type-title": "Tipi di bonus da accumulare. Considerare l'armatura, lo scudo e l'armatura come bonus, non come bonus alla CA.",
- "brown": "Marrone",
- "buff": "Potenz",
- "buff-ability-checks-title": "Bonus alle prove di Caratteristica",
- "buff-ability-skill-checks": "Bonus alle Caratteristiche & Prove di Abilità e Iniziativa",
- "buff-aid": "Soccorso",
- "buff-aid-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro gli effetti di paura.",
- "buff-air-barrier": "Barriera d'Aria",
- "buff-air-barrier-note": "Al 13° livello, questa barriera impone a raggi, frecce in arrivo ed altri attacchi a distanza di incorrere in una probabilità di fallire del 50% ai loro Tiri per Colpire.",
- "buff-archons-aura": "Aura di Archon",
- "buff-archons-aura-note": "dura finché non si colpisce l'incantatore con un attacco",
- "buff-armor-class-title": "Bonus alla Classe Armatura.",
- "buff-armor-title": "Bonus all'Armatura",
- "buff-attack-title": "Bonus a tutti gli attacchi",
- "buff-bane": "Rovina",
- "buff-bane-note": "@{b2_val} penalità per i tiri salvezza contro effetti di paura.",
- "buff-battle-spirit": "Spirito di Battaglia",
- "buff-battle-ward": "Interdizione di Battaglia",
- "buff-battle-ward-note": "La prossima volta che un nemico tenta un Tiro per Colpire contro il bersaglio, lo scudo si attiva e garantisce @{b1_val} bonus da deviazione alla CA della creatura difesa. Per ogni volta successiva che la creatura difesa viene attaccata, il bonus da deviazione si riduce di 1.",
- "buff-bless": "Benedizione",
- "buff-bless-note": "+@{b2_val} bonus morali ai Tiri Salvezza contro gli effetti di paura",
- "buff-blessing-of-fervor": "Benedizione del Fervore",
- "buff-blessing-of-fervor-note": "Scegli se ottenere un bonus di 4 alla Velocità, all'Attacco, alla CA, ai Riflessi o ad altro per round.",
- "buff-bone-ward": "Interdizione d'Ossa",
- "buff-calculation": "Calc Potenz",
- "buff-caster-level-title": "Bonus al livello dell'incantatore",
- "buff-charisma-based-skills-penalty-title": "Penalità alle abilità basate su CARISMA",
- "buff-charisma-based-skills-title": "Bonus alle abilità basate su CARISMA",
- "buff-charisma-penalty-title": "Penalità al Carisma. Per ogni 2 punti di danno che subisci, applica una penalità di -1 ad abilità e statistiche.",
- "buff-charisma-title": "Bonus al punteggio di CARISMA",
- "buff-cmd-title": "Solo Bonus alla DMC",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus alle Manovre in Combattimento",
- "buff-combat-maneuver-bonus2-title": "Bonus agli attacchi basati sulla BMC soltanto",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consacra (se Non Morto)",
- "buff-consecrate-note": "La CD di Incanalare Energia aumenta di 3. Rappoddia (penalità incluse) se è presente un altare o una qualsiasi altra struttura legata alla divinità.",
- "buff-constitution-based-skills-penalty-title": "Penalità alle abilità basate su COSTITUZIONE",
- "buff-constitution-based-skills-title": "Bonus alle abilità basate su COSTITUZIONE",
- "buff-constitution-penalty-title": "Penalità alla COSTITUZIONE. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
- "buff-constitution-title": "Bonus al punteggio di COSTITUZIONE.",
- "buff-crushing-despair": "Disperazione Opprimente",
- "buff-curse": "Scagliare Maledizione",
- "buff-curse-note": "Scegli se: infliggere un -6 ad una Caratteristica / un -4 ai Tiri per Colpire, Tiri Salvezza, prove d'Abilità e di Caratteristica / imporre al bersaglio di avere un 50% di possibilità di non compiere alcuna azione ad ogni turno.",
- "buff-damage-melee-title": "Bonus ai danni in mischia",
- "buff-damage-ranged-title": "Bonus ai danni a distanza",
- "buff-damage-title": "Bonus a tutti i tipi di danno.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Rintocco di Morte",
- "buff-deflection-title": "Bonus di deviazione alla CA",
- "buff-desecrate": "Dissacrare (se Non Morto)",
- "buff-desecrate-note": "+3 ai Tiri Salvezza contro Incanalare Energia. Raddoppia se tutti i bonus se è presente un altare o una qualsiasi altra struttura legata alla divinità.",
- "buff-dexterity-based-skills-penalty-title": "Penalità alle abilità basate su DESTREZZA",
- "buff-dexterity-based-skills-title": "Bonus alle abilità basate su DESTREZZA",
- "buff-dexterity-penalty-title": "Penalità alla DESTREZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
- "buff-dexterity-title": "Bonus al punteggio di DESTREZZA.",
- "buff-divine-favor": "Favore Divino",
- "buff-dodge-title": "Bonus di schivata alla CA",
- "buff-elemental-overflow": "Difesa Elementale",
- "buff-elemental-overflow-note": "possibilità di ignorare gli effetti di un colpo critico o un attacco furtivo",
- "buff-enlarge-person": "Ingrandire Persone",
- "buff-enlarge-person-note": "Portata aumentata, altezza x2, peso x4.",
- "buff-flat-footed-title": "Bonus a Impreparato",
- "buff-fortitude-title": "Bonus ai Tiri Salvezza basati su Tempra.",
- "buff-good-hope": "Buone Speranze",
- "buff-hampering-hex": "Fattura Ostacolante",
- "buff-haste": "Velocità",
- "buff-haste-note": "Quando si compie un'azione di attacco completo, una creatura velocizzata può compiere un attacco addizionale con un'arma naturale o manufatta. Tutti i tipi di movimento migliorano.",
- "buff-heroism": "Eroismo",
- "buff-initiative-title": "Bonus all'Iniziativa",
- "buff-inspire-courage": "Ispirare Coraggio",
- "buff-inspire-courage-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro charme ed effetti di paura.",
- "buff-inspire-greatness": "Ispirare Grandezza",
- "buff-inspired-rage": "Inspirare Furia",
- "buff-inspired-rage-note": "**Ispirare Furia**, gli alleati influenzati (Bardo escluso) sono impossibilitati ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire e Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.",
- "buff-intelligence-based-skills-penalty-title": "Penalità alle abilità basate su INTELLIGENZA",
- "buff-intelligence-based-skills-title": "Bonus alle abilità basate su INTELLIGENZA",
- "buff-intelligence-penalty-title": "Penalità all'INTELLIGENZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
- "buff-intelligence-title": "Bonus al punteggio di INTELLIGENZA.",
- "buff-kinetic-blast-damage-title": "Bonus ai danni da ondata cinetica",
- "buff-kinetic-blast-title": "Bonus agli attacchi da ondata cinetica",
- "buff-mage-armor": "Armatura Magica",
- "buff-magearmor-note": "fatta di pura forza, le creature incorporee non possono attraversarla come fanno con le armature normali.",
- "buff-magic-vestment": "Veste Magica",
- "buff-melee-title": "Bonus a tutti i TxC in mischia",
- "buff-melee2-title": "Bonus solo ai \"TxC in mischia Alt\"",
- "buff-natural-title": "Bonus al naturale",
- "buff-notes": "Note di Potenziamento",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Preghiera",
- "buff-prayer-debuff": "Preghiera (Debuff)",
- "buff-rage": "Ira",
- "buff-rage-note": "Il Barbaro è impossibilitato ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire o Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.",
- "buff-rage-unchained": "Ira (Scatenato)",
- "buff-ranged-title": "Bonus a tutti i Tiri per Colpire con attacchi a distanza.",
- "buff-ranged2-title": "Bonus agli attacchi a distanza soltanto",
- "buff-reduce-person": "Ridurre Persone",
- "buff-reduce-person-note": "Portata ridotta, altezza /2, peso /4.",
- "buff-reflex-title": "Bonus ai Tiri Salvezza basati sui Riflessi.",
- "buff-saves-title": "Bonus ai Tiri Salvezza",
- "buff-shield": "Scudo",
- "buff-shield-note": "Nega gli attacchi di Dardo Incantato diretti contro di voi. Questo bonus si applica anche agli attacchi di contatto incorporei, poiché è un effetto di forza.",
- "buff-shield-of-faith": "Scudo della Fede",
- "buff-shield-title": "Bonus allo scudo",
- "buff-size-title": "Bonus alla taglia",
- "buff-skill-checks-title": "Bonus alle prove d'Abilità o di Caratteristica.",
- "buff-slow": "Lentezza",
- "buff-slow-note": "Applica inoltre la condizione *Barcollante*.",
- "buff-speed-title": "Bonus alla velocità",
- "buff-spell-caster-level-title": "Bonus al livello da Incantatore.",
- "buff-stardust": "Polvere di Stelle",
- "buff-stardust-note": "penalità di @{b1_val} alle prove di abilità di Percezione basate sulla vista",
- "buff-strength-based-skills-penalty-title": "Penalità alle abilità basate su FORZA",
- "buff-strength-based-skills-title": "Bonus alle abilità basate su FORZA",
- "buff-strength-penalty-title": "Penalità alla FORZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
- "buff-strength-title": "Bonus al punteggio di FORZA.",
- "buff-temp-hp-title": "punti ferita Temporanei.",
- "buff-touch-title": "Bonus alla Classe Armatura da Contatto.",
- "buff-type-title": "Cataloga i potenziamenti qui per la tua comodità.",
- "buff-ward": "Interdizione",
- "buff-ward-note": "Dura finché la creatura difesa non viene colpita o fallisce un Tiro Salvezza",
- "buff-will-title": "Bonus ai Tiri Salvezza basati sulla VOLONTA'.",
- "buff-wisdom-based-skills-penalty-title": "Bonus alle abilità basate su SAGGEZZA",
- "buff-wisdom-based-skills-title": "Bonus alle abilità basate su SAGGEZZA",
- "buff-wisdom-penalty-title": "Penalità alla SAGGEZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
- "buff-wisdom-title": "Bonus al punteggio di SAGGEZZA.",
- "buffs": "Potenziamenti",
- "buffs-conditions-edit-section": "Imposta e setta Potenziamenti e Condizioni",
- "buffs-conditions-section": "Potenziamenti e Condizioni",
- "buffs-conditions-status-section": "Pannello dei Potenziamenti e delle Condizioni",
- "buffs-migrated": "Potenziamenti spostati",
- "buffs-migrated-title": "Da Potenziamenti spostati alla sezione dei Potenziamenti ripetuti. Non può essere spostato nuovamente.",
- "buffs-set": "Imposta Potenziamenti",
- "buffs-showsect-cmd": "Clicca per espandere l'area di modifica dei potenziamenti.",
- "burn": "Bruciare",
- "burrow-speed": "Scavare",
- "buttons": "Pulsanti",
- "buttons-showsect-cmd": "Mostra i comandi della chat",
- "calculate-abbrv": "Calc",
- "calculation": "Calcolo",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Impossibile analizzare",
- "cantrips": "Trucchetti",
- "carried": "Trasportato",
- "carried-currency": "Denaro Trasportato",
- "carried-currency-title": "L'ammontare delle monete trasportate dal personaggio che influirà sul totale del peso totale",
- "carried-default": "•Trasportato",
- "carried-equipment": "Equipaggiamento trasportato",
- "carried-not-worn": "Trasportato (non indossato)",
- "carried-weight": "Peso trasportato",
- "cast-defensive-bonus": "Bonus di Concentrazione quando si lancia un incantesimi sulla difensiva",
- "cast-defensive-bonus-abbrv": "Lanc. Dif.",
- "cast-defensively": "Lanciare sulla difensiva",
- "cast-defensively-abbrv": "Dif Prep Inc",
- "cast-defensively-check": "Prova Prep Inc Dif",
- "cast-defensively-difficulty-class-abbrv": "CD Prep Inc Dif",
- "caster-class-level": "Classe dell'Incantatore e livello",
- "caster-level": "L.I.",
- "caster-level-abbrv": "LI",
- "caster-level-basis-abbreviation": "LI base",
- "caster-level-basis-explanation": "Razza/Classe base totale livello personaggio",
- "caster-level-calculation": "Calc Lv Incant",
- "caster-level-check": "Liv. Incantatore",
- "caster-level-check-abbrv": "Prova LI",
- "caster-level-check-abbrv2": "Prova Lv Incant",
- "caster-level-check-notes": "Note Prova Lv Incant",
- "caster-level-miscellaneous-abbrv": "LI miste",
- "caster-level-miscellaneous-abbrv2": "Lv Incant miste",
- "caster-level-modifier-abbrv": "Mod LI",
- "casting-time": "Tempo di lancio",
- "casting-time-abbrv": "Temp Lanc Inc",
- "casting-type": "Tipo di lancio: ",
- "category": "Categoria",
- "celestial": "Celestiale",
- "challenge-rating-abbrv": "GS",
- "char": "Dettagli Personaggio",
- "char-h-exp": "Espandi dettagli del Personaggio",
- "character-import": "Importa Personaggio da HeroLab",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Livello Personaggio",
- "character-level-abbrv": "Lv Person",
- "character-name": "Nome del Personaggio",
- "charged": "A Carica",
- "charged-magic": "Oggetto magico a carica",
- "charged-magics": "Oggetti magici a carica",
- "charges": "Qnt",
- "charisma": "CARISMA",
- "charisma-abbrv": "CAR",
- "charisma-abbrv-default": "•CAR",
- "charisma-calculation-abbrv": "Calc CAR",
- "charisma-calculation-skills-abbrv": "Calc Abil CAR",
- "charisma-penalized": "Penalità CAR",
- "charisma-penalized-title": "Penalità al CARISMA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "charisma-skills-abbrv": "Abilità CAR",
- "check": "Prova",
- "check-calculation": "Calc Prova",
- "checks": "Prove",
- "chest": "Petto",
- "chocolate-brown": "Cioccolato Marrone",
- "choose-background": "Scegli lo sfondo:",
- "circumstance": "Circostanze",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Abilità di Classe / Penalità d'Armatura / Mod Taglia / Penalità di Condizione",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/PA/Tg/Co",
- "class": "Classe",
- "class-0": "Classe 0",
- "class-0-default": "•Classe 0",
- "class-0-title": "Classe 0: 1° classe",
- "class-1": "Classe 1",
- "class-1-title": "Classe 1: 2° classe",
- "class-2": "Classe 2",
- "class-2-title": "Classe 2: 3° classe",
- "class-3": "Classe 3",
- "class-3-title": "Classe 3: 4° classe",
- "class-4": "Classe 4",
- "class-4-title": "Classe 4: 5° classe",
- "class-5": "Classe 5",
- "class-5-title": "Classe 5: 6° classe",
- "class-abilities": "Caratteristiche",
- "class-ability": "Privilegi di Classe",
- "class-and-level": "Classe/i e livelli",
- "class-bonus": "Bonus di Classe",
- "class-features": "Privilegi di Classe",
- "class-hd": "DV di Classe",
- "class-hit-points": "punti ferita di Classe",
- "class-hit-points-abbrv": "PF Class",
- "class-information": "Informazioni di Classe",
- "class-level-abbrv": "LC",
- "class-name": "Nome Classe",
- "class-number": "Classe",
- "class-number-explanation": "Numero della Classe, selezionare il numero tra quelli disponibili nella lista (non inserire il nome)",
- "class-power-points-abbrv": "PP Classe",
- "class-race": "Classe e Razza",
- "class-race-information-abbrv": "Informazioni di Classe e Razza",
- "class-race-xp": "Classe, Razza, Esperienza",
- "class-skill": "Abilità di Classe",
- "class-skill-abbrv": "AC",
- "class-skills-migrated": "Box Abilità di Classe",
- "cleanup-old-attributes": "Pulizia vecchi attributi",
- "cleanup-old-spell-lists": "Pulizia vecchia lista incantesimi",
- "climb": "Scalare",
- "close": "Vicino",
- "column-cmd": "Dividi in due colonne",
- "combat-effects-migrated": "Effetti in combattimento migrati",
- "combat-effects-migrated-title": "Effetti di attacco e danno spostati a Potenziamenti. Non possono essere spostati nuovamente.",
- "combat-gear": "Attrezzatura da combattimento",
- "combat-maneuver": "Manovra in Combattimento",
- "combat-maneuver-bonus-abbrv": "BMC",
- "combat-maneuver-bonus-abbrv2": "BMC Alt",
- "combat-maneuver-bonus-calculation-abbrv": "Calc BMC",
- "combat-maneuver-bonus-image": "Immagine BMC",
- "combat-maneuver-bonus-notes": "Note BMC",
- "combat-maneuver-bonus-notes-place": "Aggiungi note relative alla BMC qui.",
- "combat-maneuver-bonus-only-abbrv": "Solo BMC",
- "combat-maneuver-defense-abbrv": "DMC",
- "combat-maneuver-defense-calculation-abbrv": "Calc DMC",
- "combat-maneuver-defense-ff-abbrv": "DMC Imprep.",
- "combat-maneuver-defense-notes": "Note DMC",
- "combat-maneuver-defense-notes-place": "Aggiungi note relative alla DMC qui.",
- "combat-maneuver-notes-place": "Aggiungi note relative alla DMC qui.",
- "combat-skills": "Abilità di Combattimento",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Aggiungi velocemente Potenziamento/Malus comune.",
- "compact-mode": "Modalità Compatta",
- "compendium-drag-drop-compatible": " E' possibile cliccare e trascinare direttamente dal compendio ",
- "compendium-drag-n-drop-desc": "Trascina oggetti, incantesimi, ecc. dal compendio in una riga sottostante per riempirla automaticamente con l'informazione desiderata. Il compendio è accessibile dall'icona con una 'i' in corsivo sopra la chat.",
- "competence": "Competenza",
- "components": "Componenti",
- "composite": "Composito",
- "composite-energy-blade": "Lama/Frusta di Energia Composita",
- "composite-energy-blast": "Ondata di Energia Composita",
- "composite-physical-blade": "Lama/Frusta Fisica Composita",
- "composite-physical-blast": "Ondata Fisica Composita",
- "concentration": " Concentrazione",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus ai Tiri di Concentrazione = livello dell'Incantatore + punteggio Caratteristica",
- "concentration-check": "Concentrazione",
- "concentration-check-abbrv": "Concentrazione",
- "concentration-check-notes": "Note della Prova di Concentrazione",
- "concentration-label": "Concentrazione",
- "concentration-miscellaneous-abbrv": "Conc Varie",
- "concentration-modifier-abbrv": "Mod Conc",
- "condition": "Condizione",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "Una creatura subisce una certa quantità di danni all'inizio del suo turno. E' possibile terminare questo effetto con una prova di Guarire (CD 15) o tramite un incantesimo che curi la perdita di punti ferita.",
- "condition-blinded-note": "Penalità di -4 alle prove di Percezione contrapposte. Tutte le prove e le azioni legate alla visione (come ad esempio leggere e prove di Percezione basate sulla vista) falliscono automaticamente.",
- "condition-blinded-speed": "Le creature Accecate devono superare una prova di Acrobazia (CD 10) per muoversi più velocemente della loro velocità dimezzata.",
- "condition-blinded-title": "Penalità di -2 alla Classe Armatura",
- "condition-cowering-title": "Penalità di -2 alla Classe Armatura",
- "condition-dazed-title": "La creatura è incapace di agire normalmente. Una creatura Frastornata non può eseguire azioni, ma non subisce penalità alla CA. La condizione Frastornato dura solitamente 1 round. ",
- "condition-dazzled-note": "Penalità di -1 alle prove di Percezione basate sulla vista",
- "condition-dazzled-title": "Penalità di -1 ai Tiri per Colpire",
- "condition-dead-title": "Sei morto...",
- "condition-deafened-note": "Penalità di -4 alle prove di Percezione contrapposte. Le prove di Percezione basate sull'udito falliscono automaticamente.",
- "condition-deafened-spellonly": "Si ha una probabilità del 20% di fallire il lancio di un incantesimo quando si utilizzano componenti verbali.",
- "condition-deafened-title": "Penalità di -4 ai tiri per l'Iniziativa, penalità di -4 alle prove di Percezione contrapposte e si ha una probabilità del 20% di fallire il lancio di un incantesimo quando si utilizzano componenti verbali.",
- "condition-description": "Modificatori dovuti a Condizioni che influenzano questo bonus.",
- "condition-disabled-title": "Un personaggio con 0 Punti Ferita, o che ha Punti Ferita negativi ma che è stabilizzato e cosciente, è Inabile. Può compiere solo un’azione di movimento o un’azione standard per round (ma non entrambe, e non può effettuare azioni di round completo, ma può sempre compiere azioni veloci, immediate e gratuite). Si muove a metà della sua velocità. Effettuare qualsiasi azione standard (o qualsiasi altra azione che il GM consideri affaticante, comprese alcune azioni veloci, come ad esempio lanciare un incantesimo rapido) fa subire alla creatura Inabile 1 punto di danno alla fine dell'azione.",
- "condition-drowning-title": "Quando il personaggio fallisce la prova di COS, inizia ad Annegare. Nel primo round, perde conoscenza (0 PF). Nel round seguente, scende a -1 punti ferita ed entra nella condizione Morente. Nel terzo round, annega.",
- "condition-dying-title": "Una creatura morente non può compiere azioni. Nel turno successivo a quello in cui è stato ridotto a Punti Ferita negativi (ma non è morto), e in tutti i suoi turni seguenti, il personaggio deve effettuare una prova di Costituzione con CD 10 per vedere se si stabilizza. Il personaggio subisce una penalità alla prova pari ai suoi Punti Ferita negativi totali. Un personaggio Stabilizzato non deve effettuare questa prova. Un 20 naturale ottenuto con questa prova comporta un successo automatico. Se il personaggio fallisce la prova, perde 1 Punto Ferita. Se un personaggio morente ha una quantità di Punti Ferita negativi pari al suo punteggio di Costituzione, muore.",
- "condition-energy-drained-title": "Penalità di -1 a tutti i Tiri per Colpire, alle prove di Manovre in Combattimento, Difesa da Manovra in Combattimento, Tiri Salvezza, prove di Abilità e prove di Caratteristica. Inoltre, i punti ferita attuali (e massimi) vengono ridotti di 5.",
- "condition-entangled-title": "Penalità di -2 a tutti i Tiri per Colpire e una penalità di -4 alla DESTREZZA.",
- "condition-exhausted-title": " Penalità di -6 alla FORZA e alla DESTREZZA.",
- "condition-fascinated-title": "Penalità di –4 alle prove di abilità richieste come reazione, come ad esempio le prove di Percezione.",
- "condition-fatigued-title": "Penalità di -2 alla FORZA e alla DESTREZZA.",
- "condition-fear-title": "Scosso/Spaventato/In Preda al Panico: penalità di -2 ai Tiri per Colpire, Tiri Salvezza, prove d'Abilità e prove di Caratteristica.",
- "condition-flat-footed-title": "Impreparato: si perde il bonus di DES alla CA e alla DMC (se presente) a non si possono compiere attacchi di opportunità a meno che non si possieda il talento 'Riflessi in Combattimento' o il privilegio di classe 'Schivare Prodigioso'.",
- "condition-grappled-cmb-note": "**+**[[2]] per entrare in Lotta o per sfuggire dalla condizione in Lotta.",
- "condition-grappled-invisible-note": "Se una creatura in Lotta diventa invisibile attraverso un incantesimo o un'altra abilità, ottiene un bonus di Circostanza +2 alla sua DMC per sfuggire alla presa.",
- "condition-grappled-spell-note": "Un personaggio che tenta di lanciare un incantesimo o una capacità magica deve superare una prova di Concentrazione (CD 10 + BMC della creatura con cui è in lotta + livello dell'incantesimo), altrimenti fallisce.",
- "condition-grappled-title": "Penalità di -2 a tutti i Tiri per Colpire e una penalità di -4 alla DESTREZZA.",
- "condition-helpless-note": "Gli attacchi In Mischia contro un bersaglio Indifeso ottengono un bonus di +4.",
- "condition-helpless-title": "Imposta DESTREZZA a 0 (-5 al mod DES), attacchi in mischia contro bersaglio indifeso ottengono bonus +4",
- "condition-incorporeal-title": "Una creatura con la condizione Incorporea non ha un corpo fisico. Le creature Incorporee sono immuni a qualsiasi tipo di attacco non magico. Subiscono inoltre la metà del danno (50%) da armi magiche, incantesimi, capacità magiche e capacità soprannaturali. Subiscono, tuttavia, danno pieno da altri soggetti ed effetti Incorporei, così come tutti gli effetti di Forza.",
- "condition-invisible-title": "Bonus di +2 ai Tiri per Colpire",
- "condition-lose-dexterity-abbrv": "Perd DES",
- "condition-maximum-dexterity-abbrv": " Max DES",
- "condition-nauseated-title": "Le creature Nauseate soffrono di disturbi di stomaco. Le creature nauseate non sono in grado di attaccare, lanciare incantesimi, concentrarsi sugli incantesimi o fare qualsiasi altra cosa che richieda attenzione. La sola azione che un tale personaggio può compiere è una singola azione di movimento per turno.",
- "condition-nocharge-note": "Non si può Correre o Caricare.",
- "condition-paralyzed-note": "Indifeso, ma si possono compiere azioni puramente mentali.",
- "condition-paralyzed-title": "I punteggi effettivi di DESTREZZA e FORZA sono pari a 0 e si è Indifesi ma si possono compiere azioni puramente mentali.",
- "condition-petrified-title": "Un personaggio Pietrificato è stato trasformato in pietra ed è Privo di Sensi.",
- "condition-pinned-spell-note": "Una creatura Immobilizzata può compiere azioni verbali o mentali ma non può lanciare alcun incantesimo che possieda una componente somatica o materiale.",
- "condition-pinned-title": "Penalità addizionale di -4 alla Classe Armatura.",
- "condition-prone-note": "Bonus alla Classe Armatura di +4 contro gli attacchi a distanza, penalità di -4 alla CA contro gli attacchi in mischia.",
- "condition-prone-title": "-4 di penalità ai TxC in mischia, guadagna un bonus di +4 alla CA contro gli attacchi a distanza, ma subisce una penalità di -4 a CA contro gli attacchi in mischia",
- "condition-sickened-title": "Penalità di -2 a tutti i Tiri per Colpire, ai danni delle armi, ai Tiri Salvezza, alle prove di Abilità e alle prove di Caratteristica.",
- "condition-stable-title": "Il personaggio non è più Morente ma è Privo di Sensi.",
- "condition-staggered-title": "Un personaggio Barcollante può effettuare una singola azione di movimento o una standard ad ogni round (ma non entrambe, e non può effettuare azioni di round completo). Una creatura barcollante può sempre compiere azioni gratuite, veloci o immediate. Una creatura i cui danni non letali eguagliano i Punti Ferita attuali ottiene la condizione Barcollante.",
- "condition-stunned-title": "Penalità di -2 alla Classe Armatura",
- "condition-suffocating-title": "Quando il personaggio fallisce una di queste prove di COS, inizia a soffocare. Nel primo round, perde conoscenza (0 punti ferita). Nel round seguente, scende a -1 punti ferita ed entra nella condizione Morente. Nel terzo round, soffoca.",
- "condition-unconscious-title": "Le creature prive di sensi sono abbattute e Indifese. La condizione può risultare dall’avere Punti Ferita negativi (ma non superiori al punteggio di Costituzione della creatura), oppure nel caso in cui i Danni Non Letali superino i Punti Ferita attuali.",
- "conditions": "Condizioni",
- "conditions-set": "Imposta Condizioni",
- "conditions-showsect-cmd": "Clicca per espandere l'area di modifica delle Condizioni.",
- "config-header-image-info": "Le immagini di testata sono icone che appaiono nella testata di ogni Template. Tutte le macro nella scheda includono {{header_image=image attribute}}. Ogni template ha un attributo immagine specifico che funziona con le opzioni sottostanti. Per es. il Template di lancio Incantesimi userà {{header_image=@{header_image-pf_spell}}} L'immagine per l'attacco può essere settato all'interno di ogni sezione \"Opzioni\" dell'arma. Posiziona il puntatore del mouse sopra il nome del template qui sotto per conoscere l'attributo immagine specifico. Puoi sostituire le immagini per ogni template di tiro usando la colonna URL sottostante o usando la sintassi \n {{header_image=[name](url)}}",
- "config-roll-template-info1": "I Template di tiro usano una combinazione di HTML, CSS e macro-text per formattare l'output mostrato in chat quando si effettua un lancio dalla scheda di Pathfinder: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Sintassi template nelle Macro: &{template:nome template} {{chiave=valore}}",
- "config-roll-template-info3": "Sotto trovi la lista di ogni template di tiro con le rispettive proprietà (chiavi). Le chiavi posso essere usate solo una volta in ogni macro. Una chiave che non è stata definita può ancora essere inclusa nella macro e sarà visualizzata in una nuova riga come determinato dal template. I valori possono consistere in testo, attributi, tiri di dado, immagini, hyperlinks, etc o qualsiasi loro combinazione.\n\nBelow is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Ognuno ha un @{toggle_accessible_flag} , che consente alla stringa seguente di comparire o meno: {{accessible=true}}. Se è impostata l'opzione di accessibilità, allora verrà usato un template di tiro alternativo che non farà uso di \"divs\" or \"tables\" ma solo di \"labels\" e \"spans\", che alcuni utenti potrebbero considerare più semplici da usare. E' possibile attivare tutto ciò anche globalmente con l'opzione \"Utilizza Template Semplici\".",
- "config-roll-template-info5": "Usa questa sintassi per personalizzare l'output dei lanci in chat nei campi "macro-text" che trovi nella scheda.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configurazione",
- "confirm-critical": "Conferma Critico",
- "confirm-critical-bonus": "Bonus Conferma Critico",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confermi l'eliminazione di tutte le Abilità?",
- "confirm-delete-attack": "Confermi l'eliminazione di tutti gli Attacchi?",
- "confirm-delete-buff": "Confermi l'eliminazione di tutti i Potenziamenti?",
- "confirm-delete-class-feature": "Confermi l'eliminazione di tutte i Privilegi di Classe originali?",
- "confirm-delete-feat": "Confermi l'eliminazione di tutti i Talenti?",
- "confirm-delete-item": "Confermi l'eliminazione di tutti gli Oggetti?",
- "confirm-delete-mythic-ability": "Confermi l'eliminazione di tutte le Abilità Mitiche?",
- "confirm-delete-mythic-feat": "Confermi l'eliminazione di tutti i Talenti Mitici?",
- "confirm-delete-race-trait": "Confermi l'eliminazione di tutti i Tratti Razziali originali?",
- "confirm-delete-spell-like-abilities": "Confermi l'eliminazione di tutte le Capacità Magiche?",
- "confirm-delete-spells": "Confermi l'eliminazione di tutti gli Incantesimi?",
- "confirm-delete-trait": "Confermi l'eliminazione di tutti i Tratti originali?",
- "consolidated": "Consolidata",
- "constant": "Costante",
- "constitution": "COSTITUZIONE",
- "constitution-abbrv": "COS",
- "constitution-abbrv-default": "•COS",
- "constitution-calculation-abbrv": "Calc COS",
- "constitution-calculation-skills-abbrv": "Calc Abil COS",
- "constitution-penalized": "Penalità COS",
- "constitution-penalized-title": "Penalità alla COSTITUZIONE. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "constitution-skills-abbrv": "Abil COS",
- "consumable": "Consumabile",
- "consumable-charge": "Consumabile o Oggetto con cariche o usi",
- "consumables": "Consumabili",
- "content": "Contenuto",
- "copper-pieces": "Monete di Rame",
- "copper-pieces-abbrv": " MR",
- "copperplate": "Piastra di rame",
- "copy-duplicate-attrs": "Copia campi duplicati",
- "core": "Principale",
- "core-rules": "Opzioni Principale",
- "cowering": "Accovacciato",
- "craft": "Artigianato",
- "create": "Crea",
- "create-attack": "Crea Attacco",
- "create-attack-entry": "Crea un nuovo attacco basato su quest'arma",
- "create-spell-attack-entry": "Crea un nuovo attacco basato su questo incantesimo",
- "create-dual-wield": "Crea un attacco a due mani con un'arma nella mano principale ed una nella secondaria a destra",
- "create-macros": "Crea Macro",
- "crit-confirmation-bonus": "Bonus Conferma Critico",
- "critical": "Critico",
- "critical-abbrv": "Crit",
- "critical-confirm": "Conferma Critico",
- "critical-damage": "Danno Critico",
- "critical-title": "Penalità di -3 a tutti i Tiri per Colpire, Tiri Salvezza, prove d'Abilità e prove di Caratteristica, così come alla CA e al Livello Incantatore.",
- "cs-acrobatics": "Acrobazia",
- "cs-athletics": "Atletica",
- "cs-finesse": "Finezza",
- "cs-influence": "Influenza",
- "cs-misc-skill": "Abilità Miste",
- "cs-nature": "Natura",
- "cs-perception": "Percezione",
- "cs-performance": "Intrattieni",
- "cs-religion": "Religione",
- "cs-society": "Società",
- "cs-spellcraft": "Sapienza Magica",
- "cs-stealth": "Furtività",
- "cs-survival": "Sopravvivenza",
- "currency": "Denaro",
- "current-buffs": "Potenziamenti",
- "current-conditions": "Condizioni",
- "current-experience": "Esperienza attuale",
- "current-hit-points-abbrv": "PF attuali",
- "current-hp-title": "Sistema personalizzabile che tiene conto dei punti ferita rimasti.",
- "current-load": "Carico attuale",
- "current-power-points-abbrv": "PP Attuali",
- "custom": "Personalizza",
- "custom-attributes": "Attributi personalizzati",
- "custom-category-desc": "Categoria personalizzata, come ad esempio la Scuola Arcana o altre creabili dall'utente",
- "custom-crit-confirmation-bonus": "Bonus Conferma Critico personalizzato per questo attacco",
- "custom-level-abbrv": "Lvl personalizzato",
- "custom-name": "Nome personalizzato",
- "custom-roll": "Tiro personalizzato",
- "custom-rolls": "Tiri personalizzati",
- "custom-url": "URL personalizzato",
- "custom-url-title": "Includi un'immagine Header usando un URL.",
- "cyan": "Ciano",
- "d-hit-die": "D.vita",
- "damage": "Danno",
- "damage-abbrv": "Dann",
- "damage-ability": "Bonus di Car",
- "damage-blade-abbrv": "Danno in Mischia",
- "damage-calculation-abbrv": "Calc Dann Misch",
- "damage-dice-affected-by-size": "Danno di dado influenzato da cambi di taglia",
- "damage-macro": "Macro di Danno",
- "damage-macro-desc": "Macro di danno, bisogna usare le parentesi",
- "damage-melee-abbrv": "Danno Mischia",
- "damage-melee-calculation-abbrv": "Calc Dann Misch",
- "damage-modifier-abbrv": "Mod Dann",
- "damage-modifiers": "Modificatori del danno",
- "damage-multiplier-place": "1.5 ecc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Dann Dist",
- "damage-ranged-calculation-abbrv": "Calc Dann Dist",
- "damage-reduction": "Riduzione del Danno",
- "damage-resistance-abbrv": " RD",
- "damage-resistance-title": "Riduzione del Danno: l'ammontare del danno ignorato e il tipo di arma che nega la qualità. (es. 5/argento)",
- "damage-type": "Tipo di danno",
- "damage-type-abbrv": "Tip Dann",
- "damage-type-or-description": "Tipo di danno / Descrizione",
- "damage-type-title": "Penetrante, Contundente, Tagliente, Altro",
- "dark-azure": "Azzurro Scuro",
- "dark-blue": "Blu Scuro",
- "dark-brown": "Marrone Scuro",
- "dark-cyan": "Ciano Scuro",
- "dark-green": "Verde Scuro",
- "dark-grey": "Grigio Scuro",
- "dark-olive": "Oliva Scuro",
- "dark-orange": "Arancione Scuro",
- "dark-pink": "Rosa Scuro",
- "dark-purple": "Viola Scuro",
- "dark-red": "Rosso Scuro",
- "dark-teal": "Verde acqua Scuro",
- "dark-violet": "Violetto Scuro",
- "dark-yellow": "Giallo Scuro",
- "dazed": " Frastornato",
- "dazzled": " Abbagliato",
- "dead": " Morto",
- "deafened": " Assordato",
- "debuff": "Malus",
- "debuff-title": "I Malus contano come penalità",
- "default": "Di base",
- "default-size": "Taglia di base",
- "defense": "DIFESA",
- "defense-notes": " Note di Difesa",
- "defense-notes-place": "Metti qui le note relative ai bonus di Difesa legati al contesto.",
- "defense-options": "Opzioni di Difesa",
- "defense-roll-template": "Template Difese",
- "defense-statistics": "Statistiche di Difesa",
- "defense-statistics-abbrv": "Stat Dif",
- "defense-values-grid": "Valori di Difesa",
- "defenses": "Difese",
- "defensive-abilities": "Abilità Difensive",
- "defensive-casting-bonus-abbrv": "Bonus Lancio sulla Dif.",
- "defensive-info": "Informazioni Difensive",
- "defensively": "Sulla Difensiva",
- "deflect": "Deviare",
- "deflection": "Deviazione",
- "deflection-calculation-abbrv": "Calc Deviaz",
- "degenerate": "Degenerato",
- "deity": "Divinità",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Descrizione",
- "details-age": "Età",
- "details-deity": "Divinità",
- "details-height": "Altezza",
- "details-homeland": "Luogo d'origine",
- "details-languages": "Linguaggi",
- "details-occupation": "Occupazione",
- "details-weight": "Peso",
- "devastating-infusion": "Infusione Devastante",
- "dexterity": "DESTREZZA",
- "dexterity-abbrv": "DES",
- "dexterity-abbrv-default": "•DES",
- "dexterity-calculation-abbrv": "Calc DES",
- "dexterity-calculation-skills-abbrv": "Calc Abil DES",
- "dexterity-penalized": "Penalità DES",
- "dexterity-penalized-title": "Penalità alla DESTREZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "dexterity-skills-abbrv": "Abilità DES",
- "dice": "# Dadi",
- "dice-abbrv": "d
",
- "die": "# Facce",
- "difficulty-class-abbrv": "CD",
- "difficulty-class-calculation-desc": "10 + Modificatore di Caratteristica + CD livello base",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "CD Base",
- "difficulty-class-effect-basis-desc": "Base per calcoli della CD ed effetti",
- "difficulty-class-modifier-abbrv": "Mod CD",
- "diplomacy": "Diplomazia",
- "disable-calculations": "Disattiva Calcoli",
- "disable-device": "Disattivare Congegni",
- "disabled": " Inabile",
- "disabled-at": " a Inabile ",
- "disabled-buffs": "Potenziamenti disattivati",
- "disabled-only": "Disattivo",
- "disabled-title": "Non si è Privi di Sensi finché i PF non scendono sotto questo valore.",
- "disguise": "Camuffare",
- "display-advanced-macros": "Mostra i campi delle macro aggiuntive",
- "display-advanced-macros-title": "Mostra i campi avanzati da aggiungere ai tiri. Questi andranno aggiunti a qualsiasi tiro fatto con un d20. Ognuno richiede uno '0' di default e [[]] attorno ai tiri",
- "display-advanced-options": "Mostra i campi dell'utente",
- "display-advanced-options-title": "Mostra campi extra per modifiche avanzate'",
- "display-both-whispers": "Mostra entrambe menu pulsanti per PNG",
- "display-both-whispers-title": "Mostra in cima alla pagina i pulsanti relativi ai PG e ai PNG",
- "display-cmb-2": "Mostra i tipi di attacco legati al BMC",
- "display-macro-text": "Abilita personalizzazione dei tiri in chat",
- "display-macro-text-title": "Mostra i campi macro per personalizzare i tiri in chat",
- "display-ranged-2": "Mostra i tipi di Attacchi a Distanza",
- "display-settings-config": "Mostra le Impostazioni e la pagina di Configurazione",
- "display-spells-known": "Clicca qui per mostrare la colonna con gli Incantesimi conosciuti",
- "do-not-show-again": "Non mostrare di nuovo",
- "do-not-touch": "Non usare questa sezione a meno che non sia espressamente indicato dai creatori della scheda",
- "dodge": "Schivare",
- "dodge-calculation-abbrv": "Calc Schiv",
- "domain-etc-type-example": "(sotto)Dominio/Scuola/Stirpe/Patrono",
- "domain-spells-explanation": "Su un ibrido che usa un misto di incantesimi spontanei, questo permette al campo relativo al dominio di essere usato per indicare gli incantesimi spontanei sempre disponibili. Dominio può essere usato per Misteri, Spirit Magici, ecc",
- "domains": "Domini / Sotto-Domini / Stirpi / Patroni / Scuole",
- "double-charisma-abbrv": "CAR x2",
- "double-constitution-abbrv": "COS x2",
- "double-dexterity-abbrv": "DES x2",
- "double-intelligence-abbrv": "INT x2",
- "double-strength-abbrv": "FOR x2",
- "double-wisdom-abbrv": "SAG x2",
- "drag-push": "Spingere o Trascinare",
- "drain": "Risucchio",
- "drowning": " Annegamento",
- "dual-wield": "Combattere con due Armi",
- "dual-wield-beta": "Combattere con due Armi",
- "dual-wield-instructions": "Per settare il combattimento con due armi, copia e incolla l'ID Riga per Macro dell'arma principale e dell'arma secondaria (si trova in ID della riga di attacco) nei campi sottostanti. Imposta le penalità legate all'arma principale e secondaria e premi Crea Attacco.
Quando le penalità cambiano, modifica i campi sottostanti e clicca Aggiorna.",
- "dungeoneering": "Dungeon",
- "duration": "Durata",
- "during-combat": "Durante il combattimento",
- "during-combat-place": "Elenca qui tutte le tattiche di combattimento, inclusi Incantesimi, Talenti, Oggetti Magici, ecc.",
- "dying": " Morente",
- "ecology": "ECOLOGIA",
- "edge": "Bordo",
- "edit-mode": "Modalità Estesa",
- "edit-mode-title": "Attiva la Modalità Estesa (tutti i campi visibli) o la Modalità Compatta (verranno visualizzati solo i campi più importanti).",
- "edit-time-custom-num-attributes": "Valutare in fase di modifica gli attributi personalizzati",
- "effect": "Effetto",
- "effective-caster-level": "Livello da Personaggio/Incantatore effettivo: usato per gli effetti",
- "effective-spell-level": "Livello dell'Incantesimo effettivo: usato per determinare la Classe Difficoltà e le prove di Concentrazione",
- "effects-target": "Effetto/Bersaglio",
- "enable-pfs": " Imposta le impostazioni di configurazione PFS",
- "enable-pfs-desc": "Imposta l'auto-calcolo dei punti ferita, Prestigio e Fama",
- "enable-skill-check-query-title": "Le prove di Abilità includono un opzione per Tirare, Prendere 10 o Prendere 20.",
- "enable-take-10-or-20-options": "Abilitare Prendere 10 o 20?",
- "enabled-buffs": "Potenziamenti abilitati",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Ingombrato",
- "encumbered-title": "Le penalità da ingombro medio o pesante possono limitare la velocità e il bonus di Destrezza alla CA",
- "encumbrance": "Ingombro",
- "encumbrance-above-title": "Un personaggio può sollevare sopra la testa un peso fino al suo carico massimo",
- "encumbrance-based-on": "Basato sull'Ingombro",
- "encumbrance-drag-push-title": "Un personaggio in genere può spingere o trascinare sul terreno un peso fino a cinque volte il suo carico massimo",
- "encumbrance-heavy-title": "Oltre il carico Medio (e fino a questo peso), il Personaggio è pesantemente Ingombrato. Da questo livello di ingombro in su il personaggio è sovraccarico (perde bonus DES alla CA a si più muovere di soli 1,5m a round (come azione di round completo)",
- "encumbrance-light-title": "Fino a questo peso trasportato (o meno), il Personaggio non ha alcun ingombro",
- "encumbrance-max-title": "Fino a questo peso (o più), il Personaggio è Immobilizzato",
- "encumbrance-medium-title": "Oltre il carico Leggero (e fino a questo peso), il Personaggio è moderatamente ingombrato",
- "encumbrance-misc-title": "Bonus vari per il valore di carico",
- "encumbrance-multiplier-title": "L'ammontare che moltiplicherà il valore di carico",
- "encumbrance-multiplier-total-title": "Il valore totale moltiplicato.",
- "encumbrance-off-ground-title": "Un personaggio può sollevare dal terreno un peso fino al doppio del carico massimo, ma mentre è sovraccaricato in questo modo, ottiene la condizione Barcollante",
- "encumbrance-size-multiplier-title": "L'ammontare della taglia da moltiplicare al valore.",
- "encumbrance-source": "Fonte dell'Ingombro",
- "encumbrance-str-bonus-title": "Bonus al punteggio di FORZA soltanto per la capacità di carico",
- "energy": "Energia",
- "energy-drained": "Risucchio di Energia",
- "enforce-requires-training": "Imporre Richiede Addestramento?",
- "engineering": "Ingegneria",
- "enhance": "Accrescere",
- "enhancement": "Incantamento",
- "enhancement-abbrv": "Incant",
- "enhancement-bonus": "Bonus da Incantamento",
- "ensure-macros-uptodate": "Assicurati che le macro siano aggiornate.",
- "entangled": "Intralciato",
- "entropic": "Entropica",
- "environment": "Ambiente",
- "equation-macro-place": "#/Equazione",
- "equipment": "Equipaggiamento",
- "equipment-abbrv": "Equip",
- "equipment-list": "Lista Equipaggiamento",
- "equipment-type-abbrv": "Tipo Equip",
- "equipped": "Equipaggiato",
- "equipped-title": "Seleziona quali armatura e scudo sono equipaggiati.",
- "error-delete-row": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.",
- "error-msg1": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.",
- "escape-artist": "Artista della Fuga",
- "every-rounds-abbrv": "Ogni Round",
- "everyrounds": "Ogni",
- "exhausted": " Esausto",
- "expand-all": "Espandi Tutti",
- "expand-cmd": "Blocca o Sblocca tutte le righe.",
- "expand-multiclass": "Espandi per rivelare altre righe di Classe",
- "experience-and-hero-points": "Esperienza e Punti Eroe",
- "experience-current-place": "Esperienza attuale",
- "experience-migrated": "Prestigio/ Pt Eroe",
- "experience-next": "Per il prossimo livello",
- "experience-points": "Punti Esperienza",
- "experience-points-abbrv": "EXP",
- "extra-crit-abbrv": "Danno Crit Extra",
- "extra-critical-damage": "Danno Critico addizionale",
- "extra-critical-damage-title": "Danno Critico addizionale",
- "extra-damage": "Danno Non-Critico addizionale",
- "extra-damage-condition": "Danno addizionale quando si combatte con due armi",
- "extra-damage-or-attack-modifiers": "Danno addizionale o Modificatori di Attacco",
- "extra-damage-section": "Danno addizionale (non critico e critico soltanto)",
- "extra-ranks": "Gradi extra:",
- "extraordinary-abbrv": "Str",
- "extraordinary-abilities": "Capacità Straordinarie",
- "extraordinary-abilities-desc": "Le Capacità Straordinarie non sono magiche. Non sono, tuttavia, qualcosa che chiunque può attuare senza essersi prima allenato seriamente. Effetti o aree the sopprimono e/o negano la magia non hanno alcun effetto su queste particolari abilità.",
- "extraordinary-abilities-menu": "Str",
- "eyes": "Occhi",
- "eyes-details": "Dettagli occhi",
- "faction-notes": "Note Fazione",
- "faction-notes-place": "Fama, Prestigio, e note di Fazione",
- "fame": "Fama",
- "fantasy": "Fantasia",
- "fascinated": "Affascinato",
- "fatigued": "Affaticato",
- "fatigued-conditions": "Condizioni Affaticato",
- "favored-class": "Classe/i Preferita/e",
- "favored-class-abbrv": "CP:",
- "favored-class-hit-points-abbrv": "PF CP",
- "favored-class-hit-points-title": "PF della Classe Preferita",
- "favored-class-skill": "Gradi d'Abilità della Classe Preferita.",
- "favored-class-skill-abbrv": "Abil CP",
- "fear": "Paura",
- "fear-any": "Paura (qualsiasi)",
- "feat": "Talento",
- "feat-name": "Nome Talento",
- "feats": "Talenti",
- "feats-available": "Talento Disponibile",
- "feats-by-level": "Talento per Livello",
- "feats-calculation": "Calcoli Talento",
- "feature-list-default-values": "Valori predefiniti dei Privilegi",
- "feature-macros-v1": "Funz. macro a v1",
- "features": "Privilegi",
- "feet": "Piedi",
- "feet-abbrv": "ft",
- "fiendish": "Demoniaco",
- "finesse": "Finezza",
- "flat-footed": "Impreparato",
- "flat-footed-abbrv": "CA Impreprarato",
- "flat-footed-armor-class": "Classe Armatura da Impreparato",
- "flat-footed-armor-class-abbrv": "Impreparato",
- "flat-footed-combat-maneuver-defense-abbrv": "DMC Imprep.",
- "flat-footed-only-calculation-abbrv": "Calc. solo Imprep. ",
- "flat-footed-touch-abbrv": "Impreparato Contatto",
- "fly": "Volare",
- "font": "Font",
- "font-background": "Font / Sfondo",
- "footer-aria": "Link d'aiuto ed altre informazioni",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Note informative",
- "fortitude": "Tempra",
- "fortitude-abbrv": "Tempra",
- "fortitude-calculation-abbrv": "Calc Temp",
- "fortitude-save": "Salvezza Tempra",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequenza",
- "frequency-abbrv": "Freq",
- "frequency-title": "Ogni quanto questa abilità è disponibile.",
- "full-caster-level-abbrv": "Lvl/DV",
- "full-macro": "Macro Completa:",
- "full-macro-place": "Macro",
- "gear": "Attrezzatura",
- "gear-not-used-place": "Attrezzatura non impiegata in combattimento",
- "gear-or-tool": "Attrezzatura o Attrezzo",
- "gear-tool": "Attrezzatura o Attrezzi",
- "gear-used-place": "Attrezzatura impiegata in combattimento",
- "gender": "Sesso",
- "generic-roll-template": "Template Generico",
- "geography": "Geografia",
- "giant": "Gigante",
- "global": "Globale",
- "gold": "Oro",
- "gold-pieces": "Monete d'Oro",
- "gold-pieces-abbrv": " MO",
- "graphpaper": "Millimetrato",
- "grappled": "In Lotta",
- "grazed": "Escoriato",
- "grazed-title": "Penalità di -1 a tutti i Tiri per Colpire, Tiri Salvezza, Prove d'Abilità e di Caratteristica, così come alla CA e al Livello Incantatore",
- "green": "Verde",
- "grey": "Grigio",
- "gritty-title": "Tutte le penalità per ferimento sono raddoppiate.",
- "group": "Gruppo",
- "group-by-school": "Raggruppa per scuola",
- "group-by-school-desc": "Raggruppa gli Incantesimi per scuola nel menù degli Incantesimi",
- "group-name": "Gruppo per nome per pulsanti di attacco",
- "hair": "Capelli",
- "hair-details": "Dettagli dei capelli",
- "half-caster-level": "½ Livello Incantatore",
- "half-caster-level-abbrv-selected": "•½ Lvl/DV",
- "half-charisma-abbrv": "1/2 CAR",
- "half-constitution-abbrv": "1/2 COS",
- "half-dexterity-abbrv": "1/2 DES",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Livello",
- "half-strength-abbrv": "1/2 FOR",
- "half-wisdom-abbrv": "1/2 SAG",
- "handle-animal": "Addestrare Animali",
- "hands": "Mano",
- "hardness-abbrv": "Durezza",
- "hd-not-bab": "Usa il Livello/DV per la DMC invece del BAB",
- "hd-not-bab-title": "Se selezionato usa i DV totali per la DMC anzichè il BAB",
- "head": "Testa",
- "headband": "Capelli",
- "header-image": "Immagine d'intestazione",
- "header-image-default": "Includi l'immagine header predefinita.",
- "header-image-none": "Non includere l'immagine header.",
- "heading-border-colors": "Colore intestazione e contorno",
- "heal": "Guarire",
- "heal-conditions": "Condizioni di guarigione",
- "health-and-wounds": "Ferite e Salute",
- "healthy": "In salute",
- "heavy": "Pesante",
- "heavy-armor": "Armatura Pesante",
- "height": "Altezza",
- "help-translate": "Aiuto per tradurre:",
- "helpless": "Inerme",
- "hero-points": "Punti eroe",
- "hex": "Fattura",
- "hexfreq": "24 ore per bersaglio",
- "highest-mental-ability": "Abilità mentale più alta",
- "history": "Storia",
- "hit-dice-abbrv": "# DV",
- "hit-dice-desc": "Numeri di Dadi Vita da lanciare",
- "hit-die": "Dado Vita",
- "hit-die-abbrv": "DV",
- "hit-die-desc": "Numero di lati del Dado Vita",
- "hit-point-adjustment-2-abbrv": "PF corr2",
- "hit-point-misc-migrated": "Campi vari PF",
- "hit-points": "Punti Ferita",
- "hit-points-abbrv": "PF",
- "hit-points-ability-title": "Il punteggio della Caratteristica che influisce positivamente o negativamente sui punti ferita complessivi per livello.",
- "hit-points-adjustment-1-abbrv": "PF corr1",
- "hit-points-adjustment-title": "E' possibile correggere manualmente il numero massimo di punti ferita tramite una formula.",
- "hit-points-class-title": "punti ferita legati solamente alla Classe",
- "hit-points-due-to-hit-dice-abbrv": "Pf Classe/DV",
- "hit-points-due-to-hit-dice-title": "punti ferita legati alla Classe e Dadi Vita",
- "hit-points-modifier-2-title": "Il valore prodotto dalla formula di PF corr2.",
- "hit-points-modifier-title": "Il Modificatore generato dal punteggio di Caratteristica scelto per correggere i punti ferita per livello.",
- "homeland": "Luogo d'origine",
- "horror-adventures": "Avventure dell'orrore",
- "how-encumbrance-affects-speed": "Come l'ingombro influisce sulla velocità",
- "hybrid": "Ibrido",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignora l'Ingombro",
- "immunities": " Immunità",
- "immunities-title": "Non si prende danno dai seguenti tipi di danno. (es. acido, fuoco, paralisi)",
- "improved": "Migliorato",
- "improved-title": "Combattere con due armi Migliorato: controlla qui se l'attacco dell'arma secondaria ottiene modifiche",
- "in-special-abilities-section": "In lista sotto Abilità Speciali",
- "include-attack-notes": "Includere note o immagini ai Tiri per Colpire? Entrambe verranno incluse nel tipo di Attacco.",
- "include-attack-totals": "Includere totali degli Attacchi?",
- "include-attacks-?": "Includere Attacco?",
- "include-eighth-attack": "Includere un 8° attacco?",
- "include-fifth-attack": "Includere un 5° attacco?",
- "include-fourth-attack": "Includere un 4° attacco?",
- "include-info": "Includere informazioni?",
- "include-information": "Includere informazioni?",
- "include-information-title": "Includere questi attributi addizionali ai Tiri Salvezza?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Includere un 9° attacco?",
- "include-notes": "Includere note?",
- "include-save-notes": "Includere note di Salvezza nel tiro",
- "include-second-attack": "Includere un 2° attacco?",
- "include-seventh-attack": "Includere un 7° attacco?",
- "include-sixth-attack": "Includere un 6° attacco?",
- "include-skill-notes": "Includere note alle Abilità?",
- "include-skill-totals": "Includere Totali delle Abilità?",
- "include-spell-info": "Includere questi attributi ad ogni Tiro magico?",
- "include-third-attack": "Includere un 3° attacco?",
- "incorporeal": " Incorporeo",
- "influence": "Influenza",
- "information-abbrv": "Info",
- "inherent": "Innato",
- "inherent-abbrv": "Iner",
- "inherent-bonus": "Bonus Innato",
- "init-speed-full-macro": "Macro di Iniziativa e Velocità (info):",
- "init-speed-info": "Iniziativa e Velocità (info)",
- "init-speed-info-abbrv": "Informazioni Iniziativa & Velocità",
- "init-speed-title": "%{iniz-velocità-info} Informazioni riguardanti Iniziativa e Velocità.",
- "initiative": "Iniziativa",
- "initiative-abbrv": "Iniziativa",
- "initiative-abbrv-caps": "INIZIATIVA",
- "initiative-and-speeds": "Iniziativa e Velocità",
- "initiative-calculation-abbrv": "Calc Iniz",
- "initiative-notes": "Note di Iniziativa",
- "initiative-notes-title": "Includere note di Iniziativa nel tiro.",
- "insert-macro-attack": "Aggiungi Macro Attacco:",
- "insert-macro-damage": "Aggiungi Macro Danno:",
- "insight": "Intuizione",
- "instru-a-0": "Le nuove schede iniziano nella pagina di Configurazione. Usa il pulsante Impostazioni per modificare la scheda.",
- "instru-a-1": "I campi con un'etichetta causano la comparsa o la scomparsa di sezioni con lo stesso nome.",
- "instru-a-2": "Gli utenti Screenreader sono pregati di accendere la lettura degli attributi del titolo. Molte informazioni sono nei titoli.",
- "instru-a-3": "Gli utenti Screenreader dovrebbero espandere tutta la scheda per assicurarsi che tutto il contenuto sia visibile. E' il secondo campo in questa pagina.",
- "intelligence": "INTELLIGENZA",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "Calc INT",
- "intelligence-calculation-skills-abbrv": "Calc Abil INT",
- "intelligence-penalized": "Penalità INT",
- "intelligence-penalized-title": "Penalità all'INTELLIGENZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "intelligence-skills-abbrv": "Abilità INT",
- "internal-buffer": "Potenziatore interno",
- "intimidate": "Intimidire",
- "invalid": "Non valido",
- "inventory": "Inventario",
- "invisible": " Invisibile",
- "is-mythic": "Controlla se questa riga è Mistica",
- "is-npc-check-caps": "E' mostro o PNG",
- "is-npc-description": "La scheda è di un PNG o di un Mostro",
- "is-v1": "E' una scheda V1",
- "item": "Oggetto",
- "item-hit-points-abbrv": "PF",
- "item-list-default-values": "Valori degli Oggetti predefiniti",
- "item-macros-current": "Macro di Equipaggiamento alla presente",
- "item-name": "Nome dell'Oggetto",
- "item-tracking": "Puntamento Oggetti",
- "items": "Oggetti",
- "iterative-attacks": "Attacchi Iterativi",
- "iterative-attacks-abbrv": "Att. Iterativi",
- "iterative-attacks-title": "Aggiungi un attacco addizionale per quest'arma.",
- "key-ability": "Caratteristica Chiave",
- "kinetic": "Cinetico",
- "kinetic-blast": "Onda Cinetica",
- "kinetic-blast-attack-damage-macros": "Attacco a Ondata Cinetica e macro di danno",
- "kinetic-blast-damage-abbrv": "Danno da Ondata Cinetica",
- "kinetic-energy-blade": "Lama/Frusta di Energia",
- "kinetic-energy-blast": "Ondata di Energia",
- "kinetic-physical-blade": "Lama/Frusta Fisica",
- "kinetic-physical-blast": "Ondata Fisica",
- "kineticist": "Cineta",
- "kineticist-burn": "Bruciare del Cineta",
- "knowledge": "Conoscenze",
- "knowledge-arcana": "Conoscenze (Arcana)",
- "knowledge-dungeoneering": "Conoscenze (Dungeon)",
- "knowledge-engineering": "Conoscenze (Ingegneria)",
- "knowledge-geography": "Conoscenze (Geografia)",
- "knowledge-history": "Conoscenze (Storia)",
- "knowledge-local": "Conoscenze (Locali)",
- "knowledge-nature": "Conoscenze (Natura)",
- "knowledge-nobility": "Conoscenze (Nobiltà)",
- "knowledge-planes": "Conoscenze (Piani)",
- "knowledge-religion": "Conoscenze (Religione)",
- "known-or-special": "Conosciuta / Specialità",
- "languages": "Linguaggi",
- "legs": "Gambe",
- "legs-title": "Il numero di zampe possedute personaggio che influenzano la capacità di carico (controllare se è possibile sfruttare la capacità di carico Quadrupede)",
- "level": "Livello",
- "level-0-spells": "Incantesimi di Livello 0",
- "level-1-ordinal": "1° Livello",
- "level-1-spells": "Incantesimi di Livello 1",
- "level-10-ordinal": "10° Livello",
- "level-2-ordinal": "2° Livello",
- "level-2-spells": "Incantesimi di Livello 2",
- "level-3-ordinal": "3° Livello",
- "level-3-spells": "Incantesimi di Livello 3",
- "level-4-ordinal": "4° Livello",
- "level-4-spells": "Incantesimi di Livello 4",
- "level-5-ordinal": "5° Livello",
- "level-5-spells": "Incantesimi di Livello 5",
- "level-6-ordinal": "6° Livello",
- "level-6-spells": "Incantesimi di Livello 6",
- "level-7-ordinal": "7° Livello",
- "level-7-spells": "Incantesimi di Livello 7",
- "level-8-ordinal": "8° Livello",
- "level-8-spells": "Incantesimi di Livello 8",
- "level-9-ordinal": "9° Livello",
- "level-9-spells": "Incantesimi di Livello 9",
- "level-abbrv": "Lvl\n",
- "level-and-ability": "Livello e Caratteristica dell'Incantatore",
- "level-basis": "Basato sul livello",
- "level-current": "Livello di Classe attuale",
- "level-hit-dice": "Livello e Dadi Vita",
- "level-hit-dice-abbrv": "Livello/DV",
- "lift": "Sollevamento",
- "lift-levels": "Livelli di sollevamento",
- "lift-modifiers": "Modificatori di sollevamento",
- "light": "Leggero",
- "light-armor": "Armatura Leggera",
- "light-brown": "Marrone chiaro",
- "linguistics": "Linguistica",
- "link-hit-points-npc-to-pc": "Aggiorna @{NPC-hp} con @{hp} e vice versa",
- "link-hit-points-title": "Sincronizza @{NPC-PF} con @{PF} se si usa @{PF} per i punti ferita di NPC/Mostri.",
- "linked-attacks": "Attacchi correlati",
- "lists": "Liste",
- "load-only": "Solo Carico",
- "loading": "Caricamento...",
- "loads": "Carichi",
- "loads-and-lift": "Carichi e sollevamento",
- "local": "Locale",
- "location": "Posizione",
- "location0": "L'oggetto è trasportato",
- "location1": "L'oggetto non è trasportato",
- "location10": "Fascia per capelli",
- "location11": "Collo",
- "location12": "Anello1",
- "location13": "Anello2",
- "location14": "Scudo",
- "location15": "Spalle",
- "location16": "Polso",
- "location2": "Armatura",
- "location3": "Cintura",
- "location4": "Corpo",
- "location5": "Petto",
- "location6": "Occhi",
- "location7": "Piedi",
- "location8": "Mani",
- "location9": "Testa",
- "long": "Lungo",
- "lore": "Sapienza",
- "lose-dexterity-title": "Perdi DESTREZZA alla CA.",
- "lucida": "Lucida Sans",
- "luck": "Fortuna",
- "macro": "Macro",
- "macro-options": "Opzioni di Macro",
- "macro-recalc-instructions": "Se stai avendo problemi con la lista o le macro legate alle abilità, togli la spunta dal quadrato sotto e clicca il pulsante 'ricalcola'.",
- "macro-text": "Testo Macro",
- "macro-text-advanced": "Macro Aggiuntive:",
- "macros": "Macro",
- "madness-and-effects": "Follia ed effetti",
- "madnesses": "Follia:",
- "madnesses-and-effects": "Follia ed effetti",
- "magic-item": "Oggetto Magico",
- "mainhand-id": "ID mano principale",
- "mainhand-penalty": "Penalità mano principale",
- "mainhand-penalty-abbrv": "Pen Man Princ",
- "maneuverability": "Manovrabilità",
- "manifester-levels": "Manifester Livelli",
- "manual-recalc-after-parse": "Ricalcolo ↻ Manuale dopo Elaborazione",
- "manual-recalc-for-high-cr": "Spunta per eseguire manualmente il ricalcolo al termine dell'elaborazione (consigliato per creature con un GS alto e molte abilità)",
- "masterwork": "Perfetta",
- "masterwork-abbrv": "Perf",
- "max-hp-title": "Calcolato automaticamente usando i punti ferita di Classe, punti ferita di Classe Preferita (guardare la scheda relativa alle Classi), Bonus/Penalità alle Caratteristiche ed il Livello, PF Corr1, Mod2, Condizioni di Risucchio e punti ferita da Avventure Mitiche (se disponibili).",
- "maximum-abbrv": "Massimo",
- "maximum-ability-abbrv": "Dann Max Caratt",
- "maximum-calculation-abbrv": "Calc Max",
- "maximum-damage-ability-title": "Danno massimo applicato alla Caratteristica (per punteggi di FORZA, ecc.)",
- "maximum-dexterity-bonus-abbrv": "DES Max",
- "maximum-dexterity-bonus-source-abbrv": "Fonte DES Max",
- "maximum-dexterity-title": "La DESTREZZA massima alla CA è limitata dall'armatura o da un'ingombro.",
- "maximum-encumbrance-title": "Ingombro massimo: pesante x2, Immobilizzato",
- "medium": "Medio",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Media",
- "medium-armor": "Armatura Media",
- "melee": "In Mischia",
- "melee-attack": "Attacco in Mischia",
- "melee-attack-abbrv": "Att Mischia",
- "melee-attack-notes": "Note Att Mischia",
- "melee-attack-notes-place": "Metti note relative agli Attacchi in Mischia qui.",
- "melee-calculation": "Calc Att Mischia",
- "melee-damage": "Danno In Mischia",
- "melee-image": "Immagine in Mischia",
- "melee-notes": "Note sul Ravvicinato",
- "melee2": "In Mischia Alt",
- "melee2-attack": "Attacco In Mischia Alt",
- "melee2-damage": "Danno In Mischia Alt",
- "melee2-damage-abbrv": "Danno Mischia Alt",
- "mental-modifiers-abbrv": "Mentale",
- "mental-modifiers-total": "Totale di tutti e 3 i modificatori delle Caratteristiche Mentali",
- "menu-whisper": "Menu Sussurra:",
- "merge": "Fondi",
- "merge-buffs": "Fondi la vecchia lista dei Potenziamenti con la nuova lista",
- "merge-class-features": "Fondi i Privilegi di Classe originali con le Abilità",
- "merge-feats": "Fondi i Talenti originali con le Abilità",
- "merge-race-traits": "Fondi i Tratti Razziali originali con le Abilità",
- "merge-slas": "Fondi le Capacità Magiche originali con le Abilità",
- "merge-traits": "Fondi i Talenti originali con le Abilità",
- "metamagic": "Metamagia",
- "metamagic-title": "Clicca per mostrare lo slot d'Incantesimo e differenziare lo slot dal livello d'Incantesimo",
- "migrations": "Migrazioni",
- "migrations-completed": "Migrazioni completate",
- "minimize-all-cmd": "Minimizza / Massimizza tutte le righe.",
- "minimize-cmd": "Minimizza riga",
- "misc-skill": "Abilità Varie",
- "misc-skill-point-field": "Campo punti abilità vari",
- "misc-tracking": "Tracking Vario",
- "miscellaneous-abbrv": "Vari",
- "miscellaneous-abbrv-default": "•Vari",
- "miscellaneous-attack-bonus-abbrv": "Bonus di Attacco vari",
- "miscellaneous-bonus": "Bonus vari",
- "miscellaneous-bonus-abbrv": "Bonus vari",
- "miscellaneous-damage-bonus-abbrv": "Bonus di Danno vari",
- "miscellaneous-macro-abbrv": "Macro varie",
- "miscellaneous-skill-abbrv": "Abilità varie",
- "mode": "Modalità",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "La scheda rappresenta un mostro o un PNG",
- "monster-or-non-player-character-abbrv": "Mostro/PNG",
- "monster-or-pc-indicator": "Indicatore di Mostro o Personaggio Giocante",
- "monster-race": "Razza del mostro",
- "monster-racial-hit-dice-abbrv": "DV Razziali e statistiche",
- "monster-rule": "Regole del Mostro",
- "monster-template": "Modello Monster",
- "morale": "Morale",
- "morale-place": "Elenca qui le Condizioni che la creatura ha quando fugge dal combattimento (se presente).",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Sposta da Avventura a Background",
- "multiclass": "Multiclassare",
- "multiple-spellclasses": "Ha Classi da Incantatore multiple",
- "multiplier": "Moltiplicatore",
- "multiplier-abbrv": "Moltipl",
- "mythic-abilities": "Caratteristiche Mitiche",
- "mythic-ability-name": "Nome di Caratteristica Mitica",
- "mythic-bonus-hit-points-abbrv": "PF Bonus",
- "mythic-bonus-hit-points-title": "punti ferita bonus ottenuti da ogni avanzamento di livello: arcimago: 3, campione: 5, guardiano: 5, gerofante: 4, maresciallo: 4, or truffatore: 4",
- "mythic-feat-name": "Nome del Talento Mitico",
- "mythic-feats": "Talento Mitico",
- "mythic-hero-power": "Informazioni sull'Eroe Mitico e Potere Mitico",
- "mythic-hit-points": "PF Mitici totali",
- "mythic-hit-points-title": "PF Bonus per categoria. Questo è sommato automaticamente ai PF Massimi",
- "mythic-information": "Informazioni sul Mitico",
- "mythic-paragon": "Esemplare Mitico",
- "mythic-paragon-title": "Ha un Talento da Esemplare Mitico",
- "mythic-path": "Sentiero Mitico",
- "mythic-path-features-and-abilities": "Privilegi e Caratteristiche legate al Sentiero Mitico",
- "mythic-path-name": "Nome del Sentiero",
- "mythic-path-title": "Sentiero Mitico: arcimago, campione, guardiano, gerofante, maresciallo o truffatore",
- "mythic-power": "Potere Mitico",
- "mythic-power-avail-title": "Quanto Potere Mitico sei in grado di usare",
- "mythic-power-current": "PM attuale",
- "mythic-power-max-title": "L'ammontare massimo di Potere Mitico che possiedi",
- "mythic-power-maximum": "PM Massimo",
- "mythic-power-miscellaneous-title": "Qualsiasi potere mitico aggiuntivo che ottieni da caratteristiche o talenti",
- "mythic-power-tier": "Categoria PM",
- "mythic-power-tiers-title": "L'ammontare di Potere Mitico che ottieni dalle categorie",
- "mythic-rating-abbrv": "VM",
- "mythic-tier": "Categoria",
- "mythic-tier-title": "Categoria o grado Mitico. Le categorie Mitiche vanno da 1 a 10",
- "name": "Nome",
- "natural": "Naturale",
- "natural-armor": "Armatura Naturale",
- "natural-armor-abbrv": "Arm Nat",
- "natural-attack": "Attacco Naturale",
- "natural-attack-secondary": "Attacco Naturale (Secondario)",
- "natural-calculation-abbrv": "Calc Arm Nat",
- "nature": "Natura",
- "nauseated": " Nauseato",
- "nav-main-desc": "La barra dei menù principale segue questo elemento (non è dentro la barra dei menù dell'elemento). Il punto del menù 'Tutti' mostra tutte le sezioni.",
- "neck": "Collo",
- "negative-number": "Usa un numero negativo per indicare la penalità",
- "neither": " Nessuno dei due",
- "new": "Nuovo",
- "new-features": "Nuove Capacità e Aggiornamenti",
- "next-cast": "Prossimo Lancio",
- "next-level": "Prossimo Livello",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No (Innoquo)",
- "no-skills-available": "Nessuna Abilità disponibile",
- "nobility": "Nobiltà",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "PNG",
- "non-player-character-attacks-abbrv": "Att PNG",
- "non-player-character-class-one-spells": "Incantesimi di Classe 1 del PNG",
- "non-player-character-class-two-spells": "Incantesimi di Classe 2 del PNG",
- "non-player-character-feats": "Talenti del PNG",
- "non-proficient-armor-title": "Metti la penalità d'armatura (e/o di Scudo) ai Tiri per Colpire come fai con tutte le Prove di Abilità basate su DESTREZZA e FORZA",
- "none": "Nessuno",
- "none-available": "Nessuno disponibile",
- "none-default": "•Nessuno",
- "nonlethal": "Non Letale",
- "nonlethal-damage": "Danno Non Letale",
- "nonlethal-damage-title": "Sistema personalizzabile che tiene conto dei danni Non Letali. Il Personaggio è Barcollante se i danni Non Letali sono maggiori o uguali ai PF attuali e il campo sarà contornato di giallo.",
- "normal-size": "Taglia Normale",
- "not-applicable": "Non Applicabile",
- "not-applicable-abbrv": "Non Applicabile",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Non trasportato",
- "notes": "Note",
- "notes-and-custom-attributes": "Note e attributi personalizzati",
- "npc": "PNG",
- "npc-abilities": "Caratteristiche del PNG",
- "npc-ability-checks": "Prove Caratteristiche del PNG",
- "npc-ac-compendium-place": "Formato: CA nn, Contatto nn, Impreparato nn (+n DES, +n naturale, +n schivata)",
- "npc-adventure": "Avventura del PNG",
- "npc-all-saves": "Tutti i Tiri Salvezze del PNG",
- "npc-all-skills": "Tutte le Abilità del PNG",
- "npc-aura-compendium-place": "Formato: corpo infuocato, aura sacrilega (CD 26)",
- "npc-background": "Background del PNG",
- "npc-buttons": "Pulsanti del PNG",
- "npc-combat-skills": "Abilità di combattimento del PNG",
- "npc-consolidated": "PNG Consolidato",
- "npc-defenses": "Difese del PNG",
- "npc-experience-points-abbrv": "EXP",
- "npc-feats-text": "Talenti",
- "npc-hp-compendium-place": "Formato: 13 (3d8) +n",
- "npc-initiative-abbrv": "Iniz PNG",
- "npc-initiative-compendium-example": "Formato: Tipo di allineamento (sotto-tipo) + mod Iniz",
- "npc-items": "Oggetti del PNG",
- "npc-melee-attacks-text-place": "Attacchi in Mischia",
- "npc-migrated": "Impostazioni PNG",
- "npc-ranged-attacks-text-place": "Attacchi a Distanza",
- "npc-senses-compendium-place": "Formato: blindsense 6 m., low-light vision; Perception + 20",
- "npc-special-attacks-place": "Lista di tutti le azioni di combattimento speciali qui, in ordine alfabetico. Non aggiungere Tratti.",
- "npc-spellike-abilities-text-place": "Capacità Magiche",
- "npc-spells-known-text-place": "Incantesimi conosciuti",
- "npc-spells-prepared-place": "Incantesimi da Chierico preparati",
- "npc-statblock-header": "Sezione relativa alla pagina di manuale del Mostro",
- "npc-statblock-import": "Importa pagina di manuale del Mostro",
- "npc-statblock-parse-instructions": "Trascina qui un mostro dal compendio o scrivi sotto i valori delle statistiche. Clicca poi il pulsante 'analizza'. La scheda si riempirà con tutti i valori delle statistiche e attacchi sottolineati.",
- "npc-statblock-textarea-instructions": "Per aree di testo multiple, incolla esattamente come appare nella sorgente.",
- "number": "Numero",
- "number-cast": "#Lancio",
- "number-extra-attacks": "# Att. 2a mano",
- "number-extra-attacks-title": "Numero di attacchi con arma secondaria: 1 per 'combattere con due armi', 2 = Migliorato, 3 = Superiore",
- "number-fill-in-skills-show": "Numero di Abilità di artigianato, intrattenimento o professione da mostrare:",
- "number-hit-dice-abbrv": "# DV",
- "number-misc-skills-show": "Numero di Abilità varie da mostrare:",
- "number-prepared": "# Preparato",
- "number-prepared-abbrv": "# Prep",
- "number-prepared-title": "Indica il numero di Incantesimi preparati rimanenti.",
- "number-used": "#Usato",
- "number-used-title": "Indica il numero di volte in cui un incantesimo è stato lanciato oggi.",
- "occult": "Occulto",
- "occult-adventures": "Avventure Occulte",
- "occult-kineticist": "Occulto (Cineta)",
- "occult-other": "Occulto (Altro)",
- "occupation": "Occupazione",
- "off-ground": "Dal terreno",
- "offense": "ATTACCO",
- "offhand-damage-multiplier": "Moltiplicatore del bonus danno dell'arma secondaria da FORZA (o altra Caratteristica usata per i danni con arma secondaria). 1/2 di base, 1 per Doppio Taglio.",
- "offhand-damage-multiplier-abbrv": "molt danno 2a m. ",
- "offhand-id": "Id o Nome Arma Secondaria",
- "offhand-penalty": "Penalità arma secondaria",
- "offhand-penalty-abbrv": "Pen Arm Second",
- "old": "Vecchia",
- "old-school": "Vecchia scuola, baby!",
- "olive": "Oliva",
- "one-and-a-half-charisma-abbrv": "CAR x1.5",
- "one-and-a-half-constitution-abbrv": "COS x1.5",
- "one-and-a-half-dexterity-abbrv": "DES x1.5",
- "one-and-a-half-intelligence-abbrv": "INT x1.5",
- "one-and-a-half-strength-abbrv": "FOR x1.5",
- "one-and-a-half-wisdom-abbrv": "SAG x1.5",
- "opposed-combat-maneuver-bonus-abbrv": "BMC (Opposta)",
- "opposition": "Opposizione",
- "opposition-school-example": "Costa il doppio o è proibito",
- "options": "Opzioni",
- "options-attacks-accessible-title": "Usa template semplice per gli attacchi.",
- "options-attacks-attack-title": "Includi note d'attacco.",
- "options-attacks-cmb-image-title": "Includi l'immagine header per il BMC.",
- "options-attacks-cmb-title": "Includi le note del BMC.",
- "options-attacks-header-title": "Includi un'immagine header.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Includi un'immagine per gli attacchi in Mischia.",
- "options-attacks-melee-title": "Includi note per gli attacchi in Mischia",
- "options-attacks-ranged-image-title": "Includi un'immagine header per gli attacchi a Distanza.",
- "options-attacks-ranged-title": "Includi note per gli attacchi a distanza.",
- "options-defenses-armor-title": "Mostra note d'armatura",
- "options-defenses-cmd-title": "Mostra note della DMC",
- "options-defenses-def-title": "Mostra note di Difesa",
- "options-defenses-defensive-abilities-title": "Mostra le Abilità Difensive",
- "options-defenses-dr-title": "Mostra la riduzione del danno",
- "options-defenses-immun-title": "Mostra le immunità",
- "options-defenses-resis-title": "Mostra la resistenza agli Incantesimi",
- "options-defenses-save-title": "Mostra le note legate ai Tiri Salvezza",
- "options-defenses-weak-title": "Mostra le debolezze",
- "options-spell-caster-level-chk-title": "Tiro Prova livello Incantatore",
- "options-spell-caster-level-title": "Includi livello dell'Incantatore",
- "options-spell-casting-time-title": "Includi tempo di lancio",
- "options-spell-comp-title": "Includi le componenti",
- "options-spell-concentration-chk-title": "Tiro Prova Concentrazione",
- "options-spell-concentration-title": "Includi Concentrazione",
- "options-spell-damage": "Danno dell'Incantesimo",
- "options-spell-damage-title": "Includi danno dell'Incantesimo",
- "options-spell-dc-title": "Includi CD",
- "options-spell-desc-title": "Includi descrizione",
- "options-spell-duration-title": "Includi durata",
- "options-spell-level-title": "Includi Classe/Livello",
- "options-spell-notes-title": "Includi Note sugli Incantesimi",
- "options-spell-range-title": "Includi portata",
- "options-spell-save-title": "Includi Tiro Salvezza",
- "options-spell-school-title": "Includi Scuola",
- "options-spell-spell-penetration-chk-title": "Includi Prova di Penetrazione Incantesimo",
- "options-spell-spellfail-chk-title": "Includi Prova di Fallimento Incantesimo",
- "options-spell-sr-title": "Includi resistenza agli Incantesimi",
- "options-spell-target-title": "Includi Bersagli/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Arancione",
- "organization": "Organizzazione",
- "original-abilities-menus": "Caratt orig",
- "original-class-features-list": "Caratteristiche di Classe orig.",
- "original-feats-list": "Talenti originali",
- "original-racial-traits-list": "Tratti di Razza originali",
- "original-spell-like-abilities-list": "Capacità Magiche originali",
- "original-traits-list": "Tratti originali",
- "other": "Altro",
- "other-1": "Altro 1",
- "other-1-abbrv": "Altr 1",
- "other-2": "Altro 2",
- "other-2-abbrv": "Altr 2",
- "other-currency": "Denaro Non Trasportato",
- "other-currency-title": "L'ammontare delle monete non attualmente trasportate dal Personaggio",
- "other-gear": "Altra Attrezzatura",
- "other-items": "Altri Oggetti",
- "other-items-2": "Altri Oggetti 2",
- "other-magic": "Altra Magia",
- "other-magic-abbrv": "Magia",
- "other-magic-items": "Altri Oggetti Magici",
- "other-spells-per-day-title": "Se Incantesimi/Giorno rappresenta gli Incantesimi preparati, usa questo per rendere gli Incantesimi/Giorno Spontanei, e viceversa.",
- "over": "Oltre",
- "over-heavy-encumbrance-title": "Un personaggio può sollevare dal terreno un peso fino al doppio del carico massimo, ma mentre è sovraccaricato in questo modo, il personaggio perde bonus Destrezza alla CA, può muoversi di un solo quadretto (come azione di round completo) e non può fare altro.",
- "overcome-spell-resistance-abbrv": "RI Sopraffatta",
- "overloaded": " Sovraccaricato",
- "overloaded-title": "Finché è sovraccaricato in questo modo, il Personaggio perde qualsiasi bonus di DESTREZZA alla CA e può muoversi solamente di 1.5 m per round (vale come azione di round completa).",
- "pages": "Pagine",
- "paralyzed": " Paralizzato",
- "parchment-1": "Pergamena 1",
- "parchment-2": "Pergamena 2",
- "parse": "Elabora",
- "path": "Sentiero",
- "path-number": "Sentiero #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Avventure Mitiche",
- "pathfinder-psionics": "Pathfinder Psionici",
- "pathfinder-unchained": "Pathfinder Rivisitato",
- "penalty": "Penalità",
- "per-day-abbrv": "/giorno",
- "per-month-abbrv": "/mese",
- "per-week-abbrv": "/settimana",
- "perception": "Percezione",
- "perday": "Al giorno",
- "perform": "Intrattenere",
- "performance": "Esibizione",
- "perlevel": "Per Livello",
- "permanent": "Permanente",
- "permanent-abbrv": "Perm",
- "permonth": "Al mese",
- "personal": "Personale",
- "perweek": "Alla settimana",
- "petrified": " Pietrificato",
- "physical": "Fisico",
- "pick-highest": "Prendi il più alto",
- "pierce-blunt-slash-abbrv": "P/C/T",
- "piercing": "Penetrante",
- "pink": "Rosa",
- "pinned": "Immobilizzato",
- "planes": "Piani",
- "platinum-pieces": "Monete di Platino",
- "platinum-pieces-abbrv": " MP",
- "player-character": "La scheda si riferisce al Personaggio di un Giocatore",
- "player-character-abbrv": "PG",
- "player-name": "Nome del Giocatore",
- "points-per-day": "Punti/Giorno",
- "post-identification": "Post ID",
- "post-identification-abbrv": "Post ID",
- "post-identification-number": "Post ID",
- "post-identification-numbers": "Post ID",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Peso in chili",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "Riserva PP",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Danno add.",
- "precision-damage-title": "Danno addizionale o da Precisione (non si aggiunge al danno Critico)",
- "precision-damage-type": "Tipo di danno addizionale",
- "prepared": "Preparato",
- "prepared-manual": "Tracciamento manuale preparato",
- "prepared-spells-explanation": "Su Incantatori preparati, gli Incantesimi con un numero positivo sono da considerare 'preparati', gli Usi rappresentano il numero di lanci del suddetto Incantesimo rimasti.",
- "prestige-points": "Punti Prestigio",
- "primary-attack": "Attacco primario",
- "profane": "Profano",
- "profession": "Professione",
- "proficiency": "Competenza",
- "proficiency-abbrv": "Comp",
- "proficiency-title": "Competenza con armi o attacchi",
- "prone": "Prono",
- "psionic-ability-title": "Fonte del modificatore di Classe dell'abilità dello psionico.",
- "psionic-focus": "Elemento Focalizzato cinetico",
- "psionic-focus-title": "Il mantenimento dell'elemento focalizzato del cineta.",
- "psionic-information": "Informazione sul cineta",
- "psionic-manifester-level-and-power-points": "Livello e punti di potenza del cineta",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "La tua riserva di punti potere è uguale ai punti di potenza base guadagnati dalla tua classe, ai punti potere bonus determinato da un elevato punteggio di caratteristica chiave e a qualsiasi altro punto potere bonus dovuto a razza del tuo personaggio e selezioni di talenti",
- "public-roll": "Tiro: Pubblico",
- "public-rolls": "Tiri pubblici",
- "purple": "Viola",
- "quantity-abbrv": "Qnt",
- "questions-feedback": "Domande/Feedback?:",
- "quick-stats": "STATISTICHE VELOCI",
- "race": "Razza",
- "race-hd": "Razza soltanto",
- "race-hd-default": "•Razza soltanto",
- "race-hd-only": "Solo DV",
- "race-hit-points": "punti ferita razziali",
- "race-hit-points-abbrv": "PF di razza",
- "racial-bonus": "Razziale",
- "racial-modifiers": "Modificatori razziali",
- "racial-trait-name": "Nome Tratto razziale",
- "racial-traits": "Tratti Razziali",
- "rake-rend-etc": "Condizione",
- "range": "Distanza",
- "range-custom": "Distanza personalizzata",
- "range-custom-place": "Piano # o # /livello",
- "range-in-feet": "Distanza(′)",
- "range-in-feet-long": "Distanza (ft.)",
- "range-per-level-desc": "Numero (come 'per livello' o 'Numero'), o descrizione speciale di portata ('linea' o 'cono')",
- "ranged": "A distanza",
- "ranged-attack": "Attacco a Distanza",
- "ranged-attack-abbrv": "Att Dist",
- "ranged-attack-notes": "Note sugli attacchi a distanza",
- "ranged-attack-notes-place": "Metti le note riguardanti i bonus degli attacchi a distanza qui.",
- "ranged-calculation": "Calc a Distanza",
- "ranged-damage": "Danno a distanza",
- "ranged-image": "Immagine 'a distanza'",
- "ranged-notes": "Note sulla distanza",
- "ranged-touch-ray": "Contatto a distanza / Raggio",
- "ranged-touch-ray2": "Contatto a distanza / Raggio Altern.",
- "ranged2": "A distanza Alt",
- "ranged2-attack": "Attacco a distanza",
- "ranged2-damage": "Danno a distanza",
- "ranged2-damage-abbrv": "Dann Dist",
- "rangeddmg-ability-buffs": "Danno e Potenziamenti",
- "ranks": "Gradi",
- "ranks-remaining": "Gradi rimanenti",
- "reach": "Portata (m.)",
- "reach-notes": "Note sulla portata",
- "reach-small": "Portata",
- "recalculate-abbrv": "Ricalcola",
- "recalculate-cmd": "Ricalcola la scheda",
- "recalculate-hit-points": "Ricalcola i PF e reimpostali al massimo.",
- "recalculate-hit-points-title": "Ricalcola i PF (Temporanei inclusi) e reimpostali al massimo.",
- "recalculating": "Ricalcolo...",
- "red": "Rosso",
- "reflex": "Riflessi",
- "reflex-abbrv": "Riflessi",
- "reflex-calculation-abbrv": "Calc Rifl",
- "reflex-save": "Salvezza Riflessi",
- "religion": "Religione",
- "remove-giant": "Rimuovi Gigante",
- "remove-young": "Rimuove Giovane",
- "requires-training": "Richiede Addestramento",
- "requires-training-abbrv": "RA",
- "reset": "Resetta",
- "resistance": "Resistenze",
- "resistance-abbrv": "Resist",
- "resistances": " Resistenze",
- "resistances-title": "Ignora alcuni dei danni del tipo indicato ogni volta che si subisce un danno di quel tipo specifico. (es. acido 10)",
- "resolute": "Risoluto",
- "ride": "Cavalcare",
- "ring-one": "Anello 1:",
- "ring-two": "Anello 2:",
- "roll": "Tira",
- "roll-appearance": "Forma tiro",
- "roll-configuration": "Configurazione tiro",
- "roll-template": "Template di tiro",
- "roll-template-info": "Info Template di tiro",
- "roll-time-custom-attributes": "Valutare gli attributi personalizzati nei momenti in cui si tira",
- "roll-time-custom-num-attributes": "Valutare gli attributi con numeri personalizzati nei momenti in cui si tira",
- "rolls": "Tiri",
- "rounds": "Rounds",
- "row-id-desc": "Riga ID per le macro sotto la sezione delle ID nella riga. Non appare in Modalità Compatta.",
- "row-identification-for-macros": "ID Riga per macro",
- "rule": "Regola",
- "rule-category": "Categoria di regola in cui rientra",
- "rule-options": "Opzioni Regolamento",
- "run": "Correre",
- "run-multiplier-abbrv": "Molt Cors",
- "sacred": "Sacro",
- "sanity": "Sanitá",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Danno Sanità",
- "sanity-edge": "Limite Sanità Mentale",
- "sanity-npc-abbrv": "SAN PNG",
- "sanity-save-custom-modifier": "Mod. pers. TS Volontà effetti sanità mentale",
- "sanity-save-modifier": "Mod. Volontà",
- "sanity-score": "Punti Sanità Mentale",
- "sanity-threshold": "Soglia Sanità Mentale",
- "save": "Salvezza",
- "save-difficulty-class": "CD
Salvezza",
- "save-effect": "Salvezza",
- "save-no-harmless": "No Innoquo",
- "save-notes": "Note sulla Salvezza",
- "save-notes-place": "Inserisci qui le note riguardanti i bonus dei Tiri Salvezza.",
- "save-yes-harmless": "Sì Innoquo",
- "saves": "Tiri Salvezza",
- "saving-throw": "Tiri Salvezza",
- "saving-throws": "Tiri Salvezza",
- "school": "Scuola",
- "school-etc": "Scuola, ecc",
- "score": "Punteggio",
- "score-miscellaneous-abbrv": "P. vari",
- "script": "Script",
- "scroll-desc": "Scroll Descrizioni lunghe",
- "scroll-desc-title": "Abilita scrolling testo lungo descrizioni in chat",
- "secondary-hit-die-abbrv": "DV2",
- "see-text": "Vedi testo",
- "see_text": "Vedi testo",
- "segoe": "Segoe UI",
- "select-buffs": "Seleziona Potenziamenti",
- "select-class-or-manual-default": "•Scegli Classe o inseriscila manualmente",
- "select-one-default": "•Scegli",
- "select-spell-resistance-default": "•Scegli RI",
- "sense-motive": "Intuizione",
- "senses": "Sensi",
- "set-armor": "Imp.Armatura",
- "set-as-armor": "Imposta i valori dell'Armatura usando questa riga",
- "set-as-shield": "Imposta i valori di Scudo usando questa riga",
- "set-buffs": "Imposta i Potenziamenti",
- "set-on-equipment": "Imposta la pagina dell'Equipaggiamento",
- "set-sheet-color": "Imposta il colore della scheda e quello dei moduli di tiro",
- "set-shield": "Imp.Scudo",
- "settings": "Config",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Scudo",
- "shield-calculation-abbrv": "Calc Scudo",
- "shield-default": "•Scudo",
- "shield-one": "Scudo 1",
- "shield-two": "Scudo 2",
- "short-description": "Descrizione breve",
- "short-description-abbrv": "Descr Brev",
- "shoulders": "Spalle",
- "show-all-conditions": "MOSTRA TUTTE LE CONDIZIONI",
- "show-all-conditions-desc": "Mostra le Condizioni che non influenzano con valori numerici le statistiche della scheda.",
- "show-announcements": "Clicca per rivelare la sezione dedicata agli Annunci",
- "show-arcane-reservoir-title": "Mostra la scorta Arcana nel campo relativo ai punti Incantesimo",
- "show-graph-paper": "Mostra sfondo millimetrato",
- "show-in-menu": "Mostra",
- "show-in-menu-title": "Clicca per mostrare un pulsante per questa scheda nel menù di comando appropriato.",
- "show-more-fields": "Mostra più campi",
- "show-old-announcements": "Clicca per mostrare la sezione dedicata ai vecchi Annunci",
- "show-onetime-columns": "Mostra colonne effimere",
- "show-onetime-columns-title": "Mostra colonna di Talento, Razza, Tratto, Classe e di 'Richiede Addestramento'.",
- "show-onetime-fields": "Mostra più campi",
- "show-onetime-item-fields-title": "Mostra il tipo di equipaggiamento, durezza, PF, PF massimi ed il valore dell'oggetto",
- "show-phrenic-spellpoint-pool": "Mostra Punti Incantesimo per Riserva Frenica o Trucco del Mesmerista",
- "show-phrenic-spellpoint-pool-title": "Mostra Riserva Frenica o Trucco del Mesmerista nel campo dei Punti Incantesimo",
- "show-skills": "Espandi per mostrare altre Abilità personalizzate",
- "show-spellpoint-arcane-reservoir": "Mostra Punti Incantesimo per la Scorta Arcana",
- "show-uses": "Mostra usi",
- "show-uses-spell-desc": "Mostra # Incantesimi usati al giorno nel menù degli Incantesimi",
- "showsect-cmd": "Clicca per espandere",
- "sickened": "Infermo",
- "silver-pieces": "Monete d'Argento",
- "silver-pieces-abbrv": "MA",
- "simple-template": "Usa Template Semplice",
- "size": "Taglia",
- "size-calculation-abbrv": "Calc tagl",
- "size-colossal": "Colossale",
- "size-diminutive": "Minuta",
- "size-fine": "Piccolissima",
- "size-gargantuan": "Mastodontica",
- "size-huge": "Enorme",
- "size-large": "Grande",
- "size-modifier-attack": "Modificatore di taglia al danno",
- "size-small": "Piccola",
- "size-tiny": "Minuscola",
- "skill": "Abilità",
- "skill-bonus-macro": "Macro Bonus Abilità",
- "skill-calculation-speed": "Skill calc speed",
- "skill-checks": "Prove d'Abilità",
- "skill-checks-abbrv": "Prov Abil",
- "skill-checks-calculation-abbrv": "Calc. Prova di Abilità",
- "skill-macros-current": "Macros di Abilità alla presente",
- "skill-macros-migrated": "Macros Abilità",
- "skill-miscellaneous": "Abilità Varie",
- "skill-notes": "Note Abilità",
- "skill-notes-place": "Aggiungi note riguardanti i bonus alle Abilità qui.",
- "skill-options": "Opzioni Abilità",
- "skill-rank-totals": "Gradi totali dell'Abilità",
- "skill-ranks": "Gradi d'Abilità",
- "skill-size-modifier": "Abilità",
- "skill-size-title": "Correzione di taglia all'Abilità. Doppia per Furtività.",
- "skill-take10-dropdown": "Prendere 10 dell'Abilità",
- "skill-untrained": "L'Abilità non è allenata",
- "skills": "Abilità",
- "skills-per-hit-die": "Gradi d'Abilità per punto ferita dovuto alla razza",
- "skills-per-hit-die-abbrv": "Punti Abil /DV",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Pelle",
- "skin-details": "Dettagli della pelle",
- "slashing": "Tagliente",
- "sleight-of-hand": "Rapidità di Mano",
- "slot": "Slot",
- "slowed": "Rallentato",
- "society": "Società",
- "song": "Canzone",
- "source": "Fonte",
- "source-ability": "ID Caratteristica legata",
- "source-ability-placeholder": "ID Caratteristica legata",
- "source-ability-title": "ID della Caratteristica dalla scheda delle Caratteristiche che, una volta cambiata, aggiornerà questo valore di attacco",
- "source-attack": "ID Attacco legato",
- "source-attack-placeholder": "ID Attacco legato",
- "source-attack-title": "ID dell'attacco dalla lista degli attacchi che, una volta cambiato, aggiornerà questo valore di attacco",
- "source-item": "ID Oggetto legato",
- "source-item-name": "Nome Oggetto legato",
- "source-item-placeholder": "ID Oggetto legato",
- "source-item-title": "ID dell'Oggetto dalla scheda dell'Inventario che, una volta cambiato, aggiornerà questo valore di attacco",
- "source-mainhand": "ID Mano principale",
- "source-name": "Nome Fonte",
- "source-offhand": "ID Mano secondaria",
- "source-spell": "ID Incantesimo legato",
- "source-spell-name": "Nome Incantesimo legato",
- "source-spell-placeholder": "ID Incantesimo legato",
- "source-spell-title": "ID dell'Incantesimo dalla scheda degli Incantesimi che, una volta cambiato, aggiornerà questo valore di attacco",
- "source-title": "Fonte della Caratteristica - Classe o Razza",
- "space": "Spazio (m.)",
- "space-reach": "Spazio e Portata",
- "special": "Speciale",
- "special-abilities": "Abilità Speciali",
- "special-abilities-abbrv": "Abil Spec",
- "special-abilities-and-content": "Abilità Speciali e contenuto",
- "special-abilities-and-content-place": "Formato: Abilità Speciale (nuova riga) Nome Abilità (Str): descrizione abilità (nuova riga) descrizione di mostro",
- "special-ability-name": "Nome Abilità Speciale",
- "special-attacks": "Attacchi Speciali",
- "special-attacks-abbrv": "Att Spec",
- "special-defense": "Difese Speciali",
- "special-defense-notes": "Difese Speciali e note",
- "special-qualities": "Qualità Speciali",
- "special-qualities-abbrv": "QS",
- "special-qualities-place": "Aggiungi tutte le Qualità Speciali qui, ordinate in ordine alfabetico",
- "speed": "Velocità",
- "speed-base-title": "La velocità base del Personaggio",
- "speed-calculation-abbrv": "Calc Vel",
- "speed-halved": "Velocità Dimezzata",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Note sulla Velocità",
- "speed-run-title": "La distanza massima che il Personaggio può percorrere correndo in linea durante il turno",
- "speed-space-reach": "Velocità, Spazio e Portata",
- "speed-title": "La velocità modificata a causa dell'armatura e/o capacità di trasporto e carico",
- "speeds": "Velocità",
- "spell": "Incantesimo",
- "spell-casting-time-place": "Tempo di lancio",
- "spell-class-one": "Incantesimo di Classe 1",
- "spell-class-two": "Incantesimo di Classe 2",
- "spell-class-zero": "Incantesimo di Classe 0",
- "spell-components": "Componenti",
- "spell-damage": "Danno dell'Incantesimo",
- "spell-domain-chk": "Dominio",
- "spell-duration": "Durata",
- "spell-failure": "Fall.Inc.",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Prova di Fallimento dell'Incantesimo",
- "spell-level": "Livello dell'Incantesimo",
- "spell-level-abbrv": "Liv Incantesimo",
- "spell-level-miscellaneous-abbrv": "Liv Incantesimo vario",
- "spell-level-miscellaneous-desc": "Livello dell'Incantesimo e bonus alla CD",
- "spell-like-abbrv": "Mag",
- "spell-like-abilities": "Capacità Magiche",
- "spell-like-abilities-abbrv": "Cap Mag",
- "spell-like-abilities-class-zero": "Capacità Magiche di Classe 0",
- "spell-like-abilities-default": "•Capacità Magiche",
- "spell-like-abilities-menu": "Mag",
- "spell-like-abilities-option": "Capacità Magiche",
- "spell-lists": "Lista degli Incantesimi",
- "spell-macros-current": "Macro Incantesimo alla presente",
- "spell-migration": "Migrazione Incantesimo",
- "spell-mythic-chk": "Mitico",
- "spell-name": "Nome Incantesimo",
- "spell-penetration-abbrv": "PI",
- "spell-penetration-abbrv-short": "PI",
- "spell-penetration-bonus-abbrv": "Bonus Penetrazione",
- "spell-penetration-bonus-label": "Bonus Penetrazione alla Prova di livello Incantatore",
- "spell-penetration-check": "Prova di Penetrazione Magica",
- "spell-penetration-modifier-abbrv": "Mod Pen Mag",
- "spell-points": "Punti Incantesimo",
- "spell-points-abbrv": "PI",
- "spell-range": "Area",
- "spell-resist-bonus-abbrv": "RI Bonus",
- "spell-resistance": "Resistenza agli Incantesimi",
- "spell-resistance-abbrv": "RI",
- "spell-resistance-abbrv2": "Res Inc",
- "spell-resistance-title": "Resistenza agli Incantesimi: Evita gli effeti degli Incantesimi e delle Capacità Magiche che influiscono direttamente. Prova di Livello Incantatore contro la RI del bersaglio per negargli la resistenza.",
- "spell-roll-options": "Opzioni lancio Incantesimo",
- "spell-roll-template": "Template lancio Incantesimo",
- "spell-school-place": "Scuola Arcana [descrizione]",
- "spell-targets-area-effect": "Bersagli/ Area/ Effetto",
- "spell-tracking": "Tracciamento Incantesimi",
- "spellbook": "Libro degli Incantesimi",
- "spellbook-only-prepared-spells": "Mostra solamente gli Incantesimi preparati nel Libro degli Incantesimi",
- "spellcasting-ability": "Abilità di Incantamento",
- "spellcasting-classes": "Classi di Incantamento",
- "spellclass-level-base": "Livello della Classe Incantesimo, Concentrazione e statistiche base",
- "spellclass-options": "OpzioniIncantatore",
- "spellcraft": "Sapienza Magica",
- "spellpoints": "Punti Incantesimo",
- "spellranges-migrated": "Incantesimi a distanza",
- "spells": "Incantesimi",
- "spells-known": "Incantesimi conosciuti",
- "spells-migrated": "Incantesimi migrati",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Note sugli Incantesimi",
- "spells-per-day": "Incantesimi / Giorno",
- "spells-prepared": "Incantesimi preparati",
- "spells-ranges": "Portata degli Incantesimi",
- "sphere-power": "Sfere di Potere",
- "spontaneous": "Spontaneo",
- "spontaneous-spells-known": "(Spontaneo) Incantesimo conosciuto",
- "stable": "Stabile",
- "staggered": "Barcollante",
- "statistics": "STATISTICHE",
- "statistics-rolls-abbrv": "Tiri Statistiche:",
- "statistics-rolls-title": "Statistiche di Difesa ed altre future statistiche di blocco",
- "stealth": "Furtività",
- "strength": "FORZA",
- "strength-abbrv": "FOR",
- "strength-abbrv-default": "•FOR",
- "strength-bonus-abbrv": "Bonus FOR",
- "strength-calculation-abbrv": "Calc STR",
- "strength-calculation-skills-abbrv": "Calc Abil FOR",
- "strength-penalized": "Penalità FOR",
- "strength-penalized-title": "Penalità alla FORZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "strength-skills-abbrv": "Abil FOR",
- "stunned": "Stordito",
- "suffocating": "Soffocato",
- "sum-uses-from-spells": "Somma dei campi 'Usi' nelle righe degli Incantesimi",
- "sum-uses-spells": "#Usi
Spontanei",
- "supernatural-abbrv": "Sop",
- "supernatural-abilities": "Capacità Soprannaturali",
- "supernatural-abilities-menu": "Sop",
- "survival": "Sopravvivenza",
- "swim": "Nuotare",
- "swim-speed": "Nuotare",
- "synchronize-class": "Classe Sincronizzata",
- "tactics": "TATTICHE",
- "tahoma": "Tahoma",
- "tan": "Bronzo",
- "target": "Bersaglio",
- "targets-area-effect": "Bersagli/Area/Effeto",
- "teal": "Turchese",
- "template": "Template",
- "temporary": "Temporanei",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "PF Temp",
- "temporary-hit-points-buff-title": "punti ferita temporanei che provengono da Potenziamenti attivi (guarda la scheda Principale).",
- "temporary-hit-points-calculation-abbrv": "Calc PF Temp",
- "temporary-hit-points-maximum-title": " Punti Ferita temporanei massimi se si utilizzano come riserva secondaria.",
- "temporary-hit-points-miscellaneous-title": "Punti Ferita temporanei configurabili dal Giocatore che si aggiungono al valore totale dei PF temp.",
- "temporary-hit-points-title": "Punti Ferita temporanei attuali.",
- "temporary-hp-calculations": "Calcoli dei PF Temp",
- "threshold": "Soglia",
- "threshold-miscellaneous-abbrv": "Soglia vari",
- "title": "Titolo/Soprannome",
- "toggle-background-skills": "Abilità di Background",
- "toggle-buff": "Quando selezionato, questo buff è attivo e conterà ai fini del totale, che influenzerà quindi il resto della scheda. Inoltre, solo i buff visibili / selezionati conteranno per i totali",
- "toggle-consolidated-skills": " Abilità Cumulative",
- "toggle-endurance-feat": "Possiede Talento Resistenza",
- "toggle-gritty-mode": "Modalità realistica",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": "Mostra/Attiva oggetti della Scheda Personaggio \"Horror Adventures\"",
- "toggle-mythic-adventures": "Mostra/Attiva oggetti della Scheda Personaggio \"Mythic Adventures\"",
- "toggle-psionics": "Mostra/Attiva oggetti della Scheda Personaggio Psionici",
- "toggle-unchained-skills": "Visualizza Sistema Abilità Rivisitato",
- "toggle-wound-threshold": "Visualizza soglie della ferita.",
- "total": "Totale",
- "total-background-skill-ranks": "Gradi d'Abilità di Background",
- "total-feats": "Talenti totali",
- "total-listed": "Totale in lista",
- "total-spells-manually": "Total Incantesimi manualmente",
- "total-weight-title": "Peso totale trasportato dal Personaggio",
- "totals": "Totali:",
- "touch": "Contatto",
- "touch-armor-class-abbrv": "Contatto",
- "touch-armor-class-calculation-abbrv": "Calc Contatt",
- "touch-melee2": "Contatto Alt (in mischia)",
- "tower": "Torre",
- "tower-shield": "Scudo Torre",
- "trait": "Tratto",
- "trait-name": "Nome del Tratto",
- "traits": "Tratti",
- "traits-and-racial-traits": "Tratti e Tratti razziali",
- "traits-monster-rules": "Tratti/RegoleM",
- "treasure": "Tesoro",
- "two-legged-default": "•Bipede",
- "two-weapon": "Due Armi",
- "type": "Tipo",
- "type-or-sub-type": "Tipo/(sotto-tipo)",
- "unarmed-strike": "Attacco disarmato",
- "uncanny-dodge-desc": "Non perdere DES quando sei Impreparato",
- "uncanny-dodge-title": "Se spuntata, la CA non si correggerà in automatico quando si ottiene una Condizione che causa la perdita di DES dalla CA, eccetto per le condizioni di immobilità.",
- "unconscious": "Privo di Sensi",
- "undead": "Non Morto",
- "undead-title": "La creatura è Non Morta, usa il CARISMA per: Punti Ferita, Caratteristiche e Abilità invece della COSTITUZIONE",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Portata sconosciuta",
- "unlock-defense-dropdowns": "Permetti alla CA e alla DMC di usare punteggi di Caratteristica differenti",
- "unlock-defense-dropdowns-title": "Se spuntata, la DMC potrebbe usare una Caratteristica differente dalla CA nel secondo menù a discesa. Per esempio, la DES per la CA e l'INT per la DMC, invece di DES o SAG per entrambe.",
- "untyped": "Senza tipo",
- "untyped-default": "•Senza tipo",
- "upcoming-changes": "Cambiamenti in arrivo",
- "update": "Aggiorna",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": "Aggiorna i PF attuali quando i PF massimi cambiano",
- "update-hp-when-max-changes-title": "Quando i PF massimi cambiano, aggiorna i Punti Ferita attuali con lo stesso ammontare",
- "update-spell-macros": "Aggiorna macro degli Incantesimi",
- "update-to-latest": "Aggiorna tutte le schede all'ultima versione",
- "update-weapons": "Aggiorna il combattimento con due armi con nuove penalità o miglioramenti",
- "url-link": "L'URL apparirà in chat",
- "use-buff-bonus-stacking": "Usa i tipi di Potenziamento e le regole di accumulo dei bonus.",
- "use-class-features": "Usa la lista di Privilegi di Classe separata",
- "use-dual-wield-beta": "Abilita Combattimento con due Armi",
- "use-dwarf-encumbrance": "Usa le regole da ingombro nanico",
- "use-dwarf-encumbrance-title": "Usa le regole da ingombro nanico: la velocità base non è ridotta dal carico o dall'ingombro dell'armatura",
- "use-feats": "Usa la lista dei Talenti separata",
- "use-hero-points": "Usa Punti Eroe",
- "use-kineticist-burn": "Usa Ustione Cinetica",
- "use-magic-device": "Utilizzare Congegni Magici",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": "Usa Punti Prestigio e Fama",
- "use-racial-traits": "Usa la lista dei Tratti razziali separata",
- "use-round-corners-on-simple-templates": "Angoli Arrotondati per i moduli.",
- "use-simple-template-attacks": "Usa il Template di Attacco semplice",
- "use-simple-template-spells": "Usa il Template di Incantesimo semplice",
- "use-simple-templates": "Usa moduli semplici (Incantesimi e Attacchi settati separatamente)",
- "use-size-abbrv": "Use taglia",
- "use-spell-like-abilities": "Usa la lista di Capacità Magiche separata",
- "use-traits": "Usa la lista di Talenti separata",
- "used": "Usato",
- "user-defined": "Definito dall'Utente",
- "uses": "Usi",
- "uses-attack-type": "Usa il tipo di attacco indicato",
- "uses-per-day": "Usi/Giorno",
- "uses-spell-points": "Usi Punti Incantesimo",
- "uses-spell-points-title": "Il Personaggio usa Punti Incantesimo",
- "uses-spells": "Usi Incantesimi",
- "uses-spells-migrated": "Usi Incantesimi flag",
- "uses-spells-title": "Il Personaggio possiede degli Incantesimi",
- "v1": "Post v1",
- "value": "Valore",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Versione",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs CA",
- "versus-combat-maneuver-bonus": "vs BMC",
- "versus-combat-maneuver-defense": "vs DMC",
- "versus-flat-footed": "vs Imprep",
- "versus-flat-footed-touch": "vs Imprep Contatto",
- "versus-touch": "vs Contatto",
- "violet": "Violetto",
- "vision": "Visione",
- "vision-details": "Dettagli di Visione",
- "vision-senses": "Visione/Sensi",
- "vision-title": "Visione Crepuscolare('...vedi lontano il doppio del normale in condizioni di scarsa luminosità.'), Scurovisione('...riesci a vedere anche in assenza di luce'), ecc.",
- "weaknesses": "Debolezze",
- "weaknesses-title": "Potrebbero sorgere Condizioni avverse dove applicabili. (es. impotenza alla luce del Sole/Barcollante)",
- "weapon": "Arma",
- "weapon-attributes": "Attributi dell'arma",
- "weapon-default": "•Arma",
- "weapon-notes": "Note dell'arma",
- "weapons": "Armi",
- "weight": "Peso",
- "weight-abbrv": "Peso",
- "whisper-character-rolls": "Tiri PG: sussura al GM o scrivi pubblicamente",
- "whisper-gm": "Tiro: GM",
- "whisper-non-player-character-rolls": "Tiri PNG: ",
- "whisper-rolls-title": "Sussura al GM o scrivi pubblicamente",
- "whisper-to-game-master": "Sussurra al GM",
- "white": "Non Applicabile",
- "willpower": "Volontà",
- "willpower-abbrv": "Volontà",
- "willpower-calculation-abbrv": "Calc Vol",
- "willpower-save": "Salvezza Volontà",
- "willpower-save-abbrv": "TS Vol",
- "wisdom": "SAGGEZZA",
- "wisdom-abbrv": "SAG",
- "wisdom-abbrv-default": "•SAG",
- "wisdom-calculation-abbrv": "Calc SAG",
- "wisdom-calculation-skills-abbrv": "Calc Abil SAG",
- "wisdom-penalized": "Penalità SAG",
- "wisdom-penalized-title": "Penalità alla SAGGEZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
- "wisdom-skills-abbrv": "Abil SAG",
- "worn": "Indosso",
- "worn-armor": "Armatura indossata",
- "worn-equipment": "Equipaggiamento sul corpo",
- "worn-equipment-hardness-title": "La durezza dell'oggetto che aiuta ad impedirgli di subire danni",
- "worn-equipment-hp-max-title": "I Punti Ferita massimi dell'Oggetto",
- "worn-equipment-hp-title": "I Punti Ferita attuali dell'Oggetto",
- "worn-equipment-migrated": "Equipaggiamento sul corpo",
- "worn-equipment-name-title": "Breve descrizione dell'Oggetto",
- "worn-equipment-quantity-title": "Se l'Oggetto possiede delle cariche, qui viene mostrato quante ne restano",
- "worn-equipment-short-desc-title": "Breve descrizione dell'oggetto, può includere macro il cui testo verrà riportato in chat",
- "worn-equipment-slot-title": "Il punto del corpo dove è indossato l'oggetto",
- "worn-equipment-title": "L'equipaggiamento attualmente indossato dal Personaggio",
- "worn-equipment-value-title": "Il valore dell'oggetto in Monete d'Oro",
- "worn-equipment-weight-title": "Il peso dell'oggetto",
- "worn-item-name": "Nome dell'oggetto indossato",
- "worn-items": "Oggetti indossati",
- "worn-shield": "Scudo equipaggiato",
- "wound-threshold": "Soglia della ferita",
- "wounded": "Ferito",
- "wounded-title": "Penalità di -2 a tutti i Tiri per Colpire, ai Tiri Salvezza, alle prove di Abilità e di Caratteristica, nonché alla CA e al livello Incantatore",
- "wrist": "Polso",
- "yellow": "Giallo",
- "yes": "Si",
- "yes-default": "•Si",
- "yes-harmless": "Sì (Innoquo)",
- "yes-harmless-object": "Si (Innoquo, Oggetto)",
- "yes-object": "Si (Oggetto)",
- "yes-or-custom": "Si o personalizzato",
- "young": "Giovane"
+ "use-header-images": "Usa immagine Header",
+ "conditions-list": "dazzled,blinded,cowering,fascinated,fatigued,drowning,deafened,staggered,exhausted,dazed,pinned,flat-footed,grappled,disabled,incorporeal,helpless,sickened,entangled,invisible,dying,dead,nauseated,paralyzed,fear-any,petrified,unconscious,prone,energy-drained,bleed,suffocating,stable,stunned",
+ "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,handle-animal,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,escape-artist,disguise,ride,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-geography,knowledge-engineering,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,knowledge-history,diplomacy,disable-device,stealth,heal,intimidate,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,sense-motive,linguistics,swim,perception,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,bluff,sleight-of-hand,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,spellcraft,climb,survival,use-magic-device,appraise,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-finesse,cs-acrobatics,cs-athletics,cs-stealth,cs-influence,cs-performance,cs-nature,cs-perception,cs-religion,cs-spellcraft,cs-society,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "1°",
+ "1-ordinal-class": "1° Classe",
+ "1-ordinal-class-level": "1° Classe Lvl",
+ "1-ordinal-spellclass": "1° Classe Incantatore",
+ "1-size-larger": "1 taglia più grande",
+ "1-size-smaller": "1 taglia più piccola",
+ "10-ordinal": "10°",
+ "100-at-level-1": " Usa PF massimi per il primo livello/DV",
+ "100-at-level-1-title": "Usa PF massimi per il primo livello. I Dadi Vita razziali sono considerati 'primi' se il personaggio ha sia Davi Vita razziali che di classe.",
+ "2-ordinal": "2°",
+ "2-ordinal-class": "2° Classe",
+ "2-ordinal-class-level": "2° Classe Lvl",
+ "2-ordinal-spellclass": "2° Classe Incantatore",
+ "2-sizes-larger": "2 taglie più grandi",
+ "2-sizes-smaller": "2 taglie più piccole",
+ "24-per-target": "24 ore per bersaglio",
+ "24-per-target-abbrv": "Fattura (1/24/Bersaglio)",
+ "3-ordinal": "3°",
+ "3-ordinal-class": "3° Classe",
+ "3-ordinal-class-level": "3° Classe lv1",
+ "3-ordinal-spellclass": "3° Classe Incantatore",
+ "3-sizes-larger": "3 taglie più grandi",
+ "3-sizes-smaller": "3 taglie più piccole",
+ "4-ordinal": "4°",
+ "4-ordinal-class": "4° Classe",
+ "4-ordinal-class-level": "4° Classe lv1",
+ "5-ordinal": "5°",
+ "5-ordinal-class": "5° Classe",
+ "5-ordinal-class-level": "5° Classe lv1",
+ "6-ordinal": "6°",
+ "6-ordinal-class": "6° Classe",
+ "6-ordinal-class-level": "6° Classe lv1",
+ "7-ordinal": "7°",
+ "8-ordinal": "8°",
+ "9-ordinal": "9°",
+ "Ex": "Str",
+ "NPC-all": "Tutti-PNG",
+ "No (Harmless)": "No (Innoquo)",
+ "No": "NO",
+ "Sp": "Mag",
+ "Su": "Sop",
+ "Yes (Harmless)": "Si (Innoquo)",
+ "Yes": "Si",
+ "abilities": "Capacità/Talenti",
+ "ability": "Caratteristica",
+ "ability-attack-dropdowns": " Menù a discesa Caratteristica e Tipo Attacco",
+ "ability-basis": "Caratteristica Base",
+ "ability-basis-desc": "CD per Caratteristica Base: di solito CAR per abilità da Incantatore, COS per veleno o altre abilità di danno",
+ "ability-bonus": "Bonus di Caratteristica",
+ "ability-checks": "Prove di Caratteristica",
+ "ability-checks-abbrv": "Caratt cntr",
+ "ability-checks-calculation-abbrv": "Calc prova Caratt",
+ "ability-damage-desc": "Per ogni 2 punti di danno che ricevi da una singola abilità, applica una penalità di -1 alle abilità e statistiche relative alla Caratteristica. Se l'ammontare di danno alla Caratteristica che subisci è uguale o superiore al tuo punteggio di Caratteristica effettivo, perdi immediatamente conoscenza.",
+ "ability-drain-desc": "Il risucchio di caratteristica riduce il punteggio di caratteristica attuale. Modificate tutte le Abilità e le statistiche relative a quella caratteristica. Ciò potrebbe comportare una perdita di gradi d'Abilità, Punti Ferita ed altri bonus.",
+ "ability-list-default-values": "Valori Base di Caratteristica",
+ "ability-lists-flags": "Lista flags di Caratteristica",
+ "ability-macros-current": "Macro di Caratteristica alla presente",
+ "ability-menus": "Menù Caratteristiche",
+ "ability-name": "Nome Caratteristica",
+ "ability-penalty-desc": "Le penalità funzionano proprio come danni alle Caratteristiche, ma non possono farti perdere conoscenza o ucciderti. Le penalità non possono ridurre il tuo punteggio Caratteristica a meno di 1.",
+ "ability-roll-template": "Template Prova di Caratteristica",
+ "ability-score": "Punteggio Caratteristiche",
+ "ability-scores": "Punteggi Caratteristiche",
+ "ability-skill-checks": "Caratteristica & Prove d'Abilità",
+ "ability-tracking": "Tracciamento Caratteristica",
+ "ability-type": "Tipo di Caratteristica",
+ "ability-type-title": "Scegli il tipo di abilità se applicabile. Str(Straordinaria), Mag(Capacità Magica), o Sop(Soprannaturale).",
+ "above-head": "Sopra la testa",
+ "accessibility": "Accessibilità",
+ "acp-may-apply-title": "Potrebbe essere applicata una penalità d'armatura.",
+ "acp-verysmall-abbrv": "PA",
+ "acrobatics": "Acrobazia",
+ "add": "Aggiungi",
+ "add-class-levels": "Aggiungi livello di Classe",
+ "add-custom-column": "Aggiungi Colonna Personalizzata",
+ "add-hit-dice": "Aggiungi DV Razza/Mostro",
+ "add-note-to-roll": "Aggiungi nota al tiro",
+ "add-note-to-roll-desc": "Per aggiungere note sotto ad un tiro, seleziona il tipo di tiro. Usa per aggiungere modifiche al danno o simili.",
+ "add-skill-bonus-macro": "Aggiungi Macro di bonus all'abilità?",
+ "add-template": "Aggiorna rapidamente il personaggio con il modello",
+ "additional-attack-macro-query-included-with-crits": "Macro/Query di attacco aggiuntivo (critici inclusi)",
+ "additional-damage": "Danno aggiuntivo",
+ "additional-damage-macro-query-included-with-crits": "Macro di danno aggiuntivo (critici inclusi)",
+ "additional-damage-title": "Aggiungi precisione o danno critico aggiuntivo",
+ "additional-modifier-or-macro": "Modificatori addizionali o macro, es. [[1d6]], [[2d20k1]], ecc.",
+ "adjust-damage-by-size": "Correggi il danno in base alla taglia",
+ "advanced": "Avanzato",
+ "advanced-class-guide": "Guida delle Classi Avanzate",
+ "adventure": "Avventura",
+ "adventure-skills": "Abilità d'Avventura",
+ "adventuring-gear-tool": "Oggetti d'avventura o attrezzi",
+ "age": "Età",
+ "alchemical": "Alchemico",
+ "alignment": "Allineamento",
+ "alignment-abbrv": "Allin",
+ "alignment-type-init": "Iniziali del tipo di Allineamento",
+ "all": "Tutti",
+ "all-abilities": "Tutte le capacità",
+ "all-attacks": "Tutti gli attacchi",
+ "all-attacks-insert-macro-attack": "Aggiungi macro Attacco:",
+ "all-attacks-insert-macro-cmb": "Aggiungi macro BMC:",
+ "all-attacks-insert-macro-cmb-damage": "Inserisci macro di danno del BMC:",
+ "all-attacks-insert-macro-damage": "Aggiungi macro Danni:",
+ "all-attacks-insert-macro-melee": "Aggiungi macro Attacco Mischia:",
+ "all-attacks-insert-macro-melee-damage": "Aggiungi macro Danno Mischia:",
+ "all-attacks-insert-macro-ranged": "Aggiungi macro Attacco Distanza:",
+ "all-attacks-insert-macro-ranged-damage": "Aggiungi macro Danno Distanza:",
+ "all-attacks-macro-insert-section": "Tutte le macro di Attacco",
+ "all-checks": "Tutti le prove",
+ "all-checks-calc": "Calcolo di tutti le prove",
+ "all-features-desc": "L'elenco contiene Abilità Speciali, Qualità Speciali, Tratti, ecc",
+ "all-other-desc": "Vario contiene qualsiasi cosa non contenuta in un'altra etichetta",
+ "all-saves": "Tutti i TS",
+ "all-saves-macro": "Macro: Tutti i TS",
+ "all-saves-macro-title": "@{all_saves-macro} | Influenza solo l'opzione \"Tutti i Tiri Salvezza\" dal menu del tasto Difese",
+ "all-skills": "Tutte le Abilità",
+ "alternate-ability-cmb-desc": "Caratteristica di Manovra in Combattimento alternativa",
+ "alternate-ability-melee-desc": "Caratteristica di Attacco in Mischia alternativa",
+ "alternate-ability-ranged-desc": "Caratteristica di Attacco a Distanza alternativa",
+ "alternate-favored-class": "Contatore di punti per la Classe Preferita alternativa",
+ "alternate-favored-class-abbrv": "CP alt",
+ "always-show-domain-spells": "Mostra sempre gli incantesimi contrassegnati con 'dominio' nel Libro degli Incantesimi",
+ "ammo": "Munizioni",
+ "ammunition": "Munizioni",
+ "announcements": "Annunci:",
+ "announcements-old": "Vecchi Annunci:",
+ "apply-font-chatrolls": "Applica il font ai tiri in chat",
+ "appraise": "Valutare",
+ "arcana": "Arcani",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armatura",
+ "armor-and-shield": "Armatura e Scudo",
+ "armor-attributes": "Attributi d'Armatura",
+ "armor-calculation-abbrv": "Calcolo d'Armatura",
+ "armor-check-penalty": "Penalità d'Armatura",
+ "armor-check-penalty-abbrv": "PA",
+ "armor-class": "Classe Armatura",
+ "armor-class-abbrv": "CA",
+ "armor-class-abbrv-default": "•CA",
+ "armor-class-bonus": "Bonus CA",
+ "armor-class-calculation-abbrv": "Calc CA",
+ "armor-default": "•Armor",
+ "armor-notes": "Note dell'Armatura",
+ "armor-notes-place": "Aggiungi note per eventuali modifiche alla CA qui.",
+ "armor-or-shield": "Armatura o Scudo",
+ "armor-penalties": "Penalità d'Armatura",
+ "armor-shield": "Armatura/Scudo",
+ "armor-shield-bonus": "Bonus di Armatura o Scudo alla Classe Armatura",
+ "armor-shield-load-default": "•Armatura, Scudo & Carico",
+ "armor-shield-name": "Nome dell'Armatura o Scudo",
+ "armor-shield-only": "Armatura & Scudo soltanto",
+ "armor-two": " Armatura 2",
+ "armor-type": "Tipo di Armatura",
+ "artistry": "Artistica",
+ "at-will": "A volontà",
+ "athletics": "Atletica",
+ "attack": "Attacco",
+ "attack-1": "Attacco 1",
+ "attack-1-ordinal": "1° Attacco",
+ "attack-10-ordinal": "10° Attacco",
+ "attack-2": "Attacco 2",
+ "attack-2-ordinal": "2° Attacco",
+ "attack-3": "Attacco 3",
+ "attack-3-ordinal": "3° Attacco",
+ "attack-4": "Attacco 4",
+ "attack-4-ordinal": "4° Attacco",
+ "attack-5": "Attacco 5",
+ "attack-5-ordinal": "5° Attacco",
+ "attack-6": "Attacco 6",
+ "attack-6-ordinal": "6° Attacco",
+ "attack-7": "Attacco 7",
+ "attack-7-ordinal": "7° Attacco",
+ "attack-8": "Attacco 8",
+ "attack-8-ordinal": "8° Attacco",
+ "attack-9": "Attacco 9",
+ "attack-9-ordinal": "9° Attacco",
+ "attack-and-combat-maneuver-bonuses": "Bonus per l'Attacco e le Manovre in Combattimento",
+ "attack-and-damage": "Attacco e Danno",
+ "attack-bonus-dropdowns": "Bonus da Attacco in Picchiata",
+ "attack-grid-rows-migrated": "Griglia degli attacchi",
+ "attack-list-default-values": "Valori degli Attacchi base",
+ "attack-macro": "Macro d'attacco",
+ "attack-macros-current": "Macro d'attacco alla presente",
+ "attack-modifier-abbrv": "Mod d'Attacco",
+ "attack-modifiers-abbrv": "Mod d'Attacco",
+ "attack-notes": "Note d'Attacco",
+ "attack-notes-place": "Aggiungi note riguardo bonus agli attacchi riguardanti il contesto qui.",
+ "attack-penalty": "Penalità d'Attacco",
+ "attack-roll-template": "Template dei Tiri per Colpire",
+ "attack-type": "Tipo Att.",
+ "attack-type-abbrv": "Tipo ATT",
+ "attacks": "Attacchi",
+ "attacks-dmg-migrated": "Moltiplicatore di Danno",
+ "attacks-dmg-migrated-title": "Moltiplicatore di Danno Migrato da Attacco Ripetuto. Non è possibile migrare nuovamente.",
+ "attacks-macros-migrated": "Macro d'Attacco v.5",
+ "attacks-macros2-migrated": "Macro d'Attacco v.6",
+ "attacks-macros64-migrated": "Macro d'Attacco v.64",
+ "attacks-migrated-title": "Macro di Attacco Ripetuto Migrato. Se il lancio di un attacco non appare corretto, cancellare la macro e cliccare su un altro campo, il sistema resetterà la macro al valore predefinito per le macro di attacchi iterativi.",
+ "atwill": "A volontà",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": "Calcolo automatico PF",
+ "average-hit-point-abbrv": "PF medi:",
+ "azure": "Azzurro",
+ "background": "Background",
+ "background-ranks-remaining": "Gradi del Background rimanenti",
+ "background-skills": "Abilità di Background",
+ "background-title": "Scegli un'immagine legata al Background.",
+ "base": "Base",
+ "base-attack-bonus": "Bonus di Attacco Base",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Attacchi base",
+ "base-level": "Livello base",
+ "base-points-per-day": "Punti base al giorno",
+ "base-speed": "Base",
+ "base-spells-per-day": "Inc. al giorno
base",
+ "base-statistics": "Statistiche Base",
+ "base-statistics-place": "Se la creatura ha dei potenziamenti e altri effetti attivi che modificano le sue statistiche, le statistiche base dovrebbero essere riassunte rapidamente qui.",
+ "base-value": "Base",
+ "before-combat": "Prima del Combattimento",
+ "before-combat-place": "Lista degli incantesimi e delle abilità usate prima del combattimento. Le tue statistiche dovrebbero riflettere queste abilità.",
+ "belt": "Cintura",
+ "black": "Nero",
+ "black-default": "•Nero",
+ "blank": "Nulla",
+ "blast": "Ondata",
+ "blast-damage-abbrv": "Danno Ond",
+ "blast-damage-modifier-abbrv": "Mod Danno Ond",
+ "bleed": "Sanguinante",
+ "blinded": "Accecato",
+ "block-roll-template": "Template Blocco di Testo ",
+ "bludgeoning": "Randellando",
+ "blue": "Blu",
+ "bluff": "Raggirare",
+ "body": "Corpo",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "Bonus o Penalità da applicare",
+ "bonus-points": "Bonus Caratteristica",
+ "bonus-power-points-abbrv": "PP Bonus",
+ "bonus-spells": "Inc. Bonus",
+ "bonus-type": "Tipo di Bonus",
+ "bonus-type-title": "Tipi di bonus da accumulare. Considerare l'armatura, lo scudo e l'armatura come bonus, non come bonus alla CA.",
+ "brown": "Marrone",
+ "buff": "Potenz",
+ "buff-ability-checks-title": "Bonus alle prove di Caratteristica",
+ "buff-ability-skill-checks": "Bonus alle Caratteristiche & Prove di Abilità e Iniziativa",
+ "buff-aid": "Soccorso",
+ "buff-aid-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro gli effetti di paura.",
+ "buff-air-barrier": "Barriera d'Aria",
+ "buff-air-barrier-note": "Al 13° livello, questa barriera impone a raggi, frecce in arrivo ed altri attacchi a distanza di incorrere in una probabilità di fallire del 50% ai loro Tiri per Colpire.",
+ "buff-archons-aura": "Aura di Archon",
+ "buff-archons-aura-note": "dura finché non si colpisce l'incantatore con un attacco",
+ "buff-armor-class-title": "Bonus alla Classe Armatura.",
+ "buff-armor-title": "Bonus all'Armatura",
+ "buff-attack-title": "Bonus a tutti gli attacchi",
+ "buff-bane": "Rovina",
+ "buff-bane-note": "@{b2_val} penalità per i tiri salvezza contro effetti di paura.",
+ "buff-battle-spirit": "Spirito di Battaglia",
+ "buff-battle-ward": "Interdizione di Battaglia",
+ "buff-battle-ward-note": "La prossima volta che un nemico tenta un Tiro per Colpire contro il bersaglio, lo scudo si attiva e garantisce @{b1_val} bonus da deviazione alla CA della creatura difesa. Per ogni volta successiva che la creatura difesa viene attaccata, il bonus da deviazione si riduce di 1.",
+ "buff-bless": "Benedizione",
+ "buff-bless-note": "+@{b2_val} bonus morali ai Tiri Salvezza contro gli effetti di paura",
+ "buff-blessing-of-fervor": "Benedizione del Fervore",
+ "buff-blessing-of-fervor-note": "Scegli se ottenere un bonus di 4 alla Velocità, all'Attacco, alla CA, ai Riflessi o ad altro per round.",
+ "buff-bone-ward": "Interdizione d'Ossa",
+ "buff-calculation": "Calc Potenz",
+ "buff-caster-level-title": "Bonus al livello dell'incantatore",
+ "buff-charisma-based-skills-penalty-title": "Penalità alle abilità basate su CARISMA",
+ "buff-charisma-based-skills-title": "Bonus alle abilità basate su CARISMA",
+ "buff-charisma-penalty-title": "Penalità al Carisma. Per ogni 2 punti di danno che subisci, applica una penalità di -1 ad abilità e statistiche.",
+ "buff-charisma-title": "Bonus al punteggio di CARISMA",
+ "buff-cmd-title": "Solo Bonus alla DMC",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus alle Manovre in Combattimento",
+ "buff-combat-maneuver-bonus2-title": "Bonus agli attacchi basati sulla BMC soltanto",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consacra (se Non Morto)",
+ "buff-consecrate-note": "La CD di Incanalare Energia aumenta di 3. Rappoddia (penalità incluse) se è presente un altare o una qualsiasi altra struttura legata alla divinità.",
+ "buff-constitution-based-skills-penalty-title": "Penalità alle abilità basate su COSTITUZIONE",
+ "buff-constitution-based-skills-title": "Bonus alle abilità basate su COSTITUZIONE",
+ "buff-constitution-penalty-title": "Penalità alla COSTITUZIONE. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
+ "buff-constitution-title": "Bonus al punteggio di COSTITUZIONE.",
+ "buff-crushing-despair": "Disperazione Opprimente",
+ "buff-curse": "Scagliare Maledizione",
+ "buff-curse-note": "Scegli se: infliggere un -6 ad una Caratteristica / un -4 ai Tiri per Colpire, Tiri Salvezza, prove d'Abilità e di Caratteristica / imporre al bersaglio di avere un 50% di possibilità di non compiere alcuna azione ad ogni turno.",
+ "buff-damage-melee-title": "Bonus ai danni in mischia",
+ "buff-damage-ranged-title": "Bonus ai danni a distanza",
+ "buff-damage-title": "Bonus a tutti i tipi di danno.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Rintocco di Morte",
+ "buff-deflection-title": "Bonus di deviazione alla CA",
+ "buff-desecrate": "Dissacrare (se Non Morto)",
+ "buff-desecrate-note": "+3 ai Tiri Salvezza contro Incanalare Energia. Raddoppia se tutti i bonus se è presente un altare o una qualsiasi altra struttura legata alla divinità.",
+ "buff-dexterity-based-skills-penalty-title": "Penalità alle abilità basate su DESTREZZA",
+ "buff-dexterity-based-skills-title": "Bonus alle abilità basate su DESTREZZA",
+ "buff-dexterity-penalty-title": "Penalità alla DESTREZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
+ "buff-dexterity-title": "Bonus al punteggio di DESTREZZA.",
+ "buff-divine-favor": "Favore Divino",
+ "buff-dodge-title": "Bonus di schivata alla CA",
+ "buff-elemental-overflow": "Difesa Elementale",
+ "buff-elemental-overflow-note": "possibilità di ignorare gli effetti di un colpo critico o un attacco furtivo",
+ "buff-enlarge-person": "Ingrandire Persone",
+ "buff-enlarge-person-note": "Portata aumentata, altezza x2, peso x4.",
+ "buff-flat-footed-title": "Bonus a Impreparato",
+ "buff-fortitude-title": "Bonus ai Tiri Salvezza basati su Tempra.",
+ "buff-good-hope": "Buone Speranze",
+ "buff-hampering-hex": "Fattura Ostacolante",
+ "buff-haste": "Velocità",
+ "buff-haste-note": "Quando si compie un'azione di attacco completo, una creatura velocizzata può compiere un attacco addizionale con un'arma naturale o manufatta. Tutti i tipi di movimento migliorano.",
+ "buff-heroism": "Eroismo",
+ "buff-initiative-title": "Bonus all'Iniziativa",
+ "buff-inspire-courage": "Ispirare Coraggio",
+ "buff-inspire-courage-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro charme ed effetti di paura.",
+ "buff-inspire-greatness": "Ispirare Grandezza",
+ "buff-inspired-rage": "Inspirare Furia",
+ "buff-inspired-rage-note": "**Ispirare Furia**, gli alleati influenzati (Bardo escluso) sono impossibilitati ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire e Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.",
+ "buff-intelligence-based-skills-penalty-title": "Penalità alle abilità basate su INTELLIGENZA",
+ "buff-intelligence-based-skills-title": "Bonus alle abilità basate su INTELLIGENZA",
+ "buff-intelligence-penalty-title": "Penalità all'INTELLIGENZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
+ "buff-intelligence-title": "Bonus al punteggio di INTELLIGENZA.",
+ "buff-kinetic-blast-damage-title": "Bonus ai danni da ondata cinetica",
+ "buff-kinetic-blast-title": "Bonus agli attacchi da ondata cinetica",
+ "buff-mage-armor": "Armatura Magica",
+ "buff-magearmor-note": "fatta di pura forza, le creature incorporee non possono attraversarla come fanno con le armature normali.",
+ "buff-magic-vestment": "Veste Magica",
+ "buff-melee-title": "Bonus a tutti i TxC in mischia",
+ "buff-melee2-title": "Bonus solo ai \"TxC in mischia Alt\"",
+ "buff-natural-title": "Bonus al naturale",
+ "buff-notes": "Note di Potenziamento",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Preghiera",
+ "buff-prayer-debuff": "Preghiera (Debuff)",
+ "buff-rage": "Ira",
+ "buff-rage-note": "Il Barbaro è impossibilitato ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire o Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.",
+ "buff-rage-unchained": "Ira (Scatenato)",
+ "buff-ranged-title": "Bonus a tutti i Tiri per Colpire con attacchi a distanza.",
+ "buff-ranged2-title": "Bonus agli attacchi a distanza soltanto",
+ "buff-reduce-person": "Ridurre Persone",
+ "buff-reduce-person-note": "Portata ridotta, altezza /2, peso /4.",
+ "buff-reflex-title": "Bonus ai Tiri Salvezza basati sui Riflessi.",
+ "buff-saves-title": "Bonus ai Tiri Salvezza",
+ "buff-shield": "Scudo",
+ "buff-shield-note": "Nega gli attacchi di Dardo Incantato diretti contro di voi. Questo bonus si applica anche agli attacchi di contatto incorporei, poiché è un effetto di forza.",
+ "buff-shield-of-faith": "Scudo della Fede",
+ "buff-shield-title": "Bonus allo scudo",
+ "buff-size-title": "Bonus alla taglia",
+ "buff-skill-checks-title": "Bonus alle prove d'Abilità o di Caratteristica.",
+ "buff-slow": "Lentezza",
+ "buff-slow-note": "Applica inoltre la condizione *Barcollante*.",
+ "buff-speed-title": "Bonus alla velocità",
+ "buff-spell-caster-level-title": "Bonus al livello da Incantatore.",
+ "buff-stardust": "Polvere di Stelle",
+ "buff-stardust-note": "penalità di @{b1_val} alle prove di abilità di Percezione basate sulla vista",
+ "buff-strength-based-skills-penalty-title": "Penalità alle abilità basate su FORZA",
+ "buff-strength-based-skills-title": "Bonus alle abilità basate su FORZA",
+ "buff-strength-penalty-title": "Penalità alla FORZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
+ "buff-strength-title": "Bonus al punteggio di FORZA.",
+ "buff-temp-hp-title": "punti ferita Temporanei.",
+ "buff-touch-title": "Bonus alla Classe Armatura da Contatto.",
+ "buff-type-title": "Cataloga i potenziamenti qui per la tua comodità.",
+ "buff-ward": "Interdizione",
+ "buff-ward-note": "Dura finché la creatura difesa non viene colpita o fallisce un Tiro Salvezza",
+ "buff-will-title": "Bonus ai Tiri Salvezza basati sulla VOLONTA'.",
+ "buff-wisdom-based-skills-penalty-title": "Bonus alle abilità basate su SAGGEZZA",
+ "buff-wisdom-based-skills-title": "Bonus alle abilità basate su SAGGEZZA",
+ "buff-wisdom-penalty-title": "Penalità alla SAGGEZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche",
+ "buff-wisdom-title": "Bonus al punteggio di SAGGEZZA.",
+ "buffs": "Potenziamenti",
+ "buffs-conditions-edit-section": "Imposta e setta Potenziamenti e Condizioni",
+ "buffs-conditions-section": "Potenziamenti e Condizioni",
+ "buffs-conditions-status-section": "Pannello dei Potenziamenti e delle Condizioni",
+ "buffs-migrated": "Potenziamenti spostati",
+ "buffs-migrated-title": "Da Potenziamenti spostati alla sezione dei Potenziamenti ripetuti. Non può essere spostato nuovamente.",
+ "buffs-set": "Imposta Potenziamenti",
+ "buffs-showsect-cmd": "Clicca per espandere l'area di modifica dei potenziamenti.",
+ "burn": "Bruciare",
+ "burrow-speed": "Scavare",
+ "buttons": "Pulsanti",
+ "buttons-showsect-cmd": "Mostra i comandi della chat",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calcolo",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Impossibile analizzare",
+ "cantrips": "Trucchetti",
+ "carried": "Trasportato",
+ "carried-currency": "Denaro Trasportato",
+ "carried-currency-title": "L'ammontare delle monete trasportate dal personaggio che influirà sul totale del peso totale",
+ "carried-default": "•Trasportato",
+ "carried-equipment": "Equipaggiamento trasportato",
+ "carried-not-worn": "Trasportato (non indossato)",
+ "carried-weight": "Peso trasportato",
+ "cast-defensive-bonus": "Bonus di Concentrazione quando si lancia un incantesimi sulla difensiva",
+ "cast-defensive-bonus-abbrv": "Lanc. Dif.",
+ "cast-defensively": "Lanciare sulla difensiva",
+ "cast-defensively-abbrv": "Dif Prep Inc",
+ "cast-defensively-check": "Prova Prep Inc Dif",
+ "cast-defensively-difficulty-class-abbrv": "CD Prep Inc Dif",
+ "caster-class-level": "Classe dell'Incantatore e livello",
+ "caster-level": "L.I.",
+ "caster-level-abbrv": "LI",
+ "caster-level-basis-abbreviation": "LI base",
+ "caster-level-basis-explanation": "Razza/Classe base totale livello personaggio",
+ "caster-level-calculation": "Calc Lv Incant",
+ "caster-level-check": "Liv. Incantatore",
+ "caster-level-check-abbrv": "Prova LI",
+ "caster-level-check-abbrv2": "Prova Lv Incant",
+ "caster-level-check-notes": "Note Prova Lv Incant",
+ "caster-level-miscellaneous-abbrv": "LI miste",
+ "caster-level-miscellaneous-abbrv2": "Lv Incant miste",
+ "caster-level-modifier-abbrv": "Mod LI",
+ "casting-time": "Tempo di lancio",
+ "casting-time-abbrv": "Temp Lanc Inc",
+ "casting-type": "Tipo di lancio: ",
+ "category": "Categoria",
+ "celestial": "Celestiale",
+ "challenge-rating-abbrv": "GS",
+ "char": "Dettagli Personaggio",
+ "char-h-exp": "Espandi dettagli del Personaggio",
+ "character-import": "Importa Personaggio da HeroLab",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Livello Personaggio",
+ "character-level-abbrv": "Lv Person",
+ "character-name": "Nome del Personaggio",
+ "charged": "A Carica",
+ "charged-magic": "Oggetto magico a carica",
+ "charged-magics": "Oggetti magici a carica",
+ "charges": "Qnt",
+ "charisma": "CARISMA",
+ "charisma-abbrv": "CAR",
+ "charisma-abbrv-default": "•CAR",
+ "charisma-calculation-abbrv": "Calc CAR",
+ "charisma-calculation-skills-abbrv": "Calc Abil CAR",
+ "charisma-penalized": "Penalità CAR",
+ "charisma-penalized-title": "Penalità al CARISMA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "charisma-skills-abbrv": "Abilità CAR",
+ "check": "Prova",
+ "check-calculation": "Calc Prova",
+ "checks": "Prove",
+ "chest": "Petto",
+ "chocolate-brown": "Cioccolato Marrone",
+ "choose-background": "Scegli lo sfondo:",
+ "circumstance": "Circostanze",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Abilità di Classe / Penalità d'Armatura / Mod Taglia / Penalità di Condizione",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/PA/Tg/Co",
+ "class": "Classe",
+ "class-0": "Classe 0",
+ "class-0-default": "•Classe 0",
+ "class-0-title": "Classe 0: 1° classe",
+ "class-1": "Classe 1",
+ "class-1-title": "Classe 1: 2° classe",
+ "class-2": "Classe 2",
+ "class-2-title": "Classe 2: 3° classe",
+ "class-3": "Classe 3",
+ "class-3-title": "Classe 3: 4° classe",
+ "class-4": "Classe 4",
+ "class-4-title": "Classe 4: 5° classe",
+ "class-5": "Classe 5",
+ "class-5-title": "Classe 5: 6° classe",
+ "class-abilities": "Caratteristiche",
+ "class-ability": "Privilegi di Classe",
+ "class-and-level": "Classe/i e livelli",
+ "class-bonus": "Bonus di Classe",
+ "class-features": "Privilegi di Classe",
+ "class-hd": "DV di Classe",
+ "class-hit-points": "punti ferita di Classe",
+ "class-hit-points-abbrv": "PF Class",
+ "class-information": "Informazioni di Classe",
+ "class-level-abbrv": "LC",
+ "class-name": "Nome Classe",
+ "class-number": "Classe",
+ "class-number-explanation": "Numero della Classe, selezionare il numero tra quelli disponibili nella lista (non inserire il nome)",
+ "class-power-points-abbrv": "PP Classe",
+ "class-race": "Classe e Razza",
+ "class-race-information-abbrv": "Informazioni di Classe e Razza",
+ "class-race-xp": "Classe, Razza, Esperienza",
+ "class-skill": "Abilità di Classe",
+ "class-skill-abbrv": "AC",
+ "class-skills-migrated": "Box Abilità di Classe",
+ "cleanup-old-attributes": "Pulizia vecchi attributi",
+ "cleanup-old-spell-lists": "Pulizia vecchia lista incantesimi",
+ "climb": "Scalare",
+ "close": "Vicino",
+ "column-cmd": "Dividi in due colonne",
+ "combat-effects-migrated": "Effetti in combattimento migrati",
+ "combat-effects-migrated-title": "Effetti di attacco e danno spostati a Potenziamenti. Non possono essere spostati nuovamente.",
+ "combat-gear": "Attrezzatura da combattimento",
+ "combat-maneuver": "Manovra in Combattimento",
+ "combat-maneuver-bonus-abbrv": "BMC",
+ "combat-maneuver-bonus-abbrv2": "BMC Alt",
+ "combat-maneuver-bonus-calculation-abbrv": "Calc BMC",
+ "combat-maneuver-bonus-image": "Immagine BMC",
+ "combat-maneuver-bonus-notes": "Note BMC",
+ "combat-maneuver-bonus-notes-place": "Aggiungi note relative alla BMC qui.",
+ "combat-maneuver-bonus-only-abbrv": "Solo BMC",
+ "combat-maneuver-defense-abbrv": "DMC",
+ "combat-maneuver-defense-calculation-abbrv": "Calc DMC",
+ "combat-maneuver-defense-ff-abbrv": "DMC Imprep.",
+ "combat-maneuver-defense-notes": "Note DMC",
+ "combat-maneuver-defense-notes-place": "Aggiungi note relative alla DMC qui.",
+ "combat-maneuver-notes-place": "Aggiungi note relative alla DMC qui.",
+ "combat-skills": "Abilità di Combattimento",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Aggiungi velocemente Potenziamento/Malus comune.",
+ "compact-mode": "Modalità Compatta",
+ "compendium-drag-drop-compatible": " E' possibile cliccare e trascinare direttamente dal compendio ",
+ "compendium-drag-n-drop-desc": "Trascina oggetti, incantesimi, ecc. dal compendio in una riga sottostante per riempirla automaticamente con l'informazione desiderata. Il compendio è accessibile dall'icona con una 'i' in corsivo sopra la chat.",
+ "competence": "Competenza",
+ "components": "Componenti",
+ "composite": "Composito",
+ "composite-energy-blade": "Lama/Frusta di Energia Composita",
+ "composite-energy-blast": "Ondata di Energia Composita",
+ "composite-physical-blade": "Lama/Frusta Fisica Composita",
+ "composite-physical-blast": "Ondata Fisica Composita",
+ "concentration": " Concentrazione",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus ai Tiri di Concentrazione = livello dell'Incantatore + punteggio Caratteristica",
+ "concentration-check": "Concentrazione",
+ "concentration-check-abbrv": "Concentrazione",
+ "concentration-check-notes": "Note della Prova di Concentrazione",
+ "concentration-label": "Concentrazione",
+ "concentration-miscellaneous-abbrv": "Conc Varie",
+ "concentration-modifier-abbrv": "Mod Conc",
+ "condition": "Condizione",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "Una creatura subisce una certa quantità di danni all'inizio del suo turno. E' possibile terminare questo effetto con una prova di Guarire (CD 15) o tramite un incantesimo che curi la perdita di punti ferita.",
+ "condition-blinded-note": "Penalità di -4 alle prove di Percezione contrapposte. Tutte le prove e le azioni legate alla visione (come ad esempio leggere e prove di Percezione basate sulla vista) falliscono automaticamente.",
+ "condition-blinded-speed": "Le creature Accecate devono superare una prova di Acrobazia (CD 10) per muoversi più velocemente della loro velocità dimezzata.",
+ "condition-blinded-title": "Penalità di -2 alla Classe Armatura",
+ "condition-cowering-title": "Penalità di -2 alla Classe Armatura",
+ "condition-dazed-title": "La creatura è incapace di agire normalmente. Una creatura Frastornata non può eseguire azioni, ma non subisce penalità alla CA. La condizione Frastornato dura solitamente 1 round. ",
+ "condition-dazzled-note": "Penalità di -1 alle prove di Percezione basate sulla vista",
+ "condition-dazzled-title": "Penalità di -1 ai Tiri per Colpire",
+ "condition-dead-title": "Sei morto...",
+ "condition-deafened-note": "Penalità di -4 alle prove di Percezione contrapposte. Le prove di Percezione basate sull'udito falliscono automaticamente.",
+ "condition-deafened-spellonly": "Si ha una probabilità del 20% di fallire il lancio di un incantesimo quando si utilizzano componenti verbali.",
+ "condition-deafened-title": "Penalità di -4 ai tiri per l'Iniziativa, penalità di -4 alle prove di Percezione contrapposte e si ha una probabilità del 20% di fallire il lancio di un incantesimo quando si utilizzano componenti verbali.",
+ "condition-description": "Modificatori dovuti a Condizioni che influenzano questo bonus.",
+ "condition-disabled-title": "Un personaggio con 0 Punti Ferita, o che ha Punti Ferita negativi ma che è stabilizzato e cosciente, è Inabile. Può compiere solo un’azione di movimento o un’azione standard per round (ma non entrambe, e non può effettuare azioni di round completo, ma può sempre compiere azioni veloci, immediate e gratuite). Si muove a metà della sua velocità. Effettuare qualsiasi azione standard (o qualsiasi altra azione che il GM consideri affaticante, comprese alcune azioni veloci, come ad esempio lanciare un incantesimo rapido) fa subire alla creatura Inabile 1 punto di danno alla fine dell'azione.",
+ "condition-drowning-title": "Quando il personaggio fallisce la prova di COS, inizia ad Annegare. Nel primo round, perde conoscenza (0 PF). Nel round seguente, scende a -1 punti ferita ed entra nella condizione Morente. Nel terzo round, annega.",
+ "condition-dying-title": "Una creatura morente non può compiere azioni. Nel turno successivo a quello in cui è stato ridotto a Punti Ferita negativi (ma non è morto), e in tutti i suoi turni seguenti, il personaggio deve effettuare una prova di Costituzione con CD 10 per vedere se si stabilizza. Il personaggio subisce una penalità alla prova pari ai suoi Punti Ferita negativi totali. Un personaggio Stabilizzato non deve effettuare questa prova. Un 20 naturale ottenuto con questa prova comporta un successo automatico. Se il personaggio fallisce la prova, perde 1 Punto Ferita. Se un personaggio morente ha una quantità di Punti Ferita negativi pari al suo punteggio di Costituzione, muore.",
+ "condition-energy-drained-title": "Penalità di -1 a tutti i Tiri per Colpire, alle prove di Manovre in Combattimento, Difesa da Manovra in Combattimento, Tiri Salvezza, prove di Abilità e prove di Caratteristica. Inoltre, i punti ferita attuali (e massimi) vengono ridotti di 5.",
+ "condition-entangled-title": "Penalità di -2 a tutti i Tiri per Colpire e una penalità di -4 alla DESTREZZA.",
+ "condition-exhausted-title": " Penalità di -6 alla FORZA e alla DESTREZZA.",
+ "condition-fascinated-title": "Penalità di –4 alle prove di abilità richieste come reazione, come ad esempio le prove di Percezione.",
+ "condition-fatigued-title": "Penalità di -2 alla FORZA e alla DESTREZZA.",
+ "condition-fear-title": "Scosso/Spaventato/In Preda al Panico: penalità di -2 ai Tiri per Colpire, Tiri Salvezza, prove d'Abilità e prove di Caratteristica.",
+ "condition-flat-footed-title": "Impreparato: si perde il bonus di DES alla CA e alla DMC (se presente) a non si possono compiere attacchi di opportunità a meno che non si possieda il talento 'Riflessi in Combattimento' o il privilegio di classe 'Schivare Prodigioso'.",
+ "condition-grappled-cmb-note": "**+**[[2]] per entrare in Lotta o per sfuggire dalla condizione in Lotta.",
+ "condition-grappled-invisible-note": "Se una creatura in Lotta diventa invisibile attraverso un incantesimo o un'altra abilità, ottiene un bonus di Circostanza +2 alla sua DMC per sfuggire alla presa.",
+ "condition-grappled-spell-note": "Un personaggio che tenta di lanciare un incantesimo o una capacità magica deve superare una prova di Concentrazione (CD 10 + BMC della creatura con cui è in lotta + livello dell'incantesimo), altrimenti fallisce.",
+ "condition-grappled-title": "Penalità di -2 a tutti i Tiri per Colpire e una penalità di -4 alla DESTREZZA.",
+ "condition-helpless-note": "Gli attacchi In Mischia contro un bersaglio Indifeso ottengono un bonus di +4.",
+ "condition-helpless-title": "Imposta DESTREZZA a 0 (-5 al mod DES), attacchi in mischia contro bersaglio indifeso ottengono bonus +4",
+ "condition-incorporeal-title": "Una creatura con la condizione Incorporea non ha un corpo fisico. Le creature Incorporee sono immuni a qualsiasi tipo di attacco non magico. Subiscono inoltre la metà del danno (50%) da armi magiche, incantesimi, capacità magiche e capacità soprannaturali. Subiscono, tuttavia, danno pieno da altri soggetti ed effetti Incorporei, così come tutti gli effetti di Forza.",
+ "condition-invisible-title": "Bonus di +2 ai Tiri per Colpire",
+ "condition-lose-dexterity-abbrv": "Perd DES",
+ "condition-maximum-dexterity-abbrv": " Max DES",
+ "condition-nauseated-title": "Le creature Nauseate soffrono di disturbi di stomaco. Le creature nauseate non sono in grado di attaccare, lanciare incantesimi, concentrarsi sugli incantesimi o fare qualsiasi altra cosa che richieda attenzione. La sola azione che un tale personaggio può compiere è una singola azione di movimento per turno.",
+ "condition-nocharge-note": "Non si può Correre o Caricare.",
+ "condition-paralyzed-note": "Indifeso, ma si possono compiere azioni puramente mentali.",
+ "condition-paralyzed-title": "I punteggi effettivi di DESTREZZA e FORZA sono pari a 0 e si è Indifesi ma si possono compiere azioni puramente mentali.",
+ "condition-petrified-title": "Un personaggio Pietrificato è stato trasformato in pietra ed è Privo di Sensi.",
+ "condition-pinned-spell-note": "Una creatura Immobilizzata può compiere azioni verbali o mentali ma non può lanciare alcun incantesimo che possieda una componente somatica o materiale.",
+ "condition-pinned-title": "Penalità addizionale di -4 alla Classe Armatura.",
+ "condition-prone-note": "Bonus alla Classe Armatura di +4 contro gli attacchi a distanza, penalità di -4 alla CA contro gli attacchi in mischia.",
+ "condition-prone-title": "-4 di penalità ai TxC in mischia, guadagna un bonus di +4 alla CA contro gli attacchi a distanza, ma subisce una penalità di -4 a CA contro gli attacchi in mischia",
+ "condition-sickened-title": "Penalità di -2 a tutti i Tiri per Colpire, ai danni delle armi, ai Tiri Salvezza, alle prove di Abilità e alle prove di Caratteristica.",
+ "condition-stable-title": "Il personaggio non è più Morente ma è Privo di Sensi.",
+ "condition-staggered-title": "Un personaggio Barcollante può effettuare una singola azione di movimento o una standard ad ogni round (ma non entrambe, e non può effettuare azioni di round completo). Una creatura barcollante può sempre compiere azioni gratuite, veloci o immediate. Una creatura i cui danni non letali eguagliano i Punti Ferita attuali ottiene la condizione Barcollante.",
+ "condition-stunned-title": "Penalità di -2 alla Classe Armatura",
+ "condition-suffocating-title": "Quando il personaggio fallisce una di queste prove di COS, inizia a soffocare. Nel primo round, perde conoscenza (0 punti ferita). Nel round seguente, scende a -1 punti ferita ed entra nella condizione Morente. Nel terzo round, soffoca.",
+ "condition-unconscious-title": "Le creature prive di sensi sono abbattute e Indifese. La condizione può risultare dall’avere Punti Ferita negativi (ma non superiori al punteggio di Costituzione della creatura), oppure nel caso in cui i Danni Non Letali superino i Punti Ferita attuali.",
+ "conditions": "Condizioni",
+ "conditions-set": "Imposta Condizioni",
+ "conditions-showsect-cmd": "Clicca per espandere l'area di modifica delle Condizioni.",
+ "config-header-image-info": "Le immagini di testata sono icone che appaiono nella testata di ogni Template. Tutte le macro nella scheda includono {{header_image=image attribute}}. Ogni template ha un attributo immagine specifico che funziona con le opzioni sottostanti. Per es. il Template di lancio Incantesimi userà {{header_image=@{header_image-pf_spell}}} L'immagine per l'attacco può essere settato all'interno di ogni sezione \"Opzioni\" dell'arma. Posiziona il puntatore del mouse sopra il nome del template qui sotto per conoscere l'attributo immagine specifico. Puoi sostituire le immagini per ogni template di tiro usando la colonna URL sottostante o usando la sintassi \n {{header_image=[name](url)}}",
+ "config-roll-template-info1": "I Template di tiro usano una combinazione di HTML, CSS e macro-text per formattare l'output mostrato in chat quando si effettua un lancio dalla scheda di Pathfinder: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Sintassi template nelle Macro: &{template:nome template} {{chiave=valore}}",
+ "config-roll-template-info3": "Sotto trovi la lista di ogni template di tiro con le rispettive proprietà (chiavi). Le chiavi posso essere usate solo una volta in ogni macro. Una chiave che non è stata definita può ancora essere inclusa nella macro e sarà visualizzata in una nuova riga come determinato dal template. I valori possono consistere in testo, attributi, tiri di dado, immagini, hyperlinks, etc o qualsiasi loro combinazione.\n\nBelow is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Ognuno ha un @{toggle_accessible_flag} , che consente alla stringa seguente di comparire o meno: {{accessible=true}}. Se è impostata l'opzione di accessibilità, allora verrà usato un template di tiro alternativo che non farà uso di \"divs\" or \"tables\" ma solo di \"labels\" e \"spans\", che alcuni utenti potrebbero considerare più semplici da usare. E' possibile attivare tutto ciò anche globalmente con l'opzione \"Utilizza Template Semplici\".",
+ "config-roll-template-info5": "Usa questa sintassi per personalizzare l'output dei lanci in chat nei campi "macro-text" che trovi nella scheda.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configurazione",
+ "confirm-critical": "Conferma Critico",
+ "confirm-critical-bonus": "Bonus Conferma Critico",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confermi l'eliminazione di tutte le Abilità?",
+ "confirm-delete-attack": "Confermi l'eliminazione di tutti gli Attacchi?",
+ "confirm-delete-buff": "Confermi l'eliminazione di tutti i Potenziamenti?",
+ "confirm-delete-class-feature": "Confermi l'eliminazione di tutte i Privilegi di Classe originali?",
+ "confirm-delete-feat": "Confermi l'eliminazione di tutti i Talenti?",
+ "confirm-delete-item": "Confermi l'eliminazione di tutti gli Oggetti?",
+ "confirm-delete-mythic-ability": "Confermi l'eliminazione di tutte le Abilità Mitiche?",
+ "confirm-delete-mythic-feat": "Confermi l'eliminazione di tutti i Talenti Mitici?",
+ "confirm-delete-race-trait": "Confermi l'eliminazione di tutti i Tratti Razziali originali?",
+ "confirm-delete-spell-like-abilities": "Confermi l'eliminazione di tutte le Capacità Magiche?",
+ "confirm-delete-spells": "Confermi l'eliminazione di tutti gli Incantesimi?",
+ "confirm-delete-trait": "Confermi l'eliminazione di tutti i Tratti originali?",
+ "consolidated": "Consolidata",
+ "constant": "Costante",
+ "constitution": "COSTITUZIONE",
+ "constitution-abbrv": "COS",
+ "constitution-abbrv-default": "•COS",
+ "constitution-calculation-abbrv": "Calc COS",
+ "constitution-calculation-skills-abbrv": "Calc Abil COS",
+ "constitution-penalized": "Penalità COS",
+ "constitution-penalized-title": "Penalità alla COSTITUZIONE. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "constitution-skills-abbrv": "Abil COS",
+ "consumable": "Consumabile",
+ "consumable-charge": "Consumabile o Oggetto con cariche o usi",
+ "consumables": "Consumabili",
+ "content": "Contenuto",
+ "copper-pieces": "Monete di Rame",
+ "copper-pieces-abbrv": " MR",
+ "copperplate": "Piastra di rame",
+ "copy-duplicate-attrs": "Copia campi duplicati",
+ "core": "Principale",
+ "core-rules": "Opzioni Principale",
+ "cowering": "Accovacciato",
+ "craft": "Artigianato",
+ "create": "Crea",
+ "create-attack": "Crea Attacco",
+ "create-attack-entry": "Crea un nuovo attacco basato su quest'arma",
+ "create-spell-attack-entry": "Crea un nuovo attacco basato su questo incantesimo",
+ "create-dual-wield": "Crea un attacco a due mani con un'arma nella mano principale ed una nella secondaria a destra",
+ "create-macros": "Crea Macro",
+ "crit-confirmation-bonus": "Bonus Conferma Critico",
+ "critical": "Critico",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Conferma Critico",
+ "critical-damage": "Danno Critico",
+ "critical-title": "Penalità di -3 a tutti i Tiri per Colpire, Tiri Salvezza, prove d'Abilità e prove di Caratteristica, così come alla CA e al Livello Incantatore.",
+ "cs-acrobatics": "Acrobazia",
+ "cs-athletics": "Atletica",
+ "cs-finesse": "Finezza",
+ "cs-influence": "Influenza",
+ "cs-misc-skill": "Abilità Miste",
+ "cs-nature": "Natura",
+ "cs-perception": "Percezione",
+ "cs-performance": "Intrattieni",
+ "cs-religion": "Religione",
+ "cs-society": "Società",
+ "cs-spellcraft": "Sapienza Magica",
+ "cs-stealth": "Furtività",
+ "cs-survival": "Sopravvivenza",
+ "currency": "Denaro",
+ "current-buffs": "Potenziamenti",
+ "current-conditions": "Condizioni",
+ "current-experience": "Esperienza attuale",
+ "current-hit-points-abbrv": "PF attuali",
+ "current-hp-title": "Sistema personalizzabile che tiene conto dei punti ferita rimasti.",
+ "current-load": "Carico attuale",
+ "current-power-points-abbrv": "PP Attuali",
+ "custom": "Personalizza",
+ "custom-attributes": "Attributi personalizzati",
+ "custom-category-desc": "Categoria personalizzata, come ad esempio la Scuola Arcana o altre creabili dall'utente",
+ "custom-crit-confirmation-bonus": "Bonus Conferma Critico personalizzato per questo attacco",
+ "custom-level-abbrv": "Lvl personalizzato",
+ "custom-name": "Nome personalizzato",
+ "custom-roll": "Tiro personalizzato",
+ "custom-rolls": "Tiri personalizzati",
+ "custom-url": "URL personalizzato",
+ "custom-url-title": "Includi un'immagine Header usando un URL.",
+ "cyan": "Ciano",
+ "d-hit-die": "D.vita",
+ "damage": "Danno",
+ "damage-abbrv": "Dann",
+ "damage-ability": "Bonus di Car",
+ "damage-blade-abbrv": "Danno in Mischia",
+ "damage-calculation-abbrv": "Calc Dann Misch",
+ "damage-dice-affected-by-size": "Danno di dado influenzato da cambi di taglia",
+ "damage-macro": "Macro di Danno",
+ "damage-macro-desc": "Macro di danno, bisogna usare le parentesi",
+ "damage-melee-abbrv": "Danno Mischia",
+ "damage-melee-calculation-abbrv": "Calc Dann Misch",
+ "damage-modifier-abbrv": "Mod Dann",
+ "damage-modifiers": "Modificatori del danno",
+ "damage-multiplier-place": "1.5 ecc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Dann Dist",
+ "damage-ranged-calculation-abbrv": "Calc Dann Dist",
+ "damage-reduction": "Riduzione del Danno",
+ "damage-resistance-abbrv": " RD",
+ "damage-resistance-title": "Riduzione del Danno: l'ammontare del danno ignorato e il tipo di arma che nega la qualità. (es. 5/argento)",
+ "damage-type": "Tipo di danno",
+ "damage-type-abbrv": "Tip Dann",
+ "damage-type-or-description": "Tipo di danno / Descrizione",
+ "damage-type-title": "Penetrante, Contundente, Tagliente, Altro",
+ "dark-azure": "Azzurro Scuro",
+ "dark-blue": "Blu Scuro",
+ "dark-brown": "Marrone Scuro",
+ "dark-cyan": "Ciano Scuro",
+ "dark-green": "Verde Scuro",
+ "dark-grey": "Grigio Scuro",
+ "dark-olive": "Oliva Scuro",
+ "dark-orange": "Arancione Scuro",
+ "dark-pink": "Rosa Scuro",
+ "dark-purple": "Viola Scuro",
+ "dark-red": "Rosso Scuro",
+ "dark-teal": "Verde acqua Scuro",
+ "dark-violet": "Violetto Scuro",
+ "dark-yellow": "Giallo Scuro",
+ "dazed": " Frastornato",
+ "dazzled": " Abbagliato",
+ "dead": " Morto",
+ "deafened": " Assordato",
+ "debuff": "Malus",
+ "debuff-title": "I Malus contano come penalità",
+ "default": "Di base",
+ "default-size": "Taglia di base",
+ "defense": "DIFESA",
+ "defense-notes": " Note di Difesa",
+ "defense-notes-place": "Metti qui le note relative ai bonus di Difesa legati al contesto.",
+ "defense-options": "Opzioni di Difesa",
+ "defense-roll-template": "Template Difese",
+ "defense-statistics": "Statistiche di Difesa",
+ "defense-statistics-abbrv": "Stat Dif",
+ "defense-values-grid": "Valori di Difesa",
+ "defenses": "Difese",
+ "defensive-abilities": "Abilità Difensive",
+ "defensive-casting-bonus-abbrv": "Bonus Lancio sulla Dif.",
+ "defensive-info": "Informazioni Difensive",
+ "defensively": "Sulla Difensiva",
+ "deflect": "Deviare",
+ "deflection": "Deviazione",
+ "deflection-calculation-abbrv": "Calc Deviaz",
+ "degenerate": "Degenerato",
+ "deity": "Divinità",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Descrizione",
+ "details-age": "Età",
+ "details-deity": "Divinità",
+ "details-height": "Altezza",
+ "details-homeland": "Luogo d'origine",
+ "details-languages": "Linguaggi",
+ "details-occupation": "Occupazione",
+ "details-weight": "Peso",
+ "devastating-infusion": "Infusione Devastante",
+ "dexterity": "DESTREZZA",
+ "dexterity-abbrv": "DES",
+ "dexterity-abbrv-default": "•DES",
+ "dexterity-calculation-abbrv": "Calc DES",
+ "dexterity-calculation-skills-abbrv": "Calc Abil DES",
+ "dexterity-penalized": "Penalità DES",
+ "dexterity-penalized-title": "Penalità alla DESTREZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "dexterity-skills-abbrv": "Abilità DES",
+ "dice": "# Dadi",
+ "dice-abbrv": "d
",
+ "die": "# Facce",
+ "difficulty-class-abbrv": "CD",
+ "difficulty-class-calculation-desc": "10 + Modificatore di Caratteristica + CD livello base",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "CD Base",
+ "difficulty-class-effect-basis-desc": "Base per calcoli della CD ed effetti",
+ "difficulty-class-modifier-abbrv": "Mod CD",
+ "diplomacy": "Diplomazia",
+ "disable-calculations": "Disattiva Calcoli",
+ "disable-device": "Disattivare Congegni",
+ "disabled": " Inabile",
+ "disabled-at": " a Inabile ",
+ "disabled-buffs": "Potenziamenti disattivati",
+ "disabled-only": "Disattivo",
+ "disabled-title": "Non si è Privi di Sensi finché i PF non scendono sotto questo valore.",
+ "disguise": "Camuffare",
+ "display-advanced-macros": "Mostra i campi delle macro aggiuntive",
+ "display-advanced-macros-title": "Mostra i campi avanzati da aggiungere ai tiri. Questi andranno aggiunti a qualsiasi tiro fatto con un d20. Ognuno richiede uno '0' di default e [[]] attorno ai tiri",
+ "display-advanced-options": "Mostra i campi dell'utente",
+ "display-advanced-options-title": "Mostra campi extra per modifiche avanzate'",
+ "display-both-whispers": "Mostra entrambe menu pulsanti per PNG",
+ "display-both-whispers-title": "Mostra in cima alla pagina i pulsanti relativi ai PG e ai PNG",
+ "display-cmb-2": "Mostra i tipi di attacco legati al BMC",
+ "display-macro-text": "Abilita personalizzazione dei tiri in chat",
+ "display-macro-text-title": "Mostra i campi macro per personalizzare i tiri in chat",
+ "display-ranged-2": "Mostra i tipi di Attacchi a Distanza",
+ "display-settings-config": "Mostra le Impostazioni e la pagina di Configurazione",
+ "display-spells-known": "Clicca qui per mostrare la colonna con gli Incantesimi conosciuti",
+ "do-not-show-again": "Non mostrare di nuovo",
+ "do-not-touch": "Non usare questa sezione a meno che non sia espressamente indicato dai creatori della scheda",
+ "dodge": "Schivare",
+ "dodge-calculation-abbrv": "Calc Schiv",
+ "domain-etc-type-example": "(sotto)Dominio/Scuola/Stirpe/Patrono",
+ "domain-spells-explanation": "Su un ibrido che usa un misto di incantesimi spontanei, questo permette al campo relativo al dominio di essere usato per indicare gli incantesimi spontanei sempre disponibili. Dominio può essere usato per Misteri, Spirit Magici, ecc",
+ "domains": "Domini / Sotto-Domini / Stirpi / Patroni / Scuole",
+ "double-charisma-abbrv": "CAR x2",
+ "double-constitution-abbrv": "COS x2",
+ "double-dexterity-abbrv": "DES x2",
+ "double-intelligence-abbrv": "INT x2",
+ "double-strength-abbrv": "FOR x2",
+ "double-wisdom-abbrv": "SAG x2",
+ "drag-push": "Spingere o Trascinare",
+ "drain": "Risucchio",
+ "drowning": " Annegamento",
+ "dual-wield": "Combattere con due Armi",
+ "dual-wield-beta": "Combattere con due Armi",
+ "dual-wield-instructions": "Per settare il combattimento con due armi, copia e incolla l'ID Riga per Macro dell'arma principale e dell'arma secondaria (si trova in ID della riga di attacco) nei campi sottostanti. Imposta le penalità legate all'arma principale e secondaria e premi Crea Attacco.
Quando le penalità cambiano, modifica i campi sottostanti e clicca Aggiorna.",
+ "dungeoneering": "Dungeon",
+ "duration": "Durata",
+ "during-combat": "Durante il combattimento",
+ "during-combat-place": "Elenca qui tutte le tattiche di combattimento, inclusi Incantesimi, Talenti, Oggetti Magici, ecc.",
+ "dying": " Morente",
+ "ecology": "ECOLOGIA",
+ "edge": "Bordo",
+ "edit-mode": "Modalità Estesa",
+ "edit-mode-title": "Attiva la Modalità Estesa (tutti i campi visibli) o la Modalità Compatta (verranno visualizzati solo i campi più importanti).",
+ "edit-time-custom-num-attributes": "Valutare in fase di modifica gli attributi personalizzati",
+ "effect": "Effetto",
+ "effective-caster-level": "Livello da Personaggio/Incantatore effettivo: usato per gli effetti",
+ "effective-spell-level": "Livello dell'Incantesimo effettivo: usato per determinare la Classe Difficoltà e le prove di Concentrazione",
+ "effects-target": "Effetto/Bersaglio",
+ "enable-pfs": " Imposta le impostazioni di configurazione PFS",
+ "enable-pfs-desc": "Imposta l'auto-calcolo dei punti ferita, Prestigio e Fama",
+ "enable-skill-check-query-title": "Le prove di Abilità includono un opzione per Tirare, Prendere 10 o Prendere 20.",
+ "enable-take-10-or-20-options": "Abilitare Prendere 10 o 20?",
+ "enabled-buffs": "Potenziamenti abilitati",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Le penalità da ingombro medio o pesante possono limitare la velocità e il bonus di Destrezza alla CA",
+ "encumbrance": "Ingombro",
+ "encumbrance-above-title": "Un personaggio può sollevare sopra la testa un peso fino al suo carico massimo",
+ "encumbrance-based-on": "Basato sull'Ingombro",
+ "encumbrance-drag-push-title": "Un personaggio in genere può spingere o trascinare sul terreno un peso fino a cinque volte il suo carico massimo",
+ "encumbrance-heavy-title": "Oltre il carico Medio (e fino a questo peso), il Personaggio è pesantemente Ingombrato. Da questo livello di ingombro in su il personaggio è sovraccarico (perde bonus DES alla CA a si più muovere di soli 1,5m a round (come azione di round completo)",
+ "encumbrance-light-title": "Fino a questo peso trasportato (o meno), il Personaggio non ha alcun ingombro",
+ "encumbrance-max-title": "Fino a questo peso (o più), il Personaggio è Immobilizzato",
+ "encumbrance-medium-title": "Oltre il carico Leggero (e fino a questo peso), il Personaggio è moderatamente ingombrato",
+ "encumbrance-misc-title": "Bonus vari per il valore di carico",
+ "encumbrance-multiplier-title": "L'ammontare che moltiplicherà il valore di carico",
+ "encumbrance-multiplier-total-title": "Il valore totale moltiplicato.",
+ "encumbrance-off-ground-title": "Un personaggio può sollevare dal terreno un peso fino al doppio del carico massimo, ma mentre è sovraccaricato in questo modo, ottiene la condizione Barcollante",
+ "encumbrance-size-multiplier-title": "L'ammontare della taglia da moltiplicare al valore.",
+ "encumbrance-source": "Fonte dell'Ingombro",
+ "encumbrance-str-bonus-title": "Bonus al punteggio di FORZA soltanto per la capacità di carico",
+ "energy": "Energia",
+ "energy-drained": "Risucchio di Energia",
+ "enforce-requires-training": "Imporre Richiede Addestramento?",
+ "engineering": "Ingegneria",
+ "enhance": "Accrescere",
+ "enhancement": "Incantamento",
+ "enhancement-abbrv": "Incant",
+ "enhancement-bonus": "Bonus da Incantamento",
+ "ensure-macros-uptodate": "Assicurati che le macro siano aggiornate.",
+ "entangled": "Intralciato",
+ "entropic": "Entropica",
+ "environment": "Ambiente",
+ "equation-macro-place": "#/Equazione",
+ "equipment": "Equipaggiamento",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Lista Equipaggiamento",
+ "equipment-type-abbrv": "Tipo Equip",
+ "equipped": "Equipaggiato",
+ "equipped-title": "Seleziona quali armatura e scudo sono equipaggiati.",
+ "error-delete-row": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.",
+ "error-msg1": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.",
+ "escape-artist": "Artista della Fuga",
+ "every-rounds-abbrv": "Ogni Round",
+ "everyrounds": "Ogni",
+ "exhausted": " Esausto",
+ "expand-all": "Espandi Tutti",
+ "expand-cmd": "Blocca o Sblocca tutte le righe.",
+ "expand-multiclass": "Espandi per rivelare altre righe di Classe",
+ "experience-and-hero-points": "Esperienza e Punti Eroe",
+ "experience-current-place": "Esperienza attuale",
+ "experience-migrated": "Prestigio/ Pt Eroe",
+ "experience-next": "Per il prossimo livello",
+ "experience-points": "Punti Esperienza",
+ "experience-points-abbrv": "EXP",
+ "extra-crit-abbrv": "Danno Crit Extra",
+ "extra-critical-damage": "Danno Critico addizionale",
+ "extra-critical-damage-title": "Danno Critico addizionale",
+ "extra-damage": "Danno Non-Critico addizionale",
+ "extra-damage-condition": "Danno addizionale quando si combatte con due armi",
+ "extra-damage-or-attack-modifiers": "Danno addizionale o Modificatori di Attacco",
+ "extra-damage-section": "Danno addizionale (non critico e critico soltanto)",
+ "extra-ranks": "Gradi extra:",
+ "extraordinary-abbrv": "Str",
+ "extraordinary-abilities": "Capacità Straordinarie",
+ "extraordinary-abilities-desc": "Le Capacità Straordinarie non sono magiche. Non sono, tuttavia, qualcosa che chiunque può attuare senza essersi prima allenato seriamente. Effetti o aree the sopprimono e/o negano la magia non hanno alcun effetto su queste particolari abilità.",
+ "extraordinary-abilities-menu": "Str",
+ "eyes": "Occhi",
+ "eyes-details": "Dettagli occhi",
+ "faction-notes": "Note Fazione",
+ "faction-notes-place": "Fama, Prestigio, e note di Fazione",
+ "fame": "Fama",
+ "fantasy": "Fantasia",
+ "fascinated": "Affascinato",
+ "fatigued": "Affaticato",
+ "fatigued-conditions": "Condizioni Affaticato",
+ "favored-class": "Classe/i Preferita/e",
+ "favored-class-abbrv": "CP:",
+ "favored-class-hit-points-abbrv": "PF CP",
+ "favored-class-hit-points-title": "PF della Classe Preferita",
+ "favored-class-skill": "Gradi d'Abilità della Classe Preferita.",
+ "favored-class-skill-abbrv": "Abil CP",
+ "fear": "Paura",
+ "fear-any": "Paura (qualsiasi)",
+ "feat": "Talento",
+ "feat-name": "Nome Talento",
+ "feats": "Talenti",
+ "feats-available": "Talento Disponibile",
+ "feats-by-level": "Talento per Livello",
+ "feats-calculation": "Calcoli Talento",
+ "feature-list-default-values": "Valori predefiniti dei Privilegi",
+ "feature-macros-v1": "Funz. macro a v1",
+ "features": "Privilegi",
+ "feet": "Piedi",
+ "feet-abbrv": "ft",
+ "fiendish": "Demoniaco",
+ "finesse": "Finezza",
+ "flat-footed": "Impreparato",
+ "flat-footed-abbrv": "CA Impreprarato",
+ "flat-footed-armor-class": "Classe Armatura da Impreparato",
+ "flat-footed-armor-class-abbrv": "Impreparato",
+ "flat-footed-combat-maneuver-defense-abbrv": "DMC Imprep.",
+ "flat-footed-only-calculation-abbrv": "Calc. solo Imprep. ",
+ "flat-footed-touch-abbrv": "Impreparato Contatto",
+ "fly": "Volare",
+ "font": "Font",
+ "font-background": "Font / Sfondo",
+ "footer-aria": "Link d'aiuto ed altre informazioni",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Note informative",
+ "fortitude": "Tempra",
+ "fortitude-abbrv": "Tempra",
+ "fortitude-calculation-abbrv": "Calc Temp",
+ "fortitude-save": "Salvezza Tempra",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequenza",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Ogni quanto questa abilità è disponibile.",
+ "full-caster-level-abbrv": "Lvl/DV",
+ "full-macro": "Macro Completa:",
+ "full-macro-place": "Macro",
+ "gear": "Attrezzatura",
+ "gear-not-used-place": "Attrezzatura non impiegata in combattimento",
+ "gear-or-tool": "Attrezzatura o Attrezzo",
+ "gear-tool": "Attrezzatura o Attrezzi",
+ "gear-used-place": "Attrezzatura impiegata in combattimento",
+ "gender": "Sesso",
+ "generic-roll-template": "Template Generico",
+ "geography": "Geografia",
+ "giant": "Gigante",
+ "global": "Globale",
+ "gold": "Oro",
+ "gold-pieces": "Monete d'Oro",
+ "gold-pieces-abbrv": " MO",
+ "graphpaper": "Millimetrato",
+ "grappled": "In Lotta",
+ "grazed": "Escoriato",
+ "grazed-title": "Penalità di -1 a tutti i Tiri per Colpire, Tiri Salvezza, Prove d'Abilità e di Caratteristica, così come alla CA e al Livello Incantatore",
+ "green": "Verde",
+ "grey": "Grigio",
+ "gritty-title": "Tutte le penalità per ferimento sono raddoppiate.",
+ "group": "Gruppo",
+ "group-by-school": "Raggruppa per scuola",
+ "group-by-school-desc": "Raggruppa gli Incantesimi per scuola nel menù degli Incantesimi",
+ "group-name": "Gruppo per nome per pulsanti di attacco",
+ "hair": "Capelli",
+ "hair-details": "Dettagli dei capelli",
+ "half-caster-level": "½ Livello Incantatore",
+ "half-caster-level-abbrv-selected": "•½ Lvl/DV",
+ "half-charisma-abbrv": "1/2 CAR",
+ "half-constitution-abbrv": "1/2 COS",
+ "half-dexterity-abbrv": "1/2 DES",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Livello",
+ "half-strength-abbrv": "1/2 FOR",
+ "half-wisdom-abbrv": "1/2 SAG",
+ "handle-animal": "Addestrare Animali",
+ "hands": "Mano",
+ "hardness-abbrv": "Durezza",
+ "hd-not-bab": "Usa il Livello/DV per la DMC invece del BAB",
+ "hd-not-bab-title": "Se selezionato usa i DV totali per la DMC anzichè il BAB",
+ "head": "Testa",
+ "headband": "Capelli",
+ "header-image": "Immagine d'intestazione",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Non includere l'immagine header.",
+ "heading-border-colors": "Colore intestazione e contorno",
+ "heal": "Guarire",
+ "heal-conditions": "Condizioni di guarigione",
+ "health-and-wounds": "Ferite e Salute",
+ "healthy": "In salute",
+ "heavy": "Pesante",
+ "heavy-armor": "Armatura Pesante",
+ "height": "Altezza",
+ "help-translate": "Aiuto per tradurre:",
+ "helpless": "Inerme",
+ "hero-points": "Punti eroe",
+ "hex": "Fattura",
+ "hexfreq": "24 ore per bersaglio",
+ "highest-mental-ability": "Abilità mentale più alta",
+ "history": "Storia",
+ "hit-dice-abbrv": "# DV",
+ "hit-dice-desc": "Numeri di Dadi Vita da lanciare",
+ "hit-die": "Dado Vita",
+ "hit-die-abbrv": "DV",
+ "hit-die-desc": "Numero di lati del Dado Vita",
+ "hit-point-adjustment-2-abbrv": "PF corr2",
+ "hit-point-misc-migrated": "Campi vari PF",
+ "hit-points": "Punti Ferita",
+ "hit-points-abbrv": "PF",
+ "hit-points-ability-title": "Il punteggio della Caratteristica che influisce positivamente o negativamente sui punti ferita complessivi per livello.",
+ "hit-points-adjustment-1-abbrv": "PF corr1",
+ "hit-points-adjustment-title": "E' possibile correggere manualmente il numero massimo di punti ferita tramite una formula.",
+ "hit-points-class-title": "punti ferita legati solamente alla Classe",
+ "hit-points-due-to-hit-dice-abbrv": "Pf Classe/DV",
+ "hit-points-due-to-hit-dice-title": "punti ferita legati alla Classe e Dadi Vita",
+ "hit-points-modifier-2-title": "Il valore prodotto dalla formula di PF corr2.",
+ "hit-points-modifier-title": "Il Modificatore generato dal punteggio di Caratteristica scelto per correggere i punti ferita per livello.",
+ "homeland": "Luogo d'origine",
+ "horror-adventures": "Avventure dell'orrore",
+ "how-encumbrance-affects-speed": "Come l'ingombro influisce sulla velocità",
+ "hybrid": "Ibrido",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignora l'Ingombro",
+ "immune": " Immune",
+ "immunities": " Immunità",
+ "immunities-title": "Non si prende danno dai seguenti tipi di danno. (es. acido, fuoco, paralisi)",
+ "improved": "Migliorato",
+ "improved-title": "Combattere con due armi Migliorato: controlla qui se l'attacco dell'arma secondaria ottiene modifiche",
+ "in-special-abilities-section": "In lista sotto Abilità Speciali",
+ "include-attack-notes": "Includere note o immagini ai Tiri per Colpire? Entrambe verranno incluse nel tipo di Attacco.",
+ "include-attack-totals": "Includere totali degli Attacchi?",
+ "include-attacks-?": "Includere Attacco?",
+ "include-eighth-attack": "Includere un 8° attacco?",
+ "include-fifth-attack": "Includere un 5° attacco?",
+ "include-fourth-attack": "Includere un 4° attacco?",
+ "include-info": "Includere informazioni?",
+ "include-information": "Includere informazioni?",
+ "include-information-title": "Includere questi attributi addizionali ai Tiri Salvezza?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Includere un 9° attacco?",
+ "include-notes": "Includere note?",
+ "include-save-notes": "Includere note di Salvezza nel tiro",
+ "include-second-attack": "Includere un 2° attacco?",
+ "include-seventh-attack": "Includere un 7° attacco?",
+ "include-sixth-attack": "Includere un 6° attacco?",
+ "include-skill-notes": "Includere note alle Abilità?",
+ "include-skill-totals": "Includere Totali delle Abilità?",
+ "include-spell-info": "Includere questi attributi ad ogni Tiro magico?",
+ "include-third-attack": "Includere un 3° attacco?",
+ "incorporeal": " Incorporeo",
+ "influence": "Influenza",
+ "information-abbrv": "Info",
+ "inherent": "Innato",
+ "inherent-abbrv": "Iner",
+ "inherent-bonus": "Bonus Innato",
+ "init-speed-full-macro": "Macro di Iniziativa e Velocità (info):",
+ "init-speed-info": "Iniziativa e Velocità (info)",
+ "init-speed-info-abbrv": "Informazioni Iniziativa & Velocità",
+ "init-speed-title": "%{iniz-velocità-info} Informazioni riguardanti Iniziativa e Velocità.",
+ "initiative": "Iniziativa",
+ "initiative-abbrv": "Iniziativa",
+ "initiative-abbrv-caps": "INIZIATIVA",
+ "initiative-and-speeds": "Iniziativa e Velocità",
+ "initiative-calculation-abbrv": "Calc Iniz",
+ "initiative-notes": "Note di Iniziativa",
+ "initiative-notes-title": "Includere note di Iniziativa nel tiro.",
+ "insert-macro-attack": "Aggiungi Macro Attacco:",
+ "insert-macro-damage": "Aggiungi Macro Danno:",
+ "insight": "Intuizione",
+ "instru-a-0": "Le nuove schede iniziano nella pagina di Configurazione. Usa il pulsante Impostazioni per modificare la scheda.",
+ "instru-a-1": "I campi con un'etichetta causano la comparsa o la scomparsa di sezioni con lo stesso nome.",
+ "instru-a-2": "Gli utenti Screenreader sono pregati di accendere la lettura degli attributi del titolo. Molte informazioni sono nei titoli.",
+ "instru-a-3": "Gli utenti Screenreader dovrebbero espandere tutta la scheda per assicurarsi che tutto il contenuto sia visibile. E' il secondo campo in questa pagina.",
+ "intelligence": "INTELLIGENZA",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "Calc INT",
+ "intelligence-calculation-skills-abbrv": "Calc Abil INT",
+ "intelligence-penalized": "Penalità INT",
+ "intelligence-penalized-title": "Penalità all'INTELLIGENZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "intelligence-skills-abbrv": "Abilità INT",
+ "internal-buffer": "Potenziatore interno",
+ "intimidate": "Intimidire",
+ "invalid": "Non valido",
+ "inventory": "Inventario",
+ "invisible": " Invisibile",
+ "is-mythic": "Controlla se questa riga è Mistica",
+ "is-npc-check-caps": "E' mostro o PNG",
+ "is-npc-description": "La scheda è di un PNG o di un Mostro",
+ "is-v1": "E' una scheda V1",
+ "item": "Oggetto",
+ "item-hit-points-abbrv": "PF",
+ "item-list-default-values": "Valori degli Oggetti predefiniti",
+ "item-macros-current": "Macro di Equipaggiamento alla presente",
+ "item-name": "Nome dell'Oggetto",
+ "item-tracking": "Puntamento Oggetti",
+ "items": "Oggetti",
+ "iterative-attacks": "Attacchi Iterativi",
+ "iterative-attacks-abbrv": "Att. Iterativi",
+ "iterative-attacks-title": "Aggiungi un attacco addizionale per quest'arma.",
+ "key-ability": "Caratteristica Chiave",
+ "kinetic": "Cinetico",
+ "kinetic-blast": "Onda Cinetica",
+ "kinetic-blast-attack-damage-macros": "Attacco a Ondata Cinetica e macro di danno",
+ "kinetic-blast-damage-abbrv": "Danno da Ondata Cinetica",
+ "kinetic-energy-blade": "Lama/Frusta di Energia",
+ "kinetic-energy-blast": "Ondata di Energia",
+ "kinetic-physical-blade": "Lama/Frusta Fisica",
+ "kinetic-physical-blast": "Ondata Fisica",
+ "kineticist": "Cineta",
+ "kineticist-burn": "Bruciare del Cineta",
+ "knowledge": "Conoscenze",
+ "knowledge-arcana": "Conoscenze (Arcana)",
+ "knowledge-dungeoneering": "Conoscenze (Dungeon)",
+ "knowledge-engineering": "Conoscenze (Ingegneria)",
+ "knowledge-geography": "Conoscenze (Geografia)",
+ "knowledge-history": "Conoscenze (Storia)",
+ "knowledge-local": "Conoscenze (Locali)",
+ "knowledge-nature": "Conoscenze (Natura)",
+ "knowledge-nobility": "Conoscenze (Nobiltà)",
+ "knowledge-planes": "Conoscenze (Piani)",
+ "knowledge-religion": "Conoscenze (Religione)",
+ "known-or-special": "Conosciuta / Specialità",
+ "languages": "Linguaggi",
+ "legs": "Gambe",
+ "legs-title": "Il numero di zampe possedute personaggio che influenzano la capacità di carico (controllare se è possibile sfruttare la capacità di carico Quadrupede)",
+ "level": "Livello",
+ "level-0-spells": "Incantesimi di Livello 0",
+ "level-1-ordinal": "1° Livello",
+ "level-1-spells": "Incantesimi di Livello 1",
+ "level-10-ordinal": "10° Livello",
+ "level-2-ordinal": "2° Livello",
+ "level-2-spells": "Incantesimi di Livello 2",
+ "level-3-ordinal": "3° Livello",
+ "level-3-spells": "Incantesimi di Livello 3",
+ "level-4-ordinal": "4° Livello",
+ "level-4-spells": "Incantesimi di Livello 4",
+ "level-5-ordinal": "5° Livello",
+ "level-5-spells": "Incantesimi di Livello 5",
+ "level-6-ordinal": "6° Livello",
+ "level-6-spells": "Incantesimi di Livello 6",
+ "level-7-ordinal": "7° Livello",
+ "level-7-spells": "Incantesimi di Livello 7",
+ "level-8-ordinal": "8° Livello",
+ "level-8-spells": "Incantesimi di Livello 8",
+ "level-9-ordinal": "9° Livello",
+ "level-9-spells": "Incantesimi di Livello 9",
+ "level-abbrv": "Lvl\n",
+ "level-and-ability": "Livello e Caratteristica dell'Incantatore",
+ "level-basis": "Basato sul livello",
+ "level-current": "Livello di Classe attuale",
+ "level-hit-dice": "Livello e Dadi Vita",
+ "level-hit-dice-abbrv": "Livello/DV",
+ "lift": "Sollevamento",
+ "lift-levels": "Livelli di sollevamento",
+ "lift-modifiers": "Modificatori di sollevamento",
+ "light": "Leggero",
+ "light-armor": "Armatura Leggera",
+ "light-brown": "Marrone chiaro",
+ "linguistics": "Linguistica",
+ "link-hit-points-npc-to-pc": "Aggiorna @{NPC-hp} con @{hp} e vice versa",
+ "link-hit-points-title": "Sincronizza @{NPC-PF} con @{PF} se si usa @{PF} per i punti ferita di NPC/Mostri.",
+ "linked-attacks": "Attacchi correlati",
+ "lists": "Liste",
+ "load-only": "Solo Carico",
+ "loading": "Caricamento...",
+ "loads": "Carichi",
+ "loads-and-lift": "Carichi e sollevamento",
+ "local": "Locale",
+ "location": "Posizione",
+ "location0": "L'oggetto è trasportato",
+ "location1": "L'oggetto non è trasportato",
+ "location10": "Fascia per capelli",
+ "location11": "Collo",
+ "location12": "Anello1",
+ "location13": "Anello2",
+ "location14": "Scudo",
+ "location15": "Spalle",
+ "location16": "Polso",
+ "location2": "Armatura",
+ "location3": "Cintura",
+ "location4": "Corpo",
+ "location5": "Petto",
+ "location6": "Occhi",
+ "location7": "Piedi",
+ "location8": "Mani",
+ "location9": "Testa",
+ "long": "Lungo",
+ "lore": "Sapienza",
+ "lose-dexterity-title": "Perdi DESTREZZA alla CA.",
+ "lucida": "Lucida Sans",
+ "luck": "Fortuna",
+ "macro": "Macro",
+ "macro-options": "Opzioni di Macro",
+ "macro-recalc-instructions": "Se stai avendo problemi con la lista o le macro legate alle abilità, togli la spunta dal quadrato sotto e clicca il pulsante 'ricalcola'.",
+ "macro-text": "Testo Macro",
+ "macro-text-advanced": "Macro Aggiuntive:",
+ "macros": "Macro",
+ "madness-and-effects": "Follia ed effetti",
+ "madnesses": "Follia:",
+ "madnesses-and-effects": "Follia ed effetti",
+ "magic-item": "Oggetto Magico",
+ "mainhand-id": "ID mano principale",
+ "mainhand-penalty": "Penalità mano principale",
+ "mainhand-penalty-abbrv": "Pen Man Princ",
+ "maneuverability": "Manovrabilità",
+ "manifester-levels": "Manifester Livelli",
+ "manual-recalc-after-parse": "Ricalcolo ↻ Manuale dopo Elaborazione",
+ "manual-recalc-for-high-cr": "Spunta per eseguire manualmente il ricalcolo al termine dell'elaborazione (consigliato per creature con un GS alto e molte abilità)",
+ "masterwork": "Perfetta",
+ "masterwork-abbrv": "Perf",
+ "max-hp-title": "Calcolato automaticamente usando i punti ferita di Classe, punti ferita di Classe Preferita (guardare la scheda relativa alle Classi), Bonus/Penalità alle Caratteristiche ed il Livello, PF Corr1, Mod2, Condizioni di Risucchio e punti ferita da Avventure Mitiche (se disponibili).",
+ "maximum-abbrv": "Massimo",
+ "maximum-ability-abbrv": "Dann Max Caratt",
+ "maximum-calculation-abbrv": "Calc Max",
+ "maximum-damage-ability-title": "Danno massimo applicato alla Caratteristica (per punteggi di FORZA, ecc.)",
+ "maximum-dexterity-bonus-abbrv": "DES Max",
+ "maximum-dexterity-bonus-source-abbrv": "Fonte DES Max",
+ "maximum-dexterity-title": "La DESTREZZA massima alla CA è limitata dall'armatura o da un'ingombro.",
+ "maximum-encumbrance-title": "Ingombro massimo: pesante x2, Immobilizzato",
+ "medium": "Medio",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Media",
+ "medium-armor": "Armatura Media",
+ "melee": "In Mischia",
+ "melee-attack": "Attacco in Mischia",
+ "melee-attack-abbrv": "Att Mischia",
+ "melee-attack-notes": "Note Att Mischia",
+ "melee-attack-notes-place": "Metti note relative agli Attacchi in Mischia qui.",
+ "melee-calculation": "Calc Att Mischia",
+ "melee-damage": "Danno In Mischia",
+ "melee-image": "Immagine in Mischia",
+ "melee-notes": "Note sul Ravvicinato",
+ "melee2": "In Mischia Alt",
+ "melee2-attack": "Attacco In Mischia Alt",
+ "melee2-damage": "Danno In Mischia Alt",
+ "melee2-damage-abbrv": "Danno Mischia Alt",
+ "mental-modifiers-abbrv": "Mentale",
+ "mental-modifiers-total": "Totale di tutti e 3 i modificatori delle Caratteristiche Mentali",
+ "menu-whisper": "Menu Sussurra:",
+ "merge": "Fondi",
+ "merge-buffs": "Fondi la vecchia lista dei Potenziamenti con la nuova lista",
+ "merge-class-features": "Fondi i Privilegi di Classe originali con le Abilità",
+ "merge-feats": "Fondi i Talenti originali con le Abilità",
+ "merge-race-traits": "Fondi i Tratti Razziali originali con le Abilità",
+ "merge-slas": "Fondi le Capacità Magiche originali con le Abilità",
+ "merge-traits": "Fondi i Talenti originali con le Abilità",
+ "metamagic": "Metamagia",
+ "metamagic-title": "Clicca per mostrare lo slot d'Incantesimo e differenziare lo slot dal livello d'Incantesimo",
+ "migrations": "Migrazioni",
+ "migrations-completed": "Migrazioni completate",
+ "minimize-all-cmd": "Minimizza / Massimizza tutte le righe.",
+ "minimize-cmd": "Minimizza riga",
+ "misc-skill": "Abilità Varie",
+ "misc-skill-point-field": "Campo punti abilità vari",
+ "misc-tracking": "Tracking Vario",
+ "miscellaneous-abbrv": "Vari",
+ "miscellaneous-abbrv-default": "•Vari",
+ "miscellaneous-attack-bonus-abbrv": "Bonus di Attacco vari",
+ "miscellaneous-bonus": "Bonus vari",
+ "miscellaneous-bonus-abbrv": "Bonus vari",
+ "miscellaneous-damage-bonus-abbrv": "Bonus di Danno vari",
+ "miscellaneous-macro-abbrv": "Macro varie",
+ "miscellaneous-skill-abbrv": "Abilità varie",
+ "mode": "Modalità",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "La scheda rappresenta un mostro o un PNG",
+ "monster-or-non-player-character-abbrv": "Mostro/PNG",
+ "monster-or-pc-indicator": "Indicatore di Mostro o Personaggio Giocante",
+ "monster-race": "Razza del mostro",
+ "monster-racial-hit-dice-abbrv": "DV Razziali e statistiche",
+ "monster-rule": "Regole del Mostro",
+ "monster-template": "Modello Monster",
+ "morale": "Morale",
+ "morale-place": "Elenca qui le Condizioni che la creatura ha quando fugge dal combattimento (se presente).",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Sposta da Avventura a Background",
+ "multiclass": "Multiclassare",
+ "multiple-spellclasses": "Ha Classi da Incantatore multiple",
+ "multiplier": "Moltiplicatore",
+ "multiplier-abbrv": "Moltipl",
+ "mythic-abilities": "Caratteristiche Mitiche",
+ "mythic-ability-name": "Nome di Caratteristica Mitica",
+ "mythic-bonus-hit-points-abbrv": "PF Bonus",
+ "mythic-bonus-hit-points-title": "punti ferita bonus ottenuti da ogni avanzamento di livello: arcimago: 3, campione: 5, guardiano: 5, gerofante: 4, maresciallo: 4, or truffatore: 4",
+ "mythic-feat-name": "Nome del Talento Mitico",
+ "mythic-feats": "Talento Mitico",
+ "mythic-hero-power": "Informazioni sull'Eroe Mitico e Potere Mitico",
+ "mythic-hit-points": "PF Mitici totali",
+ "mythic-hit-points-title": "PF Bonus per categoria. Questo è sommato automaticamente ai PF Massimi",
+ "mythic-information": "Informazioni sul Mitico",
+ "mythic-paragon": "Esemplare Mitico",
+ "mythic-paragon-title": "Ha un Talento da Esemplare Mitico",
+ "mythic-path": "Sentiero Mitico",
+ "mythic-path-features-and-abilities": "Privilegi e Caratteristiche legate al Sentiero Mitico",
+ "mythic-path-name": "Nome del Sentiero",
+ "mythic-path-title": "Sentiero Mitico: arcimago, campione, guardiano, gerofante, maresciallo o truffatore",
+ "mythic-power": "Potere Mitico",
+ "mythic-power-avail-title": "Quanto Potere Mitico sei in grado di usare",
+ "mythic-power-current": "PM attuale",
+ "mythic-power-max-title": "L'ammontare massimo di Potere Mitico che possiedi",
+ "mythic-power-maximum": "PM Massimo",
+ "mythic-power-miscellaneous-title": "Qualsiasi potere mitico aggiuntivo che ottieni da caratteristiche o talenti",
+ "mythic-power-tier": "Categoria PM",
+ "mythic-power-tiers-title": "L'ammontare di Potere Mitico che ottieni dalle categorie",
+ "mythic-rating-abbrv": "VM",
+ "mythic-tier": "Categoria",
+ "mythic-tier-title": "Categoria o grado Mitico. Le categorie Mitiche vanno da 1 a 10",
+ "name": "Nome",
+ "natural": "Naturale",
+ "natural-armor": "Armatura Naturale",
+ "natural-armor-abbrv": "Arm Nat",
+ "natural-attack": "Attacco Naturale",
+ "natural-attack-secondary": "Attacco Naturale (Secondario)",
+ "natural-calculation-abbrv": "Calc Arm Nat",
+ "nature": "Natura",
+ "nauseated": " Nauseato",
+ "nav-main-desc": "La barra dei menù principale segue questo elemento (non è dentro la barra dei menù dell'elemento). Il punto del menù 'Tutti' mostra tutte le sezioni.",
+ "neck": "Collo",
+ "negative-number": "Usa un numero negativo per indicare la penalità",
+ "neither": " Nessuno dei due",
+ "new": "Nuovo",
+ "new-features": "Nuove Capacità e Aggiornamenti",
+ "next-cast": "Prossimo Lancio",
+ "next-level": "Prossimo Livello",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No (Innoquo)",
+ "no-skills-available": "Nessuna Abilità disponibile",
+ "nobility": "Nobiltà",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "PNG",
+ "non-player-character-attacks-abbrv": "Att PNG",
+ "non-player-character-class-one-spells": "Incantesimi di Classe 1 del PNG",
+ "non-player-character-class-two-spells": "Incantesimi di Classe 2 del PNG",
+ "non-player-character-feats": "Talenti del PNG",
+ "non-proficient-armor-title": "Metti la penalità d'armatura (e/o di Scudo) ai Tiri per Colpire come fai con tutte le Prove di Abilità basate su DESTREZZA e FORZA",
+ "none": "Nessuno",
+ "none-available": "Nessuno disponibile",
+ "none-default": "•Nessuno",
+ "nonlethal": "Non Letale",
+ "nonlethal-damage": "Danno Non Letale",
+ "nonlethal-damage-title": "Sistema personalizzabile che tiene conto dei danni Non Letali. Il Personaggio è Barcollante se i danni Non Letali sono maggiori o uguali ai PF attuali e il campo sarà contornato di giallo.",
+ "normal-size": "Taglia Normale",
+ "not-applicable": "Non Applicabile",
+ "not-applicable-abbrv": "Non Applicabile",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Non trasportato",
+ "notes": "Note",
+ "notes-and-custom-attributes": "Note e attributi personalizzati",
+ "npc": "PNG",
+ "npc-abilities": "Caratteristiche del PNG",
+ "npc-ability-checks": "Prove Caratteristiche del PNG",
+ "npc-ac-compendium-place": "Formato: CA nn, Contatto nn, Impreparato nn (+n DES, +n naturale, +n schivata)",
+ "npc-adventure": "Avventura del PNG",
+ "npc-all-saves": "Tutti i Tiri Salvezze del PNG",
+ "npc-all-skills": "Tutte le Abilità del PNG",
+ "npc-aura-compendium-place": "Formato: corpo infuocato, aura sacrilega (CD 26)",
+ "npc-background": "Background del PNG",
+ "npc-buttons": "Pulsanti del PNG",
+ "npc-combat-skills": "Abilità di combattimento del PNG",
+ "npc-consolidated": "PNG Consolidato",
+ "npc-defenses": "Difese del PNG",
+ "npc-experience-points-abbrv": "EXP",
+ "npc-feats-text": "Talenti",
+ "npc-hp-compendium-place": "Formato: 13 (3d8) +n",
+ "npc-initiative-abbrv": "Iniz PNG",
+ "npc-initiative-compendium-example": "Formato: Tipo di allineamento (sotto-tipo) + mod Iniz",
+ "npc-items": "Oggetti del PNG",
+ "npc-melee-attacks-text-place": "Attacchi in Mischia",
+ "npc-migrated": "Impostazioni PNG",
+ "npc-ranged-attacks-text-place": "Attacchi a Distanza",
+ "npc-senses-compendium-place": "Formato: blindsense 6 m., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "Lista di tutti le azioni di combattimento speciali qui, in ordine alfabetico. Non aggiungere Tratti.",
+ "npc-spellike-abilities-text-place": "Capacità Magiche",
+ "npc-spells-known-text-place": "Incantesimi conosciuti",
+ "npc-spells-prepared-place": "Incantesimi da Chierico preparati",
+ "npc-statblock-header": "Sezione relativa alla pagina di manuale del Mostro",
+ "npc-statblock-import": "Importa pagina di manuale del Mostro",
+ "npc-statblock-parse-instructions": "Trascina qui un mostro dal compendio o scrivi sotto i valori delle statistiche. Clicca poi il pulsante 'analizza'. La scheda si riempirà con tutti i valori delle statistiche e attacchi sottolineati.",
+ "npc-statblock-textarea-instructions": "Per aree di testo multiple, incolla esattamente come appare nella sorgente.",
+ "number": "Numero",
+ "number-cast": "#Lancio",
+ "number-extra-attacks": "# Att. 2a mano",
+ "number-extra-attacks-title": "Numero di attacchi con arma secondaria: 1 per 'combattere con due armi', 2 = Migliorato, 3 = Superiore",
+ "number-fill-in-skills-show": "Numero di Abilità di artigianato, intrattenimento o professione da mostrare:",
+ "number-hit-dice-abbrv": "# DV",
+ "number-misc-skills-show": "Numero di Abilità varie da mostrare:",
+ "number-prepared": "# Preparato",
+ "number-prepared-abbrv": "# Prep",
+ "number-prepared-title": "Indica il numero di Incantesimi preparati rimanenti.",
+ "number-used": "#Usato",
+ "number-used-title": "Indica il numero di volte in cui un incantesimo è stato lanciato oggi.",
+ "occult": "Occulto",
+ "occult-adventures": "Avventure Occulte",
+ "occult-kineticist": "Occulto (Cineta)",
+ "occult-other": "Occulto (Altro)",
+ "occupation": "Occupazione",
+ "off-ground": "Dal terreno",
+ "offense": "ATTACCO",
+ "offhand-damage-multiplier": "Moltiplicatore del bonus danno dell'arma secondaria da FORZA (o altra Caratteristica usata per i danni con arma secondaria). 1/2 di base, 1 per Doppio Taglio.",
+ "offhand-damage-multiplier-abbrv": "molt danno 2a m. ",
+ "offhand-id": "Id o Nome Arma Secondaria",
+ "offhand-penalty": "Penalità arma secondaria",
+ "offhand-penalty-abbrv": "Pen Arm Second",
+ "old": "Vecchia",
+ "old-school": "Vecchia scuola, baby!",
+ "olive": "Oliva",
+ "one-and-a-half-charisma-abbrv": "CAR x1.5",
+ "one-and-a-half-constitution-abbrv": "COS x1.5",
+ "one-and-a-half-dexterity-abbrv": "DES x1.5",
+ "one-and-a-half-intelligence-abbrv": "INT x1.5",
+ "one-and-a-half-strength-abbrv": "FOR x1.5",
+ "one-and-a-half-wisdom-abbrv": "SAG x1.5",
+ "opposed-combat-maneuver-bonus-abbrv": "BMC (Opposta)",
+ "opposition": "Opposizione",
+ "opposition-school-example": "Costa il doppio o è proibito",
+ "options": "Opzioni",
+ "options-attacks-accessible-title": "Usa template semplice per gli attacchi.",
+ "options-attacks-attack-title": "Includi note d'attacco.",
+ "options-attacks-cmb-image-title": "Includi l'immagine header per il BMC.",
+ "options-attacks-cmb-title": "Includi le note del BMC.",
+ "options-attacks-header-title": "Includi un'immagine header.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Includi un'immagine per gli attacchi in Mischia.",
+ "options-attacks-melee-title": "Includi note per gli attacchi in Mischia",
+ "options-attacks-ranged-image-title": "Includi un'immagine header per gli attacchi a Distanza.",
+ "options-attacks-ranged-title": "Includi note per gli attacchi a distanza.",
+ "options-defenses-armor-title": "Mostra note d'armatura",
+ "options-defenses-cmd-title": "Mostra note della DMC",
+ "options-defenses-def-title": "Mostra note di Difesa",
+ "options-defenses-defensive-abilities-title": "Mostra le Abilità Difensive",
+ "options-defenses-dr-title": "Mostra la riduzione del danno",
+ "options-defenses-immun-title": "Mostra le immunità",
+ "options-defenses-resis-title": "Mostra la resistenza agli Incantesimi",
+ "options-defenses-save-title": "Mostra le note legate ai Tiri Salvezza",
+ "options-defenses-weak-title": "Mostra le debolezze",
+ "options-spell-caster-level-chk-title": "Tiro Prova livello Incantatore",
+ "options-spell-caster-level-title": "Includi livello dell'Incantatore",
+ "options-spell-casting-time-title": "Includi tempo di lancio",
+ "options-spell-comp-title": "Includi le componenti",
+ "options-spell-concentration-chk-title": "Tiro Prova Concentrazione",
+ "options-spell-concentration-title": "Includi Concentrazione",
+ "options-spell-damage": "Danno dell'Incantesimo",
+ "options-spell-damage-title": "Includi danno dell'Incantesimo",
+ "options-spell-dc-title": "Includi CD",
+ "options-spell-desc-title": "Includi descrizione",
+ "options-spell-duration-title": "Includi durata",
+ "options-spell-level-title": "Includi Classe/Livello",
+ "options-spell-notes-title": "Includi Note sugli Incantesimi",
+ "options-spell-range-title": "Includi portata",
+ "options-spell-save-title": "Includi Tiro Salvezza",
+ "options-spell-school-title": "Includi Scuola",
+ "options-spell-spell-penetration-chk-title": "Includi Prova di Penetrazione Incantesimo",
+ "options-spell-spellfail-chk-title": "Includi Prova di Fallimento Incantesimo",
+ "options-spell-sr-title": "Includi resistenza agli Incantesimi",
+ "options-spell-target-title": "Includi Bersagli/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Arancione",
+ "organization": "Organizzazione",
+ "original-abilities-menus": "Caratt orig",
+ "original-class-features-list": "Caratteristiche di Classe orig.",
+ "original-feats-list": "Talenti originali",
+ "original-racial-traits-list": "Tratti di Razza originali",
+ "original-spell-like-abilities-list": "Capacità Magiche originali",
+ "original-traits-list": "Tratti originali",
+ "other": "Altro",
+ "other-1": "Altro 1",
+ "other-1-abbrv": "Altr 1",
+ "other-2": "Altro 2",
+ "other-2-abbrv": "Altr 2",
+ "other-currency": "Denaro Non Trasportato",
+ "other-currency-title": "L'ammontare delle monete non attualmente trasportate dal Personaggio",
+ "other-gear": "Altra Attrezzatura",
+ "other-items": "Altri Oggetti",
+ "other-items-2": "Altri Oggetti 2",
+ "other-magic": "Altra Magia",
+ "other-magic-abbrv": "Magia",
+ "other-magic-items": "Altri Oggetti Magici",
+ "other-spells-per-day-title": "Se Incantesimi/Giorno rappresenta gli Incantesimi preparati, usa questo per rendere gli Incantesimi/Giorno Spontanei, e viceversa.",
+ "over": "Oltre",
+ "over-heavy-encumbrance-title": "Un personaggio può sollevare dal terreno un peso fino al doppio del carico massimo, ma mentre è sovraccaricato in questo modo, il personaggio perde bonus Destrezza alla CA, può muoversi di un solo quadretto (come azione di round completo) e non può fare altro.",
+ "overcome-spell-resistance-abbrv": "RI Sopraffatta",
+ "overloaded": " Sovraccaricato",
+ "overloaded-title": "Finché è sovraccaricato in questo modo, il Personaggio perde qualsiasi bonus di DESTREZZA alla CA e può muoversi solamente di 1.5 m per round (vale come azione di round completa).",
+ "pages": "Pagine",
+ "paralyzed": " Paralizzato",
+ "parchment-1": "Pergamena 1",
+ "parchment-2": "Pergamena 2",
+ "parse": "Elabora",
+ "path": "Sentiero",
+ "path-number": "Sentiero #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Avventure Mitiche",
+ "pathfinder-psionics": "Pathfinder Psionici",
+ "pathfinder-unchained": "Pathfinder Rivisitato",
+ "penalty": "Penalità",
+ "per-day-abbrv": "/giorno",
+ "per-month-abbrv": "/mese",
+ "per-week-abbrv": "/settimana",
+ "perception": "Percezione",
+ "perday": "Al giorno",
+ "perform": "Intrattenere",
+ "performance": "Esibizione",
+ "perlevel": "Per Livello",
+ "permanent": "Permanente",
+ "permanent-abbrv": "Perm",
+ "permonth": "Al mese",
+ "personal": "Personale",
+ "perweek": "Alla settimana",
+ "petrified": " Pietrificato",
+ "physical": "Fisico",
+ "pick-highest": "Prendi il più alto",
+ "pierce-blunt-slash-abbrv": "P/C/T",
+ "piercing": "Penetrante",
+ "pink": "Rosa",
+ "pinned": "Immobilizzato",
+ "planes": "Piani",
+ "platinum-pieces": "Monete di Platino",
+ "platinum-pieces-abbrv": " MP",
+ "player-character": "La scheda si riferisce al Personaggio di un Giocatore",
+ "player-character-abbrv": "PG",
+ "player-name": "Nome del Giocatore",
+ "points-per-day": "Punti/Giorno",
+ "post-identification": "Post ID",
+ "post-identification-abbrv": "Post ID",
+ "post-identification-number": "Post ID",
+ "post-identification-numbers": "Post ID",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Peso in chili",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "Riserva PP",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Danno add.",
+ "precision-damage-title": "Danno addizionale o da Precisione (non si aggiunge al danno Critico)",
+ "precision-damage-type": "Tipo di danno addizionale",
+ "prepared": "Preparato",
+ "prepared-manual": "Tracciamento manuale preparato",
+ "prepared-spells-explanation": "Su Incantatori preparati, gli Incantesimi con un numero positivo sono da considerare 'preparati', gli Usi rappresentano il numero di lanci del suddetto Incantesimo rimasti.",
+ "prestige-points": "Punti Prestigio",
+ "primary-attack": "Attacco primario",
+ "profane": "Profano",
+ "profession": "Professione",
+ "proficiency": "Competenza",
+ "proficiency-abbrv": "Comp",
+ "proficiency-title": "Competenza con armi o attacchi",
+ "prone": "Prono",
+ "psionic-ability-title": "Fonte del modificatore di Classe dell'abilità dello psionico.",
+ "psionic-focus": "Elemento Focalizzato cinetico",
+ "psionic-focus-title": "Il mantenimento dell'elemento focalizzato del cineta.",
+ "psionic-information": "Informazione sul cineta",
+ "psionic-manifester-level-and-power-points": "Livello e punti di potenza del cineta",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "La tua riserva di punti potere è uguale ai punti di potenza base guadagnati dalla tua classe, ai punti potere bonus determinato da un elevato punteggio di caratteristica chiave e a qualsiasi altro punto potere bonus dovuto a razza del tuo personaggio e selezioni di talenti",
+ "public-roll": "Tiro: Pubblico",
+ "public-rolls": "Tiri pubblici",
+ "purple": "Viola",
+ "quantity-abbrv": "Qnt",
+ "questions-feedback": "Domande/Feedback?:",
+ "quick-stats": "STATISTICHE VELOCI",
+ "race": "Razza",
+ "race-hd": "Razza soltanto",
+ "race-hd-default": "•Razza soltanto",
+ "race-hd-only": "Solo DV",
+ "race-hit-points": "punti ferita razziali",
+ "race-hit-points-abbrv": "PF di razza",
+ "racial-bonus": "Razziale",
+ "racial-modifiers": "Modificatori razziali",
+ "racial-trait-name": "Nome Tratto razziale",
+ "racial-traits": "Tratti Razziali",
+ "rake-rend-etc": "Condizione",
+ "range": "Distanza",
+ "range-custom": "Distanza personalizzata",
+ "range-custom-place": "Piano # o # /livello",
+ "range-in-feet": "Distanza(′)",
+ "range-in-feet-long": "Distanza (ft.)",
+ "range-per-level-desc": "Numero (come 'per livello' o 'Numero'), o descrizione speciale di portata ('linea' o 'cono')",
+ "ranged": "A distanza",
+ "ranged-attack": "Attacco a Distanza",
+ "ranged-attack-abbrv": "Att Dist",
+ "ranged-attack-notes": "Note sugli attacchi a distanza",
+ "ranged-attack-notes-place": "Metti le note riguardanti i bonus degli attacchi a distanza qui.",
+ "ranged-calculation": "Calc a Distanza",
+ "ranged-damage": "Danno a distanza",
+ "ranged-image": "Immagine 'a distanza'",
+ "ranged-notes": "Note sulla distanza",
+ "ranged-touch-ray": "Contatto a distanza / Raggio",
+ "ranged-touch-ray2": "Contatto a distanza / Raggio Altern.",
+ "ranged2": "A distanza Alt",
+ "ranged2-attack": "Attacco a distanza",
+ "ranged2-damage": "Danno a distanza",
+ "ranged2-damage-abbrv": "Dann Dist",
+ "rangeddmg-ability-buffs": "Danno e Potenziamenti",
+ "ranks": "Gradi",
+ "ranks-remaining": "Gradi rimanenti",
+ "reach": "Reach",
+ "reach-notes": "Note sulla portata",
+ "reach-small": "Portata",
+ "recalculate-abbrv": "Ricalcola",
+ "recalculate-cmd": "Ricalcola la scheda",
+ "recalculate-hit-points": "Ricalcola i PF e reimpostali al massimo.",
+ "recalculate-hit-points-title": "Ricalcola i PF (Temporanei inclusi) e reimpostali al massimo.",
+ "recalculating": "Ricalcolo...",
+ "red": "Rosso",
+ "reflex": "Riflessi",
+ "reflex-abbrv": "Riflessi",
+ "reflex-calculation-abbrv": "Calc Rifl",
+ "reflex-save": "Salvezza Riflessi",
+ "religion": "Religione",
+ "remove-giant": "Rimuovi Gigante",
+ "remove-young": "Rimuove Giovane",
+ "requires-training": "Richiede Addestramento",
+ "requires-training-abbrv": "RA",
+ "reset": "Resetta",
+ "resistance": "Resistenze",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistenze",
+ "resistances-title": "Ignora alcuni dei danni del tipo indicato ogni volta che si subisce un danno di quel tipo specifico. (es. acido 10)",
+ "resolute": "Risoluto",
+ "ride": "Cavalcare",
+ "ring-one": "Anello 1:",
+ "ring-two": "Anello 2:",
+ "roll": "Tira",
+ "roll-appearance": "Forma tiro",
+ "roll-configuration": "Configurazione tiro",
+ "roll-template": "Template di tiro",
+ "roll-template-info": "Info Template di tiro",
+ "roll-time-custom-attributes": "Valutare gli attributi personalizzati nei momenti in cui si tira",
+ "roll-time-custom-num-attributes": "Valutare gli attributi con numeri personalizzati nei momenti in cui si tira",
+ "rolls": "Tiri",
+ "rounds": "Rounds",
+ "row-id-desc": "Riga ID per le macro sotto la sezione delle ID nella riga. Non appare in Modalità Compatta.",
+ "row-identification-for-macros": "ID Riga per macro",
+ "rule": "Regola",
+ "rule-category": "Categoria di regola in cui rientra",
+ "rule-options": "Opzioni Regolamento",
+ "run": "Correre",
+ "run-multiplier-abbrv": "Molt Cors",
+ "sacred": "Sacro",
+ "sanity": "Sanitá",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Danno Sanità",
+ "sanity-edge": "Limite Sanità Mentale",
+ "sanity-npc-abbrv": "SAN PNG",
+ "sanity-save-custom-modifier": "Mod. pers. TS Volontà effetti sanità mentale",
+ "sanity-save-modifier": "Mod. Volontà",
+ "sanity-score": "Punti Sanità Mentale",
+ "sanity-threshold": "Soglia Sanità Mentale",
+ "save": "Salvezza",
+ "save-difficulty-class": "CD
Salvezza",
+ "save-effect": "Salvezza",
+ "save-no-harmless": "No Innoquo",
+ "save-notes": "Note sulla Salvezza",
+ "save-notes-place": "Inserisci qui le note riguardanti i bonus dei Tiri Salvezza.",
+ "save-yes-harmless": "Sì Innoquo",
+ "saves": "Tiri Salvezza",
+ "saving-throw": "Tiri Salvezza",
+ "saving-throws": "Tiri Salvezza",
+ "school": "Scuola",
+ "school-etc": "Scuola, ecc",
+ "score": "Punteggio",
+ "score-miscellaneous-abbrv": "P. vari",
+ "script": "Script",
+ "scroll-desc": "Scroll Descrizioni lunghe",
+ "scroll-desc-title": "Abilita scrolling testo lungo descrizioni in chat",
+ "secondary-hit-die-abbrv": "DV2",
+ "see-text": "Vedi testo",
+ "see_text": "Vedi testo",
+ "segoe": "Segoe UI",
+ "select-buffs": "Seleziona Potenziamenti",
+ "select-class-or-manual-default": "•Scegli Classe o inseriscila manualmente",
+ "select-one-default": "•Scegli",
+ "select-spell-resistance-default": "•Scegli RI",
+ "sense-motive": "Intuizione",
+ "senses": "Sensi",
+ "set-armor": "Imp.Armatura",
+ "set-as-armor": "Imposta i valori dell'Armatura usando questa riga",
+ "set-as-shield": "Imposta i valori di Scudo usando questa riga",
+ "set-buffs": "Imposta i Potenziamenti",
+ "set-on-equipment": "Imposta la pagina dell'Equipaggiamento",
+ "set-sheet-color": "Imposta il colore della scheda e quello dei moduli di tiro",
+ "set-shield": "Imp.Scudo",
+ "settings": "Config",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Scudo",
+ "shield-calculation-abbrv": "Calc Scudo",
+ "shield-default": "•Scudo",
+ "shield-one": "Scudo 1",
+ "shield-two": "Scudo 2",
+ "short-description": "Descrizione breve",
+ "short-description-abbrv": "Descr Brev",
+ "shoulders": "Spalle",
+ "show-all-conditions": "MOSTRA TUTTE LE CONDIZIONI",
+ "show-all-conditions-desc": "Mostra le Condizioni che non influenzano con valori numerici le statistiche della scheda.",
+ "show-announcements": "Clicca per rivelare la sezione dedicata agli Annunci",
+ "show-arcane-reservoir-title": "Mostra la scorta Arcana nel campo relativo ai punti Incantesimo",
+ "show-graph-paper": "Mostra sfondo millimetrato",
+ "show-in-menu": "Mostra",
+ "show-in-menu-title": "Clicca per mostrare un pulsante per questa scheda nel menù di comando appropriato.",
+ "show-more-fields": "Mostra più campi",
+ "show-old-announcements": "Clicca per mostrare la sezione dedicata ai vecchi Annunci",
+ "show-onetime-columns": "Mostra colonne effimere",
+ "show-onetime-columns-title": "Mostra colonna di Talento, Razza, Tratto, Classe e di 'Richiede Addestramento'.",
+ "show-onetime-fields": "Mostra più campi",
+ "show-onetime-item-fields-title": "Mostra il tipo di equipaggiamento, durezza, PF, PF massimi ed il valore dell'oggetto",
+ "show-phrenic-spellpoint-pool": "Mostra Punti Incantesimo per Riserva Frenica o Trucco del Mesmerista",
+ "show-phrenic-spellpoint-pool-title": "Mostra Riserva Frenica o Trucco del Mesmerista nel campo dei Punti Incantesimo",
+ "show-skills": "Espandi per mostrare altre Abilità personalizzate",
+ "show-spellpoint-arcane-reservoir": "Mostra Punti Incantesimo per la Scorta Arcana",
+ "show-uses": "Mostra usi",
+ "show-uses-spell-desc": "Mostra # Incantesimi usati al giorno nel menù degli Incantesimi",
+ "showsect-cmd": "Clicca per espandere",
+ "sickened": "Infermo",
+ "silver-pieces": "Monete d'Argento",
+ "silver-pieces-abbrv": "MA",
+ "simple-template": "Usa Template Semplice",
+ "size": "Taglia",
+ "size-calculation-abbrv": "Calc tagl",
+ "size-colossal": "Colossale",
+ "size-diminutive": "Minuta",
+ "size-fine": "Piccolissima",
+ "size-gargantuan": "Mastodontica",
+ "size-huge": "Enorme",
+ "size-large": "Grande",
+ "size-modifier-attack": "Modificatore di taglia al danno",
+ "size-small": "Piccola",
+ "size-tiny": "Minuscola",
+ "skill": "Abilità",
+ "skill-bonus-macro": "Macro Bonus Abilità",
+ "skill-calculation-speed": "Skill calc speed",
+ "skill-checks": "Prove d'Abilità",
+ "skill-checks-abbrv": "Prov Abil",
+ "skill-checks-calculation-abbrv": "Calc. Prova di Abilità",
+ "skill-macros-current": "Macros di Abilità alla presente",
+ "skill-macros-migrated": "Macros Abilità",
+ "skill-miscellaneous": "Abilità Varie",
+ "skill-notes": "Note Abilità",
+ "skill-notes-place": "Aggiungi note riguardanti i bonus alle Abilità qui.",
+ "skill-options": "Opzioni Abilità",
+ "skill-rank-totals": "Gradi totali dell'Abilità",
+ "skill-ranks": "Gradi d'Abilità",
+ "skill-size-modifier": "Abilità",
+ "skill-size-title": "Correzione di taglia all'Abilità. Doppia per Furtività.",
+ "skill-take10-dropdown": "Prendere 10 dell'Abilità",
+ "skill-untrained": "L'Abilità non è allenata",
+ "skills": "Abilità",
+ "skills-per-hit-die": "Gradi d'Abilità per punto ferita dovuto alla razza",
+ "skills-per-hit-die-abbrv": "Punti Abil /DV",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Pelle",
+ "skin-details": "Dettagli della pelle",
+ "slashing": "Tagliente",
+ "sleight-of-hand": "Rapidità di Mano",
+ "slot": "Slot",
+ "slowed": "Rallentato",
+ "society": "Società",
+ "song": "Canzone",
+ "source": "Fonte",
+ "source-ability": "ID Caratteristica legata",
+ "source-ability-placeholder": "ID Caratteristica legata",
+ "source-ability-title": "ID della Caratteristica dalla scheda delle Caratteristiche che, una volta cambiata, aggiornerà questo valore di attacco",
+ "source-attack": "ID Attacco legato",
+ "source-attack-placeholder": "ID Attacco legato",
+ "source-attack-title": "ID dell'attacco dalla lista degli attacchi che, una volta cambiato, aggiornerà questo valore di attacco",
+ "source-item": "ID Oggetto legato",
+ "source-item-name": "Nome Oggetto legato",
+ "source-item-placeholder": "ID Oggetto legato",
+ "source-item-title": "ID dell'Oggetto dalla scheda dell'Inventario che, una volta cambiato, aggiornerà questo valore di attacco",
+ "source-mainhand": "ID Mano principale",
+ "source-name": "Nome Fonte",
+ "source-offhand": "ID Mano secondaria",
+ "source-spell": "ID Incantesimo legato",
+ "source-spell-name": "Nome Incantesimo legato",
+ "source-spell-placeholder": "ID Incantesimo legato",
+ "source-spell-title": "ID dell'Incantesimo dalla scheda degli Incantesimi che, una volta cambiato, aggiornerà questo valore di attacco",
+ "source-title": "Fonte della Caratteristica - Classe o Razza",
+ "space": "Space",
+ "space-reach": "Spazio e Portata",
+ "special": "Speciale",
+ "special-abilities": "Abilità Speciali",
+ "special-abilities-abbrv": "Abil Spec",
+ "special-abilities-and-content": "Abilità Speciali e contenuto",
+ "special-abilities-and-content-place": "Formato: Abilità Speciale (nuova riga) Nome Abilità (Str): descrizione abilità (nuova riga) descrizione di mostro",
+ "special-ability-name": "Nome Abilità Speciale",
+ "special-attacks": "Attacchi Speciali",
+ "special-attacks-abbrv": "Att Spec",
+ "special-defense": "Difese Speciali",
+ "special-defense-notes": "Difese Speciali e note",
+ "special-qualities": "Qualità Speciali",
+ "special-qualities-abbrv": "QS",
+ "special-qualities-place": "Aggiungi tutte le Qualità Speciali qui, ordinate in ordine alfabetico",
+ "speed": "Velocità",
+ "speed-base-title": "La velocità base del Personaggio",
+ "speed-calculation-abbrv": "Calc Vel",
+ "speed-halved": "Velocità Dimezzata",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Note sulla Velocità",
+ "speed-run-title": "La distanza massima che il Personaggio può percorrere correndo in linea durante il turno",
+ "speed-space-reach": "Velocità, Spazio e Portata",
+ "speed-title": "La velocità modificata a causa dell'armatura e/o capacità di trasporto e carico",
+ "speeds": "Velocità",
+ "spell": "Incantesimo",
+ "spell-casting-time-place": "Tempo di lancio",
+ "spell-class-one": "Incantesimo di Classe 1",
+ "spell-class-two": "Incantesimo di Classe 2",
+ "spell-class-zero": "Incantesimo di Classe 0",
+ "spell-components": "Componenti",
+ "spell-damage": "Danno dell'Incantesimo",
+ "spell-domain-chk": "Dominio",
+ "spell-duration": "Durata",
+ "spell-failure": "Fall.Inc.",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Prova di Fallimento dell'Incantesimo",
+ "spell-level": "Livello dell'Incantesimo",
+ "spell-level-abbrv": "Liv Incantesimo",
+ "spell-level-miscellaneous-abbrv": "Liv Incantesimo vario",
+ "spell-level-miscellaneous-desc": "Livello dell'Incantesimo e bonus alla CD",
+ "spell-like-abbrv": "Mag",
+ "spell-like-abilities": "Capacità Magiche",
+ "spell-like-abilities-abbrv": "Cap Mag",
+ "spell-like-abilities-class-zero": "Capacità Magiche di Classe 0",
+ "spell-like-abilities-default": "•Capacità Magiche",
+ "spell-like-abilities-menu": "Mag",
+ "spell-like-abilities-option": "Capacità Magiche",
+ "spell-lists": "Lista degli Incantesimi",
+ "spell-macros-current": "Macro Incantesimo alla presente",
+ "spell-migration": "Migrazione Incantesimo",
+ "spell-mythic-chk": "Mitico",
+ "spell-name": "Nome Incantesimo",
+ "spell-penetration-abbrv": "PI",
+ "spell-penetration-abbrv-short": "PI",
+ "spell-penetration-bonus-abbrv": "Bonus Penetrazione",
+ "spell-penetration-bonus-label": "Bonus Penetrazione alla Prova di livello Incantatore",
+ "spell-penetration-check": "Prova di Penetrazione Magica",
+ "spell-penetration-modifier-abbrv": "Mod Pen Mag",
+ "spell-points": "Punti Incantesimo",
+ "spell-points-abbrv": "PI",
+ "spell-range": "Area",
+ "spell-resist-bonus-abbrv": "RI Bonus",
+ "spell-resistance": "Resistenza agli Incantesimi",
+ "spell-resistance-abbrv": "RI",
+ "spell-resistance-abbrv2": "Res Inc",
+ "spell-resistance-title": "Resistenza agli Incantesimi: Evita gli effeti degli Incantesimi e delle Capacità Magiche che influiscono direttamente. Prova di Livello Incantatore contro la RI del bersaglio per negargli la resistenza.",
+ "spell-roll-options": "Opzioni lancio Incantesimo",
+ "spell-roll-template": "Template lancio Incantesimo",
+ "spell-school-place": "Scuola Arcana [descrizione]",
+ "spell-targets-area-effect": "Bersagli/ Area/ Effetto",
+ "spell-tracking": "Tracciamento Incantesimi",
+ "spellbook": "Libro degli Incantesimi",
+ "spellbook-only-prepared-spells": "Mostra solamente gli Incantesimi preparati nel Libro degli Incantesimi",
+ "spellcasting-ability": "Abilità di Incantamento",
+ "spellcasting-classes": "Classi di Incantamento",
+ "spellclass-level-base": "Livello della Classe Incantesimo, Concentrazione e statistiche base",
+ "spellclass-options": "OpzioniIncantatore",
+ "spellcraft": "Sapienza Magica",
+ "spellpoints": "Punti Incantesimo",
+ "spellranges-migrated": "Incantesimi a distanza",
+ "spells": "Incantesimi",
+ "spells-known": "Incantesimi conosciuti",
+ "spells-migrated": "Incantesimi migrati",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Note sugli Incantesimi",
+ "spells-per-day": "Incantesimi / Giorno",
+ "spells-prepared": "Incantesimi preparati",
+ "spells-ranges": "Portata degli Incantesimi",
+ "sphere-power": "Sfere di Potere",
+ "spontaneous": "Spontaneo",
+ "spontaneous-spells-known": "(Spontaneo) Incantesimo conosciuto",
+ "stable": "Stabile",
+ "staggered": "Barcollante",
+ "statistics": "STATISTICHE",
+ "statistics-rolls-abbrv": "Tiri Statistiche:",
+ "statistics-rolls-title": "Statistiche di Difesa ed altre future statistiche di blocco",
+ "stealth": "Furtività",
+ "strength": "FORZA",
+ "strength-abbrv": "FOR",
+ "strength-abbrv-default": "•FOR",
+ "strength-bonus-abbrv": "Bonus FOR",
+ "strength-calculation-abbrv": "Calc STR",
+ "strength-calculation-skills-abbrv": "Calc Abil FOR",
+ "strength-penalized": "Penalità FOR",
+ "strength-penalized-title": "Penalità alla FORZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "strength-skills-abbrv": "Abil FOR",
+ "stunned": "Stordito",
+ "suffocating": "Soffocato",
+ "sum-uses-from-spells": "Somma dei campi 'Usi' nelle righe degli Incantesimi",
+ "sum-uses-spells": "#Usi
Spontanei",
+ "supernatural-abbrv": "Sop",
+ "supernatural-abilities": "Capacità Soprannaturali",
+ "supernatural-abilities-menu": "Sop",
+ "survival": "Sopravvivenza",
+ "swim": "Nuotare",
+ "swim-speed": "Nuotare",
+ "synchronize-class": "Classe Sincronizzata",
+ "tactics": "TATTICHE",
+ "tahoma": "Tahoma",
+ "tan": "Bronzo",
+ "target": "Bersaglio",
+ "targets-area-effect": "Bersagli/Area/Effeto",
+ "teal": "Turchese",
+ "template": "Template",
+ "temporary": "Temporanei",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "PF Temp",
+ "temporary-hit-points-buff-title": "punti ferita temporanei che provengono da Potenziamenti attivi (guarda la scheda Principale).",
+ "temporary-hit-points-calculation-abbrv": "Calc PF Temp",
+ "temporary-hit-points-maximum-title": " Punti Ferita temporanei massimi se si utilizzano come riserva secondaria.",
+ "temporary-hit-points-miscellaneous-title": "Punti Ferita temporanei configurabili dal Giocatore che si aggiungono al valore totale dei PF temp.",
+ "temporary-hit-points-title": "Punti Ferita temporanei attuali.",
+ "temporary-hp-calculations": "Calcoli dei PF Temp",
+ "threshold": "Soglia",
+ "threshold-miscellaneous-abbrv": "Soglia vari",
+ "title": "Titolo/Soprannome",
+ "toggle-background-skills": "Abilità di Background",
+ "toggle-buff": "Quando selezionato, questo buff è attivo e conterà ai fini del totale, che influenzerà quindi il resto della scheda. Inoltre, solo i buff visibili / selezionati conteranno per i totali",
+ "toggle-consolidated-skills": " Abilità Cumulative",
+ "toggle-endurance-feat": "Possiede Talento Resistenza",
+ "toggle-gritty-mode": "Modalità realistica",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": "Mostra/Attiva oggetti della Scheda Personaggio \"Horror Adventures\"",
+ "toggle-mythic-adventures": "Mostra/Attiva oggetti della Scheda Personaggio \"Mythic Adventures\"",
+ "toggle-psionics": "Mostra/Attiva oggetti della Scheda Personaggio Psionici",
+ "toggle-unchained-skills": "Visualizza Sistema Abilità Rivisitato",
+ "toggle-wound-threshold": "Visualizza soglie della ferita.",
+ "total": "Totale",
+ "total-background-skill-ranks": "Gradi d'Abilità di Background",
+ "total-feats": "Talenti totali",
+ "total-listed": "Totale in lista",
+ "total-spells-manually": "Total Incantesimi manualmente",
+ "total-weight-title": "Peso totale trasportato dal Personaggio",
+ "totals": "Totali:",
+ "touch": "Contatto",
+ "touch-armor-class-abbrv": "Contatto",
+ "touch-armor-class-calculation-abbrv": "Calc Contatt",
+ "touch-melee2": "Contatto Alt (in mischia)",
+ "tower": "Torre",
+ "tower-shield": "Scudo Torre",
+ "trait": "Tratto",
+ "trait-name": "Nome del Tratto",
+ "traits": "Tratti",
+ "traits-and-racial-traits": "Tratti e Tratti razziali",
+ "traits-monster-rules": "Tratti/RegoleM",
+ "treasure": "Tesoro",
+ "two-legged-default": "•Bipede",
+ "two-weapon": "Due Armi",
+ "type": "Tipo",
+ "type-or-sub-type": "Tipo/(sotto-tipo)",
+ "unarmed-strike": "Attacco disarmato",
+ "uncanny-dodge-desc": "Non perdere DES quando sei Impreparato",
+ "uncanny-dodge-title": "Se spuntata, la CA non si correggerà in automatico quando si ottiene una Condizione che causa la perdita di DES dalla CA, eccetto per le condizioni di immobilità.",
+ "unconscious": "Privo di Sensi",
+ "undead": "Non Morto",
+ "undead-title": "La creatura è Non Morta, usa il CARISMA per: Punti Ferita, Caratteristiche e Abilità invece della COSTITUZIONE",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Portata sconosciuta",
+ "unlock-defense-dropdowns": "Permetti alla CA e alla DMC di usare punteggi di Caratteristica differenti",
+ "unlock-defense-dropdowns-title": "Se spuntata, la DMC potrebbe usare una Caratteristica differente dalla CA nel secondo menù a discesa. Per esempio, la DES per la CA e l'INT per la DMC, invece di DES o SAG per entrambe.",
+ "untyped": "Senza tipo",
+ "untyped-default": "•Senza tipo",
+ "upcoming-changes": "Cambiamenti in arrivo",
+ "update": "Aggiorna",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": "Aggiorna i PF attuali quando i PF massimi cambiano",
+ "update-hp-when-max-changes-title": "Quando i PF massimi cambiano, aggiorna i Punti Ferita attuali con lo stesso ammontare",
+ "update-spell-macros": "Aggiorna macro degli Incantesimi",
+ "update-to-latest": "Aggiorna tutte le schede all'ultima versione",
+ "update-weapons": "Aggiorna il combattimento con due armi con nuove penalità o miglioramenti",
+ "url-link": "L'URL apparirà in chat",
+ "use-buff-bonus-stacking": "Usa i tipi di Potenziamento e le regole di accumulo dei bonus.",
+ "use-class-features": "Usa la lista di Privilegi di Classe separata",
+ "use-dual-wield-beta": "Abilita Combattimento con due Armi",
+ "use-dwarf-encumbrance": "Usa le regole da ingombro nanico",
+ "use-dwarf-encumbrance-title": "Usa le regole da ingombro nanico: la velocità base non è ridotta dal carico o dall'ingombro dell'armatura",
+ "use-feats": "Usa la lista dei Talenti separata",
+ "use-hero-points": "Usa Punti Eroe",
+ "use-kineticist-burn": "Usa Ustione Cinetica",
+ "use-magic-device": "Utilizzare Congegni Magici",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": "Usa Punti Prestigio e Fama",
+ "use-racial-traits": "Usa la lista dei Tratti razziali separata",
+ "use-round-corners-on-simple-templates": "Angoli Arrotondati per i moduli.",
+ "use-simple-template-attacks": "Usa il Template di Attacco semplice",
+ "use-simple-template-spells": "Usa il Template di Incantesimo semplice",
+ "use-simple-templates": "Usa moduli semplici (Incantesimi e Attacchi settati separatamente)",
+ "use-size-abbrv": "Use taglia",
+ "use-spell-like-abilities": "Usa la lista di Capacità Magiche separata",
+ "use-traits": "Usa la lista di Talenti separata",
+ "used": "Usato",
+ "user-defined": "Definito dall'Utente",
+ "uses": "Usi",
+ "uses-attack-type": "Usa il tipo di attacco indicato",
+ "uses-per-day": "Usi/Giorno",
+ "uses-spell-points": "Usi Punti Incantesimo",
+ "uses-spell-points-title": "Il Personaggio usa Punti Incantesimo",
+ "uses-spells": "Usi Incantesimi",
+ "uses-spells-migrated": "Usi Incantesimi flag",
+ "uses-spells-title": "Il Personaggio possiede degli Incantesimi",
+ "v1": "Post v1",
+ "value": "Valore",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Versione",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs CA",
+ "versus-combat-maneuver-bonus": "vs BMC",
+ "versus-combat-maneuver-defense": "vs DMC",
+ "versus-flat-footed": "vs Imprep",
+ "versus-flat-footed-touch": "vs Imprep Contatto",
+ "versus-touch": "vs Contatto",
+ "violet": "Violetto",
+ "vision": "Visione",
+ "vision-details": "Dettagli di Visione",
+ "vision-senses": "Visione/Sensi",
+ "vision-title": "Visione Crepuscolare('...vedi lontano il doppio del normale in condizioni di scarsa luminosità.'), Scurovisione('...riesci a vedere anche in assenza di luce'), ecc.",
+ "weaknesses": "Debolezze",
+ "weaknesses-title": "Potrebbero sorgere Condizioni avverse dove applicabili. (es. impotenza alla luce del Sole/Barcollante)",
+ "weapon": "Arma",
+ "weapon-attributes": "Attributi dell'arma",
+ "weapon-default": "•Arma",
+ "weapon-notes": "Note dell'arma",
+ "weapons": "Armi",
+ "weight": "Peso",
+ "weight-abbrv": "Peso",
+ "whisper-character-rolls": "Tiri PG: sussura al GM o scrivi pubblicamente",
+ "whisper-gm": "Tiro: GM",
+ "whisper-non-player-character-rolls": "Tiri PNG: ",
+ "whisper-rolls-title": "Sussura al GM o scrivi pubblicamente",
+ "whisper-to-game-master": "Sussurra al GM",
+ "white": "Non Applicabile",
+ "willpower": "Volontà",
+ "willpower-abbrv": "Volontà",
+ "willpower-calculation-abbrv": "Calc Vol",
+ "willpower-save": "Salvezza Volontà",
+ "willpower-save-abbrv": "TS Vol",
+ "wisdom": "SAGGEZZA",
+ "wisdom-abbrv": "SAG",
+ "wisdom-abbrv-default": "•SAG",
+ "wisdom-calculation-abbrv": "Calc SAG",
+ "wisdom-calculation-skills-abbrv": "Calc Abil SAG",
+ "wisdom-penalized": "Penalità SAG",
+ "wisdom-penalized-title": "Penalità alla SAGGEZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.",
+ "wisdom-skills-abbrv": "Abil SAG",
+ "worn": "Indosso",
+ "worn-armor": "Armatura indossata",
+ "worn-equipment": "Equipaggiamento sul corpo",
+ "worn-equipment-hardness-title": "La durezza dell'oggetto che aiuta ad impedirgli di subire danni",
+ "worn-equipment-hp-max-title": "I Punti Ferita massimi dell'Oggetto",
+ "worn-equipment-hp-title": "I Punti Ferita attuali dell'Oggetto",
+ "worn-equipment-migrated": "Equipaggiamento sul corpo",
+ "worn-equipment-name-title": "Breve descrizione dell'Oggetto",
+ "worn-equipment-quantity-title": "Se l'Oggetto possiede delle cariche, qui viene mostrato quante ne restano",
+ "worn-equipment-short-desc-title": "Breve descrizione dell'oggetto, può includere macro il cui testo verrà riportato in chat",
+ "worn-equipment-slot-title": "Il punto del corpo dove è indossato l'oggetto",
+ "worn-equipment-title": "L'equipaggiamento attualmente indossato dal Personaggio",
+ "worn-equipment-value-title": "Il valore dell'oggetto in Monete d'Oro",
+ "worn-equipment-weight-title": "Il peso dell'oggetto",
+ "worn-item-name": "Nome dell'oggetto indossato",
+ "worn-items": "Oggetti indossati",
+ "worn-shield": "Scudo equipaggiato",
+ "wound-threshold": "Soglia della ferita",
+ "wounded": "Ferito",
+ "wounded-title": "Penalità di -2 a tutti i Tiri per Colpire, ai Tiri Salvezza, alle prove di Abilità e di Caratteristica, nonché alla CA e al livello Incantatore",
+ "wrist": "Polso",
+ "yellow": "Giallo",
+ "yes": "Si",
+ "yes-default": "•Si",
+ "yes-harmless": "Sì (Innoquo)",
+ "yes-harmless-object": "Si (Innoquo, Oggetto)",
+ "yes-object": "Si (Oggetto)",
+ "yes-or-custom": "Si o personalizzato",
+ "young": "Giovane"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/ja.json b/Pathfinder Community/translations/ja.json
index 1e35519209..3dd950271b 100644
--- a/Pathfinder Community/translations/ja.json
+++ b/Pathfinder Community/translations/ja.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "無し",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "有り",
- "abilities": "Abilities",
- "ability": "能力値",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "軽業",
- "add": "追加",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "詳細",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "年齢",
- "alchemical": "Alchemical",
- "alignment": "属性",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "全て",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "矢弾",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "秘術",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "鎧",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "運動",
- "attack": "攻撃",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "攻撃",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "背景色",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "基本",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "基本",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "基本",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "ボーナス",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "激怒",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "盾",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "地中",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "初級呪文",
- "carried": "所持",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "魅力",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "判定",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "クラス",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "登坂",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "構成要素",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "集中",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "集中",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "集中",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "状態異常",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "耐久力",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "メイン",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "CRI",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "軽業",
- "cs-athletics": "運動",
- "cs-finesse": "妙技",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "自然",
- "cs-perception": "知覚",
- "cs-performance": "芸能",
- "cs-religion": "宗教",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "隠密",
- "cs-survival": "生存",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "カスタム",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "ダメージ",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "年齢",
- "details-deity": "Deity",
- "details-height": "身長",
- "details-homeland": "Homeland",
- "details-languages": "言語",
- "details-occupation": "Occupation",
- "details-weight": "重量",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "敏捷力",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "ダイス",
- "dice-abbrv": "d
",
- "die": "ダイス",
- "difficulty-class-abbrv": "難易度",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "無効",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "継続時間",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "効果",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "荷重",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "装備",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "目の色",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "特徴",
- "feet": "フィート",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "妙技",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "飛行",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "頻度",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "性別",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "グループ化",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "髪の毛",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "回復",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "重装鎧",
- "height": "身長",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "歴史",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "イニシアチブ",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "看破",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "知力",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "言語",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "ユーザレベル",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "軽装鎧",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "盾",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "鎧",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "目の色",
- "location7": "フィート",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "マクロ",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "最大",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "中(デフォルト)",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "中装鎧",
- "melee": "近接",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "その他",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "倍率",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "アイテム名",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "自然",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "新",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "無し",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "無し",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "その他",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "ページ",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "知覚",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "芸能",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "準備",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "習熟",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "種族",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "距離",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "遠隔",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "間合い",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "宗教",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "ロール",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "セーヴ",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "感覚",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "盾",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "表示",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "サイズ",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "巨大",
- "size-huge": "超大型",
- "size-large": "大",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "小",
- "size-tiny": "超小型",
- "skill": "技能",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "技能",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "技能",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "肌",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "手先の早業",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "ソース",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "特殊",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "速度",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "呪文",
- "spell-casting-time-place": "発動時間",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "構成要素",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "継続時間",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "呪文",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "隠密",
- "strength": "筋力",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "生存",
- "swim": "水泳",
- "swim-speed": "水泳",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "一時",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "合計",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "特性",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "種類",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "使用回数",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "重量",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "判断力",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "有り",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "無し",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "有り",
+ "abilities": "Abilities",
+ "ability": "能力値",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "軽業",
+ "add": "追加",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "詳細",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "年齢",
+ "alchemical": "Alchemical",
+ "alignment": "属性",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "全て",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "矢弾",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "秘術",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "鎧",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "運動",
+ "attack": "攻撃",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "攻撃",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "背景色",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "基本",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "基本",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "基本",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "ボーナス",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "激怒",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "盾",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "地中",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "初級呪文",
+ "carried": "所持",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "魅力",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "判定",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "クラス",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "登坂",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "構成要素",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "集中",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "集中",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "集中",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "状態異常",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "耐久力",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "メイン",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "CRI",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "軽業",
+ "cs-athletics": "運動",
+ "cs-finesse": "妙技",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "自然",
+ "cs-perception": "知覚",
+ "cs-performance": "芸能",
+ "cs-religion": "宗教",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "隠密",
+ "cs-survival": "生存",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "カスタム",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "ダメージ",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "年齢",
+ "details-deity": "Deity",
+ "details-height": "身長",
+ "details-homeland": "Homeland",
+ "details-languages": "言語",
+ "details-occupation": "Occupation",
+ "details-weight": "重量",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "敏捷力",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "ダイス",
+ "dice-abbrv": "d
",
+ "die": "ダイス",
+ "difficulty-class-abbrv": "難易度",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "無効",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "継続時間",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "効果",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "装備",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "目の色",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "特徴",
+ "feet": "フィート",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "妙技",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "飛行",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "頻度",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "性別",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "グループ化",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "髪の毛",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "回復",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "重装鎧",
+ "height": "身長",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "歴史",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "イニシアチブ",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "看破",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "知力",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "言語",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "ユーザレベル",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "軽装鎧",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "盾",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "鎧",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "目の色",
+ "location7": "フィート",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "マクロ",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "最大",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "中(デフォルト)",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "中装鎧",
+ "melee": "近接",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "その他",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "倍率",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "アイテム名",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "自然",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "新",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "無し",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "無し",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "その他",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "ページ",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "知覚",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "芸能",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "準備",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "習熟",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "種族",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "距離",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "遠隔",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "間合い",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "宗教",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "ロール",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "セーヴ",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "感覚",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "盾",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "表示",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "サイズ",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "巨大",
+ "size-huge": "超大型",
+ "size-large": "大",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "小",
+ "size-tiny": "超小型",
+ "skill": "技能",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "技能",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "技能",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "肌",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "手先の早業",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "ソース",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "特殊",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "速度",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "呪文",
+ "spell-casting-time-place": "発動時間",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "構成要素",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "継続時間",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "呪文",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "隠密",
+ "strength": "筋力",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "生存",
+ "swim": "水泳",
+ "swim-speed": "水泳",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "一時",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "合計",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "特性",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "種類",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "使用回数",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "重量",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "判断力",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "有り",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/ko.json b/Pathfinder Community/translations/ko.json
index 9312fc90df..7d78152c2d 100644
--- a/Pathfinder Community/translations/ko.json
+++ b/Pathfinder Community/translations/ko.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "아니오",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "예",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "능력 이름",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "추가",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "고급",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "배경",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "베이스",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "베이스",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "베이스",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "가까운",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "건강",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "내용",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "공예",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "자연",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "직업",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "민첩",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "비활성화",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "피로",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "예리",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "장비",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "플레이 빈도",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "그룹",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "손",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "머리",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "체력",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "신원",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "지능",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "지식",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "레벨",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "빛",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "언어학",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "손",
- "location9": "머리",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "매크로",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "중화질",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "모",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "이름",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "자연",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "새로운 내용",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "아니오",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "없음",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "신비학",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "직업",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "페이지",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "핵심 영기",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "전문분야",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "승마",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "굴림",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "이성",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "설정",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "보이기",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "큼",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "작음",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "근력",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "총",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "종류",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "언데드",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "업데이트",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "무기",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "무기",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "예",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "아니오",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "예",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "능력 이름",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "추가",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "고급",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "배경",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "베이스",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "베이스",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "베이스",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "가까운",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "건강",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "내용",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "공예",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "자연",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "직업",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "민첩",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "비활성화",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "피로",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "예리",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "장비",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "플레이 빈도",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "그룹",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "손",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "머리",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "체력",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "신원",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "지능",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "지식",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "레벨",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "빛",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "언어학",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "손",
+ "location9": "머리",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "매크로",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "중화질",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "모",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "이름",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "자연",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "새로운 내용",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "아니오",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "없음",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "신비학",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "직업",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "페이지",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "핵심 영기",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "전문분야",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "승마",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "굴림",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "이성",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "설정",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "보이기",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "큼",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "작음",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "근력",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "총",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "종류",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "언데드",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "업데이트",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "무기",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "무기",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "예",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/nl.json b/Pathfinder Community/translations/nl.json
index 98ad6c2fbf..3e237173fd 100644
--- a/Pathfinder Community/translations/nl.json
+++ b/Pathfinder Community/translations/nl.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Nee",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Ja",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Basis",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Basis",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Basis",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Uitgeschakeld",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequentie",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Licht",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Naam",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Nieuw",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Nee",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Geen",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Pagina's",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Ja",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Nee",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Ja",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Basis",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Basis",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Basis",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Uitgeschakeld",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequentie",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Licht",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Naam",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Nieuw",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Nee",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Geen",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Pagina's",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Ja",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/pl.json b/Pathfinder Community/translations/pl.json
index 218e005d03..60a46dd1f8 100644
--- a/Pathfinder Community/translations/pl.json
+++ b/Pathfinder Community/translations/pl.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Nie",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Tak",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Dodaj",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Damage",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Zaawansowane",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Kary za noszenie zbroi",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor or Shield Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack & dmg",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "Atk Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Dmg Multiplier",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
- "attacks-macros-migrated": "Attack Macro v5",
- "attacks-macros2-migrated": "Attack Macro v6",
- "attacks-macros64-migrated": "Attack Macro v64",
- "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Tło",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": " Background Skills",
- "background-title": "Choose a background image",
- "base": "Bazowy",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Bazowy",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
- "base-value": "Bazowy",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks and initiative",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class and CMD",
- "buff-armor-title": "Enhancement to armor bonus to AC",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to Charisma ability score",
- "buff-cmd-title": "Bonus to CMD only",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to Constitution ability score",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to Dexterity ability score",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed AC only",
- "buff-fortitude-title": "Bonus to fortitude saving throws",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to Intelligence ability score",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Enhancement to natural armor bonus to AC",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Enhancement to shield bonus to AC",
- "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
- "buff-skill-checks-title": "Bonus to skill checks",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to Strength ability score",
- "buff-temp-hp-title": "Temporary hit points",
- "buff-touch-title": "Bonus to touch AC class only",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to Wisdom ability score",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Casterlevel Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Casting Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Charges",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "0th Class",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1st Class",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2nd Class",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class #",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Zamknij",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
- "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
- "condition-lose-dexterity-abbrv": " Lose DEX",
- "condition-maximum-dexterity-abbrv": " Max DEX",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirmation Bonus",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Zawartość",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": "CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Natura",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr hp",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL",
- "cyan": "Cyan",
- "d-hit-die": "hitdie",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "15 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX Calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until hp is under this value",
- "disguise": "Disguise",
- "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined and misc fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": " Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": " Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield",
- "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
- "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Unusable untrained not appear in menu?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped",
- "error-delete-row": "Error! You must delete this row before editing any items in this section",
- "error-msg1": "Error! You must delete this row before editing any items in this section",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy (Papyrus)",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC hp",
- "favored-class-hit-points-title": "Favored Class hp",
- "favored-class-skill": "Favored Class Skill Ranks",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Shaken/Frightened/Panicked",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frekwencja",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": "GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Grupuj",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use Level/HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image",
- "header-image-none": "Do not include a header image",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HD",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "hp adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "hp",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
- "hit-points-adjustment-1-abbrv": "hp adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes in roll",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Inic",
- "initiative-abbrv-caps": "INIC",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": " Is NPC or monster",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "hp",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Nogi",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Poziom",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Światło",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Ładowanie",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC",
- "lucida": "Lucida Sans Unicode",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Makra",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id or Name",
- "mainhand-penalty": "Mainhand penalty when dual wielding",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
- "maximum-dexterity-bonus-abbrv": "Max DEX",
- "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Średni",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Metamagic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Miscellaneous Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus hp",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic hp",
- "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
- "name": "Nazwa",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Natura",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Nowy",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Nie",
- "no-default": "•No",
- "no-harmless": "No (Harmless)",
- "no-skills-available": "None Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Brak",
- "none-available": "None Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
- "normal-size": "Normal Size",
- "not-applicable": "N/A",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks",
- "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here",
- "npc-spellike-abilities-text-place": "Spell like abilities",
- "npc-spells-known-text-place": "Spells known",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id or Name",
- "offhand-penalty": "Offhand penalty when dual wielding",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "15x CHA",
- "one-and-a-half-constitution-abbrv": "15x CON",
- "one-and-a-half-dexterity-abbrv": "15x DEX",
- "one-and-a-half-intelligence-abbrv": "15x INT",
- "one-and-a-half-strength-abbrv": "15x STR",
- "one-and-a-half-wisdom-abbrv": "15x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks",
- "options-attacks-attack-title": "Include Attack notes",
- "options-attacks-cmb-image-title": "Include the CMB header image",
- "options-attacks-cmb-title": "Include CMB notes",
- "options-attacks-header-title": "Include a header image",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image",
- "options-attacks-melee-title": "Include Melee attack notes",
- "options-attacks-ranged-image-title": "Include the Ranged header image",
- "options-attacks-ranged-title": "Include Ranged attack notes",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Currency Not Carried",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
- "pages": "Strony",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": "PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 10",
- "pounds-abbrv": "lbs",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 10",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
- "psionic-power-points-available-title": "How many power points you have available to use",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
- "ranged-calculation": "Rng Atk Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate hp and reset to max",
- "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
- "recalculating": "Recalculating",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Resetuj",
- "resistance": " Resistance",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1",
- "ring-two": "Ring 2",
- "roll": "Rzuć",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save
DC",
- "save-effect": "Save Effect",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI Unicode",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class from grid or enter other manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Opcje",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Pokaż",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": "SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Duży",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Mały",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked item ID for",
- "source-item-name": "Linked item name",
- "source-item-placeholder": "Linked item ID",
- "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked spell ID for",
- "source-spell-name": "Linked spell name",
- "source-spell-placeholder": "Linked spell ID",
- "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "Special Abilities",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to encumbrance",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Obrażenia od zaklęcia",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "SLAs",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Spell Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells/Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR Calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp hp",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
- "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
- "temporary-hit-points-title": "Current Temporary hit points",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Background Skills",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
- "toggle-consolidated-skills": " Consolidated Skills",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds",
- "total": "Suma",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total spells",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Biped",
- "two-weapon": "Two Weapon",
- "type": "Typ",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Zaktualizuj",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Other Simple Templates",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls:",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls:",
- "whisper-rolls-title": "GM or Public",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Will",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Will Save",
- "willpower-save-abbrv": "Will Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
- "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Tak",
- "yes-default": "•Yes",
- "yes-harmless": "Yes (Harmless)",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Nie",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Tak",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Dodaj",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Damage",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Zaawansowane",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Kary za noszenie zbroi",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor or Shield Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack & dmg",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "Atk Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Dmg Multiplier",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
+ "attacks-macros-migrated": "Attack Macro v5",
+ "attacks-macros2-migrated": "Attack Macro v6",
+ "attacks-macros64-migrated": "Attack Macro v64",
+ "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Tło",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": " Background Skills",
+ "background-title": "Choose a background image",
+ "base": "Bazowy",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Bazowy",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
+ "base-value": "Bazowy",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks and initiative",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class and CMD",
+ "buff-armor-title": "Enhancement to armor bonus to AC",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to Charisma ability score",
+ "buff-cmd-title": "Bonus to CMD only",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to Constitution ability score",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to Dexterity ability score",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed AC only",
+ "buff-fortitude-title": "Bonus to fortitude saving throws",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to Intelligence ability score",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Enhancement to natural armor bonus to AC",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Enhancement to shield bonus to AC",
+ "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
+ "buff-skill-checks-title": "Bonus to skill checks",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to Strength ability score",
+ "buff-temp-hp-title": "Temporary hit points",
+ "buff-touch-title": "Bonus to touch AC class only",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to Wisdom ability score",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Casterlevel Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Casting Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Charges",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "0th Class",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1st Class",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2nd Class",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class #",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Zamknij",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
+ "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
+ "condition-lose-dexterity-abbrv": " Lose DEX",
+ "condition-maximum-dexterity-abbrv": " Max DEX",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirmation Bonus",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Zawartość",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": "CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Natura",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr hp",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL",
+ "cyan": "Cyan",
+ "d-hit-die": "hitdie",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "15 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX Calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until hp is under this value",
+ "disguise": "Disguise",
+ "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined and misc fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": " Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": " Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield",
+ "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
+ "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Unusable untrained not appear in menu?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section",
+ "error-msg1": "Error! You must delete this row before editing any items in this section",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy (Papyrus)",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC hp",
+ "favored-class-hit-points-title": "Favored Class hp",
+ "favored-class-skill": "Favored Class Skill Ranks",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Shaken/Frightened/Panicked",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frekwencja",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": "GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Grupuj",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use Level/HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HD",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "hp adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "hp",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
+ "hit-points-adjustment-1-abbrv": "hp adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes in roll",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Inic",
+ "initiative-abbrv-caps": "INIC",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": " Is NPC or monster",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "hp",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Nogi",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Poziom",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Światło",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Ładowanie",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC",
+ "lucida": "Lucida Sans Unicode",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Makra",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id or Name",
+ "mainhand-penalty": "Mainhand penalty when dual wielding",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
+ "maximum-dexterity-bonus-abbrv": "Max DEX",
+ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Średni",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Metamagic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Miscellaneous Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus hp",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic hp",
+ "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
+ "name": "Nazwa",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Natura",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Nowy",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Nie",
+ "no-default": "•No",
+ "no-harmless": "No (Harmless)",
+ "no-skills-available": "None Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Brak",
+ "none-available": "None Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
+ "normal-size": "Normal Size",
+ "not-applicable": "N/A",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here",
+ "npc-spellike-abilities-text-place": "Spell like abilities",
+ "npc-spells-known-text-place": "Spells known",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id or Name",
+ "offhand-penalty": "Offhand penalty when dual wielding",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "15x CHA",
+ "one-and-a-half-constitution-abbrv": "15x CON",
+ "one-and-a-half-dexterity-abbrv": "15x DEX",
+ "one-and-a-half-intelligence-abbrv": "15x INT",
+ "one-and-a-half-strength-abbrv": "15x STR",
+ "one-and-a-half-wisdom-abbrv": "15x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks",
+ "options-attacks-attack-title": "Include Attack notes",
+ "options-attacks-cmb-image-title": "Include the CMB header image",
+ "options-attacks-cmb-title": "Include CMB notes",
+ "options-attacks-header-title": "Include a header image",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image",
+ "options-attacks-melee-title": "Include Melee attack notes",
+ "options-attacks-ranged-image-title": "Include the Ranged header image",
+ "options-attacks-ranged-title": "Include Ranged attack notes",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Currency Not Carried",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
+ "pages": "Strony",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 10",
+ "pounds-abbrv": "lbs",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 10",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
+ "psionic-power-points-available-title": "How many power points you have available to use",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
+ "ranged-calculation": "Rng Atk Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate hp and reset to max",
+ "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
+ "recalculating": "Recalculating",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Resetuj",
+ "resistance": " Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1",
+ "ring-two": "Ring 2",
+ "roll": "Rzuć",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save
DC",
+ "save-effect": "Save Effect",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI Unicode",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class from grid or enter other manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Opcje",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Pokaż",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": "SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Duży",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Mały",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked item ID for",
+ "source-item-name": "Linked item name",
+ "source-item-placeholder": "Linked item ID",
+ "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked spell ID for",
+ "source-spell-name": "Linked spell name",
+ "source-spell-placeholder": "Linked spell ID",
+ "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "Special Abilities",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to encumbrance",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Obrażenia od zaklęcia",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "SLAs",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Spell Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells/Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR Calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp hp",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
+ "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
+ "temporary-hit-points-title": "Current Temporary hit points",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Background Skills",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
+ "toggle-consolidated-skills": " Consolidated Skills",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds",
+ "total": "Suma",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total spells",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Biped",
+ "two-weapon": "Two Weapon",
+ "type": "Typ",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Zaktualizuj",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Other Simple Templates",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls:",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls:",
+ "whisper-rolls-title": "GM or Public",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Will",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Will Save",
+ "willpower-save-abbrv": "Will Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
+ "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Tak",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes (Harmless)",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/pt.json b/Pathfinder Community/translations/pt.json
index 556a67ce7f..65d651dae9 100644
--- a/Pathfinder Community/translations/pt.json
+++ b/Pathfinder Community/translations/pt.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Usar imagens de cabeçalho",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1º",
- "1-ordinal-class": "1ª Classe",
- "1-ordinal-class-level": "1º lvl de Classe",
- "1-ordinal-spellclass": "1ª Classe de Conjuração",
- "1-size-larger": "1 tamanho maior",
- "1-size-smaller": "1 tamanho menor",
- "10-ordinal": "10º",
- "100-at-level-1": " Usar PV máximo no primeiro nível/DD",
- "100-at-level-1-title": "Usar pontos máximos de vida no primeiro nível. Dados de vida raciais são considerados primeiro se o personagem tem ambos dados de vida raciais e de classe.",
- "2-ordinal": "2º",
- "2-ordinal-class": "2ª Classe",
- "2-ordinal-class-level": "2º Level de Classe",
- "2-ordinal-spellclass": "2ª Classe de Conjuração",
- "2-sizes-larger": "2 tamanhos maior",
- "2-sizes-smaller": "2 tamanhos menor",
- "24-per-target": "Por 24h por alvo",
- "24-per-target-abbrv": "Encantamento (1 vez/24h/alvo)",
- "3-ordinal": "3º",
- "3-ordinal-class": "3ª Classe",
- "3-ordinal-class-level": "Nv. 3ª Classe",
- "3-ordinal-spellclass": "3ª Classe de Conjuração",
- "3-sizes-larger": "3 tamanhos maior",
- "3-sizes-smaller": "3 tamanhos menor",
- "4-ordinal": "4º",
- "4-ordinal-class": "4ª Classe",
- "4-ordinal-class-level": "Nv. 4ª Classe",
- "5-ordinal": "5º",
- "5-ordinal-class": "5ª Classe",
- "5-ordinal-class-level": "Nv. 5ª Classe",
- "6-ordinal": "6º",
- "6-ordinal-class": "6ª Classe",
- "6-ordinal-class-level": "Nv. 6ª Classe",
- "7-ordinal": "7º",
- "8-ordinal": "8º",
- "9-ordinal": "9º",
- "Ex": "ExtOrd",
- "NPC-all": "PNJ-todos",
- "No (Harmless)": "Não (inofensivo)",
- "No": "Não",
- "Sp": "Mag",
- "Su": "SbrNat",
- "Yes (Harmless)": "Sim (Inofensivo)",
- "Yes": "Sim",
- "abilities": "Habilidades",
- "ability": "Habilidade",
- "ability-attack-dropdowns": "Menu de Habilidade e Tipos de Ataque",
- "ability-basis": "Habilidade Base",
- "ability-basis-desc": "CD Habilidade base: normalmente CAR para habilidade de Conjuração, CON para veneno, sopro nocivo, ou outras habilidades de dano",
- "ability-bonus": "Bonus de Habilidade",
- "ability-checks": "Testes de Habilidade",
- "ability-checks-abbrv": "Teste Hab",
- "ability-checks-calculation-abbrv": "Cálc teste Hab",
- "ability-damage-desc": "Para cada 2 pontos de dano aplicados a uma habilidade, aplicar uma penalidade de –1 para perícias e estatísticas listadas junto à habilidade em questão. Se o dano levado for maior ou igual aos seus pontos de habilidade, você cairá inconsciente de imediato.",
- "ability-drain-desc": "Esgotamento de habilidade reduz o escore dela. Modifique todas as perícias e estatísticas relacionadas a esta habilidade. Isso pode fazê--lo perder pontos de perícia, pontos de vida e outros bônus.",
- "ability-list-default-values": "Valores padrão das Habilidades",
- "ability-lists-flags": "Lista de sinalizadores de Habilidade",
- "ability-macros-current": "Macros de Habilidade para atual",
- "ability-menus": "Menus de Habilidade",
- "ability-name": "Nome da Habilidade",
- "ability-penalty-desc": "Penalidades funcionam como dano de habilidade, mas não podem deixá-lo inconsciente ou matá-lo. Penalidades não podem reduzir seus pontos de habilidade para menos que 1.",
- "ability-roll-template": "Template de Rolagem de Habilidade",
- "ability-score": "Pontos de Habilidade",
- "ability-scores": "Pontos de Habilidade",
- "ability-skill-checks": "Habilidade & Testes de Perícia",
- "ability-tracking": "Monitoramento de Habilidade",
- "ability-type": "Tipo de Habilidade",
- "ability-type-title": "Selecione o tipo de habilidade, caso aplicável. ExtOrd(Extraordinário), Mag(Habilidade de Magia), ou SbrNat(Sobrenatural).",
- "above-head": "Sobre a cabeça",
- "accessibility": "Acessibilidade",
- "acp-may-apply-title": "Penalidade para Teste de Armadura pode ser aplicada.",
- "acp-verysmall-abbrv": "PTA",
- "acrobatics": "Acrobacia",
- "add": "Adicionar",
- "add-class-levels": "Adicionar Níveis de Classe",
- "add-custom-column": "Adicionar Coluna Personalizada",
- "add-hit-dice": "Adicionar DV para Raça/Monstro",
- "add-note-to-roll": "Adicionar nota à rolagem",
- "add-note-to-roll-desc": "Para adicionar nota textual ao final de uma rolagem, selecione o tipo de rolagem. Use para modificadores dependentes de conteúdo.",
- "add-skill-bonus-macro": "Adicionar macro para Bônus de Perícia?",
- "add-template": "Atualizar personagem rapidamente com template.",
- "additional-attack-macro-query-included-with-crits": "Macro/Query de Ataque Adicional (críticos incluídos)",
- "additional-damage": "Dano Extra",
- "additional-damage-macro-query-included-with-crits": "Macro/Query de Dano Adicional (críticos incluídos)",
- "additional-damage-title": "Acrescente danos de precisão ou danos críticos extras",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": "Ajustar dano baseado no tamanho",
- "advanced": "Avançado",
- "advanced-class-guide": "Guia de Classe Avançado",
- "adventure": "Aventura ",
- "adventure-skills": "Perícias de Aventura",
- "adventuring-gear-tool": "Equipamentos ou Ferramentas de Aventura",
- "age": "Idade",
- "alchemical": "Alquímico",
- "alignment": "Alinhamento",
- "alignment-abbrv": "Tendência",
- "alignment-type-init": "Tipo de Tendência Inicial",
- "all": "Tudo",
- "all-abilities": "Todas Habilidades",
- "all-attacks": "Todos Ataques",
- "all-attacks-insert-macro-attack": "Macro de Inserção de Ataque Global:",
- "all-attacks-insert-macro-cmb": "Macro de Inserção de Ataque BMC:",
- "all-attacks-insert-macro-cmb-damage": "Macro de Inserção de Dano BMC:",
- "all-attacks-insert-macro-damage": "Macro de Inserção de Dano Global:",
- "all-attacks-insert-macro-melee": "Macro de Inserção de Ataque Corpo a Corpo:",
- "all-attacks-insert-macro-melee-damage": "Macro de Inserção de Dano de Corpo a Corpo:",
- "all-attacks-insert-macro-ranged": "Macro de Inserção de Ataque à Distância:",
- "all-attacks-insert-macro-ranged-damage": "Macro de Inserção de Dano à Distância:",
- "all-attacks-macro-insert-section": "Todas Macros de Ataque",
- "all-checks": "Todos os Testes",
- "all-checks-calc": "Todos os cálculos de testes",
- "all-features-desc": "Lista de Características contém Habilidades Especiais, Qualidades Especiais, Proezas, etc",
- "all-other-desc": "Diversos inclui tudo que não pôde ser encontrado em outras abas",
- "all-saves": "Todos Registros Salvos",
- "all-saves-macro": "Macro Todos Registros Salvos",
- "all-saves-macro-title": "@{all_saves-macro} | Afeta apenas a rolagem para Todos Registros Salvos do botão do Menu de Defesas.",
- "all-skills": "Todas as Perícias",
- "alternate-ability-cmb-desc": "Habilidade alternativa de manobra de combate",
- "alternate-ability-melee-desc": "Habilidade alternativa de ataque corpo a corpo",
- "alternate-ability-ranged-desc": "Habilidade alternativa de ataque à distância",
- "alternate-favored-class": "Contador de pontos de Classe Favorecida alternativa",
- "alternate-favored-class-abbrv": "CF Alt",
- "always-show-domain-spells": " Sempre mostrar magias marcadas como \"domínio\" no menu do livro de magias",
- "ammo": "Munição",
- "ammunition": "Munição",
- "announcements": "Anúncios:",
- "announcements-old": "Anúncios antigos:",
- "apply-font-chatrolls": " Aplicar fonte às rolagens do chat",
- "appraise": "Avaliação",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armadura",
- "armor-and-shield": "Armadura e Escudo",
- "armor-attributes": "Atributos de Armadura",
- "armor-calculation-abbrv": "Calc Armadura",
- "armor-check-penalty": "Penalidade do Teste de Armadura",
- "armor-check-penalty-abbrv": "PTA",
- "armor-class": "Classe de Armadura",
- "armor-class-abbrv": "CA",
- "armor-class-abbrv-default": "•CA",
- "armor-class-bonus": "Bônus CA",
- "armor-class-calculation-abbrv": "Cálc CA",
- "armor-default": "•Armadura",
- "armor-notes": " Notas da Armadura",
- "armor-notes-place": "Colocar notas sobre bônus de CA sensíveis ao contexto aqui.",
- "armor-or-shield": "Armadura ou Escudo",
- "armor-penalties": "Penalidade de Armadura",
- "armor-shield": "Armadura/escudo",
- "armor-shield-bonus": "Bônus de Armadura ou Escudo à Classe de Armadura",
- "armor-shield-load-default": "•Armadura, Escudo & Carga",
- "armor-shield-name": "Nome do Escudo ou Armadura",
- "armor-shield-only": "Armadura & Escudo apenas",
- "armor-two": " Armadura 2",
- "armor-type": "Tipo de Armadura",
- "artistry": "Talento",
- "at-will": "À vontade",
- "athletics": "Atletismo",
- "attack": "Ataque",
- "attack-1": "Ataque 1",
- "attack-1-ordinal": "1º Ataque",
- "attack-10-ordinal": "10º Ataque",
- "attack-2": "Ataque 2",
- "attack-2-ordinal": "2º Ataque",
- "attack-3": "Ataque 3",
- "attack-3-ordinal": "3º Ataque",
- "attack-4": "Ataque 4",
- "attack-4-ordinal": "4º Ataque",
- "attack-5": "Ataque 5",
- "attack-5-ordinal": "5º Ataque",
- "attack-6": "Ataque 6",
- "attack-6-ordinal": "6º Ataque",
- "attack-7": "Ataque 7",
- "attack-7-ordinal": "7º Ataque",
- "attack-8": "Ataque 8",
- "attack-8-ordinal": "8º Ataque",
- "attack-9": "Ataque 9",
- "attack-9-ordinal": "9º Ataque",
- "attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate",
- "attack-and-damage": "Ataque e Dano",
- "attack-bonus-dropdowns": "Dropdowns de bônus de Ataque",
- "attack-grid-rows-migrated": "Linhas extra da grade de ataque",
- "attack-list-default-values": "Valores padrão de ataque",
- "attack-macro": "Macro de Ataque",
- "attack-macros-current": "Macros de ataque para atual",
- "attack-modifier-abbrv": "Modificador de Ataque",
- "attack-modifiers-abbrv": "Modificadores de Ataque",
- "attack-notes": "Notas do Ataque",
- "attack-notes-place": "Colocar notas sobre bônus de ataque sensíveis ao contexto aqui.",
- "attack-penalty": "Penalidade de Ataque",
- "attack-roll-template": "Template de Rolagem de Ataque",
- "attack-type": "Tipo de Ataque",
- "attack-type-abbrv": "ATQ Type",
- "attacks": "Ataques",
- "attacks-dmg-migrated": "Multiplicador de Dano Migrado",
- "attacks-dmg-migrated-title": "Multiplicador de dano de Ataque Repetitivo migrado. Não pode ser defeito.",
- "attacks-macros-migrated": "Macro de Ataque v.5",
- "attacks-macros2-migrated": "Macro de Ataque v.6",
- "attacks-macros64-migrated": "Macro de Ataque v.64",
- "attacks-migrated-title": "Macros de Ataques Repetitivos migrado. Se a rolagem de um ataque não aparece corretamente, apague o texto da macro e clique em um outro campo. O sistema reiniciará o texto da macro. Repita para macros de ataque iterativas.",
- "atwill": "À vontade",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": "Auto-calcular PV",
- "average-hit-point-abbrv": "PV médio",
- "azure": "Azul-celeste",
- "background": "Base",
- "background-ranks-remaining": "Ranks de Base Restantes",
- "background-skills": "Perícias de Base",
- "background-title": "Choose a background image.",
- "base": "Básica:",
- "base-attack-bonus": "Bônus Básico de Ataque",
- "base-attack-bonus-abbrv": "BBA",
- "base-attacks": "Ataques Básicos",
- "base-level": "Nível Básico",
- "base-points-per-day": "Pontos/Dia Básicos",
- "base-speed": "Básica:",
- "base-spells-per-day": "Magias/Dia
Básicas",
- "base-statistics": "Estatísticas Básicas",
- "base-statistics-place": "Se a criatura tem buffs e outros efeitos ativos que modifiquem as suas estatísticas, as estatísticas base devem ser resumidas aqui.",
- "base-value": "Básica:",
- "before-combat": "Antes do Combate",
- "before-combat-place": "Lista quaisquer magias e/ou habilidade usadas antes do combate. Suas estatísticas devem refletir estas magias.",
- "belt": "Cinto",
- "black": "Preto",
- "black-default": "•Preto",
- "blank": "Em branco",
- "blast": "Explosão",
- "blast-damage-abbrv": "Dano de Explosão",
- "blast-damage-modifier-abbrv": "Modificador de Dano de Explosão",
- "bleed": "Sangramento",
- "blinded": " Cegado",
- "block-roll-template": "Template de Bloco de Texto",
- "bludgeoning": "Espancamento",
- "blue": "Azul",
- "bluff": "Blefar",
- "body": "Corpo",
- "bonus": "Bônus",
- "bonus-or-penalty": "O bônus ou penalidade a ser aplicado",
- "bonus-points": "Bônus de Habilidade",
- "bonus-power-points-abbrv": "Bônus de PP",
- "bonus-spells": "Magias Bônus",
- "bonus-type": "Tipo de Bônus",
- "bonus-type-title": "Tipo de bônus para agrupamento. Considerar armadura, escudo e armadura natural como bônus (no dropdown de bônus), não \"tipo\" de bônus de CA.",
- "brown": "Marrom",
- "buff": "Melhora",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bônus para Habilidade & Teste de Perícia e Iniciativa",
- "buff-aid": "Ajuda",
- "buff-aid-note": "+@{b2_val} bônus de moral em testes de resistência contra efeitos de medo.",
- "buff-air-barrier": "Barreira de Ar",
- "buff-air-barrier-note": "No nível 13, esta barreira causa às flechas, raios, e outros ataques à distância que requerem rolagem de ataque, uma chance de erro de 50%.",
- "buff-archons-aura": "Aura de Archon",
- "buff-archons-aura-note": "dura até que o conjurador seja atingido com um ataque",
- "buff-armor-class-title": "Bônus para classe da armadura.",
- "buff-armor-title": "Bônus para armadura",
- "buff-attack-title": "Bônus para todos ataques",
- "buff-bane": "Perdição",
- "buff-bane-note": "@{b2_val} penalidade em testes de resistência contra efeitos de medo.",
- "buff-battle-spirit": "Espírito de Batalha",
- "buff-battle-ward": "Proteção de Batalha",
- "buff-battle-ward-note": "A próxima vez que um inimigo realizar um ataque contra o alvo, a proteção é ativada e dá um bônus de desvio de @{b1_val} à CA da criatura protegida. A cada ataque seguinte à criatura protegida, o bônus de desvio reduz em 1.",
- "buff-bless": "Abençoar",
- "buff-bless-note": "+@{b2_val} de bônus moral em testes de resistência contra efeitos de medo.",
- "buff-blessing-of-fervor": "Bênção do Fervor",
- "buff-blessing-of-fervor-note": "Escolher bônus de velocidade testando buff 4, ou bônus de Ataque/CA/Reflexo, ou outros bônus por rodada.",
- "buff-bone-ward": "Proteção de Ossos",
- "buff-calculation": "Cálculo de Buff",
- "buff-caster-level-title": "Bônus ao nível do conjurador.",
- "buff-charisma-based-skills-penalty-title": "Penalidade às perícias baseadas em Carisma",
- "buff-charisma-based-skills-title": "Bônus a Perícias baseadas em Carisma",
- "buff-charisma-penalty-title": "Penalidade à Carisma. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
- "buff-charisma-title": "Bônus à habilidade de Carisma",
- "buff-cmd-title": "Bônus à defesa de manobras de combate.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bônus ao bônus de manobras de combate",
- "buff-combat-maneuver-bonus2-title": "Bônus aos ataques \"Alt BMC\" apenas",
- "buff-cond-damage-mods": "Modificadores de Dano Buff/Cond",
- "buff-consecrate": "Consagrar (caso morto-vivo)",
- "buff-consecrate-note": "Energia canalizada por CDs aumenta em 3. Duplica isso e todas penalidades caso haja um altar.",
- "buff-constitution-based-skills-penalty-title": "Penalidade às perícias baseadas em Constituição",
- "buff-constitution-based-skills-title": "Bônus a Perícias baseadas em Constituição",
- "buff-constitution-penalty-title": "Penalidade à Constituição. A cada 2 pontos de dano que você receber, aplique uma penalidade de -1 a perícias e estatísticas",
- "buff-constitution-title": "Bônus à habilidade de Constituição",
- "buff-crushing-despair": "Desespero Esmagador",
- "buff-curse": "Maldição",
- "buff-curse-note": "Você precisa ativar/desativar -6 de qualquer habilidade, ou -4 em Ataques/Testes, ou desmarcar tudo por 50% de chance de agir normalmente.",
- "buff-damage-melee-title": "Bônus ao dano corpo a corpo",
- "buff-damage-ranged-title": "Bônus ao dano à distância",
- "buff-damage-title": "Bônus ao dano de todos os tipos de ataque",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Cunho da Morte",
- "buff-deflection-title": "Bônus de Desvio à CA",
- "buff-desecrate": "Profanar (caso morto-vivo)",
- "buff-desecrate-note": "+3 em testes vs canalização de energia. Duplicar todos bônus caso haja altar.",
- "buff-dexterity-based-skills-penalty-title": "Penalidade às perícias baseadas em Destreza",
- "buff-dexterity-based-skills-title": "Bônus a Perícias baseadas em Destreza",
- "buff-dexterity-penalty-title": "Penalidade À Destreza. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Favor Divino",
- "buff-dodge-title": "Bônus de esquiva à CA",
- "buff-elemental-overflow": "Transbordo Elemental",
- "buff-elemental-overflow-note": "chance de ignorar os efeitos de um golpe crítico ou ataque furtivo",
- "buff-enlarge-person": "Aumentar Pessoa",
- "buff-enlarge-person-note": "Alcance aumentado, altura x2, peso x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Boa Esperança",
- "buff-hampering-hex": "Feitiço Perturbador",
- "buff-haste": "Pressa",
- "buff-haste-note": "Ao fazer uma ação de ataque completa, uma criatura rápida pode fazer um ataque extra com uma arma natural ou manufaturada. Todos os modos de movimento aumentam.",
- "buff-heroism": "Heroísmo",
- "buff-initiative-title": "Bônus à Iniciativa",
- "buff-inspire-courage": "Inspirar Coragem",
- "buff-inspire-courage-note": "+@{b2_val} de bônus de moral em testes de resistência contra efeitos de encanto ou medo.",
- "buff-inspire-greatness": "Inspirar Grandeza",
- "buff-inspired-rage": "Inspirar Fúria",
- "buff-inspired-rage-note": "**Fúria Inspirada**, aliados além do bardo não podem usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
- "buff-intelligence-based-skills-penalty-title": "Penalidade às perícias baseadas em Inteligência",
- "buff-intelligence-based-skills-title": "Bônus a perícias baseadas em Inteligência",
- "buff-intelligence-penalty-title": "Penalidade à Inteligência. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bônus ao dano de explosão cinética",
- "buff-kinetic-blast-title": "Bônus ao ataque de explosão cinética",
- "buff-mage-armor": "Armadura de Mago",
- "buff-magearmor-note": "feita de força, criaturas incorpóreas não podem ultrapassá-la como fazem com armaduras normais.",
- "buff-magic-vestment": "Vestes Mágicas",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bônus às rolagens de ataque 'Alt Corpo a Corpo' apenas",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Notas da Melhora",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Oração",
- "buff-prayer-debuff": "Oração (Piora)",
- "buff-rage": "Fúria",
- "buff-rage-note": "Um bárbaro não pode usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
- "buff-rage-unchained": "Fúria (Desenfreada)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bônus às rolagens de ataque 'Alt à Distância' apenas",
- "buff-reduce-person": "Diminuir Pessoa",
- "buff-reduce-person-note": "Alcance reduzido, altura /2, peso /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bônus em testes de resistência",
- "buff-shield": "Escudo",
- "buff-shield-note": "Nega ataques de mísseis mágicos direcionados a vocês. Este bônus aplica-se contra ataques de toque incorpóreo, pois é um efeito de força.",
- "buff-shield-of-faith": "Escudo da Fé",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Lentidão",
- "buff-slow-note": "Também aplica a condição \"Cambaleando\".",
- "buff-speed-title": "Bônus à velocidade",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Pó Estelar",
- "buff-stardust-note": " @{b1_val} de penalidade aos testes de visão baseados em Percepção",
- "buff-strength-based-skills-penalty-title": "Penalidade às perícias baseadas em Força",
- "buff-strength-based-skills-title": "Bônus às perícias baseadas em Força",
- "buff-strength-penalty-title": "Penalidade à Força. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Pontos de vida temporários.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Aba sob a qual esta linha aparecerá. Categorize buffs por conveniência do usuário.",
- "buff-ward": "Proteção",
- "buff-ward-note": "Dura até que a criatura protegida seja atingida ou falhe um teste de resistência",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalidade às perícias baseadas em Sabedoria",
- "buff-wisdom-based-skills-title": "Bônus às perícias baseadas em Sabedoria",
- "buff-wisdom-penalty-title": "Penalidade à Sabedoria. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
- "buff-wisdom-title": "Bônus aos pontos da habilidade de Sabedoria.",
- "buffs": "Melhoras",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrados",
- "buffs-migrated-title": "Buffs migrados para a seção de Buffs repetidos. Não pode ser desfeito.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Clique para expandir a área de edição de buffs.",
- "burn": "Queimar",
- "burrow-speed": "Toca",
- "buttons": "Botões",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Cálculo",
- "calculation": "Cálculo",
- "calculation-abbrv": "Calcular",
- "cannot-parse": "Não pôde ser analisado",
- "cantrips": "Truques",
- "carried": "Carregados",
- "carried-currency": "Moeda carregada",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carregado",
- "carried-equipment": "Equipamento Carregado",
- "carried-not-worn": "Carregado (não sendo usado)",
- "carried-weight": "Peso carregado",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Conjurar Defensivamente",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Nível e classe de Conjuração",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "NC",
- "caster-level-basis-abbreviation": "NC básico",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Nvl Conjurador Cálc",
- "caster-level-check": "Teste Conjurador RM",
- "caster-level-check-abbrv": "Teste de NC",
- "caster-level-check-abbrv2": "Teste Nvl Conjurador",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Tipo de conjuração:",
- "category": "Categoria",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "ND",
- "char": "Características do Personagem",
- "char-h-exp": "Expandir Detalhes do Personagem",
- "character-import": "Importar Personagem do HeroLab",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Nível do Personagem",
- "character-level-abbrv": "Nvl do Personagem",
- "character-name": "Nome do Personagem",
- "charged": "Carregado",
- "charged-magic": "Item Mágico Carregado",
- "charged-magics": "Itens Mágicos Carregados",
- "charges": "Qty/ Chg",
- "charisma": "Carisma",
- "charisma-abbrv": "CAR",
- "charisma-abbrv-default": "•CAR",
- "charisma-calculation-abbrv": "Cálc CAR",
- "charisma-calculation-skills-abbrv": "Cálc perícias CAR",
- "charisma-penalized": "CAR Penalizado",
- "charisma-penalized-title": "Carisma Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "charisma-skills-abbrv": "Perícias CAR",
- "check": "Resultado",
- "check-calculation": "Cálc Teste",
- "checks": "Testes",
- "chest": "Peitoral",
- "chocolate-brown": "Marrom chocolate",
- "choose-background": "Escolha o plano de fundo:",
- "circumstance": "Circunstância",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de Perícia por Classe / Penalidade de Armadura / Mod Tamanho / Penalidade por Condições",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "CL/CA/Tam/Co",
- "class": "Classe",
- "class-0": "Class 0",
- "class-0-default": "•Classe 0",
- "class-0-title": "Classe 0: 1ª classe",
- "class-1": "Class 1",
- "class-1-title": "Classe 1: 2ª classe",
- "class-2": "Class 2",
- "class-2-title": "Classe 2: 3ª classe",
- "class-3": "3ª Classe",
- "class-3-title": "Classe 3: 4ª classe",
- "class-4": "4ª Classe",
- "class-4-title": "Classe 4: 5ª classe",
- "class-5": "5ª Classe",
- "class-5-title": "Classe 5: 6ª classe",
- "class-abilities": "Habilidades",
- "class-ability": "Habilidade de Classe",
- "class-and-level": "Classe(s) e níveis",
- "class-bonus": "Bônus de Classe",
- "class-features": "Características de Classe",
- "class-hd": "DV de Classe",
- "class-hit-points": "Pontos de Vida de Classe",
- "class-hit-points-abbrv": "classe pv",
- "class-information": "Informação de Classe",
- "class-level-abbrv": "NC",
- "class-name": "Nome da Classe",
- "class-number": "Class",
- "class-number-explanation": "Número da classe: este número é usado em dropdowns ao selecionar uma classe (não pode criar seleção por nome)",
- "class-power-points-abbrv": "PP da Classe",
- "class-race": "Classe e Raça",
- "class-race-information-abbrv": "Informações de Classe e Raça",
- "class-race-xp": "Classe, Raça e Experiência",
- "class-skill": "Perícia de Classe",
- "class-skill-abbrv": "CP",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Escalar",
- "close": "Fechar",
- "column-cmd": "Dividir em duas colunas",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Efeitos de ataque e dano migrados para Buffs. Não pode ser desfeito.",
- "combat-gear": "Equipamento de Combate",
- "combat-maneuver": "Manobra de Combate",
- "combat-maneuver-bonus-abbrv": "BMC",
- "combat-maneuver-bonus-abbrv2": "BMC Alt",
- "combat-maneuver-bonus-calculation-abbrv": "Cálc BMC",
- "combat-maneuver-bonus-image": "Imagem BMC",
- "combat-maneuver-bonus-notes": " Notas BMC",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "Apenas BMC",
- "combat-maneuver-defense-abbrv": "DMC",
- "combat-maneuver-defense-calculation-abbrv": "Cálc DMC",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "Nodas da DMC",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Perícias de combate",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Modo Compacto",
- "compendium-drag-drop-compatible": " Compatível com arrastar-e-soltar ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competência",
- "components": "Componentes",
- "composite": "Composto",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentração",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Teste Concentração",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condição",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 de penalidade em testes de Percepção por oponentes. Todos os testes e atividades que dependem de visão (como ler e testes de Percepção baseados em visão) falham automaticamente.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 de penalidade para a Classe de Armadura",
- "condition-cowering-title": "-2 de penalidade para a Classe de Armadura",
- "condition-dazed-title": "A criatura é incapaz de agir normalmente. Uma criatura atordoada não pode realizar ações, mas não recebe penalidade à CA.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 de penalidade em testes de Percepção por oponentes, falha automaticamente em testes de Percepção baseados em som",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 de penalidade em rolagens de iniciativa, -4 de penalidade nos testes de Percepção propostos, e tem uma chance de 20% de falha de encantamento ao conjurar com componentes verbais",
- "condition-description": "Modificadores devido às condições que afetam este bônus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "Uma criatura que está morrendo não pode realizar ações. No próximo turno do personagem, após ter seus pontos de vida negativados (mas sem morrer), e durante todos os outros turnos, o personagem precisa fazer um teste CD 10 CON para se estabilizar. O personagem recebe uma penalidade nessa rolagem equivalente ao seus pontos de vidas totais negativos. Um personagem que está estável não precisa realizar este teste. Um 20 natural nesse teste é sucesso automático. Se o personagem falha nesse teste, ele perde 1 ponto de vida. Se uma criatura que está morrendo tem uma quantidade negativa de pontos de vida igual aos seus pontos de CON, ela morre.",
- "condition-energy-drained-title": "Penalidade de -1 para todas rolagens de ataque, testes de manobras de combate, defesa de manobras de combate, testes de resistência, testes de perícia, e testes de habilidade. Além disso, há redução de 5 PV tanto para o PV atual quanto para o máximo.",
- "condition-entangled-title": "Penalidade de -2 para todas as jogadas de ataque e -4 para a Destreza",
- "condition-exhausted-title": "-6 de penalidade à Força e à Destreza",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 de penalidade à Força e à Destreza",
- "condition-fear-title": "Abalado/Assustado/Apavorado: -2 de penalidade para jogadas de ataque, testes de resistência, testes de perícia e testes de habilidade",
- "condition-flat-footed-title": "Flat-Footed: perde seu bônus de Destreza para a CA e CMD (se qualquer) e não pode fazer ataques de oportunidade, a não ser que tenha a habilidade Reflexo de Combate ou a habilidade de Classe Esquiva Uncanny",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 de penalidade em todas as rolagens de ataque e uma penalidade de -4 em Destreza",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Penalidade adicional de -4 à Classe da Armadura",
- "condition-prone-note": "+4 de bônus à Classe de Armadura contra ataques à distância, –4 de penalidade à CA contra ataques corpo a corpo",
- "condition-prone-title": "-4 de penalidade em rolagens de ataque corpo a corpo",
- "condition-sickened-title": "-2 de penalidade nas jogadas de ataque, jogadas de dano, testes de resistência, testes de perícia e testes de habilidade",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 de penalidade à Classe da Armadura",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Definir Condições",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Cada um tem um @{toggle_accessible_flag} , o que faz a frase a seguir aparecer ou não: {{accessible=true}}. Caso accessible esteja ligado, então um template de rolagem alternativo é usado. Ele não possui divs ou tabelas, apenas labels e spans, o que alguns usuários acham mais fácil de usar. Isso também pode ser acionado globalmente ao marcar \"usar templates simples\".",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirmar a exclusão de todos os itens",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "Cálc CON",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constituição Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Mat. Consumo",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Materiais de consumo",
- "content": "Conteúdo",
- "copper-pieces": "Peças de Cobre",
- "copper-pieces-abbrv": "PC",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Início",
- "core-rules": "Core Rule Options",
- "cowering": " Agachado",
- "craft": "Ofícios",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Criar Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 de penalidade em rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
- "cs-acrobatics": "Acrobacia",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Natureza",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Identificar Magia",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Moeda",
- "current-buffs": "Current Buffs",
- "current-conditions": "Condições atuais",
- "current-experience": "Experiência atual",
- "current-hit-points-abbrv": "PV Atual",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Carga Atual",
- "current-power-points-abbrv": "Current PP",
- "custom": "Personalizado",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Nome Personalizado",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Dano",
- "damage-abbrv": "Dano",
- "damage-ability": "Dano de Atrb",
- "damage-blade-abbrv": "Dano corpo-a-corpo",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Macro de Dano",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Redução de Dano",
- "damage-resistance-abbrv": " RD",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Tipo de Dano",
- "damage-type-abbrv": "Tipo de Dano",
- "damage-type-or-description": "Tipo Dano/ Descrição",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": "Atordoado",
- "dazzled": " Ofuscado",
- "dead": " Dead",
- "deafened": " Surdo",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Padrão",
- "default-size": "Tamanho Padrão",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Opções de Defesa",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Mod. de Deflexão",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Divindade",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Descrição",
- "details-age": "Idade",
- "details-deity": "Divindade",
- "details-height": "Altura",
- "details-homeland": "Terra Natal",
- "details-languages": "Idiomas",
- "details-occupation": "Ocupação",
- "details-weight": "Peso",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DES",
- "dexterity-abbrv-default": "•DES",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Destreza Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "CD",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacia",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Operar Mecanismo",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Desativado",
- "disabled-title": "Consciente enquanto o PV está abaixo deste valor.",
- "disguise": "Disfarce",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Não mostrar novamente",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Esquiva",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x SAB",
- "drag-push": "Arrastar ou puxar",
- "drain": "Dreno",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Exploração",
- "duration": "Duração",
- "during-combat": "During Combat",
- "during-combat-place": "Lista todas as táticas de combate aqui, incluindo magias, proezas e itens de uso mágico.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Moral",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Efeitos/alvo",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Nível da Carga",
- "encumbrance-above-title": "Um personagem pode levantar tanto quanto seu máximo de carga sobre a cabeça dele",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energia Drenada",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engenharia",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Bonus de Encantamento",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Enredado",
- "entropic": "Entropic",
- "environment": "Ambiente",
- "equation-macro-place": "#/Equação",
- "equipment": "Equipamento",
- "equipment-abbrv": "Equipamento",
- "equipment-list": "Lista de Equipamentos",
- "equipment-type-abbrv": "Tipo de Equipamento",
- "equipped": "Equipado",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Arte da Fuga",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Esgotado",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Experiência atual",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Pontos de Experiência",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Modificadores de ataque ou dano extra",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Pts Extras:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Olhos",
- "eyes-details": "Detalhes de olhos",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fama",
- "fantasy": "Fantasia",
- "fascinated": " Fascinated",
- "fatigued": " Fatigado",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicar Classe(s) Favorita",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "PV da CF",
- "favored-class-hit-points-title": "PV da Classe Favorecida",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Medo (qualquer)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Talentos",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Pés",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Desprevenido",
- "flat-footed-abbrv": "Surpresa",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Desprevenido",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Voo",
- "font": "Fonte",
- "font-background": "Fonte / Plano de Fundo",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Informações de notas de rodapé",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Bonus Fortitude",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequência",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/consulta",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Sexo",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geografia",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Peças de Ouro",
- "gold-pieces-abbrv": "PO",
- "graphpaper": "Graph-paper",
- "grappled": " Agarrado",
- "grazed": " Grazed ",
- "grazed-title": "-1 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Grupo",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Cabelo",
- "hair-details": "Detalhes do cabelo",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Nvl/DV",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 SAB",
- "handle-animal": "Adestrar Animais",
- "hands": "Mãos",
- "hardness-abbrv": "Durabilidade",
- "hd-not-bab": " Usar DV para DMC ao invés de BBA",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Cabeça",
- "headband": "Bandana",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Cura",
- "heal-conditions": "Condições de saúde",
- "health-and-wounds": "Saúde e Danos",
- "healthy": " Healthy",
- "heavy": "Pesada",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Ajude a traduzir",
- "helpless": " Indefeso",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "História",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "DV",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "PV adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Pontos de Vida",
- "hit-points-abbrv": "PV",
- "hit-points-ability-title": "Os Pontos de Habilidade que contribuem com bônus/penalidade aos pontos de vida gerais do personagem por nível.",
- "hit-points-adjustment-1-abbrv": "PV adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Pontos de Vida devido à classe somente",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "O valor produzido pela fórmula de PV adj2.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Terra Natal",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Sobrecarga",
- "immunities": " Imunidade",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Incluir informação?",
- "include-information": "Incluir informação?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Iniciativa",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIC.",
- "initiative-and-speeds": "Iniciativa e velocidade",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Notas de iniciativa",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Inteligência Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidação",
- "invalid": "Inválido",
- "inventory": "Inventário",
- "invisible": " Invisível",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "PV",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Nome do Item",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Conhecimento",
- "knowledge-arcana": "Conhecimento (arcano)",
- "knowledge-dungeoneering": "Conhecimento (exploração)",
- "knowledge-engineering": "Conhecimento (engenharia)",
- "knowledge-geography": "Conhecimento (Geografia)",
- "knowledge-history": "Conhecimento (história)",
- "knowledge-local": "Conhecimento (Local)",
- "knowledge-nature": "Conhecimento (natureza)",
- "knowledge-nobility": "Conhecimento (nobreza)",
- "knowledge-planes": "Conhecimento (planos)",
- "knowledge-religion": "Conhecimento (religião)",
- "known-or-special": "Known / Specialties",
- "languages": "Idiomas",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Nível",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Nvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Level atual da Classe",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Levantar peso",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Modificador de carga",
- "light": "Leve",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguística",
- "link-hit-points-npc-to-pc": "Alterar @{NPC-hp} com a ficha aberta altera @{hp} e vice versa",
- "link-hit-points-title": "Sincroniza @{NPC-HP} a @{HP} se usar @{HP} para pontos de dano do pnj/monstro.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Carga",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Localização",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Bandana",
- "location11": "Pescoço",
- "location12": "Anel1",
- "location13": "Anel2",
- "location14": "Escudo",
- "location15": "Ombros",
- "location16": "Pulso",
- "location2": "Armadura",
- "location3": "Cinto",
- "location4": "Corpo",
- "location5": "Peitoral",
- "location6": "Olhos",
- "location7": "Pés",
- "location8": "Mãos",
- "location9": "Cabeça",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Opções de macro",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Texto de macro",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Capacidade de Manobra",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automaticamente calculado usando pontos de dano da Classe, pontos de dano da Classe Favorecida (veja a aba de Classes), bônus/penalidade de Habilidade & Nível, PV Adj1, Mod2, condição Exaurido e pontos de dano de Aventuras Míticas (se acionado).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Des Max",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Sobrecarga máxima: 2x pesado, imobilizado",
- "medium": "Média",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "Médio",
- "medium-armor": "Medium Armor",
- "melee": "Corpo-a-Corpo",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Notas de ataque corpo a corpo",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Notas Corpo a Corpo",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Outros",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Outros",
- "mode": "Modo",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Modificar",
- "monster-or-non-player-character": "A ficha representa um Monstro ou PdM",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Indicador de Monstro ou Personagem do Jogador",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "PV Bônus",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "PV Mítico Total",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "RM",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Nome",
- "natural": "Natural",
- "natural-armor": "Armadura Natural",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Natureza",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Pescoço",
- "negative-number": "Use um número negativo para indicar a penalidade",
- "neither": " Nenhum",
- "new": "Novo",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Próximo nível",
- "no": "Não",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobreza",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Nenhum",
- "none-available": "No Skills Available",
- "none-default": "•Nenhum",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Dano por Contusão",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Não Carregado",
- "notes": "Notas",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "PDM",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Proezas do compêndio",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "Lista todas as ações especiais de combate aqui, em ordem alfabética. Não lista proezas.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Ocupação",
- "off-ground": "Erguer do chão",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Velho",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x SAB",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organização",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Outros",
- "other-1": "Outros 1",
- "other-1-abbrv": "Out 1",
- "other-2": "Outros 2",
- "other-2-abbrv": "Out 2",
- "other-currency": "Moedas Guardadas em outro local",
- "other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento",
- "other-gear": "Outros Equipamentos",
- "other-items": "Outros itens",
- "other-items-2": "Outros itens 2",
- "other-magic": "Outras Magias",
- "other-magic-abbrv": "Magia",
- "other-magic-items": "Outros itens mágicos",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Páginas",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Aventuras Místicas de Pathfinder",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalidade",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Percepção",
- "perday": "Per day",
- "perform": "Disfarce",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Imobilizado",
- "planes": "Planes",
- "platinum-pieces": "Peças de Platina",
- "platinum-pieces-abbrv": " PP",
- "player-character": "A ficha representa um Personagem do Jogador",
- "player-character-abbrv": "PC",
- "player-name": "Nome do Jogador",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Dano Extra",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Tipo de Dano Extra",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profissão",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Caído",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Quaisquer pontos de poder ganhos por raça, peculiaridades ou proezas.",
- "psionic-power-points-reserve-title": "Sua reserva de pontos de poder é igual ao seus pontos de poder base ganhos por sua classe, pontos de poder bônus de uma habilidade elevada, e quaisquer pontos de poder bônus adicionais de fontes como sua raça e proezas.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qtd",
- "questions-feedback": "Perguntas/comentários?",
- "quick-stats": "QUICK STATS",
- "race": "Raça",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Alcance",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "À Distância",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Notas de ataque à distância",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Grad.",
- "ranks-remaining": "Graduações sobrando",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Bonus Reflexo",
- "religion": "Religião",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requer Treino",
- "requires-training-abbrv": "RT",
- "reset": "Resetar",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Montaria",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Rolar",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Informação do Modelo de Rolagem",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Jogadas",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Correr",
- "run-multiplier-abbrv": "Mult Corrida",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Teste",
- "save-difficulty-class": "Salvar
CD",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Resistências",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "Escola",
- "school-etc": "School, etc",
- "score": "Pontuação",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Selecione Um",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sentir Motivação",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Definir valores de armadura usando esta linha",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Defina na página de Equipamentos",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Config",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Escudo",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Descrição breve",
- "short-description-abbrv": "Desc. breve",
- "shoulders": "Ombros",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Mostrar",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Mostrar mais campos",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Mostra proeza, raça, peculiaridade, e classe e requere colunas de treinamento.",
- "show-onetime-fields": "Mostrar mais campos",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Clique para expandir",
- "sickened": " Enojado",
- "silver-pieces": "Peças de Prata",
- "silver-pieces-abbrv": "PP",
- "simple-template": "Use Simple Template",
- "size": "Tamanho",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutivo",
- "size-fine": "Minúsculo",
- "size-gargantuan": "Gigantesco",
- "size-huge": "Enorme",
- "size-large": "Largo",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Pequeno",
- "size-tiny": "Minúsculo",
- "skill": "Perícias",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Notas de Perícia",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Opções de Perícia",
- "skill-rank-totals": "Pontos de Perícias Totais",
- "skill-ranks": "Graduações de Perícia",
- "skill-size-modifier": "Perícias",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Perícia não treinada",
- "skills": "Perícias",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Pele",
- "skin-details": "Detalhes de pele",
- "slashing": "Slashing",
- "sleight-of-hand": "Prestidigitação",
- "slot": "Local",
- "slowed": "Lento",
- "society": "Society",
- "song": "Cantar",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID da habilidade da lista de Habilidades que, quando mudada, atualiza este registro de ataque",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "ID do Item Vinculado para",
- "source-item-name": "Nome do Item Vinculado",
- "source-item-placeholder": "ID do Item Vinculado",
- "source-item-title": "ID do Item da aba de Inventário que, quando mudado, atualiza este registro de ataque",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "ID da Magia Vinculada para",
- "source-spell-name": "Nome da Magia Vinculada",
- "source-spell-placeholder": "ID da Magia Vinculada",
- "source-spell-title": "ID da Magia da aba de Magias que, quando mudado, atualiza este registro de ataque",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Ataques Especiais",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Defesas Especiais",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Qualidades Especiais",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Deslocamento",
- "speed-base-title": "A velocidade base do personagem",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Notas de deslocamento",
- "speed-run-title": "A distância máxima que o personagem pode correr em linha reta durante um turno",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Velocidade",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Componentes",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Falha de Magia",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Nível da Magia",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Nome da Magia",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "PP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "PP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Resistência a Magia",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Resistência a Magia",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Habilidade de Conjuração",
- "spellcasting-classes": "Classes de Conjuração",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Artes Mágicas",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Magias",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Notas de Magia",
- "spells-per-day": "Magias/Dia",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Alcance da Magia",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Furtividade",
- "strength": "Força",
- "strength-abbrv": "FOR",
- "strength-abbrv-default": "•FOR",
- "strength-bonus-abbrv": "Bonus FOR",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Força Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Atordoado",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Sobrevivência",
- "swim": "Natação",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Pontos de vida temporários que vêm de Buffs ativos (veja aba Central).",
- "temporary-hit-points-calculation-abbrv": "Calc Temp HP",
- "temporary-hit-points-maximum-title": "Pontos de vida temporários máximo caso usado como reserva secundária.",
- "temporary-hit-points-miscellaneous-title": "Pontos de vida temporários configuráveis pelo jogador, adicionados ao valor total de PV Temporário",
- "temporary-hit-points-title": "Pontos de vida temporários atuais",
- "temporary-hp-calculations": "Cálculo temporário de PV",
- "threshold": "Limite",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Título/Apelido",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "Quando marcado, esta melhora é ativada e contará pelos totais, o que afetará o resto da ficha. Além disso, apenas as melhoras visíveis/selecionadas contarão pelos totais.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Toque",
- "touch-armor-class-abbrv": "Toque",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Atributo",
- "trait-name": "Nome do Traço",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Tesouro",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Tipo",
- "type-or-sub-type": "Tipo(sub-tipo)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Morto-Vivo",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Atualização",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Atualizar todas as fichas para a última versão",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Usar instrumento mágico",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "Definidos pelo usuário",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Valor",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs CA",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Detalhes de visão",
- "vision-senses": "Visão/sentidos",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Fraquezas",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Arma",
- "weapon-attributes": "Atributos de arma",
- "weapon-default": "•Arma",
- "weapon-notes": "Notas de arma",
- "weapons": "Armas",
- "weight": "Peso",
- "weight-abbrv": "Peso",
- "whisper-character-rolls": "Rolagem PJ: Sussurrar ao Mestre ou compartilhar publicamente",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "Rolagem PNJ: Sussurrar ao Mestre ou compartilhar publicamente",
- "whisper-rolls-title": "Sussurrar ao Mestre ou transmitir publicamente",
- "whisper-to-game-master": "Sussurrar ao Mestre",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Von",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Sabedoria",
- "wisdom-abbrv": "SAB",
- "wisdom-abbrv-default": "•SAB",
- "wisdom-calculation-abbrv": "Cálc SAB",
- "wisdom-calculation-skills-abbrv": "Cálc perícias SAB",
- "wisdom-penalized": "SAB Penalizada",
- "wisdom-penalized-title": "Sabedoria Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
- "wisdom-skills-abbrv": "Perícias de SAB ",
- "worn": "Em uso",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Equipamento usado",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "Pontos de Vida máximo do item",
- "worn-equipment-hp-title": "Pontos de Vida atual do item",
- "worn-equipment-migrated": "Equipamentos em uso",
- "worn-equipment-name-title": "Breve descrição do item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "Equipamento atualmente utilizado pelo personagem",
- "worn-equipment-value-title": "O valor do item medido em peças de ouro",
- "worn-equipment-weight-title": "O peso do item",
- "worn-item-name": "Nome do item equipado",
- "worn-items": "Itens em uso",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
- "wrist": "Pulso",
- "yellow": "Yellow",
- "yes": "Sim",
- "yes-default": "•Sim",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Usar imagens de cabeçalho",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1º",
+ "1-ordinal-class": "1ª Classe",
+ "1-ordinal-class-level": "1º lvl de Classe",
+ "1-ordinal-spellclass": "1ª Classe de Conjuração",
+ "1-size-larger": "1 tamanho maior",
+ "1-size-smaller": "1 tamanho menor",
+ "10-ordinal": "10º",
+ "100-at-level-1": " Usar PV máximo no primeiro nível/DD",
+ "100-at-level-1-title": "Usar pontos máximos de vida no primeiro nível. Dados de vida raciais são considerados primeiro se o personagem tem ambos dados de vida raciais e de classe.",
+ "2-ordinal": "2º",
+ "2-ordinal-class": "2ª Classe",
+ "2-ordinal-class-level": "2º Level de Classe",
+ "2-ordinal-spellclass": "2ª Classe de Conjuração",
+ "2-sizes-larger": "2 tamanhos maior",
+ "2-sizes-smaller": "2 tamanhos menor",
+ "24-per-target": "Por 24h por alvo",
+ "24-per-target-abbrv": "Encantamento (1 vez/24h/alvo)",
+ "3-ordinal": "3º",
+ "3-ordinal-class": "3ª Classe",
+ "3-ordinal-class-level": "Nv. 3ª Classe",
+ "3-ordinal-spellclass": "3ª Classe de Conjuração",
+ "3-sizes-larger": "3 tamanhos maior",
+ "3-sizes-smaller": "3 tamanhos menor",
+ "4-ordinal": "4º",
+ "4-ordinal-class": "4ª Classe",
+ "4-ordinal-class-level": "Nv. 4ª Classe",
+ "5-ordinal": "5º",
+ "5-ordinal-class": "5ª Classe",
+ "5-ordinal-class-level": "Nv. 5ª Classe",
+ "6-ordinal": "6º",
+ "6-ordinal-class": "6ª Classe",
+ "6-ordinal-class-level": "Nv. 6ª Classe",
+ "7-ordinal": "7º",
+ "8-ordinal": "8º",
+ "9-ordinal": "9º",
+ "Ex": "ExtOrd",
+ "NPC-all": "PNJ-todos",
+ "No (Harmless)": "Não (inofensivo)",
+ "No": "Não",
+ "Sp": "Mag",
+ "Su": "SbrNat",
+ "Yes (Harmless)": "Sim (Inofensivo)",
+ "Yes": "Sim",
+ "abilities": "Habilidades",
+ "ability": "Habilidade",
+ "ability-attack-dropdowns": "Menu de Habilidade e Tipos de Ataque",
+ "ability-basis": "Habilidade Base",
+ "ability-basis-desc": "CD Habilidade base: normalmente CAR para habilidade de Conjuração, CON para veneno, sopro nocivo, ou outras habilidades de dano",
+ "ability-bonus": "Bonus de Habilidade",
+ "ability-checks": "Testes de Habilidade",
+ "ability-checks-abbrv": "Teste Hab",
+ "ability-checks-calculation-abbrv": "Cálc teste Hab",
+ "ability-damage-desc": "Para cada 2 pontos de dano aplicados a uma habilidade, aplicar uma penalidade de –1 para perícias e estatísticas listadas junto à habilidade em questão. Se o dano levado for maior ou igual aos seus pontos de habilidade, você cairá inconsciente de imediato.",
+ "ability-drain-desc": "Esgotamento de habilidade reduz o escore dela. Modifique todas as perícias e estatísticas relacionadas a esta habilidade. Isso pode fazê--lo perder pontos de perícia, pontos de vida e outros bônus.",
+ "ability-list-default-values": "Valores padrão das Habilidades",
+ "ability-lists-flags": "Lista de sinalizadores de Habilidade",
+ "ability-macros-current": "Macros de Habilidade para atual",
+ "ability-menus": "Menus de Habilidade",
+ "ability-name": "Nome da Habilidade",
+ "ability-penalty-desc": "Penalidades funcionam como dano de habilidade, mas não podem deixá-lo inconsciente ou matá-lo. Penalidades não podem reduzir seus pontos de habilidade para menos que 1.",
+ "ability-roll-template": "Template de Rolagem de Habilidade",
+ "ability-score": "Pontos de Habilidade",
+ "ability-scores": "Pontos de Habilidade",
+ "ability-skill-checks": "Habilidade & Testes de Perícia",
+ "ability-tracking": "Monitoramento de Habilidade",
+ "ability-type": "Tipo de Habilidade",
+ "ability-type-title": "Selecione o tipo de habilidade, caso aplicável. ExtOrd(Extraordinário), Mag(Habilidade de Magia), ou SbrNat(Sobrenatural).",
+ "above-head": "Sobre a cabeça",
+ "accessibility": "Acessibilidade",
+ "acp-may-apply-title": "Penalidade para Teste de Armadura pode ser aplicada.",
+ "acp-verysmall-abbrv": "PTA",
+ "acrobatics": "Acrobacia",
+ "add": "Adicionar",
+ "add-class-levels": "Adicionar Níveis de Classe",
+ "add-custom-column": "Adicionar Coluna Personalizada",
+ "add-hit-dice": "Adicionar DV para Raça/Monstro",
+ "add-note-to-roll": "Adicionar nota à rolagem",
+ "add-note-to-roll-desc": "Para adicionar nota textual ao final de uma rolagem, selecione o tipo de rolagem. Use para modificadores dependentes de conteúdo.",
+ "add-skill-bonus-macro": "Adicionar macro para Bônus de Perícia?",
+ "add-template": "Atualizar personagem rapidamente com template.",
+ "additional-attack-macro-query-included-with-crits": "Macro/Query de Ataque Adicional (críticos incluídos)",
+ "additional-damage": "Dano Extra",
+ "additional-damage-macro-query-included-with-crits": "Macro/Query de Dano Adicional (críticos incluídos)",
+ "additional-damage-title": "Acrescente danos de precisão ou danos críticos extras",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": "Ajustar dano baseado no tamanho",
+ "advanced": "Avançado",
+ "advanced-class-guide": "Guia de Classe Avançado",
+ "adventure": "Aventura ",
+ "adventure-skills": "Perícias de Aventura",
+ "adventuring-gear-tool": "Equipamentos ou Ferramentas de Aventura",
+ "age": "Idade",
+ "alchemical": "Alquímico",
+ "alignment": "Alinhamento",
+ "alignment-abbrv": "Tendência",
+ "alignment-type-init": "Tipo de Tendência Inicial",
+ "all": "Tudo",
+ "all-abilities": "Todas Habilidades",
+ "all-attacks": "Todos Ataques",
+ "all-attacks-insert-macro-attack": "Macro de Inserção de Ataque Global:",
+ "all-attacks-insert-macro-cmb": "Macro de Inserção de Ataque BMC:",
+ "all-attacks-insert-macro-cmb-damage": "Macro de Inserção de Dano BMC:",
+ "all-attacks-insert-macro-damage": "Macro de Inserção de Dano Global:",
+ "all-attacks-insert-macro-melee": "Macro de Inserção de Ataque Corpo a Corpo:",
+ "all-attacks-insert-macro-melee-damage": "Macro de Inserção de Dano de Corpo a Corpo:",
+ "all-attacks-insert-macro-ranged": "Macro de Inserção de Ataque à Distância:",
+ "all-attacks-insert-macro-ranged-damage": "Macro de Inserção de Dano à Distância:",
+ "all-attacks-macro-insert-section": "Todas Macros de Ataque",
+ "all-checks": "Todos os Testes",
+ "all-checks-calc": "Todos os cálculos de testes",
+ "all-features-desc": "Lista de Características contém Habilidades Especiais, Qualidades Especiais, Proezas, etc",
+ "all-other-desc": "Diversos inclui tudo que não pôde ser encontrado em outras abas",
+ "all-saves": "Todos Registros Salvos",
+ "all-saves-macro": "Macro Todos Registros Salvos",
+ "all-saves-macro-title": "@{all_saves-macro} | Afeta apenas a rolagem para Todos Registros Salvos do botão do Menu de Defesas.",
+ "all-skills": "Todas as Perícias",
+ "alternate-ability-cmb-desc": "Habilidade alternativa de manobra de combate",
+ "alternate-ability-melee-desc": "Habilidade alternativa de ataque corpo a corpo",
+ "alternate-ability-ranged-desc": "Habilidade alternativa de ataque à distância",
+ "alternate-favored-class": "Contador de pontos de Classe Favorecida alternativa",
+ "alternate-favored-class-abbrv": "CF Alt",
+ "always-show-domain-spells": " Sempre mostrar magias marcadas como \"domínio\" no menu do livro de magias",
+ "ammo": "Munição",
+ "ammunition": "Munição",
+ "announcements": "Anúncios:",
+ "announcements-old": "Anúncios antigos:",
+ "apply-font-chatrolls": " Aplicar fonte às rolagens do chat",
+ "appraise": "Avaliação",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armadura",
+ "armor-and-shield": "Armadura e Escudo",
+ "armor-attributes": "Atributos de Armadura",
+ "armor-calculation-abbrv": "Calc Armadura",
+ "armor-check-penalty": "Penalidade do Teste de Armadura",
+ "armor-check-penalty-abbrv": "PTA",
+ "armor-class": "Classe de Armadura",
+ "armor-class-abbrv": "CA",
+ "armor-class-abbrv-default": "•CA",
+ "armor-class-bonus": "Bônus CA",
+ "armor-class-calculation-abbrv": "Cálc CA",
+ "armor-default": "•Armadura",
+ "armor-notes": " Notas da Armadura",
+ "armor-notes-place": "Colocar notas sobre bônus de CA sensíveis ao contexto aqui.",
+ "armor-or-shield": "Armadura ou Escudo",
+ "armor-penalties": "Penalidade de Armadura",
+ "armor-shield": "Armadura/escudo",
+ "armor-shield-bonus": "Bônus de Armadura ou Escudo à Classe de Armadura",
+ "armor-shield-load-default": "•Armadura, Escudo & Carga",
+ "armor-shield-name": "Nome do Escudo ou Armadura",
+ "armor-shield-only": "Armadura & Escudo apenas",
+ "armor-two": " Armadura 2",
+ "armor-type": "Tipo de Armadura",
+ "artistry": "Talento",
+ "at-will": "À vontade",
+ "athletics": "Atletismo",
+ "attack": "Ataque",
+ "attack-1": "Ataque 1",
+ "attack-1-ordinal": "1º Ataque",
+ "attack-10-ordinal": "10º Ataque",
+ "attack-2": "Ataque 2",
+ "attack-2-ordinal": "2º Ataque",
+ "attack-3": "Ataque 3",
+ "attack-3-ordinal": "3º Ataque",
+ "attack-4": "Ataque 4",
+ "attack-4-ordinal": "4º Ataque",
+ "attack-5": "Ataque 5",
+ "attack-5-ordinal": "5º Ataque",
+ "attack-6": "Ataque 6",
+ "attack-6-ordinal": "6º Ataque",
+ "attack-7": "Ataque 7",
+ "attack-7-ordinal": "7º Ataque",
+ "attack-8": "Ataque 8",
+ "attack-8-ordinal": "8º Ataque",
+ "attack-9": "Ataque 9",
+ "attack-9-ordinal": "9º Ataque",
+ "attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate",
+ "attack-and-damage": "Ataque e Dano",
+ "attack-bonus-dropdowns": "Dropdowns de bônus de Ataque",
+ "attack-grid-rows-migrated": "Linhas extra da grade de ataque",
+ "attack-list-default-values": "Valores padrão de ataque",
+ "attack-macro": "Macro de Ataque",
+ "attack-macros-current": "Macros de ataque para atual",
+ "attack-modifier-abbrv": "Modificador de Ataque",
+ "attack-modifiers-abbrv": "Modificadores de Ataque",
+ "attack-notes": "Notas do Ataque",
+ "attack-notes-place": "Colocar notas sobre bônus de ataque sensíveis ao contexto aqui.",
+ "attack-penalty": "Penalidade de Ataque",
+ "attack-roll-template": "Template de Rolagem de Ataque",
+ "attack-type": "Tipo de Ataque",
+ "attack-type-abbrv": "ATQ Type",
+ "attacks": "Ataques",
+ "attacks-dmg-migrated": "Multiplicador de Dano Migrado",
+ "attacks-dmg-migrated-title": "Multiplicador de dano de Ataque Repetitivo migrado. Não pode ser defeito.",
+ "attacks-macros-migrated": "Macro de Ataque v.5",
+ "attacks-macros2-migrated": "Macro de Ataque v.6",
+ "attacks-macros64-migrated": "Macro de Ataque v.64",
+ "attacks-migrated-title": "Macros de Ataques Repetitivos migrado. Se a rolagem de um ataque não aparece corretamente, apague o texto da macro e clique em um outro campo. O sistema reiniciará o texto da macro. Repita para macros de ataque iterativas.",
+ "atwill": "À vontade",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": "Auto-calcular PV",
+ "average-hit-point-abbrv": "PV médio",
+ "azure": "Azul-celeste",
+ "background": "Base",
+ "background-ranks-remaining": "Ranks de Base Restantes",
+ "background-skills": "Perícias de Base",
+ "background-title": "Choose a background image.",
+ "base": "Básica:",
+ "base-attack-bonus": "Bônus Básico de Ataque",
+ "base-attack-bonus-abbrv": "BBA",
+ "base-attacks": "Ataques Básicos",
+ "base-level": "Nível Básico",
+ "base-points-per-day": "Pontos/Dia Básicos",
+ "base-speed": "Básica:",
+ "base-spells-per-day": "Magias/Dia
Básicas",
+ "base-statistics": "Estatísticas Básicas",
+ "base-statistics-place": "Se a criatura tem buffs e outros efeitos ativos que modifiquem as suas estatísticas, as estatísticas base devem ser resumidas aqui.",
+ "base-value": "Básica:",
+ "before-combat": "Antes do Combate",
+ "before-combat-place": "Lista quaisquer magias e/ou habilidade usadas antes do combate. Suas estatísticas devem refletir estas magias.",
+ "belt": "Cinto",
+ "black": "Preto",
+ "black-default": "•Preto",
+ "blank": "Em branco",
+ "blast": "Explosão",
+ "blast-damage-abbrv": "Dano de Explosão",
+ "blast-damage-modifier-abbrv": "Modificador de Dano de Explosão",
+ "bleed": "Sangramento",
+ "blinded": " Cegado",
+ "block-roll-template": "Template de Bloco de Texto",
+ "bludgeoning": "Espancamento",
+ "blue": "Azul",
+ "bluff": "Blefar",
+ "body": "Corpo",
+ "bonus": "Bônus",
+ "bonus-or-penalty": "O bônus ou penalidade a ser aplicado",
+ "bonus-points": "Bônus de Habilidade",
+ "bonus-power-points-abbrv": "Bônus de PP",
+ "bonus-spells": "Magias Bônus",
+ "bonus-type": "Tipo de Bônus",
+ "bonus-type-title": "Tipo de bônus para agrupamento. Considerar armadura, escudo e armadura natural como bônus (no dropdown de bônus), não \"tipo\" de bônus de CA.",
+ "brown": "Marrom",
+ "buff": "Melhora",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bônus para Habilidade & Teste de Perícia e Iniciativa",
+ "buff-aid": "Ajuda",
+ "buff-aid-note": "+@{b2_val} bônus de moral em testes de resistência contra efeitos de medo.",
+ "buff-air-barrier": "Barreira de Ar",
+ "buff-air-barrier-note": "No nível 13, esta barreira causa às flechas, raios, e outros ataques à distância que requerem rolagem de ataque, uma chance de erro de 50%.",
+ "buff-archons-aura": "Aura de Archon",
+ "buff-archons-aura-note": "dura até que o conjurador seja atingido com um ataque",
+ "buff-armor-class-title": "Bônus para classe da armadura.",
+ "buff-armor-title": "Bônus para armadura",
+ "buff-attack-title": "Bônus para todos ataques",
+ "buff-bane": "Perdição",
+ "buff-bane-note": "@{b2_val} penalidade em testes de resistência contra efeitos de medo.",
+ "buff-battle-spirit": "Espírito de Batalha",
+ "buff-battle-ward": "Proteção de Batalha",
+ "buff-battle-ward-note": "A próxima vez que um inimigo realizar um ataque contra o alvo, a proteção é ativada e dá um bônus de desvio de @{b1_val} à CA da criatura protegida. A cada ataque seguinte à criatura protegida, o bônus de desvio reduz em 1.",
+ "buff-bless": "Abençoar",
+ "buff-bless-note": "+@{b2_val} de bônus moral em testes de resistência contra efeitos de medo.",
+ "buff-blessing-of-fervor": "Bênção do Fervor",
+ "buff-blessing-of-fervor-note": "Escolher bônus de velocidade testando buff 4, ou bônus de Ataque/CA/Reflexo, ou outros bônus por rodada.",
+ "buff-bone-ward": "Proteção de Ossos",
+ "buff-calculation": "Cálculo de Buff",
+ "buff-caster-level-title": "Bônus ao nível do conjurador.",
+ "buff-charisma-based-skills-penalty-title": "Penalidade às perícias baseadas em Carisma",
+ "buff-charisma-based-skills-title": "Bônus a Perícias baseadas em Carisma",
+ "buff-charisma-penalty-title": "Penalidade à Carisma. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
+ "buff-charisma-title": "Bônus à habilidade de Carisma",
+ "buff-cmd-title": "Bônus à defesa de manobras de combate.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bônus ao bônus de manobras de combate",
+ "buff-combat-maneuver-bonus2-title": "Bônus aos ataques \"Alt BMC\" apenas",
+ "buff-cond-damage-mods": "Modificadores de Dano Buff/Cond",
+ "buff-consecrate": "Consagrar (caso morto-vivo)",
+ "buff-consecrate-note": "Energia canalizada por CDs aumenta em 3. Duplica isso e todas penalidades caso haja um altar.",
+ "buff-constitution-based-skills-penalty-title": "Penalidade às perícias baseadas em Constituição",
+ "buff-constitution-based-skills-title": "Bônus a Perícias baseadas em Constituição",
+ "buff-constitution-penalty-title": "Penalidade à Constituição. A cada 2 pontos de dano que você receber, aplique uma penalidade de -1 a perícias e estatísticas",
+ "buff-constitution-title": "Bônus à habilidade de Constituição",
+ "buff-crushing-despair": "Desespero Esmagador",
+ "buff-curse": "Maldição",
+ "buff-curse-note": "Você precisa ativar/desativar -6 de qualquer habilidade, ou -4 em Ataques/Testes, ou desmarcar tudo por 50% de chance de agir normalmente.",
+ "buff-damage-melee-title": "Bônus ao dano corpo a corpo",
+ "buff-damage-ranged-title": "Bônus ao dano à distância",
+ "buff-damage-title": "Bônus ao dano de todos os tipos de ataque",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Cunho da Morte",
+ "buff-deflection-title": "Bônus de Desvio à CA",
+ "buff-desecrate": "Profanar (caso morto-vivo)",
+ "buff-desecrate-note": "+3 em testes vs canalização de energia. Duplicar todos bônus caso haja altar.",
+ "buff-dexterity-based-skills-penalty-title": "Penalidade às perícias baseadas em Destreza",
+ "buff-dexterity-based-skills-title": "Bônus a Perícias baseadas em Destreza",
+ "buff-dexterity-penalty-title": "Penalidade À Destreza. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Favor Divino",
+ "buff-dodge-title": "Bônus de esquiva à CA",
+ "buff-elemental-overflow": "Transbordo Elemental",
+ "buff-elemental-overflow-note": "chance de ignorar os efeitos de um golpe crítico ou ataque furtivo",
+ "buff-enlarge-person": "Aumentar Pessoa",
+ "buff-enlarge-person-note": "Alcance aumentado, altura x2, peso x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Boa Esperança",
+ "buff-hampering-hex": "Feitiço Perturbador",
+ "buff-haste": "Pressa",
+ "buff-haste-note": "Ao fazer uma ação de ataque completa, uma criatura rápida pode fazer um ataque extra com uma arma natural ou manufaturada. Todos os modos de movimento aumentam.",
+ "buff-heroism": "Heroísmo",
+ "buff-initiative-title": "Bônus à Iniciativa",
+ "buff-inspire-courage": "Inspirar Coragem",
+ "buff-inspire-courage-note": "+@{b2_val} de bônus de moral em testes de resistência contra efeitos de encanto ou medo.",
+ "buff-inspire-greatness": "Inspirar Grandeza",
+ "buff-inspired-rage": "Inspirar Fúria",
+ "buff-inspired-rage-note": "**Fúria Inspirada**, aliados além do bardo não podem usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
+ "buff-intelligence-based-skills-penalty-title": "Penalidade às perícias baseadas em Inteligência",
+ "buff-intelligence-based-skills-title": "Bônus a perícias baseadas em Inteligência",
+ "buff-intelligence-penalty-title": "Penalidade à Inteligência. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bônus ao dano de explosão cinética",
+ "buff-kinetic-blast-title": "Bônus ao ataque de explosão cinética",
+ "buff-mage-armor": "Armadura de Mago",
+ "buff-magearmor-note": "feita de força, criaturas incorpóreas não podem ultrapassá-la como fazem com armaduras normais.",
+ "buff-magic-vestment": "Vestes Mágicas",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bônus às rolagens de ataque 'Alt Corpo a Corpo' apenas",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Notas da Melhora",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Oração",
+ "buff-prayer-debuff": "Oração (Piora)",
+ "buff-rage": "Fúria",
+ "buff-rage-note": "Um bárbaro não pode usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.",
+ "buff-rage-unchained": "Fúria (Desenfreada)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bônus às rolagens de ataque 'Alt à Distância' apenas",
+ "buff-reduce-person": "Diminuir Pessoa",
+ "buff-reduce-person-note": "Alcance reduzido, altura /2, peso /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bônus em testes de resistência",
+ "buff-shield": "Escudo",
+ "buff-shield-note": "Nega ataques de mísseis mágicos direcionados a vocês. Este bônus aplica-se contra ataques de toque incorpóreo, pois é um efeito de força.",
+ "buff-shield-of-faith": "Escudo da Fé",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Lentidão",
+ "buff-slow-note": "Também aplica a condição \"Cambaleando\".",
+ "buff-speed-title": "Bônus à velocidade",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Pó Estelar",
+ "buff-stardust-note": " @{b1_val} de penalidade aos testes de visão baseados em Percepção",
+ "buff-strength-based-skills-penalty-title": "Penalidade às perícias baseadas em Força",
+ "buff-strength-based-skills-title": "Bônus às perícias baseadas em Força",
+ "buff-strength-penalty-title": "Penalidade à Força. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Pontos de vida temporários.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Aba sob a qual esta linha aparecerá. Categorize buffs por conveniência do usuário.",
+ "buff-ward": "Proteção",
+ "buff-ward-note": "Dura até que a criatura protegida seja atingida ou falhe um teste de resistência",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalidade às perícias baseadas em Sabedoria",
+ "buff-wisdom-based-skills-title": "Bônus às perícias baseadas em Sabedoria",
+ "buff-wisdom-penalty-title": "Penalidade à Sabedoria. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.",
+ "buff-wisdom-title": "Bônus aos pontos da habilidade de Sabedoria.",
+ "buffs": "Melhoras",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrados",
+ "buffs-migrated-title": "Buffs migrados para a seção de Buffs repetidos. Não pode ser desfeito.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Clique para expandir a área de edição de buffs.",
+ "burn": "Queimar",
+ "burrow-speed": "Toca",
+ "buttons": "Botões",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Cálculo",
+ "calculation": "Cálculo",
+ "calculation-abbrv": "Calcular",
+ "cannot-parse": "Não pôde ser analisado",
+ "cantrips": "Truques",
+ "carried": "Carregados",
+ "carried-currency": "Moeda carregada",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carregado",
+ "carried-equipment": "Equipamento Carregado",
+ "carried-not-worn": "Carregado (não sendo usado)",
+ "carried-weight": "Peso carregado",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Conjurar Defensivamente",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Nível e classe de Conjuração",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "NC",
+ "caster-level-basis-abbreviation": "NC básico",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Nvl Conjurador Cálc",
+ "caster-level-check": "Teste Conjurador RM",
+ "caster-level-check-abbrv": "Teste de NC",
+ "caster-level-check-abbrv2": "Teste Nvl Conjurador",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Tipo de conjuração:",
+ "category": "Categoria",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "ND",
+ "char": "Características do Personagem",
+ "char-h-exp": "Expandir Detalhes do Personagem",
+ "character-import": "Importar Personagem do HeroLab",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Nível do Personagem",
+ "character-level-abbrv": "Nvl do Personagem",
+ "character-name": "Nome do Personagem",
+ "charged": "Carregado",
+ "charged-magic": "Item Mágico Carregado",
+ "charged-magics": "Itens Mágicos Carregados",
+ "charges": "Qty/ Chg",
+ "charisma": "Carisma",
+ "charisma-abbrv": "CAR",
+ "charisma-abbrv-default": "•CAR",
+ "charisma-calculation-abbrv": "Cálc CAR",
+ "charisma-calculation-skills-abbrv": "Cálc perícias CAR",
+ "charisma-penalized": "CAR Penalizado",
+ "charisma-penalized-title": "Carisma Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "charisma-skills-abbrv": "Perícias CAR",
+ "check": "Resultado",
+ "check-calculation": "Cálc Teste",
+ "checks": "Testes",
+ "chest": "Peitoral",
+ "chocolate-brown": "Marrom chocolate",
+ "choose-background": "Escolha o plano de fundo:",
+ "circumstance": "Circunstância",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de Perícia por Classe / Penalidade de Armadura / Mod Tamanho / Penalidade por Condições",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "CL/CA/Tam/Co",
+ "class": "Classe",
+ "class-0": "Class 0",
+ "class-0-default": "•Classe 0",
+ "class-0-title": "Classe 0: 1ª classe",
+ "class-1": "Class 1",
+ "class-1-title": "Classe 1: 2ª classe",
+ "class-2": "Class 2",
+ "class-2-title": "Classe 2: 3ª classe",
+ "class-3": "3ª Classe",
+ "class-3-title": "Classe 3: 4ª classe",
+ "class-4": "4ª Classe",
+ "class-4-title": "Classe 4: 5ª classe",
+ "class-5": "5ª Classe",
+ "class-5-title": "Classe 5: 6ª classe",
+ "class-abilities": "Habilidades",
+ "class-ability": "Habilidade de Classe",
+ "class-and-level": "Classe(s) e níveis",
+ "class-bonus": "Bônus de Classe",
+ "class-features": "Características de Classe",
+ "class-hd": "DV de Classe",
+ "class-hit-points": "Pontos de Vida de Classe",
+ "class-hit-points-abbrv": "classe pv",
+ "class-information": "Informação de Classe",
+ "class-level-abbrv": "NC",
+ "class-name": "Nome da Classe",
+ "class-number": "Class",
+ "class-number-explanation": "Número da classe: este número é usado em dropdowns ao selecionar uma classe (não pode criar seleção por nome)",
+ "class-power-points-abbrv": "PP da Classe",
+ "class-race": "Classe e Raça",
+ "class-race-information-abbrv": "Informações de Classe e Raça",
+ "class-race-xp": "Classe, Raça e Experiência",
+ "class-skill": "Perícia de Classe",
+ "class-skill-abbrv": "CP",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Escalar",
+ "close": "Fechar",
+ "column-cmd": "Dividir em duas colunas",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Efeitos de ataque e dano migrados para Buffs. Não pode ser desfeito.",
+ "combat-gear": "Equipamento de Combate",
+ "combat-maneuver": "Manobra de Combate",
+ "combat-maneuver-bonus-abbrv": "BMC",
+ "combat-maneuver-bonus-abbrv2": "BMC Alt",
+ "combat-maneuver-bonus-calculation-abbrv": "Cálc BMC",
+ "combat-maneuver-bonus-image": "Imagem BMC",
+ "combat-maneuver-bonus-notes": " Notas BMC",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "Apenas BMC",
+ "combat-maneuver-defense-abbrv": "DMC",
+ "combat-maneuver-defense-calculation-abbrv": "Cálc DMC",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "Nodas da DMC",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Perícias de combate",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Modo Compacto",
+ "compendium-drag-drop-compatible": " Compatível com arrastar-e-soltar ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competência",
+ "components": "Componentes",
+ "composite": "Composto",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentração",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Teste Concentração",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condição",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 de penalidade em testes de Percepção por oponentes. Todos os testes e atividades que dependem de visão (como ler e testes de Percepção baseados em visão) falham automaticamente.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 de penalidade para a Classe de Armadura",
+ "condition-cowering-title": "-2 de penalidade para a Classe de Armadura",
+ "condition-dazed-title": "A criatura é incapaz de agir normalmente. Uma criatura atordoada não pode realizar ações, mas não recebe penalidade à CA.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 de penalidade em testes de Percepção por oponentes, falha automaticamente em testes de Percepção baseados em som",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 de penalidade em rolagens de iniciativa, -4 de penalidade nos testes de Percepção propostos, e tem uma chance de 20% de falha de encantamento ao conjurar com componentes verbais",
+ "condition-description": "Modificadores devido às condições que afetam este bônus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "Uma criatura que está morrendo não pode realizar ações. No próximo turno do personagem, após ter seus pontos de vida negativados (mas sem morrer), e durante todos os outros turnos, o personagem precisa fazer um teste CD 10 CON para se estabilizar. O personagem recebe uma penalidade nessa rolagem equivalente ao seus pontos de vidas totais negativos. Um personagem que está estável não precisa realizar este teste. Um 20 natural nesse teste é sucesso automático. Se o personagem falha nesse teste, ele perde 1 ponto de vida. Se uma criatura que está morrendo tem uma quantidade negativa de pontos de vida igual aos seus pontos de CON, ela morre.",
+ "condition-energy-drained-title": "Penalidade de -1 para todas rolagens de ataque, testes de manobras de combate, defesa de manobras de combate, testes de resistência, testes de perícia, e testes de habilidade. Além disso, há redução de 5 PV tanto para o PV atual quanto para o máximo.",
+ "condition-entangled-title": "Penalidade de -2 para todas as jogadas de ataque e -4 para a Destreza",
+ "condition-exhausted-title": "-6 de penalidade à Força e à Destreza",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 de penalidade à Força e à Destreza",
+ "condition-fear-title": "Abalado/Assustado/Apavorado: -2 de penalidade para jogadas de ataque, testes de resistência, testes de perícia e testes de habilidade",
+ "condition-flat-footed-title": "Flat-Footed: perde seu bônus de Destreza para a CA e CMD (se qualquer) e não pode fazer ataques de oportunidade, a não ser que tenha a habilidade Reflexo de Combate ou a habilidade de Classe Esquiva Uncanny",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 de penalidade em todas as rolagens de ataque e uma penalidade de -4 em Destreza",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Penalidade adicional de -4 à Classe da Armadura",
+ "condition-prone-note": "+4 de bônus à Classe de Armadura contra ataques à distância, –4 de penalidade à CA contra ataques corpo a corpo",
+ "condition-prone-title": "-4 de penalidade em rolagens de ataque corpo a corpo",
+ "condition-sickened-title": "-2 de penalidade nas jogadas de ataque, jogadas de dano, testes de resistência, testes de perícia e testes de habilidade",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 de penalidade à Classe da Armadura",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Definir Condições",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Cada um tem um @{toggle_accessible_flag} , o que faz a frase a seguir aparecer ou não: {{accessible=true}}. Caso accessible esteja ligado, então um template de rolagem alternativo é usado. Ele não possui divs ou tabelas, apenas labels e spans, o que alguns usuários acham mais fácil de usar. Isso também pode ser acionado globalmente ao marcar \"usar templates simples\".",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirmar a exclusão de todos os itens",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "Cálc CON",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constituição Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Mat. Consumo",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Materiais de consumo",
+ "content": "Conteúdo",
+ "copper-pieces": "Peças de Cobre",
+ "copper-pieces-abbrv": "PC",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Início",
+ "core-rules": "Core Rule Options",
+ "cowering": " Agachado",
+ "craft": "Ofícios",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Criar Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 de penalidade em rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
+ "cs-acrobatics": "Acrobacia",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Natureza",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Identificar Magia",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Moeda",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Condições atuais",
+ "current-experience": "Experiência atual",
+ "current-hit-points-abbrv": "PV Atual",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Carga Atual",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Personalizado",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Nome Personalizado",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Dano",
+ "damage-abbrv": "Dano",
+ "damage-ability": "Dano de Atrb",
+ "damage-blade-abbrv": "Dano corpo-a-corpo",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Macro de Dano",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Redução de Dano",
+ "damage-resistance-abbrv": " RD",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Tipo de Dano",
+ "damage-type-abbrv": "Tipo de Dano",
+ "damage-type-or-description": "Tipo Dano/ Descrição",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": "Atordoado",
+ "dazzled": " Ofuscado",
+ "dead": " Dead",
+ "deafened": " Surdo",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Padrão",
+ "default-size": "Tamanho Padrão",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Opções de Defesa",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Mod. de Deflexão",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Divindade",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Descrição",
+ "details-age": "Idade",
+ "details-deity": "Divindade",
+ "details-height": "Altura",
+ "details-homeland": "Terra Natal",
+ "details-languages": "Idiomas",
+ "details-occupation": "Ocupação",
+ "details-weight": "Peso",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DES",
+ "dexterity-abbrv-default": "•DES",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Destreza Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "CD",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacia",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Operar Mecanismo",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Desativado",
+ "disabled-title": "Consciente enquanto o PV está abaixo deste valor.",
+ "disguise": "Disfarce",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Não mostrar novamente",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Esquiva",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x SAB",
+ "drag-push": "Arrastar ou puxar",
+ "drain": "Dreno",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Exploração",
+ "duration": "Duração",
+ "during-combat": "During Combat",
+ "during-combat-place": "Lista todas as táticas de combate aqui, incluindo magias, proezas e itens de uso mágico.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Moral",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Efeitos/alvo",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Nível da Carga",
+ "encumbrance-above-title": "Um personagem pode levantar tanto quanto seu máximo de carga sobre a cabeça dele",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energia Drenada",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engenharia",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Bonus de Encantamento",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Enredado",
+ "entropic": "Entropic",
+ "environment": "Ambiente",
+ "equation-macro-place": "#/Equação",
+ "equipment": "Equipamento",
+ "equipment-abbrv": "Equipamento",
+ "equipment-list": "Lista de Equipamentos",
+ "equipment-type-abbrv": "Tipo de Equipamento",
+ "equipped": "Equipado",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Arte da Fuga",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Esgotado",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Experiência atual",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Pontos de Experiência",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Modificadores de ataque ou dano extra",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Pts Extras:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Olhos",
+ "eyes-details": "Detalhes de olhos",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fama",
+ "fantasy": "Fantasia",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigado",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicar Classe(s) Favorita",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "PV da CF",
+ "favored-class-hit-points-title": "PV da Classe Favorecida",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Medo (qualquer)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Talentos",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Pés",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Desprevenido",
+ "flat-footed-abbrv": "Surpresa",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Desprevenido",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Voo",
+ "font": "Fonte",
+ "font-background": "Fonte / Plano de Fundo",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Informações de notas de rodapé",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Bonus Fortitude",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequência",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/consulta",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Sexo",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geografia",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Peças de Ouro",
+ "gold-pieces-abbrv": "PO",
+ "graphpaper": "Graph-paper",
+ "grappled": " Agarrado",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Grupo",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Cabelo",
+ "hair-details": "Detalhes do cabelo",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Nvl/DV",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 SAB",
+ "handle-animal": "Adestrar Animais",
+ "hands": "Mãos",
+ "hardness-abbrv": "Durabilidade",
+ "hd-not-bab": " Usar DV para DMC ao invés de BBA",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Cabeça",
+ "headband": "Bandana",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Cura",
+ "heal-conditions": "Condições de saúde",
+ "health-and-wounds": "Saúde e Danos",
+ "healthy": " Healthy",
+ "heavy": "Pesada",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Ajude a traduzir",
+ "helpless": " Indefeso",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "História",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "DV",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "PV adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Pontos de Vida",
+ "hit-points-abbrv": "PV",
+ "hit-points-ability-title": "Os Pontos de Habilidade que contribuem com bônus/penalidade aos pontos de vida gerais do personagem por nível.",
+ "hit-points-adjustment-1-abbrv": "PV adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Pontos de Vida devido à classe somente",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "O valor produzido pela fórmula de PV adj2.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Terra Natal",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Sobrecarga",
+ "immune": " Immune",
+ "immunities": " Imunidade",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Incluir informação?",
+ "include-information": "Incluir informação?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Iniciativa",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIC.",
+ "initiative-and-speeds": "Iniciativa e velocidade",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Notas de iniciativa",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Inteligência Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidação",
+ "invalid": "Inválido",
+ "inventory": "Inventário",
+ "invisible": " Invisível",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "PV",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Nome do Item",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Conhecimento",
+ "knowledge-arcana": "Conhecimento (arcano)",
+ "knowledge-dungeoneering": "Conhecimento (exploração)",
+ "knowledge-engineering": "Conhecimento (engenharia)",
+ "knowledge-geography": "Conhecimento (Geografia)",
+ "knowledge-history": "Conhecimento (história)",
+ "knowledge-local": "Conhecimento (Local)",
+ "knowledge-nature": "Conhecimento (natureza)",
+ "knowledge-nobility": "Conhecimento (nobreza)",
+ "knowledge-planes": "Conhecimento (planos)",
+ "knowledge-religion": "Conhecimento (religião)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Idiomas",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Nível",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Nvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Level atual da Classe",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Levantar peso",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Modificador de carga",
+ "light": "Leve",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguística",
+ "link-hit-points-npc-to-pc": "Alterar @{NPC-hp} com a ficha aberta altera @{hp} e vice versa",
+ "link-hit-points-title": "Sincroniza @{NPC-HP} a @{HP} se usar @{HP} para pontos de dano do pnj/monstro.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Carga",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Localização",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Bandana",
+ "location11": "Pescoço",
+ "location12": "Anel1",
+ "location13": "Anel2",
+ "location14": "Escudo",
+ "location15": "Ombros",
+ "location16": "Pulso",
+ "location2": "Armadura",
+ "location3": "Cinto",
+ "location4": "Corpo",
+ "location5": "Peitoral",
+ "location6": "Olhos",
+ "location7": "Pés",
+ "location8": "Mãos",
+ "location9": "Cabeça",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Opções de macro",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Texto de macro",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Capacidade de Manobra",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automaticamente calculado usando pontos de dano da Classe, pontos de dano da Classe Favorecida (veja a aba de Classes), bônus/penalidade de Habilidade & Nível, PV Adj1, Mod2, condição Exaurido e pontos de dano de Aventuras Míticas (se acionado).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Des Max",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Sobrecarga máxima: 2x pesado, imobilizado",
+ "medium": "Média",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "Médio",
+ "medium-armor": "Medium Armor",
+ "melee": "Corpo-a-Corpo",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Notas de ataque corpo a corpo",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Notas Corpo a Corpo",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Outros",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Outros",
+ "mode": "Modo",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Modificar",
+ "monster-or-non-player-character": "A ficha representa um Monstro ou PdM",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Indicador de Monstro ou Personagem do Jogador",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "PV Bônus",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "PV Mítico Total",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "RM",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Nome",
+ "natural": "Natural",
+ "natural-armor": "Armadura Natural",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Natureza",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Pescoço",
+ "negative-number": "Use um número negativo para indicar a penalidade",
+ "neither": " Nenhum",
+ "new": "Novo",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Próximo nível",
+ "no": "Não",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobreza",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Nenhum",
+ "none-available": "No Skills Available",
+ "none-default": "•Nenhum",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Dano por Contusão",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Não Carregado",
+ "notes": "Notas",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "PDM",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Proezas do compêndio",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "Lista todas as ações especiais de combate aqui, em ordem alfabética. Não lista proezas.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Ocupação",
+ "off-ground": "Erguer do chão",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Velho",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x SAB",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organização",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Outros",
+ "other-1": "Outros 1",
+ "other-1-abbrv": "Out 1",
+ "other-2": "Outros 2",
+ "other-2-abbrv": "Out 2",
+ "other-currency": "Moedas Guardadas em outro local",
+ "other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento",
+ "other-gear": "Outros Equipamentos",
+ "other-items": "Outros itens",
+ "other-items-2": "Outros itens 2",
+ "other-magic": "Outras Magias",
+ "other-magic-abbrv": "Magia",
+ "other-magic-items": "Outros itens mágicos",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Páginas",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Aventuras Místicas de Pathfinder",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalidade",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Percepção",
+ "perday": "Per day",
+ "perform": "Disfarce",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Imobilizado",
+ "planes": "Planes",
+ "platinum-pieces": "Peças de Platina",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "A ficha representa um Personagem do Jogador",
+ "player-character-abbrv": "PC",
+ "player-name": "Nome do Jogador",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Dano Extra",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Tipo de Dano Extra",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profissão",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Caído",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Quaisquer pontos de poder ganhos por raça, peculiaridades ou proezas.",
+ "psionic-power-points-reserve-title": "Sua reserva de pontos de poder é igual ao seus pontos de poder base ganhos por sua classe, pontos de poder bônus de uma habilidade elevada, e quaisquer pontos de poder bônus adicionais de fontes como sua raça e proezas.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qtd",
+ "questions-feedback": "Perguntas/comentários?",
+ "quick-stats": "QUICK STATS",
+ "race": "Raça",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Alcance",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "À Distância",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Notas de ataque à distância",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Grad.",
+ "ranks-remaining": "Graduações sobrando",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Bonus Reflexo",
+ "religion": "Religião",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requer Treino",
+ "requires-training-abbrv": "RT",
+ "reset": "Resetar",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Montaria",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Rolar",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Informação do Modelo de Rolagem",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Jogadas",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Correr",
+ "run-multiplier-abbrv": "Mult Corrida",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Teste",
+ "save-difficulty-class": "Salvar
CD",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Resistências",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "Escola",
+ "school-etc": "School, etc",
+ "score": "Pontuação",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Selecione Um",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sentir Motivação",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Definir valores de armadura usando esta linha",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Defina na página de Equipamentos",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Config",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Escudo",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Descrição breve",
+ "short-description-abbrv": "Desc. breve",
+ "shoulders": "Ombros",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Mostrar",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Mostrar mais campos",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Mostra proeza, raça, peculiaridade, e classe e requere colunas de treinamento.",
+ "show-onetime-fields": "Mostrar mais campos",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Clique para expandir",
+ "sickened": " Enojado",
+ "silver-pieces": "Peças de Prata",
+ "silver-pieces-abbrv": "PP",
+ "simple-template": "Use Simple Template",
+ "size": "Tamanho",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutivo",
+ "size-fine": "Minúsculo",
+ "size-gargantuan": "Gigantesco",
+ "size-huge": "Enorme",
+ "size-large": "Largo",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Pequeno",
+ "size-tiny": "Minúsculo",
+ "skill": "Perícias",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Notas de Perícia",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Opções de Perícia",
+ "skill-rank-totals": "Pontos de Perícias Totais",
+ "skill-ranks": "Graduações de Perícia",
+ "skill-size-modifier": "Perícias",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Perícia não treinada",
+ "skills": "Perícias",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Pele",
+ "skin-details": "Detalhes de pele",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Prestidigitação",
+ "slot": "Local",
+ "slowed": "Lento",
+ "society": "Society",
+ "song": "Cantar",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID da habilidade da lista de Habilidades que, quando mudada, atualiza este registro de ataque",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "ID do Item Vinculado para",
+ "source-item-name": "Nome do Item Vinculado",
+ "source-item-placeholder": "ID do Item Vinculado",
+ "source-item-title": "ID do Item da aba de Inventário que, quando mudado, atualiza este registro de ataque",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "ID da Magia Vinculada para",
+ "source-spell-name": "Nome da Magia Vinculada",
+ "source-spell-placeholder": "ID da Magia Vinculada",
+ "source-spell-title": "ID da Magia da aba de Magias que, quando mudado, atualiza este registro de ataque",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Ataques Especiais",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Defesas Especiais",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Qualidades Especiais",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Deslocamento",
+ "speed-base-title": "A velocidade base do personagem",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Notas de deslocamento",
+ "speed-run-title": "A distância máxima que o personagem pode correr em linha reta durante um turno",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Velocidade",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Componentes",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Falha de Magia",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Nível da Magia",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Nome da Magia",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "PP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "PP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Resistência a Magia",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Resistência a Magia",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Habilidade de Conjuração",
+ "spellcasting-classes": "Classes de Conjuração",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Artes Mágicas",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Magias",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Notas de Magia",
+ "spells-per-day": "Magias/Dia",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Alcance da Magia",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Furtividade",
+ "strength": "Força",
+ "strength-abbrv": "FOR",
+ "strength-abbrv-default": "•FOR",
+ "strength-bonus-abbrv": "Bonus FOR",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Força Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Atordoado",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Sobrevivência",
+ "swim": "Natação",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Pontos de vida temporários que vêm de Buffs ativos (veja aba Central).",
+ "temporary-hit-points-calculation-abbrv": "Calc Temp HP",
+ "temporary-hit-points-maximum-title": "Pontos de vida temporários máximo caso usado como reserva secundária.",
+ "temporary-hit-points-miscellaneous-title": "Pontos de vida temporários configuráveis pelo jogador, adicionados ao valor total de PV Temporário",
+ "temporary-hit-points-title": "Pontos de vida temporários atuais",
+ "temporary-hp-calculations": "Cálculo temporário de PV",
+ "threshold": "Limite",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Título/Apelido",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "Quando marcado, esta melhora é ativada e contará pelos totais, o que afetará o resto da ficha. Além disso, apenas as melhoras visíveis/selecionadas contarão pelos totais.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Toque",
+ "touch-armor-class-abbrv": "Toque",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Atributo",
+ "trait-name": "Nome do Traço",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Tesouro",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Tipo",
+ "type-or-sub-type": "Tipo(sub-tipo)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Morto-Vivo",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Atualização",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Atualizar todas as fichas para a última versão",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Usar instrumento mágico",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "Definidos pelo usuário",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Valor",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs CA",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Detalhes de visão",
+ "vision-senses": "Visão/sentidos",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Fraquezas",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Arma",
+ "weapon-attributes": "Atributos de arma",
+ "weapon-default": "•Arma",
+ "weapon-notes": "Notas de arma",
+ "weapons": "Armas",
+ "weight": "Peso",
+ "weight-abbrv": "Peso",
+ "whisper-character-rolls": "Rolagem PJ: Sussurrar ao Mestre ou compartilhar publicamente",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "Rolagem PNJ: Sussurrar ao Mestre ou compartilhar publicamente",
+ "whisper-rolls-title": "Sussurrar ao Mestre ou transmitir publicamente",
+ "whisper-to-game-master": "Sussurrar ao Mestre",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Von",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Sabedoria",
+ "wisdom-abbrv": "SAB",
+ "wisdom-abbrv-default": "•SAB",
+ "wisdom-calculation-abbrv": "Cálc SAB",
+ "wisdom-calculation-skills-abbrv": "Cálc perícias SAB",
+ "wisdom-penalized": "SAB Penalizada",
+ "wisdom-penalized-title": "Sabedoria Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.",
+ "wisdom-skills-abbrv": "Perícias de SAB ",
+ "worn": "Em uso",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Equipamento usado",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "Pontos de Vida máximo do item",
+ "worn-equipment-hp-title": "Pontos de Vida atual do item",
+ "worn-equipment-migrated": "Equipamentos em uso",
+ "worn-equipment-name-title": "Breve descrição do item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "Equipamento atualmente utilizado pelo personagem",
+ "worn-equipment-value-title": "O valor do item medido em peças de ouro",
+ "worn-equipment-weight-title": "O peso do item",
+ "worn-item-name": "Nome do item equipado",
+ "worn-items": "Itens em uso",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador",
+ "wrist": "Pulso",
+ "yellow": "Yellow",
+ "yes": "Sim",
+ "yes-default": "•Sim",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json
index 8f79f8a2af..f97bc28716 100644
--- a/Pathfinder Community/translations/ru.json
+++ b/Pathfinder Community/translations/ru.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics,bluff,ride,perception,survival,diplomacy,handle-animal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-nobility,knowledge-geography,knowledge-engineering,knowledge-history,knowledge-local,knowledge-arcana,knowledge-planes,knowledge-dungeoneering,knowledge-nature,knowledge-religion,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,escape-artist,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,use-magic-device,spellcraft,climb,heal,sleight-of-hand,disguise,disable-device,appraise,swim,fly,sense-motive,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,stealth,linguistics,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "I",
- "1-ordinal-class": "1-й Класс",
- "1-ordinal-class-level": "Ур. 1-го класса",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "II",
- "2-ordinal-class": "2-й Класс",
- "2-ordinal-class-level": "Ур. 2-го класса",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Наговор (1/24/цель)",
- "3-ordinal": "III",
- "3-ordinal-class": "3-й Класс",
- "3-ordinal-class-level": "Ур. 3-го класса",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "IV",
- "4-ordinal-class": "4-й Класс",
- "4-ordinal-class-level": "Ур. 4-го класса",
- "5-ordinal": "V",
- "5-ordinal-class": "5-й Класс",
- "5-ordinal-class-level": "Ур. 5-го класса",
- "6-ordinal": "VI",
- "6-ordinal-class": "6-й Класс",
- "6-ordinal-class-level": "Ур. 6-го класса",
- "7-ordinal": "VII",
- "8-ordinal": "VIII",
- "9-ordinal": "IX",
- "Ex": "Экс",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Нет",
- "Sp": "Sp",
- "Su": "Св",
- "Yes (Harmless)": "Да (безвредно)",
- "Yes": "Да",
- "abilities": "Способности",
- "ability": "Хар-ка",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Бонус хар-ки",
- "ability-checks": "Проверки хар-к",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "За каждые 2 пункта урона, полученных одной характеристикой, вы получаете штраф -1 к навыкам и параметрам, зависящим от соответствующей характеристики. Если количество полученного урона характеристике равно или превышает её значение, вы немедленно теряете сознание.",
- "ability-drain-desc": "Потеря характеристик уменьшает фактическое их значение. Измените все навыки и параметры, зависящие от соответствующей характеристики. Это может привести к потере пунктов навыков, пунктов здоровья и других бонусов.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Значения Характеристик",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Выберите тип способности, если есть. Экс (Экстраординарная), Пс (Псевдозаклинание), или Св (Сверхъестественная).",
- "above-head": "Над головой",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Акробатика",
- "add": "Добавить",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Добавить КЗ народа",
- "add-note-to-roll": "Примечание к броску",
- "add-note-to-roll-desc": "Для добавления текста примечания внизу броска выберите тип броска. Используется для обусловленных модификаторов.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Дополнительно",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Походное снаряжение и инструменты",
- "age": "Возраст",
- "alchemical": "Алхимический",
- "alignment": "Мировоззрение",
- "alignment-abbrv": "Мировоззрение",
- "alignment-type-init": "Align Type Init",
- "all": "Всё",
- "all-abilities": "Все способности",
- "all-attacks": "Все атаки",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "Все испытания",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "Все навыки",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Счётчик альтернативных бонусов предпочитаемых классов",
- "alternate-favored-class-abbrv": "Альт. ПК",
- "always-show-domain-spells": " Всегда показывать заклинания сфер в меню списка заклинаний",
- "ammo": "Боепр.",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Оценка",
- "arcana": "Магия",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Броня",
- "armor-and-shield": "Броня и Щиты",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ШзД",
- "armor-class": "Класс брони",
- "armor-class-abbrv": "КБ",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Примечания к броне",
- "armor-notes-place": "Оставьте примечания об обусловленных бонусах к КБ",
- "armor-or-shield": "Броня или щит",
- "armor-penalties": "Штрафы брони",
- "armor-shield": "Броня/Щит",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Название брони или щита",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "По желанию",
- "athletics": "Атлетика",
- "attack": "Атака",
- "attack-1": "Атака 1",
- "attack-1-ordinal": "1-я атака",
- "attack-10-ordinal": "10-я атака",
- "attack-2": "Атака 2",
- "attack-2-ordinal": "2-я атака",
- "attack-3": "Атака 3",
- "attack-3-ordinal": "3-я атака",
- "attack-4": "Атака 4",
- "attack-4-ordinal": "4-я атака",
- "attack-5": "Атака 5",
- "attack-5-ordinal": "5-я атака",
- "attack-6": "Атака 6",
- "attack-6-ordinal": "6-я атака",
- "attack-7": "Атака 7",
- "attack-7-ordinal": "7-я атака",
- "attack-8": "Атака 8",
- "attack-8-ordinal": "8-я атака",
- "attack-9": "Атака 9",
- "attack-9-ordinal": "9-я атака",
- "attack-and-combat-maneuver-bonuses": "Модификаторы атак и боевых манёвров",
- "attack-and-damage": "Атака и урон",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Мод. атаки",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Прим. к атакам",
- "attack-notes-place": "Оставьте примечания об обусловленных бонусах к атакам",
- "attack-penalty": "Штраф к атаке",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Тип атаки",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Атаки",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "По желанию",
- "aura": "Аура",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Фон",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Базовый",
- "base-attack-bonus": "Базовый Модификатор Атаки",
- "base-attack-bonus-abbrv": "БМА",
- "base-attacks": "Базовые атаки",
- "base-level": "Базовый уровень",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Базовый",
- "base-spells-per-day": "Базовые
Закл./День",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Базовый",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Пояс",
- "black": "Чёрные",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Кровотечение",
- "blinded": " Слепота",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Голубые",
- "bluff": "Блеф",
- "body": "Одежда",
- "bonus": "Бонус",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Бонус хар-ки",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Бонусные заклинания",
- "bonus-type": "Тип бонуса",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Карие",
- "buff": "Бонус",
- "buff-ability-checks-title": "Бонус к проверкам характеристик и инициативе",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Помощь",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Бонус к классу брони и ЗБМ",
- "buff-armor-title": "Усиление бонуса брони к КБ",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Благословение",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Расчёт бонуса",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Мод. урона от эффектов",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Досягаемость увеличена, рост х2, масса х4",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "При совершении полной атаки ускоренное существо может совершить одну дополнительную атаку одним искуственным или естественным оружием. Все способы движения ускоряются.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Бонус к инициативе",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Усиление бонуса естественной брони к КБ",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Ярость",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Досягаемость уменьшена, рост /2, масса /4",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Щит",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Усиление бонуса щита к КБ",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Бонус к проверкам навыков",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Бонус к скорости",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Временные пункты здоровья",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Бонусы",
- "buffs-conditions-edit-section": "Установка и редактирование бонусов и состояний",
- "buffs-conditions-section": "Бонусы и состояния",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Настройка бонусов",
- "buffs-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования бонусов",
- "burn": "Burn",
- "burrow-speed": "Рытьё",
- "buttons": "Кнопки",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Фокусы/Молитвы",
- "carried": "На себе",
- "carried-currency": "Деньги при себе",
- "carried-currency-title": "Число монет, носимых персонажем, прибавляемых к общей нагрузке",
- "carried-default": "•На себе",
- "carried-equipment": "Снаряжение на себе",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Носимая масса",
- "cast-defensive-bonus": "Бонус к концентрации при оборонительном сотворении",
- "cast-defensive-bonus-abbrv": "Бонус оборон. сотв.",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Класс и уровень заклинателя",
- "caster-level": " Уровень Заклинателя",
- "caster-level-abbrv": "УЗ",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Проверка УЗ",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Примечания к проверкам УЗ",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "Мод. УЗ",
- "casting-time": "Время сотворения",
- "casting-time-abbrv": "Время сотворения",
- "casting-type": "Тип сотворения:",
- "category": "Категория",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Персонаж",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Имя Персонажа",
- "charged": "Заряженное",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Заряженные магические предметы",
- "charges": "Заряды",
- "charisma": "Харизма",
- "charisma-abbrv": "ХАР",
- "charisma-abbrv-default": "•ХАР",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Проверка",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Торс",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Ситуативный",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Класс",
- "class-0": "0-й Класс",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1-й Класс",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2-й Класс",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3-й Класс",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4-й Класс",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5-й Класс",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Класс(ы) и уровни",
- "class-bonus": "Классовый бонус",
- "class-features": "Особ-сти класса",
- "class-hd": "КЗ класса",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "ПЗ класса",
- "class-information": "Class Information",
- "class-level-abbrv": "Ур. кл.",
- "class-name": "Название класса",
- "class-number": "Класс #",
- "class-number-explanation": "Номер класса, этот номер используется в выпадающих списках при выборе класса (нельзя сделать выбор по имени)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Информация о классах и народе",
- "class-race-xp": "Классы, народ, опыт",
- "class-skill": "Классовый навык",
- "class-skill-abbrv": "Кл.",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Лазание",
- "close": "Ближняя",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "МБМ",
- "combat-maneuver-bonus-abbrv2": "Альт. МБМ",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": "Прим. к МБМ",
- "combat-maneuver-bonus-notes-place": "Оставьте примечания об обусловленных бонусах к МБМ",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "ЗБМ",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "Примечания к ЗБМ",
- "combat-maneuver-defense-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ",
- "combat-maneuver-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ",
- "combat-skills": "Боевые Навыки",
- "comic-sans": " Comic Sans",
- "common-buff": "Добавить стандартный бонус",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Компактный режим",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Мастерство",
- "components": "Компоненты",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Концентрация",
- "concentration-abbrv": "Конц",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Бросок концентрации",
- "concentration-check-abbrv": "Концентрация",
- "concentration-check-notes": "Примечания к проверкам концентрации",
- "concentration-label": "Концентрация",
- "concentration-miscellaneous-abbrv": "Мод. конц.",
- "concentration-modifier-abbrv": "Мод. конц.",
- "condition": "Состояние",
- "condition-abbrv": "Сост-я",
- "condition-bleed-title": "Существо получает указанный урон в начале своего хода. Останавливается проверкой Лечения СЛ 15 или заклинанием, исцеляющим урон ПЗ.",
- "condition-blinded-note": "Штраф -4 ко встречным проверкам Внимания. Все проверки и действия, зависящие от видимости (такие как чтение и проверки Внимания, основанные на зрении) автоматичеки проваливаются.",
- "condition-blinded-speed": "Слепые существа должны проходить проверку Акробатики СЛ 10 чтобы двигаться быстрее чем с половиной скорости.",
- "condition-blinded-title": "Штраф -2 к классу брони, потеря бонуса Ловкости к КБ (если есть), -4 к большинству навыков, основанных на Силе и Ловкости, и ко встречным проверкам Внимания. Все проверки и действия, зависящие от видимости (такие как чтение или проверки Внимания, основанные на зрении), автоматически проваливаются.",
- "condition-cowering-title": "Штраф -2 к классу брони и потеря бонуса Ловкости к нему",
- "condition-dazed-title": "Существо не может нормально действовать. Существо в ступоре не совершает действий, но не получает штрафа к КБ.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "Штраф -1 к атакам и проверкам Внимания, основанным на зрении",
- "condition-dead-title": "Вы умерли...",
- "condition-deafened-note": "Штраф -4 ко встречным проверкам Внимания, автоматически проваливаются проверки Внимания, основанные на звуке",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "Штраф -4 к инициативе, -4 ко встречным проверкам Внимания, 20% шанс провала заклинаний со словесным компонентом",
- "condition-description": "Модификаторы от состояний, влияющих на этот бонус",
- "condition-disabled-title": "Едва живой персонаж может совершать одно сопутствующее или основное действие за раунд (но не оба и не действие полного хода, но он всё ещё может совершать быстрые, прерывающие и свободные действия). Он движется с половиной скорости. Совершение любого основнго действия (или других, требующих, по мнению ГМ, особых усилий, включая некоторые свободные действия, таких как сотворение быстрого заклинания) наносит 1 единицу урона после завершение действия.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "Существо при смерти не может действовать. На следующем ходу персонажа, после снижения пунктов здоровья до отрицательного значения (но не смертельного), и каждый ход после этого персонаж должен проходить проверку Выносливости СЛ 10 чтобы стабилизироваться. Персонаж получает штраф к этому броску, равный числу отрицательных ПЗ. Стабилизированному персонажу не нужно проходить эту проверку. Натуральные 20 в этой проверке считаются автоматическим успехом. Если персонаж проваливает эту проверку, он теряет 1 ПЗ. Если у существа при смерти число отрицательных ПЗ равно его значению Выносливости, оно погибает.",
- "condition-energy-drained-title": "Штраф -1 ко всем атакам, боевым манёврам, защите от боевых манёвров, испытаниям, проверкам навыков и характеристик. Также текущее и максимальное значения ПЗ снижаются на 5.",
- "condition-entangled-title": "Штраф -2 ко всем атакам и -4 к Ловкости, движение с половиной скорости, невозможно бежать или атаковать с разбега",
- "condition-exhausted-title": "Штраф -6 к Силе и Ловкости, движение с половиной скорости, невозможно бежать или атаковать с разбега",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "Штраф -2 к Силе и Ловкости, невозможно бежать или атаковать с разбега",
- "condition-fear-title": "Штраф -2 к атакам, испытаниям, проверкам навыков и характеристик; если напуган, также должен убегать; если в панике, также должен выронить предметы из рук и убегать.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "Штраф -2 ко всем атакам и -4 к Ловкости, невозможно передвигаться",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Макс. Лвк",
- "condition-nauseated-title": "Мучимое тошнотой существо не может атаковать, сотворять заклинания, концентрироваться на заклинаниях или делать что-либо ещё, требующее сосредоточенности. Единственное, что может сделать такое существо - одно сопутствующее действие за ход.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Нельзя передвигаться, отменяется бонус Ловкости. Дополнительно штраф -4 к классу брони",
- "condition-prone-note": "Бонус +4 к классу брони против дистанционных атак, штраф -4 к КБ против ближних атак",
- "condition-prone-title": "Штраф -4 к ближним атакам, бонус +4 (ситуативный) к классу брони против дистанционных атак, но штраф -4 к КБ против ближних атак",
- "condition-sickened-title": "Штраф -2 к атакам, урону от оружия, испытаниям, проверкам навыков и характеристик",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "Штраф -2 к классу брони и потеря бонуса Ловкости к КБ (если есть)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Состояния",
- "conditions-set": "Состояния",
- "conditions-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования состояний",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Настройки",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Крит",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Постоянно",
- "constitution": "Выносливость",
- "constitution-abbrv": "ВЫН",
- "constitution-abbrv-default": "•ВЫН",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Расходники",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Расходники",
- "content": "Содержание",
- "copper-pieces": "Медные монеты",
- "copper-pieces-abbrv": "ММ",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Главная",
- "core-rules": "Core Rule Options",
- "cowering": " Оцепенение",
- "craft": "Ремесло",
- "create": "Create",
- "create-attack": "Создать атаку",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Бонус к подтверждению критических ударов",
- "critical": "Критически",
- "critical-abbrv": "Крит",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "Штраф -3 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
- "cs-acrobatics": "Акробатика",
- "cs-athletics": "Атлетика",
- "cs-finesse": "Фехтовальное",
- "cs-influence": "Влияние",
- "cs-misc-skill": "Прочие навыки",
- "cs-nature": "Природа",
- "cs-perception": "Внимательность",
- "cs-performance": "Исполнение",
- "cs-religion": "Религия",
- "cs-society": "Общество",
- "cs-spellcraft": "Колдовство",
- "cs-stealth": "Скрытность",
- "cs-survival": "Выживание",
- "currency": "Деньги",
- "current-buffs": "Активные бонусы",
- "current-conditions": "Активные состояния",
- "current-experience": "Текущий опыт",
- "current-hit-points-abbrv": "Текущее",
- "current-hp-title": "Регулируемый игроком счётчик оставшихся пунктов здоровья",
- "current-load": "Текущая нагрузка",
- "current-power-points-abbrv": "Current PP",
- "custom": "Особый",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Категория, такая как школа магии или другое.",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Произвольное название",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(КЗ)",
- "damage": "Урон",
- "damage-abbrv": "Урон",
- "damage-ability": "Хар-ка урона",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Мод. урона",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Снижение урона",
- "damage-resistance-abbrv": " СУ",
- "damage-resistance-title": "Снижение урона: количество игнорируемого урона и разновидность оружия, обходящего эту особенность (например, 5/серебро)",
- "damage-type": "Тип урона",
- "damage-type-abbrv": "Тип урона",
- "damage-type-or-description": "Тип урона / Описание",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Ступор",
- "dazzled": " Растерянность",
- "dead": " Смерть",
- "deafened": " Глухота",
- "debuff": "Штрафы",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Исходный размер",
- "defense": "DEFENSE",
- "defense-notes": "Примечания к защите",
- "defense-notes-place": "Оставьте примечания об обусловленных бонусах защиты",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Показатели защиты",
- "defenses": "Защита",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Отр.",
- "deflection": "Отражение",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Божество",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Описание",
- "details-age": "Возраст",
- "details-deity": "Deity",
- "details-height": "Рост",
- "details-homeland": "Родина",
- "details-languages": "Языки",
- "details-occupation": "Занятие",
- "details-weight": "Масса",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Ловкость",
- "dexterity-abbrv": "ЛВК",
- "dexterity-abbrv-default": "•ЛВК",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Кости",
- "dice-abbrv": "d
",
- "die": "Кость",
- "difficulty-class-abbrv": "СЛ",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "Мод. СЛ",
- "diplomacy": "Дипломатия",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Механика",
- "disabled": " Едва жив",
- "disabled-at": " Едва жив ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Отключено",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Маскировка",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Отобразить страницу настроек",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Уклонение",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Под)сфера/Школа/Наследие/Покровитель",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Сферы / Подсферы / Наследия / Покровители / Школы",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Тянуть/толкать",
- "drain": "Потеря",
- "drowning": " Тонет",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Подземелья",
- "duration": "Длительность",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " При смерти",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Режим редактирования",
- "edit-mode-title": "Переключить на расширенный режим (полное редактирование) или компактный режим (только важные поля).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Эффекты",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Цели/Эффект",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Использовать взятие 10 или 20 или настроить?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Включено",
- "encumbered-speed": "Перегружен",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Нагрузка",
- "encumbrance-above-title": "Персонаж может поднять над головой массу, равную его максимальной нагрузке",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "Персонаж обычно способен тянуть или толкать по земле массу, в пять раз превышеющую его максимальную нагрузку",
- "encumbrance-heavy-title": "От средней нагрузки и до этой массы персонаж тяжело нагружен. При такой или большей массе персонаж перегружен (теряет бонус ЛВК к КБ и может двигаться только на 5 фт. за ход (в качестве действия полного хода)).",
- "encumbrance-light-title": "При этой или меньшей носимой массе персонаж не нагружен",
- "encumbrance-max-title": "При этой или большей массе персонаж обездвижен",
- "encumbrance-medium-title": "От лёгкой нагрузки и до этой массы персонаж средне нагружен. ",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Отриц. уровни",
- "enforce-requires-training": "Неприменимые неизученные не появляются в списке?",
- "engineering": "Инженерия",
- "enhance": "Усил.",
- "enhancement": "Усиление",
- "enhancement-abbrv": "Усил.",
- "enhancement-bonus": "Бонус усиления",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Опутывание",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Снаряжение",
- "equipment-abbrv": "Снаряж.",
- "equipment-list": "Список снаряжения",
- "equipment-type-abbrv": "Тип снаряжения",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Изворотливость",
- "every-rounds-abbrv": "Каждые n рнд",
- "everyrounds": "Every",
- "exhausted": " Бессилие",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Опыт и очки героя",
- "experience-current-place": "Текущий опыт",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Следующий уровень",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "Опыт",
- "extra-crit-abbrv": "Доп. крит. урон",
- "extra-critical-damage": "Доп. крит. урон",
- "extra-critical-damage-title": "Дополнительный критический урон",
- "extra-damage": "Доп. некрит. урон",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Дополнительные пункты:",
- "extraordinary-abbrv": "Экс",
- "extraordinary-abilities": "Экстраординарные способности",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Экс",
- "eyes": "Глаза",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Завороженность",
- "fatigued": " Утомление",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Предпочитаемый(ые) класс(ы)",
- "favored-class-abbrv": "ПК:",
- "favored-class-hit-points-abbrv": "ПЗ ПК",
- "favored-class-hit-points-title": "ПЗ за предпочитаемые классы",
- "favored-class-skill": "Пункты навыков за предпочитаемые классы",
- "favored-class-skill-abbrv": "п. нав. ПК",
- "fear": " Fear",
- "fear-any": " Ужас",
- "feat": "Черты",
- "feat-name": "Feat Name",
- "feats": "Черты",
- "feats-available": "Доступно черт",
- "feats-by-level": "Черты за уровень",
- "feats-calculation": "Расчёт черт",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Особенности",
- "feet": "Ноги",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Фехтовальное",
- "flat-footed": " Врасплох",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Врасплох",
- "flat-footed-combat-maneuver-defense-abbrv": "ЗБМ врспл.",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Полёт",
- "font": "Font",
- "font-background": "Шрифт / Фон",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Стойкость",
- "fortitude-abbrv": "Стойкость",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Испытание Стойкости",
- "four-legged-abbrv": "4 ноги",
- "frequency": "Частота",
- "frequency-abbrv": "Част.",
- "frequency-title": "Выберите, как часто можно применять способность",
- "full-caster-level-abbrv": "Ур./КЗ",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Инструмент",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Снаряжение или инструмент",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Пол",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "География",
- "giant": "Giant",
- "global": "Global",
- "gold": "Золотистые",
- "gold-pieces": "Золотые монеты",
- "gold-pieces-abbrv": "ЗМ",
- "graphpaper": "Graph-paper",
- "grappled": " Захват",
- "grazed": "Серьёзно",
- "grazed-title": "Штраф -1 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
- "green": "Зелёные",
- "grey": "Серые",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Группа",
- "group-by-school": " Разбить по школам",
- "group-by-school-desc": "Разбить заклинания по школам в меню заклинаний",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Волосы",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Дрессировка",
- "hands": "Руки",
- "hardness-abbrv": "Твёрд.",
- "hd-not-bab": " Использовать уровень/КЗ для ЗБМ вместо БМА",
- "hd-not-bab-title": "Если отмечено, то для ЗБМ используется число КЗ вместо БМА",
- "head": "Голова",
- "headband": "Лоб",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Лечение",
- "heal-conditions": "Исцеляющие состояния",
- "health-and-wounds": "Здоровье и ранения",
- "healthy": " Здоров",
- "heavy": "Тяжёлая",
- "heavy-armor": "Тяжелая броня",
- "height": "Рост",
- "help-translate": "Help Translate:",
- "helpless": " Беспомощность",
- "hero-points": "Очки героя",
- "hex": "Наговор",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "История",
- "hit-dice-abbrv": "# КЗ",
- "hit-dice-desc": "Число бросаемых костей здоровья",
- "hit-die": "Кость здоровья",
- "hit-die-abbrv": "КЗ",
- "hit-die-desc": "Число граней кости здоровья",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Пункты здоровья",
- "hit-points-abbrv": "ПЗ",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Пункты здоровья только от класса",
- "hit-points-due-to-hit-dice-abbrv": "ПЗ класса/КЗ",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Родина",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "Как нагрузка влияет на скорость",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Невосприимчивости",
- "immunities-title": "Не наносится урон от указанных источников (напр., кислота, огонь, паралич)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Включить примечания или изображения при бросках атаки? Примечания и изображения будут привязаны к типу атаки.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Включить атаку?",
- "include-eighth-attack": "Включить 8-ю атаку?",
- "include-fifth-attack": "Включить 5-ю атаку?",
- "include-fourth-attack": "Включить 4-ю атаку?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Включить 9-ю атаку?",
- "include-notes": "Включить примечания в бросок",
- "include-save-notes": "Показать при броске",
- "include-second-attack": "Включить 2-ю атаку?",
- "include-seventh-attack": "Включить 7-ю атаку?",
- "include-sixth-attack": "Включить 6-ю атаку?",
- "include-skill-notes": "Включить примечания к навыкам?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Включить эти параметры в каждый бросок заклинания?",
- "include-third-attack": "Включить 3-ю атаку?",
- "incorporeal": " Бестелесность",
- "influence": "Влияние",
- "information-abbrv": "Info",
- "inherent": "Врождённый",
- "inherent-abbrv": "Врожд.",
- "inherent-bonus": "Врождённый бонус",
- "init-speed-full-macro": "Инициатива и скорость",
- "init-speed-info": "Инициатива и скорость",
- "init-speed-info-abbrv": "Инициатива и скорость",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Инициатива",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "ИНИЦ",
- "initiative-and-speeds": "Инициатива и скорость",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Примечания к инициативе",
- "initiative-notes-title": "Включить примечание к инициативе в бросок",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Интуитивный",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Интеллект",
- "intelligence-abbrv": "ИНТ",
- "intelligence-abbrv-default": "•ИНТ",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Запугивание",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Невидимость",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Предмет",
- "item-hit-points-abbrv": "ПЗ",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Вещи",
- "iterative-attacks": "Итеративные атаки",
- "iterative-attacks-abbrv": "Итеративные атаки",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Знание",
- "knowledge-arcana": "Знание (Магия)",
- "knowledge-dungeoneering": "Знание (Подземелья)",
- "knowledge-engineering": "Знание (Инженерия)",
- "knowledge-geography": "Знание (География)",
- "knowledge-history": "Знание (История)",
- "knowledge-local": "Знание (Краеведение)",
- "knowledge-nature": "Знание (Природа)",
- "knowledge-nobility": "Знание (Высший свет)",
- "knowledge-planes": "Знание (Планы)",
- "knowledge-religion": "Знание (Религия)",
- "known-or-special": "Известное / Специализации",
- "languages": "Языки",
- "legs": "Legs",
- "legs-title": "Количество ног персонажа. Влияет на грузоподъёмность. Отметьте, если нужно рассчитывать грузоподъёмность как для четырёхногого существа.",
- "level": "Уровень",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Ур.",
- "level-and-ability": "Уровень и характеристика заклинателя",
- "level-basis": "Зав-сть от уровня",
- "level-current": "Уровень класса",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Уровень/КЗ",
- "lift": "Поднятие",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Модификаторы нагрузки",
- "light": "Лёгкая",
- "light-armor": "Лёгкая броня",
- "light-brown": "Light Brown",
- "linguistics": "Языкознание",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Нагрузка и поднятие",
- "local": "Краеведение",
- "location": "Категория",
- "location0": "Вещь при себе",
- "location1": "Вещь не с собой",
- "location10": "Лоб",
- "location11": "Шея",
- "location12": "Кольцо1",
- "location13": "Кольцо2",
- "location14": "Щит",
- "location15": "Плечи",
- "location16": "Предплечья",
- "location2": "Броня",
- "location3": "Пояс",
- "location4": "Одежда",
- "location5": "Торс",
- "location6": "Глаза",
- "location7": "Ноги",
- "location8": "Руки",
- "location9": "Голова",
- "long": "Дальняя",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Удача",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Макросы",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Иск.",
- "max-hp-title": "Автоматически рассчитывается с учётом ПЗ классов, ПЗ за предпочитаемые классы (см. таблицу классов), бонусов/штрафов характеристик и уровня, прочих модификаторов, вытягивания жизни и ПЗ Мифических Приключений (если включено).",
- "maximum-abbrv": "Макс",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Макс. Лвк",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Максимальный бонус ЛВК к КБ, ограниченный бронёй или нагрузкой",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Средняя",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Средний",
- "medium-armor": "Средняя броня",
- "melee": "Ближняя",
- "melee-attack": "Ближняя атака",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Примечания к ближ. атакам",
- "melee-attack-notes-place": "Оставьте примечания об обусловленных бонусах к ближним атакам",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Ближний урон",
- "melee-image": " Melee Image",
- "melee-notes": "Прим. к ББ",
- "melee2": "Альт. ближ.",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Метамагия",
- "metamagic-title": "Нажмите для отображения поля ячейки заклинания, ятобы отличить ячейку от круга заклинания",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Свернуть/развернуть все строки",
- "minimize-cmd": "Свернуть строку",
- "misc-skill": "Прочие навыки",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Прочее",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Прочие бонусы",
- "miscellaneous-bonus-abbrv": "Прочие бонусы",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Прочие навыки",
- "mode": "Режим",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Мод.",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "КЗ и параметры народа",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Боевой дух",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Есть несколько классов заклинателей",
- "multiplier": "Множитель",
- "multiplier-abbrv": "Множ.",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Доп. ПЗ",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Название",
- "natural": "Ест.",
- "natural-armor": "Естественная броня",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Природа",
- "nauseated": " Тошнота",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Шея",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Новое",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Следующий уровень",
- "no": "Нет",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Высший свет",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "НИП",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Применение штрафа за доспехи от брони (и/или щита) к атакам так же как ко всем проверкам навыков и характеристик, основанных на Силе и Ловкости.",
- "none": "Нет",
- "none-available": "No Skills Available",
- "none-default": "•Нет",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Несмерт. урон",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Прим.",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "НИП",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "ПО",
- "npc-feats-text": "Черты",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Число",
- "number-cast": "# Сотв.",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Число отображаемых навыков ремесла, профессий и исполнения:",
- "number-hit-dice-abbrv": "# КЗ",
- "number-misc-skills-show": "Число отображаемых прочих навыков:",
- "number-prepared": "# Подг.",
- "number-prepared-abbrv": "# Ост.",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Занятие",
- "off-ground": "От земли",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Оливковые",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Запрещённое",
- "opposition-school-example": "Занимет две ячейки или запрещено",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Включить примечания к атакам",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Включить примечания к МБМ",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Включить примечания к ближним атакам",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Включить примечания к дистанционным атакам",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Включить время сотворения",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Сделать бросок концентрации",
- "options-spell-concentration-title": "Включить концентрацию",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Включить проверку преодоления УкМ",
- "options-spell-spellfail-chk-title": "Включить бросок на провал заклинания",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Другое",
- "other-1": "Другое 1",
- "other-1-abbrv": "Др. 1",
- "other-2": "Другое 2",
- "other-2-abbrv": "Др. 2",
- "other-currency": "Деньги не с собой",
- "other-currency-title": "Число монет, не носимых персонажем в данный момент",
- "other-gear": "Other Gear",
- "other-items": "Другие предметы",
- "other-items-2": "Другие предметы 2",
- "other-magic": "Разное магическое",
- "other-magic-abbrv": "Магическое",
- "other-magic-items": "Другие волшебные предметы",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Перегруз",
- "over-heavy-encumbrance-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Страницы",
- "paralyzed": " Паралич",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Штраф",
- "per-day-abbrv": "/день",
- "per-month-abbrv": "/месяц",
- "per-week-abbrv": "/неделя",
- "perception": "Внимательность",
- "perday": "В день",
- "perform": "Исполнение",
- "performance": "Исполнение",
- "perlevel": "За уровень",
- "permanent": "Постоянный",
- "permanent-abbrv": "Пост.",
- "permonth": "В месяц",
- "personal": "На себя",
- "perweek": "В неделю",
- "petrified": " Окаменение",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "К/Д/Р",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Обездвиживание",
- "planes": "Планы",
- "platinum-pieces": "Платиновые монеты",
- "platinum-pieces-abbrv": "ПМ",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "ПМ",
- "player-name": "Имя Игрока",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Доп. урон",
- "precision-damage-title": "Дополнительный урон или урон за точность (не прибавляется к критическому урону)",
- "precision-damage-type": "Тип дополнительного урона",
- "prepared": "Подготовленное",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Первичная атака",
- "profane": "Нечестивый",
- "profession": "Профессия",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Обращ",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Распластан",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Кол-во",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Народ",
- "race-hd": "Только народ",
- "race-hd-default": "•Только народ",
- "race-hd-only": "Только КЗ",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Народ",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Особенности народа",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Дистанция",
- "range-custom": "Произвольное #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Число (для \"За уровень\" или \"Число\"), или особое описание дистанции (\"линия\" или \"конус\")",
- "ranged": "Дистанц.",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Примечания к дист. атакам",
- "ranged-attack-notes-place": "Оставьте примечания об обусловленных бонусах к дистанционным атакам",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Дистанционный урон",
- "ranged-image": " Ranged Image",
- "ranged-notes": "Прим. к ДБ",
- "ranged-touch-ray": "Дист. касанием / Луч",
- "ranged-touch-ray2": "Альт. дист. касанием / Луч",
- "ranged2": "Альт. дист.",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Альт. дистанционный урон",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Пункты",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Дист.",
- "recalculate-abbrv": "Пересч.",
- "recalculate-cmd": "Пересчитать бланк",
- "recalculate-hit-points": "Пересчитать ПЗ и сбросить до максимума",
- "recalculate-hit-points-title": "Пересчитать ПЗ и врем. ПЗ и установить текущие ПЗ на максимум",
- "recalculating": "Recalculating...",
- "red": "Красные",
- "reflex": "Реакция",
- "reflex-abbrv": "Реакция",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Испытание Реакции",
- "religion": "Религия",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Требует изучения",
- "requires-training-abbrv": "ТИ",
- "reset": "Сброс",
- "resistance": " Устойчивость",
- "resistance-abbrv": "Сопр.",
- "resistances": " Устойчивости",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Верховая езда",
- "ring-one": "Кольцо 1",
- "ring-two": "Кольцо 2",
- "roll": "Бросок",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Правило",
- "rule-category": "Под какую категорию правил попадает",
- "rule-options": "Rule Options",
- "run": "Бег",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Сакральный",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Испытание",
- "save-difficulty-class": "CЛ
испытаний",
- "save-effect": "Эффект испытания",
- "save-no-harmless": "Нет (безвредно)",
- "save-notes": " Save Notes",
- "save-notes-place": "Оставьте примечания об обусловленных бонусах к испытаниям",
- "save-yes-harmless": "Да (безвредно)",
- "saves": "Saves",
- "saving-throw": " Испытание",
- "saving-throws": "Испытания",
- "school": "Школа",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "См. текст",
- "see_text": "См. текст",
- "segoe": "Segoe UI",
- "select-buffs": "Выбор бонусов",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Выбрать одно",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Проницательность",
- "senses": "Чувства",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Настройка бонусов",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Настройки",
- "sheets-configuration": "Настройки бланка",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Щит",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Краткое описание",
- "short-description-abbrv": "Краткое описание",
- "shoulders": "Плечи",
- "show-all-conditions": "ПОКАЗАТЬ ВСЕ СОСТОЯНИЯ",
- "show-all-conditions-desc": "Показать состояния, на оказывающие влияния на числовые параметры бланка.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Показать",
- "show-in-menu-title": "Нажмите, чтобы в соответствующем командном меню отображалась кнопка для этой строки.",
- "show-more-fields": "Отобразить больше полей",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Отобразить больше полей",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": "Показать применения",
- "show-uses-spell-desc": "Показать # заклинаний, использованных за день, в меню заклинаний",
- "showsect-cmd": "Нажмите, чтобы развернуть",
- "sickened": " Дезориентация",
- "silver-pieces": "Серебряные монеты",
- "silver-pieces-abbrv": "СМ",
- "simple-template": "Use Simple Template",
- "size": "Размер",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Колоссальный",
- "size-diminutive": "Миниатюрный",
- "size-fine": "Крошечный",
- "size-gargantuan": "Гигантский",
- "size-huge": "Огромный",
- "size-large": "Крупный",
- "size-modifier-attack": "Модификатор размера к атаке",
- "size-small": "Небольшой",
- "size-tiny": "Маленький",
- "skill": "Навык",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Примечания к навыкам",
- "skill-notes-place": "Оставьте примечания об обусловленных бонусах к навыкам",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Пункты навыков",
- "skill-size-modifier": "Навык",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Навык не освоен",
- "skills": "Навыки",
- "skills-per-hit-die": "Пункты навыков за кость здоровья от народа",
- "skills-per-hit-die-abbrv": "п. нав. / КЗ",
- "skills-per-level": "Пункты навыков за уровень",
- "skills-per-level-abbrv": "п. нав. / ур.",
- "skin": "Кожа",
- "skin-details": "Skin Details",
- "slashing": "Рубящий",
- "sleight-of-hand": "Ловкость рук",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Общество",
- "song": "Песня",
- "source": "Источник",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Особое",
- "special-abilities": "Особые способности",
- "special-abilities-abbrv": "Спецспос.",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Особые атаки",
- "special-attacks-abbrv": "Спецатаки",
- "special-defense": "Особая защита",
- "special-defense-notes": "Особая защита и примечания",
- "special-qualities": "Особые качества",
- "special-qualities-abbrv": "ОК",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Скорость",
- "speed-base-title": "Базовая скорость персонажа",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "Максимальная дистанция, которую может пробежать персонаж по прямой в течение хода",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "Изменённая от нагрузки скорость",
- "speeds": "Скорость",
- "spell": "Заклинание",
- "spell-casting-time-place": "Время сотворения",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Компоненты",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Сфера",
- "spell-duration": "Длительность",
- "spell-failure": "Провал закл.",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Бросок на провал",
- "spell-level": "Круг заклинания",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Пс",
- "spell-like-abilities": "Псевдозаклинания",
- "spell-like-abilities-abbrv": "Псевдозак.",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Псевдозаклинания",
- "spell-like-abilities-menu": "Пс",
- "spell-like-abilities-option": "Псевдозаклинания",
- "spell-lists": "Список заклинаний",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Название заклинания",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "ПМ",
- "spell-penetration-bonus-abbrv": "Бонус преодол. магии",
- "spell-penetration-bonus-label": "Бонус к проверке УЗ от преодолевающей магии",
- "spell-penetration-check": "Преодоление УкМ",
- "spell-penetration-modifier-abbrv": "Мод. преодол. магии",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "Бонус к УкМ",
- "spell-resistance": "Устойчивость к магии",
- "spell-resistance-abbrv": "УкМ",
- "spell-resistance-abbrv2": "Уст-сть к магии",
- "spell-resistance-title": "Устойчивость к магии: отменяет эффекты заклинаний и псевдозаклинаний, воздействующих на неё. Проверка уровня заклинателя против УкМ позволяет преодолеть защиту.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Цели/ Область/ Эффект",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Заклинания",
- "spellbook-only-prepared-spells": " Показывать только подготовленные заклинания в меню",
- "spellcasting-ability": "Заклинательная характеристика",
- "spellcasting-classes": "Классы заклинателей",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Колдовство",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Дистанции заклинаний",
- "spells": "Закл.",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Примечания к заклинаниям",
- "spells-per-day": "Заклинаний/День",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Дистанции заклинаний",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Спонтанное",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Стабилизирован",
- "staggered": " Ошеломление",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Скрытность",
- "strength": "Сила",
- "strength-abbrv": "СИЛ",
- "strength-abbrv-default": "•СИЛ",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Шок",
- "suffocating": " Удушье",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Св",
- "supernatural-abilities": "Сверхъестественные способности",
- "supernatural-abilities-menu": "Св",
- "survival": "Выживание",
- "swim": "Плавание",
- "swim-speed": "Плавание",
- "synchronize-class": "Соотв. класс",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Цели/Область/Эффект",
- "teal": "Бирюзовые",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Врм.",
- "temporary-hit-points-abbrv": "Врем. ПЗ",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Расчёт врем. ПЗ",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Расчёт временных ПЗ",
- "threshold": "Порог",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Титул/Прозвище",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Отобразить степени ранений",
- "total": "Всего",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Всего черт",
- "total-listed": "Total Listed",
- "total-spells-manually": "Запас заклинаний вручную",
- "total-weight-title": "Суммарная масса, носимая персонажем",
- "totals": "Totals:",
- "touch": "Касание",
- "touch-armor-class-abbrv": "Касание",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Альт. касание (альт. ББ)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Штрих",
- "trait-name": "Trait Name",
- "traits": "Штрихи",
- "traits-and-racial-traits": "Штрихи и особенности народа",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Тип",
- "type-or-sub-type": "Тип/(подтип)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Не терять ЛВК, когда застигнут врасплох",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Без сознания",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Неизв. дист.",
- "unlock-defense-dropdowns": "Разрешить использовать разные характеристики для КБ и МБМ",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Без типа",
- "untyped-default": "•Без типа",
- "upcoming-changes": "Upcoming Changes",
- "update": "Обновить",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Использовать очки героя",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Использов Магич Устройств",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": "Использовать отдельный список псевдозаклинаний",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Исп.",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Стоимость",
- "value-abbrv": "Знач.",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs КБ",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Касание",
- "violet": "Фиолетовые",
- "vision": "Vision",
- "vision-details": "Особ-сти воспр-я",
- "vision-senses": "Видение/Чувства",
- "vision-title": "@{vision} Сумеречное зрение (видение вдвое дальше обычного при низком освещении), ночное зрение (видение совсем без источников освещения), и т.д.",
- "weaknesses": " Уязвимости",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Оружие",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Оружие",
- "weapon-notes": "Заметки оружия",
- "weapons": "Оружие",
- "weight": "Масса",
- "weight-abbrv": "Масса",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Воля",
- "willpower-abbrv": "Воля",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Испытание Воли",
- "willpower-save-abbrv": "Испытание Воли",
- "wisdom": "Мудрость",
- "wisdom-abbrv": "МДР",
- "wisdom-abbrv-default": "•МДР",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Надетое",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Надетое снаряжение",
- "worn-equipment-hardness-title": "Твёрдость предмета, предотвращающая часть урона",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "Текущие пункты прочности предмета",
- "worn-equipment-migrated": "Надетое снаряжение",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Краткое описание предмета, может включать в себя макротекст, отображаемый в чате",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "Снаряжение, надетое персонажем",
- "worn-equipment-value-title": "Стоимость предмета в золотых монетах",
- "worn-equipment-weight-title": "Масса предмета",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Надетые вещи",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Степень ранений",
- "wounded": "Тяжело",
- "wounded-title": "Штраф -2 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
- "wrist": "Предплечья",
- "yellow": "Жёлтые",
- "yes": "Да",
- "yes-default": "•Да",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Да (безвредно, предмет)",
- "yes-object": "Да (предмет)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics,bluff,ride,perception,survival,diplomacy,handle-animal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-nobility,knowledge-geography,knowledge-engineering,knowledge-history,knowledge-local,knowledge-arcana,knowledge-planes,knowledge-dungeoneering,knowledge-nature,knowledge-religion,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,escape-artist,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,use-magic-device,spellcraft,climb,heal,sleight-of-hand,disguise,disable-device,appraise,swim,fly,sense-motive,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,stealth,linguistics,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "I",
+ "1-ordinal-class": "1-й Класс",
+ "1-ordinal-class-level": "Ур. 1-го класса",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "II",
+ "2-ordinal-class": "2-й Класс",
+ "2-ordinal-class-level": "Ур. 2-го класса",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Наговор (1/24/цель)",
+ "3-ordinal": "III",
+ "3-ordinal-class": "3-й Класс",
+ "3-ordinal-class-level": "Ур. 3-го класса",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "IV",
+ "4-ordinal-class": "4-й Класс",
+ "4-ordinal-class-level": "Ур. 4-го класса",
+ "5-ordinal": "V",
+ "5-ordinal-class": "5-й Класс",
+ "5-ordinal-class-level": "Ур. 5-го класса",
+ "6-ordinal": "VI",
+ "6-ordinal-class": "6-й Класс",
+ "6-ordinal-class-level": "Ур. 6-го класса",
+ "7-ordinal": "VII",
+ "8-ordinal": "VIII",
+ "9-ordinal": "IX",
+ "Ex": "Экс",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Нет",
+ "Sp": "Sp",
+ "Su": "Св",
+ "Yes (Harmless)": "Да (безвредно)",
+ "Yes": "Да",
+ "abilities": "Способности",
+ "ability": "Хар-ка",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Бонус хар-ки",
+ "ability-checks": "Проверки хар-к",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "За каждые 2 пункта урона, полученных одной характеристикой, вы получаете штраф -1 к навыкам и параметрам, зависящим от соответствующей характеристики. Если количество полученного урона характеристике равно или превышает её значение, вы немедленно теряете сознание.",
+ "ability-drain-desc": "Потеря характеристик уменьшает фактическое их значение. Измените все навыки и параметры, зависящие от соответствующей характеристики. Это может привести к потере пунктов навыков, пунктов здоровья и других бонусов.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Значения Характеристик",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Выберите тип способности, если есть. Экс (Экстраординарная), Пс (Псевдозаклинание), или Св (Сверхъестественная).",
+ "above-head": "Над головой",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Акробатика",
+ "add": "Добавить",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Добавить КЗ народа",
+ "add-note-to-roll": "Примечание к броску",
+ "add-note-to-roll-desc": "Для добавления текста примечания внизу броска выберите тип броска. Используется для обусловленных модификаторов.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Дополнительно",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Походное снаряжение и инструменты",
+ "age": "Возраст",
+ "alchemical": "Алхимический",
+ "alignment": "Мировоззрение",
+ "alignment-abbrv": "Мировоззрение",
+ "alignment-type-init": "Align Type Init",
+ "all": "Всё",
+ "all-abilities": "Все способности",
+ "all-attacks": "Все атаки",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "Все испытания",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "Все навыки",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Счётчик альтернативных бонусов предпочитаемых классов",
+ "alternate-favored-class-abbrv": "Альт. ПК",
+ "always-show-domain-spells": " Всегда показывать заклинания сфер в меню списка заклинаний",
+ "ammo": "Боепр.",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Оценка",
+ "arcana": "Магия",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Броня",
+ "armor-and-shield": "Броня и Щиты",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ШзД",
+ "armor-class": "Класс брони",
+ "armor-class-abbrv": "КБ",
+ "armor-class-abbrv-default": "•КБ",
+ "armor-class-bonus": "Бонус КБ",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Примечания к броне",
+ "armor-notes-place": "Оставьте примечания об обусловленных бонусах к КБ",
+ "armor-or-shield": "Броня или щит",
+ "armor-penalties": "Штрафы брони",
+ "armor-shield": "Броня/Щит",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Название брони или щита",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "По желанию",
+ "athletics": "Атлетика",
+ "attack": "Атака",
+ "attack-1": "Атака 1",
+ "attack-1-ordinal": "1-я атака",
+ "attack-10-ordinal": "10-я атака",
+ "attack-2": "Атака 2",
+ "attack-2-ordinal": "2-я атака",
+ "attack-3": "Атака 3",
+ "attack-3-ordinal": "3-я атака",
+ "attack-4": "Атака 4",
+ "attack-4-ordinal": "4-я атака",
+ "attack-5": "Атака 5",
+ "attack-5-ordinal": "5-я атака",
+ "attack-6": "Атака 6",
+ "attack-6-ordinal": "6-я атака",
+ "attack-7": "Атака 7",
+ "attack-7-ordinal": "7-я атака",
+ "attack-8": "Атака 8",
+ "attack-8-ordinal": "8-я атака",
+ "attack-9": "Атака 9",
+ "attack-9-ordinal": "9-я атака",
+ "attack-and-combat-maneuver-bonuses": "Модификаторы атак и боевых манёвров",
+ "attack-and-damage": "Атака и урон",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Мод. атаки",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Прим. к атакам",
+ "attack-notes-place": "Оставьте примечания об обусловленных бонусах к атакам",
+ "attack-penalty": "Штраф к атаке",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Тип атаки",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Атаки",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "По желанию",
+ "aura": "Аура",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Фон",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Базовый",
+ "base-attack-bonus": "Базовый Модификатор Атаки",
+ "base-attack-bonus-abbrv": "БМА",
+ "base-attacks": "Базовые атаки",
+ "base-level": "Базовый уровень",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Базовый",
+ "base-spells-per-day": "Базовые
Закл./День",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Базовый",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Пояс",
+ "black": "Чёрные",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Кровотечение",
+ "blinded": " Слепота",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Голубые",
+ "bluff": "Блеф",
+ "body": "Одежда",
+ "bonus": "Бонус",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Бонус хар-ки",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Бонусные заклинания",
+ "bonus-type": "Тип бонуса",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Карие",
+ "buff": "Бонус",
+ "buff-ability-checks-title": "Бонус к проверкам характеристик и инициативе",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Помощь",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Бонус к классу брони и ЗБМ",
+ "buff-armor-title": "Усиление бонуса брони к КБ",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Благословение",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Расчёт бонуса",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Мод. урона от эффектов",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Досягаемость увеличена, рост х2, масса х4",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "При совершении полной атаки ускоренное существо может совершить одну дополнительную атаку одним искуственным или естественным оружием. Все способы движения ускоряются.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Бонус к инициативе",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Усиление бонуса естественной брони к КБ",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Ярость",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Досягаемость уменьшена, рост /2, масса /4",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Щит",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Усиление бонуса щита к КБ",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Бонус к проверкам навыков",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Бонус к скорости",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Временные пункты здоровья",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Бонусы",
+ "buffs-conditions-edit-section": "Установка и редактирование бонусов и состояний",
+ "buffs-conditions-section": "Бонусы и состояния",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Настройка бонусов",
+ "buffs-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования бонусов",
+ "burn": "Burn",
+ "burrow-speed": "Рытьё",
+ "buttons": "Кнопки",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Фокусы/Молитвы",
+ "carried": "На себе",
+ "carried-currency": "Деньги при себе",
+ "carried-currency-title": "Число монет, носимых персонажем, прибавляемых к общей нагрузке",
+ "carried-default": "•На себе",
+ "carried-equipment": "Снаряжение на себе",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Носимая масса",
+ "cast-defensive-bonus": "Бонус к концентрации при оборонительном сотворении",
+ "cast-defensive-bonus-abbrv": "Бонус оборон. сотв.",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Класс и уровень заклинателя",
+ "caster-level": " Уровень Заклинателя",
+ "caster-level-abbrv": "УЗ",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Проверка УЗ",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Примечания к проверкам УЗ",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "Мод. УЗ",
+ "casting-time": "Время сотворения",
+ "casting-time-abbrv": "Время сотворения",
+ "casting-type": "Тип сотворения:",
+ "category": "Категория",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "КО",
+ "char": "Персонаж",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Имя Персонажа",
+ "charged": "Заряженное",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Заряженные магические предметы",
+ "charges": "Заряды",
+ "charisma": "Харизма",
+ "charisma-abbrv": "ХАР",
+ "charisma-abbrv-default": "•ХАР",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Проверка",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Торс",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Ситуативный",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Класс",
+ "class-0": "0-й Класс",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1-й Класс",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2-й Класс",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3-й Класс",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4-й Класс",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5-й Класс",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Класс(ы) и уровни",
+ "class-bonus": "Классовый бонус",
+ "class-features": "Особ-сти класса",
+ "class-hd": "КЗ класса",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "ПЗ класса",
+ "class-information": "Class Information",
+ "class-level-abbrv": "Ур. кл.",
+ "class-name": "Название класса",
+ "class-number": "Класс #",
+ "class-number-explanation": "Номер класса, этот номер используется в выпадающих списках при выборе класса (нельзя сделать выбор по имени)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Информация о классах и народе",
+ "class-race-xp": "Классы, народ, опыт",
+ "class-skill": "Классовый навык",
+ "class-skill-abbrv": "Кл.",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Лазание",
+ "close": "Ближняя",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Боевой манёвр",
+ "combat-maneuver-bonus-abbrv": "МБМ",
+ "combat-maneuver-bonus-abbrv2": "Альт. МБМ",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": "Прим. к МБМ",
+ "combat-maneuver-bonus-notes-place": "Оставьте примечания об обусловленных бонусах к МБМ",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "ЗБМ",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "ЗБМ врспл.",
+ "combat-maneuver-defense-notes": "Примечания к ЗБМ",
+ "combat-maneuver-defense-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ",
+ "combat-maneuver-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ",
+ "combat-skills": "Боевые Навыки",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Добавить стандартный бонус",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Компактный режим",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Мастерство",
+ "components": "Компоненты",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Концентрация",
+ "concentration-abbrv": "Конц",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Бросок концентрации",
+ "concentration-check-abbrv": "Концентрация",
+ "concentration-check-notes": "Примечания к проверкам концентрации",
+ "concentration-label": "Концентрация",
+ "concentration-miscellaneous-abbrv": "Мод. конц.",
+ "concentration-modifier-abbrv": "Мод. конц.",
+ "condition": "Состояние",
+ "condition-abbrv": "Сост-я",
+ "condition-bleed-title": "Существо получает указанный урон в начале своего хода. Останавливается проверкой Лечения СЛ 15 или заклинанием, исцеляющим урон ПЗ.",
+ "condition-blinded-note": "Штраф -4 ко встречным проверкам Внимания. Все проверки и действия, зависящие от видимости (такие как чтение и проверки Внимания, основанные на зрении) автоматичеки проваливаются.",
+ "condition-blinded-speed": "Слепые существа должны проходить проверку Акробатики СЛ 10 чтобы двигаться быстрее чем с половиной скорости.",
+ "condition-blinded-title": "Штраф -2 к классу брони, потеря бонуса Ловкости к КБ (если есть), -4 к большинству навыков, основанных на Силе и Ловкости, и ко встречным проверкам Внимания. Все проверки и действия, зависящие от видимости (такие как чтение или проверки Внимания, основанные на зрении), автоматически проваливаются.",
+ "condition-cowering-title": "Штраф -2 к классу брони и потеря бонуса Ловкости к нему",
+ "condition-dazed-title": "Существо не может нормально действовать. Существо в ступоре не совершает действий, но не получает штрафа к КБ.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "Штраф -1 к атакам и проверкам Внимания, основанным на зрении",
+ "condition-dead-title": "Вы умерли...",
+ "condition-deafened-note": "Штраф -4 ко встречным проверкам Внимания, автоматически проваливаются проверки Внимания, основанные на звуке",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "Штраф -4 к инициативе, -4 ко встречным проверкам Внимания, 20% шанс провала заклинаний со словесным компонентом",
+ "condition-description": "Модификаторы от состояний, влияющих на этот бонус",
+ "condition-disabled-title": "Едва живой персонаж может совершать одно сопутствующее или основное действие за раунд (но не оба и не действие полного хода, но он всё ещё может совершать быстрые, прерывающие и свободные действия). Он движется с половиной скорости. Совершение любого основнго действия (или других, требующих, по мнению ГМ, особых усилий, включая некоторые свободные действия, таких как сотворение быстрого заклинания) наносит 1 единицу урона после завершение действия.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "Существо при смерти не может действовать. На следующем ходу персонажа, после снижения пунктов здоровья до отрицательного значения (но не смертельного), и каждый ход после этого персонаж должен проходить проверку Выносливости СЛ 10 чтобы стабилизироваться. Персонаж получает штраф к этому броску, равный числу отрицательных ПЗ. Стабилизированному персонажу не нужно проходить эту проверку. Натуральные 20 в этой проверке считаются автоматическим успехом. Если персонаж проваливает эту проверку, он теряет 1 ПЗ. Если у существа при смерти число отрицательных ПЗ равно его значению Выносливости, оно погибает.",
+ "condition-energy-drained-title": "Штраф -1 ко всем атакам, боевым манёврам, защите от боевых манёвров, испытаниям, проверкам навыков и характеристик. Также текущее и максимальное значения ПЗ снижаются на 5.",
+ "condition-entangled-title": "Штраф -2 ко всем атакам и -4 к Ловкости, движение с половиной скорости, невозможно бежать или атаковать с разбега",
+ "condition-exhausted-title": "Штраф -6 к Силе и Ловкости, движение с половиной скорости, невозможно бежать или атаковать с разбега",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "Штраф -2 к Силе и Ловкости, невозможно бежать или атаковать с разбега",
+ "condition-fear-title": "Штраф -2 к атакам, испытаниям, проверкам навыков и характеристик; если напуган, также должен убегать; если в панике, также должен выронить предметы из рук и убегать.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "Штраф -2 ко всем атакам и -4 к Ловкости, невозможно передвигаться",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Макс. Лвк",
+ "condition-nauseated-title": "Мучимое тошнотой существо не может атаковать, сотворять заклинания, концентрироваться на заклинаниях или делать что-либо ещё, требующее сосредоточенности. Единственное, что может сделать такое существо - одно сопутствующее действие за ход.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Нельзя передвигаться, отменяется бонус Ловкости. Дополнительно штраф -4 к классу брони",
+ "condition-prone-note": "Бонус +4 к классу брони против дистанционных атак, штраф -4 к КБ против ближних атак",
+ "condition-prone-title": "Штраф -4 к ближним атакам, бонус +4 (ситуативный) к классу брони против дистанционных атак, но штраф -4 к КБ против ближних атак",
+ "condition-sickened-title": "Штраф -2 к атакам, урону от оружия, испытаниям, проверкам навыков и характеристик",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "Штраф -2 к классу брони и потеря бонуса Ловкости к КБ (если есть)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Состояния",
+ "conditions-set": "Состояния",
+ "conditions-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования состояний",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Настройки",
+ "confirm-critical": "Подтв. крита",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Крит",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Постоянно",
+ "constitution": "Выносливость",
+ "constitution-abbrv": "ВЫН",
+ "constitution-abbrv-default": "•ВЫН",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Расходники",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Расходники",
+ "content": "Содержание",
+ "copper-pieces": "Медные монеты",
+ "copper-pieces-abbrv": "ММ",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Главная",
+ "core-rules": "Core Rule Options",
+ "cowering": " Оцепенение",
+ "craft": "Ремесло",
+ "create": "Create",
+ "create-attack": "Создать атаку",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Бонус к подтверждению критических ударов",
+ "critical": "Критически",
+ "critical-abbrv": "Крит",
+ "critical-confirm": "Подтв. крита",
+ "critical-damage": "Крит. урон",
+ "critical-title": "Штраф -3 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
+ "cs-acrobatics": "Акробатика",
+ "cs-athletics": "Атлетика",
+ "cs-finesse": "Фехтовальное",
+ "cs-influence": "Влияние",
+ "cs-misc-skill": "Прочие навыки",
+ "cs-nature": "Природа",
+ "cs-perception": "Внимательность",
+ "cs-performance": "Исполнение",
+ "cs-religion": "Религия",
+ "cs-society": "Общество",
+ "cs-spellcraft": "Колдовство",
+ "cs-stealth": "Скрытность",
+ "cs-survival": "Выживание",
+ "currency": "Деньги",
+ "current-buffs": "Активные бонусы",
+ "current-conditions": "Активные состояния",
+ "current-experience": "Текущий опыт",
+ "current-hit-points-abbrv": "Текущее",
+ "current-hp-title": "Регулируемый игроком счётчик оставшихся пунктов здоровья",
+ "current-load": "Текущая нагрузка",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Особый",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Категория, такая как школа магии или другое.",
+ "custom-crit-confirmation-bonus": "Настраиваемый бонус к подтверждению критического удара для этой атаки",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Произвольное название",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(КЗ)",
+ "damage": "Урон",
+ "damage-abbrv": "Урон",
+ "damage-ability": "Хар-ка урона",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Мод. урона",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Снижение урона",
+ "damage-resistance-abbrv": " СУ",
+ "damage-resistance-title": "Снижение урона: количество игнорируемого урона и разновидность оружия, обходящего эту особенность (например, 5/серебро)",
+ "damage-type": "Тип урона",
+ "damage-type-abbrv": "Тип урона",
+ "damage-type-or-description": "Тип урона / Описание",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Ступор",
+ "dazzled": " Растерянность",
+ "dead": " Смерть",
+ "deafened": " Глухота",
+ "debuff": "Штрафы",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Исходный размер",
+ "defense": "DEFENSE",
+ "defense-notes": "Примечания к защите",
+ "defense-notes-place": "Оставьте примечания об обусловленных бонусах защиты",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Показатели защиты",
+ "defenses": "Защита",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Отр.",
+ "deflection": "Отражение",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Божество",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Описание",
+ "details-age": "Возраст",
+ "details-deity": "Deity",
+ "details-height": "Рост",
+ "details-homeland": "Родина",
+ "details-languages": "Языки",
+ "details-occupation": "Занятие",
+ "details-weight": "Масса",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Ловкость",
+ "dexterity-abbrv": "ЛВК",
+ "dexterity-abbrv-default": "•ЛВК",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Кости",
+ "dice-abbrv": "d
",
+ "die": "Кость",
+ "difficulty-class-abbrv": "СЛ",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "Мод. СЛ",
+ "diplomacy": "Дипломатия",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Механика",
+ "disabled": " Едва жив",
+ "disabled-at": " Едва жив ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Отключено",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Маскировка",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Отобразить страницу настроек",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Уклонение",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Под)сфера/Школа/Наследие/Покровитель",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Сферы / Подсферы / Наследия / Покровители / Школы",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Тянуть/толкать",
+ "drain": "Потеря",
+ "drowning": " Тонет",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Подземелья",
+ "duration": "Длительность",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " При смерти",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Режим редактирования",
+ "edit-mode-title": "Переключить на расширенный режим (полное редактирование) или компактный режим (только важные поля).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Эффекты",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Цели/Эффект",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Использовать взятие 10 или 20 или настроить?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Включено",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Нагрузка",
+ "encumbrance-above-title": "Персонаж может поднять над головой массу, равную его максимальной нагрузке",
+ "encumbrance-based-on": "Нагрузка зависит от",
+ "encumbrance-drag-push-title": "Персонаж обычно способен тянуть или толкать по земле массу, в пять раз превышеющую его максимальную нагрузку",
+ "encumbrance-heavy-title": "От средней нагрузки и до этой массы персонаж тяжело нагружен. При такой или большей массе персонаж перегружен (теряет бонус ЛВК к КБ и может двигаться только на 5 фт. за ход (в качестве действия полного хода)).",
+ "encumbrance-light-title": "При этой или меньшей носимой массе персонаж не нагружен",
+ "encumbrance-max-title": "При этой или большей массе персонаж обездвижен",
+ "encumbrance-medium-title": "От лёгкой нагрузки и до этой массы персонаж средне нагружен. ",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Отриц. уровни",
+ "enforce-requires-training": "Неприменимые неизученные не появляются в списке?",
+ "engineering": "Инженерия",
+ "enhance": "Усил.",
+ "enhancement": "Усиление",
+ "enhancement-abbrv": "Усил.",
+ "enhancement-bonus": "Бонус усиления",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Опутывание",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Снаряжение",
+ "equipment-abbrv": "Снаряж.",
+ "equipment-list": "Список снаряжения",
+ "equipment-type-abbrv": "Тип снаряжения",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Изворотливость",
+ "every-rounds-abbrv": "Каждые n рнд",
+ "everyrounds": "Каждые",
+ "exhausted": " Бессилие",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Опыт и очки героя",
+ "experience-current-place": "Текущий опыт",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Следующий уровень",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "Опыт",
+ "extra-crit-abbrv": "Доп. крит. урон",
+ "extra-critical-damage": "Доп. крит. урон",
+ "extra-critical-damage-title": "Дополнительный критический урон",
+ "extra-damage": "Доп. некрит. урон",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Дополнительные пункты:",
+ "extraordinary-abbrv": "Экс",
+ "extraordinary-abilities": "Экстраординарные способности",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Экс",
+ "eyes": "Глаза",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Завороженность",
+ "fatigued": " Утомление",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Предпочитаемый(ые) класс(ы)",
+ "favored-class-abbrv": "ПК:",
+ "favored-class-hit-points-abbrv": "ПЗ ПК",
+ "favored-class-hit-points-title": "ПЗ за предпочитаемые классы",
+ "favored-class-skill": "Пункты навыков за предпочитаемые классы",
+ "favored-class-skill-abbrv": "п. нав. ПК",
+ "fear": " Fear",
+ "fear-any": " Ужас",
+ "feat": "Черты",
+ "feat-name": "Feat Name",
+ "feats": "Черты",
+ "feats-available": "Доступно черт",
+ "feats-by-level": "Черты за уровень",
+ "feats-calculation": "Расчёт черт",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Особенности",
+ "feet": "Ноги",
+ "feet-abbrv": "фт.",
+ "fiendish": "Fiendish",
+ "finesse": "Фехтовальное",
+ "flat-footed": " Врасплох",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Врасплох",
+ "flat-footed-combat-maneuver-defense-abbrv": "ЗБМ врспл.",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Полёт",
+ "font": "Font",
+ "font-background": "Шрифт / Фон",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Стойкость",
+ "fortitude-abbrv": "Стойкость",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Испытание Стойкости",
+ "four-legged-abbrv": "4 ноги",
+ "frequency": "Частота",
+ "frequency-abbrv": "Част.",
+ "frequency-title": "Выберите, как часто можно применять способность",
+ "full-caster-level-abbrv": "Ур./КЗ",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Инструмент",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Снаряжение или инструмент",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Пол",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "География",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Золотистые",
+ "gold-pieces": "Золотые монеты",
+ "gold-pieces-abbrv": "ЗМ",
+ "graphpaper": "Graph-paper",
+ "grappled": " Захват",
+ "grazed": "Серьёзно",
+ "grazed-title": "Штраф -1 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
+ "green": "Зелёные",
+ "grey": "Серые",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Группа",
+ "group-by-school": " Разбить по школам",
+ "group-by-school-desc": "Разбить заклинания по школам в меню заклинаний",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Волосы",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Дрессировка",
+ "hands": "Руки",
+ "hardness-abbrv": "Твёрд.",
+ "hd-not-bab": " Использовать уровень/КЗ для ЗБМ вместо БМА",
+ "hd-not-bab-title": "Если отмечено, то для ЗБМ используется число КЗ вместо БМА",
+ "head": "Голова",
+ "headband": "Лоб",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Лечение",
+ "heal-conditions": "Исцеляющие состояния",
+ "health-and-wounds": "Здоровье и ранения",
+ "healthy": " Здоров",
+ "heavy": "Тяжёлая",
+ "heavy-armor": "Тяжелая броня",
+ "height": "Рост",
+ "help-translate": "Help Translate:",
+ "helpless": " Беспомощность",
+ "hero-points": "Очки героя",
+ "hex": "Наговор",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "История",
+ "hit-dice-abbrv": "# КЗ",
+ "hit-dice-desc": "Число бросаемых костей здоровья",
+ "hit-die": "Кость здоровья",
+ "hit-die-abbrv": "КЗ",
+ "hit-die-desc": "Число граней кости здоровья",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Пункты здоровья",
+ "hit-points-abbrv": "ПЗ",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Пункты здоровья только от класса",
+ "hit-points-due-to-hit-dice-abbrv": "ПЗ класса/КЗ",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Родина",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "Как нагрузка влияет на скорость",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Игнор. нагрузки",
+ "immune": " Иммун.",
+ "immunities": " Невосприимчивости",
+ "immunities-title": "Не наносится урон от указанных источников (напр., кислота, огонь, паралич)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Включить примечания или изображения при бросках атаки? Примечания и изображения будут привязаны к типу атаки.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Включить атаку?",
+ "include-eighth-attack": "Включить 8-ю атаку?",
+ "include-fifth-attack": "Включить 5-ю атаку?",
+ "include-fourth-attack": "Включить 4-ю атаку?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Включить 9-ю атаку?",
+ "include-notes": "Включить примечания в бросок",
+ "include-save-notes": "Показать при броске",
+ "include-second-attack": "Включить 2-ю атаку?",
+ "include-seventh-attack": "Включить 7-ю атаку?",
+ "include-sixth-attack": "Включить 6-ю атаку?",
+ "include-skill-notes": "Включить примечания к навыкам?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Включить эти параметры в каждый бросок заклинания?",
+ "include-third-attack": "Включить 3-ю атаку?",
+ "incorporeal": " Бестелесность",
+ "influence": "Влияние",
+ "information-abbrv": "Info",
+ "inherent": "Врождённый",
+ "inherent-abbrv": "Врожд.",
+ "inherent-bonus": "Врождённый бонус",
+ "init-speed-full-macro": "Инициатива и скорость",
+ "init-speed-info": "Инициатива и скорость",
+ "init-speed-info-abbrv": "Инициатива и скорость",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Инициатива",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "ИНИЦ",
+ "initiative-and-speeds": "Инициатива и скорость",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Примечания к инициативе",
+ "initiative-notes-title": "Включить примечание к инициативе в бросок",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Интуитивный",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Интеллект",
+ "intelligence-abbrv": "ИНТ",
+ "intelligence-abbrv-default": "•ИНТ",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Запугивание",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Невидимость",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Предмет",
+ "item-hit-points-abbrv": "ПЗ",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Вещи",
+ "iterative-attacks": "Итеративные атаки",
+ "iterative-attacks-abbrv": "Итеративные атаки",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Знание",
+ "knowledge-arcana": "Знание (Магия)",
+ "knowledge-dungeoneering": "Знание (Подземелья)",
+ "knowledge-engineering": "Знание (Инженерия)",
+ "knowledge-geography": "Знание (География)",
+ "knowledge-history": "Знание (История)",
+ "knowledge-local": "Знание (Краеведение)",
+ "knowledge-nature": "Знание (Природа)",
+ "knowledge-nobility": "Знание (Высший свет)",
+ "knowledge-planes": "Знание (Планы)",
+ "knowledge-religion": "Знание (Религия)",
+ "known-or-special": "Известное / Специализации",
+ "languages": "Языки",
+ "legs": "Legs",
+ "legs-title": "Количество ног персонажа. Влияет на грузоподъёмность. Отметьте, если нужно рассчитывать грузоподъёмность как для четырёхногого существа.",
+ "level": "Уровень",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Ур.",
+ "level-and-ability": "Уровень и характеристика заклинателя",
+ "level-basis": "Зав-сть от уровня",
+ "level-current": "Уровень класса",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Уровень/КЗ",
+ "lift": "Поднятие",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Модификаторы нагрузки",
+ "light": "Лёгкая",
+ "light-armor": "Лёгкая броня",
+ "light-brown": "Light Brown",
+ "linguistics": "Языкознание",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Нагрузка и поднятие",
+ "local": "Краеведение",
+ "location": "Категория",
+ "location0": "Вещь при себе",
+ "location1": "Вещь не с собой",
+ "location10": "Лоб",
+ "location11": "Шея",
+ "location12": "Кольцо1",
+ "location13": "Кольцо2",
+ "location14": "Щит",
+ "location15": "Плечи",
+ "location16": "Предплечья",
+ "location2": "Броня",
+ "location3": "Пояс",
+ "location4": "Одежда",
+ "location5": "Торс",
+ "location6": "Глаза",
+ "location7": "Ноги",
+ "location8": "Руки",
+ "location9": "Голова",
+ "long": "Дальняя",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Удача",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Макросы",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Манёвренность",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Иск.",
+ "max-hp-title": "Автоматически рассчитывается с учётом ПЗ классов, ПЗ за предпочитаемые классы (см. таблицу классов), бонусов/штрафов характеристик и уровня, прочих модификаторов, вытягивания жизни и ПЗ Мифических Приключений (если включено).",
+ "maximum-abbrv": "Макс",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Макс. Лвк",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Максимальный бонус ЛВК к КБ, ограниченный бронёй или нагрузкой",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Средняя",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Средний",
+ "medium-armor": "Средняя броня",
+ "melee": "Ближняя",
+ "melee-attack": "Ближняя атака",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Примечания к ближ. атакам",
+ "melee-attack-notes-place": "Оставьте примечания об обусловленных бонусах к ближним атакам",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Ближний урон",
+ "melee-image": " Melee Image",
+ "melee-notes": "Прим. к ББ",
+ "melee2": "Альт. ближ.",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Метамагия",
+ "metamagic-title": "Нажмите для отображения поля ячейки заклинания, ятобы отличить ячейку от круга заклинания",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Свернуть/развернуть все строки",
+ "minimize-cmd": "Свернуть строку",
+ "misc-skill": "Прочие навыки",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Прочее",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Прочие бонусы",
+ "miscellaneous-bonus-abbrv": "Прочие бонусы",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Прочие навыки",
+ "mode": "Режим",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Мод.",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "КЗ и параметры народа",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Боевой дух",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Есть несколько классов заклинателей",
+ "multiplier": "Множитель",
+ "multiplier-abbrv": "Множ.",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Доп. ПЗ",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Название",
+ "natural": "Ест.",
+ "natural-armor": "Естественная броня",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Природа",
+ "nauseated": " Тошнота",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Шея",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Новое",
+ "new-features": "New Features and Updates",
+ "next-cast": "след. сотв.",
+ "next-level": "Следующий уровень",
+ "no": "Нет",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Высший свет",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "НИП",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Применение штрафа за доспехи от брони (и/или щита) к атакам так же как ко всем проверкам навыков и характеристик, основанных на Силе и Ловкости.",
+ "none": "Нет",
+ "none-available": "No Skills Available",
+ "none-default": "•Нет",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Несмерт. урон",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Прим.",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "НИП",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "ПО",
+ "npc-feats-text": "Черты",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Число",
+ "number-cast": "# Сотв.",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Число отображаемых навыков ремесла, профессий и исполнения:",
+ "number-hit-dice-abbrv": "# КЗ",
+ "number-misc-skills-show": "Число отображаемых прочих навыков:",
+ "number-prepared": "# Подг.",
+ "number-prepared-abbrv": "# Ост.",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Занятие",
+ "off-ground": "От земли",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Оливковые",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Запрещённое",
+ "opposition-school-example": "Занимет две ячейки или запрещено",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Включить примечания к атакам",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Включить примечания к МБМ",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Включить примечания к ближним атакам",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Включить примечания к дистанционным атакам",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Включить время сотворения",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Сделать бросок концентрации",
+ "options-spell-concentration-title": "Включить концентрацию",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Включить проверку преодоления УкМ",
+ "options-spell-spellfail-chk-title": "Включить бросок на провал заклинания",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Другое",
+ "other-1": "Другое 1",
+ "other-1-abbrv": "Др. 1",
+ "other-2": "Другое 2",
+ "other-2-abbrv": "Др. 2",
+ "other-currency": "Деньги не с собой",
+ "other-currency-title": "Число монет, не носимых персонажем в данный момент",
+ "other-gear": "Other Gear",
+ "other-items": "Другие предметы",
+ "other-items-2": "Другие предметы 2",
+ "other-magic": "Разное магическое",
+ "other-magic-abbrv": "Магическое",
+ "other-magic-items": "Другие волшебные предметы",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Перегруз",
+ "over-heavy-encumbrance-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Страницы",
+ "paralyzed": " Паралич",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Штраф",
+ "per-day-abbrv": "/день",
+ "per-month-abbrv": "/месяц",
+ "per-week-abbrv": "/неделя",
+ "perception": "Внимательность",
+ "perday": "В день",
+ "perform": "Исполнение",
+ "performance": "Исполнение",
+ "perlevel": "За уровень",
+ "permanent": "Постоянный",
+ "permanent-abbrv": "Пост.",
+ "permonth": "В месяц",
+ "personal": "На себя",
+ "perweek": "В неделю",
+ "petrified": " Окаменение",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "К/Д/Р",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Обездвиживание",
+ "planes": "Планы",
+ "platinum-pieces": "Платиновые монеты",
+ "platinum-pieces-abbrv": "ПМ",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "ПМ",
+ "player-name": "Имя Игрока",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Доп. урон",
+ "precision-damage-title": "Дополнительный урон или урон за точность (не прибавляется к критическому урону)",
+ "precision-damage-type": "Тип дополнительного урона",
+ "prepared": "Подготовленное",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Первичная атака",
+ "profane": "Нечестивый",
+ "profession": "Профессия",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Обращ",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Распластан",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Кол-во",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Народ",
+ "race-hd": "Только народ",
+ "race-hd-default": "•Только народ",
+ "race-hd-only": "Только КЗ",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Народ",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Особенности народа",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Дистанция",
+ "range-custom": "Произвольное #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Число (для \"За уровень\" или \"Число\"), или особое описание дистанции (\"линия\" или \"конус\")",
+ "ranged": "Дистанц.",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Примечания к дист. атакам",
+ "ranged-attack-notes-place": "Оставьте примечания об обусловленных бонусах к дистанционным атакам",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Дистанционный урон",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": "Прим. к ДБ",
+ "ranged-touch-ray": "Дист. касанием / Луч",
+ "ranged-touch-ray2": "Альт. дист. касанием / Луч",
+ "ranged2": "Альт. дист.",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Альт. дистанционный урон",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Пункты",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Досягаемость",
+ "reach-notes": "Прим. к досягаемости",
+ "reach-small": "Дист.",
+ "recalculate-abbrv": "Пересч.",
+ "recalculate-cmd": "Пересчитать бланк",
+ "recalculate-hit-points": "Пересчитать ПЗ и сбросить до максимума",
+ "recalculate-hit-points-title": "Пересчитать ПЗ и врем. ПЗ и установить текущие ПЗ на максимум",
+ "recalculating": "Recalculating...",
+ "red": "Красные",
+ "reflex": "Реакция",
+ "reflex-abbrv": "Реакция",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Испытание Реакции",
+ "religion": "Религия",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Требует изучения",
+ "requires-training-abbrv": "ТИ",
+ "reset": "Сброс",
+ "resistance": " Устойчивость",
+ "resistance-abbrv": "Сопр.",
+ "resistances": " Устойчивости",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Верховая езда",
+ "ring-one": "Кольцо 1",
+ "ring-two": "Кольцо 2",
+ "roll": "Бросок",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Правило",
+ "rule-category": "Под какую категорию правил попадает",
+ "rule-options": "Rule Options",
+ "run": "Бег",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Сакральный",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Испытание",
+ "save-difficulty-class": "CЛ
испытаний",
+ "save-effect": "Эффект испытания",
+ "save-no-harmless": "Нет (безвредно)",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Оставьте примечания об обусловленных бонусах к испытаниям",
+ "save-yes-harmless": "Да (безвредно)",
+ "saves": "Saves",
+ "saving-throw": " Испытание",
+ "saving-throws": "Испытания",
+ "school": "Школа",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "См. текст",
+ "see_text": "См. текст",
+ "segoe": "Segoe UI",
+ "select-buffs": "Выбор бонусов",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Выбрать одно",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Проницательность",
+ "senses": "Чувства",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Настройка бонусов",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Настройки",
+ "sheets-configuration": "Настройки бланка",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Щит",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Краткое описание",
+ "short-description-abbrv": "Краткое описание",
+ "shoulders": "Плечи",
+ "show-all-conditions": "ПОКАЗАТЬ ВСЕ СОСТОЯНИЯ",
+ "show-all-conditions-desc": "Показать состояния, на оказывающие влияния на числовые параметры бланка.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Показать",
+ "show-in-menu-title": "Нажмите, чтобы в соответствующем командном меню отображалась кнопка для этой строки.",
+ "show-more-fields": "Отобразить больше полей",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Отобразить больше полей",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": "Показать применения",
+ "show-uses-spell-desc": "Показать # заклинаний, использованных за день, в меню заклинаний",
+ "showsect-cmd": "Нажмите, чтобы развернуть",
+ "sickened": " Дезориентация",
+ "silver-pieces": "Серебряные монеты",
+ "silver-pieces-abbrv": "СМ",
+ "simple-template": "Use Simple Template",
+ "size": "Размер",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Колоссальный",
+ "size-diminutive": "Миниатюрный",
+ "size-fine": "Крошечный",
+ "size-gargantuan": "Гигантский",
+ "size-huge": "Огромный",
+ "size-large": "Крупный",
+ "size-modifier-attack": "Модификатор размера к атаке",
+ "size-small": "Небольшой",
+ "size-tiny": "Маленький",
+ "skill": "Навык",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Примечания к навыкам",
+ "skill-notes-place": "Оставьте примечания об обусловленных бонусах к навыкам",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Пункты навыков",
+ "skill-size-modifier": "Навык",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Навык не освоен",
+ "skills": "Навыки",
+ "skills-per-hit-die": "Пункты навыков за кость здоровья от народа",
+ "skills-per-hit-die-abbrv": "п. нав. / КЗ",
+ "skills-per-level": "Пункты навыков за уровень",
+ "skills-per-level-abbrv": "п. нав. / ур.",
+ "skin": "Кожа",
+ "skin-details": "Skin Details",
+ "slashing": "Рубящий",
+ "sleight-of-hand": "Ловкость рук",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Общество",
+ "song": "Песня",
+ "source": "Источник",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Пространство",
+ "space-reach": "Пространство и досягаемость",
+ "special": "Особое",
+ "special-abilities": "Особые способности",
+ "special-abilities-abbrv": "Спецспос.",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Особые атаки",
+ "special-attacks-abbrv": "Спецатаки",
+ "special-defense": "Особая защита",
+ "special-defense-notes": "Особая защита и примечания",
+ "special-qualities": "Особые качества",
+ "special-qualities-abbrv": "ОК",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Скорость",
+ "speed-base-title": "Базовая скорость персонажа",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Примечания к скорости",
+ "speed-run-title": "Максимальная дистанция, которую может пробежать персонаж по прямой в течение хода",
+ "speed-space-reach": "Скорость, пространство и досягаемость",
+ "speed-title": "Изменённая от нагрузки скорость",
+ "speeds": "Скорость",
+ "spell": "Заклинание",
+ "spell-casting-time-place": "Время сотворения",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Компоненты",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Сфера",
+ "spell-duration": "Длительность",
+ "spell-failure": "Провал закл.",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Бросок на провал",
+ "spell-level": "Круг заклинания",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Пс",
+ "spell-like-abilities": "Псевдозаклинания",
+ "spell-like-abilities-abbrv": "Псевдозак.",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Псевдозаклинания",
+ "spell-like-abilities-menu": "Пс",
+ "spell-like-abilities-option": "Псевдозаклинания",
+ "spell-lists": "Список заклинаний",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Название заклинания",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "ПМ",
+ "spell-penetration-bonus-abbrv": "Бонус преодол. магии",
+ "spell-penetration-bonus-label": "Бонус к проверке УЗ от преодолевающей магии",
+ "spell-penetration-check": "Преодоление УкМ",
+ "spell-penetration-modifier-abbrv": "Мод. преодол. магии",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "Бонус к УкМ",
+ "spell-resistance": "Устойчивость к магии",
+ "spell-resistance-abbrv": "УкМ",
+ "spell-resistance-abbrv2": "Уст-сть к магии",
+ "spell-resistance-title": "Устойчивость к магии: отменяет эффекты заклинаний и псевдозаклинаний, воздействующих на неё. Проверка уровня заклинателя против УкМ позволяет преодолеть защиту.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Цели/ Область/ Эффект",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Заклинания",
+ "spellbook-only-prepared-spells": " Показывать только подготовленные заклинания в меню",
+ "spellcasting-ability": "Заклинательная характеристика",
+ "spellcasting-classes": "Классы заклинателей",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Колдовство",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Дистанции заклинаний",
+ "spells": "Закл.",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Примечания к заклинаниям",
+ "spells-per-day": "Заклинаний/День",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Дистанции заклинаний",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Спонтанное",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Стабилизирован",
+ "staggered": " Ошеломление",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Скрытность",
+ "strength": "Сила",
+ "strength-abbrv": "СИЛ",
+ "strength-abbrv-default": "•СИЛ",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Шок",
+ "suffocating": " Удушье",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Св",
+ "supernatural-abilities": "Сверхъестественные способности",
+ "supernatural-abilities-menu": "Св",
+ "survival": "Выживание",
+ "swim": "Плавание",
+ "swim-speed": "Плавание",
+ "synchronize-class": "Соотв. класс",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Цели/Область/Эффект",
+ "teal": "Бирюзовые",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Врм.",
+ "temporary-hit-points-abbrv": "Врем. ПЗ",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Расчёт врем. ПЗ",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Расчёт временных ПЗ",
+ "threshold": "Порог",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Титул/Прозвище",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Есть черта \"Двужильный\"",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Отобразить степени ранений",
+ "total": "Всего",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Всего черт",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Запас заклинаний вручную",
+ "total-weight-title": "Суммарная масса, носимая персонажем",
+ "totals": "Totals:",
+ "touch": "Касание",
+ "touch-armor-class-abbrv": "Касание",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Альт. касание (альт. ББ)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Штрих",
+ "trait-name": "Trait Name",
+ "traits": "Штрихи",
+ "traits-and-racial-traits": "Штрихи и особенности народа",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Тип",
+ "type-or-sub-type": "Тип/(подтип)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Не терять ЛВК, когда застигнут врасплох",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Без сознания",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Неизв. дист.",
+ "unlock-defense-dropdowns": "Разрешить использовать разные характеристики для КБ и МБМ",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Без типа",
+ "untyped-default": "•Без типа",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Обновить",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Обновлять текущ. ПЗ, когда меняется макс. ПЗ",
+ "update-hp-when-max-changes-title": "Когда меняется максимальное число ПЗ, меняет текущие ПЗ на то же число",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Использовать отдельный список особенностей класса",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Использует правила нагрузки дварфов",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Использовать отдельный список черт",
+ "use-hero-points": " Использовать очки героя",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Использов Магич Устройств",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Использовать отдельный список особенностей народа",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": "Использовать отдельный список псевдозаклинаний",
+ "use-traits": " Использовать отдельный список штрихов",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Исп.",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Использует заклинания",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Стоимость",
+ "value-abbrv": "Знач.",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs КБ",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Касание",
+ "violet": "Фиолетовые",
+ "vision": "Vision",
+ "vision-details": "Особ-сти воспр-я",
+ "vision-senses": "Видение/Чувства",
+ "vision-title": "@{vision} Сумеречное зрение (видение вдвое дальше обычного при низком освещении), ночное зрение (видение совсем без источников освещения), и т.д.",
+ "weaknesses": " Уязвимости",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Оружие",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Оружие",
+ "weapon-notes": "Заметки оружия",
+ "weapons": "Оружие",
+ "weight": "Масса",
+ "weight-abbrv": "Масса",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Воля",
+ "willpower-abbrv": "Воля",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Испытание Воли",
+ "willpower-save-abbrv": "Испытание Воли",
+ "wisdom": "Мудрость",
+ "wisdom-abbrv": "МДР",
+ "wisdom-abbrv-default": "•МДР",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Надетое",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Надетое снаряжение",
+ "worn-equipment-hardness-title": "Твёрдость предмета, предотвращающая часть урона",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "Текущие пункты прочности предмета",
+ "worn-equipment-migrated": "Надетое снаряжение",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Краткое описание предмета, может включать в себя макротекст, отображаемый в чате",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "Снаряжение, надетое персонажем",
+ "worn-equipment-value-title": "Стоимость предмета в золотых монетах",
+ "worn-equipment-weight-title": "Масса предмета",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Надетые вещи",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Степень ранений",
+ "wounded": "Тяжело",
+ "wounded-title": "Штраф -2 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя",
+ "wrist": "Предплечья",
+ "yellow": "Жёлтые",
+ "yes": "Да",
+ "yes-default": "•Да",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Да (безвредно, предмет)",
+ "yes-object": "Да (предмет)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/sl.json b/Pathfinder Community/translations/sl.json
index 9bfb7872e0..12bbeb7613 100644
--- a/Pathfinder Community/translations/sl.json
+++ b/Pathfinder Community/translations/sl.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
- "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Damage",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor or Shield Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack & dmg",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "Atk Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Dmg Multiplier",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
- "attacks-macros-migrated": "Attack Macro v5",
- "attacks-macros2-migrated": "Attack Macro v6",
- "attacks-macros64-migrated": "Attack Macro v64",
- "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": " Background Skills",
- "background-title": "Choose a background image",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks and initiative",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class and CMD",
- "buff-armor-title": "Enhancement to armor bonus to AC",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to Charisma ability score",
- "buff-cmd-title": "Bonus to CMD only",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to Constitution ability score",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to Dexterity ability score",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed AC only",
- "buff-fortitude-title": "Bonus to fortitude saving throws",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to Intelligence ability score",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Enhancement to natural armor bonus to AC",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Enhancement to shield bonus to AC",
- "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
- "buff-skill-checks-title": "Bonus to skill checks",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to Strength ability score",
- "buff-temp-hp-title": "Temporary hit points",
- "buff-touch-title": "Bonus to touch AC class only",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to Wisdom ability score",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Casterlevel Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Casting Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Charges",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "0th Class",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1st Class",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2nd Class",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class #",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
- "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
- "condition-lose-dexterity-abbrv": " Lose DEX",
- "condition-maximum-dexterity-abbrv": " Max DEX",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirmation Bonus",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": "CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr hp",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL",
- "cyan": "Cyan",
- "d-hit-die": "hitdie",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "15 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX Calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until hp is under this value",
- "disguise": "Disguise",
- "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined and misc fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": " Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": " Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield",
- "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
- "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Unusable untrained not appear in menu?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped",
- "error-delete-row": "Error! You must delete this row before editing any items in this section",
- "error-msg1": "Error! You must delete this row before editing any items in this section",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy (Papyrus)",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC hp",
- "favored-class-hit-points-title": "Favored Class hp",
- "favored-class-skill": "Favored Class Skill Ranks",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Shaken/Frightened/Panicked",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequency",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": "GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use Level/HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)",
- "header-image-none": "Do not include a header image",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HD",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "hp adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "hp",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
- "hit-points-adjustment-1-abbrv": "hp adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes in roll",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": " Is NPC or monster",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "hp",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC",
- "lucida": "Lucida Sans Unicode",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id or Name",
- "mainhand-penalty": "Mainhand penalty when dual wielding",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
- "maximum-dexterity-bonus-abbrv": "Max DEX",
- "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Metamagic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Miscellaneous Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus hp",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic hp",
- "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No (Harmless)",
- "no-skills-available": "None Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "None Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
- "normal-size": "Normal Size",
- "not-applicable": "N/A",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks",
- "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here",
- "npc-spellike-abilities-text-place": "Spell like abilities",
- "npc-spells-known-text-place": "Spells known",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "#Prep",
- "number-prepared-abbrv": "#Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining",
- "number-used": "#Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id or Name",
- "offhand-penalty": "Offhand penalty when dual wielding",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "15x CHA",
- "one-and-a-half-constitution-abbrv": "15x CON",
- "one-and-a-half-dexterity-abbrv": "15x DEX",
- "one-and-a-half-intelligence-abbrv": "15x INT",
- "one-and-a-half-strength-abbrv": "15x STR",
- "one-and-a-half-wisdom-abbrv": "15x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks",
- "options-attacks-attack-title": "Include Attack notes",
- "options-attacks-cmb-image-title": "Include the CMB header image",
- "options-attacks-cmb-title": "Include CMB notes",
- "options-attacks-header-title": "Include a header image",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image",
- "options-attacks-melee-title": "Include Melee attack notes",
- "options-attacks-ranged-image-title": "Include the Ranged header image",
- "options-attacks-ranged-title": "Include Ranged attack notes",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Currency Not Carried",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
- "pages": "Pages",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": "PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 10",
- "pounds-abbrv": "lbs",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 10",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
- "psionic-power-points-available-title": "How many power points you have available to use",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
- "ranged-calculation": "Rng Atk Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate hp and reset to max",
- "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
- "recalculating": "Recalculating",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": " Resistance",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1",
- "ring-two": "Ring 2",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save
DC",
- "save-effect": "Save Effect",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI Unicode",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class from grid or enter other manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": "SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked item ID for",
- "source-item-name": "Linked item name",
- "source-item-placeholder": "Linked item ID",
- "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked spell ID for",
- "source-spell-name": "Linked spell name",
- "source-spell-placeholder": "Linked spell ID",
- "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "Special Abilities",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to encumbrance",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "SLAs",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Spell Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells/Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR Calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp hp",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
- "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
- "temporary-hit-points-title": "Current Temporary hit points",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Background Skills",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
- "toggle-consolidated-skills": " Consolidated Skills",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total spells",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Biped",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Other Simple Templates",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls:",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls:",
- "whisper-rolls-title": "GM or Public",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Will",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Will Save",
- "willpower-save-abbrv": "Will Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
- "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes (Harmless)",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
+ "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Damage",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor or Shield Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack & dmg",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "Atk Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Dmg Multiplier",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
+ "attacks-macros-migrated": "Attack Macro v5",
+ "attacks-macros2-migrated": "Attack Macro v6",
+ "attacks-macros64-migrated": "Attack Macro v64",
+ "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": " Background Skills",
+ "background-title": "Choose a background image",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks and initiative",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class and CMD",
+ "buff-armor-title": "Enhancement to armor bonus to AC",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to Charisma ability score",
+ "buff-cmd-title": "Bonus to CMD only",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to Constitution ability score",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to Dexterity ability score",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed AC only",
+ "buff-fortitude-title": "Bonus to fortitude saving throws",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to Intelligence ability score",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Enhancement to natural armor bonus to AC",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Enhancement to shield bonus to AC",
+ "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
+ "buff-skill-checks-title": "Bonus to skill checks",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to Strength ability score",
+ "buff-temp-hp-title": "Temporary hit points",
+ "buff-touch-title": "Bonus to touch AC class only",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to Wisdom ability score",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Casterlevel Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Casting Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Charges",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "0th Class",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1st Class",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2nd Class",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class #",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
+ "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
+ "condition-lose-dexterity-abbrv": " Lose DEX",
+ "condition-maximum-dexterity-abbrv": " Max DEX",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirmation Bonus",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": "CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr hp",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL",
+ "cyan": "Cyan",
+ "d-hit-die": "hitdie",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "15 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX Calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until hp is under this value",
+ "disguise": "Disguise",
+ "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined and misc fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": " Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": " Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield",
+ "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
+ "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Unusable untrained not appear in menu?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section",
+ "error-msg1": "Error! You must delete this row before editing any items in this section",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy (Papyrus)",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC hp",
+ "favored-class-hit-points-title": "Favored Class hp",
+ "favored-class-skill": "Favored Class Skill Ranks",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Shaken/Frightened/Panicked",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequency",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": "GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use Level/HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HD",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "hp adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "hp",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
+ "hit-points-adjustment-1-abbrv": "hp adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes in roll",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": " Is NPC or monster",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "hp",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC",
+ "lucida": "Lucida Sans Unicode",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id or Name",
+ "mainhand-penalty": "Mainhand penalty when dual wielding",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
+ "maximum-dexterity-bonus-abbrv": "Max DEX",
+ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Metamagic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Miscellaneous Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus hp",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic hp",
+ "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No (Harmless)",
+ "no-skills-available": "None Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "None Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
+ "normal-size": "Normal Size",
+ "not-applicable": "N/A",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here",
+ "npc-spellike-abilities-text-place": "Spell like abilities",
+ "npc-spells-known-text-place": "Spells known",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "#Prep",
+ "number-prepared-abbrv": "#Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining",
+ "number-used": "#Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id or Name",
+ "offhand-penalty": "Offhand penalty when dual wielding",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "15x CHA",
+ "one-and-a-half-constitution-abbrv": "15x CON",
+ "one-and-a-half-dexterity-abbrv": "15x DEX",
+ "one-and-a-half-intelligence-abbrv": "15x INT",
+ "one-and-a-half-strength-abbrv": "15x STR",
+ "one-and-a-half-wisdom-abbrv": "15x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks",
+ "options-attacks-attack-title": "Include Attack notes",
+ "options-attacks-cmb-image-title": "Include the CMB header image",
+ "options-attacks-cmb-title": "Include CMB notes",
+ "options-attacks-header-title": "Include a header image",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image",
+ "options-attacks-melee-title": "Include Melee attack notes",
+ "options-attacks-ranged-image-title": "Include the Ranged header image",
+ "options-attacks-ranged-title": "Include Ranged attack notes",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Currency Not Carried",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
+ "pages": "Pages",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 10",
+ "pounds-abbrv": "lbs",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 10",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
+ "psionic-power-points-available-title": "How many power points you have available to use",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
+ "ranged-calculation": "Rng Atk Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate hp and reset to max",
+ "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
+ "recalculating": "Recalculating",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": " Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1",
+ "ring-two": "Ring 2",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save
DC",
+ "save-effect": "Save Effect",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI Unicode",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class from grid or enter other manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": "SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked item ID for",
+ "source-item-name": "Linked item name",
+ "source-item-placeholder": "Linked item ID",
+ "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked spell ID for",
+ "source-spell-name": "Linked spell name",
+ "source-spell-placeholder": "Linked spell ID",
+ "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "Special Abilities",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to encumbrance",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "SLAs",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Spell Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells/Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR Calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp hp",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
+ "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
+ "temporary-hit-points-title": "Current Temporary hit points",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Background Skills",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
+ "toggle-consolidated-skills": " Consolidated Skills",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total spells",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Biped",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Other Simple Templates",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls:",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls:",
+ "whisper-rolls-title": "GM or Public",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Will",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Will Save",
+ "willpower-save-abbrv": "Will Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
+ "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes (Harmless)",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/sv.json b/Pathfinder Community/translations/sv.json
index fa78a11364..4703aa857f 100644
--- a/Pathfinder Community/translations/sv.json
+++ b/Pathfinder Community/translations/sv.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Nej",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Ja",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Lägg till",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Grund",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Grund",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Grund",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Stäng",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Innehåll",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Inaktiv",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frekvens",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Föremålets namn",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Nivå",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Ljus",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Makron",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medel",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "Namn",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "Ny",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Nej",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "Inga",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Sidor",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Återställ",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Viljestark",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Slå",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Inställningar",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Visa",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Stor",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Liten",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Särdragets namn",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Ja",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Nej",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Ja",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Lägg till",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Grund",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Grund",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Grund",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Stäng",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Innehåll",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Inaktiv",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frekvens",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Föremålets namn",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Nivå",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Ljus",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Makron",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medel",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "Namn",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "Ny",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Nej",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "Inga",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Sidor",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Återställ",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Viljestark",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Slå",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Inställningar",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Visa",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Stor",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Liten",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Särdragets namn",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Ja",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/tr.json b/Pathfinder Community/translations/tr.json
index eea6825429..3692001861 100644
--- a/Pathfinder Community/translations/tr.json
+++ b/Pathfinder Community/translations/tr.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "Hayır",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Evet",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Dmg",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
- "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
- "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
- "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
- "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
- "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
- "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
- "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
- "all-attacks-macro-insert-section": "All Attacks Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements:",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": " Armor 2",
- "armor-type": "Armor Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack and Damage",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "ATK Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": "Background Skills",
- "background-title": "Choose a background image.",
- "base": "Temel",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Temel",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
- "base-value": "Temel",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class.",
- "buff-armor-title": "Bonus to armor",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level.",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to charisma ability score.",
- "buff-cmd-title": "Bonus to combat maneuver defense.",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to constitution ability score.",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage.",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to dexterity ability score.",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed",
- "buff-fortitude-title": "Bonus to fortitude saving throws.",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to intelligence ability score.",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls.",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Bonus to natural",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls.",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws.",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Bonus to shield",
- "buff-size-title": "Bonus to size",
- "buff-skill-checks-title": "Bonus to all skill and ability checks.",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level.",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to strength ability score.",
- "buff-temp-hp-title": "Temporary hit points.",
- "buff-touch-title": "Bonus to touch attack armor class.",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws.",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to wisdom ability score.",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area.",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": "Caster-Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Caster Level Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Cast Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Qty/ Chg",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "Class 0",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "Class 1",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "Class 2",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class",
- "condition-cowering-title": "-2 penalty to Armor Class",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
- "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls",
- "condition-lose-dexterity-abbrv": " Lose Dex",
- "condition-maximum-dexterity-abbrv": " Max Dex",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area.",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "+Conf",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr HP",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL.",
- "cyan": "Cyan",
- "d-hit-die": "d(hitdie)",
- "damage": "Damage",
- "damage-abbrv": "DMG",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": " Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d
",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled ",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Etkisiz",
- "disabled-title": "Not unconscious until HP is under this value.",
- "disguise": "Disguise",
- "display-advanced-macros": "Display Advanced roll-time macro fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": "Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": "Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield (BETA)",
- "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
- "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Enforce Requires Training?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date.",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped.",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows.",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (non critical and critical only)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Indicate Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC HP",
- "favored-class-hit-points-title": "Favored Class HP",
- "favored-class-skill": "Favored Class Skill Ranks.",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Fear (any)",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft.",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Sıklık: ",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available.",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image.",
- "header-image-none": "Do not include a header image.",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate:",
- "helpless": "Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HDie",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "HP adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
- "hit-points-adjustment-1-abbrv": "HP adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes?",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll.",
- "insert-macro-attack": "Attack Insert Macro:",
- "insert-macro-damage": "Damage Insert Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "IS NPC",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon.",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Işık",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
- "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading...",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC.",
- "lucida": "Lucida Sans",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
- "maximum-dexterity-bonus-abbrv": "Max Dex",
- "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Meta Magic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows.",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Misc Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any.",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus HP",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
- "name": "İsim",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "Hayır",
- "no-default": "•No",
- "no-harmless": "No Harmless",
- "no-skills-available": "No Skills Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "No Skills Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
- "normal-size": "Normal Size",
- "not-applicable": "NA",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Notes and custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats from compendium",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks from compendium",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
- "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
- "npc-spells-known-text-place": "Spells known abilities from compendium",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "# Prepared",
- "number-prepared-abbrv": "# Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining.",
- "number-used": "# Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks.",
- "options-attacks-attack-title": "Include Attack notes.",
- "options-attacks-cmb-image-title": "Include the CMB header image.",
- "options-attacks-cmb-title": "Include CMB notes.",
- "options-attacks-header-title": "Include a header image.",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image.",
- "options-attacks-melee-title": "Include Melee attack notes.",
- "options-attacks-ranged-image-title": "Include the Ranged header image.",
- "options-attacks-ranged-title": "Include Ranged attack notes.",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Other Currency",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
- "pages": "Sayfalar",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": " PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "lbs.",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source.",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus.",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level.",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
- "psionic-power-points-available-title": "How many power points you have available to use.",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?:",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom Range",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
- "ranged-calculation": "Ranged Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft.)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate HP and reset to max.",
- "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
- "recalculating": "Recalculating...",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": "Resistance",
- "resistance-abbrv": "Resist",
- "resistances": " Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1:",
- "ring-two": "Ring 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity (BETA)",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save DC",
- "save-effect": "Save",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": "Saving Throws",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class or enter manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": " Shield 1",
- "shield-two": " Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": " SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills. Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft.)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "SPECIAL ABILITIES",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Add all special qualities here, listed alphabetically",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to armor and/or carry capacity & load",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Failure",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "Spell-like",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "SP",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells / Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "strength-skills-abbrv": "STR skills",
- "stunned": " Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp HP",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
- "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
- "temporary-hit-points-title": "Current Temporary hit points.",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Enable Background Skills.",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
- "toggle-consolidated-skills": " Enable Consolidated Skills.",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds.",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total Listed",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Bipedal",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield (BETA)",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
- "whisper-rolls-title": "Whisper to GM or broadcast publicly",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Willpower",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Willpower Save",
- "willpower-save-abbrv": "Willpower Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": " Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Lengthy description of the item",
- "worn-equipment-slot-title": "The location on the body where the equipment is worn",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": " Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Evet",
- "yes-default": "•Yes",
- "yes-harmless": "Yes Harmless",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "Hayır",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Evet",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Dmg",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Global Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:",
+ "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:",
+ "all-attacks-insert-macro-damage": "Global Damage Insert Macro:",
+ "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:",
+ "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:",
+ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:",
+ "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:",
+ "all-attacks-macro-insert-section": "All Attacks Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements:",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here.",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": " Armor 2",
+ "armor-type": "Armor Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack and Damage",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "ATK Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": "Background Skills",
+ "background-title": "Choose a background image.",
+ "base": "Temel",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Temel",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.",
+ "base-value": "Temel",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class.",
+ "buff-armor-title": "Bonus to armor",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level.",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to charisma ability score.",
+ "buff-cmd-title": "Bonus to combat maneuver defense.",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to constitution ability score.",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage.",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to dexterity ability score.",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed",
+ "buff-fortitude-title": "Bonus to fortitude saving throws.",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to intelligence ability score.",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls.",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Bonus to natural",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls.",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws.",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Bonus to shield",
+ "buff-size-title": "Bonus to size",
+ "buff-skill-checks-title": "Bonus to all skill and ability checks.",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level.",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to strength ability score.",
+ "buff-temp-hp-title": "Temporary hit points.",
+ "buff-touch-title": "Bonus to touch attack armor class.",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws.",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to wisdom ability score.",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area.",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def. Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": "Caster-Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Caster Level Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Cast Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Qty/ Chg",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "Class 0",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "Class 1",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "Class 2",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class",
+ "condition-cowering-title": "-2 penalty to Armor Class",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity",
+ "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls",
+ "condition-lose-dexterity-abbrv": " Lose Dex",
+ "condition-maximum-dexterity-abbrv": " Max Dex",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area.",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "+Conf",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr HP",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL.",
+ "cyan": "Cyan",
+ "d-hit-die": "d(hitdie)",
+ "damage": "Damage",
+ "damage-abbrv": "DMG",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": " Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here.",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d
",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled ",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Etkisiz",
+ "disabled-title": "Not unconscious until HP is under this value.",
+ "disguise": "Disguise",
+ "display-advanced-macros": "Display Advanced roll-time macro fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": "Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": "Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield (BETA)",
+ "dual-wield-instructions": "To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) in the fields below. Set mainhand and offhand penalties, and indicate if character has Improved Dual Wield then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change or Imroved Dual Wield is gained, update here and press Update to update all existing dual wield entries.
You can only update Name or the iterative name, anything else will be overwritten. Note: DO NOT TOUCH THE ATTACK DROPDOWN ",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.",
+ "enable-take-10-or-20-options": "Enable Take 10 or 20 options?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied.",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Enforce Requires Training?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date.",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped.",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows.",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (non critical and critical only)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Indicate Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC HP",
+ "favored-class-hit-points-title": "Favored Class HP",
+ "favored-class-skill": "Favored Class Skill Ranks.",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Fear (any)",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft.",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Sıklık: ",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available.",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image.",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate:",
+ "helpless": "Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HDie",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "HP adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.",
+ "hit-points-adjustment-1-abbrv": "HP adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes?",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll.",
+ "insert-macro-attack": "Attack Insert Macro:",
+ "insert-macro-damage": "Damage Insert Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "IS NPC",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon.",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Işık",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP",
+ "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading...",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC.",
+ "lucida": "Lucida Sans",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)",
+ "maximum-dexterity-bonus-abbrv": "Max Dex",
+ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Meta Magic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows.",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Misc Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any.",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus HP",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10",
+ "name": "İsim",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "Hayır",
+ "no-default": "•No",
+ "no-harmless": "No Harmless",
+ "no-skills-available": "No Skills Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "No Skills Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.",
+ "normal-size": "Normal Size",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Notes and custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats from compendium",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks from compendium",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks from compendium",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.",
+ "npc-spellike-abilities-text-place": "Spell like abilities from compendium",
+ "npc-spells-known-text-place": "Spells known abilities from compendium",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "# Prepared",
+ "number-prepared-abbrv": "# Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining.",
+ "number-used": "# Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks.",
+ "options-attacks-attack-title": "Include Attack notes.",
+ "options-attacks-cmb-image-title": "Include the CMB header image.",
+ "options-attacks-cmb-title": "Include CMB notes.",
+ "options-attacks-header-title": "Include a header image.",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image.",
+ "options-attacks-melee-title": "Include Melee attack notes.",
+ "options-attacks-ranged-image-title": "Include the Ranged header image.",
+ "options-attacks-ranged-title": "Include Ranged attack notes.",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Other Currency",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).",
+ "pages": "Sayfalar",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "lbs.",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source.",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus.",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level.",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.",
+ "psionic-power-points-available-title": "How many power points you have available to use.",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?:",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom Range",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.",
+ "ranged-calculation": "Ranged Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate HP and reset to max.",
+ "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.",
+ "recalculating": "Recalculating...",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": "Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": " Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1:",
+ "ring-two": "Ring 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity (BETA)",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save DC",
+ "save-effect": "Save",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": "Saving Throws",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class or enter manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": " Shield 1",
+ "shield-two": " Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills. Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "SPECIAL ABILITIES",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Add all special qualities here, listed alphabetically",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to armor and/or carry capacity & load",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Failure",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "Spell-like",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "SP",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": "Show only prepared spells in spellbook",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells / Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": " Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp HP",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).",
+ "temporary-hit-points-calculation-abbrv": "Temp HP Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.",
+ "temporary-hit-points-title": "Current Temporary hit points.",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Enable Background Skills.",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.",
+ "toggle-consolidated-skills": " Enable Consolidated Skills.",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures (BETA)",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds.",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total Listed",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Bipedal",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield (BETA)",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non simple template.",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly",
+ "whisper-rolls-title": "Whisper to GM or broadcast publicly",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Willpower",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Willpower Save",
+ "willpower-save-abbrv": "Willpower Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": " Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Lengthy description of the item",
+ "worn-equipment-slot-title": "The location on the body where the equipment is worn",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": " Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Evet",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes Harmless",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/uk.json b/Pathfinder Community/translations/uk.json
index 9bfb7872e0..12bbeb7613 100644
--- a/Pathfinder Community/translations/uk.json
+++ b/Pathfinder Community/translations/uk.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "Use header images",
- "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
- "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
- "1-ordinal": "1st",
- "1-ordinal-class": "1st Class",
- "1-ordinal-class-level": "1st Class Lvl",
- "1-ordinal-spellclass": "1st Spellcasting Class",
- "1-size-larger": "1 sz larger",
- "1-size-smaller": "1 sz smaller",
- "10-ordinal": "10th",
- "100-at-level-1": " Use max hp for first level/HD",
- "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
- "2-ordinal": "2nd",
- "2-ordinal-class": "2nd Class",
- "2-ordinal-class-level": "2nd Class Lvl",
- "2-ordinal-spellclass": "2nd Spellcasting Class",
- "2-sizes-larger": "2 sz larger",
- "2-sizes-smaller": "2 sz smaller",
- "24-per-target": "Per 24hrs per target",
- "24-per-target-abbrv": "Hex (1/24/target)",
- "3-ordinal": "3rd",
- "3-ordinal-class": "3rd Class",
- "3-ordinal-class-level": "3rd Class Lvl",
- "3-ordinal-spellclass": "3rd Spellcasting Class",
- "3-sizes-larger": "3 sz larger",
- "3-sizes-smaller": "3 sz smaller",
- "4-ordinal": "4th",
- "4-ordinal-class": "4th Class",
- "4-ordinal-class-level": "4th Class Lvl",
- "5-ordinal": "5th",
- "5-ordinal-class": "5th Class",
- "5-ordinal-class-level": "5th Class Lvl",
- "6-ordinal": "6th",
- "6-ordinal-class": "6th Class",
- "6-ordinal-class-level": "6th Class Lvl",
- "7-ordinal": "7th",
- "8-ordinal": "8th",
- "9-ordinal": "9th",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "No (Harmless)",
- "No": "No",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "Yes (Harmless)",
- "Yes": "Yes",
- "abilities": "Abilities",
- "ability": "Ability",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
- "ability-bonus": "Ability Bonus",
- "ability-checks": "Ability Checks",
- "ability-checks-abbrv": "Abil chk",
- "ability-checks-calculation-abbrv": "Ability check calc",
- "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
- "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "Ability Menus",
- "ability-name": "Ability Name",
- "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
- "ability-roll-template": "Ability Roll Template",
- "ability-score": "Ability Score",
- "ability-scores": "Ability Scores",
- "ability-skill-checks": "Ability & Skill Checks",
- "ability-tracking": "Ability Tracking",
- "ability-type": "Ability Type",
- "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
- "above-head": "Above Head",
- "accessibility": "Accessibility",
- "acp-may-apply-title": "Armor Check Penalty may apply.",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "Acrobatics",
- "add": "Add",
- "add-class-levels": "Add Class Levels",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "Add Race/Monster HD",
- "add-note-to-roll": "Add note to roll",
- "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
- "add-skill-bonus-macro": "Add Skill Bonus Macro?",
- "add-template": "Quickly update character with template",
- "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
- "additional-damage": "Extra Damage",
- "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
- "additional-damage-title": "Add additional, precision, or extra critical damage",
- "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
- "adjust-damage-by-size": " Adjust damage based on size",
- "advanced": "Advanced",
- "advanced-class-guide": "Advanced Class Guide",
- "adventure": "Adventure ",
- "adventure-skills": "Adventure Skills",
- "adventuring-gear-tool": "Adventuring Gear or Tool",
- "age": "Age",
- "alchemical": "Alchemical",
- "alignment": "Alignment",
- "alignment-abbrv": "Align",
- "alignment-type-init": "Align Type Init",
- "all": "All",
- "all-abilities": "All Abilities",
- "all-attacks": "All Attacks",
- "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
- "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
- "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
- "all-attacks-insert-macro-damage": "Add to Dmg macro",
- "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
- "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
- "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
- "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
- "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
- "all-checks": "All Checks",
- "all-checks-calc": "All checks calc",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "Miscellaneous includes any not found under another tab",
- "all-saves": "All Saves",
- "all-saves-macro": "All Saves Macro",
- "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
- "all-skills": "All Skills",
- "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
- "alternate-ability-melee-desc": "Alternate ability melee attack",
- "alternate-ability-ranged-desc": "Alternate ability ranged attack",
- "alternate-favored-class": "Alternate Favored Class point counter",
- "alternate-favored-class-abbrv": "FC Alt",
- "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
- "ammo": "Ammo",
- "ammunition": "Ammunition",
- "announcements": "Announcements:",
- "announcements-old": "Old Announcements",
- "apply-font-chatrolls": " Apply font to chat rolls",
- "appraise": "Appraise",
- "arcana": "Arcana",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "Armor",
- "armor-and-shield": "Armor and Shield",
- "armor-attributes": "Armor Attributes",
- "armor-calculation-abbrv": "Armor calc",
- "armor-check-penalty": "Armor Check Penalty",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "Armor Class",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC Bonus",
- "armor-class-calculation-abbrv": "AC Calc",
- "armor-default": "•Armor",
- "armor-notes": " Armor Notes",
- "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
- "armor-or-shield": "Armor or Shield",
- "armor-penalties": "Armor Penalties",
- "armor-shield": "Armor/Shield",
- "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
- "armor-shield-load-default": "•Armor, Shield & Load",
- "armor-shield-name": "Armor or Shield Name",
- "armor-shield-only": "Armor & Shield only",
- "armor-two": "Armor 2",
- "armor-type": "Armor or Shield Type",
- "artistry": "Artistry",
- "at-will": "At Will",
- "athletics": "Athletics",
- "attack": "Attack",
- "attack-1": "Attack 1",
- "attack-1-ordinal": "1st Attack",
- "attack-10-ordinal": "10th Attack",
- "attack-2": "Attack 2",
- "attack-2-ordinal": "2nd Attack",
- "attack-3": "Attack 3",
- "attack-3-ordinal": "3rd Attack",
- "attack-4": "Attack 4",
- "attack-4-ordinal": "4th Attack",
- "attack-5": "Attack 5",
- "attack-5-ordinal": "5th Attack",
- "attack-6": "Attack 6",
- "attack-6-ordinal": "6th Attack",
- "attack-7": "Attack 7",
- "attack-7-ordinal": "7th Attack",
- "attack-8": "Attack 8",
- "attack-8-ordinal": "8th Attack",
- "attack-9": "Attack 9",
- "attack-9-ordinal": "9th Attack",
- "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
- "attack-and-damage": "Attack & dmg",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "Attack Macro",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "Attack Mod",
- "attack-modifiers-abbrv": "Attack Mods",
- "attack-notes": "Attack Notes",
- "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
- "attack-penalty": "Attack penalty",
- "attack-roll-template": "Attack Roll Template ",
- "attack-type": "Attack Type",
- "attack-type-abbrv": "Atk Type",
- "attacks": "Attacks",
- "attacks-dmg-migrated": "Dmg Multiplier",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
- "attacks-macros-migrated": "Attack Macro v5",
- "attacks-macros2-migrated": "Attack Macro v6",
- "attacks-macros64-migrated": "Attack Macro v64",
- "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
- "atwill": "At Will",
- "aura": "Aura",
- "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
- "average-hit-point-abbrv": "Avg hp:",
- "azure": "Azure",
- "background": "Background",
- "background-ranks-remaining": "Background Ranks Remaining",
- "background-skills": " Background Skills",
- "background-title": "Choose a background image",
- "base": "Base",
- "base-attack-bonus": "Base Attack Bonus",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "Base Attacks",
- "base-level": "Base Level",
- "base-points-per-day": "Base Points/Day",
- "base-speed": "Base",
- "base-spells-per-day": "Base
Spells/Day",
- "base-statistics": "Base Statistics",
- "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
- "base-value": "Base",
- "before-combat": "Before Combat",
- "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
- "belt": "Belt",
- "black": "Black",
- "black-default": "•Black",
- "blank": "Blank",
- "blast": "Blast",
- "blast-damage-abbrv": "Blast Dmg",
- "blast-damage-modifier-abbrv": "Blast Dmg Mod",
- "bleed": " Bleed",
- "blinded": " Blinded",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "Bludgeoning",
- "blue": "Blue",
- "bluff": "Bluff",
- "body": "Body",
- "bonus": "Bonus",
- "bonus-or-penalty": "The bonus or penalty to apply",
- "bonus-points": "Ability Bonus",
- "bonus-power-points-abbrv": "Bonus PP",
- "bonus-spells": "Bonus Spells",
- "bonus-type": "Bonus Type",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "Brown",
- "buff": "Buff",
- "buff-ability-checks-title": "Bonus to ability checks and initiative",
- "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
- "buff-aid": "Aid",
- "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-air-barrier": "Air Barrier",
- "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
- "buff-archons-aura": "Archon's Aura",
- "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
- "buff-armor-class-title": "Bonus to armor class and CMD",
- "buff-armor-title": "Enhancement to armor bonus to AC",
- "buff-attack-title": "Bonus to all attacks",
- "buff-bane": "Bane",
- "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
- "buff-battle-spirit": "Battle Spirit",
- "buff-battle-ward": "Battle Ward",
- "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
- "buff-bless": "Bless",
- "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
- "buff-blessing-of-fervor": "Blessing of Fervor",
- "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
- "buff-bone-ward": "Bone Ward",
- "buff-calculation": "Buff calc",
- "buff-caster-level-title": "Bonus to spell caster level",
- "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
- "buff-charisma-based-skills-title": "Bonus to charisma based skills",
- "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-charisma-title": "Bonus to Charisma ability score",
- "buff-cmd-title": "Bonus to CMD only",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
- "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
- "buff-cond-damage-mods": "Buff/Cond Damage Mods",
- "buff-consecrate": "Consecrate (if undead)",
- "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
- "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
- "buff-constitution-based-skills-title": "Bonus to constitution based skills",
- "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-constitution-title": "Bonus to Constitution ability score",
- "buff-crushing-despair": "Crushing Despair",
- "buff-curse": "Curse",
- "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
- "buff-damage-melee-title": "Bonus to melee damage",
- "buff-damage-ranged-title": "Bonus to ranged damage",
- "buff-damage-title": "Bonus to all attack damage",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "Death Knell",
- "buff-deflection-title": "Deflection bonus to AC",
- "buff-desecrate": "Desecrate (if undead)",
- "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
- "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
- "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
- "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-dexterity-title": "Bonus to Dexterity ability score",
- "buff-divine-favor": "Divine Favor",
- "buff-dodge-title": "Dodge bonus to AC",
- "buff-elemental-overflow": "Elemental Overflow",
- "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
- "buff-enlarge-person": "Enlarge Person",
- "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
- "buff-flat-footed-title": "Bonus to flat-footed AC only",
- "buff-fortitude-title": "Bonus to fortitude saving throws",
- "buff-good-hope": "Good Hope",
- "buff-hampering-hex": "Hampering Hex",
- "buff-haste": "Haste",
- "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
- "buff-heroism": "Heroism",
- "buff-initiative-title": "Bonus to initiative",
- "buff-inspire-courage": "Inspire Courage",
- "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
- "buff-inspire-greatness": "Inspire Greatness",
- "buff-inspired-rage": "Inspired Rage",
- "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
- "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
- "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-intelligence-title": "Bonus to Intelligence ability score",
- "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
- "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
- "buff-mage-armor": "Mage Armor",
- "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
- "buff-magic-vestment": "Magic Vestment",
- "buff-melee-title": "Bonus to all melee attack rolls",
- "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
- "buff-natural-title": "Enhancement to natural armor bonus to AC",
- "buff-notes": "Buff Notes",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "Prayer",
- "buff-prayer-debuff": "Prayer (Debuff)",
- "buff-rage": "Rage",
- "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
- "buff-rage-unchained": "Rage (Unchained)",
- "buff-ranged-title": "Bonus to all ranged attack rolls",
- "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
- "buff-reduce-person": "Reduce Person",
- "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
- "buff-reflex-title": "Bonus to reflex saving throws",
- "buff-saves-title": "Bonus to saving throws",
- "buff-shield": "Shield",
- "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
- "buff-shield-of-faith": "Shield of Faith",
- "buff-shield-title": "Enhancement to shield bonus to AC",
- "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
- "buff-skill-checks-title": "Bonus to skill checks",
- "buff-slow": "Slow",
- "buff-slow-note": "Also apply *Staggered* condition.",
- "buff-speed-title": "Bonus to speed",
- "buff-spell-caster-level-title": "Bonus to spell caster level",
- "buff-stardust": "Stardust",
- "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
- "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
- "buff-strength-based-skills-title": "Bonus to strength based skills",
- "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-strength-title": "Bonus to Strength ability score",
- "buff-temp-hp-title": "Temporary hit points",
- "buff-touch-title": "Bonus to touch AC class only",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "Ward",
- "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
- "buff-will-title": "Bonus to will saving throws",
- "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
- "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
- "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
- "buff-wisdom-title": "Bonus to Wisdom ability score",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "Set and edit buffs and conditions",
- "buffs-conditions-section": "Buffs and Conditions",
- "buffs-conditions-status-section": "Buff and Condition status panels",
- "buffs-migrated": "Buffs",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
- "buffs-set": "Set Buffs",
- "buffs-showsect-cmd": "Click to expand buff edit area",
- "burn": "Burn",
- "burrow-speed": "Burrow",
- "buttons": "Buttons",
- "buttons-showsect-cmd": "Show chat ability command buttons",
- "calculate-abbrv": "Calc",
- "calculation": "Calculation",
- "calculation-abbrv": "Calc",
- "cannot-parse": "Cannot parse",
- "cantrips": "Cantrips",
- "carried": "Carried",
- "carried-currency": "Carried Currency",
- "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
- "carried-default": "•Carried",
- "carried-equipment": "Carried Equipment",
- "carried-not-worn": "Carried (not worn)",
- "carried-weight": "Carried Weight",
- "cast-defensive-bonus": "Concentration Bonus when casting defensively",
- "cast-defensive-bonus-abbrv": "Cast Def Bonus",
- "cast-defensively": "Cast Defensively",
- "cast-defensively-abbrv": "Cast Def",
- "cast-defensively-check": "Cast Defensively Check",
- "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
- "caster-class-level": "Spellcasting class and level",
- "caster-level": " Caster Level",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL basis",
- "caster-level-basis-explanation": "Race/class basis defaults to total character level",
- "caster-level-calculation": "Caster Lvl Calc",
- "caster-level-check": "Casterlevel Check",
- "caster-level-check-abbrv": "CL Check",
- "caster-level-check-abbrv2": "Casterlvl Chk",
- "caster-level-check-notes": "Caster-level Check notes",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL Mod",
- "casting-time": "Casting Time",
- "casting-time-abbrv": "Cast Time",
- "casting-type": "Casting Type: ",
- "category": "Category",
- "celestial": "Celestial",
- "challenge-rating-abbrv": "CR",
- "char": "Character Details",
- "char-h-exp": "Expand Character Details",
- "character-import": "HeroLab Character Import",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "Character Level",
- "character-level-abbrv": "Character lvl",
- "character-name": "Character Name",
- "charged": "Charged",
- "charged-magic": "Charged Magic Item",
- "charged-magics": "Charged Magic Items",
- "charges": "Charges",
- "charisma": "Charisma",
- "charisma-abbrv": "CHA",
- "charisma-abbrv-default": "•CHA",
- "charisma-calculation-abbrv": "CHA Calc",
- "charisma-calculation-skills-abbrv": "Cha skills calc",
- "charisma-penalized": "CHA Penalized",
- "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "charisma-skills-abbrv": "CHA skills",
- "check": "Check",
- "check-calculation": "Check Calc",
- "checks": "Checks",
- "chest": "Chest",
- "chocolate-brown": "Chocolate Brown",
- "choose-background": "Choose Background:",
- "circumstance": "Circumstance",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "Class",
- "class-0": "0th Class",
- "class-0-default": "•0th Class",
- "class-0-title": "Class 0: 1st class",
- "class-1": "1st Class",
- "class-1-title": "Class 1: 2nd class",
- "class-2": "2nd Class",
- "class-2-title": "Class 2: 3rd class",
- "class-3": "3rd Class",
- "class-3-title": "Class 3: 4th class",
- "class-4": "4th Class",
- "class-4-title": "Class 4: 5th class",
- "class-5": "5th Class",
- "class-5-title": "Class 5: 6th class",
- "class-abilities": "Abilities",
- "class-ability": "Class Ability",
- "class-and-level": "Class(es) and levels",
- "class-bonus": "Class Bonus",
- "class-features": "Class Features",
- "class-hd": "Class HD",
- "class-hit-points": "Class Hit Points",
- "class-hit-points-abbrv": "Class hp",
- "class-information": "Class Information",
- "class-level-abbrv": "CL",
- "class-name": "Class Name",
- "class-number": "Class #",
- "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
- "class-power-points-abbrv": "Class PP",
- "class-race": "Class and Race",
- "class-race-information-abbrv": "Class and Race Information",
- "class-race-xp": "Class, Race, Experience",
- "class-skill": "Class Skill",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "Cleanup old spell lists",
- "climb": "Climb",
- "close": "Close",
- "column-cmd": "Split into two columns",
- "combat-effects-migrated": "Combat Effects",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
- "combat-gear": "Combat Gear",
- "combat-maneuver": "Combat Maneuver",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "Alt CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
- "combat-maneuver-bonus-image": " CMB Image",
- "combat-maneuver-bonus-notes": " CMB Notes",
- "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
- "combat-maneuver-bonus-only-abbrv": "CMB Only",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
- "combat-maneuver-defense-ff-abbrv": "FF CMD",
- "combat-maneuver-defense-notes": "CMD Notes",
- "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
- "combat-skills": "Combat Skills",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "Quickly add common buff/debuff.",
- "compact-mode": "Compact Mode",
- "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
- "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
- "competence": "Competence",
- "components": "Components",
- "composite": "Composite",
- "composite-energy-blade": "Composite energy blade/whip",
- "composite-energy-blast": "Composite energy blast",
- "composite-physical-blade": "Composite physical blade/whip",
- "composite-physical-blast": "Composite physical blast",
- "concentration": " Concentration",
- "concentration-abbrv": "Conc",
- "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
- "concentration-check": "Concentration Check",
- "concentration-check-abbrv": "Concentration",
- "concentration-check-notes": "Concentration Check notes",
- "concentration-label": "Concentration",
- "concentration-miscellaneous-abbrv": "Conc Misc",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "Condition",
- "condition-abbrv": "Cond",
- "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
- "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
- "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
- "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
- "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
- "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
- "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
- "condition-dead-title": "You're dead...",
- "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
- "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
- "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
- "condition-description": "Modifiers due to conditions that affect this bonus",
- "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
- "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
- "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
- "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
- "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
- "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
- "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
- "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
- "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
- "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
- "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
- "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
- "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
- "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
- "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
- "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
- "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
- "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
- "condition-lose-dexterity-abbrv": " Lose DEX",
- "condition-maximum-dexterity-abbrv": " Max DEX",
- "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
- "condition-nocharge-note": "Cannot run or charge",
- "condition-paralyzed-note": "Helpless, but can take purely mental actions",
- "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
- "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
- "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
- "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
- "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
- "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
- "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
- "condition-stable-title": "The character is no longer dying, but is still unconscious.",
- "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
- "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
- "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
- "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
- "conditions": "Conditions",
- "conditions-set": "Set Conditions",
- "conditions-showsect-cmd": "Click to expand condition edit area",
- "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
- "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
- "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
- "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
- "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
- "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "Configuration",
- "confirm-critical": "Crit Confirm",
- "confirm-critical-bonus": "Crit Confirmation Bonus",
- "confirm-critical-bonus-abbrv": "+Crit",
- "confirm-delete-ability": "Confirm deletion of all Abilities",
- "confirm-delete-attack": "Confirm deletion of all Attacks",
- "confirm-delete-buff": "Confirm deletion of all Buffs",
- "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
- "confirm-delete-feat": "Confirm deletion of all Orig Feats",
- "confirm-delete-item": "Confirm deletion of all Items",
- "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
- "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
- "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
- "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
- "confirm-delete-spells": "Confirm deletion of all Spells",
- "confirm-delete-trait": "Confirm deletion of all Orig Traits",
- "consolidated": "Consolidated",
- "constant": "Constant",
- "constitution": "Constitution",
- "constitution-abbrv": "CON",
- "constitution-abbrv-default": "•CON",
- "constitution-calculation-abbrv": "CON Calc",
- "constitution-calculation-skills-abbrv": "Con skills calc",
- "constitution-penalized": "CON Penalized",
- "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "constitution-skills-abbrv": "CON skills",
- "consumable": "Consumable",
- "consumable-charge": "Consumable or Item with Charges or Uses",
- "consumables": "Consumables",
- "content": "Content",
- "copper-pieces": "Copper pieces",
- "copper-pieces-abbrv": "CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "Core",
- "core-rules": "Core Rule Options",
- "cowering": " Cowering",
- "craft": "Craft",
- "create": "Create",
- "create-attack": "Create Atk",
- "create-attack-entry": "Create a new attack based on this weapon",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
- "create-macros": "Create Macros",
- "crit-confirmation-bonus": "Critical confirmation bonus",
- "critical": " Critical ",
- "critical-abbrv": "Crit",
- "critical-confirm": "Crit Confirm",
- "critical-damage": "Crit Damage",
- "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "cs-acrobatics": "Acrobatics",
- "cs-athletics": "Athletics",
- "cs-finesse": "Finesse",
- "cs-influence": "Influence",
- "cs-misc-skill": "Misc Skill",
- "cs-nature": "Nature",
- "cs-perception": "Perception",
- "cs-performance": "Performance",
- "cs-religion": "Religion",
- "cs-society": "Society",
- "cs-spellcraft": "Spellcraft",
- "cs-stealth": "Stealth",
- "cs-survival": "Survival",
- "currency": "Currency",
- "current-buffs": "Current Buffs",
- "current-conditions": "Current Conditions",
- "current-experience": "Current Experience",
- "current-hit-points-abbrv": "Curr hp",
- "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
- "current-load": "Current Load",
- "current-power-points-abbrv": "Current PP",
- "custom": "Custom",
- "custom-attributes": "Custom attributes",
- "custom-category-desc": "Custom category such as spell school or other user defined",
- "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
- "custom-level-abbrv": "Custom Lvl",
- "custom-name": "Custom Name",
- "custom-roll": "Custom Roll",
- "custom-rolls": "Custom Rolls",
- "custom-url": "Custom URL",
- "custom-url-title": "Include a custom header image using the provided URL",
- "cyan": "Cyan",
- "d-hit-die": "hitdie",
- "damage": "Damage",
- "damage-abbrv": "Dmg",
- "damage-ability": "Dmg Ability",
- "damage-blade-abbrv": "Melee Dmg",
- "damage-calculation-abbrv": "Melee Dmg Calc",
- "damage-dice-affected-by-size": "Damage dice affected by size changes",
- "damage-macro": "Damage Macro",
- "damage-macro-desc": "Damage macro, must use brackets",
- "damage-melee-abbrv": "Melee dmg",
- "damage-melee-calculation-abbrv": "Melee dmg calc",
- "damage-modifier-abbrv": "Dmg Mods",
- "damage-modifiers": "Damage Modifiers",
- "damage-multiplier-place": "15 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "Rng dmg",
- "damage-ranged-calculation-abbrv": "Ranged dmg calc",
- "damage-reduction": "Damage Reduction",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
- "damage-type": "Damage Type",
- "damage-type-abbrv": "Dmg Type",
- "damage-type-or-description": "Dmg type / Description",
- "damage-type-title": "Pierce Blunt Slash other",
- "dark-azure": "Dark Azure",
- "dark-blue": "Dark Blue",
- "dark-brown": "Dark Brown",
- "dark-cyan": "Dark Cyan",
- "dark-green": "Dark Green",
- "dark-grey": "Dark Grey",
- "dark-olive": "Dark Olive",
- "dark-orange": "Dark Orange",
- "dark-pink": "Dark Pink",
- "dark-purple": "Dark Purple",
- "dark-red": "Dark Red",
- "dark-teal": "Dark teal",
- "dark-violet": "Dark Violet",
- "dark-yellow": "Dark Yellow",
- "dazed": " Dazed",
- "dazzled": " Dazzled",
- "dead": " Dead",
- "deafened": " Deafened",
- "debuff": "Debuff",
- "debuff-title": "Negative buffs count as penalties",
- "default": "Default",
- "default-size": "Default Size",
- "defense": "DEFENSE",
- "defense-notes": "Defense Notes",
- "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
- "defense-options": "Defense Options",
- "defense-roll-template": "Defense Roll Template ",
- "defense-statistics": "Defense Statistics",
- "defense-statistics-abbrv": "Defense Stats",
- "defense-values-grid": "Defense Values",
- "defenses": "Defenses",
- "defensive-abilities": "Defensive Abilities",
- "defensive-casting-bonus-abbrv": "Def Cast Bonus",
- "defensive-info": "Defensive Info",
- "defensively": "Defensively",
- "deflect": "Deflect",
- "deflection": "Deflection",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "Degenerate",
- "deity": "Deity",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "Description",
- "details-age": "Age",
- "details-deity": "Deity",
- "details-height": "Height",
- "details-homeland": "Homeland",
- "details-languages": "Languages",
- "details-occupation": "Occupation",
- "details-weight": "Weight",
- "devastating-infusion": "Devastating Infusion",
- "dexterity": "Dexterity",
- "dexterity-abbrv": "DEX",
- "dexterity-abbrv-default": "•DEX",
- "dexterity-calculation-abbrv": "DEX Calc",
- "dexterity-calculation-skills-abbrv": "Dex skills calc",
- "dexterity-penalized": "DEX Penalized",
- "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "dexterity-skills-abbrv": "DEX skills",
- "dice": "Dice",
- "dice-abbrv": "d",
- "die": "Die",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC Basis",
- "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
- "difficulty-class-modifier-abbrv": "DC Mod",
- "diplomacy": "Diplomacy",
- "disable-calculations": "Disable Calculations",
- "disable-device": "Disable Device",
- "disabled": " Disabled",
- "disabled-at": " Disabled at ",
- "disabled-buffs": "Disabled Buffs",
- "disabled-only": "Disabled",
- "disabled-title": "Not unconscious until hp is under this value",
- "disguise": "Disguise",
- "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
- "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
- "display-advanced-options": " Display user defined and misc fields",
- "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
- "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
- "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
- "display-cmb-2": " Display Alt CMB attack type",
- "display-macro-text": " Display roll templates for customization",
- "display-macro-text-title": "Display macro fields for customizing roll template rolls",
- "display-ranged-2": " Display Alt Ranged attack type",
- "display-settings-config": "Display settings and configuration page",
- "display-spells-known": "Click this to display spells known column",
- "do-not-show-again": "Do not show again",
- "do-not-touch": "Do not use this section unless instructed to by sheet developers",
- "dodge": "Dodge",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "Drag & Push",
- "drain": "Drain",
- "drowning": " Drowning",
- "dual-wield": "Dual Wield",
- "dual-wield-beta": "Dual Wield",
- "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
- "dungeoneering": "Dungeoneering",
- "duration": "Duration",
- "during-combat": "During Combat",
- "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
- "dying": " Dying",
- "ecology": "ECOLOGY",
- "edge": "Edge",
- "edit-mode": "Edit Mode",
- "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
- "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
- "effect": "Effect",
- "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
- "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
- "effects-target": "Effects/Target",
- "enable-pfs": " Set to PFS config settings",
- "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
- "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
- "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
- "enabled-buffs": "Enabled Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "Encumbered",
- "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
- "encumbrance": "Encumbrance",
- "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
- "encumbrance-based-on": "Encumbrance based on",
- "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
- "encumbrance-max-title": "At this weight or greater the character is immobilized",
- "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
- "encumbrance-misc-title": "Miscellaneous bonus to load values",
- "encumbrance-multiplier-title": "The amount that load values will be multiplied",
- "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
- "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
- "encumbrance-source": "Encumbrance Source",
- "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
- "energy": "Energy",
- "energy-drained": " Energy Drain",
- "enforce-requires-training": "Unusable untrained not appear in menu?",
- "engineering": "Engineering",
- "enhance": "Enhance",
- "enhancement": "Enhancement",
- "enhancement-abbrv": "Enh",
- "enhancement-bonus": "Enhancement Bonus",
- "ensure-macros-uptodate": "Ensure macros are up to date",
- "entangled": " Entangled",
- "entropic": "Entropic",
- "environment": "Environment",
- "equation-macro-place": "#/Equation",
- "equipment": "Equipment",
- "equipment-abbrv": "Equip",
- "equipment-list": "Equipment List",
- "equipment-type-abbrv": "Equip Type",
- "equipped": "Equipped",
- "equipped-title": "Select which armor and shield are equipped",
- "error-delete-row": "Error! You must delete this row before editing any items in this section",
- "error-msg1": "Error! You must delete this row before editing any items in this section",
- "escape-artist": "Escape Artist",
- "every-rounds-abbrv": "Every n rnds",
- "everyrounds": "Every",
- "exhausted": " Exhausted",
- "expand-all": "Expand All",
- "expand-cmd": "Lock or unlock all rows",
- "expand-multiclass": "Expand to reveal more class rows",
- "experience-and-hero-points": "Experience and Hero Points",
- "experience-current-place": "Current Experience",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "Next Level",
- "experience-points": "Experience Points",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "Extra Crit Dmg",
- "extra-critical-damage": "Extra Crit Dmg",
- "extra-critical-damage-title": "Extra Critical Damage",
- "extra-damage": "Extra Non-Crit Dmg",
- "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
- "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
- "extra-damage-section": "Extra Damage (not multiplied on crit)",
- "extra-ranks": "Extra ranks:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "Extraordinary Abilities",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "Eyes",
- "eyes-details": "Eyes Details",
- "faction-notes": "Faction Notes",
- "faction-notes-place": "Fame, Prestige, and Faction Notes",
- "fame": "Fame",
- "fantasy": "Fantasy (Papyrus)",
- "fascinated": " Fascinated",
- "fatigued": " Fatigued",
- "fatigued-conditions": " Fatigued Conditions",
- "favored-class": "Favored Class(es)",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "FC hp",
- "favored-class-hit-points-title": "Favored Class hp",
- "favored-class-skill": "Favored Class Skill Ranks",
- "favored-class-skill-abbrv": "FC Skill",
- "fear": " Fear",
- "fear-any": " Shaken/Frightened/Panicked",
- "feat": "Feat",
- "feat-name": "Feat Name",
- "feats": "Feats",
- "feats-available": "Feats Available",
- "feats-by-level": "Feats by Level",
- "feats-calculation": "Feat Calculations",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "Features",
- "feet": "Feet",
- "feet-abbrv": "ft",
- "fiendish": "Fiendish",
- "finesse": "Finesse",
- "flat-footed": " Flat-Footed",
- "flat-footed-abbrv": "FF AC",
- "flat-footed-armor-class": "Flat-Footed Armor Class",
- "flat-footed-armor-class-abbrv": "Flat-Footed",
- "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
- "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
- "flat-footed-touch-abbrv": "FF Touch",
- "fly": "Fly",
- "font": "Font",
- "font-background": "Font / Background",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
- "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
- "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
- "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
- "footnotes-aria": "Footnotes information",
- "fortitude": "Fortitude",
- "fortitude-abbrv": "Fort",
- "fortitude-calculation-abbrv": "Fort Calc",
- "fortitude-save": "Fortitude Save",
- "four-legged-abbrv": "Quad",
- "frequency": "Frequency",
- "frequency-abbrv": "Freq",
- "frequency-title": "Select how often this ability is available",
- "full-caster-level-abbrv": "Lvl/HD",
- "full-macro": "Full Macro:",
- "full-macro-place": "Macro/Query",
- "gear": "Gear",
- "gear-not-used-place": "Gear not used in combat",
- "gear-or-tool": "Gear or Tool",
- "gear-tool": "Gear and tools",
- "gear-used-place": "Gear used in combat",
- "gender": "Gender",
- "generic-roll-template": "Generic Roll Template ",
- "geography": "Geography",
- "giant": "Giant",
- "global": "Global",
- "gold": "Gold",
- "gold-pieces": "Gold pieces",
- "gold-pieces-abbrv": "GP",
- "graphpaper": "Graph-paper",
- "grappled": " Grappled",
- "grazed": " Grazed ",
- "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "green": "Green",
- "grey": "Grey",
- "gritty-title": "All wound penalties are doubled.",
- "group": "Group",
- "group-by-school": " Group by school",
- "group-by-school-desc": "Group spells by school in spells menu",
- "group-name": "Group by name for attackbook buttons",
- "hair": "Hair",
- "hair-details": "Hair Details",
- "half-caster-level": "½ Caster Level",
- "half-caster-level-abbrv-selected": "•½ Lvl",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "Handle Animal",
- "hands": "Hands",
- "hardness-abbrv": "Hard",
- "hd-not-bab": " Use Level/HD for CMD instead of BAB",
- "hd-not-bab-title": "If checked use total HD not BAB for CMD",
- "head": "Head",
- "headband": "Headband",
- "header-image": "Header Image",
- "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)",
- "header-image-none": "Do not include a header image",
- "heading-border-colors": "Heading background and outlines:",
- "heal": "Heal",
- "heal-conditions": "Heal Conditions",
- "health-and-wounds": "Health and Wounds",
- "healthy": " Healthy ",
- "heavy": "Heavy",
- "heavy-armor": "Heavy Armor",
- "height": "Height",
- "help-translate": "Help Translate",
- "helpless": " Helpless",
- "hero-points": "Hero Points",
- "hex": "Hex",
- "hexfreq": "Per 24 hrs per target",
- "highest-mental-ability": "Highest mental ability",
- "history": "History",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "Number of Hit Dice to roll",
- "hit-die": "Hit Die",
- "hit-die-abbrv": "HD",
- "hit-die-desc": "Number of Sides of Hit Die",
- "hit-point-adjustment-2-abbrv": "hp adj2",
- "hit-point-misc-migrated": "Misc hp field",
- "hit-points": "Hit Points",
- "hit-points-abbrv": "hp",
- "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
- "hit-points-adjustment-1-abbrv": "hp adj1",
- "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
- "hit-points-class-title": "Hit Points due to Class Only",
- "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
- "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
- "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
- "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
- "homeland": "Homeland",
- "horror-adventures": "Horror Adventures",
- "how-encumbrance-affects-speed": "How encumbrance affects speed",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "Ignore Encumbrance",
- "immunities": " Immunities",
- "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
- "improved": "Improved",
- "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
- "in-special-abilities-section": "In list under Special Abilities below",
- "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
- "include-attack-totals": "Include Attack Totals?",
- "include-attacks-?": "Include Attack?",
- "include-eighth-attack": "Include an 8th attack?",
- "include-fifth-attack": "Include a 5th attack?",
- "include-fourth-attack": "Include a 4th attack?",
- "include-info": "Include info?",
- "include-information": "Include info?",
- "include-information-title": "Include these additional attributes with saving throws?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "Include a 9th attack?",
- "include-notes": "Include notes in roll",
- "include-save-notes": "Include Save Notes in roll",
- "include-second-attack": "Include a 2nd attack?",
- "include-seventh-attack": "Include a 7th attack?",
- "include-sixth-attack": "Include a 6th attack?",
- "include-skill-notes": "Include Skill notes?",
- "include-skill-totals": "Include Skill Totals?",
- "include-spell-info": "Include these attributes with each spell roll?",
- "include-third-attack": "Include a 3rd attack?",
- "incorporeal": " Incorporeal",
- "influence": "Influence",
- "information-abbrv": "Info",
- "inherent": "Inherent",
- "inherent-abbrv": "Inhr",
- "inherent-bonus": "Inherent Bonus",
- "init-speed-full-macro": "Init and Speed Info Full Macro:",
- "init-speed-info": "Initiative and Speed Info",
- "init-speed-info-abbrv": "Init & Speed Info",
- "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
- "initiative": "Initiative",
- "initiative-abbrv": "Init",
- "initiative-abbrv-caps": "INIT",
- "initiative-and-speeds": "Initiative and Speeds",
- "initiative-calculation-abbrv": "Init calc",
- "initiative-notes": " Initiative Notes",
- "initiative-notes-title": "Include initiative notes with roll",
- "insert-macro-attack": "'Add to Attack' Macro:",
- "insert-macro-damage": "'Add to Damage' Macro:",
- "insight": "Insight",
- "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
- "intelligence": "Intelligence",
- "intelligence-abbrv": "INT",
- "intelligence-abbrv-default": "•INT",
- "intelligence-calculation-abbrv": "INT Calc",
- "intelligence-calculation-skills-abbrv": "Int skills calc",
- "intelligence-penalized": "INT Penalized",
- "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "intelligence-skills-abbrv": "INT skills",
- "internal-buffer": "Internal Buffer",
- "intimidate": "Intimidate",
- "invalid": "Invalid",
- "inventory": "Inventory",
- "invisible": " Invisible",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": " Is NPC or monster",
- "is-npc-description": "Sheet is an NPC or Monster",
- "is-v1": "Is a V1 sheet",
- "item": "Item",
- "item-hit-points-abbrv": "hp",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "Item Name",
- "item-tracking": "Item Tracking",
- "items": "Items",
- "iterative-attacks": "Iterative Attacks",
- "iterative-attacks-abbrv": "Iterative Atks",
- "iterative-attacks-title": "Add additional attacks for this weapon",
- "key-ability": "Key Ability",
- "kinetic": "Kinetic",
- "kinetic-blast": "Kinetic Blast",
- "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
- "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
- "kinetic-energy-blade": "Energy blade/whip",
- "kinetic-energy-blast": "Energy blast",
- "kinetic-physical-blade": "Physical blade/whip",
- "kinetic-physical-blast": "Physical blast",
- "kineticist": "Kineticist",
- "kineticist-burn": "Kineticist Burn",
- "knowledge": "Knowledge",
- "knowledge-arcana": "Knowledge (Arcana)",
- "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
- "knowledge-engineering": "Knowledge (Engineering)",
- "knowledge-geography": "Knowledge (Geography)",
- "knowledge-history": "Knowledge (History)",
- "knowledge-local": "Knowledge (Local)",
- "knowledge-nature": "Knowledge (Nature)",
- "knowledge-nobility": "Knowledge (Nobility)",
- "knowledge-planes": "Knowledge (Planes)",
- "knowledge-religion": "Knowledge (Religion)",
- "known-or-special": "Known / Specialties",
- "languages": "Languages",
- "legs": "Legs",
- "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
- "level": "Level",
- "level-0-spells": "Level 0 Spells",
- "level-1-ordinal": "1st Level",
- "level-1-spells": "Level 1 Spells",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2nd Level",
- "level-2-spells": "Level 2 Spells",
- "level-3-ordinal": "3rd Level",
- "level-3-spells": "Level 3 Spells",
- "level-4-ordinal": "4th Level",
- "level-4-spells": "Level 4 Spells",
- "level-5-ordinal": "5th Level",
- "level-5-spells": "Level 5 Spells",
- "level-6-ordinal": "6th Level",
- "level-6-spells": "Level 6 Spells",
- "level-7-ordinal": "7th Level",
- "level-7-spells": "Level 7 Spells",
- "level-8-ordinal": "8th Level",
- "level-8-spells": "Level 8 Spells",
- "level-9-ordinal": "9th Level",
- "level-9-spells": "Level 9 Spells",
- "level-abbrv": "Lvl",
- "level-and-ability": "Level and Caster Ability",
- "level-basis": "Level Basis",
- "level-current": "Current Class Level",
- "level-hit-dice": "Level and Hit Dice",
- "level-hit-dice-abbrv": "Level/HD",
- "lift": "Lift",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "Lift Modifiers",
- "light": "Light",
- "light-armor": "Light Armor",
- "light-brown": "Light Brown",
- "linguistics": "Linguistics",
- "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
- "linked-attacks": "Linked attacks",
- "lists": "Lists",
- "load-only": "Load only",
- "loading": "Loading",
- "loads": "Loads",
- "loads-and-lift": "Loads and Lift",
- "local": "Local",
- "location": "Location",
- "location0": "Item is Carried",
- "location1": "Item is not Carried",
- "location10": "Headband",
- "location11": "Neck",
- "location12": "Ring1",
- "location13": "Ring2",
- "location14": "Shield",
- "location15": "Shoulders",
- "location16": "Wrist",
- "location2": "Armor",
- "location3": "Belt",
- "location4": "Body",
- "location5": "Chest",
- "location6": "Eyes",
- "location7": "Feet",
- "location8": "Hands",
- "location9": "Head",
- "long": "Long",
- "lore": "Lore",
- "lose-dexterity-title": "Lose Dexterity to AC",
- "lucida": "Lucida Sans Unicode",
- "luck": "Luck",
- "macro": "Macro",
- "macro-options": "Macro Options",
- "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
- "macro-text": "Macro Text",
- "macro-text-advanced": "'Add-to-roll' Macros",
- "macros": "Macros",
- "madness-and-effects": "Madnesses and effects",
- "madnesses": "Madnesses:",
- "madnesses-and-effects": "Madnesses and effects",
- "magic-item": "Magic Item",
- "mainhand-id": "Mainhand Id or Name",
- "mainhand-penalty": "Mainhand penalty when dual wielding",
- "mainhand-penalty-abbrv": "M.H. Pen",
- "maneuverability": "Maneuverability",
- "manifester-levels": "Manifester Levels",
- "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
- "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
- "masterwork": "Masterwork",
- "masterwork-abbrv": "Mwk",
- "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
- "maximum-abbrv": "Max",
- "maximum-ability-abbrv": "Max Ability Dmg",
- "maximum-calculation-abbrv": "Max Calc",
- "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
- "maximum-dexterity-bonus-abbrv": "Max DEX",
- "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
- "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
- "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
- "medium": "Medium",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•Medium",
- "medium-armor": "Medium Armor",
- "melee": "Melee",
- "melee-attack": "Melee Attack",
- "melee-attack-abbrv": "Melee Atk",
- "melee-attack-notes": "Melee Attack Notes",
- "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
- "melee-calculation": "Melee Atk Calc",
- "melee-damage": "Melee damage",
- "melee-image": " Melee Image",
- "melee-notes": " Melee Notes",
- "melee2": "Alt Melee",
- "melee2-attack": "Alt Melee Attack",
- "melee2-damage": "Alt Melee damage",
- "melee2-damage-abbrv": "Alt Melee dmg",
- "mental-modifiers-abbrv": "Mental",
- "mental-modifiers-total": "Total of all 3 mental ability modifiers",
- "menu-whisper": "Menu Whisper:",
- "merge": "Merge",
- "merge-buffs": "Copy old buffs list into new buffs list",
- "merge-class-features": "Merge Orig Class Features into Abilities",
- "merge-feats": "Merge Orig Feats into Abilities",
- "merge-race-traits": "Merge Orig Racial Traits into Abilities",
- "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
- "merge-traits": "Merge Orig Traits into Abilities",
- "metamagic": "Metamagic",
- "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "Minimize / Maximize all rows",
- "minimize-cmd": "Minimize row",
- "misc-skill": "Misc Skill",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "Misc",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
- "miscellaneous-bonus": "Miscellaneous Bonus",
- "miscellaneous-bonus-abbrv": "Misc Bonus",
- "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
- "miscellaneous-macro-abbrv": "Misc Macro",
- "miscellaneous-skill-abbrv": "Misc Skill",
- "mode": "Mode",
- "modifier-2-abbrv": "Mod2",
- "modifier-abbrv": "Mod",
- "monster-or-non-player-character": "Sheet represents a Monster or NPC",
- "monster-or-non-player-character-abbrv": "Monster/NPC",
- "monster-or-pc-indicator": "Monster or Player Character indicator",
- "monster-race": "Monster Race",
- "monster-racial-hit-dice-abbrv": "Racial HD and stats",
- "monster-rule": "Monster Rule",
- "monster-template": "Monster Template",
- "morale": "Morale",
- "morale-place": "List here under what condition the creature flees combat, if any",
- "more-info": "More info on the wiki.",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "Multiclass",
- "multiple-spellclasses": " Has multiple spellcasting classes",
- "multiplier": "Multiplier",
- "multiplier-abbrv": "Mult",
- "mythic-abilities": "Mythic Abilities",
- "mythic-ability-name": "Mythic Feature/Ability Name",
- "mythic-bonus-hit-points-abbrv": "Bonus hp",
- "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
- "mythic-feat-name": "Mythic Feat Name",
- "mythic-feats": "Mythic Feats",
- "mythic-hero-power": "Mythic Hero Information and Mythic Power",
- "mythic-hit-points": "Total Mythic hp",
- "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
- "mythic-information": "Mythic Information",
- "mythic-paragon": " Mythic Paragon",
- "mythic-paragon-title": "Has Mythic Paragon feat",
- "mythic-path": "Mythic Path",
- "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
- "mythic-path-name": "Path Name",
- "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
- "mythic-power": "Mythic Power",
- "mythic-power-avail-title": "How much mythic power you have available to use",
- "mythic-power-current": "Current MP",
- "mythic-power-max-title": "The maximum amount of mythic power you have",
- "mythic-power-maximum": "Max MP",
- "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
- "mythic-power-tier": "Tier MP",
- "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "Tier",
- "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
- "name": "Name",
- "natural": "Natural",
- "natural-armor": "Natural Armor",
- "natural-armor-abbrv": "Nat Armor",
- "natural-attack": "Natural Attack",
- "natural-attack-secondary": "Natural Attack (Secondary)",
- "natural-calculation-abbrv": "Natural Armor calc",
- "nature": "Nature",
- "nauseated": " Nauseated",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
- "neck": "Neck",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " Neither",
- "new": "New",
- "new-features": "New Features and Updates",
- "next-cast": "Next cast",
- "next-level": "Next Level",
- "no": "No",
- "no-default": "•No",
- "no-harmless": "No (Harmless)",
- "no-skills-available": "None Available",
- "nobility": "Nobility",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC Attacks",
- "non-player-character-class-one-spells": "NPC Class 1 Spells",
- "non-player-character-class-two-spells": "NPC Class 2 Spells",
- "non-player-character-feats": "NPC Feats",
- "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
- "none": "None",
- "none-available": "None Available",
- "none-default": "•None",
- "nonlethal": "Nonlethal",
- "nonlethal-damage": "Nonlethal Damage",
- "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
- "normal-size": "Normal Size",
- "not-applicable": "N/A",
- "not-applicable-abbrv": "N/A",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "Not Carried",
- "notes": "Notes",
- "notes-and-custom-attributes": "Custom attributes",
- "npc": "NPC",
- "npc-abilities": "NPC Abilities",
- "npc-ability-checks": "NPC Ability Checks",
- "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC All Saves",
- "npc-all-skills": "NPC All Skills",
- "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
- "npc-background": "NPC Background",
- "npc-buttons": "NPC Buttons",
- "npc-combat-skills": "NPC Combat Skills",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC Defenses",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "Feats",
- "npc-hp-compendium-place": "Format: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC Init",
- "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
- "npc-items": "NPC Items",
- "npc-melee-attacks-text-place": "Melee attacks",
- "npc-migrated": "NPC Settings",
- "npc-ranged-attacks-text-place": "Ranged attacks",
- "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
- "npc-special-attacks-place": "List all special combat actions here",
- "npc-spellike-abilities-text-place": "Spell like abilities",
- "npc-spells-known-text-place": "Spells known",
- "npc-spells-prepared-place": "Cleric Spells prepared",
- "npc-statblock-header": "Monster statblock input section",
- "npc-statblock-import": "Monster statblock import",
- "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
- "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
- "number": "Number",
- "number-cast": "#Cast",
- "number-extra-attacks": "# O.H. Atks",
- "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
- "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "Number of Misc skills to show:",
- "number-prepared": "#Prep",
- "number-prepared-abbrv": "#Left",
- "number-prepared-title": "Indicates the number of prepared spells remaining",
- "number-used": "#Used",
- "number-used-title": "Indicates the number of times a spell has been cast today.",
- "occult": "Occult",
- "occult-adventures": "Occult Adventures",
- "occult-kineticist": "Occult (Kineticist)",
- "occult-other": "Occult (Other)",
- "occupation": "Occupation",
- "off-ground": "Off Ground",
- "offense": "OFFENSE",
- "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
- "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
- "offhand-id": "Offhand Id or Name",
- "offhand-penalty": "Offhand penalty when dual wielding",
- "offhand-penalty-abbrv": "O.H. Pen",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "Olive",
- "one-and-a-half-charisma-abbrv": "15x CHA",
- "one-and-a-half-constitution-abbrv": "15x CON",
- "one-and-a-half-dexterity-abbrv": "15x DEX",
- "one-and-a-half-intelligence-abbrv": "15x INT",
- "one-and-a-half-strength-abbrv": "15x STR",
- "one-and-a-half-wisdom-abbrv": "15x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
- "opposition": "Opposition",
- "opposition-school-example": "Cost double or prohibited",
- "options": "Options",
- "options-attacks-accessible-title": "Use simple accessible template for attacks",
- "options-attacks-attack-title": "Include Attack notes",
- "options-attacks-cmb-image-title": "Include the CMB header image",
- "options-attacks-cmb-title": "Include CMB notes",
- "options-attacks-header-title": "Include a header image",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "Include the Melee header image",
- "options-attacks-melee-title": "Include Melee attack notes",
- "options-attacks-ranged-image-title": "Include the Ranged header image",
- "options-attacks-ranged-title": "Include Ranged attack notes",
- "options-defenses-armor-title": "Show Armor Notes",
- "options-defenses-cmd-title": "Show CMD Notes",
- "options-defenses-def-title": "Show Defense Notes",
- "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
- "options-defenses-dr-title": "Show Damage Reduction",
- "options-defenses-immun-title": "Show Immunities",
- "options-defenses-resis-title": "Show Spell Resistance",
- "options-defenses-save-title": "Show Save Notes",
- "options-defenses-weak-title": "Show Weaknesses",
- "options-spell-caster-level-chk-title": "Roll Caster Level Check",
- "options-spell-caster-level-title": "Include Caster Level",
- "options-spell-casting-time-title": "Include Casting Time",
- "options-spell-comp-title": "Include Components",
- "options-spell-concentration-chk-title": "Roll Concentration Check",
- "options-spell-concentration-title": "Include Concentration",
- "options-spell-damage": " Spell Damage",
- "options-spell-damage-title": "Include Spell Damage",
- "options-spell-dc-title": "Include DC",
- "options-spell-desc-title": "Include Description",
- "options-spell-duration-title": "Include Duration",
- "options-spell-level-title": "Include Class/Level",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "Include Range",
- "options-spell-save-title": "Include Saving Throw",
- "options-spell-school-title": "Include School",
- "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
- "options-spell-spellfail-chk-title": "Include Spell Failure Check",
- "options-spell-sr-title": "Include Spell Resistance",
- "options-spell-target-title": "Include Targets/Area",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "Orange",
- "organization": "Organization",
- "original-abilities-menus": "Orig Abilities",
- "original-class-features-list": "Orig Class Features",
- "original-feats-list": "Orig Feats",
- "original-racial-traits-list": "Orig Racial Traits",
- "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
- "original-traits-list": "Orig Traits",
- "other": "Other",
- "other-1": "Other 1",
- "other-1-abbrv": "Oth 1",
- "other-2": "Other 2",
- "other-2-abbrv": "Oth 2",
- "other-currency": "Currency Not Carried",
- "other-currency-title": "The amount of currency not actively carried by the character",
- "other-gear": "Other Gear",
- "other-items": "Other Items",
- "other-items-2": "Other Items 2",
- "other-magic": "Other Magic",
- "other-magic-abbrv": "Magic",
- "other-magic-items": "Other Magic Items",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
- "over": "Over",
- "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
- "overcome-spell-resistance-abbrv": "Overcome SR",
- "overloaded": " Overloaded",
- "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
- "pages": "Pages",
- "paralyzed": " Paralyzed",
- "parchment-1": "Parchment 1",
- "parchment-2": "Parchment 2",
- "parse": "Parse",
- "path": "Path",
- "path-number": "Path #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Mythic Adventures",
- "pathfinder-psionics": "Pathfinder Psionics",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "Penalty",
- "per-day-abbrv": "/day",
- "per-month-abbrv": "/month",
- "per-week-abbrv": "/week",
- "perception": "Perception",
- "perday": "Per day",
- "perform": "Perform",
- "performance": "Performance",
- "perlevel": "Per Level",
- "permanent": "Permanent",
- "permanent-abbrv": "Perm",
- "permonth": "Per month",
- "personal": "Personal",
- "perweek": "Per week",
- "petrified": " Petrified",
- "physical": "Physical",
- "pick-highest": "Pick Highest",
- "pierce-blunt-slash-abbrv": "P/B/S",
- "piercing": "Piercing",
- "pink": "Pink",
- "pinned": " Pinned",
- "planes": "Planes",
- "platinum-pieces": "Platinum pieces",
- "platinum-pieces-abbrv": "PP",
- "player-character": "Sheet represents a Player Character",
- "player-character-abbrv": "PC",
- "player-name": "Player Name",
- "points-per-day": "Points/Day",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 10",
- "pounds-abbrv": "lbs",
- "pounds-title": "Weight in pounds",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "PP Reserve",
- "pre-v1": "Prev 10",
- "precision-abbrv": "Extra Dmg",
- "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
- "precision-damage-type": "Extra Damage type",
- "prepared": "Prepared",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
- "prestige-points": "Prestige Points",
- "primary-attack": "Primary Attack",
- "profane": "Profane",
- "profession": "Profession",
- "proficiency": "Proficiency",
- "proficiency-abbrv": "Prof",
- "proficiency-title": "Proficient with weapon or attack",
- "prone": " Prone",
- "psionic-ability-title": "The psionic class key ability modifier source",
- "psionic-focus": " Psionic Focus",
- "psionic-focus-title": "Is maintaining psionic focus",
- "psionic-information": "Psionic Information",
- "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
- "psionic-manifester-levels-title": "The total adjusted manifester level",
- "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
- "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
- "psionic-power-points-available-title": "How many power points you have available to use",
- "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
- "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
- "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
- "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
- "public-roll": "Roll: Public",
- "public-rolls": "Public Rolls",
- "purple": "Purple",
- "quantity-abbrv": "Qty",
- "questions-feedback": "Questions/Feedback?",
- "quick-stats": "QUICK STATS",
- "race": "Race",
- "race-hd": "Race only",
- "race-hd-default": "•Race only",
- "race-hd-only": "HD Only",
- "race-hit-points": "Race Hit Points",
- "race-hit-points-abbrv": "Race hp",
- "racial-bonus": "Racial",
- "racial-modifiers": "Racial Modifiers",
- "racial-trait-name": "Racial Trait Name",
- "racial-traits": "Racial Traits",
- "rake-rend-etc": "Condition - Rake, Rend, etc",
- "range": "Range",
- "range-custom": "Custom #",
- "range-custom-place": "Flat # or # /level",
- "range-in-feet": "Range(′)",
- "range-in-feet-long": "Range (ft)",
- "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
- "ranged": "Ranged",
- "ranged-attack": "Ranged Attack",
- "ranged-attack-abbrv": "Rng Atk",
- "ranged-attack-notes": "Ranged Attack Notes",
- "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
- "ranged-calculation": "Rng Atk Calc",
- "ranged-damage": "Ranged damage",
- "ranged-image": " Ranged Image",
- "ranged-notes": " Ranged Notes",
- "ranged-touch-ray": "Ranged Touch / Ray",
- "ranged-touch-ray2": "Alt Ranged Touch / Ray",
- "ranged2": "Alt Ranged",
- "ranged2-attack": "Alt Ranged Attack",
- "ranged2-damage": "Alt Ranged damage",
- "ranged2-damage-abbrv": "Alt Ranged dmg",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "Ranks",
- "ranks-remaining": "Ranks Remaining",
- "reach": "Reach (ft)",
- "reach-notes": "Reach Notes",
- "reach-small": "Reach",
- "recalculate-abbrv": "Recalc",
- "recalculate-cmd": "Recalculate Sheet",
- "recalculate-hit-points": "Recalculate hp and reset to max",
- "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
- "recalculating": "Recalculating",
- "red": "Red",
- "reflex": "Reflex",
- "reflex-abbrv": "Ref",
- "reflex-calculation-abbrv": "Ref Calc",
- "reflex-save": "Reflex Save",
- "religion": "Religion",
- "remove-giant": "Remove Giant",
- "remove-young": "Remove Young",
- "requires-training": "Requires Training",
- "requires-training-abbrv": "RT",
- "reset": "Reset",
- "resistance": " Resistance",
- "resistance-abbrv": "Resist",
- "resistances": "Resistances",
- "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
- "resolute": "Resolute",
- "ride": "Ride",
- "ring-one": "Ring 1",
- "ring-two": "Ring 2",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "Roll Configuration",
- "roll-template": "Roll Template",
- "roll-template-info": "Roll Template Info",
- "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
- "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "Row ID for macros",
- "rule": "Rule",
- "rule-category": "Category of rule this falls under",
- "rule-options": "Rule Options",
- "run": "Run",
- "run-multiplier-abbrv": "Run Mult",
- "sacred": "Sacred",
- "sanity": "Sanity",
- "sanity-abbrv": "SAN",
- "sanity-beta": "Sanity",
- "sanity-damage": "Sanity Damage",
- "sanity-edge": "Sanity Edge",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "Sanity Score",
- "sanity-threshold": "Sanity Threshold",
- "save": "Save",
- "save-difficulty-class": "Save
DC",
- "save-effect": "Save Effect",
- "save-no-harmless": "No Harmless",
- "save-notes": " Save Notes",
- "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
- "save-yes-harmless": "Yes Harmless",
- "saves": "Saves",
- "saving-throw": " Saving Throw",
- "saving-throws": "Saving Throws",
- "school": "School",
- "school-etc": "School, etc",
- "score": "Score",
- "score-miscellaneous-abbrv": "Score Misc",
- "script": "Script",
- "scroll-desc": "Scroll long Descriptions",
- "scroll-desc-title": "Scroll long descriptions in roll templates.",
- "secondary-hit-die-abbrv": "HDie2",
- "see-text": "See text",
- "see_text": "See Text",
- "segoe": "Segoe UI Unicode",
- "select-buffs": "Select Buffs",
- "select-class-or-manual-default": "•Select Class from grid or enter other manually",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•Select SR",
- "sense-motive": "Sense Motive",
- "senses": "Senses",
- "set-armor": "Set Armor",
- "set-as-armor": "Set armor values using this row",
- "set-as-shield": "Set shield values using this row",
- "set-buffs": "Set Buffs",
- "set-on-equipment": "Set on Equipment page",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "Set Shield",
- "settings": "Settings",
- "sheets-configuration": "Sheet Configuration",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
- "shield": "Shield",
- "shield-calculation-abbrv": "Shield calc",
- "shield-default": "•Shield",
- "shield-one": "Shield 1",
- "shield-two": "Shield 2",
- "short-description": "Short Description",
- "short-description-abbrv": "Short Desc",
- "shoulders": "Shoulders",
- "show-all-conditions": "SHOW ALL CONDITIONS",
- "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
- "show-announcements": "Check to reveal Announcements section",
- "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "Show",
- "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
- "show-more-fields": "Show more fields",
- "show-old-announcements": "Check to reveal Old Announcements section",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
- "show-onetime-fields": "Show more fields",
- "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
- "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
- "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
- "show-uses": " Show uses",
- "show-uses-spell-desc": "Show # spells used per day in spells menu",
- "showsect-cmd": "Click to expand",
- "sickened": " Sickened",
- "silver-pieces": "Silver pieces",
- "silver-pieces-abbrv": "SP",
- "simple-template": "Use Simple Template",
- "size": "Size",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "Colossal",
- "size-diminutive": "Diminutive",
- "size-fine": "Fine",
- "size-gargantuan": "Gargantuan",
- "size-huge": "Huge",
- "size-large": "Large",
- "size-modifier-attack": "Attack Size Modifier",
- "size-small": "Small",
- "size-tiny": "Tiny",
- "skill": "Skill",
- "skill-bonus-macro": "Skill Bonus Macro",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "Skill Checks",
- "skill-checks-abbrv": "Skll chk",
- "skill-checks-calculation-abbrv": "Skill check calc",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "Skill Macros",
- "skill-miscellaneous": "Skill Misc",
- "skill-notes": "Skill Notes",
- "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
- "skill-options": "Skill Options",
- "skill-rank-totals": "Skill Rank Totals",
- "skill-ranks": "Skill Ranks",
- "skill-size-modifier": "Skill",
- "skill-size-title": "Size adjustment for skills Double for stealth",
- "skill-take10-dropdown": "Skill take 10 dropdown",
- "skill-untrained": "Skill is untrained",
- "skills": "Skills",
- "skills-per-hit-die": "Skill Ranks per hit die due to race",
- "skills-per-hit-die-abbrv": "Skill pts /HD",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "Skin",
- "skin-details": "Skin Details",
- "slashing": "Slashing",
- "sleight-of-hand": "Sleight of Hand",
- "slot": "Slot",
- "slowed": "Slowed",
- "society": "Society",
- "song": "Song",
- "source": "Source",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked item ID for",
- "source-item-name": "Linked item name",
- "source-item-placeholder": "Linked item ID",
- "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
- "source-mainhand": "Mainhand ID",
- "source-name": "Source Name",
- "source-offhand": "Offhand ID",
- "source-spell": "Linked spell ID for",
- "source-spell-name": "Linked spell name",
- "source-spell-placeholder": "Linked spell ID",
- "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "Space (ft)",
- "space-reach": "Space and Reach",
- "special": "Special",
- "special-abilities": "Special Abilities",
- "special-abilities-abbrv": "Spec Abil",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
- "special-ability-name": "Special Ability Name",
- "special-attacks": "Special Attacks",
- "special-attacks-abbrv": "Spec Atk",
- "special-defense": "Special Defenses",
- "special-defense-notes": "Special Defenses and Notes",
- "special-qualities": "Special Qualities",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
- "speed": "Speed",
- "speed-base-title": "The base speed for the character",
- "speed-calculation-abbrv": "Speed calc",
- "speed-halved": " Speed Halved",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "Speed Notes",
- "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
- "speed-space-reach": "Speed, Space and Reach",
- "speed-title": "The modified speed due to encumbrance",
- "speeds": "Speeds",
- "spell": "Spell",
- "spell-casting-time-place": "Casting Time",
- "spell-class-one": "Spell Class 1",
- "spell-class-two": "Spell Class 2",
- "spell-class-zero": "Spell Class 0",
- "spell-components": "Components",
- "spell-damage": "Spell Damage",
- "spell-domain-chk": "Domain",
- "spell-duration": "Duration",
- "spell-failure": "Spell Fail",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "Spell Failure Check",
- "spell-level": "Spell Level",
- "spell-level-abbrv": "Spell lvl",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "Spell level and DC bonus",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "Spell-Like Abilities",
- "spell-like-abilities-abbrv": "SLAs",
- "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
- "spell-like-abilities-default": "•Spell-like Abilities",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "Spell Like Abilities",
- "spell-lists": "Spell List",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "Mythic",
- "spell-name": "Spell Name",
- "spell-penetration-abbrv": "Spell Pen",
- "spell-penetration-abbrv-short": "SP",
- "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
- "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
- "spell-penetration-check": "Spell Penetration Check",
- "spell-penetration-modifier-abbrv": "Spell Pen Mod",
- "spell-points": "Spell Points",
- "spell-points-abbrv": "SP",
- "spell-range": "Spell Range",
- "spell-resist-bonus-abbrv": "SR Bonus",
- "spell-resistance": "Spell Resistance",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "Spell Resist",
- "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
- "spell-roll-options": "Spell Roll Options",
- "spell-roll-template": "Spell Roll Template ",
- "spell-school-place": "Spell School [descriptor]",
- "spell-targets-area-effect": "Targets/ Area/ Effect",
- "spell-tracking": "Spell Tracking",
- "spellbook": "Spellbook",
- "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
- "spellcasting-ability": "Spellcasting Ability",
- "spellcasting-classes": "Spellcasting Classes",
- "spellclass-level-base": "Spellclass level, concentration, and base stats",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "Spellcraft",
- "spellpoints": "Spellpoints",
- "spellranges-migrated": "Spell Ranges",
- "spells": "Spells",
- "spells-known": "Spells Known",
- "spells-migrated": "Spells",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "Spells Notes",
- "spells-per-day": "Spells/Day",
- "spells-prepared": "Spells Prepared",
- "spells-ranges": "Spell Ranges",
- "sphere-power": "Spheres of Power",
- "spontaneous": "Spontaneous",
- "spontaneous-spells-known": "(Spontaneous) Spells Known",
- "stable": " Stable",
- "staggered": " Staggered",
- "statistics": "STATISTICS",
- "statistics-rolls-abbrv": "Stats rolls:",
- "statistics-rolls-title": "Defense stats and other future stat blocks",
- "stealth": "Stealth",
- "strength": "Strength",
- "strength-abbrv": "STR",
- "strength-abbrv-default": "•STR",
- "strength-bonus-abbrv": "STR Bonus",
- "strength-calculation-abbrv": "STR Calc",
- "strength-calculation-skills-abbrv": "Str skills calc",
- "strength-penalized": "STR Penalized",
- "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "strength-skills-abbrv": "STR skills",
- "stunned": "Stunned",
- "suffocating": " Suffocating",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "Spontaneous
# Used",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "Supernatural Abilities",
- "supernatural-abilities-menu": "Su",
- "survival": "Survival",
- "swim": "Swim",
- "swim-speed": "Swim",
- "synchronize-class": "Sync Class",
- "tactics": "TACTICS",
- "tahoma": "Tahoma",
- "tan": "Tan",
- "target": " Target",
- "targets-area-effect": "Targets/Area/Effect",
- "teal": "Teal",
- "template": "Template",
- "temporary": "Temporary",
- "temporary-abbrv": "Temp",
- "temporary-hit-points-abbrv": "Temp hp",
- "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
- "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
- "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
- "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
- "temporary-hit-points-title": "Current Temporary hit points",
- "temporary-hp-calculations": "Temp hp calculations",
- "threshold": "Threshold",
- "threshold-miscellaneous-abbrv": "Threshold Misc",
- "title": "Title/Nickname",
- "toggle-background-skills": " Background Skills",
- "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
- "toggle-consolidated-skills": " Consolidated Skills",
- "toggle-endurance-feat": " Has Endurance Feat",
- "toggle-gritty-mode": " Gritty Mode",
- "toggle-horror-adventures": " Enable Horror Adventures",
- "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
- "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
- "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
- "toggle-unchained-skills": " Display/Enable Unchained Skills",
- "toggle-wound-threshold": " Display Wound Thresholds",
- "total": "Total",
- "total-background-skill-ranks": "Total Background Skill Ranks",
- "total-feats": "Total Feats",
- "total-listed": "Total spells",
- "total-spells-manually": "Total spells manually",
- "total-weight-title": "Total weight carried by character",
- "totals": "Totals:",
- "touch": "Touch",
- "touch-armor-class-abbrv": "Touch",
- "touch-armor-class-calculation-abbrv": "Touch Calc",
- "touch-melee2": "Alt Touch (alt melee)",
- "tower": "Tower",
- "tower-shield": "Tower Shield",
- "trait": "Trait",
- "trait-name": "Trait Name",
- "traits": "Traits",
- "traits-and-racial-traits": "Traits and Racial Traits",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "Treasure",
- "two-legged-default": "•Biped",
- "two-weapon": "Two Weapon",
- "type": "Type",
- "type-or-sub-type": "Type/(sub-type)",
- "unarmed-strike": "Unarmed Strike",
- "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
- "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
- "unconscious": " Unconscious",
- "undead": "Undead",
- "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
- "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
- "untyped": "Untyped",
- "untyped-default": "•Untyped",
- "upcoming-changes": "Upcoming Changes",
- "update": "Update",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " Update curr HP when max HP changes",
- "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
- "update-spell-macros": "Update spell macros",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
- "url-link": "URL will appear in chat",
- "use-buff-bonus-stacking": " Use buff bonus types and stacking",
- "use-class-features": " Use Separate Class Features List",
- "use-dual-wield-beta": " Use Dual Wield",
- "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
- "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
- "use-feats": " Use Separate Feats List",
- "use-hero-points": " Use Hero Points",
- "use-kineticist-burn": " Use Kineticist Burn",
- "use-magic-device": "Use Magic Device",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " Use Prestige and Fame Points",
- "use-racial-traits": " Use Separate Racial Traits List",
- "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
- "use-simple-template-attacks": " Use Attack Simple Template",
- "use-simple-template-spells": " Use Spell Simple Template",
- "use-simple-templates": " Use Other Simple Templates",
- "use-size-abbrv": "Use sze",
- "use-spell-like-abilities": " Use Separate spell-like ability List",
- "use-traits": " Use Separate Traits List",
- "used": "Used",
- "user-defined": "User Defined",
- "uses": "Uses",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "Uses/Day",
- "uses-spell-points": " Uses Spell Points",
- "uses-spell-points-title": "Character uses spell points",
- "uses-spells": " Uses Spells",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "Character has spells",
- "v1": "Post v1",
- "value": "Value",
- "value-abbrv": "Val",
- "verdana": " Open Sans",
- "version": "Version",
- "version-abbrv": "Ver",
- "versus-abbrv": "Vs",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF Touch",
- "versus-touch": "vs Touch",
- "violet": "Violet",
- "vision": "Vision",
- "vision-details": "Vision Details",
- "vision-senses": "Vision/Senses",
- "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
- "weaknesses": " Weaknesses",
- "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
- "weapon": "Weapon",
- "weapon-attributes": "Weapon Attributes",
- "weapon-default": "•Weapon",
- "weapon-notes": "Weapon Notes",
- "weapons": "Weapons",
- "weight": "Weight",
- "weight-abbrv": "Wt",
- "whisper-character-rolls": "PC rolls:",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls:",
- "whisper-rolls-title": "GM or Public",
- "whisper-to-game-master": "Whisper GM",
- "white": "White",
- "willpower": "Will",
- "willpower-abbrv": "Will",
- "willpower-calculation-abbrv": "Will Calc",
- "willpower-save": "Will Save",
- "willpower-save-abbrv": "Will Save",
- "wisdom": "Wisdom",
- "wisdom-abbrv": "WIS",
- "wisdom-abbrv-default": "•WIS",
- "wisdom-calculation-abbrv": "WIS Calc",
- "wisdom-calculation-skills-abbrv": "Wis skills calc",
- "wisdom-penalized": "WIS Penalized",
- "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
- "wisdom-skills-abbrv": "WIS skills",
- "worn": "Worn",
- "worn-armor": "Worn Armor",
- "worn-equipment": "Worn Equipment",
- "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
- "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
- "worn-equipment-hp-title": "The current hit points of the item",
- "worn-equipment-migrated": "Worn Equipment",
- "worn-equipment-name-title": "Brief description of the item",
- "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
- "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
- "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
- "worn-equipment-title": "The equipment currently worn by the character",
- "worn-equipment-value-title": "The value of the item measured in gold pieces",
- "worn-equipment-weight-title": "The weight of the item",
- "worn-item-name": "Worn Item Name",
- "worn-items": "Worn Items",
- "worn-shield": "Worn Shield",
- "wound-threshold": "Wound Threshold",
- "wounded": " Wounded ",
- "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
- "wrist": "Wrist",
- "yellow": "Yellow",
- "yes": "Yes",
- "yes-default": "•Yes",
- "yes-harmless": "Yes (Harmless)",
- "yes-harmless-object": "Yes (Harmless, Object)",
- "yes-object": "Yes (Object)",
- "yes-or-custom": "Yes or Custom",
- "young": "Young"
+ "use-header-images": "Use header images",
+ "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious",
+ "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13",
+ "1-ordinal": "1st",
+ "1-ordinal-class": "1st Class",
+ "1-ordinal-class-level": "1st Class Lvl",
+ "1-ordinal-spellclass": "1st Spellcasting Class",
+ "1-size-larger": "1 sz larger",
+ "1-size-smaller": "1 sz smaller",
+ "10-ordinal": "10th",
+ "100-at-level-1": " Use max hp for first level/HD",
+ "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice",
+ "2-ordinal": "2nd",
+ "2-ordinal-class": "2nd Class",
+ "2-ordinal-class-level": "2nd Class Lvl",
+ "2-ordinal-spellclass": "2nd Spellcasting Class",
+ "2-sizes-larger": "2 sz larger",
+ "2-sizes-smaller": "2 sz smaller",
+ "24-per-target": "Per 24hrs per target",
+ "24-per-target-abbrv": "Hex (1/24/target)",
+ "3-ordinal": "3rd",
+ "3-ordinal-class": "3rd Class",
+ "3-ordinal-class-level": "3rd Class Lvl",
+ "3-ordinal-spellclass": "3rd Spellcasting Class",
+ "3-sizes-larger": "3 sz larger",
+ "3-sizes-smaller": "3 sz smaller",
+ "4-ordinal": "4th",
+ "4-ordinal-class": "4th Class",
+ "4-ordinal-class-level": "4th Class Lvl",
+ "5-ordinal": "5th",
+ "5-ordinal-class": "5th Class",
+ "5-ordinal-class-level": "5th Class Lvl",
+ "6-ordinal": "6th",
+ "6-ordinal-class": "6th Class",
+ "6-ordinal-class-level": "6th Class Lvl",
+ "7-ordinal": "7th",
+ "8-ordinal": "8th",
+ "9-ordinal": "9th",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "No (Harmless)",
+ "No": "No",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "Yes (Harmless)",
+ "Yes": "Yes",
+ "abilities": "Abilities",
+ "ability": "Ability",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities",
+ "ability-bonus": "Ability Bonus",
+ "ability-checks": "Ability Checks",
+ "ability-checks-abbrv": "Abil chk",
+ "ability-checks-calculation-abbrv": "Ability check calc",
+ "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious",
+ "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "Ability Menus",
+ "ability-name": "Ability Name",
+ "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1",
+ "ability-roll-template": "Ability Roll Template",
+ "ability-score": "Ability Score",
+ "ability-scores": "Ability Scores",
+ "ability-skill-checks": "Ability & Skill Checks",
+ "ability-tracking": "Ability Tracking",
+ "ability-type": "Ability Type",
+ "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)",
+ "above-head": "Above Head",
+ "accessibility": "Accessibility",
+ "acp-may-apply-title": "Armor Check Penalty may apply.",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "Acrobatics",
+ "add": "Add",
+ "add-class-levels": "Add Class Levels",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "Add Race/Monster HD",
+ "add-note-to-roll": "Add note to roll",
+ "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.",
+ "add-skill-bonus-macro": "Add Skill Bonus Macro?",
+ "add-template": "Quickly update character with template",
+ "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)",
+ "additional-damage": "Extra Damage",
+ "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)",
+ "additional-damage-title": "Add additional, precision, or extra critical damage",
+ "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc",
+ "adjust-damage-by-size": " Adjust damage based on size",
+ "advanced": "Advanced",
+ "advanced-class-guide": "Advanced Class Guide",
+ "adventure": "Adventure ",
+ "adventure-skills": "Adventure Skills",
+ "adventuring-gear-tool": "Adventuring Gear or Tool",
+ "age": "Age",
+ "alchemical": "Alchemical",
+ "alignment": "Alignment",
+ "alignment-abbrv": "Align",
+ "alignment-type-init": "Align Type Init",
+ "all": "All",
+ "all-abilities": "All Abilities",
+ "all-attacks": "All Attacks",
+ "all-attacks-insert-macro-attack": "Add to Attack Roll macro",
+ "all-attacks-insert-macro-cmb": "Add to CMB Roll macro",
+ "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro",
+ "all-attacks-insert-macro-damage": "Add to Dmg macro",
+ "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro",
+ "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro",
+ "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro",
+ "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro",
+ "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros",
+ "all-checks": "All Checks",
+ "all-checks-calc": "All checks calc",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "Miscellaneous includes any not found under another tab",
+ "all-saves": "All Saves",
+ "all-saves-macro": "All Saves Macro",
+ "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.",
+ "all-skills": "All Skills",
+ "alternate-ability-cmb-desc": "Alternate ability combat maneuver",
+ "alternate-ability-melee-desc": "Alternate ability melee attack",
+ "alternate-ability-ranged-desc": "Alternate ability ranged attack",
+ "alternate-favored-class": "Alternate Favored Class point counter",
+ "alternate-favored-class-abbrv": "FC Alt",
+ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu",
+ "ammo": "Ammo",
+ "ammunition": "Ammunition",
+ "announcements": "Announcements:",
+ "announcements-old": "Old Announcements",
+ "apply-font-chatrolls": " Apply font to chat rolls",
+ "appraise": "Appraise",
+ "arcana": "Arcana",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "Armor",
+ "armor-and-shield": "Armor and Shield",
+ "armor-attributes": "Armor Attributes",
+ "armor-calculation-abbrv": "Armor calc",
+ "armor-check-penalty": "Armor Check Penalty",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "Armor Class",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC Bonus",
+ "armor-class-calculation-abbrv": "AC Calc",
+ "armor-default": "•Armor",
+ "armor-notes": " Armor Notes",
+ "armor-notes-place": "Put notes about context-sensitive AC bonuses here",
+ "armor-or-shield": "Armor or Shield",
+ "armor-penalties": "Armor Penalties",
+ "armor-shield": "Armor/Shield",
+ "armor-shield-bonus": "Armor or Shield bonus to Armor Class",
+ "armor-shield-load-default": "•Armor, Shield & Load",
+ "armor-shield-name": "Armor or Shield Name",
+ "armor-shield-only": "Armor & Shield only",
+ "armor-two": "Armor 2",
+ "armor-type": "Armor or Shield Type",
+ "artistry": "Artistry",
+ "at-will": "At Will",
+ "athletics": "Athletics",
+ "attack": "Attack",
+ "attack-1": "Attack 1",
+ "attack-1-ordinal": "1st Attack",
+ "attack-10-ordinal": "10th Attack",
+ "attack-2": "Attack 2",
+ "attack-2-ordinal": "2nd Attack",
+ "attack-3": "Attack 3",
+ "attack-3-ordinal": "3rd Attack",
+ "attack-4": "Attack 4",
+ "attack-4-ordinal": "4th Attack",
+ "attack-5": "Attack 5",
+ "attack-5-ordinal": "5th Attack",
+ "attack-6": "Attack 6",
+ "attack-6-ordinal": "6th Attack",
+ "attack-7": "Attack 7",
+ "attack-7-ordinal": "7th Attack",
+ "attack-8": "Attack 8",
+ "attack-8-ordinal": "8th Attack",
+ "attack-9": "Attack 9",
+ "attack-9-ordinal": "9th Attack",
+ "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses",
+ "attack-and-damage": "Attack & dmg",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "Attack Macro",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "Attack Mod",
+ "attack-modifiers-abbrv": "Attack Mods",
+ "attack-notes": "Attack Notes",
+ "attack-notes-place": "Put notes about context-sensitive Attack bonuses here",
+ "attack-penalty": "Attack penalty",
+ "attack-roll-template": "Attack Roll Template ",
+ "attack-type": "Attack Type",
+ "attack-type-abbrv": "Atk Type",
+ "attacks": "Attacks",
+ "attacks-dmg-migrated": "Dmg Multiplier",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated",
+ "attacks-macros-migrated": "Attack Macro v5",
+ "attacks-macros2-migrated": "Attack Macro v6",
+ "attacks-macros64-migrated": "Attack Macro v64",
+ "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros",
+ "atwill": "At Will",
+ "aura": "Aura",
+ "automatically-calculate-hit-points-abbrv": " Auto-calc hp",
+ "average-hit-point-abbrv": "Avg hp:",
+ "azure": "Azure",
+ "background": "Background",
+ "background-ranks-remaining": "Background Ranks Remaining",
+ "background-skills": " Background Skills",
+ "background-title": "Choose a background image",
+ "base": "Base",
+ "base-attack-bonus": "Base Attack Bonus",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "Base Attacks",
+ "base-level": "Base Level",
+ "base-points-per-day": "Base Points/Day",
+ "base-speed": "Base",
+ "base-spells-per-day": "Base
Spells/Day",
+ "base-statistics": "Base Statistics",
+ "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here",
+ "base-value": "Base",
+ "before-combat": "Before Combat",
+ "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells",
+ "belt": "Belt",
+ "black": "Black",
+ "black-default": "•Black",
+ "blank": "Blank",
+ "blast": "Blast",
+ "blast-damage-abbrv": "Blast Dmg",
+ "blast-damage-modifier-abbrv": "Blast Dmg Mod",
+ "bleed": " Bleed",
+ "blinded": " Blinded",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "Bludgeoning",
+ "blue": "Blue",
+ "bluff": "Bluff",
+ "body": "Body",
+ "bonus": "Bonus",
+ "bonus-or-penalty": "The bonus or penalty to apply",
+ "bonus-points": "Ability Bonus",
+ "bonus-power-points-abbrv": "Bonus PP",
+ "bonus-spells": "Bonus Spells",
+ "bonus-type": "Bonus Type",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "Brown",
+ "buff": "Buff",
+ "buff-ability-checks-title": "Bonus to ability checks and initiative",
+ "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative",
+ "buff-aid": "Aid",
+ "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-air-barrier": "Air Barrier",
+ "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.",
+ "buff-archons-aura": "Archon's Aura",
+ "buff-archons-aura-note": "lasts until it successfully hits caster with an attack",
+ "buff-armor-class-title": "Bonus to armor class and CMD",
+ "buff-armor-title": "Enhancement to armor bonus to AC",
+ "buff-attack-title": "Bonus to all attacks",
+ "buff-bane": "Bane",
+ "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.",
+ "buff-battle-spirit": "Battle Spirit",
+ "buff-battle-ward": "Battle Ward",
+ "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.",
+ "buff-bless": "Bless",
+ "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.",
+ "buff-blessing-of-fervor": "Blessing of Fervor",
+ "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.",
+ "buff-bone-ward": "Bone Ward",
+ "buff-calculation": "Buff calc",
+ "buff-caster-level-title": "Bonus to spell caster level",
+ "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills",
+ "buff-charisma-based-skills-title": "Bonus to charisma based skills",
+ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-charisma-title": "Bonus to Charisma ability score",
+ "buff-cmd-title": "Bonus to CMD only",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks",
+ "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only",
+ "buff-cond-damage-mods": "Buff/Cond Damage Mods",
+ "buff-consecrate": "Consecrate (if undead)",
+ "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.",
+ "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills",
+ "buff-constitution-based-skills-title": "Bonus to constitution based skills",
+ "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-constitution-title": "Bonus to Constitution ability score",
+ "buff-crushing-despair": "Crushing Despair",
+ "buff-curse": "Curse",
+ "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.",
+ "buff-damage-melee-title": "Bonus to melee damage",
+ "buff-damage-ranged-title": "Bonus to ranged damage",
+ "buff-damage-title": "Bonus to all attack damage",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "Death Knell",
+ "buff-deflection-title": "Deflection bonus to AC",
+ "buff-desecrate": "Desecrate (if undead)",
+ "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.",
+ "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills",
+ "buff-dexterity-based-skills-title": "Bonus to dexterity based skills",
+ "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-dexterity-title": "Bonus to Dexterity ability score",
+ "buff-divine-favor": "Divine Favor",
+ "buff-dodge-title": "Dodge bonus to AC",
+ "buff-elemental-overflow": "Elemental Overflow",
+ "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack",
+ "buff-enlarge-person": "Enlarge Person",
+ "buff-enlarge-person-note": "Reach increased, height x2, weight x4.",
+ "buff-flat-footed-title": "Bonus to flat-footed AC only",
+ "buff-fortitude-title": "Bonus to fortitude saving throws",
+ "buff-good-hope": "Good Hope",
+ "buff-hampering-hex": "Hampering Hex",
+ "buff-haste": "Haste",
+ "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.",
+ "buff-heroism": "Heroism",
+ "buff-initiative-title": "Bonus to initiative",
+ "buff-inspire-courage": "Inspire Courage",
+ "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.",
+ "buff-inspire-greatness": "Inspire Greatness",
+ "buff-inspired-rage": "Inspired Rage",
+ "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills",
+ "buff-intelligence-based-skills-title": "Bonus to intelligence based skills",
+ "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-intelligence-title": "Bonus to Intelligence ability score",
+ "buff-kinetic-blast-damage-title": "Bonus to kinetic blast damage",
+ "buff-kinetic-blast-title": "Bonus to kinetic blast attack",
+ "buff-mage-armor": "Mage Armor",
+ "buff-magearmor-note": "made of force, incorporeal creatures can't bypass it the way they do normal armor.",
+ "buff-magic-vestment": "Magic Vestment",
+ "buff-melee-title": "Bonus to all melee attack rolls",
+ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only",
+ "buff-natural-title": "Enhancement to natural armor bonus to AC",
+ "buff-notes": "Buff Notes",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "Prayer",
+ "buff-prayer-debuff": "Prayer (Debuff)",
+ "buff-rage": "Rage",
+ "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.",
+ "buff-rage-unchained": "Rage (Unchained)",
+ "buff-ranged-title": "Bonus to all ranged attack rolls",
+ "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only",
+ "buff-reduce-person": "Reduce Person",
+ "buff-reduce-person-note": "Reach decreased, height /2, weight /4.",
+ "buff-reflex-title": "Bonus to reflex saving throws",
+ "buff-saves-title": "Bonus to saving throws",
+ "buff-shield": "Shield",
+ "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.",
+ "buff-shield-of-faith": "Shield of Faith",
+ "buff-shield-title": "Enhancement to shield bonus to AC",
+ "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller",
+ "buff-skill-checks-title": "Bonus to skill checks",
+ "buff-slow": "Slow",
+ "buff-slow-note": "Also apply *Staggered* condition.",
+ "buff-speed-title": "Bonus to speed",
+ "buff-spell-caster-level-title": "Bonus to spell caster level",
+ "buff-stardust": "Stardust",
+ "buff-stardust-note": " @{b1_val} penalty to sight based perception checks",
+ "buff-strength-based-skills-penalty-title": "Penalty to strength based skills",
+ "buff-strength-based-skills-title": "Bonus to strength based skills",
+ "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-strength-title": "Bonus to Strength ability score",
+ "buff-temp-hp-title": "Temporary hit points",
+ "buff-touch-title": "Bonus to touch AC class only",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "Ward",
+ "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw",
+ "buff-will-title": "Bonus to will saving throws",
+ "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills",
+ "buff-wisdom-based-skills-title": "Bonus to wisdom based skills",
+ "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics",
+ "buff-wisdom-title": "Bonus to Wisdom ability score",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "Set and edit buffs and conditions",
+ "buffs-conditions-section": "Buffs and Conditions",
+ "buffs-conditions-status-section": "Buff and Condition status panels",
+ "buffs-migrated": "Buffs",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated",
+ "buffs-set": "Set Buffs",
+ "buffs-showsect-cmd": "Click to expand buff edit area",
+ "burn": "Burn",
+ "burrow-speed": "Burrow",
+ "buttons": "Buttons",
+ "buttons-showsect-cmd": "Show chat ability command buttons",
+ "calculate-abbrv": "Calc",
+ "calculation": "Calculation",
+ "calculation-abbrv": "Calc",
+ "cannot-parse": "Cannot parse",
+ "cantrips": "Cantrips",
+ "carried": "Carried",
+ "carried-currency": "Carried Currency",
+ "carried-currency-title": "The amount of currency carried on the character that will contribute to total load",
+ "carried-default": "•Carried",
+ "carried-equipment": "Carried Equipment",
+ "carried-not-worn": "Carried (not worn)",
+ "carried-weight": "Carried Weight",
+ "cast-defensive-bonus": "Concentration Bonus when casting defensively",
+ "cast-defensive-bonus-abbrv": "Cast Def Bonus",
+ "cast-defensively": "Cast Defensively",
+ "cast-defensively-abbrv": "Cast Def",
+ "cast-defensively-check": "Cast Defensively Check",
+ "cast-defensively-difficulty-class-abbrv": "Cast Def DC",
+ "caster-class-level": "Spellcasting class and level",
+ "caster-level": " Caster Level",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL basis",
+ "caster-level-basis-explanation": "Race/class basis defaults to total character level",
+ "caster-level-calculation": "Caster Lvl Calc",
+ "caster-level-check": "Casterlevel Check",
+ "caster-level-check-abbrv": "CL Check",
+ "caster-level-check-abbrv2": "Casterlvl Chk",
+ "caster-level-check-notes": "Caster-level Check notes",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL Mod",
+ "casting-time": "Casting Time",
+ "casting-time-abbrv": "Cast Time",
+ "casting-type": "Casting Type: ",
+ "category": "Category",
+ "celestial": "Celestial",
+ "challenge-rating-abbrv": "CR",
+ "char": "Character Details",
+ "char-h-exp": "Expand Character Details",
+ "character-import": "HeroLab Character Import",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "Character Level",
+ "character-level-abbrv": "Character lvl",
+ "character-name": "Character Name",
+ "charged": "Charged",
+ "charged-magic": "Charged Magic Item",
+ "charged-magics": "Charged Magic Items",
+ "charges": "Charges",
+ "charisma": "Charisma",
+ "charisma-abbrv": "CHA",
+ "charisma-abbrv-default": "•CHA",
+ "charisma-calculation-abbrv": "CHA Calc",
+ "charisma-calculation-skills-abbrv": "Cha skills calc",
+ "charisma-penalized": "CHA Penalized",
+ "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "charisma-skills-abbrv": "CHA skills",
+ "check": "Check",
+ "check-calculation": "Check Calc",
+ "checks": "Checks",
+ "chest": "Chest",
+ "chocolate-brown": "Chocolate Brown",
+ "choose-background": "Choose Background:",
+ "circumstance": "Circumstance",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "Class",
+ "class-0": "0th Class",
+ "class-0-default": "•0th Class",
+ "class-0-title": "Class 0: 1st class",
+ "class-1": "1st Class",
+ "class-1-title": "Class 1: 2nd class",
+ "class-2": "2nd Class",
+ "class-2-title": "Class 2: 3rd class",
+ "class-3": "3rd Class",
+ "class-3-title": "Class 3: 4th class",
+ "class-4": "4th Class",
+ "class-4-title": "Class 4: 5th class",
+ "class-5": "5th Class",
+ "class-5-title": "Class 5: 6th class",
+ "class-abilities": "Abilities",
+ "class-ability": "Class Ability",
+ "class-and-level": "Class(es) and levels",
+ "class-bonus": "Class Bonus",
+ "class-features": "Class Features",
+ "class-hd": "Class HD",
+ "class-hit-points": "Class Hit Points",
+ "class-hit-points-abbrv": "Class hp",
+ "class-information": "Class Information",
+ "class-level-abbrv": "CL",
+ "class-name": "Class Name",
+ "class-number": "Class #",
+ "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)",
+ "class-power-points-abbrv": "Class PP",
+ "class-race": "Class and Race",
+ "class-race-information-abbrv": "Class and Race Information",
+ "class-race-xp": "Class, Race, Experience",
+ "class-skill": "Class Skill",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "Cleanup old spell lists",
+ "climb": "Climb",
+ "close": "Close",
+ "column-cmd": "Split into two columns",
+ "combat-effects-migrated": "Combat Effects",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated",
+ "combat-gear": "Combat Gear",
+ "combat-maneuver": "Combat Maneuver",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "Alt CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB calc",
+ "combat-maneuver-bonus-image": " CMB Image",
+ "combat-maneuver-bonus-notes": " CMB Notes",
+ "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here",
+ "combat-maneuver-bonus-only-abbrv": "CMB Only",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD Calc",
+ "combat-maneuver-defense-ff-abbrv": "FF CMD",
+ "combat-maneuver-defense-notes": "CMD Notes",
+ "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here",
+ "combat-skills": "Combat Skills",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "Quickly add common buff/debuff.",
+ "compact-mode": "Compact Mode",
+ "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ",
+ "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat",
+ "competence": "Competence",
+ "components": "Components",
+ "composite": "Composite",
+ "composite-energy-blade": "Composite energy blade/whip",
+ "composite-energy-blast": "Composite energy blast",
+ "composite-physical-blade": "Composite physical blade/whip",
+ "composite-physical-blast": "Composite physical blast",
+ "concentration": " Concentration",
+ "concentration-abbrv": "Conc",
+ "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score",
+ "concentration-check": "Concentration Check",
+ "concentration-check-abbrv": "Concentration",
+ "concentration-check-notes": "Concentration Check notes",
+ "concentration-label": "Concentration",
+ "concentration-miscellaneous-abbrv": "Conc Misc",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "Condition",
+ "condition-abbrv": "Cond",
+ "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.",
+ "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-blinded-speed": "Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed.",
+ "condition-blinded-title": "-2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.",
+ "condition-cowering-title": "-2 penalty to Armor Class and loses its Dexterity bonus",
+ "condition-dazed-title": "The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.",
+ "condition-dazzled-note": "-1 penalty on sight-based Perception checks",
+ "condition-dazzled-title": "-1 penalty on attack rolls and sight-based Perception checks",
+ "condition-dead-title": "You're dead...",
+ "condition-deafened-note": "-4 penalty on opposed Perception checks, automatically fails Perception checks based on sound",
+ "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, automatically fails Perception checks based on sound, and has a 20% chance of spell failure when casting spells with verbal components",
+ "condition-description": "Modifiers due to conditions that affect this bonus",
+ "condition-disabled-title": "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act.",
+ "condition-drowning-title": "When the character finally fails her CON check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.",
+ "condition-dying-title": "A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 CON check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its CON score, it dies.",
+ "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks Additionally there is a 5 hp reduction to both current hp and maximum hp",
+ "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, moves at half speed, cannot run or charge",
+ "condition-exhausted-title": "-6 penalty to Strength and Dexterity, moves at half speed, cannot run or charge",
+ "condition-fascinated-title": "–4 penalty on skill checks made as reactions, such as Perception checks",
+ "condition-fatigued-title": "-2 penalty to Strength and Dexterity, cannot run or charge",
+ "condition-fear-title": "-2 penalty on attack rolls, saving throws, skill checks, and ability checks; if frightened must also flee; if panicked must also drop items and flee.",
+ "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability",
+ "condition-grappled-cmb-note": "**+**[[2]] to grapple or escape a grapple.",
+ "condition-grappled-invisible-note": "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled",
+ "condition-grappled-spell-note": "A character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.",
+ "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity, cannot move",
+ "condition-helpless-note": "Melee attacks against a helpless target get a +4 bonus",
+ "condition-helpless-title": "Set Dexterity to 0 (-5 DEX-mod), melee attacks against a helpless target get a +4 bonus",
+ "condition-incorporeal-title": "Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.",
+ "condition-invisible-title": "+2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)",
+ "condition-lose-dexterity-abbrv": " Lose DEX",
+ "condition-maximum-dexterity-abbrv": " Max DEX",
+ "condition-nauseated-title": "Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.",
+ "condition-nocharge-note": "Cannot run or charge",
+ "condition-paralyzed-note": "Helpless, but can take purely mental actions",
+ "condition-paralyzed-title": "Effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions",
+ "condition-petrified-title": "A petrified character has been turned to stone and is considered unconscious.",
+ "condition-pinned-spell-note": "A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.",
+ "condition-pinned-title": "Cannot move and is denied Dexterity bonus. Additional -4 penalty to Armor Class",
+ "condition-prone-note": "+4 bonus to Armor Class against ranged attacks, –4 penalty to AC against melee attacks",
+ "condition-prone-title": "-4 penalty on melee attack rolls, gains a +4 circumstance bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks",
+ "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks",
+ "condition-stable-title": "The character is no longer dying, but is still unconscious.",
+ "condition-staggered-title": "A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.",
+ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)",
+ "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.",
+ "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.",
+ "conditions": "Conditions",
+ "conditions-set": "Set Conditions",
+ "conditions-showsect-cmd": "Click to expand condition edit area",
+ "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px",
+ "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}",
+ "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys) Keys can only be used once within a macro A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template ie {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc, or any combination of such values",
+ "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}} If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use This can also be set globally by checking \"use simple templates\"",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet",
+ "config-roll-template-pf_ability": "Ability Roll Template (pf_ability)
Used for all Abilities(Class Features, Feats, Traits, etc) 2 column format except for the \"description\" property",
+ "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks 2 column format except for the \"description\" property (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Inventory rolls Key/Property names are not shown in this template Best for long blocks of text\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes})\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "Configuration",
+ "confirm-critical": "Crit Confirm",
+ "confirm-critical-bonus": "Crit Confirmation Bonus",
+ "confirm-critical-bonus-abbrv": "+Crit",
+ "confirm-delete-ability": "Confirm deletion of all Abilities",
+ "confirm-delete-attack": "Confirm deletion of all Attacks",
+ "confirm-delete-buff": "Confirm deletion of all Buffs",
+ "confirm-delete-class-feature": "Confirm deletion of all Orig Class Features",
+ "confirm-delete-feat": "Confirm deletion of all Orig Feats",
+ "confirm-delete-item": "Confirm deletion of all Items",
+ "confirm-delete-mythic-ability": "Confirm deletion of all Mythic Abilities",
+ "confirm-delete-mythic-feat": "Confirm deletion of all Mythic Feats",
+ "confirm-delete-race-trait": "Confirm deletion of all Orig Racial Traits",
+ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities",
+ "confirm-delete-spells": "Confirm deletion of all Spells",
+ "confirm-delete-trait": "Confirm deletion of all Orig Traits",
+ "consolidated": "Consolidated",
+ "constant": "Constant",
+ "constitution": "Constitution",
+ "constitution-abbrv": "CON",
+ "constitution-abbrv-default": "•CON",
+ "constitution-calculation-abbrv": "CON Calc",
+ "constitution-calculation-skills-abbrv": "Con skills calc",
+ "constitution-penalized": "CON Penalized",
+ "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "constitution-skills-abbrv": "CON skills",
+ "consumable": "Consumable",
+ "consumable-charge": "Consumable or Item with Charges or Uses",
+ "consumables": "Consumables",
+ "content": "Content",
+ "copper-pieces": "Copper pieces",
+ "copper-pieces-abbrv": "CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "Core",
+ "core-rules": "Core Rule Options",
+ "cowering": " Cowering",
+ "craft": "Craft",
+ "create": "Create",
+ "create-attack": "Create Atk",
+ "create-attack-entry": "Create a new attack based on this weapon",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right",
+ "create-macros": "Create Macros",
+ "crit-confirmation-bonus": "Critical confirmation bonus",
+ "critical": " Critical ",
+ "critical-abbrv": "Crit",
+ "critical-confirm": "Crit Confirm",
+ "critical-damage": "Crit Damage",
+ "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "cs-acrobatics": "Acrobatics",
+ "cs-athletics": "Athletics",
+ "cs-finesse": "Finesse",
+ "cs-influence": "Influence",
+ "cs-misc-skill": "Misc Skill",
+ "cs-nature": "Nature",
+ "cs-perception": "Perception",
+ "cs-performance": "Performance",
+ "cs-religion": "Religion",
+ "cs-society": "Society",
+ "cs-spellcraft": "Spellcraft",
+ "cs-stealth": "Stealth",
+ "cs-survival": "Survival",
+ "currency": "Currency",
+ "current-buffs": "Current Buffs",
+ "current-conditions": "Current Conditions",
+ "current-experience": "Current Experience",
+ "current-hit-points-abbrv": "Curr hp",
+ "current-hp-title": "Player adjustable hit tracking of current hit points remaining",
+ "current-load": "Current Load",
+ "current-power-points-abbrv": "Current PP",
+ "custom": "Custom",
+ "custom-attributes": "Custom attributes",
+ "custom-category-desc": "Custom category such as spell school or other user defined",
+ "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack",
+ "custom-level-abbrv": "Custom Lvl",
+ "custom-name": "Custom Name",
+ "custom-roll": "Custom Roll",
+ "custom-rolls": "Custom Rolls",
+ "custom-url": "Custom URL",
+ "custom-url-title": "Include a custom header image using the provided URL",
+ "cyan": "Cyan",
+ "d-hit-die": "hitdie",
+ "damage": "Damage",
+ "damage-abbrv": "Dmg",
+ "damage-ability": "Dmg Ability",
+ "damage-blade-abbrv": "Melee Dmg",
+ "damage-calculation-abbrv": "Melee Dmg Calc",
+ "damage-dice-affected-by-size": "Damage dice affected by size changes",
+ "damage-macro": "Damage Macro",
+ "damage-macro-desc": "Damage macro, must use brackets",
+ "damage-melee-abbrv": "Melee dmg",
+ "damage-melee-calculation-abbrv": "Melee dmg calc",
+ "damage-modifier-abbrv": "Dmg Mods",
+ "damage-modifiers": "Damage Modifiers",
+ "damage-multiplier-place": "15 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "Rng dmg",
+ "damage-ranged-calculation-abbrv": "Ranged dmg calc",
+ "damage-reduction": "Damage Reduction",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)",
+ "damage-type": "Damage Type",
+ "damage-type-abbrv": "Dmg Type",
+ "damage-type-or-description": "Dmg type / Description",
+ "damage-type-title": "Pierce Blunt Slash other",
+ "dark-azure": "Dark Azure",
+ "dark-blue": "Dark Blue",
+ "dark-brown": "Dark Brown",
+ "dark-cyan": "Dark Cyan",
+ "dark-green": "Dark Green",
+ "dark-grey": "Dark Grey",
+ "dark-olive": "Dark Olive",
+ "dark-orange": "Dark Orange",
+ "dark-pink": "Dark Pink",
+ "dark-purple": "Dark Purple",
+ "dark-red": "Dark Red",
+ "dark-teal": "Dark teal",
+ "dark-violet": "Dark Violet",
+ "dark-yellow": "Dark Yellow",
+ "dazed": " Dazed",
+ "dazzled": " Dazzled",
+ "dead": " Dead",
+ "deafened": " Deafened",
+ "debuff": "Debuff",
+ "debuff-title": "Negative buffs count as penalties",
+ "default": "Default",
+ "default-size": "Default Size",
+ "defense": "DEFENSE",
+ "defense-notes": "Defense Notes",
+ "defense-notes-place": "Put notes about context-sensitive defense bonuses here",
+ "defense-options": "Defense Options",
+ "defense-roll-template": "Defense Roll Template ",
+ "defense-statistics": "Defense Statistics",
+ "defense-statistics-abbrv": "Defense Stats",
+ "defense-values-grid": "Defense Values",
+ "defenses": "Defenses",
+ "defensive-abilities": "Defensive Abilities",
+ "defensive-casting-bonus-abbrv": "Def Cast Bonus",
+ "defensive-info": "Defensive Info",
+ "defensively": "Defensively",
+ "deflect": "Deflect",
+ "deflection": "Deflection",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "Degenerate",
+ "deity": "Deity",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "Description",
+ "details-age": "Age",
+ "details-deity": "Deity",
+ "details-height": "Height",
+ "details-homeland": "Homeland",
+ "details-languages": "Languages",
+ "details-occupation": "Occupation",
+ "details-weight": "Weight",
+ "devastating-infusion": "Devastating Infusion",
+ "dexterity": "Dexterity",
+ "dexterity-abbrv": "DEX",
+ "dexterity-abbrv-default": "•DEX",
+ "dexterity-calculation-abbrv": "DEX Calc",
+ "dexterity-calculation-skills-abbrv": "Dex skills calc",
+ "dexterity-penalized": "DEX Penalized",
+ "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "dexterity-skills-abbrv": "DEX skills",
+ "dice": "Dice",
+ "dice-abbrv": "d",
+ "die": "Die",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC Basis",
+ "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice",
+ "difficulty-class-modifier-abbrv": "DC Mod",
+ "diplomacy": "Diplomacy",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "Disable Device",
+ "disabled": " Disabled",
+ "disabled-at": " Disabled at ",
+ "disabled-buffs": "Disabled Buffs",
+ "disabled-only": "Disabled",
+ "disabled-title": "Not unconscious until hp is under this value",
+ "disguise": "Disguise",
+ "display-advanced-macros": " Display 'add-to-roll' rolltime fields",
+ "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls",
+ "display-advanced-options": " Display user defined and misc fields",
+ "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'",
+ "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs",
+ "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper",
+ "display-cmb-2": " Display Alt CMB attack type",
+ "display-macro-text": " Display roll templates for customization",
+ "display-macro-text-title": "Display macro fields for customizing roll template rolls",
+ "display-ranged-2": " Display Alt Ranged attack type",
+ "display-settings-config": "Display settings and configuration page",
+ "display-spells-known": "Click this to display spells known column",
+ "do-not-show-again": "Do not show again",
+ "do-not-touch": "Do not use this section unless instructed to by sheet developers",
+ "dodge": "Dodge",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "Drag & Push",
+ "drain": "Drain",
+ "drowning": " Drowning",
+ "dual-wield": "Dual Wield",
+ "dual-wield-beta": "Dual Wield",
+ "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
When penalties, or the number of offhand attacks or damage change, update value here and press Update.",
+ "dungeoneering": "Dungeoneering",
+ "duration": "Duration",
+ "during-combat": "During Combat",
+ "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use",
+ "dying": " Dying",
+ "ecology": "ECOLOGY",
+ "edge": "Edge",
+ "edit-mode": "Edit Mode",
+ "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)",
+ "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes",
+ "effect": "Effect",
+ "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration",
+ "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks",
+ "effects-target": "Effects/Target",
+ "enable-pfs": " Set to PFS config settings",
+ "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points",
+ "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20",
+ "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?",
+ "enabled-buffs": "Enabled Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC",
+ "encumbrance": "Encumbrance",
+ "encumbrance-above-title": "A character can lift as much as his maximum load over his head",
+ "encumbrance-based-on": "Encumbrance based on",
+ "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered",
+ "encumbrance-max-title": "At this weight or greater the character is immobilized",
+ "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered",
+ "encumbrance-misc-title": "Miscellaneous bonus to load values",
+ "encumbrance-multiplier-title": "The amount that load values will be multiplied",
+ "encumbrance-multiplier-total-title": "Total amount that load values will be multiplied",
+ "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for",
+ "encumbrance-source": "Encumbrance Source",
+ "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only",
+ "energy": "Energy",
+ "energy-drained": " Energy Drain",
+ "enforce-requires-training": "Unusable untrained not appear in menu?",
+ "engineering": "Engineering",
+ "enhance": "Enhance",
+ "enhancement": "Enhancement",
+ "enhancement-abbrv": "Enh",
+ "enhancement-bonus": "Enhancement Bonus",
+ "ensure-macros-uptodate": "Ensure macros are up to date",
+ "entangled": " Entangled",
+ "entropic": "Entropic",
+ "environment": "Environment",
+ "equation-macro-place": "#/Equation",
+ "equipment": "Equipment",
+ "equipment-abbrv": "Equip",
+ "equipment-list": "Equipment List",
+ "equipment-type-abbrv": "Equip Type",
+ "equipped": "Equipped",
+ "equipped-title": "Select which armor and shield are equipped",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section",
+ "error-msg1": "Error! You must delete this row before editing any items in this section",
+ "escape-artist": "Escape Artist",
+ "every-rounds-abbrv": "Every n rnds",
+ "everyrounds": "Every",
+ "exhausted": " Exhausted",
+ "expand-all": "Expand All",
+ "expand-cmd": "Lock or unlock all rows",
+ "expand-multiclass": "Expand to reveal more class rows",
+ "experience-and-hero-points": "Experience and Hero Points",
+ "experience-current-place": "Current Experience",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "Next Level",
+ "experience-points": "Experience Points",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "Extra Crit Dmg",
+ "extra-critical-damage": "Extra Crit Dmg",
+ "extra-critical-damage-title": "Extra Critical Damage",
+ "extra-damage": "Extra Non-Crit Dmg",
+ "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc",
+ "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers",
+ "extra-damage-section": "Extra Damage (not multiplied on crit)",
+ "extra-ranks": "Extra ranks:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "Extraordinary Abilities",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "Eyes",
+ "eyes-details": "Eyes Details",
+ "faction-notes": "Faction Notes",
+ "faction-notes-place": "Fame, Prestige, and Faction Notes",
+ "fame": "Fame",
+ "fantasy": "Fantasy (Papyrus)",
+ "fascinated": " Fascinated",
+ "fatigued": " Fatigued",
+ "fatigued-conditions": " Fatigued Conditions",
+ "favored-class": "Favored Class(es)",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "FC hp",
+ "favored-class-hit-points-title": "Favored Class hp",
+ "favored-class-skill": "Favored Class Skill Ranks",
+ "favored-class-skill-abbrv": "FC Skill",
+ "fear": " Fear",
+ "fear-any": " Shaken/Frightened/Panicked",
+ "feat": "Feat",
+ "feat-name": "Feat Name",
+ "feats": "Feats",
+ "feats-available": "Feats Available",
+ "feats-by-level": "Feats by Level",
+ "feats-calculation": "Feat Calculations",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "Features",
+ "feet": "Feet",
+ "feet-abbrv": "ft",
+ "fiendish": "Fiendish",
+ "finesse": "Finesse",
+ "flat-footed": " Flat-Footed",
+ "flat-footed-abbrv": "FF AC",
+ "flat-footed-armor-class": "Flat-Footed Armor Class",
+ "flat-footed-armor-class-abbrv": "Flat-Footed",
+ "flat-footed-combat-maneuver-defense-abbrv": "FF CMD",
+ "flat-footed-only-calculation-abbrv": "Flat-foot only calc",
+ "flat-footed-touch-abbrv": "FF Touch",
+ "fly": "Fly",
+ "font": "Font",
+ "font-background": "Font / Background",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.",
+ "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.",
+ "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).",
+ "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "Fortitude",
+ "fortitude-abbrv": "Fort",
+ "fortitude-calculation-abbrv": "Fort Calc",
+ "fortitude-save": "Fortitude Save",
+ "four-legged-abbrv": "Quad",
+ "frequency": "Frequency",
+ "frequency-abbrv": "Freq",
+ "frequency-title": "Select how often this ability is available",
+ "full-caster-level-abbrv": "Lvl/HD",
+ "full-macro": "Full Macro:",
+ "full-macro-place": "Macro/Query",
+ "gear": "Gear",
+ "gear-not-used-place": "Gear not used in combat",
+ "gear-or-tool": "Gear or Tool",
+ "gear-tool": "Gear and tools",
+ "gear-used-place": "Gear used in combat",
+ "gender": "Gender",
+ "generic-roll-template": "Generic Roll Template ",
+ "geography": "Geography",
+ "giant": "Giant",
+ "global": "Global",
+ "gold": "Gold",
+ "gold-pieces": "Gold pieces",
+ "gold-pieces-abbrv": "GP",
+ "graphpaper": "Graph-paper",
+ "grappled": " Grappled",
+ "grazed": " Grazed ",
+ "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "green": "Green",
+ "grey": "Grey",
+ "gritty-title": "All wound penalties are doubled.",
+ "group": "Group",
+ "group-by-school": " Group by school",
+ "group-by-school-desc": "Group spells by school in spells menu",
+ "group-name": "Group by name for attackbook buttons",
+ "hair": "Hair",
+ "hair-details": "Hair Details",
+ "half-caster-level": "½ Caster Level",
+ "half-caster-level-abbrv-selected": "•½ Lvl",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "Handle Animal",
+ "hands": "Hands",
+ "hardness-abbrv": "Hard",
+ "hd-not-bab": " Use Level/HD for CMD instead of BAB",
+ "hd-not-bab-title": "If checked use total HD not BAB for CMD",
+ "head": "Head",
+ "headband": "Headband",
+ "header-image": "Header Image",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "Do not include a header image",
+ "heading-border-colors": "Heading background and outlines:",
+ "heal": "Heal",
+ "heal-conditions": "Heal Conditions",
+ "health-and-wounds": "Health and Wounds",
+ "healthy": " Healthy ",
+ "heavy": "Heavy",
+ "heavy-armor": "Heavy Armor",
+ "height": "Height",
+ "help-translate": "Help Translate",
+ "helpless": " Helpless",
+ "hero-points": "Hero Points",
+ "hex": "Hex",
+ "hexfreq": "Per 24 hrs per target",
+ "highest-mental-ability": "Highest mental ability",
+ "history": "History",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "Number of Hit Dice to roll",
+ "hit-die": "Hit Die",
+ "hit-die-abbrv": "HD",
+ "hit-die-desc": "Number of Sides of Hit Die",
+ "hit-point-adjustment-2-abbrv": "hp adj2",
+ "hit-point-misc-migrated": "Misc hp field",
+ "hit-points": "Hit Points",
+ "hit-points-abbrv": "hp",
+ "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level",
+ "hit-points-adjustment-1-abbrv": "hp adj1",
+ "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula",
+ "hit-points-class-title": "Hit Points due to Class Only",
+ "hit-points-due-to-hit-dice-abbrv": "Class/HD hp",
+ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice",
+ "hit-points-modifier-2-title": "The value produced by the hp adj2 formula",
+ "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level",
+ "homeland": "Homeland",
+ "horror-adventures": "Horror Adventures",
+ "how-encumbrance-affects-speed": "How encumbrance affects speed",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "Ignore Encumbrance",
+ "immune": " Immune",
+ "immunities": " Immunities",
+ "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)",
+ "improved": "Improved",
+ "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives",
+ "in-special-abilities-section": "In list under Special Abilities below",
+ "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type",
+ "include-attack-totals": "Include Attack Totals?",
+ "include-attacks-?": "Include Attack?",
+ "include-eighth-attack": "Include an 8th attack?",
+ "include-fifth-attack": "Include a 5th attack?",
+ "include-fourth-attack": "Include a 4th attack?",
+ "include-info": "Include info?",
+ "include-information": "Include info?",
+ "include-information-title": "Include these additional attributes with saving throws?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "Include a 9th attack?",
+ "include-notes": "Include notes in roll",
+ "include-save-notes": "Include Save Notes in roll",
+ "include-second-attack": "Include a 2nd attack?",
+ "include-seventh-attack": "Include a 7th attack?",
+ "include-sixth-attack": "Include a 6th attack?",
+ "include-skill-notes": "Include Skill notes?",
+ "include-skill-totals": "Include Skill Totals?",
+ "include-spell-info": "Include these attributes with each spell roll?",
+ "include-third-attack": "Include a 3rd attack?",
+ "incorporeal": " Incorporeal",
+ "influence": "Influence",
+ "information-abbrv": "Info",
+ "inherent": "Inherent",
+ "inherent-abbrv": "Inhr",
+ "inherent-bonus": "Inherent Bonus",
+ "init-speed-full-macro": "Init and Speed Info Full Macro:",
+ "init-speed-info": "Initiative and Speed Info",
+ "init-speed-info-abbrv": "Init & Speed Info",
+ "init-speed-title": "%{init-speed-info} Post initiative and speed information.",
+ "initiative": "Initiative",
+ "initiative-abbrv": "Init",
+ "initiative-abbrv-caps": "INIT",
+ "initiative-and-speeds": "Initiative and Speeds",
+ "initiative-calculation-abbrv": "Init calc",
+ "initiative-notes": " Initiative Notes",
+ "initiative-notes-title": "Include initiative notes with roll",
+ "insert-macro-attack": "'Add to Attack' Macro:",
+ "insert-macro-damage": "'Add to Damage' Macro:",
+ "insight": "Insight",
+ "instru-a-0": "New sheets begin on the Configuration page Use the Settings button(config-show) to edit the sheet",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page",
+ "intelligence": "Intelligence",
+ "intelligence-abbrv": "INT",
+ "intelligence-abbrv-default": "•INT",
+ "intelligence-calculation-abbrv": "INT Calc",
+ "intelligence-calculation-skills-abbrv": "Int skills calc",
+ "intelligence-penalized": "INT Penalized",
+ "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "intelligence-skills-abbrv": "INT skills",
+ "internal-buffer": "Internal Buffer",
+ "intimidate": "Intimidate",
+ "invalid": "Invalid",
+ "inventory": "Inventory",
+ "invisible": " Invisible",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": " Is NPC or monster",
+ "is-npc-description": "Sheet is an NPC or Monster",
+ "is-v1": "Is a V1 sheet",
+ "item": "Item",
+ "item-hit-points-abbrv": "hp",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "Item Name",
+ "item-tracking": "Item Tracking",
+ "items": "Items",
+ "iterative-attacks": "Iterative Attacks",
+ "iterative-attacks-abbrv": "Iterative Atks",
+ "iterative-attacks-title": "Add additional attacks for this weapon",
+ "key-ability": "Key Ability",
+ "kinetic": "Kinetic",
+ "kinetic-blast": "Kinetic Blast",
+ "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros",
+ "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg",
+ "kinetic-energy-blade": "Energy blade/whip",
+ "kinetic-energy-blast": "Energy blast",
+ "kinetic-physical-blade": "Physical blade/whip",
+ "kinetic-physical-blast": "Physical blast",
+ "kineticist": "Kineticist",
+ "kineticist-burn": "Kineticist Burn",
+ "knowledge": "Knowledge",
+ "knowledge-arcana": "Knowledge (Arcana)",
+ "knowledge-dungeoneering": "Knowledge (Dungeoneering)",
+ "knowledge-engineering": "Knowledge (Engineering)",
+ "knowledge-geography": "Knowledge (Geography)",
+ "knowledge-history": "Knowledge (History)",
+ "knowledge-local": "Knowledge (Local)",
+ "knowledge-nature": "Knowledge (Nature)",
+ "knowledge-nobility": "Knowledge (Nobility)",
+ "knowledge-planes": "Knowledge (Planes)",
+ "knowledge-religion": "Knowledge (Religion)",
+ "known-or-special": "Known / Specialties",
+ "languages": "Languages",
+ "legs": "Legs",
+ "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity",
+ "level": "Level",
+ "level-0-spells": "Level 0 Spells",
+ "level-1-ordinal": "1st Level",
+ "level-1-spells": "Level 1 Spells",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2nd Level",
+ "level-2-spells": "Level 2 Spells",
+ "level-3-ordinal": "3rd Level",
+ "level-3-spells": "Level 3 Spells",
+ "level-4-ordinal": "4th Level",
+ "level-4-spells": "Level 4 Spells",
+ "level-5-ordinal": "5th Level",
+ "level-5-spells": "Level 5 Spells",
+ "level-6-ordinal": "6th Level",
+ "level-6-spells": "Level 6 Spells",
+ "level-7-ordinal": "7th Level",
+ "level-7-spells": "Level 7 Spells",
+ "level-8-ordinal": "8th Level",
+ "level-8-spells": "Level 8 Spells",
+ "level-9-ordinal": "9th Level",
+ "level-9-spells": "Level 9 Spells",
+ "level-abbrv": "Lvl",
+ "level-and-ability": "Level and Caster Ability",
+ "level-basis": "Level Basis",
+ "level-current": "Current Class Level",
+ "level-hit-dice": "Level and Hit Dice",
+ "level-hit-dice-abbrv": "Level/HD",
+ "lift": "Lift",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "Lift Modifiers",
+ "light": "Light",
+ "light-armor": "Light Armor",
+ "light-brown": "Light Brown",
+ "linguistics": "Linguistics",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa",
+ "linked-attacks": "Linked attacks",
+ "lists": "Lists",
+ "load-only": "Load only",
+ "loading": "Loading",
+ "loads": "Loads",
+ "loads-and-lift": "Loads and Lift",
+ "local": "Local",
+ "location": "Location",
+ "location0": "Item is Carried",
+ "location1": "Item is not Carried",
+ "location10": "Headband",
+ "location11": "Neck",
+ "location12": "Ring1",
+ "location13": "Ring2",
+ "location14": "Shield",
+ "location15": "Shoulders",
+ "location16": "Wrist",
+ "location2": "Armor",
+ "location3": "Belt",
+ "location4": "Body",
+ "location5": "Chest",
+ "location6": "Eyes",
+ "location7": "Feet",
+ "location8": "Hands",
+ "location9": "Head",
+ "long": "Long",
+ "lore": "Lore",
+ "lose-dexterity-title": "Lose Dexterity to AC",
+ "lucida": "Lucida Sans Unicode",
+ "luck": "Luck",
+ "macro": "Macro",
+ "macro-options": "Macro Options",
+ "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button",
+ "macro-text": "Macro Text",
+ "macro-text-advanced": "'Add-to-roll' Macros",
+ "macros": "Macros",
+ "madness-and-effects": "Madnesses and effects",
+ "madnesses": "Madnesses:",
+ "madnesses-and-effects": "Madnesses and effects",
+ "magic-item": "Magic Item",
+ "mainhand-id": "Mainhand Id or Name",
+ "mainhand-penalty": "Mainhand penalty when dual wielding",
+ "mainhand-penalty-abbrv": "M.H. Pen",
+ "maneuverability": "Maneuverability",
+ "manifester-levels": "Manifester Levels",
+ "manual-recalc-after-parse": "Manual ↻ Recalc after Parse",
+ "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)",
+ "masterwork": "Masterwork",
+ "masterwork-abbrv": "Mwk",
+ "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)",
+ "maximum-abbrv": "Max",
+ "maximum-ability-abbrv": "Max Ability Dmg",
+ "maximum-calculation-abbrv": "Max Calc",
+ "maximum-damage-ability-title": "Maximum damage ability applied (for Strength score, etc)",
+ "maximum-dexterity-bonus-abbrv": "Max DEX",
+ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source",
+ "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance",
+ "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized",
+ "medium": "Medium",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•Medium",
+ "medium-armor": "Medium Armor",
+ "melee": "Melee",
+ "melee-attack": "Melee Attack",
+ "melee-attack-abbrv": "Melee Atk",
+ "melee-attack-notes": "Melee Attack Notes",
+ "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here",
+ "melee-calculation": "Melee Atk Calc",
+ "melee-damage": "Melee damage",
+ "melee-image": " Melee Image",
+ "melee-notes": " Melee Notes",
+ "melee2": "Alt Melee",
+ "melee2-attack": "Alt Melee Attack",
+ "melee2-damage": "Alt Melee damage",
+ "melee2-damage-abbrv": "Alt Melee dmg",
+ "mental-modifiers-abbrv": "Mental",
+ "mental-modifiers-total": "Total of all 3 mental ability modifiers",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "Merge",
+ "merge-buffs": "Copy old buffs list into new buffs list",
+ "merge-class-features": "Merge Orig Class Features into Abilities",
+ "merge-feats": "Merge Orig Feats into Abilities",
+ "merge-race-traits": "Merge Orig Racial Traits into Abilities",
+ "merge-slas": "Merge Orig Spell-like Abilities into Abilities",
+ "merge-traits": "Merge Orig Traits into Abilities",
+ "metamagic": "Metamagic",
+ "metamagic-title": "Click to show spell slot field to differentiate slot from spell level",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "Minimize / Maximize all rows",
+ "minimize-cmd": "Minimize row",
+ "misc-skill": "Misc Skill",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "Misc",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus",
+ "miscellaneous-bonus": "Miscellaneous Bonus",
+ "miscellaneous-bonus-abbrv": "Misc Bonus",
+ "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus",
+ "miscellaneous-macro-abbrv": "Misc Macro",
+ "miscellaneous-skill-abbrv": "Misc Skill",
+ "mode": "Mode",
+ "modifier-2-abbrv": "Mod2",
+ "modifier-abbrv": "Mod",
+ "monster-or-non-player-character": "Sheet represents a Monster or NPC",
+ "monster-or-non-player-character-abbrv": "Monster/NPC",
+ "monster-or-pc-indicator": "Monster or Player Character indicator",
+ "monster-race": "Monster Race",
+ "monster-racial-hit-dice-abbrv": "Racial HD and stats",
+ "monster-rule": "Monster Rule",
+ "monster-template": "Monster Template",
+ "morale": "Morale",
+ "morale-place": "List here under what condition the creature flees combat, if any",
+ "more-info": "More info on the wiki.",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "Multiclass",
+ "multiple-spellclasses": " Has multiple spellcasting classes",
+ "multiplier": "Multiplier",
+ "multiplier-abbrv": "Mult",
+ "mythic-abilities": "Mythic Abilities",
+ "mythic-ability-name": "Mythic Feature/Ability Name",
+ "mythic-bonus-hit-points-abbrv": "Bonus hp",
+ "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4",
+ "mythic-feat-name": "Mythic Feat Name",
+ "mythic-feats": "Mythic Feats",
+ "mythic-hero-power": "Mythic Hero Information and Mythic Power",
+ "mythic-hit-points": "Total Mythic hp",
+ "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp",
+ "mythic-information": "Mythic Information",
+ "mythic-paragon": " Mythic Paragon",
+ "mythic-paragon-title": "Has Mythic Paragon feat",
+ "mythic-path": "Mythic Path",
+ "mythic-path-features-and-abilities": "Mythic Path Features and Abilities",
+ "mythic-path-name": "Path Name",
+ "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster",
+ "mythic-power": "Mythic Power",
+ "mythic-power-avail-title": "How much mythic power you have available to use",
+ "mythic-power-current": "Current MP",
+ "mythic-power-max-title": "The maximum amount of mythic power you have",
+ "mythic-power-maximum": "Max MP",
+ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats",
+ "mythic-power-tier": "Tier MP",
+ "mythic-power-tiers-title": "The amount of mythic power you gain from tiers",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "Tier",
+ "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10",
+ "name": "Name",
+ "natural": "Natural",
+ "natural-armor": "Natural Armor",
+ "natural-armor-abbrv": "Nat Armor",
+ "natural-attack": "Natural Attack",
+ "natural-attack-secondary": "Natural Attack (Secondary)",
+ "natural-calculation-abbrv": "Natural Armor calc",
+ "nature": "Nature",
+ "nauseated": " Nauseated",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections",
+ "neck": "Neck",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " Neither",
+ "new": "New",
+ "new-features": "New Features and Updates",
+ "next-cast": "Next cast",
+ "next-level": "Next Level",
+ "no": "No",
+ "no-default": "•No",
+ "no-harmless": "No (Harmless)",
+ "no-skills-available": "None Available",
+ "nobility": "Nobility",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC Attacks",
+ "non-player-character-class-one-spells": "NPC Class 1 Spells",
+ "non-player-character-class-two-spells": "NPC Class 2 Spells",
+ "non-player-character-feats": "NPC Feats",
+ "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks",
+ "none": "None",
+ "none-available": "None Available",
+ "none-default": "•None",
+ "nonlethal": "Nonlethal",
+ "nonlethal-damage": "Nonlethal Damage",
+ "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow",
+ "normal-size": "Normal Size",
+ "not-applicable": "N/A",
+ "not-applicable-abbrv": "N/A",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "Not Carried",
+ "notes": "Notes",
+ "notes-and-custom-attributes": "Custom attributes",
+ "npc": "NPC",
+ "npc-abilities": "NPC Abilities",
+ "npc-ability-checks": "NPC Ability Checks",
+ "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC All Saves",
+ "npc-all-skills": "NPC All Skills",
+ "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)",
+ "npc-background": "NPC Background",
+ "npc-buttons": "NPC Buttons",
+ "npc-combat-skills": "NPC Combat Skills",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC Defenses",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "Feats",
+ "npc-hp-compendium-place": "Format: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC Init",
+ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod",
+ "npc-items": "NPC Items",
+ "npc-melee-attacks-text-place": "Melee attacks",
+ "npc-migrated": "NPC Settings",
+ "npc-ranged-attacks-text-place": "Ranged attacks",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20",
+ "npc-special-attacks-place": "List all special combat actions here",
+ "npc-spellike-abilities-text-place": "Spell like abilities",
+ "npc-spells-known-text-place": "Spells known",
+ "npc-spells-prepared-place": "Cleric Spells prepared",
+ "npc-statblock-header": "Monster statblock input section",
+ "npc-statblock-import": "Monster statblock import",
+ "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks",
+ "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input",
+ "number": "Number",
+ "number-cast": "#Cast",
+ "number-extra-attacks": "# O.H. Atks",
+ "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater",
+ "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "Number of Misc skills to show:",
+ "number-prepared": "#Prep",
+ "number-prepared-abbrv": "#Left",
+ "number-prepared-title": "Indicates the number of prepared spells remaining",
+ "number-used": "#Used",
+ "number-used-title": "Indicates the number of times a spell has been cast today.",
+ "occult": "Occult",
+ "occult-adventures": "Occult Adventures",
+ "occult-kineticist": "Occult (Kineticist)",
+ "occult-other": "Occult (Other)",
+ "occupation": "Occupation",
+ "off-ground": "Off Ground",
+ "offense": "OFFENSE",
+ "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice",
+ "offhand-damage-multiplier-abbrv": "O.H. dmg mult",
+ "offhand-id": "Offhand Id or Name",
+ "offhand-penalty": "Offhand penalty when dual wielding",
+ "offhand-penalty-abbrv": "O.H. Pen",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "Olive",
+ "one-and-a-half-charisma-abbrv": "15x CHA",
+ "one-and-a-half-constitution-abbrv": "15x CON",
+ "one-and-a-half-dexterity-abbrv": "15x DEX",
+ "one-and-a-half-intelligence-abbrv": "15x INT",
+ "one-and-a-half-strength-abbrv": "15x STR",
+ "one-and-a-half-wisdom-abbrv": "15x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)",
+ "opposition": "Opposition",
+ "opposition-school-example": "Cost double or prohibited",
+ "options": "Options",
+ "options-attacks-accessible-title": "Use simple accessible template for attacks",
+ "options-attacks-attack-title": "Include Attack notes",
+ "options-attacks-cmb-image-title": "Include the CMB header image",
+ "options-attacks-cmb-title": "Include CMB notes",
+ "options-attacks-header-title": "Include a header image",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "Include the Melee header image",
+ "options-attacks-melee-title": "Include Melee attack notes",
+ "options-attacks-ranged-image-title": "Include the Ranged header image",
+ "options-attacks-ranged-title": "Include Ranged attack notes",
+ "options-defenses-armor-title": "Show Armor Notes",
+ "options-defenses-cmd-title": "Show CMD Notes",
+ "options-defenses-def-title": "Show Defense Notes",
+ "options-defenses-defensive-abilities-title": "Show Defensive Abilities",
+ "options-defenses-dr-title": "Show Damage Reduction",
+ "options-defenses-immun-title": "Show Immunities",
+ "options-defenses-resis-title": "Show Spell Resistance",
+ "options-defenses-save-title": "Show Save Notes",
+ "options-defenses-weak-title": "Show Weaknesses",
+ "options-spell-caster-level-chk-title": "Roll Caster Level Check",
+ "options-spell-caster-level-title": "Include Caster Level",
+ "options-spell-casting-time-title": "Include Casting Time",
+ "options-spell-comp-title": "Include Components",
+ "options-spell-concentration-chk-title": "Roll Concentration Check",
+ "options-spell-concentration-title": "Include Concentration",
+ "options-spell-damage": " Spell Damage",
+ "options-spell-damage-title": "Include Spell Damage",
+ "options-spell-dc-title": "Include DC",
+ "options-spell-desc-title": "Include Description",
+ "options-spell-duration-title": "Include Duration",
+ "options-spell-level-title": "Include Class/Level",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "Include Range",
+ "options-spell-save-title": "Include Saving Throw",
+ "options-spell-school-title": "Include School",
+ "options-spell-spell-penetration-chk-title": "Include Spell Penetration Check",
+ "options-spell-spellfail-chk-title": "Include Spell Failure Check",
+ "options-spell-sr-title": "Include Spell Resistance",
+ "options-spell-target-title": "Include Targets/Area",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "Orange",
+ "organization": "Organization",
+ "original-abilities-menus": "Orig Abilities",
+ "original-class-features-list": "Orig Class Features",
+ "original-feats-list": "Orig Feats",
+ "original-racial-traits-list": "Orig Racial Traits",
+ "original-spell-like-abilities-list": "Orig Spell-Like Abilities",
+ "original-traits-list": "Orig Traits",
+ "other": "Other",
+ "other-1": "Other 1",
+ "other-1-abbrv": "Oth 1",
+ "other-2": "Other 2",
+ "other-2-abbrv": "Oth 2",
+ "other-currency": "Currency Not Carried",
+ "other-currency-title": "The amount of currency not actively carried by the character",
+ "other-gear": "Other Gear",
+ "other-items": "Other Items",
+ "other-items-2": "Other Items 2",
+ "other-magic": "Other Magic",
+ "other-magic-abbrv": "Magic",
+ "other-magic-items": "Other Magic Items",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa",
+ "over": "Over",
+ "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it",
+ "overcome-spell-resistance-abbrv": "Overcome SR",
+ "overloaded": " Overloaded",
+ "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)",
+ "pages": "Pages",
+ "paralyzed": " Paralyzed",
+ "parchment-1": "Parchment 1",
+ "parchment-2": "Parchment 2",
+ "parse": "Parse",
+ "path": "Path",
+ "path-number": "Path #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Mythic Adventures",
+ "pathfinder-psionics": "Pathfinder Psionics",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "Penalty",
+ "per-day-abbrv": "/day",
+ "per-month-abbrv": "/month",
+ "per-week-abbrv": "/week",
+ "perception": "Perception",
+ "perday": "Per day",
+ "perform": "Perform",
+ "performance": "Performance",
+ "perlevel": "Per Level",
+ "permanent": "Permanent",
+ "permanent-abbrv": "Perm",
+ "permonth": "Per month",
+ "personal": "Personal",
+ "perweek": "Per week",
+ "petrified": " Petrified",
+ "physical": "Physical",
+ "pick-highest": "Pick Highest",
+ "pierce-blunt-slash-abbrv": "P/B/S",
+ "piercing": "Piercing",
+ "pink": "Pink",
+ "pinned": " Pinned",
+ "planes": "Planes",
+ "platinum-pieces": "Platinum pieces",
+ "platinum-pieces-abbrv": "PP",
+ "player-character": "Sheet represents a Player Character",
+ "player-character-abbrv": "PC",
+ "player-name": "Player Name",
+ "points-per-day": "Points/Day",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 10",
+ "pounds-abbrv": "lbs",
+ "pounds-title": "Weight in pounds",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "PP Reserve",
+ "pre-v1": "Prev 10",
+ "precision-abbrv": "Extra Dmg",
+ "precision-damage-title": "Extra or Precision Damage (not added to critical damage)",
+ "precision-damage-type": "Extra Damage type",
+ "prepared": "Prepared",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left",
+ "prestige-points": "Prestige Points",
+ "primary-attack": "Primary Attack",
+ "profane": "Profane",
+ "profession": "Profession",
+ "proficiency": "Proficiency",
+ "proficiency-abbrv": "Prof",
+ "proficiency-title": "Proficient with weapon or attack",
+ "prone": " Prone",
+ "psionic-ability-title": "The psionic class key ability modifier source",
+ "psionic-focus": " Psionic Focus",
+ "psionic-focus-title": "Is maintaining psionic focus",
+ "psionic-information": "Psionic Information",
+ "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points",
+ "psionic-manifester-levels-title": "The total adjusted manifester level",
+ "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right",
+ "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level",
+ "psionic-power-points-available-title": "How many power points you have available to use",
+ "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier",
+ "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es)",
+ "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats",
+ "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections",
+ "public-roll": "Roll: Public",
+ "public-rolls": "Public Rolls",
+ "purple": "Purple",
+ "quantity-abbrv": "Qty",
+ "questions-feedback": "Questions/Feedback?",
+ "quick-stats": "QUICK STATS",
+ "race": "Race",
+ "race-hd": "Race only",
+ "race-hd-default": "•Race only",
+ "race-hd-only": "HD Only",
+ "race-hit-points": "Race Hit Points",
+ "race-hit-points-abbrv": "Race hp",
+ "racial-bonus": "Racial",
+ "racial-modifiers": "Racial Modifiers",
+ "racial-trait-name": "Racial Trait Name",
+ "racial-traits": "Racial Traits",
+ "rake-rend-etc": "Condition - Rake, Rend, etc",
+ "range": "Range",
+ "range-custom": "Custom #",
+ "range-custom-place": "Flat # or # /level",
+ "range-in-feet": "Range(′)",
+ "range-in-feet-long": "Range (ft)",
+ "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')",
+ "ranged": "Ranged",
+ "ranged-attack": "Ranged Attack",
+ "ranged-attack-abbrv": "Rng Atk",
+ "ranged-attack-notes": "Ranged Attack Notes",
+ "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here",
+ "ranged-calculation": "Rng Atk Calc",
+ "ranged-damage": "Ranged damage",
+ "ranged-image": " Ranged Image",
+ "ranged-notes": " Ranged Notes",
+ "ranged-touch-ray": "Ranged Touch / Ray",
+ "ranged-touch-ray2": "Alt Ranged Touch / Ray",
+ "ranged2": "Alt Ranged",
+ "ranged2-attack": "Alt Ranged Attack",
+ "ranged2-damage": "Alt Ranged damage",
+ "ranged2-damage-abbrv": "Alt Ranged dmg",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "Ranks",
+ "ranks-remaining": "Ranks Remaining",
+ "reach": "Reach",
+ "reach-notes": "Reach Notes",
+ "reach-small": "Reach",
+ "recalculate-abbrv": "Recalc",
+ "recalculate-cmd": "Recalculate Sheet",
+ "recalculate-hit-points": "Recalculate hp and reset to max",
+ "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max",
+ "recalculating": "Recalculating",
+ "red": "Red",
+ "reflex": "Reflex",
+ "reflex-abbrv": "Ref",
+ "reflex-calculation-abbrv": "Ref Calc",
+ "reflex-save": "Reflex Save",
+ "religion": "Religion",
+ "remove-giant": "Remove Giant",
+ "remove-young": "Remove Young",
+ "requires-training": "Requires Training",
+ "requires-training-abbrv": "RT",
+ "reset": "Reset",
+ "resistance": " Resistance",
+ "resistance-abbrv": "Resist",
+ "resistances": "Resistances",
+ "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)",
+ "resolute": "Resolute",
+ "ride": "Ride",
+ "ring-one": "Ring 1",
+ "ring-two": "Ring 2",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "Roll Configuration",
+ "roll-template": "Roll Template",
+ "roll-template-info": "Roll Template Info",
+ "roll-time-custom-attributes": "Evaluate at roll time custom attributes",
+ "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "Row ID for macros",
+ "rule": "Rule",
+ "rule-category": "Category of rule this falls under",
+ "rule-options": "Rule Options",
+ "run": "Run",
+ "run-multiplier-abbrv": "Run Mult",
+ "sacred": "Sacred",
+ "sanity": "Sanity",
+ "sanity-abbrv": "SAN",
+ "sanity-beta": "Sanity",
+ "sanity-damage": "Sanity Damage",
+ "sanity-edge": "Sanity Edge",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "Custom Will save mod for save vs sanity effects",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "Sanity Score",
+ "sanity-threshold": "Sanity Threshold",
+ "save": "Save",
+ "save-difficulty-class": "Save
DC",
+ "save-effect": "Save Effect",
+ "save-no-harmless": "No Harmless",
+ "save-notes": " Save Notes",
+ "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here",
+ "save-yes-harmless": "Yes Harmless",
+ "saves": "Saves",
+ "saving-throw": " Saving Throw",
+ "saving-throws": "Saving Throws",
+ "school": "School",
+ "school-etc": "School, etc",
+ "score": "Score",
+ "score-miscellaneous-abbrv": "Score Misc",
+ "script": "Script",
+ "scroll-desc": "Scroll long Descriptions",
+ "scroll-desc-title": "Scroll long descriptions in roll templates.",
+ "secondary-hit-die-abbrv": "HDie2",
+ "see-text": "See text",
+ "see_text": "See Text",
+ "segoe": "Segoe UI Unicode",
+ "select-buffs": "Select Buffs",
+ "select-class-or-manual-default": "•Select Class from grid or enter other manually",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•Select SR",
+ "sense-motive": "Sense Motive",
+ "senses": "Senses",
+ "set-armor": "Set Armor",
+ "set-as-armor": "Set armor values using this row",
+ "set-as-shield": "Set shield values using this row",
+ "set-buffs": "Set Buffs",
+ "set-on-equipment": "Set on Equipment page",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "Set Shield",
+ "settings": "Settings",
+ "sheets-configuration": "Sheet Configuration",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide",
+ "shield": "Shield",
+ "shield-calculation-abbrv": "Shield calc",
+ "shield-default": "•Shield",
+ "shield-one": "Shield 1",
+ "shield-two": "Shield 2",
+ "short-description": "Short Description",
+ "short-description-abbrv": "Short Desc",
+ "shoulders": "Shoulders",
+ "show-all-conditions": "SHOW ALL CONDITIONS",
+ "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.",
+ "show-announcements": "Check to reveal Announcements section",
+ "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "Show",
+ "show-in-menu-title": "Click to display a button for this row in the appropriate command menu",
+ "show-more-fields": "Show more fields",
+ "show-old-announcements": "Check to reveal Old Announcements section",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns",
+ "show-onetime-fields": "Show more fields",
+ "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value",
+ "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks",
+ "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir",
+ "show-uses": " Show uses",
+ "show-uses-spell-desc": "Show # spells used per day in spells menu",
+ "showsect-cmd": "Click to expand",
+ "sickened": " Sickened",
+ "silver-pieces": "Silver pieces",
+ "silver-pieces-abbrv": "SP",
+ "simple-template": "Use Simple Template",
+ "size": "Size",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "Colossal",
+ "size-diminutive": "Diminutive",
+ "size-fine": "Fine",
+ "size-gargantuan": "Gargantuan",
+ "size-huge": "Huge",
+ "size-large": "Large",
+ "size-modifier-attack": "Attack Size Modifier",
+ "size-small": "Small",
+ "size-tiny": "Tiny",
+ "skill": "Skill",
+ "skill-bonus-macro": "Skill Bonus Macro",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "Skill Checks",
+ "skill-checks-abbrv": "Skll chk",
+ "skill-checks-calculation-abbrv": "Skill check calc",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "Skill Macros",
+ "skill-miscellaneous": "Skill Misc",
+ "skill-notes": "Skill Notes",
+ "skill-notes-place": "Put notes about context-sensitive Skill bonuses here",
+ "skill-options": "Skill Options",
+ "skill-rank-totals": "Skill Rank Totals",
+ "skill-ranks": "Skill Ranks",
+ "skill-size-modifier": "Skill",
+ "skill-size-title": "Size adjustment for skills Double for stealth",
+ "skill-take10-dropdown": "Skill take 10 dropdown",
+ "skill-untrained": "Skill is untrained",
+ "skills": "Skills",
+ "skills-per-hit-die": "Skill Ranks per hit die due to race",
+ "skills-per-hit-die-abbrv": "Skill pts /HD",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "Skin",
+ "skin-details": "Skin Details",
+ "slashing": "Slashing",
+ "sleight-of-hand": "Sleight of Hand",
+ "slot": "Slot",
+ "slowed": "Slowed",
+ "society": "Society",
+ "song": "Song",
+ "source": "Source",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked item ID for",
+ "source-item-name": "Linked item name",
+ "source-item-placeholder": "Linked item ID",
+ "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry",
+ "source-mainhand": "Mainhand ID",
+ "source-name": "Source Name",
+ "source-offhand": "Offhand ID",
+ "source-spell": "Linked spell ID for",
+ "source-spell-name": "Linked spell name",
+ "source-spell-placeholder": "Linked spell ID",
+ "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "Space and Reach",
+ "special": "Special",
+ "special-abilities": "Special Abilities",
+ "special-abilities-abbrv": "Spec Abil",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster",
+ "special-ability-name": "Special Ability Name",
+ "special-attacks": "Special Attacks",
+ "special-attacks-abbrv": "Spec Atk",
+ "special-defense": "Special Defenses",
+ "special-defense-notes": "Special Defenses and Notes",
+ "special-qualities": "Special Qualities",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100",
+ "speed": "Speed",
+ "speed-base-title": "The base speed for the character",
+ "speed-calculation-abbrv": "Speed calc",
+ "speed-halved": " Speed Halved",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "Speed Notes",
+ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn",
+ "speed-space-reach": "Speed, Space and Reach",
+ "speed-title": "The modified speed due to encumbrance",
+ "speeds": "Speeds",
+ "spell": "Spell",
+ "spell-casting-time-place": "Casting Time",
+ "spell-class-one": "Spell Class 1",
+ "spell-class-two": "Spell Class 2",
+ "spell-class-zero": "Spell Class 0",
+ "spell-components": "Components",
+ "spell-damage": "Spell Damage",
+ "spell-domain-chk": "Domain",
+ "spell-duration": "Duration",
+ "spell-failure": "Spell Fail",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "Spell Failure Check",
+ "spell-level": "Spell Level",
+ "spell-level-abbrv": "Spell lvl",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "Spell level and DC bonus",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "Spell-Like Abilities",
+ "spell-like-abilities-abbrv": "SLAs",
+ "spell-like-abilities-class-zero": "Spell Like Abilities Class 0",
+ "spell-like-abilities-default": "•Spell-like Abilities",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "Spell Like Abilities",
+ "spell-lists": "Spell List",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "Mythic",
+ "spell-name": "Spell Name",
+ "spell-penetration-abbrv": "Spell Pen",
+ "spell-penetration-abbrv-short": "SP",
+ "spell-penetration-bonus-abbrv": "Spell Pen Bonus",
+ "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration",
+ "spell-penetration-check": "Spell Penetration Check",
+ "spell-penetration-modifier-abbrv": "Spell Pen Mod",
+ "spell-points": "Spell Points",
+ "spell-points-abbrv": "SP",
+ "spell-range": "Spell Range",
+ "spell-resist-bonus-abbrv": "SR Bonus",
+ "spell-resistance": "Spell Resistance",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "Spell Resist",
+ "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance",
+ "spell-roll-options": "Spell Roll Options",
+ "spell-roll-template": "Spell Roll Template ",
+ "spell-school-place": "Spell School [descriptor]",
+ "spell-targets-area-effect": "Targets/ Area/ Effect",
+ "spell-tracking": "Spell Tracking",
+ "spellbook": "Spellbook",
+ "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu",
+ "spellcasting-ability": "Spellcasting Ability",
+ "spellcasting-classes": "Spellcasting Classes",
+ "spellclass-level-base": "Spellclass level, concentration, and base stats",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "Spellcraft",
+ "spellpoints": "Spellpoints",
+ "spellranges-migrated": "Spell Ranges",
+ "spells": "Spells",
+ "spells-known": "Spells Known",
+ "spells-migrated": "Spells",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "Spells Notes",
+ "spells-per-day": "Spells/Day",
+ "spells-prepared": "Spells Prepared",
+ "spells-ranges": "Spell Ranges",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "Spontaneous",
+ "spontaneous-spells-known": "(Spontaneous) Spells Known",
+ "stable": " Stable",
+ "staggered": " Staggered",
+ "statistics": "STATISTICS",
+ "statistics-rolls-abbrv": "Stats rolls:",
+ "statistics-rolls-title": "Defense stats and other future stat blocks",
+ "stealth": "Stealth",
+ "strength": "Strength",
+ "strength-abbrv": "STR",
+ "strength-abbrv-default": "•STR",
+ "strength-bonus-abbrv": "STR Bonus",
+ "strength-calculation-abbrv": "STR Calc",
+ "strength-calculation-skills-abbrv": "Str skills calc",
+ "strength-penalized": "STR Penalized",
+ "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "strength-skills-abbrv": "STR skills",
+ "stunned": "Stunned",
+ "suffocating": " Suffocating",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "Spontaneous
# Used",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "Supernatural Abilities",
+ "supernatural-abilities-menu": "Su",
+ "survival": "Survival",
+ "swim": "Swim",
+ "swim-speed": "Swim",
+ "synchronize-class": "Sync Class",
+ "tactics": "TACTICS",
+ "tahoma": "Tahoma",
+ "tan": "Tan",
+ "target": " Target",
+ "targets-area-effect": "Targets/Area/Effect",
+ "teal": "Teal",
+ "template": "Template",
+ "temporary": "Temporary",
+ "temporary-abbrv": "Temp",
+ "temporary-hit-points-abbrv": "Temp hp",
+ "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)",
+ "temporary-hit-points-calculation-abbrv": "Temp hp Calc",
+ "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool",
+ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value",
+ "temporary-hit-points-title": "Current Temporary hit points",
+ "temporary-hp-calculations": "Temp hp calculations",
+ "threshold": "Threshold",
+ "threshold-miscellaneous-abbrv": "Threshold Misc",
+ "title": "Title/Nickname",
+ "toggle-background-skills": " Background Skills",
+ "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals",
+ "toggle-consolidated-skills": " Consolidated Skills",
+ "toggle-endurance-feat": " Has Endurance Feat",
+ "toggle-gritty-mode": " Gritty Mode",
+ "toggle-horror-adventures": " Enable Horror Adventures",
+ "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items",
+ "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items",
+ "toggle-psionics": " Display/Enable Psionics Character Sheet Items",
+ "toggle-unchained-skills": " Display/Enable Unchained Skills",
+ "toggle-wound-threshold": " Display Wound Thresholds",
+ "total": "Total",
+ "total-background-skill-ranks": "Total Background Skill Ranks",
+ "total-feats": "Total Feats",
+ "total-listed": "Total spells",
+ "total-spells-manually": "Total spells manually",
+ "total-weight-title": "Total weight carried by character",
+ "totals": "Totals:",
+ "touch": "Touch",
+ "touch-armor-class-abbrv": "Touch",
+ "touch-armor-class-calculation-abbrv": "Touch Calc",
+ "touch-melee2": "Alt Touch (alt melee)",
+ "tower": "Tower",
+ "tower-shield": "Tower Shield",
+ "trait": "Trait",
+ "trait-name": "Trait Name",
+ "traits": "Traits",
+ "traits-and-racial-traits": "Traits and Racial Traits",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "Treasure",
+ "two-legged-default": "•Biped",
+ "two-weapon": "Two Weapon",
+ "type": "Type",
+ "type-or-sub-type": "Type/(sub-type)",
+ "unarmed-strike": "Unarmed Strike",
+ "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed",
+ "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions",
+ "unconscious": " Unconscious",
+ "undead": "Undead",
+ "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores",
+ "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both",
+ "untyped": "Untyped",
+ "untyped-default": "•Untyped",
+ "upcoming-changes": "Upcoming Changes",
+ "update": "Update",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " Update curr HP when max HP changes",
+ "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount",
+ "update-spell-macros": "Update spell macros",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update existing dual wield attacks with new penalties or improved state",
+ "url-link": "URL will appear in chat",
+ "use-buff-bonus-stacking": " Use buff bonus types and stacking",
+ "use-class-features": " Use Separate Class Features List",
+ "use-dual-wield-beta": " Use Dual Wield",
+ "use-dwarf-encumbrance": " Uses dwarf encumbrance rules",
+ "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance",
+ "use-feats": " Use Separate Feats List",
+ "use-hero-points": " Use Hero Points",
+ "use-kineticist-burn": " Use Kineticist Burn",
+ "use-magic-device": "Use Magic Device",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " Use Prestige and Fame Points",
+ "use-racial-traits": " Use Separate Racial Traits List",
+ "use-round-corners-on-simple-templates": " Round Corners on non-simple template",
+ "use-simple-template-attacks": " Use Attack Simple Template",
+ "use-simple-template-spells": " Use Spell Simple Template",
+ "use-simple-templates": " Use Other Simple Templates",
+ "use-size-abbrv": "Use sze",
+ "use-spell-like-abilities": " Use Separate spell-like ability List",
+ "use-traits": " Use Separate Traits List",
+ "used": "Used",
+ "user-defined": "User Defined",
+ "uses": "Uses",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "Uses/Day",
+ "uses-spell-points": " Uses Spell Points",
+ "uses-spell-points-title": "Character uses spell points",
+ "uses-spells": " Uses Spells",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "Character has spells",
+ "v1": "Post v1",
+ "value": "Value",
+ "value-abbrv": "Val",
+ "verdana": " Open Sans",
+ "version": "Version",
+ "version-abbrv": "Ver",
+ "versus-abbrv": "Vs",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF Touch",
+ "versus-touch": "vs Touch",
+ "violet": "Violet",
+ "vision": "Vision",
+ "vision-details": "Vision Details",
+ "vision-senses": "Vision/Senses",
+ "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc",
+ "weaknesses": " Weaknesses",
+ "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)",
+ "weapon": "Weapon",
+ "weapon-attributes": "Weapon Attributes",
+ "weapon-default": "•Weapon",
+ "weapon-notes": "Weapon Notes",
+ "weapons": "Weapons",
+ "weight": "Weight",
+ "weight-abbrv": "Wt",
+ "whisper-character-rolls": "PC rolls:",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls:",
+ "whisper-rolls-title": "GM or Public",
+ "whisper-to-game-master": "Whisper GM",
+ "white": "White",
+ "willpower": "Will",
+ "willpower-abbrv": "Will",
+ "willpower-calculation-abbrv": "Will Calc",
+ "willpower-save": "Will Save",
+ "willpower-save-abbrv": "Will Save",
+ "wisdom": "Wisdom",
+ "wisdom-abbrv": "WIS",
+ "wisdom-abbrv-default": "•WIS",
+ "wisdom-calculation-abbrv": "WIS Calc",
+ "wisdom-calculation-skills-abbrv": "Wis skills calc",
+ "wisdom-penalized": "WIS Penalized",
+ "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics",
+ "wisdom-skills-abbrv": "WIS skills",
+ "worn": "Worn",
+ "worn-armor": "Worn Armor",
+ "worn-equipment": "Worn Equipment",
+ "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage",
+ "worn-equipment-hp-max-title": "The maximum possible hit points of the item",
+ "worn-equipment-hp-title": "The current hit points of the item",
+ "worn-equipment-migrated": "Worn Equipment",
+ "worn-equipment-name-title": "Brief description of the item",
+ "worn-equipment-quantity-title": "Quantity or charges If the item has charges, this is how many remain",
+ "worn-equipment-short-desc-title": "Short description of the item, may include macro text which will print to chat",
+ "worn-equipment-slot-title": "Set carried/not-carried or location if item being worn or carried now",
+ "worn-equipment-title": "The equipment currently worn by the character",
+ "worn-equipment-value-title": "The value of the item measured in gold pieces",
+ "worn-equipment-weight-title": "The weight of the item",
+ "worn-item-name": "Worn Item Name",
+ "worn-items": "Worn Items",
+ "worn-shield": "Worn Shield",
+ "wound-threshold": "Wound Threshold",
+ "wounded": " Wounded ",
+ "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level",
+ "wrist": "Wrist",
+ "yellow": "Yellow",
+ "yes": "Yes",
+ "yes-default": "•Yes",
+ "yes-harmless": "Yes (Harmless)",
+ "yes-harmless-object": "Yes (Harmless, Object)",
+ "yes-object": "Yes (Object)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "Young"
}
\ No newline at end of file
diff --git a/Pathfinder Community/translations/zh.json b/Pathfinder Community/translations/zh.json
index cdacc04699..3aecf815c2 100644
--- a/Pathfinder Community/translations/zh.json
+++ b/Pathfinder Community/translations/zh.json
@@ -1,2128 +1,2130 @@
{
- "use-header-images": "使用header圖示",
- "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
- "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
- "1-ordinal": "1級",
- "1-ordinal-class": "第一職業",
- "1-ordinal-class-level": "第一職業等級",
- "1-ordinal-spellclass": "第一施法職業",
- "1-size-larger": "大一級體型",
- "1-size-smaller": "小一級體型",
- "10-ordinal": "10th",
- "100-at-level-1": " 在第一個等級/HD時使用最大生命值",
- "100-at-level-1-title": "在第一級時取滿生命值。如果角色同時擁有種族與職業生命骰,種族生命骰視為第一。",
- "2-ordinal": "2級",
- "2-ordinal-class": "第二職業",
- "2-ordinal-class-level": "第二職業等級",
- "2-ordinal-spellclass": "第二施法職業",
- "2-sizes-larger": "大兩級體型",
- "2-sizes-smaller": "小兩級體型",
- "24-per-target": "每個目標24 小時內生效一次",
- "24-per-target-abbrv": "巫術 (1次/24hr/同一目標)",
- "3-ordinal": "3級",
- "3-ordinal-class": "第三職業",
- "3-ordinal-class-level": "第三職業等級",
- "3-ordinal-spellclass": "第三施法職業",
- "3-sizes-larger": "大三級體型",
- "3-sizes-smaller": "小三級體型",
- "4-ordinal": "4級",
- "4-ordinal-class": "第四職業",
- "4-ordinal-class-level": "第四職業等級",
- "5-ordinal": "5級",
- "5-ordinal-class": "第五職業",
- "5-ordinal-class-level": "第五職業等級",
- "6-ordinal": "6級",
- "6-ordinal-class": "第六職業",
- "6-ordinal-class-level": "第六職業等級",
- "7-ordinal": "7級",
- "8-ordinal": "8級",
- "9-ordinal": "9級",
- "Ex": "Ex",
- "NPC-all": "NPC-All",
- "No (Harmless)": "無(無害)",
- "No": "否",
- "Sp": "Sp",
- "Su": "Su",
- "Yes (Harmless)": "有(無害)",
- "Yes": "是",
- "abilities": "能力",
- "ability": "屬性",
- "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
- "ability-basis": "Ability Basis",
- "ability-basis-desc": "DC 能力基底: 通常施法能力為魅力,毒素、噴吐武器或其他傷害能力為體質。",
- "ability-bonus": "屬性加值",
- "ability-checks": "屬性檢定",
- "ability-checks-abbrv": "屬性檢定",
- "ability-checks-calculation-abbrv": "屬性檢定 計算式",
- "ability-damage-desc": "單項屬性值每受到2點傷害,基於此屬性的技能和相關數據即-1。若你受到的屬性傷害總值達到或超過了你的屬性值,你將立即陷入昏迷。",
- "ability-drain-desc": "屬性吸取會確實地降低對應屬性值。調整基於該屬性的所有技能和數據。這可能將令你失去技能點數、生命值與其他的加值。",
- "ability-list-default-values": "Abilities default values",
- "ability-lists-flags": "Ability list flags",
- "ability-macros-current": "Ability macros to current",
- "ability-menus": "能力選單",
- "ability-name": "能力名稱",
- "ability-penalty-desc": "屬性減值作用如同屬性傷害,但不會因其而陷入昏迷或死亡。事實上,屬性減值不會令你的屬性低於1點。",
- "ability-roll-template": "能力擲骰模版",
- "ability-score": "屬性值",
- "ability-scores": "屬性值",
- "ability-skill-checks": "屬性 & 技能檢定",
- "ability-tracking": "能力次數",
- "ability-type": "Ability Type",
- "ability-type-title": "選擇適用的能力類型。Ex(特異能力)、Sp(類法術能力) 或Su(超自然能力)。",
- "above-head": "舉過頭頂",
- "accessibility": "親近性",
- "acp-may-apply-title": "應用防具檢定減值",
- "acp-verysmall-abbrv": "ACP",
- "acrobatics": "特技",
- "add": "添加",
- "add-class-levels": "增加職業等級",
- "add-custom-column": "Add Custom Column",
- "add-hit-dice": "增加種族/怪物生命骰",
- "add-note-to-roll": "在擲骰中填加註記",
- "add-note-to-roll-desc": "在擲骰底部添加註記文字,請選擇擲骰類型。用於需要說明文字的修正值。",
- "add-skill-bonus-macro": "增加技能加值巨集?",
- "add-template": "快速套用模版至角色上",
- "additional-attack-macro-query-included-with-crits": "額外攻擊加值的巨集/下拉選單(query)(影響重擊)",
- "additional-damage": "額外傷害",
- "additional-damage-macro-query-included-with-crits": "額外傷害加值的巨集/下拉選單(query)(影響重擊)",
- "additional-damage-title": "填加額外、精準或額外重擊傷害",
- "additional-modifier-or-macro": "額外的修正值或巨集,例如 [[1d6]],[[2d20k1]]等等。",
- "adjust-damage-by-size": " 根據體型調整傷害",
- "advanced": "進階",
- "advanced-class-guide": "進化職業手冊",
- "adventure": "冒險技能",
- "adventure-skills": "冒險技能",
- "adventuring-gear-tool": "冒險裝備或工具",
- "age": "年齡",
- "alchemical": "煉金",
- "alignment": "陣營",
- "alignment-abbrv": "陣營",
- "alignment-type-init": "陣營 類型 先攻",
- "all": "全部",
- "all-abilities": "所有能力",
- "all-attacks": "所有攻擊選單",
- "all-attacks-insert-macro-attack": "增加到攻擊檢定的巨集",
- "all-attacks-insert-macro-cmb": "增加到CMB檢定的巨集",
- "all-attacks-insert-macro-cmb-damage": "增加到CMB傷害的巨集",
- "all-attacks-insert-macro-damage": "增加到傷害的巨集",
- "all-attacks-insert-macro-melee": "增加到近戰攻擊檢定的巨集",
- "all-attacks-insert-macro-melee-damage": "增加到近戰傷害的巨集",
- "all-attacks-insert-macro-ranged": "增加到遠程攻擊檢定的巨集",
- "all-attacks-insert-macro-ranged-damage": "增加到遠程傷害的巨集",
- "all-attacks-macro-insert-section": "攻擊填加巨集",
- "all-checks": "所有屬性與技能檢定",
- "all-checks-calc": "所有屬性與技能檢定 計算式",
- "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
- "all-other-desc": "雜項,包括在其他分類下找不到的項目",
- "all-saves": "所有豁免",
- "all-saves-macro": "所有豁免的巨集",
- "all-saves-macro-title": "@{all_saves-macro} | 只影響防禦選單按鈕中的所有豁免",
- "all-skills": "所有技能選單",
- "alternate-ability-cmb-desc": "替代屬性戰技",
- "alternate-ability-melee-desc": "替代屬性近戰攻擊",
- "alternate-ability-ranged-desc": "替代屬性遠程攻擊",
- "alternate-favored-class": "替代性可選天賦職業獎勵",
- "alternate-favored-class-abbrv": "可選天賦",
- "always-show-domain-spells": " 在法術書選單中永遠顯示標記為'領域'的法術",
- "ammo": "彈藥",
- "ammunition": "彈藥",
- "announcements": "更新公告:",
- "announcements-old": "過去更新公告",
- "apply-font-chatrolls": " 將字型應用到擲頭結果",
- "appraise": "估價",
- "arcana": "奧秘",
- "arial": "Arial",
- "arial-default": "•Noto Sans/Sans-serif",
- "armor": "護甲",
- "armor-and-shield": "盔甲與盾牌",
- "armor-attributes": "盔甲屬性",
- "armor-calculation-abbrv": "護甲 計算式",
- "armor-check-penalty": "防具檢定減值",
- "armor-check-penalty-abbrv": "ACP",
- "armor-class": "防護等級",
- "armor-class-abbrv": "AC",
- "armor-class-abbrv-default": "•AC",
- "armor-class-bonus": "AC加值",
- "armor-class-calculation-abbrv": "AC 計算式",
- "armor-default": "•盔甲",
- "armor-notes": " 防具註記",
- "armor-notes-place": "在這輸入有關條件AC加值的註記",
- "armor-or-shield": "盔甲或盾牌",
- "armor-penalties": "防具減值",
- "armor-shield": "盔甲/盾牌",
- "armor-shield-bonus": "防護等級的盔甲或盾牌加值",
- "armor-shield-load-default": "•盔甲、盾牌與負載",
- "armor-shield-name": "盔甲或盾牌的名稱",
- "armor-shield-only": "只有盔甲與盾牌",
- "armor-two": "盔甲 2",
- "armor-type": "盔甲類型",
- "artistry": "Artistry",
- "at-will": "隨意",
- "athletics": "運動",
- "attack": "攻擊",
- "attack-1": "攻擊 1",
- "attack-1-ordinal": "第一攻擊",
- "attack-10-ordinal": "第十攻擊",
- "attack-2": "攻擊 2",
- "attack-2-ordinal": "第二攻擊",
- "attack-3": "攻擊 3",
- "attack-3-ordinal": "第三攻擊",
- "attack-4": "攻擊 4",
- "attack-4-ordinal": "第四攻擊",
- "attack-5": "攻擊 5",
- "attack-5-ordinal": "第五攻擊",
- "attack-6": "攻擊 6",
- "attack-6-ordinal": "第六攻擊",
- "attack-7": "攻擊 7",
- "attack-7-ordinal": "第七攻擊",
- "attack-8": "攻擊 8",
- "attack-8-ordinal": "第八攻擊",
- "attack-9": "攻擊 9",
- "attack-9-ordinal": "第九攻擊",
- "attack-and-combat-maneuver-bonuses": "攻擊與戰技加值",
- "attack-and-damage": "攻擊與傷害",
- "attack-bonus-dropdowns": " Attack bonus dropdowns",
- "attack-grid-rows-migrated": "Attack grid extra rows",
- "attack-list-default-values": "Attacks default values",
- "attack-macro": "攻擊巨集",
- "attack-macros-current": "Attack macros to current",
- "attack-modifier-abbrv": "攻擊修正",
- "attack-modifiers-abbrv": "攻擊修正",
- "attack-notes": "攻擊註記",
- "attack-notes-place": "在這輸入有關條件攻擊加值的註記",
- "attack-penalty": "攻擊減值",
- "attack-roll-template": "攻擊擲骰模版 ",
- "attack-type": "攻擊類型",
- "attack-type-abbrv": "攻擊類型",
- "attacks": "攻擊",
- "attacks-dmg-migrated": "Damage Multiplier Migrated",
- "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
- "attacks-macros-migrated": "Attack Macro v.5",
- "attacks-macros2-migrated": "Attack Macro v.6",
- "attacks-macros64-migrated": "Attack Macro v.64",
- "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
- "atwill": "隨意",
- "aura": "靈光",
- "automatically-calculate-hit-points-abbrv": " 自動計算HP",
- "average-hit-point-abbrv": "平均hp:",
- "azure": "天藍色",
- "background": "背景技能",
- "background-ranks-remaining": "剩餘背景技能點",
- "background-skills": "背景技能",
- "background-title": "選擇角色卡的背景圖片。",
- "base": "基本",
- "base-attack-bonus": "基本攻擊加值",
- "base-attack-bonus-abbrv": "BAB",
- "base-attacks": "基本攻擊",
- "base-level": "基本等級",
- "base-points-per-day": "基本每日魔力值",
- "base-speed": "基本",
- "base-spells-per-day": "基本
每日法術",
- "base-statistics": "基本數據",
- "base-statistics-place": "如果該生物有增益與其他啟動的效果,會修改他的數據的話,他的基本數據應該在此簡短總結。",
- "base-value": "基本",
- "before-combat": "戰鬥前",
- "before-combat-place": "在這列出在戰鬥前使用的任何法術或能力,他的數據應該反映出這些。",
- "belt": "腰帶",
- "black": "黑色",
- "black-default": "•黑色",
- "blank": "空白",
- "blast": "念襲",
- "blast-damage-abbrv": "念襲傷害",
- "blast-damage-modifier-abbrv": "念襲傷害調整值",
- "bleed": " 流血",
- "blinded": " 目盲",
- "block-roll-template": "Block Text Roll Template ",
- "bludgeoning": "鈍擊",
- "blue": "藍色",
- "bluff": "唬騙",
- "body": "軀體",
- "bonus": "加值",
- "bonus-or-penalty": "生效的加值或減值",
- "bonus-points": "屬性額外魔力值",
- "bonus-power-points-abbrv": "獎勵PP",
- "bonus-spells": "獎勵法術",
- "bonus-type": "加值種類",
- "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
- "brown": "棕色",
- "buff": "Buff",
- "buff-ability-checks-title": "屬性檢定的加值",
- "buff-ability-skill-checks": "屬性 & 技能檢定與先攻",
- "buff-aid": "援助術",
- "buff-aid-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值",
- "buff-air-barrier": "大氣之盾",
- "buff-air-barrier-note": "13級時,此護盾可以使箭矢、射線以及其他遠程攻擊在對你進行攻擊時承受50%的失手率。",
- "buff-archons-aura": "亞空靈氣",
- "buff-archons-aura-note": "持續到它成功的攻擊命中施法者為止",
- "buff-armor-class-title": "AC與CMD的加值",
- "buff-armor-title": "護甲AC的加值",
- "buff-attack-title": "所有攻擊的加值",
- "buff-bane": "絕望術",
- "buff-bane-note": "對抗恐懼效果的豁免檢定受到@{b2_val} 減值",
- "buff-battle-spirit": "戰鬥精魂",
- "buff-battle-ward": "戰鬥結界",
- "buff-battle-ward-note": "目標下一次被攻擊時,結界被觸發給予目標AC+@{b1_val} 偏斜加值。觸發之後每次目標被攻擊,結界給予的AC偏斜加值都會降低1點。",
- "buff-bless": "祝福術",
- "buff-bless-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值",
- "buff-blessing-of-fervor": "熱情祝福",
- "buff-blessing-of-fervor-note": "打勾buff 4來選擇速度加值,buff 1~3為攻擊/AC/反射加值,取消buff 1~4為選擇其他好處(每輪選一次)。",
- "buff-bone-ward": "骸骨結界",
- "buff-calculation": "Buff 計算式",
- "buff-caster-level-title": "施法者等級的加值",
- "buff-charisma-based-skills-penalty-title": "基於魅力的技能的減值",
- "buff-charisma-based-skills-title": "基於魅力的技能的加值",
- "buff-charisma-penalty-title": "魅力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-charisma-title": "魅力屬性值的加值",
- "buff-cmd-title": "CMD的加值",
- "buff-combat-expertise": "Combat Expertise",
- "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
- "buff-combat-maneuver-bonus-title": "CMB的加值",
- "buff-combat-maneuver-bonus2-title": "限定替代CMB攻擊的加值",
- "buff-cond-damage-mods": "\nBuff/狀態的傷害調整值",
- "buff-consecrate": "祝聖術(不死生物)",
- "buff-consecrate-note": "引導正能量的DC獲得+3神聖加值。有祭壇類似物存在時,所有減值與DC加倍。",
- "buff-constitution-based-skills-penalty-title": "基於體質的技能的減值",
- "buff-constitution-based-skills-title": "基於體質的技能的加值",
- "buff-constitution-penalty-title": "體質減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-constitution-title": "體質屬性值的加值",
- "buff-crushing-despair": "極度絕望",
- "buff-curse": "降咒",
- "buff-curse-note": "打勾buff 1是一項屬性值-6,打勾buff 2是 攻擊/豁免/屬性/技能檢定受到-4減值,都不打勾是50%機率無法行動。",
- "buff-damage-melee-title": "近戰傷害的加值",
- "buff-damage-ranged-title": "遠程傷害的加值",
- "buff-damage-title": "所有攻擊的傷害的加值",
- "buff-deadly-aim": "Deadly Aim",
- "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
- "buff-death-knell": "死亡喪鐘",
- "buff-deflection-title": "AC的偏斜加值",
- "buff-desecrate": "褻瀆術(不死生物)",
- "buff-desecrate-note": "引導能量的DC獲得+3加值。有祭壇類似物存在時,所有好處加倍。",
- "buff-dexterity-based-skills-penalty-title": "基於敏捷的技能的減值",
- "buff-dexterity-based-skills-title": "基於敏捷的技能的加值",
- "buff-dexterity-penalty-title": "敏捷減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-dexterity-title": "敏捷屬性值的加值",
- "buff-divine-favor": "神恩",
- "buff-dodge-title": "AC的閃避加值",
- "buff-elemental-overflow": "元素滿溢",
- "buff-elemental-overflow-note": "機率免受重擊或偷襲的效果",
- "buff-enlarge-person": "變巨術",
- "buff-enlarge-person-note": "觸及增加,身高x2,體重x8。",
- "buff-flat-footed-title": "措手不及AC的加值",
- "buff-fortitude-title": "強韌豁免檢定的加值",
- "buff-good-hope": "強大希望",
- "buff-hampering-hex": "束縛巫咒",
- "buff-haste": "加速術",
- "buff-haste-note": "在進行全力攻擊時,加速後的生物可以進行一次額外的攻擊,該次攻擊可以使用天生武器或人造武器進行。所有移動方式的速度均會增加。",
- "buff-heroism": "英雄氣概",
- "buff-initiative-title": "先攻的加值",
- "buff-inspire-courage": "激發勇氣",
- "buff-inspire-courage-note": "在對抗魅惑和恐懼效果的豁免檢定有+{b2_val} 士氣加值",
- "buff-inspire-greatness": "提振戰力",
- "buff-inspired-rage": "激發狂暴",
- "buff-inspired-rage-note": "**激發狂暴**,受到影響的盟友(除歌者自己以外) 不能使用任何基於魅力、敏捷,或者智力的技能(除了平衡、逃脫、威嚇,以及騎術),也不能使用任何需要耐心或需要集中精神的能力。",
- "buff-intelligence-based-skills-penalty-title": "基於智力的技能的減值",
- "buff-intelligence-based-skills-title": "基於智力的技能的加值",
- "buff-intelligence-penalty-title": "智力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-intelligence-title": "智力屬性值的加值",
- "buff-kinetic-blast-damage-title": "念襲傷害的加值",
- "buff-kinetic-blast-title": "念襲攻擊的加值",
- "buff-mage-armor": "法師護甲",
- "buff-magearmor-note": "由力場構成,虛體生物無法像忽視普通護甲那樣忽視它。",
- "buff-magic-vestment": "魔化防具",
- "buff-melee-title": "所有近戰攻擊檢定的加值",
- "buff-melee2-title": "限定替代近戰攻擊檢定的加值",
- "buff-natural-title": "天防AC的加值",
- "buff-notes": "增益註記",
- "buff-power-attack": "Power Attack",
- "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
- "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
- "buff-prayer": "祈禱術",
- "buff-prayer-debuff": "祈禱術(Debuff)",
- "buff-rage": "狂暴",
- "buff-rage-note": "野蠻人不能使用任何基於魅力、敏捷,或者智力的技能(除了特技、飛行、威嚇和騎術),不能使用專注,也不能使用任何需要耐心或需要集中精神的能力。",
- "buff-rage-unchained": "狂暴 (Unchained)",
- "buff-ranged-title": "所有遠程攻擊檢定的加值",
- "buff-ranged2-title": "限定替代遠程攻擊檢定的加值",
- "buff-reduce-person": "縮小術",
- "buff-reduce-person-note": "觸及減少,身高/2,體重/8。",
- "buff-reflex-title": "反射豁免檢定的加值",
- "buff-saves-title": "豁免檢定的加值",
- "buff-shield": "護盾術",
- "buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。",
- "buff-shield-of-faith": "虔誠護盾",
- "buff-shield-title": "盾牌AC的加值",
- "buff-size-title": "體型的改變",
- "buff-skill-checks-title": "技能檢定的加值",
- "buff-slow": "緩慢術",
- "buff-slow-note": "還會遭受到*恍惚*狀態。",
- "buff-speed-title": "速度的加值",
- "buff-spell-caster-level-title": "施法者等級的加值",
- "buff-stardust": "星夜塵沙",
- "buff-stardust-note": " 基於視力的察覺檢定都會獲得@{b1_val} 減值",
- "buff-strength-based-skills-penalty-title": "基於力量的技能的減值",
- "buff-strength-based-skills-title": "基於力量的技能的加值",
- "buff-strength-penalty-title": "力量減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-strength-title": "力量屬性值的加值",
- "buff-temp-hp-title": "臨時生命值",
- "buff-touch-title": "接觸AC的加值",
- "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
- "buff-ward": "守護(巫術)",
- "buff-ward-note": "直到其守護的生物被攻擊命中或在豁免檢定中失敗",
- "buff-will-title": "意志豁免檢定的加值",
- "buff-wisdom-based-skills-penalty-title": "基於感知的技能的減值",
- "buff-wisdom-based-skills-title": "基於感知的技能的加值",
- "buff-wisdom-penalty-title": "感知減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
- "buff-wisdom-title": "感知屬性值的加值",
- "buffs": "Buffs",
- "buffs-conditions-edit-section": "設定與編輯buffs和負面狀態",
- "buffs-conditions-section": "Buffs和狀態",
- "buffs-conditions-status-section": "Buffs和狀態面板",
- "buffs-migrated": "Buffs Migrated",
- "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
- "buffs-set": "設定Buffs",
- "buffs-showsect-cmd": "點擊來展開buff編輯區域",
- "burn": "超載",
- "burrow-speed": "掘地",
- "buttons": "選單按鈕",
- "buttons-showsect-cmd": "在聊天室中顯示命令按鈕",
- "calculate-abbrv": "Calc",
- "calculation": "計算式",
- "calculation-abbrv": "計算式",
- "cannot-parse": "無法描述",
- "cantrips": "戲法",
- "carried": "攜帶的",
- "carried-currency": "攜帶的貨幣",
- "carried-currency-title": "角色攜帶在身上會影響負重的貨幣",
- "carried-default": "•攜帶",
- "carried-equipment": "攜帶的裝備",
- "carried-not-worn": "攜帶 (未穿著)",
- "carried-weight": "攜帶的重量",
- "cast-defensive-bonus": "防禦式施法時的專注加值",
- "cast-defensive-bonus-abbrv": "防禦式施法加值",
- "cast-defensively": "防禦式施法",
- "cast-defensively-abbrv": "防禦式施法",
- "cast-defensively-check": "防禦式施法檢定",
- "cast-defensively-difficulty-class-abbrv": "防禦式施法DC",
- "caster-class-level": "施法職業與等級",
- "caster-level": " 施法者等級",
- "caster-level-abbrv": "CL",
- "caster-level-basis-abbreviation": "CL基底",
- "caster-level-basis-explanation": "種族/職業基底預設為總角色等級",
- "caster-level-calculation": "施法者等級 計算式",
- "caster-level-check": "施法者等級檢定",
- "caster-level-check-abbrv": "CL檢定",
- "caster-level-check-abbrv2": "施法者等級檢定",
- "caster-level-check-notes": "施法者等級檢定註記",
- "caster-level-miscellaneous-abbrv": "Cl misc",
- "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
- "caster-level-modifier-abbrv": "CL修正值",
- "casting-time": "施法時間",
- "casting-time-abbrv": "施法時間",
- "casting-type": "施法類型: ",
- "category": "分類",
- "celestial": "天界",
- "challenge-rating-abbrv": "CR",
- "char": "角色細節",
- "char-h-exp": "展開角色細節",
- "character-import": "HeroLab 角色匯入",
- "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
- "character-level": "角色等級",
- "character-level-abbrv": "角色等級",
- "character-name": "角色姓名",
- "charged": "充能物品",
- "charged-magic": "充能魔法物品",
- "charged-magics": "充能魔法物品",
- "charges": "數量/充能",
- "charisma": "魅力",
- "charisma-abbrv": "魅力",
- "charisma-abbrv-default": "•魅力",
- "charisma-calculation-abbrv": "魅力技能 計算式",
- "charisma-calculation-skills-abbrv": "魅力技能 計算式",
- "charisma-penalized": "魅力減值",
- "charisma-penalized-title": "魅力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "charisma-skills-abbrv": "魅力技能",
- "check": "檢定",
- "check-calculation": "檢定 計算式",
- "checks": "檢定",
- "chest": "胸部",
- "chocolate-brown": "巧克力棕",
- "choose-background": "選擇背景:",
- "circumstance": "環境",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "本職技能加值 / 防具檢定減值 / 體型修正 / 狀態減值",
- "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
- "class": "職業",
- "class-0": "職業 0",
- "class-0-default": "•職業 0",
- "class-0-title": "職業0: 第一個職業",
- "class-1": "職業 1",
- "class-1-title": "職業1: 第二個職業",
- "class-2": "職業 2",
- "class-2-title": "職業2: 第三個職業",
- "class-3": "第三職業",
- "class-3-title": "職業3: 第四個職業",
- "class-4": "第四職業",
- "class-4-title": "職業4: 第五個職業",
- "class-5": "第五職業",
- "class-5-title": "職業5: 第六個職業",
- "class-abilities": "屬性",
- "class-ability": "職業能力",
- "class-and-level": "職業與等級",
- "class-bonus": "職業獎勵",
- "class-features": "職業能力",
- "class-hd": "職業HD",
- "class-hit-points": "職業生命值",
- "class-hit-points-abbrv": "職業hp",
- "class-information": "職業資訊",
- "class-level-abbrv": "CL",
- "class-name": "職業名稱",
- "class-number": "職業",
- "class-number-explanation": "職業數字, 此數字用在選擇職業的下拉式表單 (cannot create select by name)",
- "class-power-points-abbrv": "職業PP",
- "class-race": "職業與種族",
- "class-race-information-abbrv": "職業與種族資訊",
- "class-race-xp": "職業、種族、經驗值",
- "class-skill": "本職",
- "class-skill-abbrv": "CS",
- "class-skills-migrated": "Class skill checkboxes",
- "cleanup-old-attributes": "Cleanup old attributes",
- "cleanup-old-spell-lists": "清理舊的法術列表",
- "climb": "攀爬",
- "close": "近距",
- "column-cmd": "分成兩行",
- "combat-effects-migrated": "Combat Effects Migrated",
- "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
- "combat-gear": "戰鬥裝備",
- "combat-maneuver": "戰技",
- "combat-maneuver-bonus-abbrv": "CMB",
- "combat-maneuver-bonus-abbrv2": "替代CMB",
- "combat-maneuver-bonus-calculation-abbrv": "CMB 計算式",
- "combat-maneuver-bonus-image": " CMB圖示",
- "combat-maneuver-bonus-notes": " CMB註記",
- "combat-maneuver-bonus-notes-place": "在這輸入有關條件CMB加值的註記",
- "combat-maneuver-bonus-only-abbrv": "CMB",
- "combat-maneuver-defense-abbrv": "CMD",
- "combat-maneuver-defense-calculation-abbrv": "CMD 計算式",
- "combat-maneuver-defense-ff-abbrv": "措手不及CMD",
- "combat-maneuver-defense-notes": "CMD註記",
- "combat-maneuver-defense-notes-place": "在這輸入有關條件CMD加值的註記",
- "combat-maneuver-notes-place": "在這輸入有關條件CMD加值的註記",
- "combat-skills": "戰鬥技能",
- "comic-sans": " Comic Sans",
- "common-buff": "Add a Common Buff",
- "common-buff-title": "快速填加常用buff/debuff",
- "compact-mode": "簡潔模式",
- "compendium-drag-drop-compatible": " 相容於compendium拖動嵌入功能 ",
- "compendium-drag-n-drop-desc": "從compendium上拖動物品、法術等項目到下面空白的欄位中,會自動填寫相關資訊。compendium可點選聊天室上方的i字圖案打開。(如果沒看見i字圖案,請GM到遊戲設定裡開啟。)",
- "competence": "表現",
- "components": "成分",
- "composite": "複合",
- "composite-energy-blade": "複合能量念刃/念鞭",
- "composite-energy-blast": "複合能量念襲",
- "composite-physical-blade": "複合物理念刃/念鞭",
- "composite-physical-blast": "複合物理念襲",
- "concentration": " 專注",
- "concentration-abbrv": "專注",
- "concentration-bonus-desc": "專注加值 = 施法者等級加施法屬性修正值",
- "concentration-check": "專注檢定",
- "concentration-check-abbrv": "專注",
- "concentration-check-notes": "專注檢定註記",
- "concentration-label": "專注",
- "concentration-miscellaneous-abbrv": "其他專注加值",
- "concentration-modifier-abbrv": "Conc Mod",
- "condition": "狀態",
- "condition-abbrv": "狀態",
- "condition-bleed-title": "受到出血傷害的生物在其行動輪開始時受到列出的傷害值。出血可以被DC為15的醫療技能檢定、或任何能夠治療生命值傷害的法術所終止。",
- "condition-blinded-note": "在對抗的察覺檢定上受到-4減值。所有依賴於視覺的檢定和行為(譬如閱讀,和基於視覺的察覺檢定) 自動失敗。",
- "condition-blinded-speed": "目盲生物必須通過DC為10的特技技能檢定才能以超過半速的速度移動。",
- "condition-blinded-title": "AC受到-2減值",
- "condition-cowering-title": "AC受到-2減值",
- "condition-dazed-title": "角色無法正常行動。暈眩的角色無法進行動作,但其AC沒有減值。",
- "condition-dazzled-note": "基於視覺的察覺檢定受到-1減值",
- "condition-dazzled-title": "攻擊檢定受到-1減值",
- "condition-dead-title": "你死了...",
- "condition-deafened-note": "察覺對抗檢定-4,基於聽覺的察覺檢定自動失敗",
- "condition-deafened-spellonly": "在施放帶有語言成分的法術時有20%的失敗率",
- "condition-deafened-title": "先攻檢定-4,察覺對抗檢定-4,並在施放帶有語言成分的法術時有20%的失敗率",
- "condition-description": "因為負面狀態影響此加值的修正值",
- "condition-disabled-title": "癱瘓的角色每輪只能進行一個移動動作或一個標準動作(不能兩者都做,也不能進行整輪動作,但他仍然可以做迅捷動作、直覺動作和自由動作)。他只能以半速移動。進行任何標準動作(或其他任何GM認為是費力的事,包括如施展瞬發法術等一些自由動作) 會在動作完成後受到1點傷害。",
- "condition-drowning-title": "角色一旦體質檢定失敗,那麼他便開始溺水。溺水的第一輪將處於癱瘓狀態 (HP降至0)。接下來的一輪其HP將降低到-1並處於瀕死狀態。到第3輪時角色將會溺斃。",
- "condition-dying-title": "瀕死角色無法進行動作。在角色HP被降為負值(但未死亡)的下一輪開始,該角色必須進行一次DC為10的體質屬性檢定以穩定傷勢。角色在這次屬性檢定中要承受等同於當前HP負值的減值。傷勢已經穩定的角色無需再進行此檢定。此檢定中自然投骰為20則視為自動成功。若角色檢定失敗,他失去1點HP。若瀕死角色的HP被降至其體質屬性值的負值,他就掛了。",
- "condition-energy-drained-title": "所有的屬性檢定、攻擊檢定、戰技檢定、CMD、豁免檢定與技能檢定時遭受可累積的-1減值。此外,生物的當前HP和總HP會因每個負向等級而減少5點。",
- "condition-entangled-title": "攻擊檢定-2,敏捷受到-4減值",
- "condition-exhausted-title": "力量與敏捷受到-6減值",
- "condition-fascinated-title": "角色的基於反應的技能檢定-4,例如察覺檢定。",
- "condition-fatigued-title": "力量與敏捷受到-2減值",
- "condition-fear-title": "戰慄/驚懼/恐慌: 攻擊檢定、豁免檢定、技能檢定與屬性檢定-2。",
- "condition-flat-footed-title": "措手不及: 在AC與CMD上失去敏捷加值並無法進行藉機攻擊,除非他擁有戰鬥反射專長或直覺閃避職業能力。",
- "condition-grappled-cmb-note": "**+**[[2]]到擒抱或從擒抱中掙脫。",
- "condition-grappled-invisible-note": "如果被擒抱的生物通過法術或其他能力隱形,他用以避免被擒抱的CMD將獲得+2的環境加值",
- "condition-grappled-spell-note": "嘗試施展法術或使用類法術能力的角色需要進行專注檢定 (DC=10+擒抱者CMB+你所施展的法術環位),否則失去法術。",
- "condition-grappled-title": "所有攻擊檢定-2,敏捷受到-4減值",
- "condition-helpless-note": "對無助目標進行的近戰攻擊檢定+4",
- "condition-helpless-title": "敏捷被視為0(修正值為-5)。",
- "condition-incorporeal-title": "處於虛體狀態的生物沒有肉體。虛體生物免疫一切非魔法攻擊。虛體生物受到魔法武器、法術、類法術能力和超自然能力的一半傷害(50%)。虛體生物會受到其他虛體生物、以及所有力場效果的全部傷害。",
- "condition-invisible-title": "攻擊檢定+2",
- "condition-lose-dexterity-abbrv": " 失去敏捷",
- "condition-maximum-dexterity-abbrv": " 敏捷受限",
- "condition-nauseated-title": "反胃狀態下的生物遭受強烈的胃部痛苦。反胃的生物無法攻擊、施法、維持專注或進行其他任何需要集中注意力的動作。反胃的角色每輪能夠進行的動作只有一個移動動作(整輪, 標準, 迅捷, 直覺, 自由都不行 by FAQ)。",
- "condition-nocharge-note": "無法奔跑或衝鋒",
- "condition-paralyzed-note": "處於無助狀態,但可以進行純粹的心理活動",
- "condition-paralyzed-title": "被麻痺的角色的有效敏捷和力量屬性值為0,並且處於無助狀態,但他可以進行純粹的心理活動。",
- "condition-petrified-title": "被石化的角色變為石頭並視為昏迷。",
- "condition-pinned-spell-note": "被壓制的生物可以進行言語或心理活動,但無法施放任何需要姿勢或材料成分的法術。",
- "condition-pinned-title": "AC受到額外-4減值",
- "condition-prone-note": "在對抗遠程攻擊時AC+4,但在對抗近戰攻擊時AC-4。",
- "condition-prone-title": "近戰攻擊檢定-4",
- "condition-sickened-title": "所有攻擊檢定、武器傷害檢定、豁免檢定、技能檢定與屬性檢定-2",
- "condition-stable-title": "該角色不再處於瀕死狀態,但仍舊昏迷。",
- "condition-staggered-title": "恍惚的角色每輪只能進行一個移動動作或一個標準動作(不能兩者都做,也不能進行整輪動作)。恍惚的角色仍然可以進行自由動作、迅捷動作和直覺動作。角色所受非致命傷害與其當前HP相同則會陷入恍惚狀態。",
- "condition-stunned-title": "AC受到-2減值",
- "condition-suffocating-title": "角色一旦體質檢定失敗,那麼他便開始窒息。第一輪將處於癱瘓狀態 (HP降至0)。接下來的一輪其HP將降低到-1並處於瀕死狀態。到第3輪時角色將會窒息而死。",
- "condition-unconscious-title": "昏迷的生物被擊倒並陷入無助狀態。若角色當前HP為負值(但未超過生物體質屬性值的負值),或所受非致命傷害超過其當前HP,則該生物陷入昏迷。",
- "conditions": "狀態",
- "conditions-set": "設定負面狀態",
- "conditions-showsect-cmd": "點擊來展開負面狀態編輯區域",
- "config-header-image-info": "Header圖示是在擲骰模版首行顯示的標誌圖案。在角色卡上所有的巨集都會包含{{header_image=image attriubute}}。每個擲骰模版都有特定的圖示屬性,在下列選項中列出。例如 法術擲骰模版會使用{{header_image=@{header_image-pf_spell}}},攻擊圖示可以在每個武器的\"選項\"部分設定。把滑鼠游標在模版名稱上面停留,可以得知該圖示的屬性。你可以使用下列的網址(URL)欄來替換任何擲骰模版的圖式,或使用{{header_image=[name](url)}}字串。",
- "config-roll-template-info1": "擲骰模版使用準備好的HTML,CSS與巨集文字的組合來形成巨集的輸出結果。在Pathfinder角色卡中的擲骰模版有下列: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
- "config-roll-template-info2": "巨集擲骰模版語法(Macro roll template syntax): &{template:擲骰模版名稱(roll template name)} {{key=value}}",
- "config-roll-template-info3": "在下面是每個擲骰模版與其定義性質(keys)。在巨集中keys只能被使用一次。沒有被定義的key仍然可以包含在巨集中,並會依據擲骰模版顯示在新的行中。例如 {{foo=foo}} Property values 可包含文字,attributes, in-line rolls, 圖片,超連結,其他之類的,或這些的組合。",
- "config-roll-template-info4": "每個擲骰模版都有@{toggle_accessible_flag},這決定下列的字串是否會顯示: {{accessible=true}}。如果accessible被設定,那麼替代的擲骰模版會被使用,此模版不會使用divs或tables,只會使用labels和spans,一些使用者會覺得比較容易使用。這同樣也可以藉由點擊\"使用簡易模版\"來全面設定。",
- "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
- "config-roll-template-pf_ability": "能力擲骰模版(pf_ability)
使用在所有的能力(職業能力、專長、背景等等) 上。2欄格式,除了描述(description) 屬性外。",
- "config-roll-template-pf_attack": "攻擊擲骰模版 (pf_attack)
使用在攻擊上。2欄的格式,除了\"description\"描述部分。(note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_block": "文字擲骰模版 (pf_block)
使用在職業能力、專長、物品、種族特性、背景上。Key/Property的名稱不會顯示在此模版上。適合很長的文字敘述。\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_defense": "防禦擲骰模版 (pf_defense)
使用在豁免檢定上。(note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
- "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
- "config-update-spell-macros-info1": "這是舊的法術ID到新法術ID的映射,用於升級巨集。",
- "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
- "configuration": "設定",
- "confirm-critical": "重擊確認",
- "confirm-critical-bonus": "Crit Confirm",
- "confirm-critical-bonus-abbrv": "重擊確認",
- "confirm-delete-ability": "確認刪除所有的能力",
- "confirm-delete-attack": "確認刪除所有的攻擊",
- "confirm-delete-buff": "確認刪除所有的Buffs",
- "confirm-delete-class-feature": "確認刪除所有的舊版職業能力",
- "confirm-delete-feat": "確認刪除所有的舊版專長",
- "confirm-delete-item": "確認刪除所有的物品",
- "confirm-delete-mythic-ability": "確認刪除所有的神話能力",
- "confirm-delete-mythic-feat": "確認刪除所有的神話專長",
- "confirm-delete-race-trait": "確認刪除所有的舊版種族特性",
- "confirm-delete-spell-like-abilities": "確認刪除所有的舊版類法術能力",
- "confirm-delete-spells": "確認刪除所有的法術",
- "confirm-delete-trait": "確認刪除所有的舊版背景特性",
- "consolidated": "合併",
- "constant": "常駐",
- "constitution": "體質",
- "constitution-abbrv": "體質",
- "constitution-abbrv-default": "•體質",
- "constitution-calculation-abbrv": "體質 計算式",
- "constitution-calculation-skills-abbrv": "體質技能 計算式",
- "constitution-penalized": "體質減值",
- "constitution-penalized-title": "體質減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "constitution-skills-abbrv": "體質技能",
- "consumable": "消耗品",
- "consumable-charge": "有充能或使用次數的消耗品或物品。",
- "consumables": "消耗品",
- "content": "內容",
- "copper-pieces": "銅幣",
- "copper-pieces-abbrv": " CP",
- "copperplate": "Copperplate",
- "copy-duplicate-attrs": "Copy duplicate fields",
- "core": "核心",
- "core-rules": "核心規則選項",
- "cowering": " 畏縮",
- "craft": "工藝",
- "create": "Create",
- "create-attack": "創造攻擊",
- "create-attack-entry": "根據此武器創造新攻擊項目",
- "create-spell-attack-entry": "Create a new attack based on this spell",
- "create-dual-wield": "使用右邊的主手武器與副手武器創造雙持武器攻擊",
- "create-macros": "創造巨集",
- "crit-confirmation-bonus": "重擊確認加值",
- "critical": " 重傷 ",
- "critical-abbrv": "重擊",
- "critical-confirm": "重擊確認",
- "critical-damage": "重擊傷害",
- "critical-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-3減值,在AC與施法者等級上也是",
- "cs-acrobatics": "特技",
- "cs-athletics": "運動",
- "cs-finesse": "靈巧",
- "cs-influence": "影響",
- "cs-misc-skill": "其他技能",
- "cs-nature": "自然",
- "cs-perception": "察覺",
- "cs-performance": "表演",
- "cs-religion": "宗教",
- "cs-society": "社會",
- "cs-spellcraft": "法術辨識",
- "cs-stealth": "潛行",
- "cs-survival": "生存",
- "currency": "貨幣",
- "current-buffs": "當前Buffs",
- "current-conditions": "當前負面狀態",
- "current-experience": "當前經驗值",
- "current-hit-points-abbrv": "當前HP",
- "current-hp-title": "玩家可在此調整剩餘的當前生命值",
- "current-load": "當前負重",
- "current-power-points-abbrv": "當前PP",
- "custom": "自定義",
- "custom-attributes": "自定義變數",
- "custom-category-desc": "自訂類別,如法術學派或其他使用者定義的",
- "custom-crit-confirmation-bonus": "此攻擊的自定義重擊確認加值",
- "custom-level-abbrv": "自定義",
- "custom-name": "自定義名稱",
- "custom-roll": "自定義擲骰",
- "custom-rolls": "自定義擲骰",
- "custom-url": "自定義網址",
- "custom-url-title": "使用提供的網址添加自定義header圖式",
- "cyan": "青色",
- "d-hit-die": "d(hitdie)",
- "damage": "傷害",
- "damage-abbrv": "傷害",
- "damage-ability": "傷害屬性",
- "damage-blade-abbrv": "近戰傷害",
- "damage-calculation-abbrv": "近戰傷害 計算式",
- "damage-dice-affected-by-size": "傷害骰會受體型變化影響",
- "damage-macro": "傷害巨集",
- "damage-macro-desc": "傷害巨集,必須使用括號。",
- "damage-melee-abbrv": "近戰傷害",
- "damage-melee-calculation-abbrv": "近戰傷害 計算式",
- "damage-modifier-abbrv": "傷害修正",
- "damage-modifiers": "傷害調整值",
- "damage-multiplier-place": "1.5 etc",
- "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
- "damage-ranged-abbrv": "遠程傷害",
- "damage-ranged-calculation-abbrv": "遠程傷害 計算式",
- "damage-reduction": "傷害減免",
- "damage-resistance-abbrv": " DR",
- "damage-resistance-title": "傷害減免(DR): 從傷害中無視的數值與可無視此能力的傷害類型(例如5/銀)",
- "damage-type": "傷害類型",
- "damage-type-abbrv": "傷害類型",
- "damage-type-or-description": "傷害類型 / 描述",
- "damage-type-title": "穿刺 鈍擊 揮砍 其他",
- "dark-azure": "深藍色",
- "dark-blue": "深藍色",
- "dark-brown": "深棕色",
- "dark-cyan": "暗青色",
- "dark-green": "暗綠色",
- "dark-grey": "深灰色",
- "dark-olive": "暗橄欖綠",
- "dark-orange": "暗橙色",
- "dark-pink": "深粉紅色",
- "dark-purple": "深紫色",
- "dark-red": "暗紅色",
- "dark-teal": "深水綠",
- "dark-violet": "紫羅蘭色",
- "dark-yellow": "暗黃色",
- "dazed": " 暈眩",
- "dazzled": " 目眩",
- "dead": " 死亡",
- "deafened": " 耳聾",
- "debuff": "Debuff",
- "debuff-title": "負面buffs算做減值",
- "default": "預設",
- "default-size": "預設體型",
- "defense": "防禦",
- "defense-notes": "防禦註記",
- "defense-notes-place": "在這輸入有關條件防禦加值的註記",
- "defense-options": "防禦選項",
- "defense-roll-template": "防禦擲骰模版 ",
- "defense-statistics": "防禦能力統計",
- "defense-statistics-abbrv": "防禦能力統計",
- "defense-values-grid": "防禦數值",
- "defenses": "防禦",
- "defensive-abilities": "防禦能力",
- "defensive-casting-bonus-abbrv": "防禦式施法加值",
- "defensive-info": "防禦資訊",
- "defensively": "Defensively",
- "deflect": "偏斜",
- "deflection": "偏斜",
- "deflection-calculation-abbrv": "Deflection calc",
- "degenerate": "退化(進階的相反)",
- "deity": "信仰",
- "delete-ability": "WARNING: DELETE ALL Abilities",
- "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
- "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
- "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
- "delete-attack": "WARNING: DELETE ALL Attacks",
- "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
- "delete-buff": "WARNING: DELETE ALL Buffs",
- "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
- "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
- "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
- "delete-feat": "WARNING: DELETE ALL Orig Feats",
- "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
- "delete-item": "WARNING: DELETE ALL Items",
- "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
- "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
- "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
- "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
- "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
- "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
- "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
- "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
- "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
- "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
- "delete-spells": "WARNING: DELETE ALL Spells",
- "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
- "delete-trait": "WARNING: DELETE ALL Orig Traits",
- "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
- "description": "描述",
- "details-age": "年齡",
- "details-deity": "信仰",
- "details-height": "身高",
- "details-homeland": "故鄉",
- "details-languages": "語言",
- "details-occupation": "工作(或專業)",
- "details-weight": "體重",
- "devastating-infusion": "毀滅注能",
- "dexterity": "敏捷",
- "dexterity-abbrv": "敏捷",
- "dexterity-abbrv-default": "•敏捷",
- "dexterity-calculation-abbrv": "敏捷 計算式",
- "dexterity-calculation-skills-abbrv": "敏捷技能 計算式",
- "dexterity-penalized": "敏捷減值",
- "dexterity-penalized-title": "敏捷減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "dexterity-skills-abbrv": "敏捷技能",
- "dice": "骰數",
- "dice-abbrv": "d",
- "die": "骰面",
- "difficulty-class-abbrv": "DC",
- "difficulty-class-calculation-desc": "10 + 屬性修正值 + DC基底等級",
- "difficulty-class-defensively-abbrv": "Def. DC",
- "difficulty-class-effect-basis": "DC基底",
- "difficulty-class-effect-basis-desc": "DC與效果計算的基底,預設為1/2等級或生命骰",
- "difficulty-class-modifier-abbrv": "DC修正值",
- "diplomacy": "交涉",
- "disable-calculations": "Disable Calculations",
- "disable-device": "解除裝置",
- "disabled": " 癱瘓 ",
- "disabled-at": " 癱瘓 ",
- "disabled-buffs": "禁用Buffs",
- "disabled-only": "關閉",
- "disabled-title": "HP低於此數字會會陷入昏迷",
- "disguise": "易容",
- "display-advanced-macros": "顯示進階攻擊巨集欄位",
- "display-advanced-macros-title": "顯示會增加到擲骰中的進階欄位。這些會用在任何的1d20擲骰上。在擲骰時才進行計算,因此可使用下拉選單(query)。預設值為0,並需用[[]] 包圍住計算式。",
- "display-advanced-options": " 顯示用戶定義欄位",
- "display-advanced-options-title": "顯示進階自定義用的進階欄位,例如標記為用戶定義的欄。",
- "display-both-whispers": "對怪物/NPCs同時顯示兩組擲骰選單按鈕",
- "display-both-whispers-title": "在頁面頂部顯示兩組選單按鈕:PC-Whisper和NPC-Whisper",
- "display-cmb-2": "顯示替代戰技攻擊類型",
- "display-macro-text": " 顯示擲骰模版以自定義",
- "display-macro-text-title": "顯示巨集欄位來自定義擲骰模版的擲骰",
- "display-ranged-2": "顯示替代遠程攻擊類型",
- "display-settings-config": "顯示設定和配置頁面",
- "display-spells-known": "勾選以顯示已知法術欄",
- "do-not-show-again": "不要再顯示",
- "do-not-touch": "除非有角色卡開發者的指示,否則請勿使用此部分",
- "dodge": "閃避",
- "dodge-calculation-abbrv": "Dodge calc",
- "domain-etc-type-example": "領(子)域/學派/血統/庇護主",
- "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
- "domains": "領域 / 子域 / 血統 / 庇護主 / 學派",
- "double-charisma-abbrv": "2x CHA",
- "double-constitution-abbrv": "2x CON",
- "double-dexterity-abbrv": "2x DEX",
- "double-intelligence-abbrv": "2x INT",
- "double-strength-abbrv": "2x STR",
- "double-wisdom-abbrv": "2x WIS",
- "drag-push": "拖動或推行",
- "drain": "屬性吸取",
- "drowning": " 溺水",
- "dual-wield": "雙持",
- "dual-wield-beta": "雙持武器",
- "dual-wield-instructions": "將主手和副手武器的名稱(如果不重複) 或給巨集用的Row ID複製到下面的欄位中。設定主副手數據, 然後按創造攻擊。
當減值或副手攻擊次數或副手傷害的數字變動時, 請在此處更新數字並按更新。",
- "dungeoneering": "地城",
- "duration": "持續時間",
- "during-combat": "戰鬥中",
- "during-combat-place": "在這列出所有的戰鬥戰術,包括法術、專長與魔法物品使用。",
- "dying": " 瀕死",
- "ecology": "生態",
- "edge": "理智邊緣",
- "edit-mode": "編輯模式",
- "edit-mode-title": "切換擴展模式(完整編輯) 或簡潔模式(僅顯示重要欄位)",
- "edit-time-custom-num-attributes": "在編輯時決定結果的自定義數字變數",
- "effect": "效果",
- "effective-caster-level": "有效施法者/角色等級: 使用在效果上,如果是Sp則使用在施法者等級檢定與專注上",
- "effective-spell-level": "有效法術等級: 使用在DC與專注檢定上",
- "effects-target": "效果/目標",
- "enable-pfs": " 設定為 PFS 配置設定",
- "enable-pfs-desc": "設置自動計算生命值,名譽與聲望點數",
- "enable-skill-check-query-title": "技能檢定會包括擲骰、取10或取20的選項",
- "enable-take-10-or-20-options": "啟用取10或取20的選項?",
- "enabled-buffs": "啟用Buffs",
- "enabled-chkbox": "Enable",
- "encumbered-speed": "負重速度",
- "encumbered-title": "中載或重載的減值可能會限制速度與AC上的敏捷加值",
- "encumbrance": "負重",
- "encumbrance-above-title": "角色可以把重量不超過最大負重的東西舉過頭頂",
- "encumbrance-based-on": "負重基於",
- "encumbrance-drag-push-title": "角色在一般情況下可以推動或拖行5倍於最大負重的物品",
- "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
- "encumbrance-light-title": "輕載:總負重低於此數字時,角色不受負重影響",
- "encumbrance-max-title": "大於等於此負重時,角色陷入禁足(immobilized)",
- "encumbrance-medium-title": "中載:高於輕載時,角色陷入中載",
- "encumbrance-misc-title": "其他增加負重的加值",
- "encumbrance-multiplier-title": "負重的倍率",
- "encumbrance-multiplier-total-title": "負重總共的倍率",
- "encumbrance-off-ground-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
- "encumbrance-size-multiplier-title": "體型增加的倍率,腳的數量的影響也已計入",
- "encumbrance-source": "負重來源",
- "encumbrance-str-bonus-title": "只增加負重的力量加值",
- "energy": "能量",
- "energy-drained": " 能量吸取",
- "enforce-requires-training": "強制技能需受訓?",
- "engineering": "工程",
- "enhance": "Enhance",
- "enhancement": "增強",
- "enhancement-abbrv": "增強",
- "enhancement-bonus": "增強加值",
- "ensure-macros-uptodate": "確保巨集更新到最新",
- "entangled": " 糾纏",
- "entropic": "熵化",
- "environment": "環境",
- "equation-macro-place": "#/計算式",
- "equipment": "裝備",
- "equipment-abbrv": "裝備",
- "equipment-list": "裝備清單",
- "equipment-type-abbrv": "裝備種類",
- "equipped": "裝備",
- "equipped-title": "選擇哪項盔甲與盾牌為裝備的",
- "error-delete-row": "Error! You must delete this row before editing any items in this section.",
- "error-msg1": "Error! You must delete this row before editing any items in this section.",
- "escape-artist": "逃脫",
- "every-rounds-abbrv": "每n輪",
- "everyrounds": "每幾輪",
- "exhausted": " 力竭",
- "expand-all": "展開所有欄位",
- "expand-cmd": "鎖定或解除鎖定所有列",
- "expand-multiclass": "展開來顯示更多職業欄位",
- "experience-and-hero-points": "經驗值與英雄點",
- "experience-current-place": "當前經驗值",
- "experience-migrated": "Prestige/ Hero Pt flag",
- "experience-next": "下一等級",
- "experience-points": "經驗值",
- "experience-points-abbrv": "XP",
- "extra-crit-abbrv": "額外重擊傷害",
- "extra-critical-damage": "額外重擊傷害",
- "extra-critical-damage-title": "額外重擊傷害",
- "extra-damage": "額外非重擊傷害",
- "extra-damage-condition": "雙持時的額外傷害情況: 耙抓、撕裂、雙武器撕裂等等",
- "extra-damage-or-attack-modifiers": "額外傷害或攻擊修正值",
- "extra-damage-section": "額外傷害 (不受重擊倍率影響)",
- "extra-ranks": "額外技能點:",
- "extraordinary-abbrv": "Ex",
- "extraordinary-abilities": "特異能力",
- "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
- "extraordinary-abilities-menu": "Ex",
- "eyes": "眼睛",
- "eyes-details": "瞳色細節",
- "faction-notes": "勢力註記",
- "faction-notes-place": "名譽、聲望與勢力註記",
- "fame": "名譽",
- "fantasy": "Fantasy",
- "fascinated": " 迷魂",
- "fatigued": " 疲乏",
- "fatigued-conditions": " 疲乏狀態",
- "favored-class": "天賦職業",
- "favored-class-abbrv": "FC:",
- "favored-class-hit-points-abbrv": "天賦HP",
- "favored-class-hit-points-title": "天賦職業HP",
- "favored-class-skill": "天賦職業技能點",
- "favored-class-skill-abbrv": "天賦技能點",
- "fear": " 恐懼",
- "fear-any": " 恐懼 (任意)",
- "feat": "專長",
- "feat-name": "專長",
- "feats": "專長",
- "feats-available": "可用專長數",
- "feats-by-level": "由等級獲得的專長",
- "feats-calculation": "專長計算",
- "feature-list-default-values": "Features default values",
- "feature-macros-v1": "Orig feature macros to v1",
- "features": "能力",
- "feet": "腳部",
- "feet-abbrv": "ft.",
- "fiendish": "煉獄",
- "finesse": "靈巧",
- "flat-footed": " 措手不及",
- "flat-footed-abbrv": "措手不及AC",
- "flat-footed-armor-class": "措手不及防護等級",
- "flat-footed-armor-class-abbrv": "措手不及",
- "flat-footed-combat-maneuver-defense-abbrv": "措手不及CMD",
- "flat-footed-only-calculation-abbrv": "措手不及AC 計算式",
- "flat-footed-touch-abbrv": "措手不及接觸",
- "fly": "飛行",
- "font": "字型",
- "font-background": "字型(僅影響英文) / 背景",
- "footer-aria": "Help links and footer information",
- "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. 正體中文翻譯:白貓| 最後更新:",
- "footnote-macro-info": "Macro Field Info...",
- "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
- "footnote-a": "⒜ 在編輯時決定結果,結果必須為數字。不行使用下拉選單(queries)。可使用Extended Expressions(見goo. gl/jBwQa3)。\"",
- "footnote-b": "⒝ 在擲骰時才決定結果。可使用下拉式選單(queries)。必須使用[[括號]] 包住式子。",
- "footnote-c": "⒞ 在擲骰時才決定結果。可使用下拉式選單(queries)。結果必須為數字。不須使用[[括號]] 包住式子。",
- "footnote-d": "⒟ 發送到擲骰模版中。",
- "footnotes-aria": "Footnotes information",
- "fortitude": "強韌",
- "fortitude-abbrv": "強韌",
- "fortitude-calculation-abbrv": "強韌 計算式",
- "fortitude-save": "強韌豁免",
- "four-legged-abbrv": "四足",
- "frequency": "頻率",
- "frequency-abbrv": "頻率",
- "frequency-title": "選擇此能力多久可用一次",
- "full-caster-level-abbrv": "等級/HD",
- "full-macro": "完整巨集:",
- "full-macro-place": "巨集/下拉選單(Query)",
- "gear": "裝備",
- "gear-not-used-place": "不在戰鬥中使用的裝備",
- "gear-or-tool": "裝備或工具",
- "gear-tool": "裝備和工具",
- "gear-used-place": "在戰鬥中使用的裝備",
- "gender": "性別",
- "generic-roll-template": "通用擲骰模版 ",
- "geography": "地理",
- "giant": "巨化",
- "global": "Global",
- "gold": "金色",
- "gold-pieces": "金幣",
- "gold-pieces-abbrv": " GP",
- "graphpaper": "方格紙",
- "grappled": " 擒抱",
- "grazed": " 擦傷 ",
- "grazed-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-1減值,在AC與施法者等級上也是",
- "green": "綠色",
- "grey": "灰色",
- "gritty-title": "所有傷害臨界的罰值加倍。",
- "group": "群組",
- "group-by-school": " 依照學派分組",
- "group-by-school-desc": "在法術選單裡依照學派分組法術",
- "group-name": "在攻擊選單按鈕中按名稱分組",
- "hair": "髮色",
- "hair-details": "髮色細節",
- "half-caster-level": "½ 施法者等級",
- "half-caster-level-abbrv-selected": "•½ 等級/HD",
- "half-charisma-abbrv": "1/2 CHA",
- "half-constitution-abbrv": "1/2 CON",
- "half-dexterity-abbrv": "1/2 DEX",
- "half-intelligence-abbrv": "1/2 INT",
- "half-level-selected": "•½ Level",
- "half-strength-abbrv": "1/2 STR",
- "half-wisdom-abbrv": "1/2 WIS",
- "handle-animal": "馴養動物",
- "hands": "手部",
- "hardness-abbrv": "硬度",
- "hd-not-bab": " 使用HD替代BAB來決定CMD",
- "hd-not-bab-title": "如果勾選則使用總HD,而非BAB或CMD",
- "head": "頭部",
- "headband": "頭帶",
- "header-image": "Header圖式",
- "header-image-default": "包含預設header圖示",
- "header-image-none": "不包含header圖示",
- "heading-border-colors": "擲骰模版的顏色:",
- "heal": "醫療",
- "heal-conditions": "治癒能力",
- "health-and-wounds": "健康與傷口",
- "healthy": " 健康 ",
- "heavy": "重",
- "heavy-armor": "重甲",
- "height": "身高",
- "help-translate": "幫助翻譯",
- "helpless": " 無助",
- "hero-points": "英雄點",
- "hex": "巫術",
- "hexfreq": "每個目標24 小時內生效一次",
- "highest-mental-ability": "最高的心智屬性",
- "history": "歷史",
- "hit-dice-abbrv": "# HD",
- "hit-dice-desc": "生命骰數量",
- "hit-die": "生命骰",
- "hit-die-abbrv": "生命骰",
- "hit-die-desc": "生命骰的面數",
- "hit-point-adjustment-2-abbrv": "HP調整2",
- "hit-point-misc-migrated": "其他HP欄位",
- "hit-points": "生命值",
- "hit-points-abbrv": "HP",
- "hit-points-ability-title": "決定每等級生命值的屬性",
- "hit-points-adjustment-1-abbrv": "HP調整1",
- "hit-points-adjustment-title": "玩家可設定的最大生命值額外調整量(可以用公式)",
- "hit-points-class-title": "職業所給予的生命值",
- "hit-points-due-to-hit-dice-abbrv": "職業/生命骰hp",
- "hit-points-due-to-hit-dice-title": "根據職業等級與生命骰所得的生命值",
- "hit-points-modifier-2-title": "根據HP調整2的公式所產生的數值",
- "hit-points-modifier-title": "決定每等級生命值的屬性的修正值",
- "homeland": "故鄉",
- "horror-adventures": "懼怖冒險",
- "how-encumbrance-affects-speed": "負重如何影響速度",
- "hybrid": "Hybrid",
- "identification-abbrv": "ID",
- "ignore-encumbrance": "忽略負重",
- "immunities": " 免疫",
- "immunities-title": "無視來自此類來源的傷害與效果(例如 強酸,火焰,麻痺)",
- "improved": "Improved",
- "improved-title": "精通雙持: 如果副手獲得多次攻擊則勾選",
- "in-special-abilities-section": "在下面的特殊能力列表中",
- "include-attack-notes": "在攻擊檢定中包含註記或header圖式? 註記和header圖式會與攻擊類型匹配",
- "include-attack-totals": "包含總攻擊加值?",
- "include-attacks-?": "包含幾次攻擊?",
- "include-eighth-attack": "包含第八次攻擊?",
- "include-fifth-attack": "包含第五次攻擊?",
- "include-fourth-attack": "包含第四次攻擊?",
- "include-info": "包含的資訊?",
- "include-information": "包含的資訊?",
- "include-information-title": "在豁免檢定中包含哪些額外資訊?",
- "include-link-abilities": " Include link to Ability Attacks",
- "include-link-spells": " Include link to Spell Attacks",
- "include-ninth-attack": "包含第九次攻擊?",
- "include-notes": "包含註記?",
- "include-save-notes": "在擲骰中顯示豁免註記",
- "include-second-attack": "包含第二次攻擊?",
- "include-seventh-attack": "包含第七次攻擊?",
- "include-sixth-attack": "包含第六次攻擊?",
- "include-skill-notes": "包含技能註記?",
- "include-skill-totals": "包含總技能加值?",
- "include-spell-info": "在法術擲骰中包含哪些額外資訊?",
- "include-third-attack": "包含第三次攻擊?",
- "incorporeal": " 虛體",
- "influence": "影響",
- "information-abbrv": "資訊",
- "inherent": "內在",
- "inherent-abbrv": "內在",
- "inherent-bonus": "內在加值",
- "init-speed-full-macro": "先攻與速度資訊的完整巨集:",
- "init-speed-info": "先攻與速度資訊",
- "init-speed-info-abbrv": "先攻 & 速度資訊",
- "init-speed-title": "%{init-speed-info} 顯示先攻與速度資訊。",
- "initiative": "先攻",
- "initiative-abbrv": "先攻",
- "initiative-abbrv-caps": "先攻",
- "initiative-and-speeds": "先攻與速度",
- "initiative-calculation-abbrv": "先攻 計算式",
- "initiative-notes": " 先攻註記",
- "initiative-notes-title": "在先攻檢定中包含先攻註記",
- "insert-macro-attack": "'增加到攻擊' 巨集:",
- "insert-macro-damage": "'增加到傷害' 巨集:",
- "insight": "洞察",
- "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
- "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
- "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
- "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
- "intelligence": "智力",
- "intelligence-abbrv": "智力",
- "intelligence-abbrv-default": "•智力",
- "intelligence-calculation-abbrv": "智力 計算式",
- "intelligence-calculation-skills-abbrv": "智力技能 計算式",
- "intelligence-penalized": "智力減值",
- "intelligence-penalized-title": "智力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "intelligence-skills-abbrv": "智力技能",
- "internal-buffer": "儲念器",
- "intimidate": "威嚇",
- "invalid": "增強",
- "inventory": "物品",
- "invisible": " 隱形",
- "is-mythic": "Check if this row is Mythic",
- "is-npc-check-caps": "此角色為NPC",
- "is-npc-description": "角色卡為NPC或怪物",
- "is-v1": "Is a V1 sheet",
- "item": "物品",
- "item-hit-points-abbrv": "HP",
- "item-list-default-values": "Items Default Values",
- "item-macros-current": "Equipment macros to current",
- "item-name": "物品名稱",
- "item-tracking": "物品數量",
- "items": "物品",
- "iterative-attacks": "多次攻擊",
- "iterative-attacks-abbrv": "多次攻擊",
- "iterative-attacks-title": "給此武器增加額外攻擊",
- "key-ability": "關鍵屬性",
- "kinetic": "念襲",
- "kinetic-blast": "念襲",
- "kinetic-blast-attack-damage-macros": "念襲的攻擊與傷害巨集",
- "kinetic-blast-damage-abbrv": "念襲傷害",
- "kinetic-energy-blade": "能量念刃/念鞭",
- "kinetic-energy-blast": "能量念襲",
- "kinetic-physical-blade": "物理念刃/念鞭",
- "kinetic-physical-blast": "物理念襲",
- "kineticist": "操念使",
- "kineticist-burn": "操念者超載",
- "knowledge": "知識",
- "knowledge-arcana": "知識 (奧秘)",
- "knowledge-dungeoneering": "知識 (地城)",
- "knowledge-engineering": "知識 (工程)",
- "knowledge-geography": "知識 (地理)",
- "knowledge-history": "知識 (歷史)",
- "knowledge-local": "知識 (地方)",
- "knowledge-nature": "知識 (自然)",
- "knowledge-nobility": "知識 (貴族)",
- "knowledge-planes": "知識 (位面)",
- "knowledge-religion": "知識 (宗教)",
- "known-or-special": "Known / Specialties",
- "languages": "語言",
- "legs": "腳",
- "legs-title": "角色有多少隻腳會影響到負重能力。如果使用四足負重請勾選。",
- "level": "等級",
- "level-0-spells": "0環法術",
- "level-1-ordinal": "1級",
- "level-1-spells": "1環法術",
- "level-10-ordinal": "10th Level",
- "level-2-ordinal": "2級",
- "level-2-spells": "2環法術",
- "level-3-ordinal": "3級",
- "level-3-spells": "3環法術",
- "level-4-ordinal": "4級",
- "level-4-spells": "4環法術",
- "level-5-ordinal": "5級",
- "level-5-spells": "5環法術",
- "level-6-ordinal": "6級",
- "level-6-spells": "6環法術",
- "level-7-ordinal": "7級",
- "level-7-spells": "7環法術",
- "level-8-ordinal": "8級",
- "level-8-spells": "8環法術",
- "level-9-ordinal": "9級",
- "level-9-spells": "9環法術",
- "level-abbrv": "等級",
- "level-and-ability": "等級與施法者能力",
- "level-basis": "等級基底",
- "level-current": "當前職業等級",
- "level-hit-dice": "等級與生命骰",
- "level-hit-dice-abbrv": "等級/HD",
- "lift": "舉重",
- "lift-levels": "Lift Levels",
- "lift-modifiers": "負重修正值",
- "light": "輕",
- "light-armor": "輕甲",
- "light-brown": "淺棕色",
- "linguistics": "語言學",
- "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa",
- "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.",
- "linked-attacks": "Linked attacks",
- "lists": "列表",
- "load-only": "只有負載",
- "loading": "載入中...",
- "loads": "負載",
- "loads-and-lift": "負載與舉重",
- "local": "地方",
- "location": "位置",
- "location0": "攜帶的物品",
- "location1": "未攜帶的物品",
- "location10": "頭帶",
- "location11": "頸部",
- "location12": "戒指1",
- "location13": "戒指2",
- "location14": "盾牌",
- "location15": "肩部",
- "location16": "手臂",
- "location2": "盔甲",
- "location3": "腰帶",
- "location4": "軀體",
- "location5": "胸部",
- "location6": "瞳色",
- "location7": "腳部",
- "location8": "手部",
- "location9": "頭部",
- "long": "遠距",
- "lore": "Lore",
- "lose-dexterity-title": "AC失去敏捷加值",
- "lucida": "Lucida Sans",
- "luck": "幸運",
- "macro": "巨集",
- "macro-options": "巨集選項",
- "macro-recalc-instructions": "如果你遇到列表或技能巨集出現問題,請取消下面相應的框框,然後點擊頁面最上面的重新計算按鈕。",
- "macro-text": "巨集",
- "macro-text-advanced": "'加至擲骰'巨集",
- "macros": "巨集",
- "madness-and-effects": "瘋狂與效果",
- "madnesses": "瘋狂:",
- "madnesses-and-effects": "瘋狂與效果",
- "magic-item": "魔法物品",
- "mainhand-id": "主手id或名稱",
- "mainhand-penalty": "Main Pen",
- "mainhand-penalty-abbrv": "主手減值",
- "maneuverability": "飛行機動性",
- "manifester-levels": "顯能者等級",
- "manual-recalc-after-parse": "在分析後手動點↻重新計算",
- "manual-recalc-for-high-cr": "打勾後需要在分析完成後手動點擊重新計算(推薦用於具有很多能力的高CR生物)",
- "masterwork": "精製品",
- "masterwork-abbrv": "精製",
- "max-hp-title": "此欄位自動計算,使用職業HP、天賦職業HP、屬性加值/減值與總等級、HP調整1&2欄位、能量吸取狀態與神話冒險的生命值(如果有啟動)",
- "maximum-abbrv": "最大值",
- "maximum-ability-abbrv": "最大屬性傷害",
- "maximum-calculation-abbrv": "最大值計算式",
- "maximum-damage-ability-title": "最大傷害屬性限制(例如複合弓之類)",
- "maximum-dexterity-bonus-abbrv": "最大敏捷加值",
- "maximum-dexterity-bonus-source-abbrv": "最大敏捷限制來源",
- "maximum-dexterity-title": "因為防具或負重所限制在AC上的最大敏捷加值",
- "maximum-encumbrance-title": "最大負重量: 2倍重載,陷入禁足(immobilized)",
- "medium": "中",
- "medium-abbrv": "Med",
- "medium-abbrv-default": "•中",
- "medium-armor": "中甲",
- "melee": "近戰",
- "melee-attack": "近戰攻擊",
- "melee-attack-abbrv": "近戰攻擊",
- "melee-attack-notes": "近戰攻擊註記",
- "melee-attack-notes-place": "在這輸入有關條件近戰攻擊加值的註記",
- "melee-calculation": "近戰攻擊 計算式",
- "melee-damage": "近戰傷害",
- "melee-image": " 近戰圖示",
- "melee-notes": " 近戰註記",
- "melee2": "替代近戰",
- "melee2-attack": "替代近戰攻擊",
- "melee2-damage": "替代近戰傷害",
- "melee2-damage-abbrv": "替代近戰傷害",
- "mental-modifiers-abbrv": "心智屬性",
- "mental-modifiers-total": "三項心智屬性的和",
- "menu-whisper": "Menu Whisper:",
- "merge": "合併",
- "merge-buffs": "將舊的buff列表複製到新的buff列表中",
- "merge-class-features": "合併舊版職業能力到能力中",
- "merge-feats": "合併舊版專長到能力中",
- "merge-race-traits": "合併舊版種族特性到能力中",
- "merge-slas": "合併舊版類法術能力到能力中",
- "merge-traits": "合併舊版背景到能力中",
- "metamagic": "超魔",
- "metamagic-title": "點選以顯示法術位欄位來區分法術位與法術等級。",
- "migrations": "Migrations",
- "migrations-completed": "Migrations Completed",
- "minimize-all-cmd": "最小化/最大化所有列",
- "minimize-cmd": "最小化列",
- "misc-skill": "其他技能",
- "misc-skill-point-field": "Misc skill point field",
- "misc-tracking": "Misc Tracking",
- "miscellaneous-abbrv": "雜項",
- "miscellaneous-abbrv-default": "•Misc",
- "miscellaneous-attack-bonus-abbrv": "雜項攻擊加值",
- "miscellaneous-bonus": "雜項加值",
- "miscellaneous-bonus-abbrv": "雜項加值",
- "miscellaneous-damage-bonus-abbrv": "雜項傷害加值",
- "miscellaneous-macro-abbrv": "雜項巨集",
- "miscellaneous-skill-abbrv": "其他技能",
- "mode": "模式",
- "modifier-2-abbrv": "修正值2",
- "modifier-abbrv": "修正值",
- "monster-or-non-player-character": "此角色卡代表怪物或NPC",
- "monster-or-non-player-character-abbrv": "怪物/NPC",
- "monster-or-pc-indicator": "此角色卡為怪物或NPC",
- "monster-race": "怪物種族",
- "monster-racial-hit-dice-abbrv": "種族HD與數據",
- "monster-rule": "怪物規則",
- "monster-template": "怪物模版",
- "morale": "士氣",
- "morale-place": "如果有的話,在這列出在什麼情況該生物會逃離戰鬥。",
- "more-info": "更多信息在wiki上。",
- "move-adventure-to-background": "Move Adventure to Background",
- "multiclass": "兼職",
- "multiple-spellclasses": " 擁有多個施法職業",
- "multiplier": "倍率",
- "multiplier-abbrv": "倍率",
- "mythic-abilities": "神話能力",
- "mythic-ability-name": "神話特性/能力名稱",
- "mythic-bonus-hit-points-abbrv": "額外HP",
- "mythic-bonus-hit-points-title": "從神話階層進展獲得的額外生命值: 大法師:3、鬥士:5、守護者:5、聖者:4、統帥:4、詭術大師:4",
- "mythic-feat-name": "神話專長名稱",
- "mythic-feats": "神話專長",
- "mythic-hero-power": "神話英雄資訊與神話之力",
- "mythic-hit-points": "總神話HP",
- "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
- "mythic-information": "神話資訊",
- "mythic-paragon": " 神話典範(專長)",
- "mythic-paragon-title": "擁有神話典範專長",
- "mythic-path": "神話之道",
- "mythic-path-features-and-abilities": "神話之道特性與能力",
- "mythic-path-name": "道途名稱",
- "mythic-path-title": "神話之道: 大法師、鬥士、守護者、聖者、統帥或詭術大師",
- "mythic-power": "神話之力(MP)",
- "mythic-power-avail-title": "你當前可以使用的神話之力點數",
- "mythic-power-current": "當前MP",
- "mythic-power-max-title": "你的神話之力點數最大值",
- "mythic-power-maximum": "最大MP",
- "mythic-power-miscellaneous-title": "你從能力或專長獲得的額外神話之力點數",
- "mythic-power-tier": "階層MP",
- "mythic-power-tiers-title": "你從階層獲得的神話之力點數",
- "mythic-rating-abbrv": "MR",
- "mythic-tier": "階層",
- "mythic-tier-title": "神話階層或等級,神話階層從1階到10階。",
- "name": "名稱",
- "natural": "天生護甲",
- "natural-armor": "天生護甲",
- "natural-armor-abbrv": "天防",
- "natural-attack": "天生武器",
- "natural-attack-secondary": "次要天生武器",
- "natural-calculation-abbrv": "天生護甲 計算式",
- "nature": "自然",
- "nauseated": " 反胃",
- "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
- "neck": "頸部",
- "negative-number": "Use a negative number to indicate the penalty",
- "neither": " 皆無",
- "new": "新回應",
- "new-features": "新功能和更新",
- "next-cast": "下次可施放",
- "next-level": "下一等級",
- "no": "否",
- "no-default": "•No",
- "no-harmless": "無,無害",
- "no-skills-available": "No Skills Available",
- "nobility": "貴族",
- "non-lethal-abbrv": "NL",
- "non-player-character-abbrv": "NPC",
- "non-player-character-attacks-abbrv": "NPC攻擊選單",
- "non-player-character-class-one-spells": "NPC 職業 1 法術",
- "non-player-character-class-two-spells": "NPC 職業 2 法術",
- "non-player-character-feats": "NPC專長",
- "non-proficient-armor-title": "在攻擊檢定以及所有基於敏捷與力量的屬性與技能檢定上,承受盔甲(或盾牌) 的防具檢定減值(ACP)",
- "none": "無",
- "none-available": "No Skills Available",
- "none-default": "•無",
- "nonlethal": "非致命傷害",
- "nonlethal-damage": "非致命傷害",
- "nonlethal-damage-title": "玩家可在此調整受到的非致命傷害。當角色受到的非致命傷害大於等於當前HP時會陷入恍惚,欄位外框會以黃色顯示。",
- "normal-size": "正常大小",
- "not-applicable": "NA",
- "not-applicable-abbrv": "不適用",
- "not-applicable-abbrv-default": "•N/A",
- "not-carried": "無攜帶",
- "notes": "註記",
- "notes-and-custom-attributes": "註記與自定義變數",
- "npc": "NPC",
- "npc-abilities": "NPC能力",
- "npc-ability-checks": "NPC屬性檢定",
- "npc-ac-compendium-place": "格式: AC nn, 接觸 nn, 措手不及 nn (+n 敏捷, +n 天防, +n 體型, +n 閃避)",
- "npc-adventure": "NPC Adventure",
- "npc-all-saves": "NPC所有豁免",
- "npc-all-skills": "NPC所有技能",
- "npc-aura-compendium-place": "格式: 火焰身軀, 邪惡靈光 (DC 26)",
- "npc-background": "NPC背景技能",
- "npc-buttons": "NPC選單按鈕",
- "npc-combat-skills": "NPC戰鬥技能",
- "npc-consolidated": "NPC Consolidated",
- "npc-defenses": "NPC防禦",
- "npc-experience-points-abbrv": "XP",
- "npc-feats-text": "compendium記載的專長",
- "npc-hp-compendium-place": "格式: 13 (3d8) +n",
- "npc-initiative-abbrv": "NPC先攻",
- "npc-initiative-compendium-example": "格式: 陣營 種類 (亞種) +先攻調整值",
- "npc-items": "NPC物品",
- "npc-melee-attacks-text-place": "compendium記載的近戰攻擊",
- "npc-migrated": "NPC設定",
- "npc-ranged-attacks-text-place": "compendium記載的遠程攻擊",
- "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
- "npc-special-attacks-place": "在這填加所有的特殊戰鬥動作,照字母排列。不包括專長。",
- "npc-spellike-abilities-text-place": "compendium記載的類法術能力",
- "npc-spells-known-text-place": "compendium記載的已知法術",
- "npc-spells-prepared-place": "牧師準備法術",
- "npc-statblock-header": "怪物的statblock 輸入的部分",
- "npc-statblock-import": "怪物 statblock 匯入",
- "npc-statblock-parse-instructions": "從compendium中拖動怪物至此,或在下方的statblock中輸入。之後點擊分析按鈕。分析器會使用下面的數據與攻擊把角色卡填寫完成。",
- "npc-statblock-textarea-instructions": "對於多行的文字,保持與來源一樣的格式直接複製貼上。 Keep newlines in input.",
- "number": "數量",
- "number-cast": "#已施放",
- "number-extra-attacks": "# 副手次數",
- "number-extra-attacks-title": "副手的攻擊次數: 1=雙武器格鬥,2=精通雙武器格鬥,3=高等雙武器格鬥",
- "number-fill-in-skills-show": "工藝、表演與專業技能顯示的數目:",
- "number-hit-dice-abbrv": "# HD",
- "number-misc-skills-show": "其他技能顯示的數目︰",
- "number-prepared": "# 準備",
- "number-prepared-abbrv": "# 剩餘",
- "number-prepared-title": "表示剩餘的已準備法術的數量。",
- "number-used": "# 已使用",
- "number-used-title": "指示出今天施放法術的次數。",
- "occult": "異能",
- "occult-adventures": "異能冒險",
- "occult-kineticist": "異能(操念使)",
- "occult-other": "異能(其他)",
- "occupation": "工作",
- "off-ground": "抬離地面",
- "offense": "攻擊",
- "offhand-damage-multiplier": "副手(或任何使用副手造成傷害的能力) 的力量傷害倍率。1/2為預設,1為具有雙切專長。",
- "offhand-damage-multiplier-abbrv": "副手傷害倍率",
- "offhand-id": "副手id或名稱",
- "offhand-penalty": "Off Pen",
- "offhand-penalty-abbrv": "副手減值",
- "old": "Old",
- "old-school": "Old School, baby!",
- "olive": "橄欖色",
- "one-and-a-half-charisma-abbrv": "1.5x CHA",
- "one-and-a-half-constitution-abbrv": "1.5x CON",
- "one-and-a-half-dexterity-abbrv": "1.5x DEX",
- "one-and-a-half-intelligence-abbrv": "1.5x INT",
- "one-and-a-half-strength-abbrv": "1.5x STR",
- "one-and-a-half-wisdom-abbrv": "1.5x WIS",
- "opposed-combat-maneuver-bonus-abbrv": "CMB(對抗)",
- "opposition": "對立",
- "opposition-school-example": "雙倍消耗或禁止",
- "options": "選項",
- "options-attacks-accessible-title": "使用簡易攻擊模版",
- "options-attacks-attack-title": "包含攻擊註記",
- "options-attacks-cmb-image-title": "包含CMB header圖式",
- "options-attacks-cmb-title": "包含CMB註記",
- "options-attacks-header-title": "包含攻擊header圖示",
- "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
- "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
- "options-attacks-melee-image-title": "包含近戰header圖式",
- "options-attacks-melee-title": "包含近戰攻擊註記",
- "options-attacks-ranged-image-title": "包含遠程header圖式",
- "options-attacks-ranged-title": "包含遠程攻擊註記",
- "options-defenses-armor-title": "顯示防具註記",
- "options-defenses-cmd-title": "顯示CMD註記",
- "options-defenses-def-title": "顯示防禦註記",
- "options-defenses-defensive-abilities-title": "顯示防禦能力",
- "options-defenses-dr-title": "顯示DR",
- "options-defenses-immun-title": "顯示免疫",
- "options-defenses-resis-title": "顯示法術抗力",
- "options-defenses-save-title": "顯示豁免註記",
- "options-defenses-weak-title": "顯示弱點",
- "options-spell-caster-level-chk-title": "擲骰施法者等級檢定",
- "options-spell-caster-level-title": "包含施法者等級",
- "options-spell-casting-time-title": "包含施法時間",
- "options-spell-comp-title": "包含成分",
- "options-spell-concentration-chk-title": "擲骰專注檢定",
- "options-spell-concentration-title": "包含專注",
- "options-spell-damage": " 法術傷害",
- "options-spell-damage-title": "包括法術傷害",
- "options-spell-dc-title": "包含DC",
- "options-spell-desc-title": "包含持續時間",
- "options-spell-duration-title": "包含描述",
- "options-spell-level-title": "包含職業/等級",
- "options-spell-notes-title": "Include Spell Notes",
- "options-spell-range-title": "包含射程",
- "options-spell-save-title": "包含豁免檢定",
- "options-spell-school-title": "包含學派",
- "options-spell-spell-penetration-chk-title": "包括法術穿透檢定",
- "options-spell-spellfail-chk-title": "包含法術失敗檢定",
- "options-spell-sr-title": "包含法術抗力",
- "options-spell-target-title": "包含目標/區域",
- "options-spell-accessible-title": "Use simple accessible template for spells",
- "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
- "orange": "橙色",
- "organization": "組織",
- "original-abilities-menus": "舊版角色卡能力",
- "original-class-features-list": "舊版角色卡職業能力",
- "original-feats-list": "舊版角色卡專長",
- "original-racial-traits-list": "舊版角色卡種族特性",
- "original-spell-like-abilities-list": "舊版角色卡類法術能力",
- "original-traits-list": "舊版角色卡背景",
- "other": "其他",
- "other-1": "其他 1",
- "other-1-abbrv": "其他 1",
- "other-2": "其他 2",
- "other-2-abbrv": "其他 2",
- "other-currency": "其他貨幣",
- "other-currency-title": "角色不主動攜帶的貨幣(或是放在次元袋中)",
- "other-gear": "其他裝備",
- "other-items": "其他物品",
- "other-items-2": "其他物品2",
- "other-magic": "其他魔法物品",
- "other-magic-abbrv": "魔法物品",
- "other-magic-items": "其他魔法物品",
- "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
- "over": "超過重載",
- "over-heavy-encumbrance-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
- "overcome-spell-resistance-abbrv": "克服SR",
- "overloaded": " 超載",
- "overloaded-title": "當超載時,角色會失去AC上的任何敏捷加值,並且每輪只能移動5尺(以整輪動作)。",
- "pages": "頁面",
- "paralyzed": " 麻痺",
- "parchment-1": "羊皮紙 1",
- "parchment-2": "羊皮紙 2",
- "parse": "分析",
- "path": "道途",
- "path-number": "道途 #",
- "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
- "pathfinder-mythic-adventures": "Pathfinder 神話冒險",
- "pathfinder-psionics": "Pathfinder 靈能",
- "pathfinder-unchained": "Pathfinder Unchained",
- "penalty": "屬性減值",
- "per-day-abbrv": "/日",
- "per-month-abbrv": "/月",
- "per-week-abbrv": "/週",
- "perception": "察覺",
- "perday": "每日",
- "perform": "表演",
- "performance": "表演",
- "perlevel": "每等級",
- "permanent": "恆定",
- "permanent-abbrv": "恆定",
- "permonth": "每月",
- "personal": "個人",
- "perweek": "每週",
- "petrified": " 石化",
- "physical": "物理",
- "pick-highest": "挑選最高的",
- "pierce-blunt-slash-abbrv": "穿刺/鈍擊/揮砍",
- "piercing": "穿刺",
- "pink": "粉紅色",
- "pinned": " 壓制",
- "planes": "位面",
- "platinum-pieces": "白金幣",
- "platinum-pieces-abbrv": " PP",
- "player-character": "角色卡代表為玩家角色",
- "player-character-abbrv": "PC",
- "player-name": "玩家姓名",
- "points-per-day": "每日點數",
- "post-identification": " Post ID",
- "post-identification-abbrv": " Post ID",
- "post-identification-number": " Post ID",
- "post-identification-numbers": " Post IDs",
- "post-v1": "V 1.0",
- "pounds-abbrv": "磅",
- "pounds-title": "重量以磅計算",
- "power-attack-abbrv": "PowAttk",
- "power-attack-damage": "Power Attack Dmg",
- "power-point-reserve-abbrv": "總PP",
- "pre-v1": "Prev 1.0",
- "precision-abbrv": "額外傷害",
- "precision-damage-title": "額外或精準傷害(不加至重擊傷害中)",
- "precision-damage-type": "額外傷害類型",
- "prepared": "準備",
- "prepared-manual": "Prepared Manual Tracking",
- "prepared-spells-explanation": "對於準備型施法者,在使用欄中為正數的法術被認為是“準備”,使用來代表記憶的次數和剩下可用的次數。",
- "prestige-points": "聲望點",
- "primary-attack": "主要攻擊",
- "profane": "褻瀆",
- "profession": "專業",
- "proficiency": "擅長",
- "proficiency-abbrv": "擅長",
- "proficiency-title": "擅長此武器或攻擊與否",
- "prone": " 俯臥",
- "psionic-ability-title": "靈能職業的關鍵屬性修正值來源",
- "psionic-focus": " 靈能集中",
- "psionic-focus-title": "是否維持 psionic focus.",
- "psionic-information": "靈能資訊",
- "psionic-manifester-level-and-power-points": "靈能顯能者等級與靈能點數(PP)",
- "psionic-manifester-levels-title": "調整後的總顯能者等級",
- "psionic-manifester-lvls-title": "具有右邊選擇的關鍵屬性的靈能職業等級總和",
- "psionic-manifester-miscellaneous-title": "其他的顯能者等級修正值",
- "psionic-power-points-available-title": "你當前可以使用的靈能點數",
- "psionic-power-points-bonus-title": "你從顯能者等級與關鍵屬性修正值獲得的獎勵靈能點數",
- "psionic-power-points-class-title": "你從職業獲得的基本靈能點數",
- "psionic-power-points-miscellaneous-title": "你從種族、背景或專長獲得的任何額外靈能點數",
- "psionic-power-points-reserve-title": "你的總靈能點數等於你從職業獲得的基本靈能點數、從高關鍵屬性值獲得的獎勵靈能點數與其他來源的任何額外靈能點數,例如角色種族或專長。",
- "public-roll": "Roll: Public",
- "public-rolls": "公開擲骰",
- "purple": "紫色",
- "quantity-abbrv": "數量",
- "questions-feedback": "問題/回應?",
- "quick-stats": "速查屬性",
- "race": "種族",
- "race-hd": "•只有種族",
- "race-hd-default": "•只有種族",
- "race-hd-only": "只有HD",
- "race-hit-points": "種族生命值",
- "race-hit-points-abbrv": "種族hp",
- "racial-bonus": "種族",
- "racial-modifiers": "種族修正值",
- "racial-trait-name": "種族特性名稱",
- "racial-traits": "種族特性",
- "rake-rend-etc": "情況 - 耙抓、撕裂等等",
- "range": "射程",
- "range-custom": "自定義射程",
- "range-custom-place": "固定數值或隨等級成長",
- "range-in-feet": "射程(′)",
- "range-in-feet-long": "Range (ft.)",
- "range-per-level-desc": "數字 (\"每等級\" 或 \"數字\") 或特殊距離描述 (\"線型\" 或 \"錐狀\")",
- "ranged": "遠程",
- "ranged-attack": "遠程攻擊",
- "ranged-attack-abbrv": "遠程攻擊",
- "ranged-attack-notes": "遠程攻擊註記",
- "ranged-attack-notes-place": "在這輸入有關條件遠程攻擊加值的註記",
- "ranged-calculation": "遠程攻擊 計算式",
- "ranged-damage": "遠程傷害",
- "ranged-image": " 遠程圖示",
- "ranged-notes": " 遠程註記",
- "ranged-touch-ray": "遠程接觸 / 射線",
- "ranged-touch-ray2": "替代遠程接觸 / 射線",
- "ranged2": "替代遠程",
- "ranged2-attack": "替代遠程攻擊",
- "ranged2-damage": "替代遠程傷害",
- "ranged2-damage-abbrv": "替代遠程傷害",
- "rangeddmg-ability-buffs": "Damage and check buffs",
- "ranks": "級數",
- "ranks-remaining": "剩餘技能點",
- "reach": "觸及(尺)",
- "reach-notes": "觸及註記",
- "reach-small": "觸及",
- "recalculate-abbrv": "重新計算",
- "recalculate-cmd": "重新計算角色卡的數據",
- "recalculate-hit-points": "重新計算HP並補充至最大值",
- "recalculate-hit-points-title": "重新計算HP與臨時HP,並把當前HP補充到最大值",
- "recalculating": "Recalculating...",
- "red": "紅色",
- "reflex": "反射",
- "reflex-abbrv": "反射",
- "reflex-calculation-abbrv": "反射 計算式",
- "reflex-save": "反射豁免",
- "religion": "宗教",
- "remove-giant": "移除巨化",
- "remove-young": "移除幼體",
- "requires-training": "需要受訓",
- "requires-training-abbrv": "RT",
- "reset": "重置",
- "resistance": " 抗力",
- "resistance-abbrv": "抗力",
- "resistances": "抗力",
- "resistances-title": "每當受到指定類型的傷害時,可無視此數字的傷害(例如 強酸 10)",
- "resolute": "絕對",
- "ride": "騎術",
- "ring-one": "戒指 1:",
- "ring-two": "戒指 2:",
- "roll": "Roll",
- "roll-appearance": "Roll Appearance",
- "roll-configuration": "擲骰設定",
- "roll-template": "擲骰模版",
- "roll-template-info": "擲骰模版資訊",
- "roll-time-custom-attributes": "在擲骰時決定結果的自定義變數",
- "roll-time-custom-num-attributes": "在擲骰時決定結果的自定義數字變數",
- "rolls": "Rolls",
- "rounds": "Rounds",
- "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
- "row-identification-for-macros": "給巨集用的Row ID",
- "rule": "規則",
- "rule-category": "此能力屬於規則的哪類分類",
- "rule-options": "規則選項",
- "run": "奔跑",
- "run-multiplier-abbrv": "奔跑倍率",
- "sacred": "神聖",
- "sanity": "理智",
- "sanity-abbrv": "理智",
- "sanity-beta": "理智",
- "sanity-damage": "理智傷害",
- "sanity-edge": "理智邊緣",
- "sanity-npc-abbrv": "NPC SAN",
- "sanity-save-custom-modifier": "對抗理智效果的自訂意志豁免加值",
- "sanity-save-modifier": "Will Mod",
- "sanity-score": "理智值",
- "sanity-threshold": "理智閾值",
- "save": "豁免",
- "save-difficulty-class": "豁免DC",
- "save-effect": "豁免",
- "save-no-harmless": "無 無害",
- "save-notes": " 豁免註記",
- "save-notes-place": "在這輸入有關條件豁免檢定加值的註記",
- "save-yes-harmless": "有 無害",
- "saves": "豁免",
- "saving-throw": " 豁免檢定",
- "saving-throws": "豁免檢定",
- "school": "學派",
- "school-etc": "學派,其他之類",
- "score": "理智值",
- "score-miscellaneous-abbrv": "理智值雜項加值",
- "script": "Script",
- "scroll-desc": "捲動長描述",
- "scroll-desc-title": "在擲骰模板中捲動過長的描述。",
- "secondary-hit-die-abbrv": "生命骰2",
- "see-text": "見文字",
- "see_text": "見文字",
- "segoe": "Segoe UI",
- "select-buffs": "選擇Buffs",
- "select-class-or-manual-default": "•選擇職業或手動輸入",
- "select-one-default": "•Select One",
- "select-spell-resistance-default": "•選擇SR",
- "sense-motive": "察言觀色",
- "senses": "感官",
- "set-armor": "設置盔甲",
- "set-as-armor": "使用此列設定盔甲數值",
- "set-as-shield": "使用此列設定盾牌數值",
- "set-buffs": "設定Buffs",
- "set-on-equipment": "在裝備頁面設定",
- "set-sheet-color": "Set sheet color to rolltemplate color",
- "set-shield": "設置盾牌",
- "settings": "設定",
- "sheets-configuration": "角色卡設定",
- "sheets-created-after-v1": "Sheet created at version 100 or later",
- "sheets-guide": "已知問題/Wiki '如何使用' 角色卡指南",
- "shield": "盾牌",
- "shield-calculation-abbrv": "盾牌 計算式",
- "shield-default": "•盾牌",
- "shield-one": "盾牌 1",
- "shield-two": "盾牌 2",
- "short-description": "簡短描述",
- "short-description-abbrv": "簡短描述",
- "shoulders": "肩部",
- "show-all-conditions": "顯示所有負面狀態。",
- "show-all-conditions-desc": "顯示對角色卡數據沒有數字影響的負面狀態。",
- "show-announcements": "點選來顯示公告部分",
- "show-arcane-reservoir-title": "在魔力值(spell point) 欄位顯示奧能源泉",
- "show-graph-paper": "Show graphpaper background",
- "show-in-menu": "顯示",
- "show-in-menu-title": "點選後會在相關的命令選單中顯示此行的按鈕。",
- "show-more-fields": "顯示更多欄位",
- "show-old-announcements": "點選來顯示過去的公告部分",
- "show-onetime-columns": "Show onetime columns",
- "show-onetime-columns-title": "顯示專長、種族、背景、本職與需要受訓的欄位",
- "show-onetime-fields": "顯示更多欄位",
- "show-onetime-item-fields-title": "顯示物品的裝備類型、硬度、物品hp、物品最大hp與價值",
- "show-phrenic-spellpoint-pool": " 顯示精神力池或催眠師詭計的點數",
- "show-phrenic-spellpoint-pool-title": "在魔力值(spell point) 欄位顯示精神力池或催眠師詭計",
- "show-skills": "Expand to show more custom skills",
- "show-spellpoint-arcane-reservoir": " 顯示奧能源泉的點數",
- "show-uses": " 顯示法術數量",
- "show-uses-spell-desc": "在法術選單中顯示法術剩餘數量",
- "showsect-cmd": "點擊一下可收納或擴張",
- "sickened": " 噁心",
- "silver-pieces": "銀幣",
- "silver-pieces-abbrv": " SP",
- "simple-template": "使用簡易模版",
- "size": "體型",
- "size-calculation-abbrv": "Size calc",
- "size-colossal": "超巨型",
- "size-diminutive": "微型",
- "size-fine": "超微型",
- "size-gargantuan": "巨型",
- "size-huge": "超大型",
- "size-large": "大型",
- "size-modifier-attack": "體型修正",
- "size-small": "小型",
- "size-tiny": "超小型",
- "skill": "技能",
- "skill-bonus-macro": "技能加值巨集",
- "skill-calculation-speed": " Skill calc speed",
- "skill-checks": "技能檢定",
- "skill-checks-abbrv": "技能檢定",
- "skill-checks-calculation-abbrv": "技能檢定 計算式",
- "skill-macros-current": "Skill macros to current",
- "skill-macros-migrated": "技能巨集",
- "skill-miscellaneous": "額外技能",
- "skill-notes": "技能註記",
- "skill-notes-place": "在這輸入有關條件技能加值的註記",
- "skill-options": "技能選項",
- "skill-rank-totals": "總技能點",
- "skill-ranks": "技能點",
- "skill-size-modifier": "體型技能修正",
- "skill-size-title": "技能的體型修正值,潛行會加倍",
- "skill-take10-dropdown": "技能取10下拉選單",
- "skill-untrained": "技能無受訓",
- "skills": "技能",
- "skills-per-hit-die": "來自種族的技能點/每生命骰",
- "skills-per-hit-die-abbrv": "技能點/每生命骰",
- "skills-per-level": "Skill Ranks per level",
- "skills-per-level-abbrv": "Skill pts/lvl",
- "skin": "膚色",
- "skin-details": "膚色細節",
- "slashing": "揮砍",
- "sleight-of-hand": "巧手",
- "slot": "欄位",
- "slowed": "被緩慢",
- "society": "社會",
- "song": "歌曲",
- "source": "來源",
- "source-ability": "Linked ability ID for",
- "source-ability-placeholder": "Linked ability ID",
- "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
- "source-attack": "Linked attack ID",
- "source-attack-placeholder": "Linked attack ID",
- "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
- "source-item": "Linked Item ID for",
- "source-item-name": "Linked Item Name",
- "source-item-placeholder": "Linked Item ID",
- "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
- "source-mainhand": "主手ID",
- "source-name": "來源名稱",
- "source-offhand": "副手ID",
- "source-spell": "Linked Spell ID for",
- "source-spell-name": "Linked Spell Name",
- "source-spell-placeholder": "Linked Spell ID",
- "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
- "source-title": "Source of ability - class or race",
- "space": "佔據 (尺)",
- "space-reach": "佔據與觸及",
- "special": "特殊",
- "special-abilities": "特殊能力",
- "special-abilities-abbrv": "特殊能力",
- "special-abilities-and-content": "Special Abilities and Content",
- "special-abilities-and-content-place": "格式: 特殊能力 (換行) 能力名稱 (ex): 能力描述 (換行) 怪物的描述",
- "special-ability-name": "特殊能力名稱",
- "special-attacks": "特殊攻擊",
- "special-attacks-abbrv": "特殊攻擊",
- "special-defense": "特殊防禦",
- "special-defense-notes": "特殊防禦與註記",
- "special-qualities": "特殊能力",
- "special-qualities-abbrv": "SQ",
- "special-qualities-place": "在這填加所有的SQ,照字母排列",
- "speed": "速度",
- "speed-base-title": "角色的基本速度",
- "speed-calculation-abbrv": "速度 計算式",
- "speed-halved": " 速度減半",
- "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
- "speed-notes": "速度註記",
- "speed-run-title": "在你的回合,角色能一直線奔跑的最大距離",
- "speed-space-reach": "速度、佔據與觸及",
- "speed-title": "根據盔甲與負重調整後的速度",
- "speeds": "速度",
- "spell": "法術",
- "spell-casting-time-place": "施法時間",
- "spell-class-one": "法術職業 1",
- "spell-class-two": "法術職業 2",
- "spell-class-zero": "法術職業 0",
- "spell-components": "成分",
- "spell-damage": "法術傷害",
- "spell-domain-chk": "領域",
- "spell-duration": "持續時間",
- "spell-failure": "奧術失敗",
- "spell-failure-chance": "vs Spell Failure Chance",
- "spell-failure-chk": "法術失敗檢定",
- "spell-level": "法術等級",
- "spell-level-abbrv": "法術等級",
- "spell-level-miscellaneous-abbrv": "Spell lvl misc",
- "spell-level-miscellaneous-desc": "法術等級與DC加值",
- "spell-like-abbrv": "Sp",
- "spell-like-abilities": "類法術能力",
- "spell-like-abilities-abbrv": "類法術",
- "spell-like-abilities-class-zero": "類法術能力職業 0",
- "spell-like-abilities-default": "•類法術能力",
- "spell-like-abilities-menu": "Sp",
- "spell-like-abilities-option": "類法術能力",
- "spell-lists": "法術列表",
- "spell-macros-current": "Spell macros to current",
- "spell-migration": "Spell Migration",
- "spell-mythic-chk": "神話",
- "spell-name": "法術名稱",
- "spell-penetration-abbrv": "穿透法抗",
- "spell-penetration-abbrv-short": "銀幣",
- "spell-penetration-bonus-abbrv": "穿透法抗加值",
- "spell-penetration-bonus-label": "對抗法術抗力的施法者等級檢定的加值",
- "spell-penetration-check": "法術穿透檢定",
- "spell-penetration-modifier-abbrv": "穿透法抗修正值",
- "spell-points": "魔力值(Spell Points)",
- "spell-points-abbrv": "銀幣",
- "spell-range": "射程",
- "spell-resist-bonus-abbrv": "SR加值",
- "spell-resistance": "法術抗力",
- "spell-resistance-abbrv": "SR",
- "spell-resistance-abbrv2": "法術抗力",
- "spell-resistance-title": "法術抗力(SR): 避免直接受到的法術與類法術能力的效果,施法者等級檢定對抗SR成功可無視",
- "spell-roll-options": "法術擲骰選項",
- "spell-roll-template": "法術擲骰模版 ",
- "spell-school-place": "法術學派 [描述符]",
- "spell-targets-area-effect": "目標/ 區域/ 效果",
- "spell-tracking": "法術數量",
- "spellbook": "法術書",
- "spellbook-only-prepared-spells": "在法術書中只顯示準備的法術",
- "spellcasting-ability": "施法屬性",
- "spellcasting-classes": "施法職業",
- "spellclass-level-base": "法術職業等級、專注和施法屬性",
- "spellclass-options": "SpellcasterOptions",
- "spellcraft": "法術辨識",
- "spellpoints": "法術點",
- "spellranges-migrated": "法術射程",
- "spells": "法術",
- "spells-known": "已知法術",
- "spells-migrated": "Spells Migrated",
- "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
- "spells-notes": "法術註記",
- "spells-per-day": "每日法術",
- "spells-prepared": "準備法術",
- "spells-ranges": "法術射程",
- "sphere-power": "Spheres of Power",
- "spontaneous": "自發",
- "spontaneous-spells-known": "(自發) 已知法術",
- "stable": " 穩定",
- "staggered": " 恍惚",
- "statistics": "數據",
- "statistics-rolls-abbrv": "數據資訊:",
- "statistics-rolls-title": "防禦數據和其他未來新增的數據資訊",
- "stealth": "隱匿",
- "strength": "力量",
- "strength-abbrv": "力量",
- "strength-abbrv-default": "•力量",
- "strength-bonus-abbrv": "力量加值",
- "strength-calculation-abbrv": "力量 計算式",
- "strength-calculation-skills-abbrv": "力量技能 計算式",
- "strength-penalized": "力量減值",
- "strength-penalized-title": "力量減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "strength-skills-abbrv": "力量技能",
- "stunned": " 震懾",
- "suffocating": " 窒息",
- "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
- "sum-uses-spells": "自發
# 已使用",
- "supernatural-abbrv": "Su",
- "supernatural-abilities": "超自然能力",
- "supernatural-abilities-menu": "Su",
- "survival": "生存",
- "swim": "游泳",
- "swim-speed": "游泳",
- "synchronize-class": "職業(同步更新)",
- "tactics": "戰術",
- "tahoma": "Tahoma",
- "tan": "棕褐色",
- "target": " 目標",
- "targets-area-effect": "目標/區域/效果",
- "teal": "藍綠色",
- "template": "模版",
- "temporary": "臨時",
- "temporary-abbrv": "臨時",
- "temporary-hit-points-abbrv": "臨時HP",
- "temporary-hit-points-buff-title": "增益所增加的臨時生命值",
- "temporary-hit-points-calculation-abbrv": "臨時HP 計算式",
- "temporary-hit-points-maximum-title": "最大臨時生命值",
- "temporary-hit-points-miscellaneous-title": "玩家可設定的臨時生命值,並會加到總臨時HP值裡",
- "temporary-hit-points-title": "當前臨時生命值",
- "temporary-hp-calculations": "臨時hp計算",
- "threshold": "理智閾值",
- "threshold-miscellaneous-abbrv": "閾值雜項加值",
- "title": "稱號/暱稱",
- "toggle-background-skills": " 啟動背景技能",
- "toggle-buff": "當勾選時,此buff會啟動並且將效果應用到整張角色卡上。",
- "toggle-consolidated-skills": " 合併技能",
- "toggle-endurance-feat": " 擁有堅忍專長",
- "toggle-gritty-mode": " 硬漢模式",
- "toggle-horror-adventures": " 啟動 Horror Adventures",
- "toggle-horror-adventures-long": " 顯示/啟動 Horror Adventures 角色卡項目",
- "toggle-mythic-adventures": " 顯示/啟動 神話冒險角色卡項目",
- "toggle-psionics": " 顯示/啟動 靈能角色卡項目",
- "toggle-unchained-skills": " 顯示/啟動 Unchained 技能",
- "toggle-wound-threshold": " 顯示傷害臨界",
- "total": "總值",
- "total-background-skill-ranks": "總背景技能點",
- "total-feats": "總專長數",
- "total-listed": "總共記錄",
- "total-spells-manually": "手動調整剩餘/已使用",
- "total-weight-title": "角色攜帶的總重量",
- "totals": "總共:",
- "touch": "接觸",
- "touch-armor-class-abbrv": "接觸",
- "touch-armor-class-calculation-abbrv": "接觸AC 計算式",
- "touch-melee2": "替代接觸 (替代近戰)",
- "tower": "塔盾",
- "tower-shield": "塔盾",
- "trait": "背景",
- "trait-name": "背景名稱",
- "traits": "背景",
- "traits-and-racial-traits": "背景與種族特性",
- "traits-monster-rules": "Traits/MRules",
- "treasure": "寶藏",
- "two-legged-default": "•雙足",
- "two-weapon": "雙武器",
- "type": "類型",
- "type-or-sub-type": "類型/(亞種)",
- "unarmed-strike": "徒手打擊",
- "uncanny-dodge-desc": " 當措手不及時不會失去敏捷",
- "uncanny-dodge-title": "如果點選,當陷入會失去敏捷在AC上的加值的狀態時,AC不會因此自動減少,除了immobilizing狀態。",
- "unconscious": " 昏迷",
- "undead": "不死生物",
- "undead-title": "此生物為不死生物,使用魅力替代體質來決定生命值、相關能力與技能。",
- "uniform-resource-locater-abbrv": "URL",
- "unknownrange": "Unknown Range",
- "unlock-defense-dropdowns": "允許AC與CMD使用不同的屬性值",
- "unlock-defense-dropdowns-title": "如果點選,CMD可在下拉式選單中使用不同於AC的屬性。例如 AC使用敏捷且CMD使用智力,取代兩者皆由敏捷或感知決定。",
- "untyped": "無名",
- "untyped-default": "•無名",
- "upcoming-changes": "未來的更新",
- "update": "更新",
- "update-attack-entry": "Update associated attack",
- "update-hp-when-max-changes": " 當最大HP改變時,也更新當前HP",
- "update-hp-when-max-changes-title": "當最大hp改變時,以同樣的量更新當前生命值",
- "update-spell-macros": "更新法術巨集",
- "update-to-latest": "Update all sheets to latest version",
- "update-weapons": "Update dual wield attacks with new penalties or improved state",
- "url-link": "網址會顯示在聊天欄中",
- "use-buff-bonus-stacking": " 使用buff加值種類與疊加",
- "use-class-features": " 顯示舊版角色卡的職業能力列表",
- "use-dual-wield-beta": " 使用雙持武器",
- "use-dwarf-encumbrance": " 使用矮人的負載規則",
- "use-dwarf-encumbrance-title": "使用矮人的負載規則: 基本速度不會因為負載或盔甲而降低",
- "use-feats": " 顯示舊版角色卡的專長列表",
- "use-hero-points": " 使用英雄點",
- "use-kineticist-burn": " 使用操念者超載",
- "use-magic-device": "使用魔法裝置",
- "use-metrics": " Use Metrics",
- "use-prestige-fame": " 使用聲望與名譽",
- "use-racial-traits": " 顯示舊版角色卡的種族特性列表",
- "use-round-corners-on-simple-templates": " 圓滑非簡易模版的四個角",
- "use-simple-template-attacks": " 使用簡易攻擊模版",
- "use-simple-template-spells": " 使用簡易法術模版",
- "use-simple-templates": " 使用簡易模版 (法術與攻擊分別設定)",
- "use-size-abbrv": "使用體型",
- "use-spell-like-abilities": " 顯示舊版角色卡的類法術能力列表",
- "use-traits": " 顯示舊版角色卡的背景列表",
- "used": "使用",
- "user-defined": "使用者定義",
- "uses": "使用",
- "uses-attack-type": "Uses indicated attack type",
- "uses-per-day": "使用/天",
- "uses-spell-points": " 使用魔力值系統(Spell Points)",
- "uses-spell-points-title": "角色使用魔力值",
- "uses-spells": " 使用法術",
- "uses-spells-migrated": "Uses Spells flag",
- "uses-spells-title": "角色擁有法術",
- "v1": "Post v1",
- "value": "價值",
- "value-abbrv": "數值",
- "verdana": " Open Sans",
- "version": "版本",
- "version-abbrv": "版本",
- "versus-abbrv": "Vs.",
- "versus-armor-class": "vs AC",
- "versus-combat-maneuver-bonus": "vs CMB",
- "versus-combat-maneuver-defense": "vs CMD",
- "versus-flat-footed": "vs FF",
- "versus-flat-footed-touch": "vs FF 接觸",
- "versus-touch": "vs 接觸",
- "violet": "暗紫色",
- "vision": "視覺",
- "vision-details": "視覺細節",
- "vision-senses": "視覺/感官",
- "vision-title": "昏暗視覺,黑暗視覺,之類",
- "weaknesses": " 弱點",
- "weaknesses-title": "可能會遭受負面狀態(例如日光虛弱/恍惚)",
- "weapon": "武器",
- "weapon-attributes": "武器屬性",
- "weapon-default": "•武器",
- "weapon-notes": "武器註記",
- "weapons": "武器",
- "weight": "體重",
- "weight-abbrv": "重量",
- "whisper-character-rolls": "PC rolls: 向GM私語或公開擲骰",
- "whisper-gm": "Roll: GM",
- "whisper-non-player-character-rolls": "NPC rolls: 向GM私語或公開擲骰",
- "whisper-rolls-title": "向GM暗骰或公開擲骰",
- "whisper-to-game-master": "向GM私語",
- "white": "白色",
- "willpower": "意志",
- "willpower-abbrv": "意志",
- "willpower-calculation-abbrv": "意志 計算式",
- "willpower-save": "意志豁免",
- "willpower-save-abbrv": "意志豁免",
- "wisdom": "感知",
- "wisdom-abbrv": "感知",
- "wisdom-abbrv-default": "•感知",
- "wisdom-calculation-abbrv": "感知 計算式",
- "wisdom-calculation-skills-abbrv": "感知技能 計算式",
- "wisdom-penalized": "感知減值",
- "wisdom-penalized-title": "感知減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
- "wisdom-skills-abbrv": "感知技能",
- "worn": "穿戴的",
- "worn-armor": "穿戴盔甲",
- "worn-equipment": "穿戴的裝備",
- "worn-equipment-hardness-title": "物品的硬度,以防止物品的HP受到傷害",
- "worn-equipment-hp-max-title": "物品的可能最大生命值",
- "worn-equipment-hp-title": "物品的當前HP",
- "worn-equipment-migrated": "穿戴的裝備",
- "worn-equipment-name-title": "物品的名稱",
- "worn-equipment-quantity-title": "如果物品有充能,這代表還剩多少",
- "worn-equipment-short-desc-title": "物品的敘述",
- "worn-equipment-slot-title": "裝備穿戴在身上的位置",
- "worn-equipment-title": "目前角色所穿戴的裝備",
- "worn-equipment-value-title": "物品的價值,以金幣表示",
- "worn-equipment-weight-title": "物品的重量",
- "worn-item-name": "穿戴物品的名稱",
- "worn-items": "穿戴的物品",
- "worn-shield": "穿戴盾牌",
- "wound-threshold": "傷害臨界",
- "wounded": " 受傷 ",
- "wounded-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-2減值,在AC與施法者等級上也是",
- "wrist": "手臂",
- "yellow": "黃色",
- "yes": "是",
- "yes-default": "•是",
- "yes-harmless": "有,無害",
- "yes-harmless-object": "可 (無害,物體)",
- "yes-object": "可 (物體)",
- "yes-or-custom": "Yes or Custom",
- "young": "幼體"
+ "use-header-images": "使用header圖示",
+ "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious",
+ "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13",
+ "1-ordinal": "1級",
+ "1-ordinal-class": "第一職業",
+ "1-ordinal-class-level": "第一職業等級",
+ "1-ordinal-spellclass": "第一施法職業",
+ "1-size-larger": "大一級體型",
+ "1-size-smaller": "小一級體型",
+ "10-ordinal": "10th",
+ "100-at-level-1": " 在第一個等級/HD時使用最大生命值",
+ "100-at-level-1-title": "在第一級時取滿生命值。如果角色同時擁有種族與職業生命骰,種族生命骰視為第一。",
+ "2-ordinal": "2級",
+ "2-ordinal-class": "第二職業",
+ "2-ordinal-class-level": "第二職業等級",
+ "2-ordinal-spellclass": "第二施法職業",
+ "2-sizes-larger": "大兩級體型",
+ "2-sizes-smaller": "小兩級體型",
+ "24-per-target": "每個目標24 小時內生效一次",
+ "24-per-target-abbrv": "巫術 (1次/24hr/同一目標)",
+ "3-ordinal": "3級",
+ "3-ordinal-class": "第三職業",
+ "3-ordinal-class-level": "第三職業等級",
+ "3-ordinal-spellclass": "第三施法職業",
+ "3-sizes-larger": "大三級體型",
+ "3-sizes-smaller": "小三級體型",
+ "4-ordinal": "4級",
+ "4-ordinal-class": "第四職業",
+ "4-ordinal-class-level": "第四職業等級",
+ "5-ordinal": "5級",
+ "5-ordinal-class": "第五職業",
+ "5-ordinal-class-level": "第五職業等級",
+ "6-ordinal": "6級",
+ "6-ordinal-class": "第六職業",
+ "6-ordinal-class-level": "第六職業等級",
+ "7-ordinal": "7級",
+ "8-ordinal": "8級",
+ "9-ordinal": "9級",
+ "Ex": "Ex",
+ "NPC-all": "NPC-All",
+ "No (Harmless)": "無(無害)",
+ "No": "否",
+ "Sp": "Sp",
+ "Su": "Su",
+ "Yes (Harmless)": "有(無害)",
+ "Yes": "是",
+ "abilities": "能力",
+ "ability": "屬性",
+ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns",
+ "ability-basis": "Ability Basis",
+ "ability-basis-desc": "DC 能力基底: 通常施法能力為魅力,毒素、噴吐武器或其他傷害能力為體質。",
+ "ability-bonus": "屬性加值",
+ "ability-checks": "屬性檢定",
+ "ability-checks-abbrv": "屬性檢定",
+ "ability-checks-calculation-abbrv": "屬性檢定 計算式",
+ "ability-damage-desc": "單項屬性值每受到2點傷害,基於此屬性的技能和相關數據即-1。若你受到的屬性傷害總值達到或超過了你的屬性值,你將立即陷入昏迷。",
+ "ability-drain-desc": "屬性吸取會確實地降低對應屬性值。調整基於該屬性的所有技能和數據。這可能將令你失去技能點數、生命值與其他的加值。",
+ "ability-list-default-values": "Abilities default values",
+ "ability-lists-flags": "Ability list flags",
+ "ability-macros-current": "Ability macros to current",
+ "ability-menus": "能力選單",
+ "ability-name": "能力名稱",
+ "ability-penalty-desc": "屬性減值作用如同屬性傷害,但不會因其而陷入昏迷或死亡。事實上,屬性減值不會令你的屬性低於1點。",
+ "ability-roll-template": "能力擲骰模版",
+ "ability-score": "屬性值",
+ "ability-scores": "屬性值",
+ "ability-skill-checks": "屬性 & 技能檢定",
+ "ability-tracking": "能力次數",
+ "ability-type": "Ability Type",
+ "ability-type-title": "選擇適用的能力類型。Ex(特異能力)、Sp(類法術能力) 或Su(超自然能力)。",
+ "above-head": "舉過頭頂",
+ "accessibility": "親近性",
+ "acp-may-apply-title": "應用防具檢定減值",
+ "acp-verysmall-abbrv": "ACP",
+ "acrobatics": "特技",
+ "add": "添加",
+ "add-class-levels": "增加職業等級",
+ "add-custom-column": "Add Custom Column",
+ "add-hit-dice": "增加種族/怪物生命骰",
+ "add-note-to-roll": "在擲骰中填加註記",
+ "add-note-to-roll-desc": "在擲骰底部添加註記文字,請選擇擲骰類型。用於需要說明文字的修正值。",
+ "add-skill-bonus-macro": "增加技能加值巨集?",
+ "add-template": "快速套用模版至角色上",
+ "additional-attack-macro-query-included-with-crits": "額外攻擊加值的巨集/下拉選單(query)(影響重擊)",
+ "additional-damage": "額外傷害",
+ "additional-damage-macro-query-included-with-crits": "額外傷害加值的巨集/下拉選單(query)(影響重擊)",
+ "additional-damage-title": "填加額外、精準或額外重擊傷害",
+ "additional-modifier-or-macro": "額外的修正值或巨集,例如 [[1d6]],[[2d20k1]]等等。",
+ "adjust-damage-by-size": " 根據體型調整傷害",
+ "advanced": "進階",
+ "advanced-class-guide": "進化職業手冊",
+ "adventure": "冒險技能",
+ "adventure-skills": "冒險技能",
+ "adventuring-gear-tool": "冒險裝備或工具",
+ "age": "年齡",
+ "alchemical": "煉金",
+ "alignment": "陣營",
+ "alignment-abbrv": "陣營",
+ "alignment-type-init": "陣營 類型 先攻",
+ "all": "全部",
+ "all-abilities": "所有能力",
+ "all-attacks": "所有攻擊選單",
+ "all-attacks-insert-macro-attack": "增加到攻擊檢定的巨集",
+ "all-attacks-insert-macro-cmb": "增加到CMB檢定的巨集",
+ "all-attacks-insert-macro-cmb-damage": "增加到CMB傷害的巨集",
+ "all-attacks-insert-macro-damage": "增加到傷害的巨集",
+ "all-attacks-insert-macro-melee": "增加到近戰攻擊檢定的巨集",
+ "all-attacks-insert-macro-melee-damage": "增加到近戰傷害的巨集",
+ "all-attacks-insert-macro-ranged": "增加到遠程攻擊檢定的巨集",
+ "all-attacks-insert-macro-ranged-damage": "增加到遠程傷害的巨集",
+ "all-attacks-macro-insert-section": "攻擊填加巨集",
+ "all-checks": "所有屬性與技能檢定",
+ "all-checks-calc": "所有屬性與技能檢定 計算式",
+ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc",
+ "all-other-desc": "雜項,包括在其他分類下找不到的項目",
+ "all-saves": "所有豁免",
+ "all-saves-macro": "所有豁免的巨集",
+ "all-saves-macro-title": "@{all_saves-macro} | 只影響防禦選單按鈕中的所有豁免",
+ "all-skills": "所有技能選單",
+ "alternate-ability-cmb-desc": "替代屬性戰技",
+ "alternate-ability-melee-desc": "替代屬性近戰攻擊",
+ "alternate-ability-ranged-desc": "替代屬性遠程攻擊",
+ "alternate-favored-class": "替代性可選天賦職業獎勵",
+ "alternate-favored-class-abbrv": "可選天賦",
+ "always-show-domain-spells": " 在法術書選單中永遠顯示標記為'領域'的法術",
+ "ammo": "彈藥",
+ "ammunition": "彈藥",
+ "announcements": "更新公告:",
+ "announcements-old": "過去更新公告",
+ "apply-font-chatrolls": " 將字型應用到擲頭結果",
+ "appraise": "估價",
+ "arcana": "奧秘",
+ "arial": "Arial",
+ "arial-default": "•Noto Sans/Sans-serif",
+ "armor": "護甲",
+ "armor-and-shield": "盔甲與盾牌",
+ "armor-attributes": "盔甲屬性",
+ "armor-calculation-abbrv": "護甲 計算式",
+ "armor-check-penalty": "防具檢定減值",
+ "armor-check-penalty-abbrv": "ACP",
+ "armor-class": "防護等級",
+ "armor-class-abbrv": "AC",
+ "armor-class-abbrv-default": "•AC",
+ "armor-class-bonus": "AC加值",
+ "armor-class-calculation-abbrv": "AC 計算式",
+ "armor-default": "•盔甲",
+ "armor-notes": " 防具註記",
+ "armor-notes-place": "在這輸入有關條件AC加值的註記",
+ "armor-or-shield": "盔甲或盾牌",
+ "armor-penalties": "防具減值",
+ "armor-shield": "盔甲/盾牌",
+ "armor-shield-bonus": "防護等級的盔甲或盾牌加值",
+ "armor-shield-load-default": "•盔甲、盾牌與負載",
+ "armor-shield-name": "盔甲或盾牌的名稱",
+ "armor-shield-only": "只有盔甲與盾牌",
+ "armor-two": "盔甲 2",
+ "armor-type": "盔甲類型",
+ "artistry": "Artistry",
+ "at-will": "隨意",
+ "athletics": "運動",
+ "attack": "攻擊",
+ "attack-1": "攻擊 1",
+ "attack-1-ordinal": "第一攻擊",
+ "attack-10-ordinal": "第十攻擊",
+ "attack-2": "攻擊 2",
+ "attack-2-ordinal": "第二攻擊",
+ "attack-3": "攻擊 3",
+ "attack-3-ordinal": "第三攻擊",
+ "attack-4": "攻擊 4",
+ "attack-4-ordinal": "第四攻擊",
+ "attack-5": "攻擊 5",
+ "attack-5-ordinal": "第五攻擊",
+ "attack-6": "攻擊 6",
+ "attack-6-ordinal": "第六攻擊",
+ "attack-7": "攻擊 7",
+ "attack-7-ordinal": "第七攻擊",
+ "attack-8": "攻擊 8",
+ "attack-8-ordinal": "第八攻擊",
+ "attack-9": "攻擊 9",
+ "attack-9-ordinal": "第九攻擊",
+ "attack-and-combat-maneuver-bonuses": "攻擊與戰技加值",
+ "attack-and-damage": "攻擊與傷害",
+ "attack-bonus-dropdowns": " Attack bonus dropdowns",
+ "attack-grid-rows-migrated": "Attack grid extra rows",
+ "attack-list-default-values": "Attacks default values",
+ "attack-macro": "攻擊巨集",
+ "attack-macros-current": "Attack macros to current",
+ "attack-modifier-abbrv": "攻擊修正",
+ "attack-modifiers-abbrv": "攻擊修正",
+ "attack-notes": "攻擊註記",
+ "attack-notes-place": "在這輸入有關條件攻擊加值的註記",
+ "attack-penalty": "攻擊減值",
+ "attack-roll-template": "攻擊擲骰模版 ",
+ "attack-type": "攻擊類型",
+ "attack-type-abbrv": "攻擊類型",
+ "attacks": "攻擊",
+ "attacks-dmg-migrated": "Damage Multiplier Migrated",
+ "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.",
+ "attacks-macros-migrated": "Attack Macro v.5",
+ "attacks-macros2-migrated": "Attack Macro v.6",
+ "attacks-macros64-migrated": "Attack Macro v.64",
+ "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.",
+ "atwill": "隨意",
+ "aura": "靈光",
+ "automatically-calculate-hit-points-abbrv": " 自動計算HP",
+ "average-hit-point-abbrv": "平均hp:",
+ "azure": "天藍色",
+ "background": "背景技能",
+ "background-ranks-remaining": "剩餘背景技能點",
+ "background-skills": "背景技能",
+ "background-title": "選擇角色卡的背景圖片。",
+ "base": "基本",
+ "base-attack-bonus": "基本攻擊加值",
+ "base-attack-bonus-abbrv": "BAB",
+ "base-attacks": "基本攻擊",
+ "base-level": "基本等級",
+ "base-points-per-day": "基本每日魔力值",
+ "base-speed": "基本",
+ "base-spells-per-day": "基本
每日法術",
+ "base-statistics": "基本數據",
+ "base-statistics-place": "如果該生物有增益與其他啟動的效果,會修改他的數據的話,他的基本數據應該在此簡短總結。",
+ "base-value": "基本",
+ "before-combat": "戰鬥前",
+ "before-combat-place": "在這列出在戰鬥前使用的任何法術或能力,他的數據應該反映出這些。",
+ "belt": "腰帶",
+ "black": "黑色",
+ "black-default": "•黑色",
+ "blank": "空白",
+ "blast": "念襲",
+ "blast-damage-abbrv": "念襲傷害",
+ "blast-damage-modifier-abbrv": "念襲傷害調整值",
+ "bleed": " 流血",
+ "blinded": " 目盲",
+ "block-roll-template": "Block Text Roll Template ",
+ "bludgeoning": "鈍擊",
+ "blue": "藍色",
+ "bluff": "唬騙",
+ "body": "軀體",
+ "bonus": "加值",
+ "bonus-or-penalty": "生效的加值或減值",
+ "bonus-points": "屬性額外魔力值",
+ "bonus-power-points-abbrv": "獎勵PP",
+ "bonus-spells": "獎勵法術",
+ "bonus-type": "加值種類",
+ "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.",
+ "brown": "棕色",
+ "buff": "Buff",
+ "buff-ability-checks-title": "屬性檢定的加值",
+ "buff-ability-skill-checks": "屬性 & 技能檢定與先攻",
+ "buff-aid": "援助術",
+ "buff-aid-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值",
+ "buff-air-barrier": "大氣之盾",
+ "buff-air-barrier-note": "13級時,此護盾可以使箭矢、射線以及其他遠程攻擊在對你進行攻擊時承受50%的失手率。",
+ "buff-archons-aura": "亞空靈氣",
+ "buff-archons-aura-note": "持續到它成功的攻擊命中施法者為止",
+ "buff-armor-class-title": "AC與CMD的加值",
+ "buff-armor-title": "護甲AC的加值",
+ "buff-attack-title": "所有攻擊的加值",
+ "buff-bane": "絕望術",
+ "buff-bane-note": "對抗恐懼效果的豁免檢定受到@{b2_val} 減值",
+ "buff-battle-spirit": "戰鬥精魂",
+ "buff-battle-ward": "戰鬥結界",
+ "buff-battle-ward-note": "目標下一次被攻擊時,結界被觸發給予目標AC+@{b1_val} 偏斜加值。觸發之後每次目標被攻擊,結界給予的AC偏斜加值都會降低1點。",
+ "buff-bless": "祝福術",
+ "buff-bless-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值",
+ "buff-blessing-of-fervor": "熱情祝福",
+ "buff-blessing-of-fervor-note": "打勾buff 4來選擇速度加值,buff 1~3為攻擊/AC/反射加值,取消buff 1~4為選擇其他好處(每輪選一次)。",
+ "buff-bone-ward": "骸骨結界",
+ "buff-calculation": "Buff 計算式",
+ "buff-caster-level-title": "施法者等級的加值",
+ "buff-charisma-based-skills-penalty-title": "基於魅力的技能的減值",
+ "buff-charisma-based-skills-title": "基於魅力的技能的加值",
+ "buff-charisma-penalty-title": "魅力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-charisma-title": "魅力屬性值的加值",
+ "buff-cmd-title": "CMD的加值",
+ "buff-combat-expertise": "Combat Expertise",
+ "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks",
+ "buff-combat-maneuver-bonus-title": "CMB的加值",
+ "buff-combat-maneuver-bonus2-title": "限定替代CMB攻擊的加值",
+ "buff-cond-damage-mods": "\nBuff/狀態的傷害調整值",
+ "buff-consecrate": "祝聖術(不死生物)",
+ "buff-consecrate-note": "引導正能量的DC獲得+3神聖加值。有祭壇類似物存在時,所有減值與DC加倍。",
+ "buff-constitution-based-skills-penalty-title": "基於體質的技能的減值",
+ "buff-constitution-based-skills-title": "基於體質的技能的加值",
+ "buff-constitution-penalty-title": "體質減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-constitution-title": "體質屬性值的加值",
+ "buff-crushing-despair": "極度絕望",
+ "buff-curse": "降咒",
+ "buff-curse-note": "打勾buff 1是一項屬性值-6,打勾buff 2是 攻擊/豁免/屬性/技能檢定受到-4減值,都不打勾是50%機率無法行動。",
+ "buff-damage-melee-title": "近戰傷害的加值",
+ "buff-damage-ranged-title": "遠程傷害的加值",
+ "buff-damage-title": "所有攻擊的傷害的加值",
+ "buff-deadly-aim": "Deadly Aim",
+ "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack",
+ "buff-death-knell": "死亡喪鐘",
+ "buff-deflection-title": "AC的偏斜加值",
+ "buff-desecrate": "褻瀆術(不死生物)",
+ "buff-desecrate-note": "引導能量的DC獲得+3加值。有祭壇類似物存在時,所有好處加倍。",
+ "buff-dexterity-based-skills-penalty-title": "基於敏捷的技能的減值",
+ "buff-dexterity-based-skills-title": "基於敏捷的技能的加值",
+ "buff-dexterity-penalty-title": "敏捷減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-dexterity-title": "敏捷屬性值的加值",
+ "buff-divine-favor": "神恩",
+ "buff-dodge-title": "AC的閃避加值",
+ "buff-elemental-overflow": "元素滿溢",
+ "buff-elemental-overflow-note": "機率免受重擊或偷襲的效果",
+ "buff-enlarge-person": "變巨術",
+ "buff-enlarge-person-note": "觸及增加,身高x2,體重x8。",
+ "buff-flat-footed-title": "措手不及AC的加值",
+ "buff-fortitude-title": "強韌豁免檢定的加值",
+ "buff-good-hope": "強大希望",
+ "buff-hampering-hex": "束縛巫咒",
+ "buff-haste": "加速術",
+ "buff-haste-note": "在進行全力攻擊時,加速後的生物可以進行一次額外的攻擊,該次攻擊可以使用天生武器或人造武器進行。所有移動方式的速度均會增加。",
+ "buff-heroism": "英雄氣概",
+ "buff-initiative-title": "先攻的加值",
+ "buff-inspire-courage": "激發勇氣",
+ "buff-inspire-courage-note": "在對抗魅惑和恐懼效果的豁免檢定有+{b2_val} 士氣加值",
+ "buff-inspire-greatness": "提振戰力",
+ "buff-inspired-rage": "激發狂暴",
+ "buff-inspired-rage-note": "**激發狂暴**,受到影響的盟友(除歌者自己以外) 不能使用任何基於魅力、敏捷,或者智力的技能(除了平衡、逃脫、威嚇,以及騎術),也不能使用任何需要耐心或需要集中精神的能力。",
+ "buff-intelligence-based-skills-penalty-title": "基於智力的技能的減值",
+ "buff-intelligence-based-skills-title": "基於智力的技能的加值",
+ "buff-intelligence-penalty-title": "智力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-intelligence-title": "智力屬性值的加值",
+ "buff-kinetic-blast-damage-title": "念襲傷害的加值",
+ "buff-kinetic-blast-title": "念襲攻擊的加值",
+ "buff-mage-armor": "法師護甲",
+ "buff-magearmor-note": "由力場構成,虛體生物無法像忽視普通護甲那樣忽視它。",
+ "buff-magic-vestment": "魔化防具",
+ "buff-melee-title": "所有近戰攻擊檢定的加值",
+ "buff-melee2-title": "限定替代近戰攻擊檢定的加值",
+ "buff-natural-title": "天防AC的加值",
+ "buff-notes": "增益註記",
+ "buff-power-attack": "Power Attack",
+ "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.",
+ "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack",
+ "buff-prayer": "祈禱術",
+ "buff-prayer-debuff": "祈禱術(Debuff)",
+ "buff-rage": "狂暴",
+ "buff-rage-note": "野蠻人不能使用任何基於魅力、敏捷,或者智力的技能(除了特技、飛行、威嚇和騎術),不能使用專注,也不能使用任何需要耐心或需要集中精神的能力。",
+ "buff-rage-unchained": "狂暴 (Unchained)",
+ "buff-ranged-title": "所有遠程攻擊檢定的加值",
+ "buff-ranged2-title": "限定替代遠程攻擊檢定的加值",
+ "buff-reduce-person": "縮小術",
+ "buff-reduce-person-note": "觸及減少,身高/2,體重/8。",
+ "buff-reflex-title": "反射豁免檢定的加值",
+ "buff-saves-title": "豁免檢定的加值",
+ "buff-shield": "護盾術",
+ "buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。",
+ "buff-shield-of-faith": "虔誠護盾",
+ "buff-shield-title": "盾牌AC的加值",
+ "buff-size-title": "體型的改變",
+ "buff-skill-checks-title": "技能檢定的加值",
+ "buff-slow": "緩慢術",
+ "buff-slow-note": "還會遭受到*恍惚*狀態。",
+ "buff-speed-title": "速度的加值",
+ "buff-spell-caster-level-title": "施法者等級的加值",
+ "buff-stardust": "星夜塵沙",
+ "buff-stardust-note": " 基於視力的察覺檢定都會獲得@{b1_val} 減值",
+ "buff-strength-based-skills-penalty-title": "基於力量的技能的減值",
+ "buff-strength-based-skills-title": "基於力量的技能的加值",
+ "buff-strength-penalty-title": "力量減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-strength-title": "力量屬性值的加值",
+ "buff-temp-hp-title": "臨時生命值",
+ "buff-touch-title": "接觸AC的加值",
+ "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.",
+ "buff-ward": "守護(巫術)",
+ "buff-ward-note": "直到其守護的生物被攻擊命中或在豁免檢定中失敗",
+ "buff-will-title": "意志豁免檢定的加值",
+ "buff-wisdom-based-skills-penalty-title": "基於感知的技能的減值",
+ "buff-wisdom-based-skills-title": "基於感知的技能的加值",
+ "buff-wisdom-penalty-title": "感知減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。",
+ "buff-wisdom-title": "感知屬性值的加值",
+ "buffs": "Buffs",
+ "buffs-conditions-edit-section": "設定與編輯buffs和負面狀態",
+ "buffs-conditions-section": "Buffs和狀態",
+ "buffs-conditions-status-section": "Buffs和狀態面板",
+ "buffs-migrated": "Buffs Migrated",
+ "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.",
+ "buffs-set": "設定Buffs",
+ "buffs-showsect-cmd": "點擊來展開buff編輯區域",
+ "burn": "超載",
+ "burrow-speed": "掘地",
+ "buttons": "選單按鈕",
+ "buttons-showsect-cmd": "在聊天室中顯示命令按鈕",
+ "calculate-abbrv": "Calc",
+ "calculation": "計算式",
+ "calculation-abbrv": "計算式",
+ "cannot-parse": "無法描述",
+ "cantrips": "戲法",
+ "carried": "攜帶的",
+ "carried-currency": "攜帶的貨幣",
+ "carried-currency-title": "角色攜帶在身上會影響負重的貨幣",
+ "carried-default": "•攜帶",
+ "carried-equipment": "攜帶的裝備",
+ "carried-not-worn": "攜帶 (未穿著)",
+ "carried-weight": "攜帶的重量",
+ "cast-defensive-bonus": "防禦式施法時的專注加值",
+ "cast-defensive-bonus-abbrv": "防禦式施法加值",
+ "cast-defensively": "防禦式施法",
+ "cast-defensively-abbrv": "防禦式施法",
+ "cast-defensively-check": "防禦式施法檢定",
+ "cast-defensively-difficulty-class-abbrv": "防禦式施法DC",
+ "caster-class-level": "施法職業與等級",
+ "caster-level": " 施法者等級",
+ "caster-level-abbrv": "CL",
+ "caster-level-basis-abbreviation": "CL基底",
+ "caster-level-basis-explanation": "種族/職業基底預設為總角色等級",
+ "caster-level-calculation": "施法者等級 計算式",
+ "caster-level-check": "施法者等級檢定",
+ "caster-level-check-abbrv": "CL檢定",
+ "caster-level-check-abbrv2": "施法者等級檢定",
+ "caster-level-check-notes": "施法者等級檢定註記",
+ "caster-level-miscellaneous-abbrv": "Cl misc",
+ "caster-level-miscellaneous-abbrv2": "Caster lvl misc",
+ "caster-level-modifier-abbrv": "CL修正值",
+ "casting-time": "施法時間",
+ "casting-time-abbrv": "施法時間",
+ "casting-type": "施法類型: ",
+ "category": "分類",
+ "celestial": "天界",
+ "challenge-rating-abbrv": "CR",
+ "char": "角色細節",
+ "char-h-exp": "展開角色細節",
+ "character-import": "HeroLab 角色匯入",
+ "character-import-desc": "Hero Lab XML Import
Used to import characters from Hero Lab via XML files
Method #1(preferred)
Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
Step 5: Paste the JSON into the text field directly below these instructions
Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
Method #2
Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
Step 3: Paste the JSON into the text field directly below these instructions
Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.",
+ "character-level": "角色等級",
+ "character-level-abbrv": "角色等級",
+ "character-name": "角色姓名",
+ "charged": "充能物品",
+ "charged-magic": "充能魔法物品",
+ "charged-magics": "充能魔法物品",
+ "charges": "數量/充能",
+ "charisma": "魅力",
+ "charisma-abbrv": "魅力",
+ "charisma-abbrv-default": "•魅力",
+ "charisma-calculation-abbrv": "魅力技能 計算式",
+ "charisma-calculation-skills-abbrv": "魅力技能 計算式",
+ "charisma-penalized": "魅力減值",
+ "charisma-penalized-title": "魅力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "charisma-skills-abbrv": "魅力技能",
+ "check": "檢定",
+ "check-calculation": "檢定 計算式",
+ "checks": "檢定",
+ "chest": "胸部",
+ "chocolate-brown": "巧克力棕",
+ "choose-background": "選擇背景:",
+ "circumstance": "環境",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "本職技能加值 / 防具檢定減值 / 體型修正 / 狀態減值",
+ "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co",
+ "class": "職業",
+ "class-0": "職業 0",
+ "class-0-default": "•職業 0",
+ "class-0-title": "職業0: 第一個職業",
+ "class-1": "職業 1",
+ "class-1-title": "職業1: 第二個職業",
+ "class-2": "職業 2",
+ "class-2-title": "職業2: 第三個職業",
+ "class-3": "第三職業",
+ "class-3-title": "職業3: 第四個職業",
+ "class-4": "第四職業",
+ "class-4-title": "職業4: 第五個職業",
+ "class-5": "第五職業",
+ "class-5-title": "職業5: 第六個職業",
+ "class-abilities": "屬性",
+ "class-ability": "職業能力",
+ "class-and-level": "職業與等級",
+ "class-bonus": "職業獎勵",
+ "class-features": "職業能力",
+ "class-hd": "職業HD",
+ "class-hit-points": "職業生命值",
+ "class-hit-points-abbrv": "職業hp",
+ "class-information": "職業資訊",
+ "class-level-abbrv": "CL",
+ "class-name": "職業名稱",
+ "class-number": "職業",
+ "class-number-explanation": "職業數字, 此數字用在選擇職業的下拉式表單 (cannot create select by name)",
+ "class-power-points-abbrv": "職業PP",
+ "class-race": "職業與種族",
+ "class-race-information-abbrv": "職業與種族資訊",
+ "class-race-xp": "職業、種族、經驗值",
+ "class-skill": "本職",
+ "class-skill-abbrv": "CS",
+ "class-skills-migrated": "Class skill checkboxes",
+ "cleanup-old-attributes": "Cleanup old attributes",
+ "cleanup-old-spell-lists": "清理舊的法術列表",
+ "climb": "攀爬",
+ "close": "近距",
+ "column-cmd": "分成兩行",
+ "combat-effects-migrated": "Combat Effects Migrated",
+ "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.",
+ "combat-gear": "戰鬥裝備",
+ "combat-maneuver": "戰技",
+ "combat-maneuver-bonus-abbrv": "CMB",
+ "combat-maneuver-bonus-abbrv2": "替代CMB",
+ "combat-maneuver-bonus-calculation-abbrv": "CMB 計算式",
+ "combat-maneuver-bonus-image": " CMB圖示",
+ "combat-maneuver-bonus-notes": " CMB註記",
+ "combat-maneuver-bonus-notes-place": "在這輸入有關條件CMB加值的註記",
+ "combat-maneuver-bonus-only-abbrv": "CMB",
+ "combat-maneuver-defense-abbrv": "CMD",
+ "combat-maneuver-defense-calculation-abbrv": "CMD 計算式",
+ "combat-maneuver-defense-ff-abbrv": "措手不及CMD",
+ "combat-maneuver-defense-notes": "CMD註記",
+ "combat-maneuver-defense-notes-place": "在這輸入有關條件CMD加值的註記",
+ "combat-maneuver-notes-place": "在這輸入有關條件CMD加值的註記",
+ "combat-skills": "戰鬥技能",
+ "comic-sans": " Comic Sans",
+ "common-buff": "Add a Common Buff",
+ "common-buff-title": "快速填加常用buff/debuff",
+ "compact-mode": "簡潔模式",
+ "compendium-drag-drop-compatible": " 相容於compendium拖動嵌入功能 ",
+ "compendium-drag-n-drop-desc": "從compendium上拖動物品、法術等項目到下面空白的欄位中,會自動填寫相關資訊。compendium可點選聊天室上方的i字圖案打開。(如果沒看見i字圖案,請GM到遊戲設定裡開啟。)",
+ "competence": "表現",
+ "components": "成分",
+ "composite": "複合",
+ "composite-energy-blade": "複合能量念刃/念鞭",
+ "composite-energy-blast": "複合能量念襲",
+ "composite-physical-blade": "複合物理念刃/念鞭",
+ "composite-physical-blast": "複合物理念襲",
+ "concentration": " 專注",
+ "concentration-abbrv": "專注",
+ "concentration-bonus-desc": "專注加值 = 施法者等級加施法屬性修正值",
+ "concentration-check": "專注檢定",
+ "concentration-check-abbrv": "專注",
+ "concentration-check-notes": "專注檢定註記",
+ "concentration-label": "專注",
+ "concentration-miscellaneous-abbrv": "其他專注加值",
+ "concentration-modifier-abbrv": "Conc Mod",
+ "condition": "狀態",
+ "condition-abbrv": "狀態",
+ "condition-bleed-title": "受到出血傷害的生物在其行動輪開始時受到列出的傷害值。出血可以被DC為15的醫療技能檢定、或任何能夠治療生命值傷害的法術所終止。",
+ "condition-blinded-note": "在對抗的察覺檢定上受到-4減值。所有依賴於視覺的檢定和行為(譬如閱讀,和基於視覺的察覺檢定) 自動失敗。",
+ "condition-blinded-speed": "目盲生物必須通過DC為10的特技技能檢定才能以超過半速的速度移動。",
+ "condition-blinded-title": "AC受到-2減值",
+ "condition-cowering-title": "AC受到-2減值",
+ "condition-dazed-title": "角色無法正常行動。暈眩的角色無法進行動作,但其AC沒有減值。",
+ "condition-dazzled-note": "基於視覺的察覺檢定受到-1減值",
+ "condition-dazzled-title": "攻擊檢定受到-1減值",
+ "condition-dead-title": "你死了...",
+ "condition-deafened-note": "察覺對抗檢定-4,基於聽覺的察覺檢定自動失敗",
+ "condition-deafened-spellonly": "在施放帶有語言成分的法術時有20%的失敗率",
+ "condition-deafened-title": "先攻檢定-4,察覺對抗檢定-4,並在施放帶有語言成分的法術時有20%的失敗率",
+ "condition-description": "因為負面狀態影響此加值的修正值",
+ "condition-disabled-title": "癱瘓的角色每輪只能進行一個移動動作或一個標準動作(不能兩者都做,也不能進行整輪動作,但他仍然可以做迅捷動作、直覺動作和自由動作)。他只能以半速移動。進行任何標準動作(或其他任何GM認為是費力的事,包括如施展瞬發法術等一些自由動作) 會在動作完成後受到1點傷害。",
+ "condition-drowning-title": "角色一旦體質檢定失敗,那麼他便開始溺水。溺水的第一輪將處於癱瘓狀態 (HP降至0)。接下來的一輪其HP將降低到-1並處於瀕死狀態。到第3輪時角色將會溺斃。",
+ "condition-dying-title": "瀕死角色無法進行動作。在角色HP被降為負值(但未死亡)的下一輪開始,該角色必須進行一次DC為10的體質屬性檢定以穩定傷勢。角色在這次屬性檢定中要承受等同於當前HP負值的減值。傷勢已經穩定的角色無需再進行此檢定。此檢定中自然投骰為20則視為自動成功。若角色檢定失敗,他失去1點HP。若瀕死角色的HP被降至其體質屬性值的負值,他就掛了。",
+ "condition-energy-drained-title": "所有的屬性檢定、攻擊檢定、戰技檢定、CMD、豁免檢定與技能檢定時遭受可累積的-1減值。此外,生物的當前HP和總HP會因每個負向等級而減少5點。",
+ "condition-entangled-title": "攻擊檢定-2,敏捷受到-4減值",
+ "condition-exhausted-title": "力量與敏捷受到-6減值",
+ "condition-fascinated-title": "角色的基於反應的技能檢定-4,例如察覺檢定。",
+ "condition-fatigued-title": "力量與敏捷受到-2減值",
+ "condition-fear-title": "戰慄/驚懼/恐慌: 攻擊檢定、豁免檢定、技能檢定與屬性檢定-2。",
+ "condition-flat-footed-title": "措手不及: 在AC與CMD上失去敏捷加值並無法進行藉機攻擊,除非他擁有戰鬥反射專長或直覺閃避職業能力。",
+ "condition-grappled-cmb-note": "**+**[[2]]到擒抱或從擒抱中掙脫。",
+ "condition-grappled-invisible-note": "如果被擒抱的生物通過法術或其他能力隱形,他用以避免被擒抱的CMD將獲得+2的環境加值",
+ "condition-grappled-spell-note": "嘗試施展法術或使用類法術能力的角色需要進行專注檢定 (DC=10+擒抱者CMB+你所施展的法術環位),否則失去法術。",
+ "condition-grappled-title": "所有攻擊檢定-2,敏捷受到-4減值",
+ "condition-helpless-note": "對無助目標進行的近戰攻擊檢定+4",
+ "condition-helpless-title": "敏捷被視為0(修正值為-5)。",
+ "condition-incorporeal-title": "處於虛體狀態的生物沒有肉體。虛體生物免疫一切非魔法攻擊。虛體生物受到魔法武器、法術、類法術能力和超自然能力的一半傷害(50%)。虛體生物會受到其他虛體生物、以及所有力場效果的全部傷害。",
+ "condition-invisible-title": "攻擊檢定+2",
+ "condition-lose-dexterity-abbrv": " 失去敏捷",
+ "condition-maximum-dexterity-abbrv": " 敏捷受限",
+ "condition-nauseated-title": "反胃狀態下的生物遭受強烈的胃部痛苦。反胃的生物無法攻擊、施法、維持專注或進行其他任何需要集中注意力的動作。反胃的角色每輪能夠進行的動作只有一個移動動作(整輪, 標準, 迅捷, 直覺, 自由都不行 by FAQ)。",
+ "condition-nocharge-note": "無法奔跑或衝鋒",
+ "condition-paralyzed-note": "處於無助狀態,但可以進行純粹的心理活動",
+ "condition-paralyzed-title": "被麻痺的角色的有效敏捷和力量屬性值為0,並且處於無助狀態,但他可以進行純粹的心理活動。",
+ "condition-petrified-title": "被石化的角色變為石頭並視為昏迷。",
+ "condition-pinned-spell-note": "被壓制的生物可以進行言語或心理活動,但無法施放任何需要姿勢或材料成分的法術。",
+ "condition-pinned-title": "AC受到額外-4減值",
+ "condition-prone-note": "在對抗遠程攻擊時AC+4,但在對抗近戰攻擊時AC-4。",
+ "condition-prone-title": "近戰攻擊檢定-4",
+ "condition-sickened-title": "所有攻擊檢定、武器傷害檢定、豁免檢定、技能檢定與屬性檢定-2",
+ "condition-stable-title": "該角色不再處於瀕死狀態,但仍舊昏迷。",
+ "condition-staggered-title": "恍惚的角色每輪只能進行一個移動動作或一個標準動作(不能兩者都做,也不能進行整輪動作)。恍惚的角色仍然可以進行自由動作、迅捷動作和直覺動作。角色所受非致命傷害與其當前HP相同則會陷入恍惚狀態。",
+ "condition-stunned-title": "AC受到-2減值",
+ "condition-suffocating-title": "角色一旦體質檢定失敗,那麼他便開始窒息。第一輪將處於癱瘓狀態 (HP降至0)。接下來的一輪其HP將降低到-1並處於瀕死狀態。到第3輪時角色將會窒息而死。",
+ "condition-unconscious-title": "昏迷的生物被擊倒並陷入無助狀態。若角色當前HP為負值(但未超過生物體質屬性值的負值),或所受非致命傷害超過其當前HP,則該生物陷入昏迷。",
+ "conditions": "狀態",
+ "conditions-set": "設定負面狀態",
+ "conditions-showsect-cmd": "點擊來展開負面狀態編輯區域",
+ "config-header-image-info": "Header圖示是在擲骰模版首行顯示的標誌圖案。在角色卡上所有的巨集都會包含{{header_image=image attriubute}}。每個擲骰模版都有特定的圖示屬性,在下列選項中列出。例如 法術擲骰模版會使用{{header_image=@{header_image-pf_spell}}},攻擊圖示可以在每個武器的\"選項\"部分設定。把滑鼠游標在模版名稱上面停留,可以得知該圖示的屬性。你可以使用下列的網址(URL)欄來替換任何擲骰模版的圖式,或使用{{header_image=[name](url)}}字串。",
+ "config-roll-template-info1": "擲骰模版使用準備好的HTML,CSS與巨集文字的組合來形成巨集的輸出結果。在Pathfinder角色卡中的擲骰模版有下列: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block",
+ "config-roll-template-info2": "巨集擲骰模版語法(Macro roll template syntax): &{template:擲骰模版名稱(roll template name)} {{key=value}}",
+ "config-roll-template-info3": "在下面是每個擲骰模版與其定義性質(keys)。在巨集中keys只能被使用一次。沒有被定義的key仍然可以包含在巨集中,並會依據擲骰模版顯示在新的行中。例如 {{foo=foo}} Property values 可包含文字,attributes, in-line rolls, 圖片,超連結,其他之類的,或這些的組合。",
+ "config-roll-template-info4": "每個擲骰模版都有@{toggle_accessible_flag},這決定下列的字串是否會顯示: {{accessible=true}}。如果accessible被設定,那麼替代的擲骰模版會被使用,此模版不會使用divs或tables,只會使用labels和spans,一些使用者會覺得比較容易使用。這同樣也可以藉由點擊\"使用簡易模版\"來全面設定。",
+ "config-roll-template-info5": "Use this syntax to customize output of rolls in the "macro-text" fields found on the sheet.",
+ "config-roll-template-pf_ability": "能力擲骰模版(pf_ability)
使用在所有的能力(職業能力、專長、背景等等) 上。2欄格式,除了描述(description) 屬性外。",
+ "config-roll-template-pf_attack": "攻擊擲骰模版 (pf_attack)
使用在攻擊上。2欄的格式,除了\"description\"描述部分。(note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_block": "文字擲骰模版 (pf_block)
使用在職業能力、專長、物品、種族特性、背景上。Key/Property的名稱不會顯示在此模版上。適合很長的文字敘述。\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_defense": "防禦擲骰模版 (pf_defense)
使用在豁免檢定上。(note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys\n\t\t\t\t\t\t\t",
+ "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls Primarily formatted to emulate a typical spell stat-block (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties)\n\t\t\t\t\t\t\t",
+ "config-update-spell-macros-info1": "這是舊的法術ID到新法術ID的映射,用於升級巨集。",
+ "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t",
+ "configuration": "設定",
+ "confirm-critical": "重擊確認",
+ "confirm-critical-bonus": "Crit Confirm",
+ "confirm-critical-bonus-abbrv": "重擊確認",
+ "confirm-delete-ability": "確認刪除所有的能力",
+ "confirm-delete-attack": "確認刪除所有的攻擊",
+ "confirm-delete-buff": "確認刪除所有的Buffs",
+ "confirm-delete-class-feature": "確認刪除所有的舊版職業能力",
+ "confirm-delete-feat": "確認刪除所有的舊版專長",
+ "confirm-delete-item": "確認刪除所有的物品",
+ "confirm-delete-mythic-ability": "確認刪除所有的神話能力",
+ "confirm-delete-mythic-feat": "確認刪除所有的神話專長",
+ "confirm-delete-race-trait": "確認刪除所有的舊版種族特性",
+ "confirm-delete-spell-like-abilities": "確認刪除所有的舊版類法術能力",
+ "confirm-delete-spells": "確認刪除所有的法術",
+ "confirm-delete-trait": "確認刪除所有的舊版背景特性",
+ "consolidated": "合併",
+ "constant": "常駐",
+ "constitution": "體質",
+ "constitution-abbrv": "體質",
+ "constitution-abbrv-default": "•體質",
+ "constitution-calculation-abbrv": "體質 計算式",
+ "constitution-calculation-skills-abbrv": "體質技能 計算式",
+ "constitution-penalized": "體質減值",
+ "constitution-penalized-title": "體質減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "constitution-skills-abbrv": "體質技能",
+ "consumable": "消耗品",
+ "consumable-charge": "有充能或使用次數的消耗品或物品。",
+ "consumables": "消耗品",
+ "content": "內容",
+ "copper-pieces": "銅幣",
+ "copper-pieces-abbrv": " CP",
+ "copperplate": "Copperplate",
+ "copy-duplicate-attrs": "Copy duplicate fields",
+ "core": "核心",
+ "core-rules": "核心規則選項",
+ "cowering": " 畏縮",
+ "craft": "工藝",
+ "create": "Create",
+ "create-attack": "創造攻擊",
+ "create-attack-entry": "根據此武器創造新攻擊項目",
+ "create-spell-attack-entry": "Create a new attack based on this spell",
+ "create-dual-wield": "使用右邊的主手武器與副手武器創造雙持武器攻擊",
+ "create-macros": "創造巨集",
+ "crit-confirmation-bonus": "重擊確認加值",
+ "critical": " 重傷 ",
+ "critical-abbrv": "重擊",
+ "critical-confirm": "重擊確認",
+ "critical-damage": "重擊傷害",
+ "critical-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-3減值,在AC與施法者等級上也是",
+ "cs-acrobatics": "特技",
+ "cs-athletics": "運動",
+ "cs-finesse": "靈巧",
+ "cs-influence": "影響",
+ "cs-misc-skill": "其他技能",
+ "cs-nature": "自然",
+ "cs-perception": "察覺",
+ "cs-performance": "表演",
+ "cs-religion": "宗教",
+ "cs-society": "社會",
+ "cs-spellcraft": "法術辨識",
+ "cs-stealth": "潛行",
+ "cs-survival": "生存",
+ "currency": "貨幣",
+ "current-buffs": "當前Buffs",
+ "current-conditions": "當前負面狀態",
+ "current-experience": "當前經驗值",
+ "current-hit-points-abbrv": "當前HP",
+ "current-hp-title": "玩家可在此調整剩餘的當前生命值",
+ "current-load": "當前負重",
+ "current-power-points-abbrv": "當前PP",
+ "custom": "自定義",
+ "custom-attributes": "自定義變數",
+ "custom-category-desc": "自訂類別,如法術學派或其他使用者定義的",
+ "custom-crit-confirmation-bonus": "此攻擊的自定義重擊確認加值",
+ "custom-level-abbrv": "自定義",
+ "custom-name": "自定義名稱",
+ "custom-roll": "自定義擲骰",
+ "custom-rolls": "自定義擲骰",
+ "custom-url": "自定義網址",
+ "custom-url-title": "使用提供的網址添加自定義header圖式",
+ "cyan": "青色",
+ "d-hit-die": "d(hitdie)",
+ "damage": "傷害",
+ "damage-abbrv": "傷害",
+ "damage-ability": "傷害屬性",
+ "damage-blade-abbrv": "近戰傷害",
+ "damage-calculation-abbrv": "近戰傷害 計算式",
+ "damage-dice-affected-by-size": "傷害骰會受體型變化影響",
+ "damage-macro": "傷害巨集",
+ "damage-macro-desc": "傷害巨集,必須使用括號。",
+ "damage-melee-abbrv": "近戰傷害",
+ "damage-melee-calculation-abbrv": "近戰傷害 計算式",
+ "damage-modifier-abbrv": "傷害修正",
+ "damage-modifiers": "傷害調整值",
+ "damage-multiplier-place": "1.5 etc",
+ "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.",
+ "damage-ranged-abbrv": "遠程傷害",
+ "damage-ranged-calculation-abbrv": "遠程傷害 計算式",
+ "damage-reduction": "傷害減免",
+ "damage-resistance-abbrv": " DR",
+ "damage-resistance-title": "傷害減免(DR): 從傷害中無視的數值與可無視此能力的傷害類型(例如5/銀)",
+ "damage-type": "傷害類型",
+ "damage-type-abbrv": "傷害類型",
+ "damage-type-or-description": "傷害類型 / 描述",
+ "damage-type-title": "穿刺 鈍擊 揮砍 其他",
+ "dark-azure": "深藍色",
+ "dark-blue": "深藍色",
+ "dark-brown": "深棕色",
+ "dark-cyan": "暗青色",
+ "dark-green": "暗綠色",
+ "dark-grey": "深灰色",
+ "dark-olive": "暗橄欖綠",
+ "dark-orange": "暗橙色",
+ "dark-pink": "深粉紅色",
+ "dark-purple": "深紫色",
+ "dark-red": "暗紅色",
+ "dark-teal": "深水綠",
+ "dark-violet": "紫羅蘭色",
+ "dark-yellow": "暗黃色",
+ "dazed": " 暈眩",
+ "dazzled": " 目眩",
+ "dead": " 死亡",
+ "deafened": " 耳聾",
+ "debuff": "Debuff",
+ "debuff-title": "負面buffs算做減值",
+ "default": "預設",
+ "default-size": "預設體型",
+ "defense": "防禦",
+ "defense-notes": "防禦註記",
+ "defense-notes-place": "在這輸入有關條件防禦加值的註記",
+ "defense-options": "防禦選項",
+ "defense-roll-template": "防禦擲骰模版 ",
+ "defense-statistics": "防禦能力統計",
+ "defense-statistics-abbrv": "防禦能力統計",
+ "defense-values-grid": "防禦數值",
+ "defenses": "防禦",
+ "defensive-abilities": "防禦能力",
+ "defensive-casting-bonus-abbrv": "防禦式施法加值",
+ "defensive-info": "防禦資訊",
+ "defensively": "Defensively",
+ "deflect": "偏斜",
+ "deflection": "偏斜",
+ "deflection-calculation-abbrv": "Deflection calc",
+ "degenerate": "退化(進階的相反)",
+ "deity": "信仰",
+ "delete-ability": "WARNING: DELETE ALL Abilities",
+ "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox",
+ "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?",
+ "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?",
+ "delete-attack": "WARNING: DELETE ALL Attacks",
+ "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox",
+ "delete-buff": "WARNING: DELETE ALL Buffs",
+ "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox",
+ "delete-class-feature": "WARNING: DELETE ALL Orig Class Features",
+ "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox",
+ "delete-feat": "WARNING: DELETE ALL Orig Feats",
+ "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox",
+ "delete-item": "WARNING: DELETE ALL Items",
+ "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox",
+ "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities",
+ "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox",
+ "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats",
+ "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox",
+ "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list",
+ "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits",
+ "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox",
+ "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities",
+ "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox",
+ "delete-spells": "WARNING: DELETE ALL Spells",
+ "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox",
+ "delete-trait": "WARNING: DELETE ALL Orig Traits",
+ "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox",
+ "description": "描述",
+ "details-age": "年齡",
+ "details-deity": "信仰",
+ "details-height": "身高",
+ "details-homeland": "故鄉",
+ "details-languages": "語言",
+ "details-occupation": "工作(或專業)",
+ "details-weight": "體重",
+ "devastating-infusion": "毀滅注能",
+ "dexterity": "敏捷",
+ "dexterity-abbrv": "敏捷",
+ "dexterity-abbrv-default": "•敏捷",
+ "dexterity-calculation-abbrv": "敏捷 計算式",
+ "dexterity-calculation-skills-abbrv": "敏捷技能 計算式",
+ "dexterity-penalized": "敏捷減值",
+ "dexterity-penalized-title": "敏捷減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "dexterity-skills-abbrv": "敏捷技能",
+ "dice": "骰數",
+ "dice-abbrv": "d",
+ "die": "骰面",
+ "difficulty-class-abbrv": "DC",
+ "difficulty-class-calculation-desc": "10 + 屬性修正值 + DC基底等級",
+ "difficulty-class-defensively-abbrv": "Def. DC",
+ "difficulty-class-effect-basis": "DC基底",
+ "difficulty-class-effect-basis-desc": "DC與效果計算的基底,預設為1/2等級或生命骰",
+ "difficulty-class-modifier-abbrv": "DC修正值",
+ "diplomacy": "交涉",
+ "disable-calculations": "Disable Calculations",
+ "disable-device": "解除裝置",
+ "disabled": " 癱瘓 ",
+ "disabled-at": " 癱瘓 ",
+ "disabled-buffs": "禁用Buffs",
+ "disabled-only": "關閉",
+ "disabled-title": "HP低於此數字會會陷入昏迷",
+ "disguise": "易容",
+ "display-advanced-macros": "顯示進階攻擊巨集欄位",
+ "display-advanced-macros-title": "顯示會增加到擲骰中的進階欄位。這些會用在任何的1d20擲骰上。在擲骰時才進行計算,因此可使用下拉選單(query)。預設值為0,並需用[[]] 包圍住計算式。",
+ "display-advanced-options": " 顯示用戶定義欄位",
+ "display-advanced-options-title": "顯示進階自定義用的進階欄位,例如標記為用戶定義的欄。",
+ "display-both-whispers": "對怪物/NPCs同時顯示兩組擲骰選單按鈕",
+ "display-both-whispers-title": "在頁面頂部顯示兩組選單按鈕:PC-Whisper和NPC-Whisper",
+ "display-cmb-2": "顯示替代戰技攻擊類型",
+ "display-macro-text": " 顯示擲骰模版以自定義",
+ "display-macro-text-title": "顯示巨集欄位來自定義擲骰模版的擲骰",
+ "display-ranged-2": "顯示替代遠程攻擊類型",
+ "display-settings-config": "顯示設定和配置頁面",
+ "display-spells-known": "勾選以顯示已知法術欄",
+ "do-not-show-again": "不要再顯示",
+ "do-not-touch": "除非有角色卡開發者的指示,否則請勿使用此部分",
+ "dodge": "閃避",
+ "dodge-calculation-abbrv": "Dodge calc",
+ "domain-etc-type-example": "領(子)域/學派/血統/庇護主",
+ "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc",
+ "domains": "領域 / 子域 / 血統 / 庇護主 / 學派",
+ "double-charisma-abbrv": "2x CHA",
+ "double-constitution-abbrv": "2x CON",
+ "double-dexterity-abbrv": "2x DEX",
+ "double-intelligence-abbrv": "2x INT",
+ "double-strength-abbrv": "2x STR",
+ "double-wisdom-abbrv": "2x WIS",
+ "drag-push": "拖動或推行",
+ "drain": "屬性吸取",
+ "drowning": " 溺水",
+ "dual-wield": "雙持",
+ "dual-wield-beta": "雙持武器",
+ "dual-wield-instructions": "將主手和副手武器的名稱(如果不重複) 或給巨集用的Row ID複製到下面的欄位中。設定主副手數據, 然後按創造攻擊。
當減值或副手攻擊次數或副手傷害的數字變動時, 請在此處更新數字並按更新。",
+ "dungeoneering": "地城",
+ "duration": "持續時間",
+ "during-combat": "戰鬥中",
+ "during-combat-place": "在這列出所有的戰鬥戰術,包括法術、專長與魔法物品使用。",
+ "dying": " 瀕死",
+ "ecology": "生態",
+ "edge": "理智邊緣",
+ "edit-mode": "編輯模式",
+ "edit-mode-title": "切換擴展模式(完整編輯) 或簡潔模式(僅顯示重要欄位)",
+ "edit-time-custom-num-attributes": "在編輯時決定結果的自定義數字變數",
+ "effect": "效果",
+ "effective-caster-level": "有效施法者/角色等級: 使用在效果上,如果是Sp則使用在施法者等級檢定與專注上",
+ "effective-spell-level": "有效法術等級: 使用在DC與專注檢定上",
+ "effects-target": "效果/目標",
+ "enable-pfs": " 設定為 PFS 配置設定",
+ "enable-pfs-desc": "設置自動計算生命值,名譽與聲望點數",
+ "enable-skill-check-query-title": "技能檢定會包括擲骰、取10或取20的選項",
+ "enable-take-10-or-20-options": "啟用取10或取20的選項?",
+ "enabled-buffs": "啟用Buffs",
+ "enabled-chkbox": "Enable",
+ "encumbered": "Encumbered",
+ "encumbered-abbrv": "Encum",
+ "encumbered-title": "中載或重載的減值可能會限制速度與AC上的敏捷加值",
+ "encumbrance": "負重",
+ "encumbrance-above-title": "角色可以把重量不超過最大負重的東西舉過頭頂",
+ "encumbrance-based-on": "負重基於",
+ "encumbrance-drag-push-title": "角色在一般情況下可以推動或拖行5倍於最大負重的物品",
+ "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
+ "encumbrance-light-title": "輕載:總負重低於此數字時,角色不受負重影響",
+ "encumbrance-max-title": "大於等於此負重時,角色陷入禁足(immobilized)",
+ "encumbrance-medium-title": "中載:高於輕載時,角色陷入中載",
+ "encumbrance-misc-title": "其他增加負重的加值",
+ "encumbrance-multiplier-title": "負重的倍率",
+ "encumbrance-multiplier-total-title": "負重總共的倍率",
+ "encumbrance-off-ground-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
+ "encumbrance-size-multiplier-title": "體型增加的倍率,腳的數量的影響也已計入",
+ "encumbrance-source": "負重來源",
+ "encumbrance-str-bonus-title": "只增加負重的力量加值",
+ "energy": "能量",
+ "energy-drained": " 能量吸取",
+ "enforce-requires-training": "強制技能需受訓?",
+ "engineering": "工程",
+ "enhance": "Enhance",
+ "enhancement": "增強",
+ "enhancement-abbrv": "增強",
+ "enhancement-bonus": "增強加值",
+ "ensure-macros-uptodate": "確保巨集更新到最新",
+ "entangled": " 糾纏",
+ "entropic": "熵化",
+ "environment": "環境",
+ "equation-macro-place": "#/計算式",
+ "equipment": "裝備",
+ "equipment-abbrv": "裝備",
+ "equipment-list": "裝備清單",
+ "equipment-type-abbrv": "裝備種類",
+ "equipped": "裝備",
+ "equipped-title": "選擇哪項盔甲與盾牌為裝備的",
+ "error-delete-row": "Error! You must delete this row before editing any items in this section.",
+ "error-msg1": "Error! You must delete this row before editing any items in this section.",
+ "escape-artist": "逃脫",
+ "every-rounds-abbrv": "每n輪",
+ "everyrounds": "每幾輪",
+ "exhausted": " 力竭",
+ "expand-all": "展開所有欄位",
+ "expand-cmd": "鎖定或解除鎖定所有列",
+ "expand-multiclass": "展開來顯示更多職業欄位",
+ "experience-and-hero-points": "經驗值與英雄點",
+ "experience-current-place": "當前經驗值",
+ "experience-migrated": "Prestige/ Hero Pt flag",
+ "experience-next": "下一等級",
+ "experience-points": "經驗值",
+ "experience-points-abbrv": "XP",
+ "extra-crit-abbrv": "額外重擊傷害",
+ "extra-critical-damage": "額外重擊傷害",
+ "extra-critical-damage-title": "額外重擊傷害",
+ "extra-damage": "額外非重擊傷害",
+ "extra-damage-condition": "雙持時的額外傷害情況: 耙抓、撕裂、雙武器撕裂等等",
+ "extra-damage-or-attack-modifiers": "額外傷害或攻擊修正值",
+ "extra-damage-section": "額外傷害 (不受重擊倍率影響)",
+ "extra-ranks": "額外技能點:",
+ "extraordinary-abbrv": "Ex",
+ "extraordinary-abilities": "特異能力",
+ "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.",
+ "extraordinary-abilities-menu": "Ex",
+ "eyes": "眼睛",
+ "eyes-details": "瞳色細節",
+ "faction-notes": "勢力註記",
+ "faction-notes-place": "名譽、聲望與勢力註記",
+ "fame": "名譽",
+ "fantasy": "Fantasy",
+ "fascinated": " 迷魂",
+ "fatigued": " 疲乏",
+ "fatigued-conditions": " 疲乏狀態",
+ "favored-class": "天賦職業",
+ "favored-class-abbrv": "FC:",
+ "favored-class-hit-points-abbrv": "天賦HP",
+ "favored-class-hit-points-title": "天賦職業HP",
+ "favored-class-skill": "天賦職業技能點",
+ "favored-class-skill-abbrv": "天賦技能點",
+ "fear": " 恐懼",
+ "fear-any": " 恐懼 (任意)",
+ "feat": "專長",
+ "feat-name": "專長",
+ "feats": "專長",
+ "feats-available": "可用專長數",
+ "feats-by-level": "由等級獲得的專長",
+ "feats-calculation": "專長計算",
+ "feature-list-default-values": "Features default values",
+ "feature-macros-v1": "Orig feature macros to v1",
+ "features": "能力",
+ "feet": "腳部",
+ "feet-abbrv": "ft.",
+ "fiendish": "煉獄",
+ "finesse": "靈巧",
+ "flat-footed": " 措手不及",
+ "flat-footed-abbrv": "措手不及AC",
+ "flat-footed-armor-class": "措手不及防護等級",
+ "flat-footed-armor-class-abbrv": "措手不及",
+ "flat-footed-combat-maneuver-defense-abbrv": "措手不及CMD",
+ "flat-footed-only-calculation-abbrv": "措手不及AC 計算式",
+ "flat-footed-touch-abbrv": "措手不及接觸",
+ "fly": "飛行",
+ "font": "字型",
+ "font-background": "字型(僅影響英文) / 背景",
+ "footer-aria": "Help links and footer information",
+ "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. 正體中文翻譯:白貓| 最後更新:",
+ "footnote-macro-info": "Macro Field Info...",
+ "footnote-macro-info-title": "Types of macro-text fields used on the sheet.",
+ "footnote-a": "⒜ 在編輯時決定結果,結果必須為數字。不行使用下拉選單(queries)。可使用Extended Expressions(見goo. gl/jBwQa3)。\"",
+ "footnote-b": "⒝ 在擲骰時才決定結果。可使用下拉式選單(queries)。必須使用[[括號]] 包住式子。",
+ "footnote-c": "⒞ 在擲骰時才決定結果。可使用下拉式選單(queries)。結果必須為數字。不須使用[[括號]] 包住式子。",
+ "footnote-d": "⒟ 發送到擲骰模版中。",
+ "footnotes-aria": "Footnotes information",
+ "fortitude": "強韌",
+ "fortitude-abbrv": "強韌",
+ "fortitude-calculation-abbrv": "強韌 計算式",
+ "fortitude-save": "強韌豁免",
+ "four-legged-abbrv": "四足",
+ "frequency": "頻率",
+ "frequency-abbrv": "頻率",
+ "frequency-title": "選擇此能力多久可用一次",
+ "full-caster-level-abbrv": "等級/HD",
+ "full-macro": "完整巨集:",
+ "full-macro-place": "巨集/下拉選單(Query)",
+ "gear": "裝備",
+ "gear-not-used-place": "不在戰鬥中使用的裝備",
+ "gear-or-tool": "裝備或工具",
+ "gear-tool": "裝備和工具",
+ "gear-used-place": "在戰鬥中使用的裝備",
+ "gender": "性別",
+ "generic-roll-template": "通用擲骰模版 ",
+ "geography": "地理",
+ "giant": "巨化",
+ "global": "Global",
+ "gold": "金色",
+ "gold-pieces": "金幣",
+ "gold-pieces-abbrv": " GP",
+ "graphpaper": "方格紙",
+ "grappled": " 擒抱",
+ "grazed": " 擦傷 ",
+ "grazed-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-1減值,在AC與施法者等級上也是",
+ "green": "綠色",
+ "grey": "灰色",
+ "gritty-title": "所有傷害臨界的罰值加倍。",
+ "group": "群組",
+ "group-by-school": " 依照學派分組",
+ "group-by-school-desc": "在法術選單裡依照學派分組法術",
+ "group-name": "在攻擊選單按鈕中按名稱分組",
+ "hair": "髮色",
+ "hair-details": "髮色細節",
+ "half-caster-level": "½ 施法者等級",
+ "half-caster-level-abbrv-selected": "•½ 等級/HD",
+ "half-charisma-abbrv": "1/2 CHA",
+ "half-constitution-abbrv": "1/2 CON",
+ "half-dexterity-abbrv": "1/2 DEX",
+ "half-intelligence-abbrv": "1/2 INT",
+ "half-level-selected": "•½ Level",
+ "half-strength-abbrv": "1/2 STR",
+ "half-wisdom-abbrv": "1/2 WIS",
+ "handle-animal": "馴養動物",
+ "hands": "手部",
+ "hardness-abbrv": "硬度",
+ "hd-not-bab": " 使用HD替代BAB來決定CMD",
+ "hd-not-bab-title": "如果勾選則使用總HD,而非BAB或CMD",
+ "head": "頭部",
+ "headband": "頭帶",
+ "header-image": "Header圖式",
+ "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)",
+ "header-image-none": "不包含header圖示",
+ "heading-border-colors": "擲骰模版的顏色:",
+ "heal": "醫療",
+ "heal-conditions": "治癒能力",
+ "health-and-wounds": "健康與傷口",
+ "healthy": " 健康 ",
+ "heavy": "重",
+ "heavy-armor": "重甲",
+ "height": "身高",
+ "help-translate": "幫助翻譯",
+ "helpless": " 無助",
+ "hero-points": "英雄點",
+ "hex": "巫術",
+ "hexfreq": "每個目標24 小時內生效一次",
+ "highest-mental-ability": "最高的心智屬性",
+ "history": "歷史",
+ "hit-dice-abbrv": "# HD",
+ "hit-dice-desc": "生命骰數量",
+ "hit-die": "生命骰",
+ "hit-die-abbrv": "生命骰",
+ "hit-die-desc": "生命骰的面數",
+ "hit-point-adjustment-2-abbrv": "HP調整2",
+ "hit-point-misc-migrated": "其他HP欄位",
+ "hit-points": "生命值",
+ "hit-points-abbrv": "HP",
+ "hit-points-ability-title": "決定每等級生命值的屬性",
+ "hit-points-adjustment-1-abbrv": "HP調整1",
+ "hit-points-adjustment-title": "玩家可設定的最大生命值額外調整量(可以用公式)",
+ "hit-points-class-title": "職業所給予的生命值",
+ "hit-points-due-to-hit-dice-abbrv": "職業/生命骰hp",
+ "hit-points-due-to-hit-dice-title": "根據職業等級與生命骰所得的生命值",
+ "hit-points-modifier-2-title": "根據HP調整2的公式所產生的數值",
+ "hit-points-modifier-title": "決定每等級生命值的屬性的修正值",
+ "homeland": "故鄉",
+ "horror-adventures": "懼怖冒險",
+ "how-encumbrance-affects-speed": "負重如何影響速度",
+ "hybrid": "Hybrid",
+ "identification-abbrv": "ID",
+ "ignore-encumbrance": "忽略負重",
+ "immune": " Immune",
+ "immunities": " 免疫",
+ "immunities-title": "無視來自此類來源的傷害與效果(例如 強酸,火焰,麻痺)",
+ "improved": "Improved",
+ "improved-title": "精通雙持: 如果副手獲得多次攻擊則勾選",
+ "in-special-abilities-section": "在下面的特殊能力列表中",
+ "include-attack-notes": "在攻擊檢定中包含註記或header圖式? 註記和header圖式會與攻擊類型匹配",
+ "include-attack-totals": "包含總攻擊加值?",
+ "include-attacks-?": "包含幾次攻擊?",
+ "include-eighth-attack": "包含第八次攻擊?",
+ "include-fifth-attack": "包含第五次攻擊?",
+ "include-fourth-attack": "包含第四次攻擊?",
+ "include-info": "包含的資訊?",
+ "include-information": "包含的資訊?",
+ "include-information-title": "在豁免檢定中包含哪些額外資訊?",
+ "include-link-abilities": " Include link to Ability Attacks",
+ "include-link-spells": " Include link to Spell Attacks",
+ "include-ninth-attack": "包含第九次攻擊?",
+ "include-notes": "包含註記?",
+ "include-save-notes": "在擲骰中顯示豁免註記",
+ "include-second-attack": "包含第二次攻擊?",
+ "include-seventh-attack": "包含第七次攻擊?",
+ "include-sixth-attack": "包含第六次攻擊?",
+ "include-skill-notes": "包含技能註記?",
+ "include-skill-totals": "包含總技能加值?",
+ "include-spell-info": "在法術擲骰中包含哪些額外資訊?",
+ "include-third-attack": "包含第三次攻擊?",
+ "incorporeal": " 虛體",
+ "influence": "影響",
+ "information-abbrv": "資訊",
+ "inherent": "內在",
+ "inherent-abbrv": "內在",
+ "inherent-bonus": "內在加值",
+ "init-speed-full-macro": "先攻與速度資訊的完整巨集:",
+ "init-speed-info": "先攻與速度資訊",
+ "init-speed-info-abbrv": "先攻 & 速度資訊",
+ "init-speed-title": "%{init-speed-info} 顯示先攻與速度資訊。",
+ "initiative": "先攻",
+ "initiative-abbrv": "先攻",
+ "initiative-abbrv-caps": "先攻",
+ "initiative-and-speeds": "先攻與速度",
+ "initiative-calculation-abbrv": "先攻 計算式",
+ "initiative-notes": " 先攻註記",
+ "initiative-notes-title": "在先攻檢定中包含先攻註記",
+ "insert-macro-attack": "'增加到攻擊' 巨集:",
+ "insert-macro-damage": "'增加到傷害' 巨集:",
+ "insight": "洞察",
+ "instru-a-0": "New sheets begin on the Configuration page. Use the Settings button(config-show) to edit the sheet.",
+ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.",
+ "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.",
+ "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.",
+ "intelligence": "智力",
+ "intelligence-abbrv": "智力",
+ "intelligence-abbrv-default": "•智力",
+ "intelligence-calculation-abbrv": "智力 計算式",
+ "intelligence-calculation-skills-abbrv": "智力技能 計算式",
+ "intelligence-penalized": "智力減值",
+ "intelligence-penalized-title": "智力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "intelligence-skills-abbrv": "智力技能",
+ "internal-buffer": "儲念器",
+ "intimidate": "威嚇",
+ "invalid": "增強",
+ "inventory": "物品",
+ "invisible": " 隱形",
+ "is-mythic": "Check if this row is Mythic",
+ "is-npc-check-caps": "此角色為NPC",
+ "is-npc-description": "角色卡為NPC或怪物",
+ "is-v1": "Is a V1 sheet",
+ "item": "物品",
+ "item-hit-points-abbrv": "HP",
+ "item-list-default-values": "Items Default Values",
+ "item-macros-current": "Equipment macros to current",
+ "item-name": "物品名稱",
+ "item-tracking": "物品數量",
+ "items": "物品",
+ "iterative-attacks": "多次攻擊",
+ "iterative-attacks-abbrv": "多次攻擊",
+ "iterative-attacks-title": "給此武器增加額外攻擊",
+ "key-ability": "關鍵屬性",
+ "kinetic": "念襲",
+ "kinetic-blast": "念襲",
+ "kinetic-blast-attack-damage-macros": "念襲的攻擊與傷害巨集",
+ "kinetic-blast-damage-abbrv": "念襲傷害",
+ "kinetic-energy-blade": "能量念刃/念鞭",
+ "kinetic-energy-blast": "能量念襲",
+ "kinetic-physical-blade": "物理念刃/念鞭",
+ "kinetic-physical-blast": "物理念襲",
+ "kineticist": "操念使",
+ "kineticist-burn": "操念者超載",
+ "knowledge": "知識",
+ "knowledge-arcana": "知識 (奧秘)",
+ "knowledge-dungeoneering": "知識 (地城)",
+ "knowledge-engineering": "知識 (工程)",
+ "knowledge-geography": "知識 (地理)",
+ "knowledge-history": "知識 (歷史)",
+ "knowledge-local": "知識 (地方)",
+ "knowledge-nature": "知識 (自然)",
+ "knowledge-nobility": "知識 (貴族)",
+ "knowledge-planes": "知識 (位面)",
+ "knowledge-religion": "知識 (宗教)",
+ "known-or-special": "Known / Specialties",
+ "languages": "語言",
+ "legs": "腳",
+ "legs-title": "角色有多少隻腳會影響到負重能力。如果使用四足負重請勾選。",
+ "level": "等級",
+ "level-0-spells": "0環法術",
+ "level-1-ordinal": "1級",
+ "level-1-spells": "1環法術",
+ "level-10-ordinal": "10th Level",
+ "level-2-ordinal": "2級",
+ "level-2-spells": "2環法術",
+ "level-3-ordinal": "3級",
+ "level-3-spells": "3環法術",
+ "level-4-ordinal": "4級",
+ "level-4-spells": "4環法術",
+ "level-5-ordinal": "5級",
+ "level-5-spells": "5環法術",
+ "level-6-ordinal": "6級",
+ "level-6-spells": "6環法術",
+ "level-7-ordinal": "7級",
+ "level-7-spells": "7環法術",
+ "level-8-ordinal": "8級",
+ "level-8-spells": "8環法術",
+ "level-9-ordinal": "9級",
+ "level-9-spells": "9環法術",
+ "level-abbrv": "等級",
+ "level-and-ability": "等級與施法者能力",
+ "level-basis": "等級基底",
+ "level-current": "當前職業等級",
+ "level-hit-dice": "等級與生命骰",
+ "level-hit-dice-abbrv": "等級/HD",
+ "lift": "舉重",
+ "lift-levels": "Lift Levels",
+ "lift-modifiers": "負重修正值",
+ "light": "輕",
+ "light-armor": "輕甲",
+ "light-brown": "淺棕色",
+ "linguistics": "語言學",
+ "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa",
+ "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.",
+ "linked-attacks": "Linked attacks",
+ "lists": "列表",
+ "load-only": "只有負載",
+ "loading": "載入中...",
+ "loads": "負載",
+ "loads-and-lift": "負載與舉重",
+ "local": "地方",
+ "location": "位置",
+ "location0": "攜帶的物品",
+ "location1": "未攜帶的物品",
+ "location10": "頭帶",
+ "location11": "頸部",
+ "location12": "戒指1",
+ "location13": "戒指2",
+ "location14": "盾牌",
+ "location15": "肩部",
+ "location16": "手臂",
+ "location2": "盔甲",
+ "location3": "腰帶",
+ "location4": "軀體",
+ "location5": "胸部",
+ "location6": "瞳色",
+ "location7": "腳部",
+ "location8": "手部",
+ "location9": "頭部",
+ "long": "遠距",
+ "lore": "Lore",
+ "lose-dexterity-title": "AC失去敏捷加值",
+ "lucida": "Lucida Sans",
+ "luck": "幸運",
+ "macro": "巨集",
+ "macro-options": "巨集選項",
+ "macro-recalc-instructions": "如果你遇到列表或技能巨集出現問題,請取消下面相應的框框,然後點擊頁面最上面的重新計算按鈕。",
+ "macro-text": "巨集",
+ "macro-text-advanced": "'加至擲骰'巨集",
+ "macros": "巨集",
+ "madness-and-effects": "瘋狂與效果",
+ "madnesses": "瘋狂:",
+ "madnesses-and-effects": "瘋狂與效果",
+ "magic-item": "魔法物品",
+ "mainhand-id": "主手id或名稱",
+ "mainhand-penalty": "Main Pen",
+ "mainhand-penalty-abbrv": "主手減值",
+ "maneuverability": "飛行機動性",
+ "manifester-levels": "顯能者等級",
+ "manual-recalc-after-parse": "在分析後手動點↻重新計算",
+ "manual-recalc-for-high-cr": "打勾後需要在分析完成後手動點擊重新計算(推薦用於具有很多能力的高CR生物)",
+ "masterwork": "精製品",
+ "masterwork-abbrv": "精製",
+ "max-hp-title": "此欄位自動計算,使用職業HP、天賦職業HP、屬性加值/減值與總等級、HP調整1&2欄位、能量吸取狀態與神話冒險的生命值(如果有啟動)",
+ "maximum-abbrv": "最大值",
+ "maximum-ability-abbrv": "最大屬性傷害",
+ "maximum-calculation-abbrv": "最大值計算式",
+ "maximum-damage-ability-title": "最大傷害屬性限制(例如複合弓之類)",
+ "maximum-dexterity-bonus-abbrv": "最大敏捷加值",
+ "maximum-dexterity-bonus-source-abbrv": "最大敏捷限制來源",
+ "maximum-dexterity-title": "因為防具或負重所限制在AC上的最大敏捷加值",
+ "maximum-encumbrance-title": "最大負重量: 2倍重載,陷入禁足(immobilized)",
+ "medium": "中",
+ "medium-abbrv": "Med",
+ "medium-abbrv-default": "•中",
+ "medium-armor": "中甲",
+ "melee": "近戰",
+ "melee-attack": "近戰攻擊",
+ "melee-attack-abbrv": "近戰攻擊",
+ "melee-attack-notes": "近戰攻擊註記",
+ "melee-attack-notes-place": "在這輸入有關條件近戰攻擊加值的註記",
+ "melee-calculation": "近戰攻擊 計算式",
+ "melee-damage": "近戰傷害",
+ "melee-image": " 近戰圖示",
+ "melee-notes": " 近戰註記",
+ "melee2": "替代近戰",
+ "melee2-attack": "替代近戰攻擊",
+ "melee2-damage": "替代近戰傷害",
+ "melee2-damage-abbrv": "替代近戰傷害",
+ "mental-modifiers-abbrv": "心智屬性",
+ "mental-modifiers-total": "三項心智屬性的和",
+ "menu-whisper": "Menu Whisper:",
+ "merge": "合併",
+ "merge-buffs": "將舊的buff列表複製到新的buff列表中",
+ "merge-class-features": "合併舊版職業能力到能力中",
+ "merge-feats": "合併舊版專長到能力中",
+ "merge-race-traits": "合併舊版種族特性到能力中",
+ "merge-slas": "合併舊版類法術能力到能力中",
+ "merge-traits": "合併舊版背景到能力中",
+ "metamagic": "超魔",
+ "metamagic-title": "點選以顯示法術位欄位來區分法術位與法術等級。",
+ "migrations": "Migrations",
+ "migrations-completed": "Migrations Completed",
+ "minimize-all-cmd": "最小化/最大化所有列",
+ "minimize-cmd": "最小化列",
+ "misc-skill": "其他技能",
+ "misc-skill-point-field": "Misc skill point field",
+ "misc-tracking": "Misc Tracking",
+ "miscellaneous-abbrv": "雜項",
+ "miscellaneous-abbrv-default": "•Misc",
+ "miscellaneous-attack-bonus-abbrv": "雜項攻擊加值",
+ "miscellaneous-bonus": "雜項加值",
+ "miscellaneous-bonus-abbrv": "雜項加值",
+ "miscellaneous-damage-bonus-abbrv": "雜項傷害加值",
+ "miscellaneous-macro-abbrv": "雜項巨集",
+ "miscellaneous-skill-abbrv": "其他技能",
+ "mode": "模式",
+ "modifier-2-abbrv": "修正值2",
+ "modifier-abbrv": "修正值",
+ "monster-or-non-player-character": "此角色卡代表怪物或NPC",
+ "monster-or-non-player-character-abbrv": "怪物/NPC",
+ "monster-or-pc-indicator": "此角色卡為怪物或NPC",
+ "monster-race": "怪物種族",
+ "monster-racial-hit-dice-abbrv": "種族HD與數據",
+ "monster-rule": "怪物規則",
+ "monster-template": "怪物模版",
+ "morale": "士氣",
+ "morale-place": "如果有的話,在這列出在什麼情況該生物會逃離戰鬥。",
+ "more-info": "更多信息在wiki上。",
+ "move-adventure-to-background": "Move Adventure to Background",
+ "multiclass": "兼職",
+ "multiple-spellclasses": " 擁有多個施法職業",
+ "multiplier": "倍率",
+ "multiplier-abbrv": "倍率",
+ "mythic-abilities": "神話能力",
+ "mythic-ability-name": "神話特性/能力名稱",
+ "mythic-bonus-hit-points-abbrv": "額外HP",
+ "mythic-bonus-hit-points-title": "從神話階層進展獲得的額外生命值: 大法師:3、鬥士:5、守護者:5、聖者:4、統帥:4、詭術大師:4",
+ "mythic-feat-name": "神話專長名稱",
+ "mythic-feats": "神話專長",
+ "mythic-hero-power": "神話英雄資訊與神話之力",
+ "mythic-hit-points": "總神話HP",
+ "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP",
+ "mythic-information": "神話資訊",
+ "mythic-paragon": " 神話典範(專長)",
+ "mythic-paragon-title": "擁有神話典範專長",
+ "mythic-path": "神話之道",
+ "mythic-path-features-and-abilities": "神話之道特性與能力",
+ "mythic-path-name": "道途名稱",
+ "mythic-path-title": "神話之道: 大法師、鬥士、守護者、聖者、統帥或詭術大師",
+ "mythic-power": "神話之力(MP)",
+ "mythic-power-avail-title": "你當前可以使用的神話之力點數",
+ "mythic-power-current": "當前MP",
+ "mythic-power-max-title": "你的神話之力點數最大值",
+ "mythic-power-maximum": "最大MP",
+ "mythic-power-miscellaneous-title": "你從能力或專長獲得的額外神話之力點數",
+ "mythic-power-tier": "階層MP",
+ "mythic-power-tiers-title": "你從階層獲得的神話之力點數",
+ "mythic-rating-abbrv": "MR",
+ "mythic-tier": "階層",
+ "mythic-tier-title": "神話階層或等級,神話階層從1階到10階。",
+ "name": "名稱",
+ "natural": "天生護甲",
+ "natural-armor": "天生護甲",
+ "natural-armor-abbrv": "天防",
+ "natural-attack": "天生武器",
+ "natural-attack-secondary": "次要天生武器",
+ "natural-calculation-abbrv": "天生護甲 計算式",
+ "nature": "自然",
+ "nauseated": " 反胃",
+ "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.",
+ "neck": "頸部",
+ "negative-number": "Use a negative number to indicate the penalty",
+ "neither": " 皆無",
+ "new": "新回應",
+ "new-features": "新功能和更新",
+ "next-cast": "下次可施放",
+ "next-level": "下一等級",
+ "no": "否",
+ "no-default": "•No",
+ "no-harmless": "無,無害",
+ "no-skills-available": "No Skills Available",
+ "nobility": "貴族",
+ "non-lethal-abbrv": "NL",
+ "non-player-character-abbrv": "NPC",
+ "non-player-character-attacks-abbrv": "NPC攻擊選單",
+ "non-player-character-class-one-spells": "NPC 職業 1 法術",
+ "non-player-character-class-two-spells": "NPC 職業 2 法術",
+ "non-player-character-feats": "NPC專長",
+ "non-proficient-armor-title": "在攻擊檢定以及所有基於敏捷與力量的屬性與技能檢定上,承受盔甲(或盾牌) 的防具檢定減值(ACP)",
+ "none": "無",
+ "none-available": "No Skills Available",
+ "none-default": "•無",
+ "nonlethal": "非致命傷害",
+ "nonlethal-damage": "非致命傷害",
+ "nonlethal-damage-title": "玩家可在此調整受到的非致命傷害。當角色受到的非致命傷害大於等於當前HP時會陷入恍惚,欄位外框會以黃色顯示。",
+ "normal-size": "正常大小",
+ "not-applicable": "NA",
+ "not-applicable-abbrv": "不適用",
+ "not-applicable-abbrv-default": "•N/A",
+ "not-carried": "無攜帶",
+ "notes": "註記",
+ "notes-and-custom-attributes": "註記與自定義變數",
+ "npc": "NPC",
+ "npc-abilities": "NPC能力",
+ "npc-ability-checks": "NPC屬性檢定",
+ "npc-ac-compendium-place": "格式: AC nn, 接觸 nn, 措手不及 nn (+n 敏捷, +n 天防, +n 體型, +n 閃避)",
+ "npc-adventure": "NPC Adventure",
+ "npc-all-saves": "NPC所有豁免",
+ "npc-all-skills": "NPC所有技能",
+ "npc-aura-compendium-place": "格式: 火焰身軀, 邪惡靈光 (DC 26)",
+ "npc-background": "NPC背景技能",
+ "npc-buttons": "NPC選單按鈕",
+ "npc-combat-skills": "NPC戰鬥技能",
+ "npc-consolidated": "NPC Consolidated",
+ "npc-defenses": "NPC防禦",
+ "npc-experience-points-abbrv": "XP",
+ "npc-feats-text": "compendium記載的專長",
+ "npc-hp-compendium-place": "格式: 13 (3d8) +n",
+ "npc-initiative-abbrv": "NPC先攻",
+ "npc-initiative-compendium-example": "格式: 陣營 種類 (亞種) +先攻調整值",
+ "npc-items": "NPC物品",
+ "npc-melee-attacks-text-place": "compendium記載的近戰攻擊",
+ "npc-migrated": "NPC設定",
+ "npc-ranged-attacks-text-place": "compendium記載的遠程攻擊",
+ "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20",
+ "npc-special-attacks-place": "在這填加所有的特殊戰鬥動作,照字母排列。不包括專長。",
+ "npc-spellike-abilities-text-place": "compendium記載的類法術能力",
+ "npc-spells-known-text-place": "compendium記載的已知法術",
+ "npc-spells-prepared-place": "牧師準備法術",
+ "npc-statblock-header": "怪物的statblock 輸入的部分",
+ "npc-statblock-import": "怪物 statblock 匯入",
+ "npc-statblock-parse-instructions": "從compendium中拖動怪物至此,或在下方的statblock中輸入。之後點擊分析按鈕。分析器會使用下面的數據與攻擊把角色卡填寫完成。",
+ "npc-statblock-textarea-instructions": "對於多行的文字,保持與來源一樣的格式直接複製貼上。 Keep newlines in input.",
+ "number": "數量",
+ "number-cast": "#已施放",
+ "number-extra-attacks": "# 副手次數",
+ "number-extra-attacks-title": "副手的攻擊次數: 1=雙武器格鬥,2=精通雙武器格鬥,3=高等雙武器格鬥",
+ "number-fill-in-skills-show": "工藝、表演與專業技能顯示的數目:",
+ "number-hit-dice-abbrv": "# HD",
+ "number-misc-skills-show": "其他技能顯示的數目︰",
+ "number-prepared": "# 準備",
+ "number-prepared-abbrv": "# 剩餘",
+ "number-prepared-title": "表示剩餘的已準備法術的數量。",
+ "number-used": "# 已使用",
+ "number-used-title": "指示出今天施放法術的次數。",
+ "occult": "異能",
+ "occult-adventures": "異能冒險",
+ "occult-kineticist": "異能(操念使)",
+ "occult-other": "異能(其他)",
+ "occupation": "工作",
+ "off-ground": "抬離地面",
+ "offense": "攻擊",
+ "offhand-damage-multiplier": "副手(或任何使用副手造成傷害的能力) 的力量傷害倍率。1/2為預設,1為具有雙切專長。",
+ "offhand-damage-multiplier-abbrv": "副手傷害倍率",
+ "offhand-id": "副手id或名稱",
+ "offhand-penalty": "Off Pen",
+ "offhand-penalty-abbrv": "副手減值",
+ "old": "Old",
+ "old-school": "Old School, baby!",
+ "olive": "橄欖色",
+ "one-and-a-half-charisma-abbrv": "1.5x CHA",
+ "one-and-a-half-constitution-abbrv": "1.5x CON",
+ "one-and-a-half-dexterity-abbrv": "1.5x DEX",
+ "one-and-a-half-intelligence-abbrv": "1.5x INT",
+ "one-and-a-half-strength-abbrv": "1.5x STR",
+ "one-and-a-half-wisdom-abbrv": "1.5x WIS",
+ "opposed-combat-maneuver-bonus-abbrv": "CMB(對抗)",
+ "opposition": "對立",
+ "opposition-school-example": "雙倍消耗或禁止",
+ "options": "選項",
+ "options-attacks-accessible-title": "使用簡易攻擊模版",
+ "options-attacks-attack-title": "包含攻擊註記",
+ "options-attacks-cmb-image-title": "包含CMB header圖式",
+ "options-attacks-cmb-title": "包含CMB註記",
+ "options-attacks-header-title": "包含攻擊header圖示",
+ "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.",
+ "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.",
+ "options-attacks-melee-image-title": "包含近戰header圖式",
+ "options-attacks-melee-title": "包含近戰攻擊註記",
+ "options-attacks-ranged-image-title": "包含遠程header圖式",
+ "options-attacks-ranged-title": "包含遠程攻擊註記",
+ "options-defenses-armor-title": "顯示防具註記",
+ "options-defenses-cmd-title": "顯示CMD註記",
+ "options-defenses-def-title": "顯示防禦註記",
+ "options-defenses-defensive-abilities-title": "顯示防禦能力",
+ "options-defenses-dr-title": "顯示DR",
+ "options-defenses-immun-title": "顯示免疫",
+ "options-defenses-resis-title": "顯示法術抗力",
+ "options-defenses-save-title": "顯示豁免註記",
+ "options-defenses-weak-title": "顯示弱點",
+ "options-spell-caster-level-chk-title": "擲骰施法者等級檢定",
+ "options-spell-caster-level-title": "包含施法者等級",
+ "options-spell-casting-time-title": "包含施法時間",
+ "options-spell-comp-title": "包含成分",
+ "options-spell-concentration-chk-title": "擲骰專注檢定",
+ "options-spell-concentration-title": "包含專注",
+ "options-spell-damage": " 法術傷害",
+ "options-spell-damage-title": "包括法術傷害",
+ "options-spell-dc-title": "包含DC",
+ "options-spell-desc-title": "包含持續時間",
+ "options-spell-duration-title": "包含描述",
+ "options-spell-level-title": "包含職業/等級",
+ "options-spell-notes-title": "Include Spell Notes",
+ "options-spell-range-title": "包含射程",
+ "options-spell-save-title": "包含豁免檢定",
+ "options-spell-school-title": "包含學派",
+ "options-spell-spell-penetration-chk-title": "包括法術穿透檢定",
+ "options-spell-spellfail-chk-title": "包含法術失敗檢定",
+ "options-spell-sr-title": "包含法術抗力",
+ "options-spell-target-title": "包含目標/區域",
+ "options-spell-accessible-title": "Use simple accessible template for spells",
+ "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.",
+ "orange": "橙色",
+ "organization": "組織",
+ "original-abilities-menus": "舊版角色卡能力",
+ "original-class-features-list": "舊版角色卡職業能力",
+ "original-feats-list": "舊版角色卡專長",
+ "original-racial-traits-list": "舊版角色卡種族特性",
+ "original-spell-like-abilities-list": "舊版角色卡類法術能力",
+ "original-traits-list": "舊版角色卡背景",
+ "other": "其他",
+ "other-1": "其他 1",
+ "other-1-abbrv": "其他 1",
+ "other-2": "其他 2",
+ "other-2-abbrv": "其他 2",
+ "other-currency": "其他貨幣",
+ "other-currency-title": "角色不主動攜帶的貨幣(或是放在次元袋中)",
+ "other-gear": "其他裝備",
+ "other-items": "其他物品",
+ "other-items-2": "其他物品2",
+ "other-magic": "其他魔法物品",
+ "other-magic-abbrv": "魔法物品",
+ "other-magic-items": "其他魔法物品",
+ "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa",
+ "over": "超過重載",
+ "over-heavy-encumbrance-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。",
+ "overcome-spell-resistance-abbrv": "克服SR",
+ "overloaded": " 超載",
+ "overloaded-title": "當超載時,角色會失去AC上的任何敏捷加值,並且每輪只能移動5尺(以整輪動作)。",
+ "pages": "頁面",
+ "paralyzed": " 麻痺",
+ "parchment-1": "羊皮紙 1",
+ "parchment-2": "羊皮紙 2",
+ "parse": "分析",
+ "path": "道途",
+ "path-number": "道途 #",
+ "pathfinder-logo": "Pathfinder RPG Logo © Paizo",
+ "pathfinder-mythic-adventures": "Pathfinder 神話冒險",
+ "pathfinder-psionics": "Pathfinder 靈能",
+ "pathfinder-unchained": "Pathfinder Unchained",
+ "penalty": "屬性減值",
+ "per-day-abbrv": "/日",
+ "per-month-abbrv": "/月",
+ "per-week-abbrv": "/週",
+ "perception": "察覺",
+ "perday": "每日",
+ "perform": "表演",
+ "performance": "表演",
+ "perlevel": "每等級",
+ "permanent": "恆定",
+ "permanent-abbrv": "恆定",
+ "permonth": "每月",
+ "personal": "個人",
+ "perweek": "每週",
+ "petrified": " 石化",
+ "physical": "物理",
+ "pick-highest": "挑選最高的",
+ "pierce-blunt-slash-abbrv": "穿刺/鈍擊/揮砍",
+ "piercing": "穿刺",
+ "pink": "粉紅色",
+ "pinned": " 壓制",
+ "planes": "位面",
+ "platinum-pieces": "白金幣",
+ "platinum-pieces-abbrv": " PP",
+ "player-character": "角色卡代表為玩家角色",
+ "player-character-abbrv": "PC",
+ "player-name": "玩家姓名",
+ "points-per-day": "每日點數",
+ "post-identification": " Post ID",
+ "post-identification-abbrv": " Post ID",
+ "post-identification-number": " Post ID",
+ "post-identification-numbers": " Post IDs",
+ "post-v1": "V 1.0",
+ "pounds-abbrv": "磅",
+ "pounds-title": "重量以磅計算",
+ "power-attack-abbrv": "PowAttk",
+ "power-attack-damage": "Power Attack Dmg",
+ "power-point-reserve-abbrv": "總PP",
+ "pre-v1": "Prev 1.0",
+ "precision-abbrv": "額外傷害",
+ "precision-damage-title": "額外或精準傷害(不加至重擊傷害中)",
+ "precision-damage-type": "額外傷害類型",
+ "prepared": "準備",
+ "prepared-manual": "Prepared Manual Tracking",
+ "prepared-spells-explanation": "對於準備型施法者,在使用欄中為正數的法術被認為是“準備”,使用來代表記憶的次數和剩下可用的次數。",
+ "prestige-points": "聲望點",
+ "primary-attack": "主要攻擊",
+ "profane": "褻瀆",
+ "profession": "專業",
+ "proficiency": "擅長",
+ "proficiency-abbrv": "擅長",
+ "proficiency-title": "擅長此武器或攻擊與否",
+ "prone": " 俯臥",
+ "psionic-ability-title": "靈能職業的關鍵屬性修正值來源",
+ "psionic-focus": " 靈能集中",
+ "psionic-focus-title": "是否維持 psionic focus.",
+ "psionic-information": "靈能資訊",
+ "psionic-manifester-level-and-power-points": "靈能顯能者等級與靈能點數(PP)",
+ "psionic-manifester-levels-title": "調整後的總顯能者等級",
+ "psionic-manifester-lvls-title": "具有右邊選擇的關鍵屬性的靈能職業等級總和",
+ "psionic-manifester-miscellaneous-title": "其他的顯能者等級修正值",
+ "psionic-power-points-available-title": "你當前可以使用的靈能點數",
+ "psionic-power-points-bonus-title": "你從顯能者等級與關鍵屬性修正值獲得的獎勵靈能點數",
+ "psionic-power-points-class-title": "你從職業獲得的基本靈能點數",
+ "psionic-power-points-miscellaneous-title": "你從種族、背景或專長獲得的任何額外靈能點數",
+ "psionic-power-points-reserve-title": "你的總靈能點數等於你從職業獲得的基本靈能點數、從高關鍵屬性值獲得的獎勵靈能點數與其他來源的任何額外靈能點數,例如角色種族或專長。",
+ "public-roll": "Roll: Public",
+ "public-rolls": "公開擲骰",
+ "purple": "紫色",
+ "quantity-abbrv": "數量",
+ "questions-feedback": "問題/回應?",
+ "quick-stats": "速查屬性",
+ "race": "種族",
+ "race-hd": "•只有種族",
+ "race-hd-default": "•只有種族",
+ "race-hd-only": "只有HD",
+ "race-hit-points": "種族生命值",
+ "race-hit-points-abbrv": "種族hp",
+ "racial-bonus": "種族",
+ "racial-modifiers": "種族修正值",
+ "racial-trait-name": "種族特性名稱",
+ "racial-traits": "種族特性",
+ "rake-rend-etc": "情況 - 耙抓、撕裂等等",
+ "range": "射程",
+ "range-custom": "自定義射程",
+ "range-custom-place": "固定數值或隨等級成長",
+ "range-in-feet": "射程(′)",
+ "range-in-feet-long": "Range (ft.)",
+ "range-per-level-desc": "數字 (\"每等級\" 或 \"數字\") 或特殊距離描述 (\"線型\" 或 \"錐狀\")",
+ "ranged": "遠程",
+ "ranged-attack": "遠程攻擊",
+ "ranged-attack-abbrv": "遠程攻擊",
+ "ranged-attack-notes": "遠程攻擊註記",
+ "ranged-attack-notes-place": "在這輸入有關條件遠程攻擊加值的註記",
+ "ranged-calculation": "遠程攻擊 計算式",
+ "ranged-damage": "遠程傷害",
+ "ranged-image": " 遠程圖示",
+ "ranged-notes": " 遠程註記",
+ "ranged-touch-ray": "遠程接觸 / 射線",
+ "ranged-touch-ray2": "替代遠程接觸 / 射線",
+ "ranged2": "替代遠程",
+ "ranged2-attack": "替代遠程攻擊",
+ "ranged2-damage": "替代遠程傷害",
+ "ranged2-damage-abbrv": "替代遠程傷害",
+ "rangeddmg-ability-buffs": "Damage and check buffs",
+ "ranks": "級數",
+ "ranks-remaining": "剩餘技能點",
+ "reach": "Reach",
+ "reach-notes": "觸及註記",
+ "reach-small": "觸及",
+ "recalculate-abbrv": "重新計算",
+ "recalculate-cmd": "重新計算角色卡的數據",
+ "recalculate-hit-points": "重新計算HP並補充至最大值",
+ "recalculate-hit-points-title": "重新計算HP與臨時HP,並把當前HP補充到最大值",
+ "recalculating": "Recalculating...",
+ "red": "紅色",
+ "reflex": "反射",
+ "reflex-abbrv": "反射",
+ "reflex-calculation-abbrv": "反射 計算式",
+ "reflex-save": "反射豁免",
+ "religion": "宗教",
+ "remove-giant": "移除巨化",
+ "remove-young": "移除幼體",
+ "requires-training": "需要受訓",
+ "requires-training-abbrv": "RT",
+ "reset": "重置",
+ "resistance": " 抗力",
+ "resistance-abbrv": "抗力",
+ "resistances": "抗力",
+ "resistances-title": "每當受到指定類型的傷害時,可無視此數字的傷害(例如 強酸 10)",
+ "resolute": "絕對",
+ "ride": "騎術",
+ "ring-one": "戒指 1:",
+ "ring-two": "戒指 2:",
+ "roll": "Roll",
+ "roll-appearance": "Roll Appearance",
+ "roll-configuration": "擲骰設定",
+ "roll-template": "擲骰模版",
+ "roll-template-info": "擲骰模版資訊",
+ "roll-time-custom-attributes": "在擲骰時決定結果的自定義變數",
+ "roll-time-custom-num-attributes": "在擲骰時決定結果的自定義數字變數",
+ "rolls": "Rolls",
+ "rounds": "Rounds",
+ "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.",
+ "row-identification-for-macros": "給巨集用的Row ID",
+ "rule": "規則",
+ "rule-category": "此能力屬於規則的哪類分類",
+ "rule-options": "規則選項",
+ "run": "奔跑",
+ "run-multiplier-abbrv": "奔跑倍率",
+ "sacred": "神聖",
+ "sanity": "理智",
+ "sanity-abbrv": "理智",
+ "sanity-beta": "理智",
+ "sanity-damage": "理智傷害",
+ "sanity-edge": "理智邊緣",
+ "sanity-npc-abbrv": "NPC SAN",
+ "sanity-save-custom-modifier": "對抗理智效果的自訂意志豁免加值",
+ "sanity-save-modifier": "Will Mod",
+ "sanity-score": "理智值",
+ "sanity-threshold": "理智閾值",
+ "save": "豁免",
+ "save-difficulty-class": "豁免DC",
+ "save-effect": "豁免",
+ "save-no-harmless": "無 無害",
+ "save-notes": " 豁免註記",
+ "save-notes-place": "在這輸入有關條件豁免檢定加值的註記",
+ "save-yes-harmless": "有 無害",
+ "saves": "豁免",
+ "saving-throw": " 豁免檢定",
+ "saving-throws": "豁免檢定",
+ "school": "學派",
+ "school-etc": "學派,其他之類",
+ "score": "理智值",
+ "score-miscellaneous-abbrv": "理智值雜項加值",
+ "script": "Script",
+ "scroll-desc": "捲動長描述",
+ "scroll-desc-title": "在擲骰模板中捲動過長的描述。",
+ "secondary-hit-die-abbrv": "生命骰2",
+ "see-text": "見文字",
+ "see_text": "見文字",
+ "segoe": "Segoe UI",
+ "select-buffs": "選擇Buffs",
+ "select-class-or-manual-default": "•選擇職業或手動輸入",
+ "select-one-default": "•Select One",
+ "select-spell-resistance-default": "•選擇SR",
+ "sense-motive": "察言觀色",
+ "senses": "感官",
+ "set-armor": "設置盔甲",
+ "set-as-armor": "使用此列設定盔甲數值",
+ "set-as-shield": "使用此列設定盾牌數值",
+ "set-buffs": "設定Buffs",
+ "set-on-equipment": "在裝備頁面設定",
+ "set-sheet-color": "Set sheet color to rolltemplate color",
+ "set-shield": "設置盾牌",
+ "settings": "設定",
+ "sheets-configuration": "角色卡設定",
+ "sheets-created-after-v1": "Sheet created at version 100 or later",
+ "sheets-guide": "已知問題/Wiki '如何使用' 角色卡指南",
+ "shield": "盾牌",
+ "shield-calculation-abbrv": "盾牌 計算式",
+ "shield-default": "•盾牌",
+ "shield-one": "盾牌 1",
+ "shield-two": "盾牌 2",
+ "short-description": "簡短描述",
+ "short-description-abbrv": "簡短描述",
+ "shoulders": "肩部",
+ "show-all-conditions": "顯示所有負面狀態。",
+ "show-all-conditions-desc": "顯示對角色卡數據沒有數字影響的負面狀態。",
+ "show-announcements": "點選來顯示公告部分",
+ "show-arcane-reservoir-title": "在魔力值(spell point) 欄位顯示奧能源泉",
+ "show-graph-paper": "Show graphpaper background",
+ "show-in-menu": "顯示",
+ "show-in-menu-title": "點選後會在相關的命令選單中顯示此行的按鈕。",
+ "show-more-fields": "顯示更多欄位",
+ "show-old-announcements": "點選來顯示過去的公告部分",
+ "show-onetime-columns": "Show onetime columns",
+ "show-onetime-columns-title": "顯示專長、種族、背景、本職與需要受訓的欄位",
+ "show-onetime-fields": "顯示更多欄位",
+ "show-onetime-item-fields-title": "顯示物品的裝備類型、硬度、物品hp、物品最大hp與價值",
+ "show-phrenic-spellpoint-pool": " 顯示精神力池或催眠師詭計的點數",
+ "show-phrenic-spellpoint-pool-title": "在魔力值(spell point) 欄位顯示精神力池或催眠師詭計",
+ "show-skills": "Expand to show more custom skills",
+ "show-spellpoint-arcane-reservoir": " 顯示奧能源泉的點數",
+ "show-uses": " 顯示法術數量",
+ "show-uses-spell-desc": "在法術選單中顯示法術剩餘數量",
+ "showsect-cmd": "點擊一下可收納或擴張",
+ "sickened": " 噁心",
+ "silver-pieces": "銀幣",
+ "silver-pieces-abbrv": " SP",
+ "simple-template": "使用簡易模版",
+ "size": "體型",
+ "size-calculation-abbrv": "Size calc",
+ "size-colossal": "超巨型",
+ "size-diminutive": "微型",
+ "size-fine": "超微型",
+ "size-gargantuan": "巨型",
+ "size-huge": "超大型",
+ "size-large": "大型",
+ "size-modifier-attack": "體型修正",
+ "size-small": "小型",
+ "size-tiny": "超小型",
+ "skill": "技能",
+ "skill-bonus-macro": "技能加值巨集",
+ "skill-calculation-speed": " Skill calc speed",
+ "skill-checks": "技能檢定",
+ "skill-checks-abbrv": "技能檢定",
+ "skill-checks-calculation-abbrv": "技能檢定 計算式",
+ "skill-macros-current": "Skill macros to current",
+ "skill-macros-migrated": "技能巨集",
+ "skill-miscellaneous": "額外技能",
+ "skill-notes": "技能註記",
+ "skill-notes-place": "在這輸入有關條件技能加值的註記",
+ "skill-options": "技能選項",
+ "skill-rank-totals": "總技能點",
+ "skill-ranks": "技能點",
+ "skill-size-modifier": "體型技能修正",
+ "skill-size-title": "技能的體型修正值,潛行會加倍",
+ "skill-take10-dropdown": "技能取10下拉選單",
+ "skill-untrained": "技能無受訓",
+ "skills": "技能",
+ "skills-per-hit-die": "來自種族的技能點/每生命骰",
+ "skills-per-hit-die-abbrv": "技能點/每生命骰",
+ "skills-per-level": "Skill Ranks per level",
+ "skills-per-level-abbrv": "Skill pts/lvl",
+ "skin": "膚色",
+ "skin-details": "膚色細節",
+ "slashing": "揮砍",
+ "sleight-of-hand": "巧手",
+ "slot": "欄位",
+ "slowed": "被緩慢",
+ "society": "社會",
+ "song": "歌曲",
+ "source": "來源",
+ "source-ability": "Linked ability ID for",
+ "source-ability-placeholder": "Linked ability ID",
+ "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry",
+ "source-attack": "Linked attack ID",
+ "source-attack-placeholder": "Linked attack ID",
+ "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry",
+ "source-item": "Linked Item ID for",
+ "source-item-name": "Linked Item Name",
+ "source-item-placeholder": "Linked Item ID",
+ "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry",
+ "source-mainhand": "主手ID",
+ "source-name": "來源名稱",
+ "source-offhand": "副手ID",
+ "source-spell": "Linked Spell ID for",
+ "source-spell-name": "Linked Spell Name",
+ "source-spell-placeholder": "Linked Spell ID",
+ "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry",
+ "source-title": "Source of ability - class or race",
+ "space": "Space",
+ "space-reach": "佔據與觸及",
+ "special": "特殊",
+ "special-abilities": "特殊能力",
+ "special-abilities-abbrv": "特殊能力",
+ "special-abilities-and-content": "Special Abilities and Content",
+ "special-abilities-and-content-place": "格式: 特殊能力 (換行) 能力名稱 (ex): 能力描述 (換行) 怪物的描述",
+ "special-ability-name": "特殊能力名稱",
+ "special-attacks": "特殊攻擊",
+ "special-attacks-abbrv": "特殊攻擊",
+ "special-defense": "特殊防禦",
+ "special-defense-notes": "特殊防禦與註記",
+ "special-qualities": "特殊能力",
+ "special-qualities-abbrv": "SQ",
+ "special-qualities-place": "在這填加所有的SQ,照字母排列",
+ "speed": "速度",
+ "speed-base-title": "角色的基本速度",
+ "speed-calculation-abbrv": "速度 計算式",
+ "speed-halved": " 速度減半",
+ "speed-multiplier-title": "Run Multiplier; (×4) if light, medium, or no armor. (×3) if heavy armor.",
+ "speed-notes": "速度註記",
+ "speed-run-title": "在你的回合,角色能一直線奔跑的最大距離",
+ "speed-space-reach": "速度、佔據與觸及",
+ "speed-title": "根據盔甲與負重調整後的速度",
+ "speeds": "速度",
+ "spell": "法術",
+ "spell-casting-time-place": "施法時間",
+ "spell-class-one": "法術職業 1",
+ "spell-class-two": "法術職業 2",
+ "spell-class-zero": "法術職業 0",
+ "spell-components": "成分",
+ "spell-damage": "法術傷害",
+ "spell-domain-chk": "領域",
+ "spell-duration": "持續時間",
+ "spell-failure": "奧術失敗",
+ "spell-failure-chance": "vs Spell Failure Chance",
+ "spell-failure-chk": "法術失敗檢定",
+ "spell-level": "法術等級",
+ "spell-level-abbrv": "法術等級",
+ "spell-level-miscellaneous-abbrv": "Spell lvl misc",
+ "spell-level-miscellaneous-desc": "法術等級與DC加值",
+ "spell-like-abbrv": "Sp",
+ "spell-like-abilities": "類法術能力",
+ "spell-like-abilities-abbrv": "類法術",
+ "spell-like-abilities-class-zero": "類法術能力職業 0",
+ "spell-like-abilities-default": "•類法術能力",
+ "spell-like-abilities-menu": "Sp",
+ "spell-like-abilities-option": "類法術能力",
+ "spell-lists": "法術列表",
+ "spell-macros-current": "Spell macros to current",
+ "spell-migration": "Spell Migration",
+ "spell-mythic-chk": "神話",
+ "spell-name": "法術名稱",
+ "spell-penetration-abbrv": "穿透法抗",
+ "spell-penetration-abbrv-short": "銀幣",
+ "spell-penetration-bonus-abbrv": "穿透法抗加值",
+ "spell-penetration-bonus-label": "對抗法術抗力的施法者等級檢定的加值",
+ "spell-penetration-check": "法術穿透檢定",
+ "spell-penetration-modifier-abbrv": "穿透法抗修正值",
+ "spell-points": "魔力值(Spell Points)",
+ "spell-points-abbrv": "銀幣",
+ "spell-range": "射程",
+ "spell-resist-bonus-abbrv": "SR加值",
+ "spell-resistance": "法術抗力",
+ "spell-resistance-abbrv": "SR",
+ "spell-resistance-abbrv2": "法術抗力",
+ "spell-resistance-title": "法術抗力(SR): 避免直接受到的法術與類法術能力的效果,施法者等級檢定對抗SR成功可無視",
+ "spell-roll-options": "法術擲骰選項",
+ "spell-roll-template": "法術擲骰模版 ",
+ "spell-school-place": "法術學派 [描述符]",
+ "spell-targets-area-effect": "目標/ 區域/ 效果",
+ "spell-tracking": "法術數量",
+ "spellbook": "法術書",
+ "spellbook-only-prepared-spells": "在法術書中只顯示準備的法術",
+ "spellcasting-ability": "施法屬性",
+ "spellcasting-classes": "施法職業",
+ "spellclass-level-base": "法術職業等級、專注和施法屬性",
+ "spellclass-options": "SpellcasterOptions",
+ "spellcraft": "法術辨識",
+ "spellpoints": "法術點",
+ "spellranges-migrated": "法術射程",
+ "spells": "法術",
+ "spells-known": "已知法術",
+ "spells-migrated": "Spells Migrated",
+ "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh",
+ "spells-notes": "法術註記",
+ "spells-per-day": "每日法術",
+ "spells-prepared": "準備法術",
+ "spells-ranges": "法術射程",
+ "sphere-power": "Spheres of Power",
+ "spontaneous": "自發",
+ "spontaneous-spells-known": "(自發) 已知法術",
+ "stable": " 穩定",
+ "staggered": " 恍惚",
+ "statistics": "數據",
+ "statistics-rolls-abbrv": "數據資訊:",
+ "statistics-rolls-title": "防禦數據和其他未來新增的數據資訊",
+ "stealth": "隱匿",
+ "strength": "力量",
+ "strength-abbrv": "力量",
+ "strength-abbrv-default": "•力量",
+ "strength-bonus-abbrv": "力量加值",
+ "strength-calculation-abbrv": "力量 計算式",
+ "strength-calculation-skills-abbrv": "力量技能 計算式",
+ "strength-penalized": "力量減值",
+ "strength-penalized-title": "力量減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "strength-skills-abbrv": "力量技能",
+ "stunned": " 震懾",
+ "suffocating": " 窒息",
+ "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows",
+ "sum-uses-spells": "自發
# 已使用",
+ "supernatural-abbrv": "Su",
+ "supernatural-abilities": "超自然能力",
+ "supernatural-abilities-menu": "Su",
+ "survival": "生存",
+ "swim": "游泳",
+ "swim-speed": "游泳",
+ "synchronize-class": "職業(同步更新)",
+ "tactics": "戰術",
+ "tahoma": "Tahoma",
+ "tan": "棕褐色",
+ "target": " 目標",
+ "targets-area-effect": "目標/區域/效果",
+ "teal": "藍綠色",
+ "template": "模版",
+ "temporary": "臨時",
+ "temporary-abbrv": "臨時",
+ "temporary-hit-points-abbrv": "臨時HP",
+ "temporary-hit-points-buff-title": "增益所增加的臨時生命值",
+ "temporary-hit-points-calculation-abbrv": "臨時HP 計算式",
+ "temporary-hit-points-maximum-title": "最大臨時生命值",
+ "temporary-hit-points-miscellaneous-title": "玩家可設定的臨時生命值,並會加到總臨時HP值裡",
+ "temporary-hit-points-title": "當前臨時生命值",
+ "temporary-hp-calculations": "臨時hp計算",
+ "threshold": "理智閾值",
+ "threshold-miscellaneous-abbrv": "閾值雜項加值",
+ "title": "稱號/暱稱",
+ "toggle-background-skills": " 啟動背景技能",
+ "toggle-buff": "當勾選時,此buff會啟動並且將效果應用到整張角色卡上。",
+ "toggle-consolidated-skills": " 合併技能",
+ "toggle-endurance-feat": " 擁有堅忍專長",
+ "toggle-gritty-mode": " 硬漢模式",
+ "toggle-horror-adventures": " 啟動 Horror Adventures",
+ "toggle-horror-adventures-long": " 顯示/啟動 Horror Adventures 角色卡項目",
+ "toggle-mythic-adventures": " 顯示/啟動 神話冒險角色卡項目",
+ "toggle-psionics": " 顯示/啟動 靈能角色卡項目",
+ "toggle-unchained-skills": " 顯示/啟動 Unchained 技能",
+ "toggle-wound-threshold": " 顯示傷害臨界",
+ "total": "總值",
+ "total-background-skill-ranks": "總背景技能點",
+ "total-feats": "總專長數",
+ "total-listed": "總共記錄",
+ "total-spells-manually": "手動調整剩餘/已使用",
+ "total-weight-title": "角色攜帶的總重量",
+ "totals": "總共:",
+ "touch": "接觸",
+ "touch-armor-class-abbrv": "接觸",
+ "touch-armor-class-calculation-abbrv": "接觸AC 計算式",
+ "touch-melee2": "替代接觸 (替代近戰)",
+ "tower": "塔盾",
+ "tower-shield": "塔盾",
+ "trait": "背景",
+ "trait-name": "背景名稱",
+ "traits": "背景",
+ "traits-and-racial-traits": "背景與種族特性",
+ "traits-monster-rules": "Traits/MRules",
+ "treasure": "寶藏",
+ "two-legged-default": "•雙足",
+ "two-weapon": "雙武器",
+ "type": "類型",
+ "type-or-sub-type": "類型/(亞種)",
+ "unarmed-strike": "徒手打擊",
+ "uncanny-dodge-desc": " 當措手不及時不會失去敏捷",
+ "uncanny-dodge-title": "如果點選,當陷入會失去敏捷在AC上的加值的狀態時,AC不會因此自動減少,除了immobilizing狀態。",
+ "unconscious": " 昏迷",
+ "undead": "不死生物",
+ "undead-title": "此生物為不死生物,使用魅力替代體質來決定生命值、相關能力與技能。",
+ "uniform-resource-locater-abbrv": "URL",
+ "unknownrange": "Unknown Range",
+ "unlock-defense-dropdowns": "允許AC與CMD使用不同的屬性值",
+ "unlock-defense-dropdowns-title": "如果點選,CMD可在下拉式選單中使用不同於AC的屬性。例如 AC使用敏捷且CMD使用智力,取代兩者皆由敏捷或感知決定。",
+ "untyped": "無名",
+ "untyped-default": "•無名",
+ "upcoming-changes": "未來的更新",
+ "update": "更新",
+ "update-attack-entry": "Update associated attack",
+ "update-hp-when-max-changes": " 當最大HP改變時,也更新當前HP",
+ "update-hp-when-max-changes-title": "當最大hp改變時,以同樣的量更新當前生命值",
+ "update-spell-macros": "更新法術巨集",
+ "update-to-latest": "Update all sheets to latest version",
+ "update-weapons": "Update dual wield attacks with new penalties or improved state",
+ "url-link": "網址會顯示在聊天欄中",
+ "use-buff-bonus-stacking": " 使用buff加值種類與疊加",
+ "use-class-features": " 顯示舊版角色卡的職業能力列表",
+ "use-dual-wield-beta": " 使用雙持武器",
+ "use-dwarf-encumbrance": " 使用矮人的負載規則",
+ "use-dwarf-encumbrance-title": "使用矮人的負載規則: 基本速度不會因為負載或盔甲而降低",
+ "use-feats": " 顯示舊版角色卡的專長列表",
+ "use-hero-points": " 使用英雄點",
+ "use-kineticist-burn": " 使用操念者超載",
+ "use-magic-device": "使用魔法裝置",
+ "use-metrics": " Use Metrics",
+ "use-prestige-fame": " 使用聲望與名譽",
+ "use-racial-traits": " 顯示舊版角色卡的種族特性列表",
+ "use-round-corners-on-simple-templates": " 圓滑非簡易模版的四個角",
+ "use-simple-template-attacks": " 使用簡易攻擊模版",
+ "use-simple-template-spells": " 使用簡易法術模版",
+ "use-simple-templates": " 使用簡易模版 (法術與攻擊分別設定)",
+ "use-size-abbrv": "使用體型",
+ "use-spell-like-abilities": " 顯示舊版角色卡的類法術能力列表",
+ "use-traits": " 顯示舊版角色卡的背景列表",
+ "used": "使用",
+ "user-defined": "使用者定義",
+ "uses": "使用",
+ "uses-attack-type": "Uses indicated attack type",
+ "uses-per-day": "使用/天",
+ "uses-spell-points": " 使用魔力值系統(Spell Points)",
+ "uses-spell-points-title": "角色使用魔力值",
+ "uses-spells": " 使用法術",
+ "uses-spells-migrated": "Uses Spells flag",
+ "uses-spells-title": "角色擁有法術",
+ "v1": "Post v1",
+ "value": "價值",
+ "value-abbrv": "數值",
+ "verdana": " Open Sans",
+ "version": "版本",
+ "version-abbrv": "版本",
+ "versus-abbrv": "Vs.",
+ "versus-armor-class": "vs AC",
+ "versus-combat-maneuver-bonus": "vs CMB",
+ "versus-combat-maneuver-defense": "vs CMD",
+ "versus-flat-footed": "vs FF",
+ "versus-flat-footed-touch": "vs FF 接觸",
+ "versus-touch": "vs 接觸",
+ "violet": "暗紫色",
+ "vision": "視覺",
+ "vision-details": "視覺細節",
+ "vision-senses": "視覺/感官",
+ "vision-title": "昏暗視覺,黑暗視覺,之類",
+ "weaknesses": " 弱點",
+ "weaknesses-title": "可能會遭受負面狀態(例如日光虛弱/恍惚)",
+ "weapon": "武器",
+ "weapon-attributes": "武器屬性",
+ "weapon-default": "•武器",
+ "weapon-notes": "武器註記",
+ "weapons": "武器",
+ "weight": "體重",
+ "weight-abbrv": "重量",
+ "whisper-character-rolls": "PC rolls: 向GM私語或公開擲骰",
+ "whisper-gm": "Roll: GM",
+ "whisper-non-player-character-rolls": "NPC rolls: 向GM私語或公開擲骰",
+ "whisper-rolls-title": "向GM暗骰或公開擲骰",
+ "whisper-to-game-master": "向GM私語",
+ "white": "白色",
+ "willpower": "意志",
+ "willpower-abbrv": "意志",
+ "willpower-calculation-abbrv": "意志 計算式",
+ "willpower-save": "意志豁免",
+ "willpower-save-abbrv": "意志豁免",
+ "wisdom": "感知",
+ "wisdom-abbrv": "感知",
+ "wisdom-abbrv-default": "•感知",
+ "wisdom-calculation-abbrv": "感知 計算式",
+ "wisdom-calculation-skills-abbrv": "感知技能 計算式",
+ "wisdom-penalized": "感知減值",
+ "wisdom-penalized-title": "感知減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。",
+ "wisdom-skills-abbrv": "感知技能",
+ "worn": "穿戴的",
+ "worn-armor": "穿戴盔甲",
+ "worn-equipment": "穿戴的裝備",
+ "worn-equipment-hardness-title": "物品的硬度,以防止物品的HP受到傷害",
+ "worn-equipment-hp-max-title": "物品的可能最大生命值",
+ "worn-equipment-hp-title": "物品的當前HP",
+ "worn-equipment-migrated": "穿戴的裝備",
+ "worn-equipment-name-title": "物品的名稱",
+ "worn-equipment-quantity-title": "如果物品有充能,這代表還剩多少",
+ "worn-equipment-short-desc-title": "物品的敘述",
+ "worn-equipment-slot-title": "裝備穿戴在身上的位置",
+ "worn-equipment-title": "目前角色所穿戴的裝備",
+ "worn-equipment-value-title": "物品的價值,以金幣表示",
+ "worn-equipment-weight-title": "物品的重量",
+ "worn-item-name": "穿戴物品的名稱",
+ "worn-items": "穿戴的物品",
+ "worn-shield": "穿戴盾牌",
+ "wound-threshold": "傷害臨界",
+ "wounded": " 受傷 ",
+ "wounded-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-2減值,在AC與施法者等級上也是",
+ "wrist": "手臂",
+ "yellow": "黃色",
+ "yes": "是",
+ "yes-default": "•是",
+ "yes-harmless": "有,無害",
+ "yes-harmless-object": "可 (無害,物體)",
+ "yes-object": "可 (物體)",
+ "yes-or-custom": "Yes or Custom",
+ "young": "幼體"
}
\ No newline at end of file
diff --git a/TheyCameFromBeneathTheSea/translations/af.json b/TheyCameFromBeneathTheSea/translations/af.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/af.json
+++ b/TheyCameFromBeneathTheSea/translations/af.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/ca.json b/TheyCameFromBeneathTheSea/translations/ca.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/ca.json
+++ b/TheyCameFromBeneathTheSea/translations/ca.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/cs.json b/TheyCameFromBeneathTheSea/translations/cs.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/cs.json
+++ b/TheyCameFromBeneathTheSea/translations/cs.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/da.json b/TheyCameFromBeneathTheSea/translations/da.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/da.json
+++ b/TheyCameFromBeneathTheSea/translations/da.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/de.json b/TheyCameFromBeneathTheSea/translations/de.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/de.json
+++ b/TheyCameFromBeneathTheSea/translations/de.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/el.json b/TheyCameFromBeneathTheSea/translations/el.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/el.json
+++ b/TheyCameFromBeneathTheSea/translations/el.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/en.json b/TheyCameFromBeneathTheSea/translations/en.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/en.json
+++ b/TheyCameFromBeneathTheSea/translations/en.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/es.json b/TheyCameFromBeneathTheSea/translations/es.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/es.json
+++ b/TheyCameFromBeneathTheSea/translations/es.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/fr.json b/TheyCameFromBeneathTheSea/translations/fr.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/fr.json
+++ b/TheyCameFromBeneathTheSea/translations/fr.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/he.json b/TheyCameFromBeneathTheSea/translations/he.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/he.json
+++ b/TheyCameFromBeneathTheSea/translations/he.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/hu.json b/TheyCameFromBeneathTheSea/translations/hu.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/hu.json
+++ b/TheyCameFromBeneathTheSea/translations/hu.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/it.json b/TheyCameFromBeneathTheSea/translations/it.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/it.json
+++ b/TheyCameFromBeneathTheSea/translations/it.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/ja.json b/TheyCameFromBeneathTheSea/translations/ja.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/ja.json
+++ b/TheyCameFromBeneathTheSea/translations/ja.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/ko.json b/TheyCameFromBeneathTheSea/translations/ko.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/ko.json
+++ b/TheyCameFromBeneathTheSea/translations/ko.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/nl.json b/TheyCameFromBeneathTheSea/translations/nl.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/nl.json
+++ b/TheyCameFromBeneathTheSea/translations/nl.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/pl.json b/TheyCameFromBeneathTheSea/translations/pl.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/pl.json
+++ b/TheyCameFromBeneathTheSea/translations/pl.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/pt.json b/TheyCameFromBeneathTheSea/translations/pt.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/pt.json
+++ b/TheyCameFromBeneathTheSea/translations/pt.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/ru.json b/TheyCameFromBeneathTheSea/translations/ru.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/ru.json
+++ b/TheyCameFromBeneathTheSea/translations/ru.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/sl.json b/TheyCameFromBeneathTheSea/translations/sl.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/sl.json
+++ b/TheyCameFromBeneathTheSea/translations/sl.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/sv.json b/TheyCameFromBeneathTheSea/translations/sv.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/sv.json
+++ b/TheyCameFromBeneathTheSea/translations/sv.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/tr.json b/TheyCameFromBeneathTheSea/translations/tr.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/tr.json
+++ b/TheyCameFromBeneathTheSea/translations/tr.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/uk.json b/TheyCameFromBeneathTheSea/translations/uk.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/uk.json
+++ b/TheyCameFromBeneathTheSea/translations/uk.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/TheyCameFromBeneathTheSea/translations/zh.json b/TheyCameFromBeneathTheSea/translations/zh.json
index a4f3433db6..f26594e55d 100644
--- a/TheyCameFromBeneathTheSea/translations/zh.json
+++ b/TheyCameFromBeneathTheSea/translations/zh.json
@@ -1,4 +1,5 @@
{
+ "sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
@@ -38,7 +39,7 @@
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
- "rolling": "Rolling",
+ "rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
@@ -69,5 +70,184 @@
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
- "skillorattribute": "Skill or Attribute"
+ "skillorattribute": "Skill or Attribute",
+ "drawaquip": "Draw
A
Quip!",
+ "drewaquip": "Drew A Quip",
+ "drewacinematic": "Drew A Cinematic",
+ "selectdeck": "Select Deck",
+ "quipdeckA": "Vows, Defiance, and Tough Talk",
+ "quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
+ "quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
+ "quipdeckA3": "Like the math whiz said, count me in.",
+ "quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
+ "quipdeckA5": "Just get this through your little hive mind…",
+ "quipdeckA6": "Sorry if I parted your scales too close…",
+ "quipdeckA7": "It’s time we put the “I” in survival…",
+ "quipdeckA8": "We’ll cross those T’s when we come to them…",
+ "quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
+ "quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
+ "quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
+ "quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
+ "quipdeckA13": "Just one question… Which garnish?",
+ "quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
+ "quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
+ "quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
+ "quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
+ "quipdeckA18": "I’ve smoked worse things in my pipe…",
+ "quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
+ "quipdeckB": "Please Enjoy This Great Portent",
+ "quipdeckB1": "Don’t look now but my skirt just got a little longer…",
+ "quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
+ "quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
+ "quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
+ "quipdeckB5": "We’re going to need a bigger intellect…",
+ "quipdeckB6": "There’s enough science in there to ice a cocktail…",
+ "quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
+ "quipdeckB8": "These things really put the hell in hellspawn…",
+ "quipdeckB9": "We might as well be throwing cufflinks…",
+ "quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
+ "quipdeckB11": "Some exchange recipes… others exchange minds…",
+ "quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
+ "quipdeckB13": "It’s time we all snapped our suspenders in unison…",
+ "quipdeckB14": "Boy… you think you know an ocean…",
+ "quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
+ "quipdeckB16": "Something tells me those aren’t antennae…",
+ "quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
+ "quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
+ "quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
+ "quipdeckC": "Quip Your Griping!",
+ "quipdeckC1": "This isn’t the pie I signed on to bake…",
+ "quipdeckC2": "Wake me when the world is saved…",
+ "quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
+ "quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
+ "quipdeckC5": "I don’t make the rules, I just test them…",
+ "quipdeckC6": "We could sure use a good atom bomb right about now…",
+ "quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
+ "quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
+ "quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
+ "quipdeckC10": "And to think I had to skip marine biology…",
+ "quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
+ "quipdeckC12": "If you’re counting on a patsy, count me out…",
+ "quipdeckC13": "You don’t have the tartar sauce for something like this…",
+ "quipdeckC14": "If we have another close one, would you mind taking it?",
+ "quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
+ "quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
+ "quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
+ "quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
+ "quipdeckC19": "That’s one claw that will never click like a maraca…",
+ "quipdeckD": "Why So Glib?",
+ "quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
+ "quipdeckD2": "I didn’t know aliens came in disgusting…",
+ "quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
+ "quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
+ "quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
+ "quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
+ "quipdeckD7": "The bottom of my shoe has scarier things than this…",
+ "quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
+ "quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
+ "quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
+ "quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
+ "quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
+ "quipdeckD13": "When I look something in the face, I prefer it has a face!",
+ "quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
+ "quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
+ "quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
+ "quipdeckD17": "Is this any way to run a subversive alien takeover?",
+ "quipdeckD18": "These things really put the “F” in fish don’t they?",
+ "quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
+ "quipdeckE": "And Before You Pull That Switch",
+ "quipdeckE1": "How about some ham with those eggs?",
+ "quipdeckE2": "And to think people laughed when I named my fists…",
+ "quipdeckE3": "Let’s slap tentacle…",
+ "quipdeckE4": "Please, don’t get up. Ever.",
+ "quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
+ "quipdeckE6": "Don’t kill us, we’ll kill you…",
+ "quipdeckE7": "Pardon me, but is this your fin?",
+ "quipdeckE8": "I know white goes best with you… but I brought red…",
+ "quipdeckE9": "Hold onto your bunsens, kids!",
+ "quipdeckE10": "Time to cut some apron strings…",
+ "quipdeckE11": "There’s more than one way to skin a cephalopod…",
+ "quipdeckE12": "Time to pay the organ grinder…",
+ "quipdeckE13": "Glad I’m not in your webbed feet…",
+ "quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
+ "quipdeckE15": "Never did care for seafood…",
+ "quipdeckE16": "Wave when you get to the explosion…",
+ "quipdeckE17": "Hope you like smoke with your shrapnel…",
+ "quipdeckE18": "Must be Friday!",
+ "quipdeckE19": "You just don’t have the tentacles needed.",
+ "quipdeckF": "The Flirtation",
+ "quipdeckF1": "Have you been monster-fighting long?",
+ "quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
+ "quipdeckF3": "We must compare encounters with the unknown sometime…",
+ "quipdeckF4": "Where have you been all my longevity?",
+ "quipdeckF5": "I know one figure I’d like to check…",
+ "quipdeckF6": "Careful, things might be overheating…",
+ "quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
+ "quipdeckF8": "Well… the end of the world just got a little bit brighter…",
+ "quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
+ "quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
+ "quipdeckF11": "If we get through this, the sushi’s on me…",
+ "quipdeckF12": "Well now… what oyster did you come out of?",
+ "quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
+ "quipdeckF14": "That’s not the biology I had in mind…",
+ "quipdeckF15": "So… what are you doing after foiling an invasion?",
+ "quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
+ "quipdeckF17": "You know… you have just the right number of eyes…",
+ "quipdeckF18": "There’s something about the smell of fish that just gets me going.",
+ "quipdeckF19": "You remind me of all the things I love about my mother.",
+ "drawacinematic": "Draw
A
Cinematic!",
+ "cinematicname1": "Ally of Convenience
(Encountered Characters Only)",
+ "cinematiccost1": "Cost: 1 Rewrite",
+ "cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
+ "cinematicname2": "Bad Dubbing",
+ "cinematiccost2": "Cost: 1 Rewrite",
+ "cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
+ "cinematicname3": "Call the Understudy!",
+ "cinematiccost3": "Cost: 2 Rewrites",
+ "cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
+ "cinematicname4": "Cheap Set",
+ "cinematiccost4": "Cost: 1 Rewrite",
+ "cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
+ "cinematicname5": "Deleted Scene",
+ "cinematiccost5": "Cost: 3 Rewrites",
+ "cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
+ "cinematicname6": "Fan Favorite:
Favorite Hero",
+ "cinematiccost6": "Cost: 2 Rewrites",
+ "cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
+ "cinematicname7": "Fan Favorite:
Favorite Villain",
+ "cinematiccost7": "Cost: 2 Rewrites",
+ "cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
+ "cinematicname8": "Kill the Extra",
+ "cinematiccost8": "Cost: 1 Rewrite",
+ "cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
+ "cinematicname9": "Omniscient Narrator",
+ "cinematiccost9": "Cost: 2 Rewrites",
+ "cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
+ "cinematicname10": "Rear Screen Projection",
+ "cinematiccost10": "Cost: 1 Rewrite",
+ "cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
+ "cinematicname11": "Scene Missing",
+ "cinematiccost11": "Cost: 3 Rewrites",
+ "cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
+ "cinematicname12": "Starring A Full Cast: The Introduction",
+ "cinematiccost12": "Cost: 1 Rewrite",
+ "cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
+ "cinematicname13": "Starring A Full Cast: Let's All Pitch In",
+ "cinematiccost13": "Cost: 1 Rewrite",
+ "cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
+ "cinematicname14": "Starring A Full Cast: Wrap-Up",
+ "cinematiccost14": "Cost: 1 Rewrite",
+ "cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
+ "cinematicname15": "Summon the Stuntman",
+ "cinematiccost15": "Cost: 2 Rewrites",
+ "cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
+ "cinematicname16": "Take Two!",
+ "cinematiccost16": "Cost: 2 Rewrites",
+ "cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
+ "cinematicname17": "'Twas Beauty Did Something to the Beast",
+ "cinematiccost17": "Cost: 1 Rewrite",
+ "cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
+ "cinematicname18": "You Dropped This
(Encountered Characters only)",
+ "cinematiccost18": "Cost: 2 Rewrites",
+ "cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}
diff --git a/Thirsty Sword Lesbians/translations/af.json b/Thirsty Sword Lesbians/translations/af.json
index 6ba4d592ed..3b19a33bb8 100644
--- a/Thirsty Sword Lesbians/translations/af.json
+++ b/Thirsty Sword Lesbians/translations/af.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/ca.json b/Thirsty Sword Lesbians/translations/ca.json
index 80b49af71d..3036186198 100644
--- a/Thirsty Sword Lesbians/translations/ca.json
+++ b/Thirsty Sword Lesbians/translations/ca.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/cs.json b/Thirsty Sword Lesbians/translations/cs.json
index e77b451945..a8e1d79e98 100644
--- a/Thirsty Sword Lesbians/translations/cs.json
+++ b/Thirsty Sword Lesbians/translations/cs.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/da.json b/Thirsty Sword Lesbians/translations/da.json
index 6ba4d592ed..3b19a33bb8 100644
--- a/Thirsty Sword Lesbians/translations/da.json
+++ b/Thirsty Sword Lesbians/translations/da.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/de.json b/Thirsty Sword Lesbians/translations/de.json
index dcd1795667..a7e48f6e3b 100644
--- a/Thirsty Sword Lesbians/translations/de.json
+++ b/Thirsty Sword Lesbians/translations/de.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/el.json b/Thirsty Sword Lesbians/translations/el.json
index 6ba4d592ed..3b19a33bb8 100644
--- a/Thirsty Sword Lesbians/translations/el.json
+++ b/Thirsty Sword Lesbians/translations/el.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/en.json b/Thirsty Sword Lesbians/translations/en.json
index ab04e02b7f..42d1bba757 100644
--- a/Thirsty Sword Lesbians/translations/en.json
+++ b/Thirsty Sword Lesbians/translations/en.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/es.json b/Thirsty Sword Lesbians/translations/es.json
index ae8f77e3e7..36c5055f7d 100644
--- a/Thirsty Sword Lesbians/translations/es.json
+++ b/Thirsty Sword Lesbians/translations/es.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/fr.json b/Thirsty Sword Lesbians/translations/fr.json
index 21defaeb8d..0190338b28 100644
--- a/Thirsty Sword Lesbians/translations/fr.json
+++ b/Thirsty Sword Lesbians/translations/fr.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/he.json b/Thirsty Sword Lesbians/translations/he.json
index 54091ae4a8..843565571d 100644
--- a/Thirsty Sword Lesbians/translations/he.json
+++ b/Thirsty Sword Lesbians/translations/he.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/hu.json b/Thirsty Sword Lesbians/translations/hu.json
index 80b49af71d..3036186198 100644
--- a/Thirsty Sword Lesbians/translations/hu.json
+++ b/Thirsty Sword Lesbians/translations/hu.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/it.json b/Thirsty Sword Lesbians/translations/it.json
index 405ab5c796..602eb5802a 100644
--- a/Thirsty Sword Lesbians/translations/it.json
+++ b/Thirsty Sword Lesbians/translations/it.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/ja.json b/Thirsty Sword Lesbians/translations/ja.json
index eef122fa4c..30149c4b82 100644
--- a/Thirsty Sword Lesbians/translations/ja.json
+++ b/Thirsty Sword Lesbians/translations/ja.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/ko.json b/Thirsty Sword Lesbians/translations/ko.json
index 742964d96b..291ce353b3 100644
--- a/Thirsty Sword Lesbians/translations/ko.json
+++ b/Thirsty Sword Lesbians/translations/ko.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/nl.json b/Thirsty Sword Lesbians/translations/nl.json
index 6ba4d592ed..3b19a33bb8 100644
--- a/Thirsty Sword Lesbians/translations/nl.json
+++ b/Thirsty Sword Lesbians/translations/nl.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/pl.json b/Thirsty Sword Lesbians/translations/pl.json
index 7a8aa2b5eb..2f33a66928 100644
--- a/Thirsty Sword Lesbians/translations/pl.json
+++ b/Thirsty Sword Lesbians/translations/pl.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/pt.json b/Thirsty Sword Lesbians/translations/pt.json
index 8665277fbe..bdd0979d5a 100644
--- a/Thirsty Sword Lesbians/translations/pt.json
+++ b/Thirsty Sword Lesbians/translations/pt.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/ru.json b/Thirsty Sword Lesbians/translations/ru.json
index 95d21390b4..ac05566e6d 100644
--- a/Thirsty Sword Lesbians/translations/ru.json
+++ b/Thirsty Sword Lesbians/translations/ru.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/sl.json b/Thirsty Sword Lesbians/translations/sl.json
index 80b49af71d..3036186198 100644
--- a/Thirsty Sword Lesbians/translations/sl.json
+++ b/Thirsty Sword Lesbians/translations/sl.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/sv.json b/Thirsty Sword Lesbians/translations/sv.json
index 0771acbe04..76a967ada7 100644
--- a/Thirsty Sword Lesbians/translations/sv.json
+++ b/Thirsty Sword Lesbians/translations/sv.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/tr.json b/Thirsty Sword Lesbians/translations/tr.json
index 6ba4d592ed..3b19a33bb8 100644
--- a/Thirsty Sword Lesbians/translations/tr.json
+++ b/Thirsty Sword Lesbians/translations/tr.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/uk.json b/Thirsty Sword Lesbians/translations/uk.json
index 80b49af71d..3036186198 100644
--- a/Thirsty Sword Lesbians/translations/uk.json
+++ b/Thirsty Sword Lesbians/translations/uk.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Thirsty Sword Lesbians/translations/zh.json b/Thirsty Sword Lesbians/translations/zh.json
index 09d7b4700a..bfdc32585e 100644
--- a/Thirsty Sword Lesbians/translations/zh.json
+++ b/Thirsty Sword Lesbians/translations/zh.json
@@ -646,5 +646,575 @@
"Who has seen a hint of what’s behind your mask?": "Who has seen a hint of what’s behind your mask?",
"Who has been the worst victim of your trickery?": "Who has been the worst victim of your trickery?",
"Whom are you most concerned about?": "Whom are you most concerned about?",
+ "A foe thought to be unstoppable met their end at your blade. Who were they?": "A foe thought to be unstoppable met their end at your blade. Who were they?",
+ "A sword as tall as you, a hidden sword, a broken sword": "A sword as tall as you, a hidden sword, a broken sword",
+ "Act contrary to your advice to show why you’re wrong": "Act contrary to your advice to show why you’re wrong",
+ "Among Wolves": "Among Wolves",
+ "Answer one question from each list, then answer a third from either list, checking off each answered question.": "Answer one question from each list, then answer a third from either list, checking off each answered question.",
+ "Answer": "Answer",
+ "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.": "As you begin play, you have seven unanswered questions. Whenever another player rolls a mixed beat or up beat to Figure Out you or anyone who knows your reputation, they may ask you one of your unanswered questions in place of one of the questions offered by that basic move. Whenever you answer one of these questions, check it off. When you answer all five questions from either list, cross out the remaining questions and take one of the following.",
+ "Better Bundle Up": "Better Bundle Up",
+ "Conflict has left its marks on your body. What scar do you have that brings back hard memories?": "Conflict has left its marks on your body. What scar do you have that brings back hard memories?",
+ "Do I See Fire?": "Do I See Fire?",
+ "Does hearing about my past help you?": "Does hearing about my past help you?",
+ "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.": "During a physical conflict, when you Figure Out a Person, you may roll +Spirit rather than +Wit. When you do, you may ask an additional question from The Heart that Wields the Blade, even on a 6-.",
+ "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?": "Following your example, others have taken up the sword to defend themselves and their communities. How do you feel about them?",
+ "Full body armor, comfortable clothes, muscle-baring clothes": "Full body armor, comfortable clothes, muscle-baring clothes",
+ "How does this conflict add to your reputation?": "How does this conflict add to your reputation?",
+ "How’s that Milkshake Taste?": "How’s that Milkshake Taste?",
+ "I’m the Juggernaut, love!": "I’m the Juggernaut, love!",
+ "I’ve Seen Things You Wouldn’t Believe": "I’ve Seen Things You Wouldn’t Believe",
+ "If the Fight is rolled is against another PC, answer one of these instead:": "If the Fight is rolled is against another PC, answer one of these instead:",
+ "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.": "If they answer yes, you may clear a Condition, even on a 6-. If they answer no, lose a String you have on them or mark a Condition.",
+ "If you answered all the questions about your Scars": "If you answered all the questions about your Scars",
+ "If you answered all the questions about your Victories": "If you answered all the questions about your Victories",
+ "Intimidating demeanor, exhausted demeanor, protective demeanor": "Intimidating demeanor, exhausted demeanor, protective demeanor",
+ "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.": "Once per session, you may declare your intent to protect someone or something of great value to you. You take +1 forward for actions taken to fulfill that promise. Once per session, when the object of your protection would take a Condition or be harmed, you may take a Condition instead.",
+ "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?": "One of your past achievements has become the stuff of legends. What is the legend, and how far is it from the truth?",
+ "Point out a flaw they see in your thinking": "Point out a flaw they see in your thinking",
+ "Reputation Precedes Me": "Reputation Precedes Me",
+ "Scar": "Scar",
+ "Scars": "Scars",
+ "The Bloody": "The Bloody",
+ "The Heart that Wields the Blade": "The Heart that Wields the Blade",
+ "Their allies see them as a fool, and they lose critical support": "Their allies see them as a fool, and they lose critical support",
+ "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?": "There’s an activity you can no longer participate in because it takes you back to a bad place. What is it?",
+ "They become enraged and try to come for you; take a +1 forward to Fight move against them": "They become enraged and try to come for you; take a +1 forward to Fight move against them",
+ "They become flustered and retreat": "They become flustered and retreat",
+ "They may choose 1, or else give you a String on them": "They may choose 1, or else give you a String on them",
+ "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice": "They value your direct advice; you gain a String on them and they take +1 forward to act on your advice",
+ "To strike against your opponent, you leave something else open. What is it?": "To strike against your opponent, you leave something else open. What is it?",
+ "Victories & Scars In Play": "Victories & Scars In Play",
+ "Victories": "Victories",
+ "Victory": "Victory",
+ "What does this conflict mean to you?": "What does this conflict mean to you?",
+ "What is it that drives you to fight?": "What is it that drives you to fight?",
+ "What's the one thing you cannot stand to lose?": "What's the one thing you cannot stand to lose?",
+ "What makes being vulnerable with them difficult?": "What makes being vulnerable with them difficult?",
+ "What would you rather be doing than fighting?": "What would you rather be doing than fighting?",
+ "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian": "When a problem can no longer be solved amicably, when a threat to the community demands violence, the Bloody stands ready to do that violence on behalf of others. Their central conflict stems from the toll that violence and readiness takes on them, and how hard it can be to drop their defenses. Example Archetypes: Tired Veteran, Folk Hero, Wandering Sword Lesbian",
+ "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:": "When dealing with a threat to your community, but not yet engaged in physical conflict, you may take a harmless action designed to wound their pride (like throwing a drink over them). When you do, roll +Daring:",
+ "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:": "When you first mark a Condition during a physical conflict, you may upgrade your next Fight roll from a downbeat to a mixed beat, or from a mixed beat to an upbeat. When you do, answer one of these questions:",
+ "When you give blunt but honest advice, roll +Spirit:": "When you give blunt but honest advice, roll +Spirit:",
+ "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:": "When you roll Emotional Support, you may share a story of something you’ve seen or done that you think will help. If you do, they answer this question:",
+ "Who are you scared to be vulnerable with?": "Who are you scared to be vulnerable with?",
+ "Who knows something about you that you’ve never spoken about to anyone else?": "Who knows something about you that you’ve never spoken about to anyone else?",
+ "Who knows you better as a protector than they do as a person?": "Who knows you better as a protector than they do as a person?",
+ "Wolf and Cub": "Wolf and Cub",
+ "You blame yourself for something that may not be your fault. What is it?": "You blame yourself for something that may not be your fault. What is it?",
+ "You came to the aid of a community that may not have survived without you. Why do they call you a hero?": "You came to the aid of a community that may not have survived without you. Why do they call you a hero?",
+ "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.": "You can’t save everyone. Name someone you lost and say who they were to you. Write their name down on your character sheet, in a place of prominence.",
+ "You carry a souvenir from a foe who became a friend. What is it?": "You carry a souvenir from a foe who became a friend. What is it?",
+ "You feel invincible. What reminds you that you’re painfully mortal?": "You feel invincible. What reminds you that you’re painfully mortal?",
+ "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).": "You find some measure of peace with being known as a protector. The people around you know that you’re ready to put yourself on the line for them. Add 1 to Daring (max +3).",
+ "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?": "You have one defeat in particular that lingers with you. What were you fighting for, and why did you lose?",
+ "You see fear in an enemy’s eyes. How does it make you feel?": "You see fear in an enemy’s eyes. How does it make you feel?",
+ "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).": "You’ve given up so much, but still you endure. The people around you can see how tired you are, and how you keep going anyway. Add 1 to Spirit (max +3).",
+ "The Dream Mirror": "The Dream Mirror",
+ "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian": "Be the person of her dreams—and theirs, and hers, and that other person’s too. The Dream Mirror knows how to be just what others want. Their central conflict is not knowing how to be themself. How can they even begin to untangle their own desires from those of the people around them? Example Archetypes: Distant-Eyed Art-Deco Diva; Athletic, Effortlessly Cool Pearl-Next-Door; Hand-Painted Marionette Librarian",
+ "Whose personality or culture is the most dominant in your group?": "Whose personality or culture is the most dominant in your group?",
+ "Whose fantasies and dreams are the most fun to bring to life?": "Whose fantasies and dreams are the most fun to bring to life?",
+ "Who seems least interested in letting you be someone else for them?": "Who seems least interested in letting you be someone else for them?",
+ "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor": "Flawless demeanor, unattainable demeanor, doe-eyed demeanor, gamine demeanor",
+ "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes": "Dazzling clothes, touchable clothes, ingenue clothes, butch chic clothes",
+ "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power": "A gemstone sword, a shining sword, an insubstantial sword, a sword that grants someone else power",
+ "Strings Attached": "Strings Attached",
+ "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.": "You can get and use Strings, but cannot Influence with a String. You also don't get XP from Influence with a String or String advances.",
+ "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.": "Others can't gain more than three Strings on you, meaning they can't earn a String Advance on you, nor use a String for the normal +3 bonus to Figure You Out.",
+ "Insight": "Insight",
+ "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.": "In a campaign, when you reach 3, 6, or 9 Insight, you gain an Insight Advance (see below). In a one-shot, when you reach 1, 2, or 3 Insight, you gain an Insight Advance.",
+ "Insight Tally": "Insight Tally",
+ "Tangled Up": "Tangled Up",
+ "When someone else wants you to do something...": "When someone else wants you to do something...",
+ "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.": "...for them, if you do it, they must show approval, gratitude, or admiration. If you don't do it, they mark a Condition, and if you pursue your desires instead, gain 1 Insight.",
+ "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.": "...for yourself, confess how little you know about yourself or your desires. If they encourage you to discover yourself, gain 1 Insight (up to once per scene). If they don't, take a Condition.",
+ "Self-Reflection": "Self-Reflection",
+ "For each Insight Advance you gain, answer:": "For each Insight Advance you gain, answer:",
+ "What have you recently discovered about yourself that makes you proud to be you?": "What have you recently discovered about yourself that makes you proud to be you?",
+ "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:": "Change an aesthetic to reflect that discovery and permanently gain an Insight Advance (below). After gaining all three, ask another PC:",
+ "What do you like best about the person behind the mirror?": "What do you like best about the person behind the mirror?",
+ "Insight Advances": "Insight Advances",
+ "Insight Advance": "Insight Advance",
+ "You can use and gain XP from Influence with a String": "You can use and gain XP from Influence with a String",
+ "Others can use Strings for +3 to Figure You Out": "Others can use Strings for +3 to Figure You Out",
+ "You can gain XP from String Advances and others can earn String Advances on you": "You can gain XP from String Advances and others can earn String Advances on you",
+ "Be Their Dream": "Be Their Dream",
+ "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.": "When you change yourself to gain someone's acceptance, affection, or interest, ask if it worked. If so, exchange Strings. If you gain three Strings this way in a scene, you Stagger.",
+ "Group Hug": "Group Hug",
+ "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.": "Once per session, when you offer Emotional Support, on a 10+ you may forgo your choice of a benefit for yourself to instead let others clear a Condition if they meaningfully join in and open up to you.",
+ "Mirror Ball": "Mirror Ball",
+ "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:": "When others Influence with a String to encourage you to dazzle an audience, describe your performance and roll +Heart:",
+ "You each choose 1": "You each choose 1",
+ "The influencer chooses 1": "The influencer chooses 1",
+ "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.": "Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.",
+ "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.": "Feelings and sensations linger. For the next scene, a spectator may avoid taking one Condition by thinking about your performance.",
+ "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.": "You get +1 forward to Entice while performing. Optionally, the influencer gets credit for the performance.",
+ "Antique": "Antique",
+ "Choose an aesthetic. Then, pick a past from this list:": "Choose an aesthetic. Then, pick a past from this list:",
+ "You were once close to someone. Why are they no longer around?": "You were once close to someone. Why are they no longer around?",
+ "You're obsolete. Who or what replaced you?": "You're obsolete. Who or what replaced you?",
+ "You weren't made to last. Why do others consider you disposable?": "You weren't made to last. Why do others consider you disposable?",
+ "You're from a ruined or destroyed society. How did you contribute to its end?": "You're from a ruined or destroyed society. How did you contribute to its end?",
+ "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.": "When someone says or does something reminiscent of your past, if you open up to them, exchange Strings. If you don't, take a Condition and give them a String.",
+ "Aesthetic": "Aesthetic",
+ "vintage, fairytale, unusual parts, signs of wear": "vintage, fairytale, unusual parts, signs of wear",
+ "Past": "Past",
+ "Mimesis": "Mimesis",
+ "When you observe someone for a short time, you may ask one:": "When you observe someone for a short time, you may ask one:",
+ "What words would you use to say _____?": "What words would you use to say _____?",
+ "What would you talk about in this situation?": "What would you talk about in this situation?",
+ "What behaviors do you find non-threatening, endearing, or desirable?": "What behaviors do you find non-threatening, endearing, or desirable?",
+ "Whom do you wish I was more similar to?": "Whom do you wish I was more similar to?",
+ "The New Black": "The New Black",
+ "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.": "Declare a new trend, activity, event, or cultural phenomenon, and spend a String on someone influential. Each member of their group must describe what makes them want to participate. Then describe what you’ll have to hide or change about yourself if you participate.",
+ "Sorry~!": "Sorry~!",
+ "When your looks or behavior are unacceptable for your social role, choose 1:": "When your looks or behavior are unacceptable for your social role, choose 1:",
+ "Get +1 forward to Entice while asking forgiveness or getting self-conscious.": "Get +1 forward to Entice while asking forgiveness or getting self-conscious.",
+ "Offer someone a String to find the faux pas charming or endearing.": "Offer someone a String to find the faux pas charming or endearing.",
+ "Ask for guidance or private instruction. If they agree, exchange Strings.": "Ask for guidance or private instruction. If they agree, exchange Strings.",
+ "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.": "Ask what it would take to overlook it. If you do it, take a String on them. If you don’t, take a Condition.",
+ "Toy Soldier": "Toy Soldier",
+ "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.": "When you Fight for someone else, roll +Heart instead of +Daring. On a 7+, they choose 1 of your options from the Fight list.",
+ "Love Interest": "Love Interest",
+ "Why do you think you must keep up your performance to have any chance with them?": "Why do you think you must keep up your performance to have any chance with them?",
+ "Secret Confessions": "Secret Confessions",
+ "What desire or fantasy have you hidden from others?": "What desire or fantasy have you hidden from others?",
+ "How have prior relationships fallen short of expectations?": "How have prior relationships fallen short of expectations?",
+ "The Ensemble": "The Ensemble",
+ "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs": "The Ensemble is a pair of individuals. Together they can be more than the sum of their parts, or they can fall so deeply into each other that they're lost to the world. Their central conflict pits the lure of a comfortable but imperfect relationship against the possibility of connecting more broadly and keeping a healthy sense of self. Example Archetypes: Fusion; Battle Couple; BFFs",
+ "Each of your selves dated the same person before getting together. Who?": "Each of your selves dated the same person before getting together. Who?",
+ "One of you thinks someone needs them; the other has little patience for them. Who?": "One of you thinks someone needs them; the other has little patience for them. Who?",
+ "Who is a confidante for one or both of you when you have worries about the other?": "Who is a confidante for one or both of you when you have worries about the other?",
+ "Bubbly demeanor, clingy demeanor, vigilant demeanor": "Bubbly demeanor, clingy demeanor, vigilant demeanor",
+ "Same color clothes, complementary clothes, clashing clothes": "Same color clothes, complementary clothes, clashing clothes",
+ "Swords drawn from the other's heart, matching swords, gifted swords": "Swords drawn from the other's heart, matching swords, gifted swords",
+ "Harmony": "Harmony",
+ "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.": "You have a Harmony track, which starts at 1. If it drops to 0 or less, you can no longer activate powers that require you to spend Harmony. At 3 Harmony, you are so in sync that you begin to lose your individual selves: if you are ever apart for even an instant, you Stagger. Additionally, at 3 Harmony, others take -2 ongoing to Emotionally support you.",
+ "Decrease Harmony when:": "Decrease Harmony when:",
+ "One of you is Smitten with someone and the other isn’t": "One of you is Smitten with someone and the other isn’t",
+ "One of you feels neglected or scorned by the other": "One of you feels neglected or scorned by the other",
+ "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.": "One of you accepts an invitation to an activity the other can’t or doesn’t wish to attend.",
+ "Increase Harmony when:": "Increase Harmony when:",
+ "You take comfort in each other after a difficult event": "You take comfort in each other after a difficult event",
+ "You are both Smitten with another person": "You are both Smitten with another person",
+ "You neglect a friend to spend time with each other": "You neglect a friend to spend time with each other",
+ "Answer for each of you:": "Answer for each of you:",
+ "How does the other make you feel loved?": "How does the other make you feel loved?",
+ "What problematic behavior of yours do they enable with their support?": "What problematic behavior of yours do they enable with their support?",
+ "Synchronize": "Synchronize",
+ "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.": "When you work together seamlessly, you can transform into a single being. Choose two features and one drawback of your synchronized form (below). You may change these choices whenever the nature of your relationship changes significantly. In addition, while synchronized, you may roll +Harmony instead of the usual stat for any roll, but afterwards you must subtract 1 from your Harmony. At Harmony 0, you must leave your synchronized state. You can choose to un-merge at any time unless you choose the Addictive drawback.",
+ "Synchronized Form:": "Synchronized Form:",
+ "Features (choose two)": "Features (choose two)",
+ "giant, flying, many-armed, super senses, impervious to a common danger": "giant, flying, many-armed, super senses, impervious to a common danger",
+ "Drawback (choose one)": "Drawback (choose one)",
+ "terrifying, ungainly, destructive, conspicuous, addictive": "terrifying, ungainly, destructive, conspicuous, addictive",
+ "Other Details": "Other Details",
+ "Compartmentalize": "Compartmentalize",
+ "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.": "You may spend 1 Harmony to avoid feeling each other's Conditions so keenly for a single scene. For every Condition that you have when you activate this move or take later in the scene, decide which of your selves is most keenly affected by it. For actions undertaken by your other half, you may ignore the penalty associated with that Condition, but you can’t clear the Condition through a destructive action. You are still Defeated if you would take a sixth Condition.",
+ "Who is currently most affected by...": "Who is currently most affected by...",
+ "Public Display": "Public Display",
+ "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:": "When you proclaim your affection for each other publicly, invent a new cute pet name and roll +Spirit:",
+ "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you": "Choose 2 but an onlooker becomes jealous, obsessed, or concerned for one of you",
+ "An onlooker is inspired to confess their feelings": "An onlooker is inspired to confess their feelings",
+ "You warm someone's heart; they may clear a Condition if they affirm your relationship": "You warm someone's heart; they may clear a Condition if they affirm your relationship",
+ "Increase your Harmony by 1": "Increase your Harmony by 1",
+ "Same Wavelength": "Same Wavelength",
+ "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:": "Your selves can communicate wordlessly whenever the other is near. When you try to connect while apart, roll +Heart:",
+ "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.": "You can communicate clearly, sense each others' surroundings, and one of you can show up at the other's side even if it seems implausible. Mark a Condition to bring friends along.",
+ "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.": "You can communicate general feelings and concepts, sense if the other is in danger, and get a general sense of where the other is.",
+ "Two Heads": "Two Heads",
+ "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.": "When you Figure Out a Person together, you can allow them to ask you a question from the list in order to ask them another question, which can be any question at all, not just ones from the list.",
+ "Well, Actually": "Well, Actually",
+ "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.": "When your selves disagree, you may spend 1 Harmony to learn the answer to any question you could conceivably know or deduce the answer to and say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer or to act on the skepticism or an alternate theory.",
+ "Wingmate": "Wingmate",
+ "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.": "Whenever one of you talks up the other or otherwise makes them look good, the other takes +1 forward to Fight or Entice. On a down beat, however, the subject of the move may prove more interested in the wingmate.",
+ "Wandering Eyes": "Wandering Eyes",
+ "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:": "When you become Smitten with someone, say why, give them a String, and answer one of the following questions:",
+ "How would pursuing them make my partner feel unloved or unneeded?": "How would pursuing them make my partner feel unloved or unneeded?",
+ "Why do they need you more than your partner does?": "Why do they need you more than your partner does?",
+ "Outflanked": "Outflanked",
+ "What is your most pressing relationship need?": "What is your most pressing relationship need?",
+ "What special joy or service would you offer a partner?": "What special joy or service would you offer a partner?",
+ "Nothing": "Nothing",
+ "The Hologoddess": "The Hologoddess",
+ "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!": "They are will made synthflesh—or hard light, or steel. The ghost in their machine could come from any number of places—a training algorithm gone awry, a digital assistant who developed a will of their own, a deity from a civilization long dead—but they are a machine who fights, and loves, with mathematical precision. Their conflict lies in their inability to relate to organics and the loneliness that stems from that detachment. Example Archetypes: Embodiment of Social Media; Aloof Mainframe; ...But Doctor, I Am Pagliacci!",
+ "Who most reminds you of someone you left behind?": "Who most reminds you of someone you left behind?",
+ "Who most reminds you of someone who abandoned you?": "Who most reminds you of someone who abandoned you?",
+ "Who has seen you at your most un-human?": "Who has seen you at your most un-human?",
+ "Calculating demeanor, influencer’s demeanor, gold-plated heart": "Calculating demeanor, influencer’s demeanor, gold-plated heart",
+ "Polished nanofibres, digital nudity, cyber armor, Regency ballgown": "Polished nanofibres, digital nudity, cyber armor, Regency ballgown",
+ "(determined by your choice of hologlamour)": "(determined by your choice of hologlamour)",
+ "Hologlamour": "Hologlamour",
+ "(choose one, with all its benefits and drawbacks)": "(choose one, with all its benefits and drawbacks)",
+ "Imperatrix": "Imperatrix",
+ "Roman armor, silk skirts, a gladius carved from starlight.": "Roman armor, silk skirts, a gladius carved from starlight.",
+ "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.": "Bonus: When you Fight someone you don’t have Strings on, on a 10+ you may spend two of your choices to deny your opponent the chance to choose an option.",
+ "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.": "Bug: When you Defy Disaster, you can’t use your best stat (or any stat tied for best) unless it’s the only approach that makes sense.",
+ "Stardust": "Stardust",
+ "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.": "Short skirt, long lab coat, a pocket protector full of dreams, an experimental sword.",
+ "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.": "Bonus: When you have time to study something with specialized equipment, ask the GM any question related to it.",
+ "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.": "Bug: You’re an ideas person. If you’re ever the first one to act in a crisis or enter danger, mark a Condition.",
+ "Idoru": "Idoru",
+ "Frills, a boom mic, neon hair, a sword like a spotlight.": "Frills, a boom mic, neon hair, a sword like a spotlight.",
+ "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.": "Bonus: Whenever you reach a new place, you may declare that you have a fan there who can be moderately helpful. Name someone you’ve lost who they remind you of.",
+ "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.": "Bug: You lack the ability to hide, for any reason, anywhere. People are drawn to you.",
+ "Prime Mistress": "Prime Mistress",
+ "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.": "Suits with lines sharper than your sword—a pen. A leather folio filled with the secrets of the universe.",
+ "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.": "Bonus: When you Figure Out a Person in a negotiation, you may ask a question from Search Engine Optimization.",
+ "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.": "Bug: Whenever you take the time to give someone else Emotional Support, say what political or tactical edge your opposition gets as a result of your divided focus.",
+ "The Crown": "The Crown",
+ "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.": "Decolletes, stays, corset bones made of binary, a jeweled sword of office, and a diamond CPU.",
+ "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.": "Bonus: Whenever you confidently proclaim a truth about a person or society, a significant number of previously undecided people will believe you.",
+ "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).": "Bug: When you actively seek to Entice someone, you must choose an approach that demonstrates your superiority and dominance. This may mean that the Entice move doesn’t trigger (unless the subject is into kneeling…).",
+ "(choose two)": "(choose two)",
+ "Anti-Virus": "Anti-Virus",
+ "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.": "When someone with a String on you is threatened, once per session you can show up to defend them, even if it seems impossible. Take +1 forward to protect them.",
+ "The Emptiest Orchestra": "The Emptiest Orchestra",
+ "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.": "You always know what kind of song most appeals to someone. In addition, if you invite others to join you in song, take +1 forward or clear a Condition.",
+ "Encartography": "Encartography",
+ "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:": "You have vast stores of information, much of it accurate and some of it useful. When you try to recall information relevant to a challenge before you, roll +Spirit:",
+ "The information is precise, accurate, and just what you needed": "The information is precise, accurate, and just what you needed",
+ "Most of the information is accurate, but something crucial is out of date and you don’t know what": "Most of the information is accurate, but something crucial is out of date and you don’t know what",
+ "Force Multiplication": "Force Multiplication",
+ "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.": "When you and an ally fight together, you each benefit from your onboard combat suite. When one of you gains a String from Fighting, the other also gains a String on the target. If one of you would mark a Condition from Fighting, the other may mark it instead. If you’re fighting alongside multiple allies, choose one to be your fighting partner for purposes of this move when you first invoke it during the scene.",
+ "Justice through Precision": "Justice through Precision",
+ "Please State the Nature of Your Psychiatric Emergency": "Please State the Nature of Your Psychiatric Emergency",
+ "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.": "If you roll a 10+ when offering Emotional Support, you can ask the person you’re supporting about what they hide from everyone else. However, you can’t help but overshare in response. Whoever you comfort gets to ask you a question in return.",
+ "Sharp with Numbers": "Sharp with Numbers",
+ "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.": "Your skill with a blade flows not from raw strength, but from your mastery of the tactical field before you. You can roll +Spirit to Fight instead of +Daring. That same mastery also allows you to triangulate your position with perfect precision, so you always know where you are.",
+ "Training Drone": "Training Drone",
+ "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:": "You can summon an exact holographic copy of yourself that provides you with an opportunity based on distracting, intimidating, or confusing others. Every time you summon your drone, however, roll +nothing to see which bug manifests:",
+ "No bugs. And the hologram is extra sparkly!": "No bugs. And the hologram is extra sparkly!",
+ "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.": "The drone can’t be dismissed for the rest of the session and it’s playing your most embarrassing music from your secret internal playlist.",
+ "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).": "Your training drone wants to fight and probably fall in love with your friends (in addition to anyone you want them to fight).",
+ "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.": "Your holographic clone is also an excellent dance partner, sparring buddy, and always laughs at your jokes.",
+ "Compatibility Check": "Compatibility Check",
+ "How are they incompatible with your operating system?": "How are they incompatible with your operating system?",
+ "Search Engine Optimization": "Search Engine Optimization",
+ "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When You Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:",
+ "How do you fit into the world around you?": "How do you fit into the world around you?",
+ "Who do you hate the most?": "Who do you hate the most?",
+ "Who will mourn you?": "Who will mourn you?",
+ "The Investigator": "The Investigator",
+ "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author": "The Investigator is clever, inquisitive, and hot on the trail of mysteries relating to the Toxic Powers. Their experience has led them to be slow to trust others, while strengthening their desire for truth and justice. Their core conflict is vulnerability versus suspicion. Example Archetypes: Reformed Grifter; Precocious Student; Nosy Crime Author",
+ "Who do you know from somewhere else?": "Who do you know from somewhere else?",
+ "Who can help you pursue one of your burning questions?": "Who can help you pursue one of your burning questions?",
+ "Who has a connection to the Toxic Powers?": "Who has a connection to the Toxic Powers?",
+ "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor": "Prim demeanor, reckless demeanor, hyperfocused demeanor, eccentric demeanor",
+ "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes": "Tweedy clothes, practical clothes, vintage clothes, adventurous clothes, plain clothes",
+ "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen": "A thin blade concealed in a walking cane, a hat pin, a pearl-handled umbrella, a ballpoint pen",
+ "Suspicion": "Suspicion",
+ "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.": "Define a burning question for each Toxic Power. Next to your question, track your Suspicion score for that Toxic Power, starting at 2. With the other players, define two clues that the Investigator already has about each Toxic Power. When a Toxic Power’s Suspicion score rises, add a clue related to what’s been discovered and refine the question to aim even more keenly at the heart of the mystery as it unfolds.",
+ "Some examples of burning questions:": "Some examples of burning questions:",
+ "Who might be swayed to defect from the influence of a Toxic Power?": "Who might be swayed to defect from the influence of a Toxic Power?",
+ "What lies has this Toxic Power used to maintain its control?": "What lies has this Toxic Power used to maintain its control?",
+ "Where is the Toxic Power focusing its influence?": "Where is the Toxic Power focusing its influence?",
+ "Increase the Suspicion when:": "Increase the Suspicion when:",
+ "You learn a significant new detail about the Toxic Power": "You learn a significant new detail about the Toxic Power",
+ "A Toxic Power connection to a PC is discovered": "A Toxic Power connection to a PC is discovered",
+ "An ally flirts with someone attached to a Toxic Power (once per scene)": "An ally flirts with someone attached to a Toxic Power (once per scene)",
+ "A PC Calls on a Toxic Power": "A PC Calls on a Toxic Power",
+ "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.": "At Suspicion 6, you can use your Big Reveal move to conclude your investigation. You can also end an investigation or change your burning question whenever it feels resolved.",
+ "1st Toxic Power": "1st Toxic Power",
+ "Burning Question": "Burning Question",
+ "Clues": "Clues",
+ "2nd Toxic Power": "2nd Toxic Power",
+ "Trust": "Trust",
+ "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.": "You have a Trust score for each other PC, and for any NPC with whom you want to build a trust bond. Trust scores start at 3.",
+ "You may choose to decrease the Trust score when:": "You may choose to decrease the Trust score when:",
+ "They roll an up beat to Figure You Out": "They roll an up beat to Figure You Out",
+ "You roll a down beat to Figure Them Out": "You roll a down beat to Figure Them Out",
+ "They flirt with someone attached to a Toxic Power (once per scene)": "They flirt with someone attached to a Toxic Power (once per scene)",
+ "They Call on a Toxic Power": "They Call on a Toxic Power",
+ "You may choose to increase the Trust score when:": "You may choose to increase the Trust score when:",
+ "They take an unnecessary risk for you": "They take an unnecessary risk for you",
+ "You make a mistake and they support you": "You make a mistake and they support you",
+ "They are vulnerable with you": "They are vulnerable with you",
+ "You share something deeply personal and it’s received with compassion": "You share something deeply personal and it’s received with compassion",
+ "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:": "At Trust 0, you have uncovered definitive evidence of a Toxic Power’s influence on that character. Agree with the GM and other players on what evidence the Investigator is interpreting a connection from. Increase that Toxic Power’s Suspicion by 1 and add this clue to your investigation. You take -2 ongoing when putting yourself at risk for that character until Trust rises to 3 again. At Trust 6, share with them a vulnerable insight into your own history with the Toxic Powers and reset the score to 3. Track your Trust scores here:",
+ "Trust score for": "Trust score for",
+ "Always Theorizing": "Always Theorizing",
+ "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)": "You have a constantly updating map in your mind about the mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an additional +1 for each String you have on them. (You may still choose to spend one String for +3 instead if you wish.)",
+ "The Big Reveal": "The Big Reveal",
+ "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.": "When a Suspicion score for one of the Toxic Powers reaches 6, you may give a speech connecting all of the dots and revealing a deeper truth about the Toxic Power and what you’ve learned of how to uproot its influence. Reset that Suspicion score to 0 and choose a new burning question for that Toxic Power, if you wish.",
+ "Choose one of the following big reveals or create your own with the GM:": "Choose one of the following big reveals or create your own with the GM:",
+ "Villainy is publicly revealed": "Villainy is publicly revealed",
+ "A PC is freed from a Toxic Power bind": "A PC is freed from a Toxic Power bind",
+ "An NPC formerly aligned with a Toxic Power defects, repents, or confesses": "An NPC formerly aligned with a Toxic Power defects, repents, or confesses",
+ "The GM fills in the gaps in your understanding": "The GM fills in the gaps in your understanding",
+ "Do You Trust Me?": "Do You Trust Me?",
+ "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.": "If you have gained true trust (Trust score 6) with any of the party members, you both get +2 instead of +1 when you Influence each other with a String. If they betray you, you Stagger.",
+ "Forensic Attention": "Forensic Attention",
+ "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.": "When investigating the scene of a mystery, you always notice one seemingly unrelated detail that catches your attention for reasons even you don’t fully understand until later. The GM tells you what it is; while mysterious, it will turn out to be relevant.",
+ "Just One More Thing…": "Just One More Thing…",
+ "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)": "You’re excellent at concealing your suspicions when the situation demands, and you’re brilliant at underplaying your hand. When you Call on a Toxic Power, you may roll +Wit instead of +Spirit. (Calling on a Toxic Power yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you choose.)",
+ "Misdirection": "Misdirection",
+ "When you Fight, you can choose from one of these in addition to the standard options:": "When you Fight, you can choose from one of these in addition to the standard options:",
+ "You provoke them into revealing a personal detail": "You provoke them into revealing a personal detail",
+ "You filch a piece of incriminating evidence off of them without their knowledge": "You filch a piece of incriminating evidence off of them without their knowledge",
+ "Read the Room": "Read the Room",
+ "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:": "You’re a brilliant observer of people, and a master of mimicry. Just a moment in a new environment, and you know just how to behave to get what you want. Roll +Wit:",
+ "Who should I approach first?": "Who should I approach first?",
+ "How do I make the impression I want to make?": "How do I make the impression I want to make?",
+ "How do I go unnoticed here?": "How do I go unnoticed here?",
+ "Who should I be keeping an eye on?": "Who should I be keeping an eye on?",
+ "A New Special Interest": "A New Special Interest",
+ "What secret or mystery about you am I irresistibly drawn in by?": "What secret or mystery about you am I irresistibly drawn in by?",
+ "Riposte": "Riposte",
+ "What are you hiding?": "What are you hiding?",
+ "What connection do you have to the Toxic Powers?": "What connection do you have to the Toxic Powers?",
+ "Will you help me investigate a mystery?": "Will you help me investigate a mystery?",
+ "Suspicion score": "Suspicion score",
+ "The Legion": "The Legion",
+ "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars": "The Legion is a soldier chosen by destiny, and the latest to bear the name and powers of their legacy of past incarnations. Their central conflict is figuring out who they are between their present self and the many 'thems' that came before them. Example Archetypes: Pretty Guardian of Destiny; Tired Time Traveler; Haunted by Past Wars",
+ "Who has the face of an old, long-dead friend?": "Who has the face of an old, long-dead friend?",
+ "Who was the beloved of a nemesis from a previous life?": "Who was the beloved of a nemesis from a previous life?",
+ "Who first saw you draw a weapon from your body?": "Who first saw you draw a weapon from your body?",
+ "Intense demeanor, ageless demeanor, dauntless demeanor": "Intense demeanor, ageless demeanor, dauntless demeanor",
+ "Simple clothes, ceremonial clothes, clothes from another time": "Simple clothes, ceremonial clothes, clothes from another time",
+ "A heavy sword, a seeking sword, an inspiring sword": "A heavy sword, a seeking sword, an inspiring sword",
+ "Tragedy": "Tragedy",
+ "Your Tragedy": "Your Tragedy",
+ "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?": "Fate is a wheel, and Legions like yourselves are caught in its turns. The one common thing across your lives is a Tragedy that haunts your present. What is it?",
+ "Tragedy Track": "Tragedy Track",
+ "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.": "Your Tragedy score starts at 1. Every time you increase your score above 1, gain a Condition. If your Tragedy hits 4, you gain frightening power, but lose your grip on your present identity. Choose an important memory to your current incarnation. You lose that memory until your next cycle. For each memory you lose, your GM gives you vivid visions of the future. These visions can involve your party as a whole, or they can involve a particular person. Then reset your Tragedy to 1; this does not clear any of the Conditions gained through increasing Tragedy. If your Tragedy drops to 0, you gain a profound sense of peace, but you’re turning your back on the war. You lose access to all your Legion playbook moves until your Tragedy increases again.",
+ "Increase Tragedy and take a Condition when:": "Increase Tragedy and take a Condition when:",
+ "You act in a way that could fulfill your Tragedy": "You act in a way that could fulfill your Tragedy",
+ "You hurt, thwart, or defeat a Hellsinger": "You hurt, thwart, or defeat a Hellsinger",
+ "Decrease Tragedy and clear a Condition when:": "Decrease Tragedy and clear a Condition when:",
+ "You act in a way that prevents your Tragedy, but hurts someone you care about": "You act in a way that prevents your Tragedy, but hurts someone you care about",
+ "You wilfully ignore an opportunity to thwart or defeat a Hellsinger": "You wilfully ignore an opportunity to thwart or defeat a Hellsinger",
+ "Heaven’s Sword": "Heaven’s Sword",
+ "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:": "Legions have their heads full of the ghosts of their past selves. The voices are loud, but their collective wisdom—and unfulfilled desires—steadies the hands of the Legion as they are at present. Once per session, tell a tale from your tragic past to bump a down beat to a mixed beat or a mixed beat to an up beat and choose 2:",
+ "An antagonist takes a String on you": "An antagonist takes a String on you",
+ "Something in your actions or words hurt, scare, or confuse somebody you care about": "Something in your actions or words hurt, scare, or confuse somebody you care about",
+ "Destiny lashes out at an innocent who has ties to you or your friends": "Destiny lashes out at an innocent who has ties to you or your friends",
+ "Someone you are Smitten with becomes Smitten with someone dangerous to you.": "Someone you are Smitten with becomes Smitten with someone dangerous to you.",
+ "Been around a While": "Been around a While",
+ "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.": "For each point of Tragedy you currently possess, you may ask the GM a question about the obstacle at hand, the situation you and your friends are in, the organization or faction you’ve encountered, the item or object of interest to you, or the place you’ve just entered. This connection, however, works both ways. For each piece of information you gain, you lose something important, or an adversary gains the upper hand on you. The consequence always matches the power you gained. For example, asking about your rival among the Hellsingers could mean that a friend who had feelings for you gets hurt.",
+ "Cut Right to Your Bones": "Cut Right to Your Bones",
+ "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.": "Experienced soldiers make for experienced lovers. When your soul recognizes another, you connect deeply and swiftly. Whenever you Entice someone, you may give them a String on you to gain a String on them and declare that you knew each other in a past incarnation. The GM may tell you how or may leave it a mystery for the time being.",
+ "Just Like You Wanted": "Just Like You Wanted",
+ "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.": "With infinite reincarnations comes infinite chances to acquire resources to your name. Once per session, you may declare that you and your allies have access to exactly what you need in terms of a timely opportunity, vital information, money or similar assets for trade, or a valuable contact. Tell us which past life let you get exactly what the party wanted. As a trade-off, the GM will give you one messy complication that comes with using this resource.",
+ "Resplendent Weapon": "Resplendent Weapon",
+ "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.": "When you Fight, roll +Spirit instead of +Daring. You cannot conceal your presence or identity whenever your weapon is drawn.",
+ "Tangled Skeins": "Tangled Skeins",
+ "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.": "When you return to a place that you’ve been before, name a comrade who fought at your side, or a foe you defeated there. Give them a String and say why. If they recognize you, mark XP.",
+ "Walk to a Different Song": "Walk to a Different Song",
+ "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with": "You’ve learned to wield a bit of the magical energies of the world in the same way that you wield your sacred weapon. You may change your appearance to anything you like, with as much or as little detail of your choosing. For this to work, however, it has to have been someone or something that you were once in love with",
+ "Divest of My Armor": "Divest of My Armor",
+ "Why are you certain that your Tragedy will make you lose them?": "Why are you certain that your Tragedy will make you lose them?",
+ "Under Heaven’s Eyes": "Under Heaven’s Eyes",
+ "What can I say or do to strike at your deepest tragedy?": "What can I say or do to strike at your deepest tragedy?",
+ "Who were you and I in a past life?": "Who were you and I in a past life?",
+ "The Matriarch": "The Matriarch",
+ "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many": "Responsible for more than themself, the Matriarch has kids, a gang, or partners who look for their help to stay alive. They consider how their relationships fit with their wards as well as their own personal desires. The world may be against their family, but they’ll do whatever they can to make it better for them. Their central conflict is balancing their family's needs versus taking care of their own. Example Archetypes: Super Mom; Gang Leader; Kisser of Many",
+ "Who owes your family a debt?": "Who owes your family a debt?",
+ "Who makes you feel special in a way your family doesn’t?": "Who makes you feel special in a way your family doesn’t?",
+ "Whom do you confide in about your own problems?": "Whom do you confide in about your own problems?",
+ "Calming demeanor, wise demeanor, intimidating demeanor": "Calming demeanor, wise demeanor, intimidating demeanor",
+ "Ancient clothing, lavish gowns, practical clothing": "Ancient clothing, lavish gowns, practical clothing",
+ "A storied sword, a feathered sword, a mystic sword": "A storied sword, a feathered sword, a mystic sword",
+ "Family": "Family",
+ "Family Members": "Family Members",
+ "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.": "Name three members of your family, their Specialty, and their Need. These can be vague concepts or concrete things. Specialities can range from seduction to hacking to illusions to being a history buff. A Specialty should probably feel like it could get used in a campaign. Needs can be spending time with someone, a medical need, cultural items, new spells, romance, and more.",
+ "Each family member has a Need score that starts at 0 and goes up to 3.": "Each family member has a Need score that starts at 0 and goes up to 3.",
+ "When time passes, you must add 1 to one of the Need scores.": "When time passes, you must add 1 to one of the Need scores.",
+ "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.": "You can call on your family when you need their Specialty and, if they can, they will assist you. If the task is particularly hard, the GM may ask you to add 1 to their Need score in order for them to help.",
+ "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.": "When a Need score reaches 3, the family member is in dire need. If their Need isn’t met by the next time that time passes, they’ll have to deal with the consequences.",
+ "Whenever you meet a Need for a family member, you may reset their Need score to 0.": "Whenever you meet a Need for a family member, you may reset their Need score to 0.",
+ "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.": "If a Need requires you to leave a scene, the GM should tell you how long you (or someone else who goes to meet that Need for you) will have to be gone and when you should return.",
+ "Name & Specialty": "Name & Specialty",
+ "A Family Is Community": "A Family Is Community",
+ "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.": "Your family means the world to you. When people help your family meet their Needs, you may tell them why it matters to you and give them a String. When people insult your family or choose not to help your family, or otherwise cause harm to your family, you may confront them and tell them how they screwed up, then take away a String they have on you.",
+ "A Parental Will": "A Parental Will",
+ "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.": "Once per scene, when you would Stagger while protecting family or loved ones, you may instead add 1 to a Need score and power through the blow.",
+ "Been Around": "Been Around",
+ "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:": "When you enter a new location, roll +Wit to see if you recall an adventure here or if something here reminds you of something you’ve experienced:",
+ "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.": "You find something you can use to your advantage and gain +1 forward to any action using the item. You may also ask the GM a question about the location.",
+ "You may ask the GM a question about the location.": "You may ask the GM a question about the location.",
+ "Collective Power": "Collective Power",
+ "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.": "When you and an ally Fight together, each of you can use Influence with a String to add +2 to the Fight roll instead of +1.",
+ "Family Meeting": "Family Meeting",
+ "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.": "When you assemble your family, they will tell you what they think about the current situation or team. If you take their advice, you can clear a Condition or mark XP. If you do not, choose someone who prefers the course you chose and give them a String.",
+ "Family Recipe": "Family Recipe",
+ "When you try to find out the connections between people using family as a basis, roll +Heart:": "When you try to find out the connections between people using family as a basis, roll +Heart:",
+ "Ask 2 questions": "Ask 2 questions",
+ "Ask 1 question": "Ask 1 question",
+ "Who matters the most to you?": "Who matters the most to you?",
+ "What are your feelings towards your family?": "What are your feelings towards your family?",
+ "What secrets are hiding in this very room?": "What secrets are hiding in this very room?",
+ "Would you rather be part of my family?": "Would you rather be part of my family?",
+ "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.": "If the family is connected to one of your Specialities, you can ask an additional question regardless of the result.",
+ "In the Family": "In the Family",
+ "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:": "When you Entice someone known to your family, if you roll 7+, they choose 1 additional option:",
+ "Your family distracts them but one member will not be able to use their Specialty while they do": "Your family distracts them but one member will not be able to use their Specialty while they do",
+ "They offer you a deal, but it will cost something that would meet one of your family's Needs": "They offer you a deal, but it will cost something that would meet one of your family's Needs",
+ "They are in awe of your family’s reputation (or spirit) and will assist you without cost": "They are in awe of your family’s reputation (or spirit) and will assist you without cost",
+ "Strong in the Real Way": "Strong in the Real Way",
+ "When you provide someone words of wisdom and they listen, roll +Heart:": "When you provide someone words of wisdom and they listen, roll +Heart:",
+ "They take +1 forward to pursue your advice and give you a String": "They take +1 forward to pursue your advice and give you a String",
+ "They take +1 forward to pursue your advice or give you a String": "They take +1 forward to pursue your advice or give you a String",
+ "If You Wanna Be My Lover": "If You Wanna Be My Lover",
+ "How could dating them negatively affect your family?": "How could dating them negatively affect your family?",
+ "Master of the Heart": "Master of the Heart",
+ "Who do you love?": "Who do you love?",
+ "How could I help you deal with your problem?": "How could I help you deal with your problem?",
+ "The Naga": "The Naga",
+ "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist": "The Naga comes from a society that hunts them or exploits them for their nagamani (magic crest jewel). As such, most Naga are in hiding and live their lives shapeshifted in a body not of their true form. Their central conflict lies in the vulnerability of sharing their true selves versus the safety of passing in a society that would do them harm. Example Archetypes: Infiltrator of Many Faces; Survivor; Social Rights Activist",
+ "Who knows your true identity?": "Who knows your true identity?",
+ "Who has seen you in Venom form?": "Who has seen you in Venom form?",
+ "Whom do you think is most likely to betray you?": "Whom do you think is most likely to betray you?",
+ "Piercing demeanor, rebellious demeanor, cautious demeanor": "Piercing demeanor, rebellious demeanor, cautious demeanor",
+ "Nondescript clothes, entertainer’s clothes, court robes": "Nondescript clothes, entertainer’s clothes, court robes",
+ "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff": "A jeweled talwar with the hilt gem in the colour of your nagamani, a well-oiled but unassuming khanjar, an enchanted piece of rope that functions as a whip or staff",
+ "Nagamani": "Nagamani",
+ "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.": "Your nagamani (crest jewel) is your source of magic and power. It is a power entrusted by the Elements to your people’s care, long ago. Work with your GM to define what the Elements are and how this manifests in your nagamani. They could be the classic nature elements that your nagamani has an affinity to (an igneous gem for fire, for example), celestial beings that manifest in a galactic star stone, or something totally different. As a physical jewel, describe your nagamani’s shape, color, and where it manifests on your person or weapon.",
+ "Description": "Description",
+ "Nagamani Track": "Nagamani Track",
+ "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.": "Your Nagamani score starts at 1. If it hits 4 and you have at least one Condition, you can’t hold back and you unleash your Venom. If your Nagamani drops to 0, you lose access to all your Naga playbook moves and are stuck in your true form until it increases again.",
+ "Increase Nagamani when:": "Increase Nagamani when:",
+ "You express yourself by taking on an appearance closer to your true form": "You express yourself by taking on an appearance closer to your true form",
+ "You get hurt or witness someone else getting hurt by another": "You get hurt or witness someone else getting hurt by another",
+ "Decrease Nagamani when:": "Decrease Nagamani when:",
+ "You suppress your identity to stay safe": "You suppress your identity to stay safe",
+ "You get Emotional Support from another PC": "You get Emotional Support from another PC",
+ "Venom": "Venom",
+ "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.": "Your blood screams at the injustice of this world. Your nagamani turns into pure venom, and you tap into an avatar of vengeance that must be answered. When you have more than two Conditions and your Nagamani is 3 or more, after any roll you make, you can use the force of a Toxic Power to aid you in your vengeance. When you do, you may upgrade your roll from a 6- to 7–9, or 7–9 to 10+. After you resolve this move, reduce your Nagamani to 0, and take three Conditions.",
+ "Mask of Many Faces": "Mask of Many Faces",
+ "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:": "You can change your entire physical appearance at will as long as you have at least one point in Nagamani. When you do, describe your current appearance and choose 1:",
+ "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene": "You take a form that allows you access to places or people you wouldn’t normally; you gain leverage with information discovered in the current scene",
+ "Take +1 forward in your next Fight because you appear more buff in this form": "Take +1 forward in your next Fight because you appear more buff in this form",
+ "The transformation allows you to blend in the crowd; remove a Condition": "The transformation allows you to blend in the crowd; remove a Condition",
+ "The transformation gives you resilience; ignore the next time you would Stagger while in this form": "The transformation gives you resilience; ignore the next time you would Stagger while in this form",
+ "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:": "You may take another option from the preceding list when shapeshifting, but the GM gets to choose 1:",
+ "Someone questions your fake identity": "Someone questions your fake identity",
+ "Someone has seen you shapeshift": "Someone has seen you shapeshift",
+ "Your presence attracts the attention of a nearby bounty hunter": "Your presence attracts the attention of a nearby bounty hunter",
+ "I Will Hide No More": "I Will Hide No More",
+ "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.": "When you choose to expose your true identity while Defying Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase your Nagamani by 1.",
+ "Loyal": "Loyal",
+ "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.": "When you offer someone Emotional Support, you may reduce your Nagamani by 2 instead of spending a String.",
+ "Slippery": "Slippery",
+ "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:": "You’re hard to pin down and easily slip through most restraints and barriers. In most cases, you can slip through and sashay your way out of physical harm without rolling. For a truly formidable, legendary, or seemingly impossible obstacle, roll +Grace:",
+ "You may now use the restraint or obstacle to your advantage in the current or next scene": "You may now use the restraint or obstacle to your advantage in the current or next scene",
+ "You gain the element of surprise": "You gain the element of surprise",
+ "You get to change one of your Mask of Many Faces features surreptitiously": "You get to change one of your Mask of Many Faces features surreptitiously",
+ "Choose 1 from the preceding list and 1 from the following list": "Choose 1 from the preceding list and 1 from the following list",
+ "...but reinforcements are incoming": "...but reinforcements are incoming",
+ "...but you left someone or something behind": "...but you left someone or something behind",
+ "They Had It Coming": "They Had It Coming",
+ "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.": "When you Fight someone you have a String on, you may also ask a question from Show Yourself as an option.",
+ "Trust in Me": "Trust in Me",
+ "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.": "When you gaze deeply into someone’s eyes as you Entice them, you may ask one question from Figure Out a Person, even on a 6-.",
+ "Are You My End?": "Are You My End?",
+ "What’s the worst way you fear they might break or betray your trust?": "What’s the worst way you fear they might break or betray your trust?",
+ "Show Yourself": "Show Yourself",
+ "Who hurt you the most?": "Who hurt you the most?",
+ "What would it take to move past this trauma?": "What would it take to move past this trauma?",
+ "The Sun Hand": "The Sun Hand",
+ "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist": "The Sun Hand uses baking magic to support friends, empower themself, and defuse bad situations. They try to impress others with an obsessive hoarding of skills and knowledge. Their central conflict lies in balancing their obsession with healthy relationships. Example Archetypes: Absent-Minded Professor; Hard Boiled; Starving Artist",
+ "Who do you most want to impress with your skills?": "Who do you most want to impress with your skills?",
+ "Who has the moves you want most?": "Who has the moves you want most?",
+ "Who has grown weary of your hobby-hopping?": "Who has grown weary of your hobby-hopping?",
+ "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor": "Curious demeanor, careless demeanor, impatient demeanor, rebellious demeanor",
+ "Mismatched clothes, hot weather clothes, diving clothes, rain clothes": "Mismatched clothes, hot weather clothes, diving clothes, rain clothes",
+ "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust": "A multipurpose sword, a sword of organic materials, a sword they made themself out of Hard Crust",
+ "Obsess and Self-Destruct": "Obsess and Self-Destruct",
+ "Obsession": "Obsession",
+ "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.": "As long as you have seen or read about it before, choose any move from another playbook to have as your current Obsession move. You can choose a move from your own playbook, which allows you to discard a String to reroll when doing that move.",
+ "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.": "At any time, you can abandon an obsession for a new one by losing a String on someone you previously impressed, related to your Obsession move or not. Describe how your decision impacts your relationship with the person.",
+ "Obsession Move": "Obsession Move",
+ "Self-Destruct": "Self-Destruct",
+ "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.": "Your Self-Destruct score starts at 0. If it hits 4, you lose a String with someone or someone gains a String on you. Describe how you let this person down, and any side effects of you failing them continually if this isn’t the first time. You lose interest in the obsession and must choose a new move. Then reset your Self-Destruct to 0.",
+ "Increase Self-Destruct when:": "Increase Self-Destruct when:",
+ "You use your Obsession move": "You use your Obsession move",
+ "You neglect a relationship": "You neglect a relationship",
+ "You roll a down beat when using Sun Hand Baking": "You roll a down beat when using Sun Hand Baking",
+ "You roll a down beat when using an Obsession move (stacks with the first option)": "You roll a down beat when using an Obsession move (stacks with the first option)",
+ "Decrease Self-Destruct when:": "Decrease Self-Destruct when:",
+ "You support a relationship": "You support a relationship",
+ "You develop a new relationship": "You develop a new relationship",
+ "You gain a String on someone you’ve recently impressed with an Obsession move": "You gain a String on someone you’ve recently impressed with an Obsession move",
+ "You give someone you’ve previously let down Sun Hand bread": "You give someone you’ve previously let down Sun Hand bread",
+ "Sun Hand Baking": "Sun Hand Baking",
+ "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:": "If you have dough, you can bake it anywhere. You can channel the heat of the sun into your hands. Bake bread by holding the dough and enveloping it in a solar aura. When you do, tell everyone what the aura looks like, and roll +Daring to imbue it with power:",
+ "Choose 1, and you can’t make that bread again this session": "Choose 1, and you can’t make that bread again this session",
+ "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten": "Medical Bread: Tastes bitter; name a specific Condition to clear when eaten",
+ "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire": "Solar Crust: Stays piping hot for a day or until the crust is broken, and provides the ambient warmth of a small campfire",
+ "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating": "Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating",
+ "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating": "Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating",
+ "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked": "Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked",
+ "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it": "Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that smell it",
+ "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced": "Golden Crust: The scent entrances those that smell it, causing them to float towards it; rumored to let you visit the afterlife while entranced",
+ "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named": "Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for everyone but those named",
+ "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours": "Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours",
+ "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch": "Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch",
+ "Imbued powers fade from the bread after one day.": "Imbued powers fade from the bread after one day.",
+ "Common Ground": "Common Ground",
+ "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.": "When you gain a String on someone who has your current Obsession move, you both choose whether to bond over it. If you do, they gain a String on you and you both clear a Condition.",
+ "Fast Friend": "Fast Friend",
+ "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.": "Your need to impress others and be vulnerable with them leads to you being easy to befriend. When meeting someone for the first time, you may ask them a question about one of their interests, and you each take a String on the other. If you do something nice with this detail in a future session for that person, they mark XP.",
+ "Hyperfocus": "Hyperfocus",
+ "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.": "When you’re focused, you’re focused. And when you get in that zone of focus, you learn faster. Once per scene, when you use an Obsession move twice in a row, describe how your understanding of the move has deepened and mark XP.",
+ "Know-It-All": "Know-It-All",
+ "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).": "You always seem to have advice for something. If you’ve seen someone make a particular move before, you can discard a String on anyone but them to let them reroll that move (once per roll).",
+ "Oppositional Defiance": "Oppositional Defiance",
+ "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.": "You defy authority as a reflex. If someone tells you to do something, even if it's something you wanted to do, your instinct is to not do it. If you directly defy authority, gain a String on that person. If you comply, they gain a String on you.",
+ "Positive Reinforcement": "Positive Reinforcement",
+ "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.": "Confirmation that your obsessions are good give you a boost. When you roll a 10+ using your Obsession move, choose someone present to impress and gain a String on them.",
+ "Self-Destructing Courtship": "Self-Destructing Courtship",
+ "What unwise thing do you think you could do to impress them?": "What unwise thing do you think you could do to impress them?",
+ "Vulnerability Mirror": "Vulnerability Mirror",
+ "What’s something you recently lied about?": "What’s something you recently lied about?",
+ "Who do you wish were here right now?": "Who do you wish were here right now?",
+ "The Troubadour": "The Troubadour",
+ "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer": "The Troubadour lives to entertain and have a good time, but self-expression often takes a back seat to earning a living and maintaining privilege. Keeping everyone happy is both their blessing and their curse. Their central conflict is their need to be liked versus speaking their truth. Example Archetypes: Prodigy; Rock Star; Influencer",
+ "Who’s your biggest fan?": "Who’s your biggest fan?",
+ "Who has taken issue with your Art?": "Who has taken issue with your Art?",
+ "Who has seen you at your lowest?": "Who has seen you at your lowest?",
+ "Rebellious demeanor, needy demeanor, loud demeanor": "Rebellious demeanor, needy demeanor, loud demeanor",
+ "Flashy clothes, vintage clothes, outrageous clothes": "Flashy clothes, vintage clothes, outrageous clothes",
+ "Guitar sword, bass sword, drumstick swords, or something that suits your Art": "Guitar sword, bass sword, drumstick swords, or something that suits your Art",
+ "Art and Patronage": "Art and Patronage",
+ "Art": "Art",
+ "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.": "You make music, dance, design clothes, or some other form of artistic expression. Describe it. You may make moves while performing, just like you can while sword fighting.",
+ "My Art": "My Art",
+ "Patron": "Patron",
+ "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.": "You serve a person, fan base, or aesthetic that affects every aspect of your life. Most importantly, it’s how you make a living. If your Art is your calling, your Patron makes it possible for you to heed the call. Your Patron can be a PC or NPC that pays your bills or otherwise helps make your world go round. If you’re inspired by a particular aesthetic, it drives your fashion, your friends, and of course your Art. If you choose a fan base as your Patron, your livelihood depends on support from a massive audience. Pissing them off by getting too innovative or stagnating can threaten your lifestyle and status.",
+ "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.": "When your Patron or someone who represents them criticizes you, you become Insecure. If you’re already Insecure, take another Condition.",
+ "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.": "To change Patrons, you must leave your old Patron behind in an epic confrontation by placing their toxicity front and center.",
+ "My Patron": "My Patron",
+ "Limelight": "Limelight",
+ "When you perform your music, roll +Heart:": "When you perform your music, roll +Heart:",
+ "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.": "Choose 2 and the GM may ask you one question from Figure Out a Person. Everyone in your audience learns the answer.",
+ "Rock Out: Someone else is rocking out, too; take a String on them": "Rock Out: Someone else is rocking out, too; take a String on them",
+ "Shout Out: Thank your Patron and take +1 forward": "Shout Out: Thank your Patron and take +1 forward",
+ "Shred: Release a mind-bending solo; you clear a Condition": "Shred: Release a mind-bending solo; you clear a Condition",
+ "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition": "Kick Out the Jams: Pick a listener who finds inner strength; they clear a Condition",
+ "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you": "Bring the Noise: Call out the ugly truth about someone powerful and give your Patron a String on you",
+ "Serenade: Become Smitten with someone present and gain a String on them": "Serenade: Become Smitten with someone present and gain a String on them",
+ "Constant Craving": "Constant Craving",
+ "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.": "After a show, ask someone important to you how they liked your performance. If their reaction is positive, clear a Condition. If it is negative, take a Condition. If you’re Smitten with them or they are your Patron, mark XP if their reaction is positive, or Stagger if it’s negative.",
+ "Number of the Beast": "Number of the Beast",
+ "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:": "When you transgress societal norms to attract attention, you become the center of attention and roll +Spirit:",
+ "Your transgressive music inspires your audience to work together": "Your transgressive music inspires your audience to work together",
+ "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity": "Your music is judged heretical and possibly illegal; you draw the ire of a Toxic Power, but it still inspires unity",
+ "Purple Haze": "Purple Haze",
+ "When you cut loose in forbidden ways to gain inspiration, roll +Daring:": "When you cut loose in forbidden ways to gain inspiration, roll +Daring:",
+ "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.": "Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If you ask another PC, they mark XP.",
+ "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).": "You take it too far. You may ask a question, but someone present gets a String on you (GM’s choice).",
+ "Shooting Star": "Shooting Star",
+ "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.": "When you need something from an NPC you’ve never met, you may declare that they’re a fan. They will give you what you want, so long as it doesn’t endanger their life or values. The NPC will demand some small favor, like an autograph. If you don’t grant the favor, you take a Condition.",
+ "Sympathy for the Devil": "Sympathy for the Devil",
+ "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.": "When you defend or rationalize the harmful behavior of a person or group, take a String on them. For NPCs, they will become your Patron if you wish. However, you must also say who is hurt and mark a Condition.",
+ "We Will Rock You": "We Will Rock You",
+ "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.": "You have a band or crew of 2–4 members (NPCs). Give them each a name, a role in your troupe, and a vice. If you help a troupe member indulge their vice, take +1 forward at the start of the next performance where they are present.",
+ "Troupe Member": "Troupe Member",
+ "Ugly on the Inside": "Ugly on the Inside",
+ "Why do you think they will never be able to accept the real you?": "Why do you think they will never be able to accept the real you?",
+ "Mass Appeal": "Mass Appeal",
+ "What kind of Art are you into?": "What kind of Art are you into?",
+ "How can I get you to like me?": "How can I get you to like me?",
"__end__": "END OF JSON"
}
diff --git a/Warhammer 4e Character Sheet/translations/it.json b/Warhammer 4e Character Sheet/translations/it.json
index 828759b257..927f825083 100644
--- a/Warhammer 4e Character Sheet/translations/it.json
+++ b/Warhammer 4e Character Sheet/translations/it.json
@@ -391,7 +391,7 @@
"CHANNELLING-CHAOS": "Incanalare (Caos)",
"CHANNELLINGCHAOS": "Incanalare (Caos)",
"CHANNELLING-MISC": "Incanalare (Demonologia)",
- "CHANNELLINGMISC": "Channelling (Misc)",
+ "CHANNELLINGMISC": "Incanalare (Vario)",
"ABBREVIATE-PROFICIENCY": "Comp?",
"CRAFTSMANSHIP": "Artigianato",
"ABBREVIATE-CRAFTSMANSHIP": "Artig",
@@ -679,93 +679,93 @@
"DISLOCATED-SHOULDER": "Spalla Slogata",
"DISLOCATED-SHOULDER-DESC": "> Il braccio esce dalla sua sede. Superare una Prova Ardua (-20) di Tempra per non subire 1 Stordito e PronoAmputazioni). Causa un ulteriore Stordito che può essere rimosso solo con Cure Mediche, dopo di che occorrono +6 LS in una Prova Prolungata Media (+20) di Guarire per rimettere a posto il braccio. Dopo di che tutte le Prove che lo coinvolgono subiscono -10 per 1d10 giorni.",
"SEVERED-FINGER": "Dito Tagliato",
- "SEVERED-FINGER-DESC": "You gape in horror as a finger flies — Amputation (Average). Gain a Bleeding condition.",
+ "SEVERED-FINGER-DESC": "Con orrore un dito vola via. Causa 1 Sanguinante e Amputazione (Media).",
"CLEFT-HAND": "Mano Affettata",
- "CLEFT-HAND-DESC": "Your hand splays open from the blow. Lose 1 finger — Amputation (Difficult). Gain 2 Bleeding and 1 Stunned Condition. For every succeeding Round in which you don't receive Medical Attention, you lose another finger as the wound tears; if you run out of fingers, you lose the hand — Amputation (Difficult).",
+ "CLEFT-HAND-DESC": "La mano viene aperta in due. Causa 2 Sanguinante, 1 Stordito e la perdita di un dito, Amputazione (Difficile). Finché non si ricevono Cure Mediche, si perde un altro dito per Round, quando finiscono si perde la mano, Amputazione (Difficile).",
"MAULED-BICEP": "Bicipite Spappolato",
- "MAULED-BICEP-DESC": "The blow almost separates bicep and tendon from bone, leaving an ugly wound that sprays blood over you and your opponent. You automatically drop anything held in the associated hand and suffers a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location) and 2 Bleeding and 1 Stun Condition.",
+ "MAULED-BICEP-DESC": "Il colpo quasi strappa i muscoli dalle ossa e lascia una orribile ferita che spruzza sangue sui presenti. Si perde quello che si stringeva in mano e si subisce uno Strappo Muscolare (Maggiore), 2 Sanguinante e 1 Stordito.",
"MANGLED-HAND": "Mano Maciullata",
- "MANGLED-HAND-DESC": "Your hand is left a mauled, bleeding mess. You lose your hand — Amputation (Hard). Gain 2 Bleeding Condition. Take a Hard (–20) Endurance Test or gain the Stunned and Prone Conditions. ",
+ "MANGLED-HAND-DESC": "La mano è ridotta a una polpetta sanguinolenta. Causa 2 Sanguinante e la perdita della mano, Amputazione (Ardua). Superare una Prova Ardua (-20) di Tempra per non subire Stordito e Prono.",
"SLICED-TENDONS": "Tendini Recisi",
- "SLICED-TENDONS-DESC": "Your tendons are cut by the blow, leaving your arm hanging useless — Amputation (Very Hard). Gain 3 Bleeding , 1 Prone , and 1 Stunned Condition. Pass a Hard (–20) Endurance Test or gain the Unconscious Condition.",
+ "SLICED-TENDONS-DESC": "I tendini vengono recisi, rendendo il braccio inutilizzabile. Causa Amputazione (Molto Ardua), 3 Sanguinante, Prono, e 1 Stordito. Superare una Prova Ardua (-20) di Tempra per non cadere Privo di Sensi.",
"BRUTAL-DISMEMBERMENT": "Smembramento",
- "BRUTAL-DISMEMBERMENT-DESC": "Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see Scatter), before the blow follows through to your chest.",
+ "BRUTAL-DISMEMBERMENT-DESC": "Il braccio viene smembrato e spruzza sangue per 1d10×30cm in direzione casuale, prima che il colpo affondi nel torace.",
"BUT-A-SCRATCH": "Un Graffietto!",
"BUT-A-SCRATCH-DESC": "Causa 1 Sanguinante.",
"GUT-BLOW": "Colpo al Ventre",
- "GUT-BLOW-DESC": "Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.",
+ "GUT-BLOW-DESC": "Causa 1 Stordito. Superare una Prova Facile (+40) di Tempra per non vomitare e finire Prono.",
"LOW-BLOW": "Colpo Basso!",
- "LOW-BLOW-DESC": "Make a Hard (-20) Endurance Test or gain 3 Stunned Condition. ",
+ "LOW-BLOW-DESC": "Superare una Prova Ardua (-20) di Tempra per non subire 3 Stordito.",
"TWISTED-BACK": "Torsione della Schiena",
- "TWISTED-BACK-DESC": "Suffer a Torn Muscle (Minor) injury (Suffer a penalty of –10 to all Tests involving the location).",
+ "TWISTED-BACK-DESC": "Causa uno Strappo Muscolare (Minore) (Causa una penalità di -10 in tutte le Prove che coinvolgono la locazione).",
"WINDED": "Fiato Mozzo",
- "WINDED-DESC": "Gain the Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 rounds as you get your breath back.",
+ "WINDED-DESC": "Causa 1 Stordito. Superare una Prova Media (+20) di Tempra per non cadere Prono. Movimento dimezzato per 1d10 Round, mentre si riprende fiato.",
"BRUISED-RIBS": "Livido alle Costole",
"BRUISED-RIBS-DESC": "Penalità di -10 a tutte le Prove basate su Agilità per 1d10 giorni.",
"WRENCHED-COLLAR-BONE": "Clavicola Lussata",
- "WRENCHED-COLLAR-BONE-DESC": "Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds (see Amputated Parts).",
+ "WRENCHED-COLLAR-BONE-DESC": "Un braccio scelto a caso lascia cadere ciò che si impugna ed è inutilizzabile per 1d10 Round (vedere Amputazioni).",
"RAGGED-WOUND": "Lacerazione",
"RAGGED-WOUND-DESC": "Causa 2 Sanguinante.",
"CRACKED-RIBS": "Costole Incrinate",
- "CRACKED-RIBS-DESC": "The hit cracks one or more ribs. Gain the Stunned Condition. Gain a Broken Bone (Minor) injury (Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement).",
- "GAPING-WOUND-BODY-DESC": "Take 3 Bleeding Conditions. Until you receive Surgery, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens.",
+ "CRACKED-RIBS-DESC": "Il colpo incrina una o più costole. Causa 1 Stordito e Osso Rotto (Minore)(Causa una perdita di -30 alle Caratteristiche di Forza e Agilità e il Movimento è dimezzato).",
+ "GAPING-WOUND-BODY-DESC": "Causa 3 Sanguinante. Senza una Chirurgia ogni ulteriore colpo al torso la riaprirà causando 1 Sanguinante.",
"PAINFUL-CUT": "Taglio Doloroso",
- "PAINFUL-CUT-DESC": " Gain 2 Bleeding Conditions and the Stunned Condition. Take a Hard (–20) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.",
+ "PAINFUL-CUT-DESC": "Causa 2 Sanguinante e 1 Stordito. Superare una Prova Ardua (-20) di Tempra per non cadere Privo di Sensi a causa del dolore. Con meno di +4 LS si urlerà per la sofferenza.",
"ARTERIAL-DAMAGE": "Arteria Danneggiata",
- "ARTERIAL-DAMAGE-DESC": "Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.",
+ "ARTERIAL-DAMAGE-DESC": "Causa 4 Sanguinante . Senza una Chirurgia ogni ulteriore colpo al torso causerà 2 Sanguinante.",
"PULLED-BACK": "Strappo alla Schiena",
- "PULLED-BACKW-DESC": "Your back turns to white pain as you pull a muscles. Suffer a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location).",
+ "PULLED-BACKW-DESC": "Il dolore alla schiena è accecante. Causa uno Strappo Muscolare (Maggiore) (Causa una penalità di -20 a tutte le Prove che coinvolgono la locazione).",
"FRACTURED-HIP": "Anca Fratturata",
- "FRACTURED-HIP-DESC": " Gain the Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury (Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement).",
+ "FRACTURED-HIP-DESC": "Causa 1 Stordito e Osso Rotto (Minore) (Causa la perdita di -30 alle caratteristiche di Forza e Agilità e il Movimento è dimezzato). Superare una Prova Impegnativa (+0) di Tempra per non cadere Prono.",
"MAJOR-CHEST-WOUND": "Ferita Grave al Petto",
- "MAJOR-CHEST-WOUND-DESC": "You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive Surgery, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen.",
+ "MAJOR-CHEST-WOUND-DESC": "Un colpo grave al petto stacca pelle e carne dalle ossa. Causa 4 Sanguinante. Senza una Chirurgia ogni ulteriore colpo al torso causerà 2 Sanguinante.",
"GUT-WOUND": "Ferita all'Addome",
- "GUT-WOUND-DESC": "Contract a Festering Wound (see Disease and Infection) and gain 2 Bleeding",
+ "GUT-WOUND-DESC": "Causa una Ferita Infetta (vedere Malattie e Infezioni) e 2 Sanguinante.",
"SMASHED-RIB-CAGE": "Cassa Toracica Frantumata",
- "SMASHED-RIB-CAGE-DESC": "Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a Broken Bone (Major) injury (Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement).",
+ "SMASHED-RIB-CAGE-DESC": "Causa Privo di Sensi, che può essere rimosso solo con Cure Mediche, e un Osso Rotto (Maggiore) (Causa la perdita di -30 alle caratteristiche di Forza e Agilità e il Movimento è dimezzato).",
"BROKEN-COLLAR-BONE": "Clavicola Spezzata",
- "BROKEN-COLLAR-BONE-DESC": "Gain the Unconscious Condition until you receive Medical Attention, and suffer a Broken Bone (Major) injury (Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement).",
+ "BROKEN-COLLAR-BONE-DESC": "Causa 1 Stordito, che può essere rimosso solo con cure mediche, e un Osso rotto (Maggiore) (Causa la perdita di -30 alle caratteristiche di Forza e Agilità e il Movimento è dimezzato).",
"INTERNAL-BLEEDING": "Ferita Interna",
- "INTERNAL-BLEEDING-DESC": "Gain a Bleeding Condition that can only be removed through Surgery. Contract Blood Rot (see Disease and Infection). ",
+ "INTERNAL-BLEEDING-DESC": "Causa 1 Sanguinante, che può essere rimosso solo con Cure Mediche, e Sangue Marcio (vedere Malattie e Infezioni).",
"TORN-APART": "Smembrato",
"TORN-APART-DESC": "Il Personaggio viene tagliato in due. La metà superiore vola in una direzione casuale e tutti coloro che si trovano entro 2m vengono ricoperti di sangue.",
"STUBBED-TOE": "Dito Schiacciato",
- "STUBBED-TOE-DESC": "In the scuffle, you stub your toe. Pass a Routine (+20) Endurance Test or suffer –10 on Agility Tests until the end of the next turn. ",
+ "STUBBED-TOE-DESC": "Nello scontro un dito viene schiacciato. Superare una Prova Media (+20) di Tempra per non subire -10 alle Prove di agilità fino alla fine del Turno seguente.",
"TWISTED-ANKLE": "Storta alla Caviglia",
"TWISTED-ANKLE-DESC": "La caviglia si storce per il carico. Penalità di -10 alle Prove di Agilità per 1d10 Round.",
"MINOR-CUT-LEG-DESC": "Causa 1 Sanguinante",
"LOST-FOOTING": "Perdita dell'Equilibrio",
- "LOST-FOOTING-DESC": "In the scuffle you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.",
+ "LOST-FOOTING-DESC": "Nella foga si perde l’equilibrio. Superare una Prova Impegnativa (+0) di Tempra per non cadere Prono.",
"THIGH-STRIKE": "Colpo alla Coscia",
- "THIGH-STRIKE-DESC": "A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an Average (+20) Endurance Test or stumble, gaining a Prone Condition.",
+ "THIGH-STRIKE-DESC": "Un colpo molto doloroso alla coscia causa 1 Sanguinante. Superare una Prova Media (+20) di Tempra per non cadere Prono.",
"SPRAINED-ANKLE": "Caviglia Slogata",
- "SPRAINED-ANKLE-DESC": "You sprain your ankle, giving you a Torn Muscle (Minor) injury (Suffer a penalty of –10 to all Tests involving the location, also halve your Movement).",
+ "SPRAINED-ANKLE-DESC": "Caviglia slogata. Causa Strappo Muscolare (Minore) (Causa una penalità di -10 a tutte le Prove che coinvolgono la Locazione e dimezza il Movimento).",
"TWISTED-KNEE": "Storta al Ginocchio",
"TWISTED-KNEE-DESC": "Il ginocchio viene ruotato troppo. Penalità di -20 alle Prove di Agilità per 1d10 Round.",
"BADLY-CUT-TOE": "Brutto Taglio al Dito",
- "BADLY-CUT-TOE-DESC": "Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe — Amputation (Average).",
+ "BADLY-CUT-TOE-DESC": "Causa 1 Sanguinante. Dopo l’incontro, superare una Prova Impegnativa (+0) di Tempra per non perdere il dito — Amputazione (Media).",
"BAD-CUT": "Brutto Taglio",
- "BAD-CUT-DESC": "Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.",
+ "BAD-CUT-DESC": "Causa 2 Sanguinante. Superare una Prova Impegnativa (+0) di Tempra per non cadere Prono.",
"BADLY-TWISTED-KNEE": "Brutta Storta al Ginocchio",
- "BADLY-TWISTED-KNEE-DESC": "You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location, also halve your Movement).",
+ "BADLY-TWISTED-KNEE-DESC": "Il ginocchio viene ruotato malamente, nel tentativo di schivare l’avversario. Causa uno Strappo Muscolare (Maggiore) (Causa una penalità di -20 a tutte le Prove che coinvolgono la Locazione e dimezza il Movimento).",
"HACKED-LEG": "Gamba Affettata",
- "HACKED-LEG-DESC": "A cut bites down into the hip. Gain 2 Bleeding , 1 Prone Condition, and suffer a Broken Bone (Minor) injury (The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all). Further, take a Hard (–20) Endurance Test or also gain a Stunned condition from the pain.",
+ "HACKED-LEG-DESC": "Un profondo taglio attraversa l’anca. Causa Prono, 2 Sanguinante e un Osso Rotto (Minore) (La Locazione sarà inutilizzabile finchè non si sarà rinsaldata. Non puoi utilizzare l'Abilità Schivare fino alla guarigione). Superare una Prova Ardua (-20) di Tempra per non cadere Privo di Sensi per il dolore.",
"TORN-THIGH": "Coscia Lacerata",
- "TORN-THIGH-DESC": "Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.",
+ "TORN-THIGH-DESC": "L’arma squarcia la coscia. Causa 3 Sanguinante. Superare una Prova Impegnativa (+0) di Tempra per non cadere Prono. Senza una Chirurgia ogni ulteriore colpo alla gamba causerà 1 Sanguinante.",
"RUPTURED-TENDON": "Tendine Lesionato",
- "RUPTURED-TENDON-DESC": "Gain the Prone and Stunned Condition as one of your tendons tears badly. Pass a Hard (–20) Endurance Test or gain the Unconscious Condition. Your leg is useless (see Amputated Parts). Suffer a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location, also halve your Movement).",
+ "RUPTURED-TENDON-DESC": "Un tendine è gravemente danneggiato. Causa Prono, 1 Stordito e Strappo Muscolare (Maggiore) (Causa una penalità di -20 a tutte le Prove che coinvolgono la Locazione e dimezza il Movimento). Superare una Prova Ardua (-20) di Tempra per non cadere Privo di Sensi. La gamba è inutilizzabile (vedere AmputazioniTorn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location, also halve your Movement) and Broken Bone (Minor) injury (The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all).",
+ "CARVED-SHIN-DESC": "L’arma trapassa la gamba intaccando ossa e tendini. Causa 1 Stordito e Prono.Inoltre subisci uno Strappo Muscolare (Maggiore) (Causa una penalità di -20 a tutte le Prove che coinvolgono la Locazione e dimezza il Movimento) e Osso Rotto (Minore) (La Locazione sarà inutilizzabile finchè non si sarà rinsaldata. Non puoi utilizzare l'Abilità Schivare fino alla guarigione).",
"BROKEN-KNEE": "Ginocchio Rotto",
- "BROKEN-KNEE-DESC": "The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and Stunned Condition, and a Broken Bone (Major) injury (The Hit Location is unusable until the breakage heals, and you cannot use the Dodge skill at all) as you fall to the ground, clutching your ruined leg.",
+ "BROKEN-KNEE-DESC": "Il colpo fa a pezzi la rotula. Causa 1 Sanguinante, Prono, 1 Stordito e Osso Rotto (Maggiore) (La Locazione sarà inutilizzabile finchè non si sarà rinsaldata. Non puoi utilizzare l'Abilità Schivare fino alla guarigione) mentre cadi a terra stringendo la tua gamba rovinata.",
"DISLOCATED-KNEE": "Ginocchio Slogato",
- "DISLOCATED-KNEE-DESC": "Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a Hard (–20) Endurance Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an Extended Routine (+20) Heal Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a –10 penalty for d10 days. ",
+ "DISLOCATED-KNEE-DESC": "Il ginocchio esce violentemente di sede. Causa Prono. Superare una Prova Ardua (-20) di Tempra per non subire 1 Stordito, che può essere rimosso solo con Cure Mediche. Occorrono +6 LS in una Prova Prolungata Media (+20) di Guarire per rimettere a posto la gamba. Dopo di che si subirà Movimento dimezzato e -10 alle Prove basate sulla gamba per 1d10 giorni.",
"CRUSHED-FOOT": "Piede Schiacciato",
- "CRUSHED-FOOT-DESC": "The blow crushes your foot. Make an Average (+20) Endurance Test; if you fail, gain the Prone condition and lose 1 toe, plus 1 additional toe for each SL below 0 — Amputation (Average). Gain 2 Bleeding Conditions. If you don't receive Surgery within 1d10 days, you will lose the foot entirely.",
+ "CRUSHED-FOOT-DESC": "Il piede viene spappolato. Causa 2 Sanguinante. Superare una Prova Media (+20) di Tempra per non cadere Prono e perdere un dito (più uno per LS sotto 0), Amputazione (Media). Senza una Chirurgia entro1d10 giorni si perde il piede.",
"SEVERED-FOOT": "Piede Amputato",
- "SEVERED-FOOT-DESC": "Your foot is severed at the ankle and lands 1d10 feet away in a random direction — Amputation (Hard) (see Scatter). You gain 3 Bleeding , 2 Stunned , and 1 Prone Condition.",
+ "SEVERED-FOOT-DESC": "Il piede viene mozzato e cade a 1d10×30cm in una direzione casuale, Amputazione (Ardua). Causa 3 Sanguinante, 2 Stordito e Prono.",
"CUT-TENDON": "Tendini Recisi",
- "CUT-TENDON-DESC": "A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding , 2 Stunned , and 1 Prone Condition and look on in horror as your leg never works again — Amputation (Very Hard).",
+ "CUT-TENDON-DESC": "Uno dei tendini principali viene reciso e la gamba collassa mentre il Personaggio urla di dolore. Causa 2 Sanguinante, 2 Stordito e Prono. La gamba non funzionerà mai più, Amputazione (Molto Ardua).",
"SHATTERED-PELVIS": "Bacino Distrutto",
"SHATTERED-PELVIS-DESC": "Il colpo frantuma il bacino mutilando entrambe le gambe. Il Personaggio muore per il trauma.",
"FUMBLE-ROLL": "Tiro per l'Ops!",
@@ -774,7 +774,7 @@
"FUMBLE-60-DESC": "Il Personaggio sbaglia a valutare una manovra, restando scoperto o perdendo la presa sull’arma. Al Round successivo, subisce un -10 alla propria Azione.",
"FUMBLE-70-DESC": "Il Personaggio inciampa e ha difficoltà a restare in piedi. Perde la Manovra successiva.",
"FUMBLE-80-DESC": "Il Personaggio lascia cadere arma o munizioni. Perde l’Azione successiva.",
- "FUMBLE-90-DESC": "You overextend yourself or stumble and twist your ankle. Suffer a Torn Muscle (Minor) injury. This counts as a Critical Wound. ",
+ "FUMBLE-90-DESC": "Il Personaggio si allunga troppo e cade, storcendosi la caviglia. Subisce uno Strappo Muscolare (Minore) come indicato a pag.179. Conta come una Ferita Critica.",
"FUMBLE-100-DESC": "Un macello: il Personaggio colpisce un alleato a caso, usando il dado delle unità come LS. Se non c’è nessuno a portata, si dà l’arma in faccia e subisce la Condizione Stordito (vedere pag. 169).",
"AMPUTATION-ROLL": "Tiro per l'Amputazione",
"AMPUTATION-2-DESC": "LS -2/-3 causa 1 Stordito.",
@@ -1097,8 +1097,8 @@
"POISONED": "Avvelenato",
"STUNNED": "Stordito",
"PRONE": "Prono",
- "VSPRONE": "Vs Prone",
- "OUTNUMBERING": "Outnumbering",
+ "VSPRONE": "Vs Prono",
+ "OUTNUMBERING": "Superiorità numerica",
"UNCONSCIOUS": "Privo di Sensi",
"BASIC-SKILLS-CAP": "ABILITÁ BASE",
"ADVANCED-SKILLS-CAP": "ABILITÁ AVANZATE",
@@ -1145,7 +1145,7 @@
"HEAL-FAILURE": "Fallimento Prova di Guarire",
"HEAL-DESC1": "Il Bersaglio è guarito di BInt",
"HEAL-DESC2": "+ LS Danni",
- "HEAL-DESC3": "Target healed for IntB+SL =",
+ "HEAL-DESC3": "Il bersaglio è guarito di BInt+LS =",
"SKILLTEST-SUCCESS": "Successo nella Prova di Abilità",
"SKILLTEST-FAILURE": "Fallimento nella Prova di Abilità",
"SKILL-TEST-SUCCESS": "Prova di abilità - Successo",
@@ -1157,13 +1157,13 @@
"SKILL-TEST-IMPRESSIVE-FAILURE": "Prova di abilità - Fallimento Impressionante",
"SKILL-TEST-ASTOUNDING-FAILURE": "Prova di abilità - Fallimento Incredibile",
"DAMAGING": "Dannoso",
- "UNIT-DIE": "Unit Die",
+ "UNIT-DIE": "Dado Unità",
"CASTING-SUCCESS": "Successo nella Prova di Linguaggio (Magico)",
"CASTING-FAILURE": "Prova di Lancio fallita",
"PRAY-SUCCESS": "Successo nella Prova di Pregare",
"PRAY-FAILURE": "Prova di Pregare fallita",
"OPPOSED-SL": "LS Contrapposto",
- "OPPOSED-SL-UD": "Opp SL/Unit Die",
+ "OPPOSED-SL-UD": "Contr. LS/Dado Unità",
"DISTANCE": "Distanza",
"EQUIP-WEAPON": "Equip. Barra delle Armi",
"TOTAL-WORN-ENC": "Totale Ing. Indossato",
@@ -1183,7 +1183,7 @@
"PURSUIT-3-DESC": "3. Se la Distanza scende a 0 o meno, gli inseguitori hanno catturato la loro preda! O se la distanza raggiunge 10+, gli inseguitori hanno perso la preda! Ma se la distanza è ancora tra 1-9, tira ancora!",
"SPRINT-1-DESC": "Usa la tua Azione e Movimento per scattare (",
"SPRINT-2-DESC": "+LS) metri in questo turno.",
- "SPRINT-3-DESC": ") yards this turn.",
+ "SPRINT-3-DESC": ") metri in questo turno.",
"CLIMB-1-DESC": "Usa la tua Azione e Movimento per scalare (",
"CLIMB-2-DESC": "+LS) metri in questo turno.",
"LEAP-1-DESC": "Salti quanto il tuo Movimento (",
@@ -1256,82 +1256,82 @@
"TARGET-V-TEST": "Tiro vs Abilita",
"VS": "vs",
"TARGET-MODIFIERS": "Modificatori Bersaglio",
- "ACCURATE-SHOT": "Accurate Shot",
- "FAST": "Fast",
- "FAST-EFFECT": "Fast: Defender -10 Roll Mod if not Fast",
- "SLOW": "Slow",
- "SLOW-EFFECT": "Slow: Defender Opposed test +1 SL Mod",
- "TIRING": "Tiring",
+ "ACCURATE-SHOT": "Tiro Accurato",
+ "FAST": "\nRapida",
+ "FAST-EFFECT": "Rapida: In difesa -10 in Mischia se non ha Rapida",
+ "SLOW": "Lenta",
+ "SLOW-EFFECT": "Lenta: Gli avversari hanno +1 LS per difendersi",
+ "TIRING": "Faticosa",
"HACK": "Hack",
"HACK-EFFECT": "Hack: On hit HitLoc Armor Dmg +1",
- "PUMMEL": "Pummel",
- "PUMMEL-EFFECT": "Pummel: Opposed (Str/End) to Stun",
- "PENETRATING": "Penetrating",
- "PENETRATING-EFFECT": "Ignore Non-Metal AP & -1 AP Metal armor",
+ "PUMMEL": "Percuotere",
+ "PUMMEL-EFFECT": "Percuotere: Contrapposto Forza/Tempra, 1 Stordito",
+ "PENETRATING": "Penetrante",
+ "PENETRATING-EFFECT": "Ignora PA armature non in metallo e -1 PA per le altre",
"RELOAD-RATING": "Reload Rating",
"IMPACT-EFFECT": "Impact: Add",
"PRACTICAL": "Practical",
- "PRECISE": "Precise",
- "BLAST": "Blast",
- "BLAST-EFFECT": "Blast: Dmg hits all within",
- "ACCURATE": "Accurate",
- "DISTRACT": "Distract",
- "DISTRACT-EFFECT": "Distract: Push back defender",
- "WRAP": "Wrap",
- "WRAP-EFFECT": "Wrap: Defender Opposed test -1 SL Mod",
+ "PRECISE": "Precisa",
+ "BLAST": "Esplosione",
+ "BLAST-EFFECT": "Esplosione: Danno a tutti nel Grado in metri",
+ "ACCURATE": "Accurata",
+ "DISTRACT": "Distraente",
+ "DISTRACT-EFFECT": "Distraente: spinge indietro l'avversario",
+ "WRAP": "Avvolgente",
+ "WRAP-EFFECT": "Avvolgente: L'avversario subisce -1 LS",
"ENTANGLE": "Entangle",
"ENTANGLE-EFFECT": "Entangle: On Hit +1 Entangled (Str = SB)",
"REPEATER": "Repeater",
- "TRAP-BLADE": "Trap Blade",
- "TRAP-BLADE-EFFECT": "Or Trap Blade : Opp Str test",
- "BLACKPOWDER": "Blackpowder",
- "BLACKPOWDER-EFFECT": "Target +20 Cool test or +1 Broken",
- "AMBIDEXTROUS": "Ambidextrous",
- "ANIMAL-AFFINITY": "Animal Affinity",
- "ARCANE-MAGIC": "Arcane Magic",
- "ACUTE-SENSE": "Acute Sense (Sense)",
- "ARCANE-MAGIC-LORE": "Arcane Magic (Lore)",
- "ALLEY-CAT": "Alley Cat",
- "BERSERK-CHARGE": "Berserk Charge",
- "COOLHEADED": "Coolheaded",
- "DEADEYE-SHOT": "Deadeye Shot",
- "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location",
- "DUAL-WIELDER": "Dual Wielder",
- "USE-DW": "Use Dual Wielder",
- "FAST-SHOT": "Fast Shot",
- "FLEET-FOOTED": "Fleet Footed",
- "FURIOUS-ASSAULT": "Furious Assault",
- "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit",
- "GUNNER": "Gunner",
- "LIGHTNING-REFLEXES": "Lightning Reflexes",
- "LUCK": "Luck",
- "MARKSMAN": "Marksman",
- "NIMBLE-FINGERS": "Nimble Fingers",
- "PURE-SOUL": "Pure Soul",
- "REVERSAL": "Reversal",
- "RIPOSTE": "Riposte",
- "RIPOSTE-EFFECT": "Riposte",
- "USE-RIPOSTE": "Use Riposte",
- "USE-FURIOUS-ASSAULT": "Use Furious Assault",
- "SAVVY": "Savvy",
- "SHARP": "Sharp",
- "SUAVE": "Suave",
- "SHIELDSMAN": "Shieldsman",
- "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost",
- "SPRINTER": "Sprinter",
- "STRONG-LEGS": "Strong Legs",
- "STRONG-MINDED": "Strong-minded",
- "STRONG-SWIMMER": "Strong Swimmer",
- "VERY-RESILIENT": "Very Resilient",
- "VERY-STRONG": "Very Strong",
- "DANGEROUS": "Dangerous",
- "IMPRECISE": "Imprecise",
- "UNDAMAGING": "Undamaging",
- "UNDAMAGING-EFFECT": "Defender APx2, no min Dmg",
+ "TRAP-BLADE": "Intrappola-Lama",
+ "TRAP-BLADE-EFFECT": "Intrappola-Lama: Prova Contrapposta di Forza",
+ "BLACKPOWDER": "Polvere Nera",
+ "BLACKPOWDER-EFFECT": "Polvere Nera: Bersaglio Prova Media +20 Freddezza o 1 Atterrito",
+ "AMBIDEXTROUS": "Ambidestro",
+ "ANIMAL-AFFINITY": "Affinità Animale",
+ "ARCANE-MAGIC": "Magia Arcana",
+ "ACUTE-SENSE": "Senso Acuto (Senso)",
+ "ARCANE-MAGIC-LORE": "Magia Arcana (Sapere)",
+ "ALLEY-CAT": "Randagio",
+ "BERSERK-CHARGE": "Carica del Berserker",
+ "COOLHEADED": "Razionale",
+ "DEADEYE-SHOT": "Mira Letale",
+ "DEADEYE-SHOT-EFFECT": "Mira Letale: Scegli locazione",
+ "DUAL-WIELDER": "Stile a Doppia Arma",
+ "USE-DW": "Usa Stile a Doppia Arma",
+ "FAST-SHOT": "Tiro Rapido",
+ "FLEET-FOOTED": "Piè Veloce",
+ "FURIOUS-ASSAULT": "Assalto Furioso",
+ "FURIOUS-ASSAULT-EFFECT": "Assalto Furioso: Sul colpo",
+ "GUNNER": "Fuciliere",
+ "LIGHTNING-REFLEXES": "Riflessi Fulminei",
+ "LUCK": "Fortunato",
+ "MARKSMAN": "Tiratore",
+ "NIMBLE-FINGERS": "Dita Agili",
+ "PURE-SOUL": "Anima Pura",
+ "REVERSAL": "Ribaltamento",
+ "RIPOSTE": "Contrattacco",
+ "RIPOSTE-EFFECT": "Contrattacco",
+ "USE-RIPOSTE": "Usa Contrattacco",
+ "USE-FURIOUS-ASSAULT": "Usa Assalto Furioso",
+ "SAVVY": "Buon Senso",
+ "SHARP": "Acuto",
+ "SUAVE": "Cortese",
+ "SHIELDSMAN": "Esperto con lo Scudo",
+ "SHIELDSMAN-EFFECT": "Esperto con lo Scudo: se il tiro avversario ha fallito",
+ "SPRINTER": "Velocista",
+ "STRONG-LEGS": "Gambe Forti",
+ "STRONG-MINDED": "Determinato",
+ "STRONG-SWIMMER": "Nuotatore",
+ "VERY-RESILIENT": "Saldo",
+ "VERY-STRONG": "Forzuto",
+ "DANGEROUS": "Pericolosa",
+ "IMPRECISE": "Imprecisa",
+ "UNDAMAGING": "Inoffensiva",
+ "UNDAMAGING-EFFECT": "Difensore PAx2, nessun Danno minimo",
"UNBREAKABLE": "Unbreakable",
- "STRIKE-TO-INJURE": "Strike to Injure",
- "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow",
- "WARRIOR-BORN": "Warrior Born",
+ "STRIKE-TO-INJURE": "Colpo Crudele",
+ "STRIKE-MIGHTY-BLOW": "Colpo Poderoso",
+ "WARRIOR-BORN": "Guerriero Nato",
"FIRE": "Fuoco",
"HEAVENS": "Empireo",
"METAL": "Metallo",
@@ -1361,7 +1361,7 @@
"RANGED-ATTACK-MOD": "Ranged Attack Modifier",
"INSUFFICIENT-SL": "Note: Insufficient Accu Ext SL",
"SHEET-INTEGRATION": "Talent Integrated",
- "COMPENDIUM-LINK": "Compendium Info Link",
+ "COMPENDIUM-LINK": "Link alle informazioni del Compendio",
"DEVMODE": "Devmode (features in development)",
"CUSTOM-MODIFIERS": "Add Custom & Situational Bonus manually:",
"AUTO-AMMO-DESC": "Ranged Automatic Ammo Consumption (In chat reroll button does not consume)",