diff --git a/AS&SH/assh.css b/AS&SH/assh.css index 46f995f562..bc423cf36d 100644 --- a/AS&SH/assh.css +++ b/AS&SH/assh.css @@ -268,11 +268,17 @@ button[type="roll"].sheet-btrisk:hover:before{ .sheet-wid30{ min-width: 30px; } +.sheet-wid40{ + min-width: 40px; +} .sheet-wid50{ min-width: 50px; } +.sheet-wid55{ + min-width: 55px; +} .sheet-wid60{ - min-width: 50px; + min-width: 60px; } .sheet-wid70{ min-width: 70px; @@ -280,6 +286,18 @@ button[type="roll"].sheet-btrisk:hover:before{ .sheet-wid80{ min-width: 80px; } +.sheet-wid85{ + min-width: 85px; +} +.sheet-wid90{ + min-width: 90px; +} +.sheet-wid100{ + min-width: 100px; +} +.sheet-wid110{ + min-width: 110px; +} .sheet-wid120{ min-width: 120px; } diff --git a/AS&SH/assh.html b/AS&SH/assh.html index 7b5c6f9831..36715a4b63 100644 --- a/AS&SH/assh.html +++ b/AS&SH/assh.html @@ -223,35 +223,42 @@
Saving Throw - +
Bonuses
- DEATH + + DEATH
- TRANSFORM + + TRANSFORM -
-
- DEVICE +
+
+ + DEVICE
- AVOIDANCE + + AVOIDANCE
- SORCERY + + SORCERY
- OTHER - + + OTHER + +
@@ -321,29 +328,32 @@ Weapon Combat scroll
- Melee Weapon + Melee Weapon Class Atk Rate Atk Mod Damage Notes
+ +
- Missile Weapon + Missile Weapon Range Atk Rate Atk Mod Damage Notes
+ @@ -420,12 +430,15 @@ Spell Level Notes - Memorized + # Mem + Mod
+ +
@@ -478,7 +491,16 @@
Gems and Jewellery: - +
+
+ Type + Value + Cnt +
+ + + +
@@ -630,7 +652,7 @@ Failure {{/rollLess() roll target}} -
Saving Throw {{#name}}({{name}}){{/name}}
+
{{type}} Saving Throw {{#name}}({{name}}){{/name}}
{{/save}} {{#talent}} {{#target}} @@ -656,15 +678,8 @@
{{name}}
{{/talent}} {{#attack}} -
To-Hit {{roll}}
-
Damage - {{#rollLess() dmg 1}} - 1 - {{/rollLess() dmg 1}} - {{#rollGreater() dmg 0}} - {{dmg}} - {{/rollGreater() dmg 0}} -
+
Hits AC {{roll}}
+
Damage {{damage}}
{{name}}
{{/attack}} {{#hd}} @@ -672,5 +687,9 @@
 
Hit Points
{{/hd}} + {{#spell}} +
Damage/Duration {{roll}}
+
Spell: {{name}}
+ {{/spell}} \ No newline at end of file diff --git a/Blades in the Dark/README.md b/Blades in the Dark/README.md index 96e2a4502b..23000802b8 100644 --- a/Blades in the Dark/README.md +++ b/Blades in the Dark/README.md @@ -8,6 +8,7 @@ This is the (compressed) source code for the Blades in the Dark character sheet * Simplified the roll template code * Support for French translations added +* Support for Spanish translations added ### 3.6 diff --git a/Blades in the Dark/blades.css b/Blades in the Dark/blades.css index 2c28f9735e..1cac2736dd 100644 --- a/Blades in the Dark/blades.css +++ b/Blades in the Dark/blades.css @@ -1 +1 @@ -.charsheet{padding:0 !important;position:relative;top:-11px;line-height:18px;cursor:default;color:#333;font-size:0;font-family:Georgia, "Bitstream Charter", "Times New Roman", serif}.charsheet div,.charsheet span,.charsheet textarea,.charsheet ul,.charsheet li,.charsheet span,.charsheet label{box-sizing:border-box}.charsheet 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.sheet-size-6.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(150deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(210deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-3{background-image:linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-4{background-image:linear-gradient(150deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-5{background-image:linear-gradient(210deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-6.sheet-progress-6{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-8.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, 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.sheet-size-10.sheet-progress-5{background-image:linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-6{background-image:linear-gradient(126deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-7{background-image:linear-gradient(162deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-8{background-image:linear-gradient(198deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-9{background-image:linear-gradient(234deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-10.sheet-progress-10{background:red}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-1{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(120deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-2{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(150deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-3{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(180deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-4{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(210deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-5{background-image:linear-gradient(90deg, white 50%, transparent 50%),linear-gradient(240deg, red 50%, white 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-6{background-image:linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-7{background-image:linear-gradient(120deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-8{background-image:linear-gradient(150deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-9{background-image:linear-gradient(180deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-10{background-image:linear-gradient(210deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-11{background-image:linear-gradient(240deg, transparent 50%, red 50%),linear-gradient(90deg, white 50%, red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-size-12.sheet-progress-12{background:red} diff --git a/Blades in the Dark/blades.html b/Blades in the Dark/blades.html index 3c18eb1875..2a2a6effd8 100644 --- a/Blades in the Dark/blades.html +++ b/Blades in the Dark/blades.html @@ -1,3 +1,3 @@
———
———
——
——
——
——
———
———
3
2
1




  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Q:
+

{{#charimage}}
[Image]({{charimage}})
{{/charimage}}
{{charname}} {{subtitle}}
{{#title-text}}{{title}}{{/title-text}}{{^title-text}}{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}{{#title-insight}}{{/title-insight}}{{#title-prowess}}{{/title-prowess}}{{#title-resolve}}{{/title-resolve}}{{#title-hunt}}{{/title-hunt}}{{#title-study}}{{/title-study}}{{#title-survey}}{{/title-survey}}{{#title-tinker}}{{/title-tinker}}{{#title-finesse}}{{/title-finesse}}{{#title-prowl}}{{/title-prowl}}{{#title-skirmish}}{{/title-skirmish}}{{#title-wreck}}{{/title-wreck}}{{#title-attune}}{{/title-attune}}{{#title-command}}{{/title-command}}{{#title-consort}}{{/title-consort}}{{#title-sway}}{{/title-sway}}{{#title-fortune}}{{/title-fortune}}{{#title-vice}}{{/title-vice}}{{#title-crew_tier}}{{/title-crew_tier}}{{#title-entanglement}}{{/title-entanglement}}{{#title-cohort_quality}}{{/title-cohort_quality}}{{#title-lifestyle}}{{/title-lifestyle}}{{#title-recovery}}{{/title-recovery}}{{#title-engagement}}{{/title-engagement}}{{/title-text}}
{{^zerodice}}{{dice}}{{/zerodice}}{{#zerodice}}
{{zerodice}}
{{/zerodice}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#instructions}}
{{instructions}}
{{/instructions}}{{#notes}}
{{notes}}
{{/notes}}
{{#charimage}}{{^clock}}
[Image]({{charimage}})
{{/clock}}{{/charimage}}
{{charname}}
{{type}}
{{#content}}
{{title}}
{{content}}
{{/content}}{{#clock}}
{{title}}
{{/clock}}{{#harm}}{{#title-text}}
{{/title-text}}{{^title-text}}
{{/title-text}}
3
{{harm3}}
2{{#harm2_1}}
{{harm2_1}}
{{/harm2_1}}{{#harm2_2}}
{{harm2_2}}
{{/harm2_2}}
1{{#harm1_1}}
{{harm1_1}}
{{/harm1_1}}{{#harm1_2}}
{{harm1_2}}
{{/harm1_2}}
{{/harm}}
{{#charimage}}
[Image]({{charimage}})
{{/charimage}}
{{charname}} {{subtitle}}
{{#title-text}}{{title}}{{/title-text}}{{^title-text}}{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}{{#title-insight}}{{/title-insight}}{{#title-prowess}}{{/title-prowess}}{{#title-resolve}}{{/title-resolve}}{{#title-hunt}}{{/title-hunt}}{{#title-study}}{{/title-study}}{{#title-survey}}{{/title-survey}}{{#title-tinker}}{{/title-tinker}}{{#title-finesse}}{{/title-finesse}}{{#title-prowl}}{{/title-prowl}}{{#title-skirmish}}{{/title-skirmish}}{{#title-wreck}}{{/title-wreck}}{{#title-attune}}{{/title-attune}}{{#title-command}}{{/title-command}}{{#title-consort}}{{/title-consort}}{{#title-sway}}{{/title-sway}}{{#title-fortune}}{{/title-fortune}}{{#title-vice}}{{/title-vice}}{{#title-crew_tier}}{{/title-crew_tier}}{{#title-entanglement}}{{/title-entanglement}}{{#title-cohort_quality}}{{/title-cohort_quality}}{{#title-lifestyle}}{{/title-lifestyle}}{{#title-recovery}}{{/title-recovery}}{{#title-engagement}}{{/title-engagement}}{{/title-text}}
{{^zerodice}}{{dice}}{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() roll6 0}}{{roll6}}, {{/rollGreater() roll6 0}}{{#rollGreater() roll7 0}}{{roll7}}, {{/rollGreater() roll7 0}}{{#rollGreater() roll8 0}}{{roll8}}, {{/rollGreater() roll8 0}}{{#rollGreater() roll9 0}}{{roll9}}, {{/rollGreater() roll9 0}}{{#rollGreater() roll10 0}}{{roll10}}, {{/rollGreater() roll10 0}}{{#rollGreater() roll11 0}}{{roll11}}, {{/rollGreater() roll11 0}}{{#rollGreater() roll12 0}}{{roll12}}, {{/rollGreater() roll12 0}}{{/zerodice}}{{#zerodice}}
{{zerodice}}
{{/zerodice}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
{{/short}}{{/resist}}{{#vice}}{{^short}}
{{/short}}{{/vice}}{{#notes}}
{{notes}}
{{/notes}}
- + diff --git a/Blades in the Dark/translations/es.json b/Blades in the Dark/translations/es.json index 9b63fcd5e3..4ba1d8fee9 100644 --- a/Blades in the Dark/translations/es.json +++ b/Blades in the Dark/translations/es.json @@ -88,28 +88,28 @@ "claim_cover_identities_description": "+1d a la tirada de implicación\npara planes basados en el engaño\ne interacciones sociales", "claim_cover_operation": "Operación\nSecreta", "claim_cover_operation_description": "-2 a riesgo en cada golpe", - "claim_covert_drops": "Covert Drops", - "claim_covert_drops_description": "+2 coin for espionage\nor sabotage", + "claim_covert_drops": "Intercambio secreto", + "claim_covert_drops_description": "+2 monedas para espionaje\no sabotaje", "claim_defiant_citizens": "Defiant\nCitizens", "claim_defiant_citizens_description": "Large gang who\nwill fight for you", "claim_doskvol's_most_wanted": "Doskvol's\nMost Wanted", "claim_doskvol's_most_wanted_description": "+2 rep on scores\nagainst the law", "claim_drug_den": "Antro de Drogas", - "claim_drug_den_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_drug_den_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", "claim_envoy": "Emisario", "claim_envoy_description": "+2 monedas a objetivos\nde la clase alta", "claim_fierce_allies": "\nFierce Allies", "claim_fierce_allies_description": "All your experts\nare loyal", "claim_fighting_pits": "Reñideros", - "claim_fighting_pits_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", - "claim_fixer": "Fixer", - "claim_fixer_description": "+2 coin for lower-\nclass targets", - "claim_fleet": "Fleet", - "claim_fleet_description": "Your cohorts have\ntheir own vehicles", - "claim_foreign_market": "Foreign Market", - "claim_foreign_market_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", - "claim_gambling_den": "Gambling Den", - "claim_gambling_den_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_fighting_pits_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_fixer": "Proveedor", + "claim_fixer_description": "+2 monedas a objetivos\nde clase baja", + "claim_fleet": "Flota", + "claim_fleet_description": "Vuestras cohortes tienen\nsus propios vehículos", + "claim_foreign_market": "Mercado Extranjero", + "claim_foreign_market_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_gambling_den": "Salón de Juegos", + "claim_gambling_den_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", "claim_hagfish_farm": "Criadero de Peces Bruja", "claim_hagfish_farm_description": "Eliminar cadáveres y\n+1d para reducir riego\ntras un asesinato", "claim_hidden_paths": "\nHidden Paths", @@ -137,7 +137,7 @@ "claim_personal_clothier": "Sastre\nPersonal", "claim_personal_clothier_description": "+1d a la tirada de implicación\npara planes sociales", "claim_protection_racket": "Red de\nExtorsión", - "claim_protection_racket_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_protection_racket_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", "claim_publicity": "\nPublicity", "claim_publicity_description": "+2 rep on\ntakedown scores", "claim_sacred_nexus": "Nexo Sagrado", @@ -149,13 +149,13 @@ "claim_secret_routes": "Rutas Secretas", "claim_secret_routes_description": "+1d a la tirada de implicación\npara planes de transporte", "claim_side_business": "Negocio Secundario", - "claim_side_business_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_side_business_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", "claim_spirit_well": "Pozo Espiritual", "claim_spirit_well_description": "+1d a Armonizar\naquí", "claim_street_fence": "Estraperlo Callejero", "claim_street_fence_description": "+2 monedas a objetivos\nde clase baja", - "claim_surplus_caches": "Surplus Caches", - "claim_surplus_caches_description": "+2 coin for product\nsale or supply", + "claim_surplus_caches": "Depóstio Oculto", + "claim_surplus_caches_description": "+2 monedas con ventas\ny suministro de productos", "claim_tavern": "Taberna", "claim_tavern_description": "+1d a Influir y\nSocializar aquí", "claim_terrorized_citizens": "Ciudadanos\nAterrorizados", @@ -166,7 +166,7 @@ "claim_training_rooms_description": "+1 escala de las\ncohortes de Furtivos", "claim_turf": "\nTerritorio", "claim_vice_den": "Antro de Vicio", - "claim_vice_den_description": "(Tira el Nivel) - Riesgo =\nmonedas en la fase de descanso", + "claim_vice_den_description": "(Tira Nivel) - Riesgo =\nmonedas en la fase de descanso", "claim_victim_trophies": "Trofeos de\nVíctimas", "claim_victim_trophies_description": "+1 rep a cada golpe", "claim_warehouse": "Almacén", @@ -577,7 +577,7 @@ "indulge_vice": "Satisfacer tus Vicios", "insight": "Perspicacia", "insight_description": "Resistir consecuencias por un engaño o mala comprensión.", - "italics_dont_count": "(las cursivas no cuentan para la carga)", + "italics_dont_count": "(cursivas no cuentan para la carga)", "item_name": "Un objeto útil", "items": "Objetos", "janissary": "Janissary", @@ -1034,8 +1034,8 @@ "rep": "Rep", "repelled": "Repulsión", "reputation": "Reputación", - "reset?": "reset?", - "resist_instructions": "Sufre 6 puntos de estrés menos el valor más alto de la tirada. Si sacas un crítico, elimina 1 de estrés.", + "reset?": "Reiniciar", + "resist_instructions": "Sufres 6 puntos de estrés menos el valor más alto de la tirada. Si sacas un crítico, elimina 1 de estrés.", "resistance_bonus": "Bonificación de Resistencia:", "resists": "resistir", "resolve": "Voluntad", @@ -1046,7 +1046,7 @@ "roll_engagement": "Tirada de Implicación", "roll_for": "tira por", "roll_fortune": "Tira Fortuna", - "roll_their": "tirar sus", + "roll_their": "tira sus", "rolls": "tira", "rolls_for": "tira para", "rolls_their": "tira sus", @@ -1163,14 +1163,14 @@ "vice_info": "Fe — Juego — Lujo — Obligación — Placer — Sobrenatural — Sopor", "vice_instructions": "Eliminas una cantidad de estrés igual al dado más alto. Si eliminas más niveles de estrés de los que hay marcados, caes en el abuso.", "vice_purveyor": "Vicio / Proveedor", - "viceroll1": "(quien actualmente ", - "viceroll2": ") satisfecho", + "viceroll1": "(Actualmente ", + "viceroll2": ") satisface", "vicious": "Despiadado", "vigilantes": "Vigilantes", "vizier": "Vizier", "wanted": "Búsqueda", "wanted_label": "Etiqueta para usar con la Búsqueda", - "wantedroll1": "(quien actualmente tien ", + "wantedroll1": "(actualmente tiene ", "wantedroll2": ") tira para", "war": "Guerra", "warblurb1": "Cuando estéis en guerra con alguna facción (estatus –3), aplicad las siguientes penalizaciones:", @@ -1197,6 +1197,6 @@ "xp_specific_extra": "Añade otra manera específica de ganar PX aquí.", "xp_top": "Al final de la sesión, marcad 1 PX por cada punto siguiente, si se ha cumplido, o 2 PX si se ha cumplido varias veces.", "xp_vice": "Luchaste contra tus problemas con el vicio o contra tus traumas.", - "zerodice": "Cero Dados — quédate con el resultado más bajo", + "zerodice": "Cero Dados — quédate el más bajo", "zindiq": "Zindiq" } diff --git a/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.css b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.css new file mode 100644 index 0000000000..6fa7cfa0d1 --- /dev/null +++ b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.css @@ -0,0 +1,294 @@ +.charsheet .sheet-box1{ + display: inline-block; 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+ color: white; + display: inline-block; + padding: 0.8%; + margin-right: -.5%; + font-size: 1.1em; + font-weight: Normal; + } + .charsheet .sheet-header .sheet-row{ + margin-bottom: 1%; + } + .charsheet .sheet-passatt{ + border: 2px black solid; + display: inline-block; + font-family: IM Fell Great Primer SC; + font-size: 1.5em; + font-weight: Regular; + } + .charsheet .sheet-actatt{ + border: 3px black solid; + width: 2em; + border-radius: 50%; + display: inline-block; + } + .charsheet input[type="number"]{ + border: none; + font-size: 1em; + background: none; + color: black; + text-align: center; + width: 3em !important; + } + .charsheet button{ + background: none; + font-size: 1.1em !important; + border: 1px solid black; + font-style: normal; + color: black; + } + .charsheet button:hover{ + background: #a6a6a6; + } + .charsheet button[type=roll]:before { + content: none !important; + } + .charsheet .sheet-attlabel{ + display: inline-block; + font-family: IM Fell Great Primer; + } + .charsheet h4{ + text-align: center; 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+ } + .charsheet .sheet-label3{ + font-style: Normal; + font-size: 1.1em; + padding-left: 1%; + padding-right: 0%; + font-family: IM Fell Great Primer; + } + .charsheet .sheet-label4{ + font-weight: bold; + font-size: 1.9em; + } + .charsheet .sheet-bracket input[type=radio]{ + display: block; + opacity: 0; + margin-left: 10px; + margin-Right: 0px; + margin-top: 2; + margin-bottom: -1.1em; + + } + .charsheet .sheet-bracket input[type=radio] + span:before{ + content: "❌"; + border: 2px solid black; + height: 1em; + width: 1em; + color: #00000000; + font-size: 1em; + Text-align: Left; + float: Center; + + } + .charsheet .sheet-bracket input[type=radio]:checked + span:before{ + color: #000000FF; + text-align: Center; + + } + .charsheet .sheet-twothirds{ + width: 60%; + } + diff --git a/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.html b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.html new file mode 100644 index 0000000000..23a5ff9113 --- /dev/null +++ b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.html @@ -0,0 +1,198 @@ +
+ + +
+
+
+
Name
+
Concept
+
Gender
+
Age
+
+
Appearance
+ +
+
+
+ +

Physical Attributes

+ +
+

Agility

+
+ +
+

Combat

+
+
+ +
+ +
+

Reflexes

+
+ + +
+

Dexterity

+
+
+ +








+

Social Attributes

+ +
+

Charisma

+
+ + +
+

Empathy

+
+
+ +




+

Mental Attributes

+ +
+

Cool

+
+ + +
+

Intelligence

+
+
+ +
+ +
+

Sanity

+
+ + +
+

Education

+
+
+ +
+ +
+

Perception

+
+ +

At creation place the following:

+3, +2, +2, +1, +1, +0, +0, +0, -1, -1, -2
+ +



+ +
+

Mental Stability

+
+
+
+
+
+
+
+
+
+
+
+
+

+ +

0

+

1

+

2

+

3

+

4

+

5

+

6

+

7

+

8

+

9

+

10

+

11

+

12

+
+
+ + +
+

Woundlevel

+
Unharmed

+
Lightly wounded

+
Wounded (-2 on rolls)

+
Incapacitated
+
+ +
+

Hardened

+
Violence
+
+
+
+
+
+
+
+
+ +
Mythos Witness
+
+
+
+
+
+
+
+
+ +
Mythos Knowledge
+
+
+
+
+
+
+
+
+
+

0

+

1

+

2

+

3

+

4

+

5

+

6

+

+ + + + +
+ +
+
+ + +
+
Backgrounds
+ +
Relationships
+ +
Equipment
+ + + +
Notes
+ +
+ + + +
+
+
+
diff --git a/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.png b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.png new file mode 100644 index 0000000000..dd7d9065dc Binary files /dev/null and b/Call_of_Cthulhu-PbtA/Call_of_Cthulhu-PbtA.png differ diff --git a/Call_of_Cthulhu-PbtA/sheet.json b/Call_of_Cthulhu-PbtA/sheet.json new file mode 100644 index 0000000000..dbbd92b001 --- /dev/null +++ b/Call_of_Cthulhu-PbtA/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Call_of_Cthulhu-PbtA.html", + "css": "Call_of_Cthulhu-PbtA.css", + "authors": "Berserkas", + "roll20userid": "1426490", + "preview": "Call_of_Cthulhu-PbtA.png", + "instructions": "Character sheet for a Call of Cthulhu Powered by the Apocalypse hack (https://sanitylossguaranteed.blogspot.com/2018/10/powered-by-apocalypse-call-of-cthulhu.html) that are based on the Kult Divinity Lost sheet made by Kevin J. This is my first sheet so please try to ignore all the bad html/css hacks/workarounds that I've done. :)" +} diff --git a/Dramasystem/dramasystem_logo.png b/Dramasystem/dramasystem_logo.png index 87b3ec87c0..1c2df355d3 100644 Binary files a/Dramasystem/dramasystem_logo.png and b/Dramasystem/dramasystem_logo.png differ diff --git a/Dramasystem/sheet.json b/Dramasystem/sheet.json index 6fe1c07cf5..337c92002b 100644 --- a/Dramasystem/sheet.json +++ b/Dramasystem/sheet.json @@ -5,5 +5,5 @@ "roll20userid": "314", "preview": "dramasystem.png", "compendium": "dramasystem", -"instructions": "See the wiki for suggestions on setting up and running a Dramasystem game on Roll20." +"instructions": "See the [the wiki](https://wiki.roll20.net/Dramasystem) for suggestions on setting up and running a Dramasystem game on Roll20. There is also a [Dramasystem Compendium](https://roll20.net/compendium/dramasystem/) containing the Dramasystem SRD available." } \ No newline at end of file diff --git a/Dungeon_World_Official/Dungeon World.html b/Dungeon_World_Official/Dungeon World.html index c6a905a837..0589ad1e54 100755 --- a/Dungeon_World_Official/Dungeon World.html +++ b/Dungeon_World_Official/Dungeon World.html @@ -1942,6 +1942,11 @@ var dwMoves = { fullname: "Perfect Knight", details: "When you quest you choose three boons instead of two." }, + poisoner: { + class: "Thief", + fullname: "Poisoner", + details: "You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.\n• Oil of Tagit (applied): The target falls into a light sleep\n• Bloodweed (touch): The target deals -1d4 damage ongoing until cured\n• Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise\n• Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result." + }, poisonmaster: { class: "Thief", fullname: "Poison Master", @@ -2213,6 +2218,10 @@ var dwMoves = { trigger: "When you're outnumbered", details: "You have +1 armor." }, + undertakeaperilousjourney: { + fullname: "Undertake a Perilous Journey", + details: "When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster (the same character cannot have two jobs). If you don’t have enough party members or choose not to assign a job, treat that job as if it had rolled a 6. Each character with a job to do rolls+Wis. On a 10+ the quartermaster reduces the number of rations required by one. On a 10+ the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much). On a 10+ the scout will spot any trouble quick enough to let you get the drop on it. On a 7–9 each roles performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either." + }, unforgettableface: { class: "Bard", fullname: "Unforgettable Face", diff --git a/Pathfinder Official/Pathfinder Official.html b/Pathfinder Official/Pathfinder Official.html index 54a292f544..413d6592bb 100644 --- a/Pathfinder Official/Pathfinder Official.html +++ b/Pathfinder Official/Pathfinder Official.html @@ -1 +1 @@ -
BUILDING NPC ...
y
CR
/ MR
Name CR MR XP
Race, Class, Level
Alignment Size Type
Initiative Notes
Senses Perception
Aura
Defense
AC Touch Flat-footed
HP / HP Roll HD
Fort Ref Will Modifiers SR
Defensive Abilities DR
Immune Resist
Weaknesses
Offense
Speed
Space Reach
Melee Ranged Special Attacks
Misc / Notes
Spell-Like Abilities Caster Level Concentration
Misc / Notes
Spells Caster Level Concentration
Spells per day 1 2 3 4 5 6 7 8 9
Bloodlines, Domains, Schools... :
Misc / Notes
Tactics
Statistics
STR DEX CON INT WIS CHA
Base Atk CMB CMD
Skills Racial Modifiers
Acrobatics Appraise
Bluff Climb
Craft Diplomacy
Disable Device* Disguise
Escape Artist Fly
Handle Animal* Heal
Intimidate
Knowledge (Arcana)* K. (Dungeoneering)*
K. (Engineering)* K. (Geography)*
K. (History)* K. (Local)*
K. (Nature)* K. (Nobility)*
K. (Planes)* K. (Religion)*
Linguistics* Perception
Perform Profession*
Ride Sense Motive
Sleight of Hand* Spellcraft*
Stealth Survival
Swim Use Magic Device*
Skills Notes
Languages
SQ
Combat Gear
Ecology
Environment
Organization
Treasure
Description
Configuration
General
Rolls Whisper Rolls to GM:
Query modifier for:
XP
; Senses ;
Aura
Defense AC , Touch , Flat-footed ()
HP / () Hit Dice SR
()
Defensive Abilities
DR
Immune
Resist
Weaknesses
Offense
Speed
Space
Reach
Melee
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Ranged
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Range:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Special Attacks
y (/)
Name per day
Attack: Critical Range:
Range: Area:
Effect:
Saving Throw: DC
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Spell-Like Abilities (; )
Spells Prepared (; )
9th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
8th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
7th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
6th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
5th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
4th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
3rd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
2nd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
1st (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
0 (at will)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
Tactics
Statistics
, , , , ,
Base Atk ; () ; CMD ()
Feats
y
Name Type
Prerequisites:
Benefits:
Normal:
Special:
Description:
Skills , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Racial Modifiers  Notes 
Languages
SQ
Combat Gear
Special Abilities
y
Name Type
Description:
Ecology
Environment
Organization
Treasure
Description
Conditions:
Buffs:
y
Name
Mods:
Pathfinder Logo
character name
alignment
player
Class
Level
Deity
Homeland
Race
Size
Gender
Age
Height
Weight
Hair
Eyes
Main Additional Spells Configuration
Ability Name Score Modifier Temp
y
Strength Y
Condition
y
Dexterity Y
Condition
y
Constitution Y
y
Intelligence Y
y
Wisdom Y
y
Charisma Y
Curr max Temp
Temp
nonlethal
y
Initiative Y
Total
Temp
=
dex
+
Misc
y
Total
Temp
Touch Armor Class
Flat-footed Armor Class
= 10 +
Ability
+
Size
+
Condition
+
Misc
+ Dodge (
items
+
Temp
)
+ Max Armor (
items
Temp
) + Max Shield (
items
Temp
)
+ Max Natural (
items
Temp
) + Max Deflection (
items
Temp
)
y y y
Fortitude Y
Total
Temp
Reflex Y
Total
Temp
Will Y
Total
Temp
FORT =
Base
+
Ability
+
Misc
REF =
Base
+
Ability
+
Misc
WILL =
Base
+
Ability
+
Misc
y y
Base Attack Bonus
Y
Total
Temp
CMB =
BAB
+
Ability
+
Size
+
Misc
y y
Y
Total
Temp
Y
Total
Temp
Melee =
BAB
+
Ability
+
Size
+
Misc
Ranged =
BAB
+
Ability
+
Size
+
Misc
y y
CMD
Total
Temp
Spell Resistance
= 10 +
BAB
+
STR
+
Ability
+
Size
+
Condition
+
Misc
+
Deflection
+
Dodge
Y Weapons / Attacks ATK DMG Ammo
y
Name
Category: Type:
Attack: + + vs
Critical Range: Range:
Damage: + +
Type: Critical Multiplier:
Bonus dice (no crit):
: + +
Type: Critical Multiplier:
Bonus dice (no crit):
Additional Attacks:
#1 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#2 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#3 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
Description:
Notes:
Temp ATK
Temp DMG
y
Speed
Land
Temp
Run
Swim
Climb
Fly
Other
Speed
= Min(
Base
Armor
Load
)
x Run
= Min(
x Armor
x Load
)
Swim
=
Base
+
Misc
+
Temp
Climb
=
Base
+
Misc
+
Temp
Languages
Skills Y
C. Skill names Total Ability Ranks Misc Temp
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Name:
Ability:
Apply armor/encumbrance penalty
Total Ranks
/
AC Items Eq AC FF Tou Nat Def Dod Type Chk Dex Spl
y
Speed 20 ft. Speed 30 ft. Run x
TOTALS
Speed
x Run
Shield
Armor
Max
Max
Experience Points Next Level
Money
CP
SP
GP
PP
Gear Qty Weight
y
Cost:
Slot:
Special:
Description:
Coins
Total Weight
y
Light Load
Medium Load
Heavy Load
Lift Over Head
Lift Off Ground
Drag Or Push
Speed
Run
x
Check penalty
Max Dex Bonus
Strength (+)
Multiplier (*)
Additional Gear
Feats
y
Name Type
Short Desc.:
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Features / Traits
y - / per day
Name
per day
Type
Short Desc.:
Description:
Notes:
Notes
Spellcasting
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Spells
Level 0
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 1
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 2
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 3
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 4
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 5
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 6
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 7
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 8
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 9
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Spell-Like
Metamagic
y
Name
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Classes
 
 
Skill Ranks
Spellcasting
# Class F Lvl
HD BAB FORT REF WILL Speed
Ranks INT Per Lvl Misc Total
SC CL Ability DC SF
1
( + = ) x + =
2
( + = ) x + =
3
( + = ) x + =
 
 
Race
Race Ability Modifiers:
STR DEX CON
INT WIS CHA
Speed: Ft.
Armor Class
Primary ability modifier:
Secondary ability modifier:
Saving Throws
Fortitude Ability:
Reflex Ability:
Will Ability:
Attacks
CMB Ability:
Melee Ability:
Ranged Ability:
Skills
Show:
Rolls
Whisper Rolls to GM:
Query modifier for: Show Notes in:
MISC
Charactermancer
Version
© 2018. Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.
Combat Maneuver Light load Medium load Heavy load Overload Success Failure Caster Level Modifier Attack Modifier Damage Modifier Whisper? Public Roll Whisper Roll Bonus Dice Mod #1 #2 #3 #4 #5 #6 #7 #8 #9 Blinded: –4 penalty on most STR and DEX based skill checks. Blinded: –4 penalty on opposed Perception skill checks. Dazzled: –1 penalty on sight-based Perception checks. Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks. Deafened: 20% chance of spell failure when casting spells with verbal components. Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks. Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple. Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks. Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). Sickened: –2 penalty on weapon damage rolls. Attack Crit confirm Critical damage Damage2
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{{^roll1}}{{#roll}}
{{roll}}
{{/roll}}{{/roll1}}
{{^roll1}} {{#attack}} {{#rollWasCrit() roll}}
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Crit confirm
{{/rollWasCrit() roll}} {{/attack}} {{/roll1}} {{/name}} {{#damage}} {{#dmg1flag}}
Damage
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{{/dmg1flag}} {{#dmg2flag}}
{{dmg2name}}
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{^roll}}t {{dmg2crit}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#attack}} {{#roll1}} {{#roll}}
Attack #1
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
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{{/rolldmg1}} {{#rolldmg2}}
{{dmg2name}}
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
{{dmg2name}}
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
{{dmg2name}}
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
{{dmg2name}}
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm4}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
{{dmg2name}}
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm5}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
{{dmg2name}}
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm6}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
{{dmg2name}}
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
{{roll7name}}
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm7}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
{{dmg2name}}
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
{{roll8name}}
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm8}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
{{dmg2name}}
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{#roll9}}
{{roll9name}}
{{roll9}}
{{#rollWasCrit() roll9}} t {{critconfirm9}}
Crit confirm
{{/rollWasCrit() roll9}}
{{#roll9dmg1}}
Damage
{{#rollGreater() roll9dmg1 0}}{{roll9dmg1}}{{/rollGreater() roll9dmg1 0}} {{#rollLess() roll9dmg1 1}}{{nonlethal}}{{/rollLess() roll9dmg1 1}} {{#roll9dmg1crit}}{{#rollWasCrit() roll9}} t {{roll9dmg1crit}} {{/rollWasCrit() roll9}}{{/roll9dmg1crit}} {{roll9dmg1type}}
{{/roll9dmg1}} {{#roll9dmg2}}
{{dmg2name}}
{{#rollGreater() roll9dmg2 0}}{{roll9dmg2}}{{/rollGreater() roll9dmg2 0}} {{#rollLess() roll9dmg2 1}}{{nonlethal}}{{/rollLess() roll9dmg2 1}} {{#roll9dmg2crit}}{{#rollWasCrit() roll9}} t {{roll9dmg2crit}} {{/rollWasCrit() roll9}}{{/roll9dmg2crit}} {{roll9dmg2type}}
{{/roll9dmg2}} {{/roll9}} {{/attack}} {{#shortdesc}}
{{shortdesc}}
{{/shortdesc}} {{#spellfailureroll}}
Spell Failure {{spellfailureroll}} > {{spellfailure}} {{#rollGreater() spellfailureroll spellfailure}}Success{{/rollGreater() spellfailureroll spellfailure}} {{#rollTotal() spellfailureroll spellfailure}}Failure{{/rollTotal() spellfailureroll spellfailure}} {{#rollLess() spellfailureroll spellfailure}}Failure{{/rollLess() spellfailureroll spellfailure}}
{{/spellfailureroll}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#powertype}}
Type: {{powertype}}
{{/powertype}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}} {{#concentration}}
{{concentration}}
{{/concentration}} {{#cost}}
Cost: {{cost}}
{{/cost}} {{#slot}}
Slot: {{slot}}
{{/slot}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}} {{#rollLess() conditionsflag 0}} {{#conditions}}
Conditions: {{conditions}}
{{/conditions}} {{/rollLess() conditionsflag 0}} {{#conditionsnote}}
{{conditionsnote}}
{{/conditionsnote}}
{{#name}} {{#rollTotal() showchar 1}}
{{charname}}
{{/rollTotal() showchar 1}} {{/name}} {{#smallname}}
{{#rollTotal() showchar 1}}{{charname}} /{{/rollTotal() showchar 1}} {{smallname}}
{{/smallname}}
{{#type}}
{{/type}} {{#name}}
{{name}} {{^attack}}{{#roll}}{{roll}}{{/roll}}{{/attack}} {{#feattype}}({{feattype}}){{/feattype}} {{#abilitytype}}({{abilitytype}}){{/abilitytype}} {{#atkvs}}{{atkvs}}{{/atkvs}} {{#casterclass}}({{casterclass}}{{#level}} {{level}}{{/level}}){{/casterclass}}
{{/name}} {{#attack}} {{#roll}}
Attack {{#roll1}}#1{{/roll1}}
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
{{#rollGreater() rolldmg1 0}}{{rolldmg1}}{{/rollGreater() rolldmg1 0}} {{#rollLess() rolldmg1 1}}{{nonlethal}}{{/rollLess() rolldmg1 1}} {{#rolldmg1crit}}{{#rollWasCrit() roll}} t {{rolldmg1crit}} {{/rollWasCrit() roll}}{{/rolldmg1crit}} {{rolldmg1type}}
{{/rolldmg1}} {{#rolldmg2}}
Damage2
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}} {{#roll1}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
Damage2
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
Damage2
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
Damage2
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
Damage2
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
Damage2
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
Damage2
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
Attack #8
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
Damage2
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
Attack #9
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
Damage2
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{/attack}} {{#damage}} {{#dmg1flag}}
Damage
{{#rollGreater() dmg1 0}}{{dmg1}}{{/rollGreater() dmg1 0}} {{#rollLess() dmg1 1}}{{nonlethal}}{{/rollLess() dmg1 1}} {{#dmg1crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg1crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg1crit}} {{dmg1type}}
{{/dmg1flag}} {{#dmg2flag}}
Damage2
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}}
CHOOSE SPELL OPTIONS
Welcome to the Pathfinder by Roll20 Character Builder.

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Available Dice: /
Available Points: /
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Strength D6s:
Dexterity D6s:
Constitution D6s:
Intelligence D6s:
Wisdom D6s:
Charisma D6s:

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Class Name Ranks Mod Bonus Total
acrobatics
0 0
appraise
0 0
bluff
0 0
climb
0 0
craft
0 0
diplomacy
0 0
disable_device
0 0
disguise
0 0
escape_artist
0 0
fly
0 0
handle_animal
0 0
heal
0 0
intimidate
0 0
knowledge_arcana
0 0
knowledge_dungeoneering
0 0
knowledge_engineering
0 0
knowledge_geography
0 0
knowledge_history
0 0
knowledge_local
0 0
knowledge_nature
0 0
knowledge_nobility
0 0
knowledge_planes
0 0
knowledge_religion
0 0
linguistics
0 0
perception
0 0
perform
0 0
profession
0 0
ride
0 0
sense_motive
0 0
sleight_of_hand
0 0
spellcraft
0 0
stealth
0 0
survival
0 0
swim
0 0
use_magic_device
0 0

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Building your character...
{{title}}
{{#r1}}
{{r1name}}
{{r1}}
{{/r1}} {{#r2}}
{{r2name}}
{{r2}}
{{/r2}} {{#r3}}
{{r3name}}
{{r3}}
{{/r3}} {{#r4}}
{{r4name}}
{{r4}}
{{/r4}} {{#r5}}
{{r5name}}
{{r5}}
{{/r5}} {{#r6}}
{{r6name}}
{{r6}}
{{/r6}}
\ No newline at end of file +
BUILDING NPC ...
y
CR
/ MR
Name CR MR XP
Race, Class, Level
Alignment Size Type
Initiative Notes
Senses Perception
Aura
Defense
AC Touch Flat-footed
HP / HP Roll HD
Fort Ref Will Modifiers SR
Defensive Abilities DR
Immune Resist
Weaknesses
Offense
Speed
Space Reach
Melee Ranged Special Attacks
Misc / Notes
Spell-Like Abilities Caster Level Concentration
Misc / Notes
Spells Caster Level Concentration
Spells per day 1 2 3 4 5 6 7 8 9
Bloodlines, Domains, Schools... :
Misc / Notes
Tactics
Statistics
STR DEX CON INT WIS CHA
Base Atk CMB CMD
Skills Racial Modifiers
Acrobatics Appraise
Bluff Climb
Craft Diplomacy
Disable Device* Disguise
Escape Artist Fly
Handle Animal* Heal
Intimidate
Knowledge (Arcana)* K. (Dungeoneering)*
K. (Engineering)* K. (Geography)*
K. (History)* K. (Local)*
K. (Nature)* K. (Nobility)*
K. (Planes)* K. (Religion)*
Linguistics* Perception
Perform Profession*
Ride Sense Motive
Sleight of Hand* Spellcraft*
Stealth Survival
Swim Use Magic Device*
Skills Notes
Languages
SQ
Combat Gear
Ecology
Environment
Organization
Treasure
Description
Configuration
General
Rolls Whisper Rolls to GM:
Query modifier for:
XP
; Senses ;
Aura
Defense AC , Touch , Flat-footed ()
HP / () Hit Dice SR
()
Defensive Abilities
DR
Immune
Resist
Weaknesses
Offense
Speed
Space
Reach
Melee
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Ranged
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Range:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Special Attacks
y (/)
Name per day
Attack: Critical Range:
Range: Area:
Effect:
Saving Throw: DC
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Spell-Like Abilities (; )
Spells Prepared (; )
9th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
8th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
7th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
6th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
5th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
4th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
3rd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
2nd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
1st (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
0 (at will)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
Tactics
Statistics
, , , , ,
Base Atk ; () ; CMD ()
Feats
y
Name Type
Prerequisites:
Benefits:
Normal:
Special:
Description:
Skills , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Racial Modifiers  Notes 
Languages
SQ
Combat Gear
Special Abilities
y
Name Type
Description:
Ecology
Environment
Organization
Treasure
Description
Conditions:
Buffs:
y
Name
Mods:
Pathfinder Logo
character name
alignment
player
Class
Level
Deity
Homeland
Race
Size
Gender
Age
Height
Weight
Hair
Eyes
Main Additional Spells Configuration
Ability Name Score Modifier Temp
y
Strength Y
Condition
y
Dexterity Y
Condition
y
Constitution Y
y
Intelligence Y
y
Wisdom Y
y
Charisma Y
Curr max Temp
Temp
nonlethal
y
Initiative Y
Total
Temp
=
dex
+
Misc
y
Total
Temp
Touch Armor Class
Flat-footed Armor Class
= 10 +
Ability
+
Size
+
Condition
+
Misc
+ Dodge (
items
+
Temp
)
+ Max Armor (
items
Temp
) + Max Shield (
items
Temp
)
+ Max Natural (
items
Temp
) + Max Deflection (
items
Temp
)
y y y
Fortitude Y
Total
Temp
Reflex Y
Total
Temp
Will Y
Total
Temp
FORT =
Base
+
Ability
+
Misc
REF =
Base
+
Ability
+
Misc
WILL =
Base
+
Ability
+
Misc
y y
Base Attack Bonus
Y
Total
Temp
CMB =
BAB
+
Ability
+
Size
+
Misc
y y
Y
Total
Temp
Y
Total
Temp
Melee =
BAB
+
Ability
+
Size
+
Misc
Ranged =
BAB
+
Ability
+
Size
+
Misc
y y
CMD
Total
Temp
Spell Resistance
= 10 +
BAB
+
STR
+
Ability
+
Size
+
Condition
+
Misc
+
Deflection
+
Dodge
Y Weapons / Attacks ATK DMG Ammo
y
Name
Category: Type:
Attack: + + vs
Critical Range: Range:
Damage: + +
Type: Critical Multiplier:
Bonus dice (no crit):
: + +
Type: Critical Multiplier:
Bonus dice (no crit):
Additional Attacks:
#1 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#2 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#3 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
Description:
Notes:
Temp ATK
Temp DMG
y
Speed
Land
Temp
Run
Swim
Climb
Fly
Other
Speed
= Min(
Base
Armor
Load
)
x Run
= Min(
x Armor
x Load
)
Swim
=
Base
+
Misc
+
Temp
Climb
=
Base
+
Misc
+
Temp
Languages
Skills Y
C. Skill names Total Ability Ranks Misc Temp
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Name:
Ability:
Apply armor/encumbrance penalty
Total Ranks
/
AC Items Eq AC FF Tou Nat Def Dod Type Chk Dex Spl
y
Speed 20 ft. Speed 30 ft. Run x
TOTALS
Speed
x Run
Shield
Armor
Max
Max
Experience Points Next Level
Money
CP
SP
GP
PP
Gear Qty Weight
y
Cost:
Slot:
Special:
Description:
Coins
Total Weight
y
Light Load
Medium Load
Heavy Load
Lift Over Head
Lift Off Ground
Drag Or Push
Speed
Run
x
Check penalty
Max Dex Bonus
Strength (+)
Multiplier (*)
Additional Gear
Feats
y
Name Type
Short Desc.:
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Features / Traits
y - / per day
Name
per day
Type
Short Desc.:
Description:
Notes:
Notes
Spellcasting
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Spells
Level 0
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 1
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 2
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 3
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 4
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 5
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 6
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 7
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 8
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 9
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Spell-Like
Metamagic
y
Name
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Classes
 
 
Skill Ranks
Spellcasting
# Class F Lvl
HD BAB FORT REF WILL Speed
Ranks INT Per Lvl Misc Total
SC CL Ability DC SF
1
( + = ) x + =
2
( + = ) x + =
3
( + = ) x + =
 
 
Race
Race Ability Modifiers:
STR DEX CON
INT WIS CHA
Speed: Ft.
Armor Class
Primary ability modifier:
Secondary ability modifier:
Saving Throws
Fortitude Ability:
Reflex Ability:
Will Ability:
Attacks
CMB Ability:
Melee Ability:
Ranged Ability:
Skills
Show:
Rolls
Whisper Rolls to GM:
Query modifier for: Show Notes in:
MISC
Charactermancer
Version
© 2018. Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.
Combat Maneuver Light load Medium load Heavy load Overload Success Failure Caster Level Modifier Attack Modifier Damage Modifier Whisper? Public Roll Whisper Roll Bonus Dice Mod #1 #2 #3 #4 #5 #6 #7 #8 #9 Blinded: –4 penalty on most STR and DEX based skill checks. Blinded: –4 penalty on opposed Perception skill checks. Dazzled: –1 penalty on sight-based Perception checks. Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks. Deafened: 20% chance of spell failure when casting spells with verbal components. Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks. Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple. Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks. Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). Sickened: –2 penalty on weapon damage rolls. Attack Crit confirm Critical damage Damage2
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INITIALIZING CHARACTER...
ACCEPTING DROP FROM COMPENDIUM
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{{/rollTotal() showchar 1}} {{/name}} {{#smallname}}
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{{/smallname}}
{{#type}}
{{/type}} {{#name}}
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{{^roll1}}{{#roll}}
{{roll}}
{{/roll}}{{/roll1}}
{{^roll1}} {{#attack}} {{#rollWasCrit() roll}}
t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}} {{/attack}} {{/roll1}} {{/name}} {{#damage}} {{#dmg1flag}}
Damage
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{{/dmg1flag}} {{#dmg2flag}}
{{dmg2name}}
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{^roll}}t {{dmg2crit}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#attack}} {{#roll1}} {{#roll}}
Attack #1
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
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{{/rolldmg1}} {{#rolldmg2}}
{{dmg2name}}
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
{{dmg2name}}
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
{{dmg2name}}
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
{{dmg2name}}
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm4}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
{{dmg2name}}
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm5}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
{{dmg2name}}
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm6}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
{{dmg2name}}
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
{{roll7name}}
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm7}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
{{dmg2name}}
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
{{roll8name}}
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm8}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
{{dmg2name}}
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{#roll9}}
{{roll9name}}
{{roll9}}
{{#rollWasCrit() roll9}} t {{critconfirm9}}
Crit confirm
{{/rollWasCrit() roll9}}
{{#roll9dmg1}}
Damage
{{#rollGreater() roll9dmg1 0}}{{roll9dmg1}}{{/rollGreater() roll9dmg1 0}} {{#rollLess() roll9dmg1 1}}{{nonlethal}}{{/rollLess() roll9dmg1 1}} {{#roll9dmg1crit}}{{#rollWasCrit() roll9}} t {{roll9dmg1crit}} {{/rollWasCrit() roll9}}{{/roll9dmg1crit}} {{roll9dmg1type}}
{{/roll9dmg1}} {{#roll9dmg2}}
{{dmg2name}}
{{#rollGreater() roll9dmg2 0}}{{roll9dmg2}}{{/rollGreater() roll9dmg2 0}} {{#rollLess() roll9dmg2 1}}{{nonlethal}}{{/rollLess() roll9dmg2 1}} {{#roll9dmg2crit}}{{#rollWasCrit() roll9}} t {{roll9dmg2crit}} {{/rollWasCrit() roll9}}{{/roll9dmg2crit}} {{roll9dmg2type}}
{{/roll9dmg2}} {{/roll9}} {{/attack}} {{#shortdesc}}
{{shortdesc}}
{{/shortdesc}} {{#spellfailureroll}}
Spell Failure {{spellfailureroll}} > {{spellfailure}} {{#rollGreater() spellfailureroll spellfailure}}Success{{/rollGreater() spellfailureroll spellfailure}} {{#rollTotal() spellfailureroll spellfailure}}Failure{{/rollTotal() spellfailureroll spellfailure}} {{#rollLess() spellfailureroll spellfailure}}Failure{{/rollLess() spellfailureroll spellfailure}}
{{/spellfailureroll}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#powertype}}
Type: {{powertype}}
{{/powertype}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}} {{#concentration}}
{{concentration}}
{{/concentration}} {{#cost}}
Cost: {{cost}}
{{/cost}} {{#slot}}
Slot: {{slot}}
{{/slot}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}} {{#rollLess() conditionsflag 0}} {{#conditions}}
Conditions: {{conditions}}
{{/conditions}} {{/rollLess() conditionsflag 0}} {{#conditionsnote}}
{{conditionsnote}}
{{/conditionsnote}}
{{#name}} {{#rollTotal() showchar 1}}
{{charname}}
{{/rollTotal() showchar 1}} {{/name}} {{#smallname}}
{{#rollTotal() showchar 1}}{{charname}} /{{/rollTotal() showchar 1}} {{smallname}}
{{/smallname}}
{{#type}}
{{/type}} {{#name}}
{{name}} {{^attack}}{{#roll}}{{roll}}{{/roll}}{{/attack}} {{#feattype}}({{feattype}}){{/feattype}} {{#abilitytype}}({{abilitytype}}){{/abilitytype}} {{#atkvs}}{{atkvs}}{{/atkvs}} {{#casterclass}}({{casterclass}}{{#level}} {{level}}{{/level}}){{/casterclass}}
{{/name}} {{#attack}} {{#roll}}
Attack {{#roll1}}#1{{/roll1}}
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
{{#rollGreater() rolldmg1 0}}{{rolldmg1}}{{/rollGreater() rolldmg1 0}} {{#rollLess() rolldmg1 1}}{{nonlethal}}{{/rollLess() rolldmg1 1}} {{#rolldmg1crit}}{{#rollWasCrit() roll}} t {{rolldmg1crit}} {{/rollWasCrit() roll}}{{/rolldmg1crit}} {{rolldmg1type}}
{{/rolldmg1}} {{#rolldmg2}}
Damage2
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}} {{#roll1}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
Damage2
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
Damage2
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
Damage2
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
Damage2
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
Damage2
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
Damage2
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
Attack #8
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
Damage2
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
Attack #9
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
Damage2
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{/attack}} {{#damage}} {{#dmg1flag}}
Damage
{{#rollGreater() dmg1 0}}{{dmg1}}{{/rollGreater() dmg1 0}} {{#rollLess() dmg1 1}}{{nonlethal}}{{/rollLess() dmg1 1}} {{#dmg1crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg1crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg1crit}} {{dmg1type}}
{{/dmg1flag}} {{#dmg2flag}}
Damage2
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}}
CHOOSE SPELL OPTIONS
Welcome to the Pathfinder by Roll20 Character Builder.

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Available Dice: /
Available Points: /
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Strength D6s:
Dexterity D6s:
Constitution D6s:
Intelligence D6s:
Wisdom D6s:
Charisma D6s:

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Class Name Ranks Mod Bonus Total
acrobatics
0 0
appraise
0 0
bluff
0 0
climb
0 0
craft
0 0
diplomacy
0 0
disable_device
0 0
disguise
0 0
escape_artist
0 0
fly
0 0
handle_animal
0 0
heal
0 0
intimidate
0 0
knowledge_arcana
0 0
knowledge_dungeoneering
0 0
knowledge_engineering
0 0
knowledge_geography
0 0
knowledge_history
0 0
knowledge_local
0 0
knowledge_nature
0 0
knowledge_nobility
0 0
knowledge_planes
0 0
knowledge_religion
0 0
linguistics
0 0
perception
0 0
perform
0 0
profession
0 0
ride
0 0
sense_motive
0 0
sleight_of_hand
0 0
spellcraft
0 0
stealth
0 0
survival
0 0
swim
0 0
use_magic_device
0 0

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Building your character...
{{title}}
{{#r1}}
{{r1name}}
{{r1}}
{{/r1}} {{#r2}}
{{r2name}}
{{r2}}
{{/r2}} {{#r3}}
{{r3name}}
{{r3}}
{{/r3}} {{#r4}}
{{r4name}}
{{r4}}
{{/r4}} {{#r5}}
{{r5name}}
{{r5}}
{{/r5}} {{#r6}}
{{r6name}}
{{r6}}
{{/r6}}
\ No newline at end of file diff --git a/Pathfinder Official/sources/Pathfinder Official.html b/Pathfinder Official/sources/Pathfinder Official.html index c493b229ef..e98c42cabd 100644 --- a/Pathfinder Official/sources/Pathfinder Official.html +++ b/Pathfinder Official/sources/Pathfinder Official.html @@ -9764,7 +9764,7 @@ var pfom = (function () { /* === GLOBAL VARIABLES === */ - const pfoglobals_currentversion = 1.24; + const pfoglobals_currentversion = 1.25; var pfoglobals_i18n_obj = (function () { var obj = {}; obj["strength"] = getTranslationByKey("str-u"); @@ -10327,7 +10327,7 @@ if(mancerdata["l1-class"].data["class_subclass" + subcls]) { // Ability bonus if(mancerdata["l1-class"].data["class_subclass" + subcls]["data-Ability bonus choice"]) { - // TODO + // Nothing to do. Already calculated. } //Saving Throw bonus if(mancerdata["l1-class"].data["class_subclass" + subcls]["data-Saving Throws bonus"]) { @@ -11586,7 +11586,6 @@ update[`${repsec}${newrowid}_descflag`] = "{{descflag=[[1]]}}{{desc=@{description}}}"; update[`${repsec}${newrowid}_description`] = obj["Description"]; } - // TODO : pull from compendium (???) + callbacks }); if(! _.isEmpty(update)) { update["special_abilities_flag"] = 1; @@ -12264,6 +12263,7 @@ update[`${repsec}name`] = cdata["Name"]; update[`${repsec}cost`] = (cdata["Cost"] || ""); update[`${repsec}special`] = (cdata["Special"] || ""); + update[`${repsec}slot`] = ((cdata["Slot"] || "none").toLowerCase() == "none") ? "" : (cdata["Slot"] || ""); update[`${repsec}quantity`] = 1; update[`${repsec}weight`] = parseInt((cdata["Weight"] || "0").replace(/\D+/g, "")); update[`${repsec}weight_total`] = update[`${repsec}weight`]; @@ -14499,7 +14499,7 @@ // 2d10 rounds => /(\d+d\d+)( rounds)/gi => 2d10 rounds ([[2d10]]) - // https://regex101.com/r/t2ZZ8t/1 TODO ? + // https://regex101.com/r/t2ZZ8t/1 /* Divine favor +1 morale bonus on attack rolls and weapon damage rolls against that designated creature for every three caster levels you have (at least +1, maximum +3) (\+\s*)(\d+)(.*?(?=bonus))(.+?(?=for every three caster levels))(for every three caster levels)(.+?(?=maximum))(maximum\s+\+)(\d+)(\s*\)) @@ -17163,10 +17163,8 @@
@@ -19108,7 +19106,7 @@ recalcData("class-or-skills"); }); on("mancerchange:class_wealth", (eventinfo) => { - // console.log("*** DEBUG mancerchange:class_wealth: " + JSON.stringify(eventinfo,null," ")); + console.log("*** DEBUG mancerchange:class_wealth: " + JSON.stringify(eventinfo,null," ")); let mancerdata = getCharmancerData(); let values = {}; let update = {}; @@ -19228,6 +19226,7 @@ let tmpint = 0; if(mncrDebugMode) {console.log("*** DEBUG class raw data:" + JSON.stringify(data,null," "));} + console.log("*** DEBUG class raw data:" + JSON.stringify(data,null," ")); if(!(eventinfo.newValue === "" || eventinfo.newValue === undefined)) { showList.push("class_always"); @@ -19279,9 +19278,16 @@ if(mancerdata["l1-class"].values.class_wealth == "average") { update["class_gp_display"] = ""; } else { + values["class_wealth"] = "starting"; showList.push("class_wealthroll_display"); update["class_gp_display"] = (parseInt(mancerdata["l1-class"].values.class_gp) || 0) + " gp"; } + } else { + if(data["data-Starting Wealth"]){ + values["class_wealth"] = "starting"; + } else { + values["class_wealth"] = "average"; + } } if(data["data-Base Attack Bonus"]) { tmpint = parseInt(data["data-Base Attack Bonus"]) || 0; @@ -19422,7 +19428,7 @@ } } } - + console.log("*** DEBUG PRINT class chg:values: " + JSON.stringify(values,null," ")); setAttrs(values, () => { setCharmancerText(update); showChoices(showList); diff --git a/Splittermond/Sheet.css b/Splittermond/Sheet.css index 84e3472b8b..869d05f75b 100644 --- a/Splittermond/Sheet.css +++ b/Splittermond/Sheet.css @@ -51,26 +51,9 @@ td { input{ font-family: "Times New Roman"; } -/*input[type="checkbox"]:checked + span::before{ - content: "[verstecken]"; -} */ input[type="text"]:disabled { background-color:#81BEF7; } -/*input[type="checkbox"] + span::before -{ - margin-right: 4px; - line-height: 14px; - text-align: center; - display: inline-block; - vertical-align: middle; - - content: "[anzeigen]"; - width: 14px; - height: 14px; - font-size: 12px; -} */ -/* */ /*-------------------------------------------------Tabs--------------------------------------*/ @@ -129,6 +112,7 @@ input.sheet-tab::before { display: inline-block; } + input.sheet-tab1:checked ~ div.sheet-section-Grundwerte, input.sheet-tab2:checked ~ div.sheet-section-Fertigkeiten,, input.sheet-tab21:checked ~ div.sheet-section-Fertigkeiten, @@ -147,6 +131,27 @@ input.sheet-tab29:checked ~ div.sheet-section-npc { margin: 7px 0 0 5px; padding: 5px } + +input.sheet-tab42:checked ~ div.sheet-section-Updates { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; + + border: 1px solid #222; + margin: 7px 0 0 5px; + padding: 5px +} + +input.sheet-tab42:checked { + display: none; +} + +input.sheet-tab42:checked ~ span.sheet-tab42 { + display: none; +} + /*--------------------------------------------Roll Templates-------------------------------------*/ .sheet-rolltemplate-splittermond_generic .sheet-rolltemplate-table-generic, diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index cf479195fa..2ded848c8f 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -378,8 +378,7 @@
- - +

Splittermond Charakterbogen für Roll20 (v. 2.0.0)

Entworfen und umgesetzt von Loki

@@ -393,7 +392,7 @@ Kampf & Meisterschaften Charakterentwicklung - +

@@ -550,6 +549,7 @@ Behinderung + @@ -623,6 +623,7 @@ Schadensreduktion + @@ -743,21 +744,21 @@
-

Modifikatoren (Kanalisierte Zauber / Frühstückszauberei)


-

Attribute, Widerstandswerte, Allgemeine Fertigkeiten


+

Modifikatoren (z.B. Kanalisierte Zauber)


- - + + + @@ -824,7 +835,7 @@ - + @@ -833,7 +844,7 @@ - + @@ -842,7 +853,7 @@ - + @@ -851,7 +862,7 @@ - + @@ -860,7 +871,8 @@ - + + @@ -868,7 +880,7 @@ - + @@ -877,7 +889,7 @@ - + @@ -886,7 +898,7 @@ - + @@ -895,7 +907,7 @@ - + @@ -904,7 +916,7 @@ - + @@ -913,7 +925,7 @@ - + @@ -922,7 +934,7 @@ - + @@ -931,7 +943,7 @@ - + @@ -940,7 +952,7 @@ - + @@ -950,7 +962,7 @@ - + @@ -959,7 +971,7 @@ - + @@ -968,7 +980,7 @@ - + @@ -977,7 +989,7 @@ - + @@ -986,7 +998,7 @@ - + @@ -995,7 +1007,7 @@ - + @@ -1004,7 +1016,7 @@ - + @@ -1013,7 +1025,7 @@ - + @@ -1022,7 +1034,7 @@ - + @@ -1031,7 +1043,7 @@ - + @@ -1040,7 +1052,7 @@ - + @@ -1049,7 +1061,7 @@ - + @@ -1058,7 +1070,7 @@ - +
BezeichnungAttributNameEigenschaft Mod. Aktiv?
- - + @@ -815,6 +825,7 @@
Mod. Würfeln
Alchemie
Anführen
Arkane Kunde
Athletik
Darbietung
Diplomatie
Edelhandwerk
Empathie
Entschlossenheit
Fingerfertigkeit
Geschichte & Mythen
Handwerk
Heilkunde
Heimlichkeit
Jagdkunst
Länderkunde
Naturkunde
Redegewandtheit
Schlösser & Fallen
Schwimmen
Seefahrt
Straßenkunde
Tierführung
Überleben
Wahrnehmung
Zähigkeit
@@ -1081,7 +1093,7 @@ - + Beherrschungsmagie @@ -1090,7 +1102,7 @@ - + Bewegungsmagie @@ -1099,7 +1111,7 @@ - + Erkenntnismagie @@ -1108,7 +1120,7 @@ - + Felsmagie @@ -1117,7 +1129,7 @@ - + Feuermagie @@ -1126,7 +1138,7 @@ - + Heilungsmagie @@ -1135,7 +1147,7 @@ - + Illusionsmagie @@ -1144,7 +1156,7 @@ - + Kampfmagie @@ -1153,7 +1165,7 @@ - + Lichtmagie @@ -1162,7 +1174,7 @@ - + Naturmagie @@ -1171,7 +1183,7 @@ - + Schattenmagie @@ -1180,7 +1192,7 @@ - + Schicksalsmagie @@ -1189,7 +1201,7 @@ - + Schutzmagie @@ -1198,7 +1210,7 @@ - + Stärkungsmagie @@ -1207,7 +1219,7 @@ - + Todesmagie @@ -1216,7 +1228,7 @@ - + Verwandlungsmagie @@ -1225,7 +1237,7 @@ - + Wassermagie @@ -1234,7 +1246,7 @@ - + Windmagie @@ -1243,11 +1255,12 @@ - +
+ @@ -1258,43 +1271,43 @@ - + - + - + - + - + - + - +
Kampffertigkeiten PunkteHandgemenge
Hiebwaffen
Kettenwaffen
Klingenwaffen
Stangenwaffen
Schusswaffen
Wurfwaffen
@@ -1335,6 +1348,7 @@ + Fokus @@ -1512,6 +1526,7 @@ +
@@ -1572,8 +1587,8 @@
- / - + / + @@ -1673,7 +1688,7 @@ - + @@ -1736,7 +1751,7 @@   - +
Wirkung: 
@@ -1995,53 +2010,6 @@ - -   Genesis-Charakterimport
@@ -2072,6 +2040,36 @@
+
+ + + Letzte Updates + +
+

Letzte Updates


+

29.01.2019

+
    +
  • Update-Reiter hinzugefügt
  • +
  • Modifikatoren / Kanalisierte Zauber erweitert um:
  • +
      +
    • Behinderungsreduktion
    • +
    • Bonus auf Alle Fertigkeiten
    • +
    • Bonus auf Alle Kampffertigkeiten
    • +
    • Bonus auf alle Angriffe
    • +
    • Bonus auf Schadensreduktion
    • +
    • Schmerzimmunität
    • +
    +
  • Formatierung / Größe der Modifikatorliste angepasst
  • +
+

22.01.2019

+
    +
  • "Zauberwirkung"-Zeile zur Zauberlist hinzugefügt
  • +
  • Fokus und Schaden lassen sich jetzt auch manuell - also ohne das Interface rechts - direkt in den Textboxen anpassen
  • +
+

08.01.2019

+
    +
  • Weiß-blau gestreiftes Design wurde global umgesetzt
  • +

Mit Dank an alle begeisterten Splittermond-Spieler, die diesen Charakterbogen nutzen und mit ihrem Feedback für stetige Verbesserungen sorgen!

@@ -3035,8 +3033,8 @@ on("change:epeingesetzt change:epgesamt", function() { }); }); -on("change:beweglichkeit change:groessenklasse change:konstitution change:intuition change:mystik change:willenskraft change:verstand change:staerke change:ausstrahlung change:hiddengsw change:hiddenini change:hiddenlp change:hiddenfokus change:hiddengw change:hiddengwhg change:hiddenkw change:hiddenkwhg change:hiddenvtdhg change:schadensreduktionmod change:geschwindigkeitmod change:initiativemod change:lebenspunktemod change:fokusmod change:verteidigungmod change:koerperlicherwiderstandmod change:geistigerwiderstandmod change:bannmagiepunkte change:beherrschungsmagiepunkte change:bewegungsmagiepunkte change:erkenntnismagiepunkte change:felsmagiepunkte change:feuermagiepunkte change:heilungsmagiepunkte change:illusionsmagiepunkte change:kampfmagiepunkte change:lichtmagiepunkte change:naturmagiepunkte change:schattenmagiepunkte change:schicksalsmagiepunkte change:schutzmagiepunkte change:staerkungsmagiepunkte change:todesmagiepunkte change:verwandlungsmagiepunkte change:wassermagiepunkte change:windmagiepunkte change:hiddenvtdruestungschild change:hiddengswbe change:hiddeninibr change:hiddenvtdgr change:hiddengswag change:hiddengswspr change:erschoepft change:lahm change:hiddenvtdbonus change:hiddengwbonus change:hiddenkwbonus", function() { - getAttrs(["beweglichkeit", "groessenklasse", "konstitution", "intuition", "mystik", "willenskraft", "verstand", "staerke", "ausstrahlung", "hiddengsw", "hiddenini", "hiddenlp", "hiddenfokus", "hiddengw", "hiddengwhg", "hiddenkw", "hiddenkwhg", "hiddenvtdhg", "schadensreduktionmod", "geschwindigkeitmod", "initiativemod", "lebenspunktemod", "fokusmod", "verteidigungmod", "koerperlicherwiderstandmod", "geistigerwiderstandmod", "arkanekundepunkte", "bannmagiepunkte", "beherrschungsmagiepunkte", "bewegungsmagiepunkte", "erkenntnismagiepunkte", "felsmagiepunkte", "feuermagiepunkte", "heilungsmagiepunkte", "illusionsmagiepunkte", "kampfmagiepunkte", "lichtmagiepunkte", "naturmagiepunkte", "schattenmagiepunkte", "schicksalsmagiepunkte", "schutzmagiepunkte", "staerkungsmagiepunkte", "todesmagiepunkte", "verwandlungsmagiepunkte", "wassermagiepunkte", "windmagiepunkte", "hiddenvtdruestungschild", "gesamtsr", "hiddengswbe", "hiddeninibr", "hiddenvtdgr", "hiddengswag", "hiddengswspr", "erschoepft", "lahm", "hiddenvtdbonus", "hiddenkwbonus", "hiddengwbonus"], function(values) { +on("change:beweglichkeit change:groessenklasse change:konstitution change:intuition change:mystik change:willenskraft change:verstand change:staerke change:ausstrahlung change:hiddengsw change:hiddenini change:hiddenlp change:hiddenfokus change:hiddengw change:hiddengwhg change:hiddenkw change:hiddenkwhg change:hiddenvtdhg change:schadensreduktionmod change:geschwindigkeitmod change:initiativemod change:lebenspunktemod change:fokusmod change:verteidigungmod change:koerperlicherwiderstandmod change:geistigerwiderstandmod change:bannmagiepunkte change:beherrschungsmagiepunkte change:bewegungsmagiepunkte change:erkenntnismagiepunkte change:felsmagiepunkte change:feuermagiepunkte change:heilungsmagiepunkte change:illusionsmagiepunkte change:kampfmagiepunkte change:lichtmagiepunkte change:naturmagiepunkte change:schattenmagiepunkte change:schicksalsmagiepunkte change:schutzmagiepunkte change:staerkungsmagiepunkte change:todesmagiepunkte change:verwandlungsmagiepunkte change:wassermagiepunkte change:windmagiepunkte change:hiddenvtdruestungschild change:hiddengswbe change:hiddeninibr change:hiddenvtdgr change:hiddengswag change:hiddengswspr change:erschoepft change:lahm change:hiddenvtdbonus change:hiddengwbonus change:hiddenkwbonus change:hiddenschadensreduktionfruehstueck", function() { + getAttrs(["beweglichkeit", "groessenklasse", "konstitution", "intuition", "mystik", "willenskraft", "verstand", "staerke", "ausstrahlung", "hiddengsw", "hiddenini", "hiddenlp", "hiddenfokus", "hiddengw", "hiddengwhg", "hiddenkw", "hiddenkwhg", "hiddenvtdhg", "schadensreduktionmod", "geschwindigkeitmod", "initiativemod", "lebenspunktemod", "fokusmod", "verteidigungmod", "koerperlicherwiderstandmod", "geistigerwiderstandmod", "arkanekundepunkte", "bannmagiepunkte", "beherrschungsmagiepunkte", "bewegungsmagiepunkte", "erkenntnismagiepunkte", "felsmagiepunkte", "feuermagiepunkte", "heilungsmagiepunkte", "illusionsmagiepunkte", "kampfmagiepunkte", "lichtmagiepunkte", "naturmagiepunkte", "schattenmagiepunkte", "schicksalsmagiepunkte", "schutzmagiepunkte", "staerkungsmagiepunkte", "todesmagiepunkte", "verwandlungsmagiepunkte", "wassermagiepunkte", "windmagiepunkte", "hiddenvtdruestungschild", "gesamtsr", "hiddengswbe", "hiddeninibr", "hiddenvtdgr", "hiddengswag", "hiddengswspr", "erschoepft", "lahm", "hiddenvtdbonus", "hiddenkwbonus", "hiddengwbonus", "hiddenschadensreduktionfruehstueck"], function(values) { setAttrs({ geschwindigkeit: +values.beweglichkeit + +values.groessenklasse + +values.geschwindigkeitmod + +values.hiddengsw + +values.hiddengswag + +values.hiddengswspr - +values.hiddengswbe - +values.erschoepft - +values.lahm, lebenspunkte: +values.groessenklasse + +values.konstitution + +values.lebenspunktemod + +values.hiddenlp, @@ -3048,7 +3046,7 @@ on("change:beweglichkeit change:groessenklasse change:konstitution change:intuit gwoben: 12 + +values.verstand + +values.willenskraft + +values.geistigerwiderstandmod + +values.hiddengw + +values.hiddengwhg, verteidigung: 12 + +values.beweglichkeit + +values.staerke + ((5-values.groessenklasse)*2) + +values.verteidigungmod + +values.hiddenvtdgr + +values.hiddenvtdhg + +values.hiddenvtdruestungschild + +values.hiddenvtdbonus, vtdoben: 12 + +values.beweglichkeit + +values.staerke + ((5-values.groessenklasse)*2) + +values.verteidigungmod + +values.hiddenvtdgr + +values.hiddenvtdhg + +values.hiddenvtdruestungschild, - schadensreduktion: +values.gesamtsr + +values.schadensreduktionmod, + schadensreduktion: +values.gesamtsr + +values.schadensreduktionmod + +values.hiddenschadensreduktionfruehstueck, sroben: +values.gesamtsr + +values.schadensreduktionmod, akrobatik1: values.beweglichkeit, akrobatik2: values.staerke, @@ -3991,12 +3989,12 @@ on("change:repeating_ruestungen remove:repeating_ruestungen change:repeating_rue }); }); -on("change:hiddenschildvtd change:hiddenruestungsvtd change:hiddenruestungssr change:hiddenschildbe change:hiddenruestungsbe change:hiddenschildtickplus change:hiddenruestungstickplus change:hiddensr", function(g) { - getAttrs(["hiddenschildvtd", "hiddenruestungsvtd", "hiddenruestungssr", "hiddenschildbe", "hiddenruestungsbe", "hiddenschildtickplus", "hiddenruestungstickplus", "hiddensr"], function(f) { +on("change:hiddenschildvtd change:hiddenruestungsvtd change:hiddenruestungssr change:hiddenschildbe change:hiddenruestungsbe change:hiddenschildtickplus change:hiddenruestungstickplus change:hiddensr change:hiddenbehinderungfruehstueck", function(g) { + getAttrs(["hiddenschildvtd", "hiddenruestungsvtd", "hiddenruestungssr", "hiddenschildbe", "hiddenruestungsbe", "hiddenschildtickplus", "hiddenruestungstickplus", "hiddensr", "hiddenbehinderungfruehstueck", "hiddenschadensreduktionfruehstueck"], function(f) { setAttrs({ gesamtvtd: +f.hiddenschildvtd + +f.hiddenruestungsvtd, - gesamtsr: +f.hiddenruestungssr + +f.hiddensr, - gesamtbe: +f.hiddenruestungsbe + +f.hiddenschildbe, + gesamtsr: +f.hiddenruestungssr + +f.hiddensr + +f.hiddenschadensreduktionfruehstueck, + gesamtbe: Math.max((+f.hiddenruestungsbe + +f.hiddenschildbe - +f.hiddenbehinderungfruehstueck), 0), gesamttickplus: +f.hiddenruestungstickplus + +f.hiddenschildtickplus }) }); @@ -4108,10 +4106,10 @@ on("change:schildonoff change:schildvtd change:schildbe change:schildtickplus ch }); on("change:gesamtvtd change:gesamtsr change:gesamtbe", function(eventinfo) { - getAttrs(["gesamtvtd", "gesamtsr", "gesamtbe", "schadensreduktionmod"], function(values) { + getAttrs(["gesamtvtd", "gesamtsr", "gesamtbe", "schadensreduktionmod", "hiddenschadensreduktionfruehstueck"], function(values) { setAttrs({ hiddenvtdruestungschild: +values.gesamtvtd, - schadensreduktion: +values.gesamtsr + +values.schadensreduktionmod, + schadensreduktion: +values.gesamtsr + +values.schadensreduktionmod + +values.hiddenschadensreduktionfruehstueck, behinderung: +values.gesamtbe }); }); @@ -4142,8 +4140,8 @@ on("change:fokus", function(e) { }); }); -on("change:lebenspunkte_v change:schmerzresistenz change:sw1 change:sw2 change:verwundet", function(e) { - getAttrs(["lebenspunkte", "lebenspunkte_v", "lebenspunkte_k", "lebenspunkte_e", "schmerzresistenz", "sw1", "sw2", "verwundet"], function(v) { +on("change:lebenspunkte_v change:schmerzresistenz change:sw1 change:sw2 change:verwundet change:schadenimmun", function(e) { + getAttrs(["lebenspunkte", "lebenspunkte_v", "lebenspunkte_k", "lebenspunkte_e", "schmerzresistenz", "sw1", "sw2", "verwundet", "schadenimmun"], function(v) { var mod; var row = Math.ceil( +v.lebenspunkte_v / +v.lebenspunkte ); row += +v.verwundet; @@ -4171,7 +4169,7 @@ on("change:lebenspunkte_v change:schmerzresistenz change:sw1 change:sw2 change:v mod = 8 - +sr - +sw1 - +sw2; break; } - if (mod < 0) { mod = 0; } + if (mod < 0 || v.schadenimmun > 0) { mod = 0; } setAttrs({ schadensmod: +mod }); @@ -4199,7 +4197,13 @@ on("change:repeating_attributmods remove:repeating_attributmods", function() { hiddenvtdbonus: 0, hiddengwbonus: 0, hiddenkwbonus: 0, - hiddenallgfert: 0 + hiddenallgfert: 0, + hiddenbehinderungfruehsteuck: 0, + hiddenschadensreduktionfruehstueck: 0, + angriffsbonus: 0, + kampffertigkeitenbonus: 0, + schadenimmun: 0, + hiddenallfert: 0 }); } else { @@ -4215,91 +4219,100 @@ on("change:repeating_attributmods remove:repeating_attributmods", function() { var kw = 0; var gw = 0; var allgfert = 0; + var beh = 0; + var sr = 0; + var ab = 0; + var kf = 0; + var si = 0; + var allfert = 0; var keineaktiv = true; _.each(idarray, function(currentID, i) { getAttrs(["repeating_attributmods_" + currentID + "_modattribut", "repeating_attributmods_" + currentID + "_attributmod", "repeating_attributmods_" + currentID + "_attributmodonoff"], function(v) { var attr = v["repeating_attributmods_" + currentID + "_modattribut"]; var mod = v["repeating_attributmods_" + currentID + "_attributmod"]; var onoff = v["repeating_attributmods_" + currentID + "_attributmodonoff"]; + var update = {}; if (onoff == "on") { keineaktiv = false; switch(attr) { case "aus": ausstrahlung += +mod; - setAttrs({ - hiddenausstrahlungmod: +ausstrahlung - }); + update["hiddenausstrahlungmod"] = +ausstrahlung; break; case "bew": beweglichkeit += +mod; - setAttrs({ - hiddenbeweglichkeitmod: +beweglichkeit - }); + update["hiddenbeweglichkeitmod"] = +beweglichkeit; break; case "int": intuition += +mod; - setAttrs({ - hiddenintuitionmod: +intuition - }); + update["hiddenintuitionmod"] = +intuition; break; case "kon": konstitution += +mod; - setAttrs({ - hiddenkonstitutionmod: +konstitution - }); + update["hiddenkonstitutionmod"] = +konstitution; break; case "mys": mystik += +mod; - setAttrs({ - hiddenmystikmod: +mystik - }); + update["hiddenmystikmod"] = +mystik; break; case "stae": staerke += +mod; - setAttrs({ - hiddenstaerkemod: +staerke - }); + update["hiddenstaerkemod"] = +staerke; break; case "ver": verstand += +mod; - setAttrs({ - hiddenverstandmod: +verstand - }); + update["hiddenverstandmod"] = +verstand; break; case "wil": willenskraft += +mod; - setAttrs({ - hiddenwillenskraftmod: +willenskraft - }); + update["hiddenwillenskraftmod"] = +willenskraft; break; case "vtd": vtd += +mod; - setAttrs({ - hiddenvtdbonus: +vtd - }); + update["hiddenvtdbonus"] = +vtd; break; case "kw": kw += +mod; - setAttrs({ - hiddenkwbonus: +kw - }); + update["hiddenkwbonus"] = +kw; break; case "gw": gw += +mod; - setAttrs({ - hiddengwbonus: +gw - }); + update["hiddengwbonus"] = +gw; break; case "allgfert": allgfert += +mod; - setAttrs({ - hiddenallgfert: +allgfert - }); + update["hiddenallgfert"] = +allgfert; + break; + case "beh": + beh += +mod; + update["hiddenbehinderungfruehstueck"] = +beh; + break; + case "sr": + sr += +mod; + update["hiddenschadensreduktionfruehstueck"] = +sr; + break; + case "ab": + ab += +mod; + update["angriffsbonus"] = +ab; + break; + case "kampffert": + kf += +mod; + update["kampffertigkeitenbonus"] = +kf; + break; + case "si": + si += +mod; + if (si > 1) { si = 1; } + update["schadenimmun"] = +si; + break; + case "allfert": + allfert += +mod; + update["hiddenallfert"] = +allfert; break; default: break; } + setAttrs(update); } }); }); @@ -4317,7 +4330,13 @@ on("change:repeating_attributmods remove:repeating_attributmods", function() { hiddenvtdbonus: 0, hiddenkwbonus: 0, hiddengwbonus: 0, - hiddenallgfert: 0 + hiddenallgfert: 0, + hiddenbehinderungfruehstueck: 0, + hiddenschadensreduktionfruehstueck: 0, + angriffsbonus: 0, + kampffertigkeitenbonus: 0, + schadenimmun: 0, + hiddenallfert: 0 }); } } diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css index 8bce16b5d7..44e6b80440 100644 --- a/Star Trek Adventures Official/STA_Style.css +++ b/Star Trek Adventures Official/STA_Style.css @@ -3,12 +3,12 @@ /* --- Colors --- */ /* For reference: -Original TNG Design Colors- - Background Dark Blue/Near Black: rgb(0,19,35) + Background Dark Blue/Near Black: rgb(0,19,35) Heading Sections Dark Purple: rgb(245,157,8) Heading Sections Orange: rgb(163,64,113) Attributes Medium Purple: rgb(150,118,169) Determination and Input Borders Light Purple: rgb(195,188,222) - Weapons Pink: rgb(204, 102, 153) */ + Weapons Pink: rgb(204, 102, 153) */ /* Generic rules & customizations */ * { @@ -23,7 +23,7 @@ } .charsheet button[type="roll"] { - margin: 0px; + margin: 0px; } .charsheet input[type="number"] { @@ -81,7 +81,7 @@ hr { .sheet-settings_toggle[value="on"] ~ .sheet-footer { width: 900px; } - + /* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ .sheet-border-top { background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; @@ -103,7 +103,7 @@ hr { .sheet-sidedeco-purple, .sheet-sidedeco-pink, .sheet-topdeco-purple, -.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-vertdeco, .sheet-starship .sheet-sidedeco-purple, .sheet-starship .sheet-topdeco-purple { position: relative; @@ -169,7 +169,7 @@ hr { /* Hide & show pages */ .sheet-character, .sheet-starship, .sheet-settings, .sheet-npc { display: none; -} +} .sheet-sheet_type[value="character"] ~ .sheet-character, .sheet-sheet_type[value="starship"] ~ .sheet-starship, @@ -256,6 +256,9 @@ select.sheet-rank-select { vertical-align:middle; padding-left: 10px; } +.charsheet.lang-fr .sheet-header-label.sheet-longtext { + font-size: 0.89em; +} .sheet-header-label + input[type=text] { width: calc(100% - 135px); @@ -336,6 +339,9 @@ h1.sheet-npc, margin-left:.5em; padding:0 5px; } +.charsheet.lang-fr .sheet-section-heading span.sheet-longtext { + font-size: 1.4em; +} /* Label Capsule Halves */ .sheet-label-capsule-left, @@ -370,6 +376,10 @@ h1.sheet-npc, width: 20%; margin-left: 1em; } +.charsheet.lang-fr .sheet-capsule-three.sheet-longtext { + font-size: .7em; + padding: .2em .2em 0em 0em; +} .sheet-capsule-scale { width: 70%; @@ -451,8 +461,8 @@ div.sheet-capsule { .sheet-col img, .sheet-weapon img, button.sheet-reputation-button img { - left: -18px; - top: -2px; + /* left: -18px; */ + top: -1px; } .sheet-row img { @@ -565,7 +575,7 @@ button.sheet-reputation-button img { content: ""; border: 1px solid rgb(195,188,222); background-color: rgb(195,188,222); -} +} .sheet-boxes-determination input[type="radio"] + span::before { @@ -578,7 +588,7 @@ button.sheet-reputation-button img { input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, .sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, -.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, .sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { @@ -669,10 +679,10 @@ input.sheet-radio-header-breaches { width: 6em; } -.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:checked + span, .sheet-boxes-attrdisc input[type="radio"]:hover + span { background-color: rgb(195,188,222); -} +} /* Format Text For the Dice Roller Challenge & Complciation Numbers*/ .sheet-diceroller-numbers { @@ -693,6 +703,10 @@ input.sheet-radio-header-breaches { background: transparent !important; margin-bottom: 0.2em; } +.charsheet.lang-fr .sheet-diceroller-label .sheet-label.sheet-longtext { + font-size: 1.2em; + white-space: nowrap; +} .sheet-diceroller-label input { height: 20px; @@ -713,6 +727,17 @@ input.sheet-radio-header-breaches { } /* Dice Roller buttons */ +button[type=roll].sheet-dice-button:before, +button[type=roll].sheet-challenge-button:before, +button[type=roll].sheet-weapon-button:before, +button[type=roll].sheet-reputation-button:before { + content: none; + font-family: "Helvetica", Arial, sans-serif; + font-size: 0px; + margin: 0px; + padding: 0px; +} + button.sheet-dice-button, button.sheet-challenge-button, button.sheet-weapon-button, @@ -931,7 +956,7 @@ button.sheet-weapon-button { display: none; } -.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:hover + span, .sheet-weapon input[type="checkbox"]:checked + span { color: rgb(225,134,183); display: initial; @@ -948,11 +973,11 @@ button.sheet-weapon-button { top: -75px; } -.sheet-weapon input[type="radio"] { +/* .sheet-weapon input[type="radio"] { left: 3.4em; margin-left: -1.5em; width: 3.5em; -} +} */ .sheet-weapon input[type="radio"] + span { color: rgb(225,134,183); @@ -965,6 +990,7 @@ button.sheet-weapon-button { .sheet-weapon-row { margin-bottom: -0.2em; + white-space: nowrap; } /* Adding Resistance to Other Equipment */ @@ -1087,7 +1113,8 @@ input.sheet-capsule-resist { font-size: 12px; font-style: italic; letter-spacing: 0.5px; - margin: 5px 0px 0px 0px; + margin: 5px 0px 0px 0px; + text-transform: capitalize; } .sheet-rolltemplate-strek div.sheet-dice { @@ -1111,8 +1138,8 @@ input.sheet-capsule-resist { color: rgb(195,188,222); border: none; } - -.sheet-rolltemplate-strek .inlinerollresult.fullfail, + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, .sheet-rolltemplate-strek .inlinerollresult.importantroll { color: rgb(204, 102, 153); border: none; @@ -1130,7 +1157,7 @@ input::-webkit-inner-spin-button { input[type="hidden"][value="false"] + input[type="radio"], input[type="hidden"][value="false"] + input[type="radio"] + span { display: none; -} +} /* Set & Change background colors */ @@ -1205,4 +1232,32 @@ select.sheet-rank-select, color: rgb(245,157,8); font: 5px; margin: -10px 5px -10px 0px; -} \ No newline at end of file +} + +.sheet-flexinl { + display: inline-flex; + flex-flow: row nowrap; + justify-content: space-around; + align-items: center; + align-content: center; +} +.sheet-weapon-row .sheet-flexinl { + width: 10.2em; + max-width: 10.2em; +} + +.sheet-labelcheck { + cursor: pointer; + position: relative; + display: inline-block; + font-size: inherit; + font-weight: inherit; + margin: 0; + padding: 0; + width: auto; +} +.sheet-labelcheck input[type="checkbox"], +.sheet-labelcheck input[type="radio"] { + opacity: 0; + position: absolute; +} diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html index 1255e3ac64..bd1c705925 100644 --- a/Star Trek Adventures Official/Star Trek Adventures Official.html +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -1,12 +1,12 @@ - + - +
- +
@@ -21,7 +21,7 @@
NAME
-
+
SPECIES
ENVIRONMENT
@@ -170,46 +170,48 @@
WEAPONS
- +
NAME/TYPE -
-
+
QUALITIES
EFFECTS - Melee - Range +
+ + +

- +
DICE ROLLER
- +
-
FOCUS USED:
-
COMPLICATION RANGE:
+
FOCUS USED:
+
COMPLICATION RANGE:
TASK ROLL:
CHALLENGE DICE:
NO - YES + YES
@@ -222,7 +224,7 @@
- 1 @@ -234,7 +236,7 @@
- @@ -252,7 +254,7 @@
- +
STRESS
@@ -339,7 +341,7 @@
- +
@@ -353,12 +355,12 @@
NAME:
- SERVICE DATE:
- MISSION PROFILE:
+ SERVICE DATE:
+ MISSION PROFILE:
DESIGNATION:
- SPACE FRAME:
+ SPACE FRAME:
REFIT:
@@ -413,7 +415,7 @@
-
+
BREACHES
@@ -479,7 +481,7 @@
-
SHIP
+
SHIP
@@ -490,7 +492,7 @@
-
+
DEPARTMENTS
@@ -527,12 +529,12 @@
- +
TALENTS
y -
+
@@ -547,13 +549,13 @@
DICE ROLLER
- - + +
-
ATTRIBUTE - +
ATTRIBUTE +
FOCUS USED:
COMPLICATION RANGE:
@@ -563,14 +565,14 @@
-
DISCIPLINE - +
DISCIPLINE +
- + NO - + YES
@@ -584,24 +586,24 @@
- - - 1 - 2 - 3 - 4 - 5 + 1 + 2 + 3 + 4 + 5
- 1 - 2 + 2 3 4 5 @@ -609,7 +611,7 @@
- @@ -685,7 +687,7 @@
LAUNCH BAY
y -
+
@@ -693,7 +695,7 @@
-
CREW SUPPORT
+
CREW SUPPORT
CURRENT MAX
@@ -708,12 +710,12 @@
NAME/TYPE -
-
+
QUALITIES
@@ -721,20 +723,22 @@
EFFECTS - Energy - Torpedo +
+ + +

-
+
- +
@@ -746,7 +750,7 @@

SHEET SETTINGS

v - +
@@ -755,7 +759,7 @@
NORMAL - SPOTLIGHT + SPOTLIGHT ARC
@@ -792,7 +796,7 @@ - @@ -802,7 +806,7 @@
-
+
STRESS
@@ -811,7 +815,7 @@ MAX
- SHIELDS + SHIELDS
@@ -829,7 +833,7 @@ MAX
- CREW + CREW
BONUS @@ -848,7 +852,7 @@
-
+
@@ -874,7 +878,7 @@ {{#dice4}}{{dice4}}{{/dice4}} {{#dice5}}{{dice5}}{{/dice5}} - + {{#rollLess() cdice1 2}}1{{/rollLess() cdice1 2}} {{#rollBetween() cdice1 2 2}}2{{/rollBetween() cdice1 2 2}} {{#rollBetween() cdice1 3 4}}{{/rollBetween() cdice1 3 4}} @@ -923,7 +927,7 @@ {{#rollLess() cdice10 2}}1{{/rollLess() cdice10 2}} {{#rollBetween() cdice10 2 2}}2{{/rollBetween() cdice10 2 2}} {{#rollBetween() cdice10 3 4}}{{/rollBetween() cdice10 3 4}} - {{#rollBetween() cdice10 5 6}}{{/rollBetween() cdice10 5 6}} + {{#rollBetween() cdice10 5 6}}{{/rollBetween() cdice10 5 6}} {{#rollLess() cdice11 2}}1{{/rollLess() cdice11 2}} {{#rollBetween() cdice11 2 2}}2{{/rollBetween() cdice11 2 2}} @@ -948,7 +952,7 @@ {{#rollLess() cdice15 2}}1{{/rollLess() cdice15 2}} {{#rollBetween() cdice15 2 2}}2{{/rollBetween() cdice15 2 2}} {{#rollBetween() cdice15 3 4}}{{/rollBetween() cdice15 3 4}} - {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} + {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} {{#rollLess() cdice16 2}}1{{/rollLess() cdice16 2}} {{#rollBetween() cdice16 2 2}}2{{/rollBetween() cdice16 2 2}} @@ -978,7 +982,7 @@ {{#rollLess() cdice21 2}}1{{/rollLess() cdice21 2}} {{#rollBetween() cdice21 2 2}}2{{/rollBetween() cdice21 2 2}} {{#rollBetween() cdice21 3 4}}{{/rollBetween() cdice21 3 4}} - {{#rollBetween() cdice21 5 6}}{{/rollBetween() cdice21 5 6}} + {{#rollBetween() cdice21 5 6}}{{/rollBetween() cdice21 5 6}} {{#rollLess() cdice22 2}}1{{/rollLess() cdice22 2}} {{#rollBetween() cdice22 2 2}}2{{/rollBetween() cdice22 2 2}} @@ -1008,7 +1012,7 @@ {{#rollLess() cdice27 2}}1{{/rollLess() cdice27 2}} {{#rollBetween() cdice27 2 2}}2{{/rollBetween() cdice27 2 2}} {{#rollBetween() cdice27 3 4}}{{/rollBetween() cdice27 3 4}} - {{#rollBetween() cdice27 5 6}}{{/rollBetween() cdice27 5 6}} + {{#rollBetween() cdice27 5 6}}{{/rollBetween() cdice27 5 6}} {{#rollLess() cdice28 2}}1{{/rollLess() cdice28 2}} {{#rollBetween() cdice28 2 2}}2{{/rollBetween() cdice28 2 2}} @@ -1038,7 +1042,7 @@ {{#rollLess() cdice33 2}}1{{/rollLess() cdice33 2}} {{#rollBetween() cdice33 2 2}}2{{/rollBetween() cdice33 2 2}} {{#rollBetween() cdice33 3 4}}{{/rollBetween() cdice33 3 4}} - {{#rollBetween() cdice33 5 6}}{{/rollBetween() cdice33 5 6}} + {{#rollBetween() cdice33 5 6}}{{/rollBetween() cdice33 5 6}} {{#rollLess() cdice34 2}}1{{/rollLess() cdice34 2}} {{#rollBetween() cdice34 2 2}}2{{/rollBetween() cdice34 2 2}} @@ -1081,489 +1085,297 @@
{{#rollname}}{{rollname}}{{/rollname}}
-
+
\ No newline at end of file + diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json index becb7425b2..e7747b726e 100644 --- a/Star Trek Adventures Official/sheet.json +++ b/Star Trek Adventures Official/sheet.json @@ -1,8 +1,8 @@ { "html": "Star Trek Adventures Official.html", "css": "STA_Style.css", - "authors": "Cassie Levett, Kristin Carlson", - "roll20userid": "557736, 4930", + "authors": "Cassie Levett, Kristin Carlson, Natha", + "roll20userid": "557736, 4930, 75857", "preview": "STA_preview.PNG", "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.", "useroptions": [ diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json index 464a7542ae..2f1fb6a450 100644 --- a/Star Trek Adventures Official/translation.json +++ b/Star Trek Adventures Official/translation.json @@ -153,5 +153,16 @@ "rank-cap": "Captain", "npc-attr": "ATTRIBUTE", "npc-disc": "DISCIPLINE", - "threat": "THREAT" -} \ No newline at end of file + "null-discipline": "Null Discipline", + "null-attribute": "Null Attribute", + "null-system": "Null System", + "null-department": "Null Department", + "task": "TASK", + "star-crew-task": "Star Crew Task", + "starship-task": "STARSHIP TASK", + "challenge-dice-u": "CHALLENGE DICE", + "ship": "SHIP", + "rolling": "Rolling", + "dice": "dice", + "crew-u": "CREW" +} diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json index 7903b9586f..2f1fb6a450 100644 --- a/Star Trek Adventures Official/translations/en.json +++ b/Star Trek Adventures Official/translations/en.json @@ -152,5 +152,17 @@ "rank-comm": "Commander", "rank-cap": "Captain", "npc-attr": "ATTRIBUTE", - "npc-disc": "DISCIPLINE" -} \ No newline at end of file + "npc-disc": "DISCIPLINE", + "null-discipline": "Null Discipline", + "null-attribute": "Null Attribute", + "null-system": "Null System", + "null-department": "Null Department", + "task": "TASK", + "star-crew-task": "Star Crew Task", + "starship-task": "STARSHIP TASK", + "challenge-dice-u": "CHALLENGE DICE", + "ship": "SHIP", + "rolling": "Rolling", + "dice": "dice", + "crew-u": "CREW" +} diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json index 0919252d78..aea3e04722 100644 --- a/Star Trek Adventures Official/translations/fr.json +++ b/Star Trek Adventures Official/translations/fr.json @@ -1,11 +1,11 @@ { "starfleet-personnel-file": "DOSSIER PERSONNEL DE STARFLEET", "name:": "NOM: ", - "species:": "ESPÈCE : ", - "environment:": "ENVIRONNEMENT: ", - "rank:": "GRADE : ", - "upbringing:": "ÉDUCATION : ", - "assignment:": "AFFECTATION : ", + "species:": "ESPÈCE : ", + "environment:": "MILIEU : ", + "rank:": "GRADE : ", + "upbringing:": "ÉDUCATION : ", + "assignment:": "AFFECTATION : ", "traits:": "TRAITS : ", "attributes": "ATTRIBUTS", "control": "CONTRÔLE", @@ -18,26 +18,26 @@ "command": "COMMANDEMENT", "security": "SÉCURITÉ", "science": "SCIENCE", - "conn": "CONN", + "conn": "PILOTAGE", "engineering": "INGÉNIERIE", "medicine": "MÉDECINE", "values": "VALEURS", "determination": "DÉTERMINATION", - "momentum": "MOMENTUM", + "momentum": "IMPULSION", "talents": "TALENTS", "weapons": "ARMES", "name-type": "NOM/TYPE", "qualities": "QUALITÉS", "effects": "EFFETS", - "melee": "Mélée", + "melee": "Mêlée", "range": "Distance", "dice-roller": "LANCEUR DE DÉS", - "focus-used": "FOCUS UTILISÉ : ", - "complication-range": "RANG DE COMPLEXITÉ : ", + "focus-used": "SPÉCIALISATION UTILISÉE : ", + "complication-range": "MARGE DE COMPLICATION : ", "task-roll": "JET DE TÂCHE : ", "shiptask-roll": "JET DE TÂCHE DU VAISSEAU : ", "crewtask-roll": "JET DE TÂCHE D'ÉQUIPAGE : ", - "challenge-dice": "DÉ DE CHALLENGE : ", + "challenge-dice": "DÉ DE DÉFI : ", "no": "NON", "yes": "OUI", "one": "1 ", @@ -50,22 +50,22 @@ "three-d": "3 ", "four-d": "4 ", "five-d": "5 ", - "focuses": "FOCUS", + "focuses": "SPÉCIALISATIONS", "stress": "STRESS", "injuries": "BLESSURES", "other-equipment": "AUTRES ÉQUIPEMENTS", "starship-registry-entry": "REGISTRE DU VAISSEAU", "name-s": "NOM: ", - "service-date": "DATE DU SERVICE : ", - "mission-profile": "PROFIL DE LA MISSION : ", - "designation": "DÉSIGNATION : ", + "service-date": "DATE DU SERVICE : ", + "mission-profile": "PROFIL DE LA MISSION : ", + "designation": "DÉSIGNATION : ", "space-frame": "STRUCTURE SPATIALE : ", - "refit": "RADOUB : ", + "refit": "REFONTE : ", "traits": "TRAITS : ", "systems": "SYSTÈMES", "engines": "MOTEURS", "computers": "ORDINATEURS", - "weapons-sy": "ARMES", + "weapons-sy": "ARMEMENT", "breaches-e": "BRÈCHES", "breaches-c": "BRÈCHES", "breaches-w": "BRÈCHES", @@ -75,18 +75,18 @@ "breaches-s": "BRÈCHES", "breaches-st": "BRÈCHES", "breaches-se": "BRÈCHES", - "scale": "ÉCHELLE", + "scale": "ENVERGURE", "departments": "DÉPARTEMENTS", "command-s": "COMMANDEMENT", "security-s": "SÉCURITÉ", "science-s": "SCIENCE", - "conn-s": "CONN", + "conn-s": "PILOTAGE", "engineering-s": "INGÉNIERIE", "medicine-s": "MÉDECINE", "dice-roller-s": "LANCEUR DE DÉS", - "complication-range-s": "RANG DE COMPLEXITÉ : ", + "complication-range-s": "MARGE DE COMPLICATION : ", "task-roll-s": "JET DE TÂCHE : ", - "challenge-dice-s": "DÉ DE CHALLENGE : ", + "challenge-dice-s": "DÉ DE DÉFI : ", "one-s": "1 ", "two-s": "2 ", "three-s": "3 ", @@ -136,7 +136,7 @@ "max-cr": "MAX", "notes": "Notes", "version": "Version", - "resistance": "RÉSISTANCE ", + "resistance": "RÉSISTANCE ", "threat": "MENACE", "sheet-type-personnel": "DOSSIER PERSONNEL DE STARFLEET", "sheet-type-starship": "REGISTRE DU VAISSEAU", @@ -146,11 +146,23 @@ "sheet-color-white": "Blanc", "sheet-color-descr": "Définir la couleur par défaut des nouvelles feuilles", "rank-ensign": "Enseigne", - "rank-junior": "Lieutenant (catégorie junior)", + "rank-junior": "Sous-Lieutenant", "rank-lt": "Lieutenant", - "rank-lt-comm": "Capitaine de corvette", + "rank-lt-comm": "Lieutenant Commandeur", "rank-comm": "Commandant", "rank-cap": "Capitaine", "npc-attr": "ATTRIBUT", - "npc-disc": "DISCIPLINE" -} \ No newline at end of file + "npc-disc": "DISCIPLINE", + "null-discipline": "Discipline inconnue", + "null-attribute": "Attribut inconnu", + "null-system": "Système inconnu", + "null-department": "Département inconnu", + "task": "TÂCHE", + "star-crew-task": "TÂCHE D'ÉQUIPAGE", + "starship-task": "TÂCHE DU VAISSEAU", + "challenge-dice-u": "DÉ DE DÉFI", + "ship": "VAISSEAU", + "rolling": "Jet de", + "dice": "Dé(s)", + "crew-u": "ÉQUIPAGE" +} diff --git a/Sword & Scoundrel/README.md b/Sword & Scoundrel/README.md index c85f831a0d..2dac5dafa4 100644 --- a/Sword & Scoundrel/README.md +++ b/Sword & Scoundrel/README.md @@ -1,6 +1,5 @@ # Sword & Scoundrel -Update 1.0.5 Fixed the order of skills to be alphabetical, added an Asset dice roller, and fixed the preview image - +Update 1.1 Complete redesign of character advancement system. Roll20 Sheet updated to the new 1.1 game system Thanks, Barbarossa \ No newline at end of file diff --git a/Sword & Scoundrel/Sword & Scoundrel.html b/Sword & Scoundrel/Sword & Scoundrel.html index 0b47bc3e59..e41e6fa976 100644 --- a/Sword & Scoundrel/Sword & Scoundrel.html +++ b/Sword & Scoundrel/Sword & Scoundrel.html @@ -1,7 +1,6 @@

PERSONAL INFORMATION / DRIVES / TRAITS / NPCs /ATTRIBUTES / SKILLS

PROFICIENCIES / ARMS / ARMOR / WOUNDS

POSSESSIONS / PROPERTY / NOTES

-

FACTION

CHARACTER CREATION

@@ -60,27 +59,12 @@

- DRIVES -

- +
- - - - - - - - - - - - - - - - - - +
      
      
      
      
       +

+
@@ -88,11 +72,11 @@ -

KARMA

+

DRAMA

-

ORPHANED

+

KARMA

@@ -102,13 +86,44 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-

-

-

- NPCs -

+

- CONTACTS -

@@ -137,6 +152,8 @@ @@ -145,6 +162,8 @@ @@ -153,6 +172,8 @@ @@ -161,6 +182,8 @@ @@ -169,6 +192,9 @@ @@ -271,200 +297,231 @@ - + - + - + - + - + - + - + - + - + - + - + - + + + + + + + + + - + - + - + - + - + - + - + - + @@ -472,7 +529,7 @@

AGILITY (A)

+

+

BRAWN (B)

+

+

CUNNING (C)

+

+

PERCEPTION (P)

+

+

WILL (W)

+

+

+

COERCION

+


COMMAND

+


DISGUISE

+


EDUCATION

+


GAMBLING

+


HORSEMANSHIP

+


LARCENY

+


LEGERDEMAIN

+


MANIPULATION

+


MEDICINE

+


MERCANTILE

+


NEGOTIATION

+


+

NETWORK

+ +


ORATION

+


POLITICS

+


SEAMANSHIP

+


STEWARDSHIP

+


STEALTH

+


STREETWISE

+


TEAMSTER

+


WARFARE

+


 

-

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2017

+

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2018

WWW.GRANDHERESY.COM

 

@@ -527,6 +584,8 @@ +

+

@@ -547,6 +606,8 @@ +

+

@@ -567,6 +628,8 @@ +

+

@@ -587,6 +650,8 @@ +

+

@@ -607,6 +672,8 @@ +

+

@@ -627,6 +694,8 @@ +

+

@@ -647,6 +716,8 @@ +

+

@@ -667,6 +738,8 @@ +

+

@@ -687,7 +760,9 @@ - +

+

+ @@ -699,7 +774,7 @@ -

MELEE ATTACK ROLL  RANGED ATTACK ROLL  DEFENCE ROLL  GENERIC ROLL 

+

MELEE ATTACK ROLL 



RANGED ATTACK ROLL



DEFENCE ROLL



GENERIC ROLL

@@ -820,13 +895,15 @@ + + -

BTV  

+

BRAWN TAP  

@@ -838,7 +915,9 @@ + + @@ -856,7 +935,9 @@ + + @@ -874,7 +955,9 @@ + + @@ -884,7 +967,9 @@ + + @@ -899,7 +984,9 @@ + + @@ -909,7 +996,9 @@ + + @@ -924,7 +1013,9 @@ + + @@ -934,7 +1025,9 @@ + + @@ -949,7 +1042,9 @@ + + @@ -959,7 +1054,9 @@ + + @@ -974,7 +1071,9 @@ + + @@ -984,7 +1083,9 @@ + + @@ -999,7 +1100,9 @@ + + @@ -1009,13 +1112,15 @@

ARMPIT

- - GRIT TAP VALUE   = MODIFIED ARMOR BULK

+

TOTAL AP   -

ENTER THE VALUE FOR THE MODIFIED ARMOR BULK (IF VALUE IS NEGATIVE ENTER 0)

@@ -1364,7 +1508,7 @@

TYPE & LEVEL

-

PROGRESS

+

RECOVERY

@@ -1486,13 +1630,9 @@ -

CURRENT BLOOD LOSS

+

BLEEDING

- - -

CURRENT BLOOD POOL

- - +/

YOUR CURRENT TN

@@ -1506,13 +1646,12 @@ -

BLOOD POOL EQUALS 5+(BRAWN/2)

 

-

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2017

+

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2018

WWW.GRANDHERESY.COM

 

@@ -1654,7 +1793,7 @@ -

BULK   -BRAWN  =MODIFIED BULK  

+

BULK   -BRAWN  



ENTER MODIFIED BULK



@@ -1668,7 +1807,7 @@ -

MODIFIED BULK + MODIFIED ARMOR BULK = ENCUMBRANCE

+

MODIFIED BULK + AP = ENCUMBRANCE

@@ -1702,293 +1841,11 @@

 

-

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2017

+

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2018

WWW.GRANDHERESY.COM

 

-
-

-

THE OFFICIAL SWORD & SCOUNDREL CHARACTER SHEET

-

AS PORTRAYED BY: 

- - - - - - - - - -
-

FACTION NAME

-

-
-

FACTION CONCEPT

-

-
-

- GOALS -

- - - - - - -
-

-
-

- IMPORTANT NPCs -

- - - - - - -
-

-
-

- FACTION TRAITS -

- - - - - - -
-

-
-

 

- - - - - - -
-

TN3 BY DEFAULT, BARRING ILLNESS, INJURY, OR FATIGUE. CANNOT EXCEED TN6.

-

YOUR FACTION'S CURRENT TN IS 

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TAP

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DESCRIPTION

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CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2017

-

WWW.GRANDHERESY.COM

-

 

-

@@ -2276,15 +2133,6 @@   - - -

BLOOD POOL

-

5+(BRAWN/2) ROUNDING DOWN

- - -  -  -

- SKILLS -

@@ -2432,6 +2280,16 @@ +

NETWORK

+ + + + + + + + +

ORATION

@@ -2753,7 +2611,7 @@ -

+

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+

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+

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- REWRITE TRAITS BELOW -

- - - - - - -
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- REWRITE NPCs BELOW -

+

- CONTACTS & BONDS -

@@ -2845,34 +2693,24 @@
-

- WHAT DRIVES YOUR CHARACTER? -

- +

- WHAT DRIVES YOUR CHARACTER? -

+
- - - - - - - - - - - - - - - - - - - - - + + +
      
      
      
      
      
-

 DISTRIBUTE 5 POINTS AMONG YOUR STARTING DRIVES

+

    
+ + + + + +
+

DRAMA

+
@@ -2923,7 +2761,7 @@

 

-

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2017

+

CHARACTER SHEET CREATED BY BARBAROSSA, GRAND HERESY PRESS 2018

WWW.GRANDHERESY.COM

 

- + @@ -40,7 +40,7 @@

- +


@@ -182,7 +182,7 @@


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+

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@@ -1386,7 +1386,7 @@


-
+

@@ -1676,9 +1676,8 @@ function repeatingSum (destination, section, fieldsum, fieldmult, totalmult){ - - {{#rollWasCrit() roll}}{{/rollWasCrit() roll}} - {{#rollWasFumble() roll}}{{/rollWasFumble() roll}} + +
{{title}}
NAME: {{name}}
STAT ROLL: {{roll}}
CRITICAL: Use the Critical/Fumble button, **add** the result to your total score.
FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score.
DESCRIPTION: {{description}}
SAVE ROLL: {{roll}}
diff --git a/Valor/Valor Character Sheet.css b/Valor/Valor Character Sheet.css new file mode 100644 index 0000000000..347ce8c912 --- /dev/null +++ b/Valor/Valor Character Sheet.css @@ -0,0 +1,541 @@ +.sheet-container { + font-family: Segoe UI,Frutiger,Frutiger Linotype,Dejavu Sans,Helvetica Neue,Arial,sans-serif; +} + +input[type=number].sheet-number-input-green { + border-color: #bfbf88; + border-width: 2px; + border-radius: 0; + border-style: solid; + background-color: #f5f4ec; + color: #66652E; + padding-bottom: 0; + text-align: right; + font-weight: bold; +} + +input[type=number].sheet-number-input-orange { + border-color: #f7d1a7; + border-width: 2px; + border-radius: 0; + border-style: solid; + background-color: #fdf3e9; + color: #730A18; + padding-bottom: 0; + text-align: right; + font-weight: bold; +} + +.sheet-container { + min-width: 787px; +} + +.sheet-header { + margin: 3px; +} + +.sheet-label { + font-weight: bold; +} + +.sheet-attributes-header { + margin-bottom: 10px; + display: inline-grid; + width: auto; + grid-template-columns: auto auto; + grid-template-rows: repeat(3, 1fr); + align-items: center; + grid-column-gap: 2px; +} + +.sheet-attributes-header-input { + border-color: #EBE9DA; + border-width: 0 0 2px 0; + border-radius: 0; + border-style: solid; + padding-bottom: 0; +} + +.sheet-stats { + display: flex; + flex-direction: row; + flex-wrap: nowrap; + justify-content: center; +} + +.sheet-stats-column { + display: inline-grid; + height: 180px; + width: auto; + margin-right: 1px; + align-items: center; + grid-template-columns: auto auto; + grid-template-rows: repeat(6, 1fr); + grid-row-gap: 2px; + grid-column-gap: 5px; +} + +.sheet-stats-wide-column { + display: inline-grid; + height: 180px; + width: auto; + align-items: center; + grid-template-columns: auto auto auto; + grid-template-rows: repeat(3, 1fr); + grid-row-gap: 2px; + grid-column-gap: 5px; +} + +.sheet-stats-short { + grid-template-rows: repeat(3, 1fr); + height: 90px; +} + +.sheet-stats-green { + padding: 3px 7px 3px 3px; + background-color: #EBE9DA; + border: 2px solid #AFAF6B; + color: #66652E; +} + +.sheet-stats-orange { + padding: 3px 7px 3px 3px; + background-color: #FDF1E4; + border: 2px solid #F5C691; + color: #730A18; +} + +.sheet-stats-column-header { + text-align: center; + width: 100%; + grid-column: span 2 +} + +.sheet-derived-value { + font-weight: bold; + width: 3em; + white-space: nowrap; +} + +.sheet-smalltext { + width: 240px; + height: 58px; +} + +.sheet-smallertext { + width: 240px; + height: 40px; +} + +input[type=number].sheet-long-number { + width: 4em; +} + +input[type=number].sheet-longer-number { + width: 5em; +} + +select { + margin-bottom: 0px; + height: 32px; +} + +.sheet-valor-button { + height: 30px; + font-weight: 550; +} + +.sheet-tech-block { + padding-bottom: 15px; +} + +.sheet-tech-conditional-field { + margin-bottom: 3px; +} + +.sheet-unspent-ap { + width: 100%; + color: #4E1319; + display: inline-block; + text-align: right; + font-size: 12pt; + font-weight: bold; + margin: 10px 0 20px; +} + +.sheet-unspent-sp { + width: 100%; + color: #757437; + text-align: right; + font-size: 12pt; + font-weight: bold; + margin: 10px 0 20px; +} + +.sheet-unspent-tp { + width: 100%; + color: #4E1319; + text-align: right; + font-size: 12pt; + font-weight: bold; + margin: 10px 0 20px; +} + +.sheet-section-header { + text-align: center; + font-size: 16pt; + font-weight: bold; + letter-spacing: 4px; + margin-bottom: 10px; + margin-top: 10px; +} + +.sheet-roll-defense { + margin-top: 20px; +} + +.sheet-defense-buttons { + text-align: center; +} + +/* Flaws */ + +.sheet-flaws-header { + color: #730A18; + text-align: center; + font-size: 24pt; + font-weight: bold; + letter-spacing: 10px; + margin-bottom: 20px; + margin-top: 35px; +} + +.sheet-flaw { + color: #730A18; + background-color: #e5d4cf; + padding-bottom: 10px; + margin-bottom: 15px; + margin-left: 24px; + padding-left: 4px; + width: 95%; +} + +.sheet-flaw-upper { + padding-left: -5px; + padding-bottom: 5px; + align-items: center; +} + +.sheet-flaw-picker { + border: 3px solid #730A18; + border-radius: 0; + position: relative; + color: black; + top: -8px; + left: -8px; +} + +.sheet-flaw-level { + border-color: #730A18; + border-width: 2px; + border-radius: 0; + border-style: solid; + background-color: #ece0dd; + padding-bottom: 0px; + color: #730A18; + text-align: right; + font-weight: bold; +} + +.sheet-notes { + width: 90%; +} + +/* Skills */ + +.sheet-skills-header { + color: #757437; + text-align: center; + font-size: 24pt; + font-weight: bold; + letter-spacing: 10px; + margin-bottom: 20px; + margin-top: 20px; +} + +.sheet-skill { + color: #757437; + background-color: #D4D1C1; + padding-bottom: 10px; + margin-bottom: 15px; + margin-left: 24px; + padding-left: 4px; + width: 95%; +} + +.sheet-skill select { + color: black; +} + +.sheet-skill-upper { + padding-left: -5px; + padding-bottom: 5px; + align-items: center; +} + +.sheet-skill-picker { + border: 3px solid #757437; + border-radius: 0; + position: relative; + color: black; + top: -8px; + left: -8px; +} + +.sheet-skill-level { + border-color: #757437; + border-width: 2px; + border-radius: 0; + border-style: solid; + background-color: #e3e1d7; + padding-bottom: 0px; + color: #757437; + text-align: right; + font-weight: bold; +} + +.sheet-notes { + width: 90%; +} + +/* Techs */ + +.sheet-techs-header { + color: #730A18; + text-align: center; + font-size: 24pt; + font-weight: bold; + letter-spacing: 10px; + margin-bottom: 10px; + margin-top: 30px; +} + +.sheet-tech { + color: #730A18; + background-color: #FCECD8; + padding-bottom: 10px; + margin-bottom: 5px; + margin-left: 8px; + padding-left: 7px; + padding-top: 5px; + padding-right: 5px; + align-items: center; + display: inline-grid; + grid-template-columns: repeat(4, auto); + grid-template-rows: repeat(5, auto); + grid-row-gap: 5px; + grid-column-gap: 5px; +} + +.sheet-tech select { + border: 2px solid #F2AC63; + border-radius: 0; + background-color: #fdf5eb; + width: 190px; +} + +.sheet-tech textarea,input[type=text] { + background-color: white; +} + +select.sheet-number-select { + width: 4em; + margin-bottom: 0px; + font-weight: bold; +} + +.sheet-tech-name { + position: relative; + z-index: 10; + top: 13px; + color: black; +} + +.sheet-tech-summary { + grid-row: span 4; + align-items: top; + height: 100%; +} + +.sheet-tech-description { + grid-column: span 3; +} + +.sheet-tech-modifiers { + grid-column: span 3; +} + +.sheet-tech-optional-fields { + grid-column: span 3; +} + +.sheet-spacer { + grid-column: span 2; +} + +.sheet-tech-name input { + border: 3px solid #F2AC63; + border-radius: 0; + width: 230px; + font-weight: bold; + line-height: 20px; + font-size: 15px; +} + +.sheet-tech-field { + border: 2px solid #F2AC63; + background-color: #fdf5eb; + border-radius: 0; + margin-left: 2px; + color: black; +} + +.sheet-tech-small-input { + font-weight: bold; +} + +.sheet-tech-cost { + padding-top: 5px; +} + +.sheet-tech-level { + text-align: left; +} + +.sheet-tech-core-power { + text-align: left; +} + +.sheet-tech-cost { + text-align: left; +} + +.sheet-tech-top-table { + margin-bottom: 8px; +} + +/* Conditionals */ + +.sheet-conditional-check { + display: none; +} + +.sheet-conditional-block { + display: none; +} + +.sheet-conditional-block-inverse { + display: inline; +} + +.sheet-conditional-check:checked ~ .sheet-conditional-block { + display: inline; +} +.sheet-conditional-check:checked ~ .sheet-conditional-block-inverse { + display: none; +} + +.sheet-rolltemplate-valor .sheet-outer { + font-family: "Segoe UI",Frutiger,"Frutiger Linotype","Dejavu Sans","Helvetica Neue",Arial,sans-serif; + color: #730A18; + background-color: #FCECD8; + margin-left: 8px; + margin-top: 6px; + padding-left: 5px; + padding-bottom: 3px; +} + +.sheet-rolltemplate-valor .sheet-header { + position: relative; + border: 3px solid #F2AC63; + color: black; + left: -11px; + top: -5px; + font-weight: bold; + font-size: 11pt; + background-color: white; + padding: 3px; + display: inline-block; + border-radius: 3px; +} + +.sheet-rolltemplate-valor .sheet-roll { + line-height: 170% +} + +.sheet-rolltemplate-valor .sheet-healing-number { + font-weight: bold; + color: darkgreen; +} + +.sheet-rolltemplate-valor .sheet-damage-number { + font-weight: bold; + color: darkred; +} + +.sheet-rolltemplate-valor .sheet-mods-list { + font-style: italic; +} + +div.sheet-tab-content { display: none; } + +/* Tabbed container */ + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3 { display: block; } + +input.sheet-tab { + width: 150px; + height: 25px; + position: relative; + left: 6px; + top: 2px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + opacity: 0; +} + +input.sheet-tab + span::before { + content: attr(title); + border-color: #bababa #bababa #bababa #bababa; + border-width: 2px 2px 0 2px; + border-radius: 5px 5px 0 0; + border-style: none; + margin: 2px 0 0 2px; + text-align: center; + display: inline-block; + background: transparent; + width: 150px; + height: 23px; + font-size: 16px; + position: absolute; + top: 72px; + left: 30px; +} + +input.sheet-tab:checked + span::before { + background: #e8e8e8; + border-style: solid; + margin: 0; +} + +input.sheet-tab2 + span::before { left: 181px; } + +input.sheet-tab3 + span::before { left: 331px; } +div.sheet-tab-content { + border: 2px solid #bababa; + margin: 2px 0 0 0; + padding: 5px; +} \ No newline at end of file diff --git a/Valor/Valor Character Sheet.html b/Valor/Valor Character Sheet.html new file mode 100644 index 0000000000..d63b29e487 --- /dev/null +++ b/Valor/Valor Character Sheet.html @@ -0,0 +1,3040 @@ + + +
+ + + + + +
+ +
+
+ Level: +
+
+ +
+
+ Experience: +
+
+ +
+
+ Type: +
+
+ +
+
+ + +
ATTRIBUTES
+
+
+
+
BASE
+
Strength:
+
+ +
+
Agility:
+
+ +
+
Spirit:
+
+ +
+
Mind:
+
+ +
+
Guts:
+
+ +
+
+
+
ACTIVE
+
Muscle:
+
+ + +
+
Dexterity:
+
+ + +
+
Aura:
+
+ + +
+
Intuition:
+
+ + +
+
Resolve:
+
+ + +
+
+
+
ATTACK
+
Strength:
+
+ +
+
Agility:
+
+ +
+
Spirit:
+
+ +
+
Mind:
+
+ +
+
+ +
+
+
+
STATISTICS
+
Health:
+
+ +
+
Stamina:
+
+ +
+
Defense:
+
+ +
+
Resistance:
+
+ +
+
Move:
+
+ +
+
+
+
INCREMENTS
+
HP Increment:
+
+ +
+
ST Increment:
+
+ +
+
Critical HP:
+
+ +
+
Dmg Increment:
+
+ +
+
Initiative:
+
+ + +
+
+
+
+
AP UNSPENT
+
BONUSES
+
+
+
+
All Rolls:
+
+ +
+
+
Attack Rolls:
+
+ +
+
+ +
+
Defense Rolls:
+
+ +
+
+ +
+
+
+
Phys. Attack:
+
+ +
+
En. Attack:
+
+ +
+
+
+
+
ROLL DEFENSE
+
+ + + + + +
+
+ +
+
FLAWS
+
+
+
+ + + Level + + +
+
Notes
+
+
+ +
SKILLS
+ +
+
+
+ + Level + +
+ Notes +
+
+ +
SP UNSPENT
+
+ +
+
TECHNIQUES
+ +
+
+ +
+
+
+
+
+ Tech Level + +
+
+
+ + + + + + + +
+
+ Core: +
+
+ +
+
+ Core Power: + +
+
+
+
+
+
+
+ Attribute: +
+
+ +
+
+ +
+ ST Cost: + +
+
+ ST Cost + +
+
+
+
Description
+
+ +
+
+
+
+ +
+ Skills: + + (/) +
+
+
+ +
+ Flaws: + + (/) +
+
+
+ +
+ Mimicked Tech: + +
+
+
+
+
Modifiers (one per line)
+
+ +
+
+ Total Mod Levels +
+
+
+
Limits (one per line)
+
+ +
+
+ Total Cost Reduction +
+
+
+
+
TP UNSPENT
+
+
+ + +
+
+ {{name}} {{#mimic}}[{{mimic}}]{{/mimic}} +
+
+ {{roll}} +
+ {{#damage}} +
+ Damage: {{0}} {{1}} +
+ {{/damage}} + {{#healing}} +
+ Restores {{healing}} HP +
+ {{/healing}} + {{#transform}} +
+ HP +{{transform}} +
+ {{/transform}} + {{#skills}} +
+ Skills: {{skills}} +
+ {{/skills}} + {{#flaws}} +
+ Flaws: {{flaws}} +
+ {{/flaws}} + {{#mods}} +
+ {{mods}} +
+ {{/mods}} +
+
\ No newline at end of file diff --git a/Valor/images/preview.png b/Valor/images/preview.png new file mode 100644 index 0000000000..5578f46c5c Binary files /dev/null and b/Valor/images/preview.png differ diff --git a/Valor/sheet.json b/Valor/sheet.json new file mode 100644 index 0000000000..b006463f72 --- /dev/null +++ b/Valor/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Valor Character Sheet.html", + "css": "Valor Character Sheet.css", + "authors": "Alan Gordon", + "roll20userid": "42042", + "preview": "images/preview.png", + "instructions": "Compatible with the Valor Heroic Roleplaying System, which can be found [here](https://valorousgames.com/).\n\n* Tabbled layout inspired by the official character sheet.\n* Automatic calculations for nearly all values.\n* Built-in custom technique building, with detailed descriptions of the technique's effects generated in real time.\n* Built-in roll buttons for attribute rolls, defense rolls, and using techniques.\n* Auto-tracking for skill points on boost, weaken, and transformation techniques." +} \ No newline at end of file diff --git a/Valor/translations/en.json b/Valor/translations/en.json new file mode 100644 index 0000000000..c632bd1f3a --- /dev/null +++ b/Valor/translations/en.json @@ -0,0 +1,353 @@ +{ + "level:": "Level:", + "experience:": "Experience:", + "type:": "Type:", + "flunky": "Flunky", + "soldier": "Summon/Soldier", + "swarm": "Swarm", + "player-character-elite-abv": "PC/Elite", + "master": "Master", + "attributes-u": "ATTRIBUTES", + "base-u": "BASE", + "strength:": "Strength:", + "agility:": "Agility:", + "spirit:": "Spirit:", + "mind:": "Mind:", + "guts:": "Guts:", + "active-u": "ACTIVE", + "muscle:": "Muscle:", + "dexterity:": "Dexterity:", + "aura:": "Aura:", + "intuition:": "Intuition:", + "resolve:": "Resolve:", + "muscle": "Muscle", + "dexterity": "Dexterity", + "aura": "Aura", + "intuition": "Intuition", + "resolve": "Resolve", + "attack-u": "ATTACK", + "statistics-u": "STATISTICS", + "health:": "Health:", + "stamina:": "Stamina:", + "defense:": "Defense:", + "resistance:": "Resistance:", + "move:": "Move:", + "increments-allcaps": "INCREMENTS", + "health-increment-abv:": "HP Increment:", + "stamina-increment-abv:": "ST Increment:", + "critical-health-abv:": "Critical HP:", + "damage-increment-abv:": "Dmg Increment:", + "initiative:": "Initiative:", + "unspent-attribute-points-abv-u": " AP UNSPENT", + "bonuses-u": "BONUSES", + "all-rolls:": "All Rolls:", + "attack-rolls:": "Attack Rolls:", + "defense-rolls:": "Defense Rolls:", + "physical-attack-abv:": "Phys. Attack:", + "energy-attack-abv:": "En. Attack:", + "roll-defense-u": "ROLL DEFENSE", + "flaws-u": "FLAWS", + "option-custom-flaw": "Custom Flaw", + "option-aggravated-wounds": "Aggravated Wounds (+2)", + "option-berserker": "Berserker (+5)", + "option-compulsion": "Compulsion (+4)", + "option-despair": "Despair (+4)", + "option-energy-vulnerability": "Energy Vulnerability (+2/+1)", + "option-feeble": "Feeble (+3)", + "option-fragile": "Fragile (+3/+2)", + "option-lack-of-control": "Lack of Control (+2/+1)", + "option-malevolent-entity": "Malevolent Entity (+5)", + "option-non-proficient": "Non-Proficient (+1)", + "option-oblivious": "Oblivious (+3)", + "option-slow": "Slow (+2/+1)", + "option-slow-healing": "Slow Healing (+2)", + "option-slow-to-act": "Slow to Act (+1)", + "option-unthreatening": "Unthreatening (+3)", + "option-uncoordinated": "Uncoordinated (+3)", + "option-violent": "Violent (+3)", + "option-weak-aura": "Weak Aura (+3)", + "option-weak-defender": "Weak Defender (+2/+1)", + "option-weak-willed": "Weak Willed (+4/+3)", + "optional-rules": "Optional Rules", + "option-armor-reliant": "Armor Reliant (+2/+1)", + "option-elemental-vulnerability": "Elemental Vulnerability (+2/+1)", + "option-unprincipled": "Unprincipled (+1)", + "option-ward-reliant": "Ward Reliant (+2/+1)", + "npc-only": "NPC Only", + "option-battle-damage": "Battle Damage (+3)", + "level": "Level", + "notes": "Notes", + "skills-u": "SKILLS", + "option-custom-skill": "Custom Skill", + "season-1-skills": "Season 1 Skills", + "option-acceleration": "Acceleration (5)", + "option-analysis": "Analysis (5)", + "option-asset": "Asset (3)", + "option-attack-node": "Attack Node (5/2)", + "option-balanced-fighter": "Balanced Fighter (8)", + "option-blazing-might": "Blazing Might (6/3)", + "option-bounce-back": "Bounce Back (6)", + "option-bravado": "Bravado (6/6)", + "option-burning-passion": "Burning Passion (5)", + "option-challenge-technique": "Challenge Technique (3)", + "option-combination-attack": "Combination Attack (6)", + "option-companion": "Companion (6/4)", + "option-counterattack": "Counterattack (6)", + "option-cover": "Cover (6/2)", + "option-crisis": "Crisis (4/2)", + "option-danger-sense": "Danger Sense (3)", + "option-dark-healing": "Dark Healing (5)", + "option-darksight": "Darksight (4)", + "option-desperation": "Desperation (5)", + "option-dig-deep": "Dig Deep (5)", + "option-dirty-trick": "Dirty Trick (5)", + "option-discreet-aura": "Discreet Aura (3)", + "option-discretion": "Discretion (2)", + "option-duel": "Duel (2)", + "option-effect-transfer": "Effect Transfer (4/3)", + "option-empower-attack": "Empower Attack (6/3)", + "option-energy-attacker": "Energy Attacker (6/3)", + "option-fast-companion": "Fast Companion (2/1)", + "option-fast-healing": "Fast Healing (4)", + "option-favorable-insight": "Favorable Insight (3)", + "option-feint": "Feint (6)", + "option-fighting-spirit": "Fighting Spirit (6/3)", + "option-hardened-defense": "Hardened Defense (6/3)", + "option-hardened-resistance": "Hardened Resistance (6/3)", + "option-hidden-companion": "Hidden Companion (4/2)", + "option-ignore-effect": "Ignore Effect (5)", + "option-improved-damage-increment-abv": "Improved Damage Inc. (4/2)", + "option-improved-swimming": "Improved Swimming (4)", + "option-increased-size": "Increased Size (2/1)", + "option-inspire": "Inspire (5)", + "option-interrupt-attack": "Interrupt Attack (3/2)", + "option-intimidate": "Intimidate (5/3)", + "option-iron-defense": "Iron Defense (4/2)", + "option-jump": "Jump (4)", + "option-mount": "Mount (3/1)", + "option-nimble-movement": "Nimble Movement (4)", + "option-nullify": "Nullify (5/3)", + "option-overload-limits": "Overload Limits (6)", + "option-passive-healing": "Passive Healing (4)", + "option-physical-attacker": "Physical Attacker (6/3)", + "option-proficiency": "Proficiency (2)", + "option-protector": "Protector (5)", + "option-provoke": "Provoke (4/2)", + "option-quick-to-act": "Quick to Act (3)", + "option-recharge": "Recharge (5/3)", + "option-reckless-attack": "Reckless Attack (5/3)", + "option-recovery": "Recovery (3)", + "option-resistant": "Resistant (4/2)", + "option-resolute-aura": "Resolute Aura (5)", + "option-resolute-strike": "Resolute Strike (5)", + "option-revenge": "Revenge (5)", + "option-rolling-recovery": "Rolling Recovery (4)", + "option-sense-malice": "Sense Malice (2)", + "option-size-up": "Size Up (3/1)", + "option-spirit-sight": "Spirit Sight (5)", + "option-sprinter": "Sprinter (4/2)", + "option-strength-of-will": "Strength of Will (5)", + "option-team-tactics": "Team Tactics (6)", + "option-tireless": "Tireless (5/2)", + "option-tough": "Tough (6/3)", + "option-toss": "Toss (5/2)", + "option-underhanded": "Underhanded (5)", + "option-unmovable": "Unmovable (4/2)", + "option-versatile-fighter": "Versatile Fighter (6/3)", + "season-2-skills": "Season 2 Skills", + "option-abundant-creation": "Abundant Creation (5)", + "option-afterimage": "Afterimage (4)", + "option-ally-mount": "Ally Mount (3/1)", + "option-area-shield": "Area Shield (4)", + "option-battle-analysis": "Battle Analysis (6)", + "option-clash": "Clash (3)", + "option-clone": "Clone (6/3)", + "option-clone-tactics": "Clone Tactics (5)", + "option-combat-toss": "Combat Toss (4)", + "option-companion-zone-of-control-abv": "Companion ZOC (4/4)", + "option-damage-feedback": "Damage Feedback (5)", + "option-daredevil": "Daredevil (4)", + "option-diving-escape": "Diving Escape (5/2)", + "option-effect-capture": "Effect Capture (4)", + "option-extended-revival": "Extended Revival (4)", + "option-favorable-success": "Favorable Success (4)", + "option-final-attack": "Final Attack (6)", + "option-flank-attack": "Flank Attack (4)", + "option-health-transference": "Health Transference (4)", + "option-line-deflect": "Line Deflect (5)", + "option-mobile-cover": "Mobile Cover (5)", + "option-mobile-dodge": "Mobile Dodge (4)", + "option-opportunistic-dodge": "Opportunistic Dodge (6)", + "option-phasing": "Phasing (5)", + "option-portal": "Portal (6/3)", + "option-protect-ally": "Protect Ally (2)", + "option-protect-master": "Protect Master (3)", + "option-push-away": "Push Away (4/2)", + "option-ranged-interrupt": "Ranged Interrupt (4)", + "option-ranged-revival": "Ranged Revival (3)", + "option-refraction-point": "Refraction Point (4/2)", + "option-rising-attack": "Rising Attack (6)", + "option-seal": "Seal (6/3)", + "option-shadow-meld": "Shadow Meld (6)", + "option-shrug-off": "Shrug Off (6)", + "option-split-move": "Split Move (6)", + "option-stamina-transference": "Stamina Transference (6)", + "option-swift-step": "Swift Step (5/2)", + "option-tossing-companion": "Tossing Companion (3/1)", + "option-transposition": "Transposition (4)", + "option-trusting-companion": "Trusting Companion (4)", + "option-wall-walk": "Wall Walk (4)", + "option-water-adaptation": "Water Adaptation (6)", + "option-water-walk": "Water Walk (4)", + "option-x-ray-vision": "X-Ray Vision (4)", + "season-3-skills": "Season 3 Skills", + "option-attack-node-network": "Attack Node Network (4)", + "option-companion-sense": "Companion Sense (2)", + "option-defensive-clash": "Defensive Clash (4)", + "option-deflecting-shield": "Deflecting Shield (4)", + "option-exploit-weakness": "Exploit Weakness (6)", + "option-flunky-domination": "Flunky Domination (5)", + "option-fly": "Fly (6/2)", + "option-flying-companion": "Flying Companion (3/3)", + "option-instant-mount": "Instant Mount (3)", + "option-prepared": "Prepared (6)", + "option-reactive-companion": "Reactive Companion (4)", + "option-refraction-chain": "Refraction Chain (6)", + "option-swift-jump": "Swift Jump (3)", + "option-unshakeable": "Unshakeable (6)", + "option-unstoppable": "Unstoppable (6)", + "season-4-skills": "Season 4 Skills", + "option-break-valor-limit": "Break Valor Limit (6)", + "option-expanded-reach": "Expanded Reach (8)", + "option-extended-range": "Extended Range (4)", + "option-extra-action": "Extra Action (12)", + "option-free-flight": "Free Flight (3)", + "option-free-swift-step": "Free Swift Step (5)", + "option-regeneration": "Regeneration (6/4)", + "option-stamina-recovery": "Stamina Recovery (4/2)", + "option-teleportation": "Teleportation (6)", + "option-unyielding-determination": "Unyielding Determination (6)", + "option-violent-aura": "Violent Aura (4)", + "season-1-optional-rules": "Season 1 (Optional Rules)", + "option-elemental-resistance": "Elemental Resistance (4/2)", + "option-elemental-attunement": "Elemental Attunement (3)", + "option-illusory-disguise": "Illusory Disguise (3)", + "option-illusory-terrain": "Illusory Terrain (4/2)", + "option-pierce-illusion": "Pierce Illusion (4)", + "option-principled": "Principled (2)", + "option-polearm-wielder": "Polearm Wielder (5)", + "option-ranged-weapon-wielder": "Ranged Weapon Wielder (4/2)", + "season-2-optional-rules": "Season 2 (Optional Rules)", + "option-illusory-assailant": "Illusory Assailant (6/3)", + "season-1-npc-only": "Season 1 (NPC Only)", + "option-invisibility": "Invisibility (8)", + "season-2-npc-only": "Season 2 (NPC Only)", + "option-revive": "Revive (8/3)", + "season-4-npc-only": "Season 4 (NPC Only)", + "option-valiant": "Valiant (12)", + "unspent-skill-points-abv-u": " SP UNSPENT", + "technique-level-abv": "Tech Level", + "core:": "Core:", + "option-barrier-core": "Barrier Core", + "option-boost-core": "Boost Core", + "option-damage-core": "Damage Core", + "option-healing-core": "Healing Core", + "option-mimic-core": "Mimic Core", + "option-summoning-core": "Summoning Core", + "option-weaken-core": "Weaken Core", + "ultimate-cores": "Ultimate Cores", + "option-ultimate-attack": "Ultimate Attack", + "option-transformation": "Transformation", + "option-custom-core": "Custom Core", + "core-power:": "Core Power:", + "attribute:": "Attribute:", + "none": "None", + "strength": "Strength", + "agility": "Agility", + "spirit": "Spirit", + "mind": "Mind", + "guts": "Guts", + "stamina-cost-abv:": "ST Cost:", + "stamina-cost-abv": "ST Cost", + "description": "Description", + "skills:": "Skills:", + "flaws:": "Flaws:", + "mimicked-technique-abv:": "Mimicked Tech:", + "modifiers-one-per-line": "Modifiers (one per line)", + "total-mod-levels": "Total Mod Levels ", + "limits-one-per-line": "Limits (one per line)", + "total-cost-reduction": "Total Cost Reduction ", + "unspent-technique-points-abv-u": " TP UNSPENT", + "template-damage": "Damage: {{0}} {{1}}", + "template-restores-hp": "Restores {{0}} HP", + "template-transform-hp": "HP +{{0}}", + "warning-flaw-level-cap": "Warning: Level cap for this Flaw is {{0}}.", + "warning-skill-level-cap": "Warning: Level cap for this Skill is {{0}}", + "warning-tech-level-cap": "Technique Level is too high for current Character Level. ", + "warning-core-power-1": "Core Power cannot be less than 1.", + "warning-unknown-core": "Unknown Core '{{0}}'.", + "warning-unknown-mod": "Unknown Mod '{{0}}'.", + "attack": "Attack", + "support": "Support", + "slow": "Slow", + "attack-move": "Attack+Move", + "desc-action": "{{0}} Action. ", + "desc-roll-to-hit": "Roll {{0}} (1d10+{{1}}) to hit. ", + "desc-ultimate-technique": "Ultimate Technique. ", + "desc-physical-damage": "On a hit, deal {{0}} physical damage to the target. ", + "desc-energy-damage": "On a hit, deal {{0}} energy damage to the target. ", + "desc-healing-core": "Restore {{0}} Health to the target. ", + "desc-barrier-core": "Create a Barrier of power {{0}}. ", + "desc-mimic-core": "Mimics a witnessed enemy Technique at Tech Level {{0}}. ", + "desc-summoning-core": "Summons a Level {{0}} ally. Command it with a Support Action. ", + "desc-transformation-core": "Transform, gaining {{0}} HP and +1 to all Active Attributes. ", + "desc-grants-skills": "Grants Skills: {{0}}. ", + "desc-inflicts-flaws": "Inflicts Flaws: {{0}}. ", + "desc-mods-blast-radius": "Blast Radius {{0}}.", + "desc-mods-ranged": "Range {{0}}. ", + "desc-mods-chain-1": "Chains once. ", + "desc-mods-chain-2": "Chains twice. ", + "desc-mods-chain-x": "Chains {{0}} times. ", + "desc-mods-line-attack": "Targets in a line of length {{0}}. ", + "desc-mods-line-blast": "Targets everything within radius {{0}} around a line of length {{1}}. ", + "desc-mods-line-variation-1": "Line can change direction once. ", + "desc-mods-line-variation-x": "Line can change direction {{0}} times. ", + "desc-mods-multiple-targets": "Choose up to {{0}} targets. ", + "desc-mods-indirect-attack": "Can target anywhere on the battlefield. ", + "desc-mods-rush-attack": "Take a Move Action, then target everyone you moved through. ", + "desc-mods-rush-dash-1": "You can move an additional space on this Move Action. ", + "desc-mods-rush-dash-x": "You can move an additional {{0}} spaces on this Move Action. ", + "desc-mods-smart-area": "You can choose to omit any number of spaces from the target area. ", + "desc-mods-whirlwind": "Targets all enemies in your Zone of Control. ", + "desc-mods-debilitating": "Inflicts Flaws on a hit: {{0}}. ", + "desc-mods-drain": "On a hit, recover Health equal to the largest amount of damage dealt to a single target. ", + "desc-mods-persistent": "Attacks again in the same area at the start of your next 2 turns. ", + "desc-mods-piercing-def": "Ignores Defense. ", + "desc-mods-piercing-res": "Ignores Resistance. ", + "desc-mods-sapping": "On a hit, the target takes ongoing damage equal to a third of initial damage for 3 turns. ", + "desc-mods-transform-ally": "Can transform an ally within 5 spaces. ", + "desc-mods-unerring": "Can be used again if you miss every target. ", + "desc-mods-consecutive-transformation": "Can stack with another Transformation. ", + "desc-mods-intimidating-transformation": "When transforming and at the start of each turn, roll Resolve (1d10+{{0}}) or Aura (1d10+{{1}}) to intimidate everyone within a {{2}} space radius.", + "desc-mods-damage-shift-res": "Is affected by Resistance instead of Defense. ", + "desc-mods-damage-shift-def": "Is affected by Defense instead of Resistance. ", + "desc-mods-darkness-zone": "Target area is filled with darkness. ", + "desc-mods-dash-1": "Move 1 space before or after attacking. ", + "desc-mods-dash-x": "Move {{0}} spaces before or after attacking. ", + "desc-mods-destruction": "+{{0}} Durability damage to objects. ", + "desc-mods-drop-attack": "If target is flying, they fall and take {{0}} damage. ", + "desc-mods-high-barrier": "Flying targets cannot cross the barrier. ", + "desc-mods-immobilize": "On a hit, the target is Immobilized. ", + "desc-mods-knock-down": "On a hit, the target is knocked prone. ", + "desc-mods-light-zone": "Darkness in the target area is eliminated. ", + "desc-mods-ramming": "On a hit, move and drag the target to a space adjacent to you. ", + "desc-mods-reposition": "On a hit, move the target up to {{0}} spaces. ", + "desc-mods-throw": "If you move the target into someone else, attack them as well to deal full damage. ", + "desc-mods-violent-barrier": "If someone tries to move through the barrier, they take {{0}} damage. ", + "desc-mods-launch": "On a hit, the target is Launched. ", + "desc-mods-phasing": "Ignores all obstacles. ", + "desc-mods-selective-barrier": "Allies can move through the barrier freely. ", + "desc-mods-terrain-disruption": "Target area becomes Difficult Terrain. ", + "desc-mods-repair": "Difficult Terrain in the target area is eliminated. ", + "desc-mods-elemental": "Deals elemental damage. " +} \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/README.md b/Warhammer40k-WrathandGlory/README.md new file mode 100644 index 0000000000..2d894d057e --- /dev/null +++ b/Warhammer40k-WrathandGlory/README.md @@ -0,0 +1,46 @@ +Warhammer 40k Wrath & Glory Character Sheet +======================= + +This is the Warhammer 40k Wrath & Glory Sheet readme. + +## General Guidelines + +This sheet will work with Firefox but its best suited for Chrome. + +### Attributes + +* **Attributes** that are rollable have buttons for headers which will toggle on that attribute for the Dice Roller. Hover over these headers and if they have a white/red glow to them they are rollable. +* **Rating** input is not tied to any sheet workers and is there for users to track their base rating. +* **Adjusted Rating** are tied to Totals for skills and will trigger automatic calculations if changed. + +### Traits + +Some traits have rollable buttons for headers. Traits in general are not automatically calculated nor directly tied to the sheet elsewhere with sheet workers. + +### Dice Roller + +This sheet uses a dice roller for rolling. You will need to click on the attribute or skill you want to roll the press the row of 4x d6 dice under the Dice Roller header to roll. Rolls are generated based on selected stats and modifiers which is currently capped at 30. + +* **Modifier** input will add additional modifiers to your roll template. +* **Wrath Dice** input will increase or decrease the number of Wrath dice included in the roll template. +* **D6** button will roll a single d6. +* **D3** button will roll a single d3. +* **D66** button rolls 2x d6s for the d66 charts found in the core book. +* **Selected** simply displays the current skill or attribute selected for rolling. +* **To GM** speech bubble will toggle on and off GM whisper rolling. +* **Roll** button represented by 4x d6s can be used to make any die roll that is selectable on the sheet. + +### Skills + +* **Skills** headers are buttons and can be clicked to toggle them into the Dice Roller. +* **Rating** inputs are linked to sheet workers which will use the Linked Attribute select to auto calculate Total. Changing a Rating will change the Total. +* **Linked Attribute** for skills is tied to the Total. Changing the Adjusted Rating for an attribute should also update the Total. +* **Total** input is automatically calculated by changing Rating or the Linked Attribute value. You can set the Total to a different number and it will roll using that number. Changing the Rating or Linked Attribute will overwrite any manual entry. + +## NPC + +NPCs function similar to PCs. Their skills are currently set to the suggested attribute as described in the book and this cannot be changed. Use the PC sheet for more diverse NPCs. + +## Roll Template + +The roll template will always show you the dice roll rather than counting successes. The d6 button found on weapon rolls can be used to Shift. diff --git a/Warhammer40k-WrathandGlory/WrathnGlory.css b/Warhammer40k-WrathandGlory/WrathnGlory.css new file mode 100644 index 0000000000..11833c1c3d --- /dev/null +++ b/Warhammer40k-WrathandGlory/WrathnGlory.css @@ -0,0 +1,1180 @@ +/* ~~~~~~~~~ Warhammer 40k Wrath & Glory ~~~~~~~~~ */s +/* --- Colors --- + Near Black : #111518; + Light Gray : #7c7c7c; + Red : #7b1915; + Wrath Die Yellow: #FFD700; +*/ + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: GLOBAL SETTINGS :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + * { + box-sizing : border-box; + font-family: sans-serif;} + + button { + background-color: transparent; + background-image: none; + border-color : transparent; + border : none; + box-shadow : none; + font-family : Helvetica, Arial, sans-serif; + font-size : 0.8em; + text-shadow : none;} + + button:before { + display: none;} + + button[type="roll"]:hover, + button[type="action"]:hover { + background-color: transparent; + color : #fff; + outline : none; + text-shadow : 1px 1px 2px black, 0 0 25px red, 0 0 5px #610b0d;} + + button[type="roll"], + button[type="action"] { + font-size : 1.3em; + margin : 0px; + padding : 0px;} + + button[type="action"] { + text-align : left; + text-transform: capitalize;} + + div { + background-color : transparent;} + + fieldset { + background: transparent;} + + h1, h2 { + font-variant : small-caps; + line-height : inherit; + text-transform: capitalize;} + + h1 { + color : #fff; + font-size : 1.5em; + padding-left : 2%;} + + h2 { + display : inline; + font-size : 1.3em;} + + input[type="text"], + input[type="number"] { + background-color: transparent; + border : none; + border-bottom : 1px solid #000; + border-radius : 0px; + box-shadow : 0px 1px #888888; + color : #111518; + font-weight : bold; + margin-bottom : 2%; + padding-bottom : 0px; + padding-top : 2%; + text-shadow : 1px 1px 2px #fff, 0 0 25px #fff, 0 0 5px #fff;} + + input[type="number"] { + text-align: center;} + + input[type="number"]:hover, + input[type="text"]:hover { + background-color: #7c7c7c7d;} + + input[type="number"]:focus, + input[type="text"]:focus, + select:focus, + textarea:focus { + outline-color: #7b1915; + outline-style: inset;} + + input[type="checkbox"], + input[type="radio"], + input[type="checkbox"] + span, + input[type="radio"] + span { + position: relative;} + + input[type="checkbox"], + input[type="radio"] { + opacity: 0; + z-index: 2;} + + label { + display : inline-block; + font-family : sans-serif; + font-size : 1.3em; + font-weight : normal; + margin-bottom : 0px; + text-transform: capitalize;} + + select { + background : transparent; + border : none; + color : #111518; + text-transform: capitalize;} + + span { + word-break: break-word;} + + textarea { + background : transparent; + border : 1px solid #000; + box-shadow : 0px 1px #88888; + font-size : 12px; + font-weight : bold; + line-height : 18px; + overflow-wrap : break-word; + padding : 2px; + text-align : left; + text-shadow : 1px 1px 2px #fff, 0 0 25px #fff, 0 0 5px #fff; + vertical-align : top; + white-space : pre-line; + box-shadow : inset 0px 0px 3px 1px #333; + background-color: #7c7c7c42; + resize : none;} + + .charsheet { + background-color: #111518; + min-height : 800px; + padding-right : 0.2% !important; + width : 850px;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: Generic Customizations :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + div.sheet-container { + background-color: #dadfd8; + background-image: url("https://raw.githubusercontent.com/clevett/Warhammer40kWrathnGlory/master/background2.jpg"); + background-size : cover; + border : 1px solid #111518; + border-radius : 70px 0px 0px 70px; + box-shadow : inset 0px 0px 3px 1px #7c7c7c; + margin-top : -1%; + margin-left : 2%; + min-height : 1000px; + width : 98%;} + + input.sheet-sheet_background[value="off"] ~ div.sheet-container { + background-image: none;} + + div.sheet-section-body { + margin: 0% 1% 2% 2%;} + + .sheet-section-body div { + display : inline-block; + vertical-align: top; + width : 100%;} + + input.sheet-settings-toggle { + height: 25px; + width : 25px;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: TOGGLES & TABS :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + div.sheet-tabs button:hover { + background-color: #fff;} + + div.sheet-tabs button { + background-color: #fff; + border : 1px solid #000; + border-radius : 2px; + box-shadow : inset 0px 0px 3px 1px #7c7c7c; + padding : 5px; + width : max-content;} + + div.sheet-tabs button[name*="npc"] { + margin-left: 3%;} + + /* Wrath & Glory Logo */ + img.sheet-logo { + margin-left: 25%; + width : 50%;} + + /* SHOW AND HIDE FOR TABS*/ + div.sheet-core, + div.sheet-info, + div.sheet-pc, + div.sheet-npc { + display: none;} + + input.sheet-type[value="core"] ~ .sheet-pc, + input.sheet-type[value="info"] ~ .sheet-pc, + input.sheet-type[value="core"] ~ .sheet-pc .sheet-core, + input.sheet-type[value="info"] ~ .sheet-pc .sheet-info, + input.sheet-type[value="npc"] ~ .sheet-npc { + display : inline-block; + min-height: 850px;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: PC :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + /* CUSTOMIZED THE LEFT & RIGHT COLUMNS */ + div.sheet-col-left { + margin-right: 1%; + width : 45%;} + + div.sheet-col-right { + width: 53%;} + + div.sheet-2col-left { + margin-right: 2%; + width: 45%;} + + div.sheet-2col-right { + width: 52%;} + + div.sheet-info div.sheet-col-left { + width: 48%} + + div.sheet-info div.sheet-col-right { + width: 49%;} + + div.sheet-info textarea { + margin-top: 1%;} + + /* HEADER BACKGROUNDS */ + div.sheet-col-left h1, + div.sheet-col-right h1 { + background : url(https://raw.githubusercontent.com/clevett/Warhammer40kWrathnGlory/master/shortheader.png); + background-position: center; + background-repeat : no-repeat; + background-size : cover;} + + div.sheet-skills h1, + div.sheet-weapons h1 { + background : url(https://raw.githubusercontent.com/clevett/Warhammer40kWrathnGlory/master/longheader.png); + background-position: center; + background-repeat : no-repeat; + background-size : cover;} + + /* PERSONAL INFO ROWS */ + div.sheet-personal-info label { + border : none; + display : inline; + font-variant : small-caps; + font-weight : bolder; + font-family : monospace; + padding-right: 1%;} + + div.sheet-personal-info input + label { + margin-left: 1%;} + + div.sheet-personal-info input[type="text"] { + width: 84%;} + + div.sheet-personal-info input[type="number"] { + width : 24%;} + + /* FRAMEWORK COLUMN */ + div.sheet-2col-left div:nth-of-type(1) input[type="text"] { + width: 56%;} + + div.sheet-2col-left div:nth-of-type(2) input[type="text"] { + width: 64%;} + + div.sheet-2col-left div:nth-of-type(3) textarea { + height: 180px;} + + div.sheet-2col-left div:nth-of-type(4) textarea { + height: 110px;} + + /* ARCHTYPE ABILITY COLUMN ; */ + div.sheet-2col-right .sheet-personal-info textarea { + height: 380px;} + + /* ATTRIBUTES ROW */ + div.sheet-attributes button[type="action"] { + width: 24%;} + + div.sheet-attributes h2:nth-child(2) { + margin-right: 3%;} + + div.sheet-attributes h2:nth-child(3) { + margin-right: 8%;} + + div.sheet-attributes input[type="number"] { + width : 20%;} + + div.sheet-attributes input[type="number"] + input[type="number"] { + margin-left: 5%; + width : 40%;} + + /* COMBAT TRAITS ROW */ + div.sheet-combat-traits button[type="action"] { + width : 30%;} + + div.sheet-combat-traits label { + width : 27%;} + + div.sheet-combat-traits h2:nth-child(2) { + margin-right: 19%;} + + div.sheet-combat-traits h2:nth-child(3) { + margin-right: 25%;} + + div.sheet-combat-traits input[type="number"] { + width: 41%;} + + /* RESILIENCE & WOUNDS ROW */ + div.sheet-combat-split input[type="number"] { + width: 13.5%;} + + div.sheet-combat-split span input[type="number"], + div.sheet-combat-split span label { + box-shadow: none; + border : none;} + + div.sheet-combat-split span:nth-of-type(2), + div.sheet-combat-split span:nth-of-type(2) { + border-bottom: 1px solid black; + box-shadow : 0px 1px #888888;} + + div.sheet-combat-split span > label { + font-size : 0.8em; + line-height : 11px; + text-transform: unset;} + + /** SHOCK & WOUNDS ROW */ + div.sheet-combat-traits input[name*="current"] { + margin-left: 2%; + width : 20%;} + + /* RESILIENCE ROW */ + div.sheet-combat-traits div:nth-of-type(2) input[type="number"]:last-child { + margin-left: -4%;} + + div.sheet-combat-traits div:nth-of-type(2) span > label { + width: 11%;} + + /* WOUNDS ROW */ + div.sheet-wounds span:nth-of-type(2) label { + width: 15%;} + + div.sheet-wounds span:nth-of-type(2) input { + margin-left: -4%; + width : 10%;} + + /* MENTAL TRAITS & SOCIAL TRAITSROW */ + div.sheet-other-traits h2:nth-of-type(1) { + margin-right: 35%;} + + div.sheet-other-traits input[type="number"], + div.sheet-other-traits label { + width: 45%;} + + div.sheet-other-traits input[type="text"], + div.sheet-other-traits button[type="action"] { + width: 48%;} + + /* DEFIANCE & RELOADS ROW */ + div.sheet-defiance button[type="roll"] { + font-family: dicefontd6; + font-size : 2em; + margin : 2% 5%;} + + div.sheet-defiance input[type="checkbox"], + div.sheet-reloads input[type="checkbox"] { + height : 20px; + width : 20px;} + + div.sheet-defiance input[type="checkbox"] { + left : 5.5%;} + + div.sheet-reloads input[type="checkbox"] { + left : 24%;} + + div.sheet-defiance input[type="checkbox"]:checked + span::before, + div.sheet-reloads input[type="checkbox"]:checked + span::before { + background-color: #7b1915; + color : #fff; + content : "*"; + display : inline-block; + font-family : pictos; + font-size : 1.2em; + height : 20px; + text-align : center; + width : 20px;} + + div.sheet-defiance input[type="checkbox"] + span, + div.sheet-reloads input[type="checkbox"] + span { + background : #fff; + border : 1px solid #000; + border-radius : 3px; + box-shadow : inset 0px 0px 3px 1px #7c7c7c; + display : inline-block; + height : 20px; + vertical-align: middle; + width : 20px;} + + div.sheet-defiance input[type="checkbox"] + span { + margin-right: 12%;} + + div.sheet-reloads input[type="checkbox"] + span { + margin-left : 18%; + margin-right: -6%; + margin-top : 2%;} + + /* DICE Roller ROW */ + div.sheet-dieroller button[type="roll"] { + font-family: dicefontd6; + font-size : 2em; + margin : 0;} + + div.sheet-dieroller button[name*="Roll"] { + float: right;} + + div.sheet-dieroller button[name*="whisper"] { + float : right; + font-family : pictos; + height : 20px; + margin-left : 5%; + padding : 2px; + text-align : center; + text-transform: lowercase; + width : 6%;} + + div.sheet-dieroller label { + padding-right: 0px; + width : 23%;} + + div.sheet-dieroller label:first-child { + width : 17%;} + + div.sheet-dieroller label:nth-of-type(3), + div.sheet-dieroller label:nth-of-type(4), + div.sheet-dieroller label:nth-of-type(5) { + display: none;} + + div.sheet-dieroller input { + margin-right: 3%;} + + div.sheet-dieroller label:last-child { + font-family: sans-serif;} + + div.sheet-dieroller span { + font-size : 1.3em; + font-weight : bold; + text-transform: capitalize;} + + /* SKILLS ROW */ + div.sheet-skills div input[type="number"] { + margin-bottom: 0px; + width : 13%;} + + div.sheet-skills div:nth-of-type(2n+2) { + background-color: #7c7c7c42;} + + div.sheet-skills h2:nth-of-type(1) { + margin-right: 18%;} + + div.sheet-skills h2:nth-of-type(2), + div.sheet-skills h2:nth-of-type(3) { + margin-right: 4%;} + + div.sheet-skills button[type="action"] { + width : 29%;} + + div.sheet-skills select { + margin-bottom: 0%; + margin-left : 5%; + margin-right : 6%; + width : 30%;} + + /* WEAPONS ROW */ + div.sheet-weapons { + margin-top: 5px;} + + div.sheet-npc button.sheet-chat-output, + div.sheet-weapons button[type="roll"] { + font-family: "pictos";} + + div.sheet-weapons h2:nth-of-type(1) { + margin-right: 20%; + margin-left : 1%;} + + /* DAMAGE HEADER */ + div.sheet-weapons h2:nth-of-type(2){ + margin-right: 3%;} + + /* AP HEADER */ + div.sheet-weapons h2:nth-of-type(3) { + margin-right: 2%;} + + /* SALVO HEADER */ + div.sheet-weapons h2:nth-of-type(4) { + margin-right: 1%;} + + /* RANGE HEADER */ + div.sheet-weapons h2:nth-of-type(5) { + margin-right: 15%;} + + div.sheet-weapons input[type="checkbox"].sheet-settings-toggle, + div.sheet-weapons input[type="checkbox"].sheet-settings-toggle + span { + left : 96%; + position: absolute;} + + div.sheet-weapons input.sheet-settings-toggle ~ div.sheet-settings { + height : 0px; + transition: height 2s; + -webkit-transition: height 2s; /* Safari */} + + div.sheet-weapons div.sheet-display, + div.sheet-weapons div.sheet-settings { + margin-left: 1%; + overflow : hidden; + width : 98%;} + + div.sheet-weapons div.sheet-display div { + border-bottom: 2px solid #000; + color : #000; + font-weight : bold; + height : 20px; + text-align : center; + text-shadow : 1px 1px 2px #fff, 0 0 25px #fff, 0 0 5px #fff;} + + div.sheet-weapons div.sheet-display div:nth-of-type(1n+2){ + margin-left: 1%;} + + div.sheet-weapons div.sheet-settings label { + width: fit-content; + font-size: 1em; + font-weight: bold; + text-shadow: 1px 1px 2px #fff, 0 0 25px #fff, 0 0 5px #fff; + vertical-align: top;} + + div.sheet-weapons div.sheet-settings label:nth-of-type(1n+2) { + margin-left: 1.5%;} + + div.sheet-weapons input.sheet-settings-toggle:checked ~ div.sheet-settings { + border-bottom: 3px dotted #FFD700; + height : 80px; + margin-top : 2%; + maring-bottom: 2%;} + + div.sheet-weapons div.sheet-settings input[type=text] { + height : 25px; + padding : 0%;} + + /* NAME INPUT */ + div.sheet-weapons div.sheet-settings div:nth-of-type(1) input[type="text"]:nth-of-type(1) { + width: 19%;} + + /* AP, SALVO, and RANGE inputs */ + div.sheet-weapons div.sheet-settings input[type="text"]:nth-of-type(2), + div.sheet-weapons div.sheet-settings input[type="text"]:nth-of-type(3), + div.sheet-weapons div.sheet-settings input[type="text"]:nth-of-type(4) { + text-align: center; + width: 6%;} + + /* TRAITS INPUT */ + div.sheet-weapons div.sheet-settings div:nth-of-type(2) input[type="text"] { + width: 92%;} + + div.sheet-weapons div.sheet-display div:nth-of-type(1) { + text-align: left; + width: 25%;} + + div.sheet-weapons div.sheet-display div:nth-of-type(6) { + text-align: left; + width: 36%;} + + div.sheet-weapons div.sheet-display div:nth-of-type(2) { + width: 10%;} + + div.sheet-weapons div.sheet-display div:nth-of-type(3), + div.sheet-weapons div.sheet-display div:nth-of-type(4), + div.sheet-weapons div.sheet-display div:nth-of-type(5) { + width: 5%;} + + /* Customize the Damage area */ + div.sheet-damage { + border-bottom: 1px solid #000; + box-shadow : 0px 1px #888888; + width : 20%;} + + div.sheet-damage span { + font-weight: bold; + text-transform: uppercase; + vertical-align: bottom;} + + div.sheet-damage input[type="number"] { + border : none; + box-shadow: none; + margin : 0px;} + + /* INFO PAGE */ + div.sheet-keywords textarea { + height: 80px;} + + div.sheet-talents textarea, + div.sheet-ascension textarea { + min-height: 200px;} + + div.sheet-background textarea, + div.sheet-malignancies textarea { + height: 150px;} + + div.sheet-gear textarea { + height: 300px;} + + div.sheet-objectives textarea { + height: 450px;} + + div.sheet-pc div.sheet-section-body .sheet-wrathglory { + width : 60%;} + + div.sheet-pc div.sheet-section-body .sheet-wrath { + margin-right: 2%; + height : 45px; + width : 37%;} + + div.sheet-wrath input[type="number"] { + background: #fff; + border : 1px solid #111518; + height : 45px; + width : 100%;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: NPC :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + div.sheet-npc input:placeholder-shown { + background-color: #7c7c7c7d;} + + div.sheet-npc div.sheet-col-left input[type="text"], + div.sheet-npc div.sheet-col-left input[type="number"] { + border : none; + box-shadow: none; + height : 30px; + margin : 1%;} + + div.sheet-npc h1 > input { + color : #fff; + font-size : 1.5em; + font-variant: small-caps; + line-height : inherit; + padding : 0%; + text-shadow : none; + width : 100%;} + + div.sheet-npc h2 { + background-image: none; + border-bottom : 2px solid #7b1915; + color : #7b1915; + display : inline-block;} + + div.sheet-npc div.sheet-npc-stats label, + div.sheet-npc button[type="action"] { + font-weight : bold; + margin-left : 1%; + margin-right: -1%;} + + div.sheet-npc .sheet-col-right { + margin-left: 2%; + width : 45%;} + + div.sheet-npc .sheet-col-left { + width : 50%;} + + div.sheet-npc div.sheet-dieroller label:nth-of-type(1) { + width: 19%;} + + div.sheet-npc div.sheet-dieroller input { + margin-right: 0%;} + + /* THREATS AREA FOR NPCS*/ + div.sheet-npc-threat { + margin-top: 5px;} + + div.sheet-npc-threat textarea { + height: 50px;} + + /* NPC STATS */ + div.sheet-npc-stats input[type="number"] { + box-shadow: none; + width : 32%;} + + div.sheet-stat-row:nth-of-type(2n+0) { + background-color: transparent;} + + div.sheet-stat-row { + background-color: #c6c8ca;} + + div.sheet-stat-row div:first-child { + border-right: 1px solid #7c7c7c;} + + div.sheet-npc-2col div.sheet-stat-row:nth-of-type(1n+7), + div.sheet-npc-1col div.sheet-stat-row:nth-of-type(1n+1) { + border-bottom: 1px solid #111518;} + + /* 2 COLUMN STAT ROWS */ + div.sheet-npc-2col div.sheet-stat-row div { + width: 48%;} + + div.sheet-npc-2col div.sheet-stat-row label, + div.sheet-npc-2col div.sheet-stat-row button[type="action"] { + padding: 1%; + margin : 3%; + width: 55%;} + + div.sheet-npc-2col div.sheet-stat-row label + input[type="number"] { + margin-left: 2.5%;} + + div.sheet-npc-2col div.sheet-stat-row:last-child label, + div.sheet-npc-2col div.sheet-stat-row:last-child input[type="number"] { + width: 100%;} /* PASSIVE AWAREMESS LABEL */ + + /* Resilience, Size, Keywords rows */ + div.sheet-stat-long-row label { + margin: 3% 0.5%; + width: 23%;} + + div.sheet-stat-long-row input[type="text"] { + box-shadow : none; + margin-left : 2%; + padding-bottom: 10px; + width : 72%;} + + /* COL LEFT - ATTACKS & SPECIAL ABILITIES */ + div.sheet-col-right h2 { + width: 100%;} + + div.sheet-npc button.sheet-chat-output { + margin-bottom: 0px; + padding : 0px;} + + div.sheet-npc div.sheet-col-right div.sheet-settings input[type="text"] { + border-bottom: 2px solid #000; + width : 100%;} + + div.sheet-npc div.sheet-col-right div.sheet-settings div { + margin-bottom: 3%;} + + div.sheet-npc div.sheet-col-right div.sheet-settings div > div { + margin-right: 2%; + width : 18%;} + + div.sheet-npc div.sheet-col-right div.sheet-settings div.sheet-damage { + border-bottom: 2px solid #000; + width : 35%;} + + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle ~ div.sheet-settings { + height : 0px; + overflow : hidden; + transition : height 2s; + -webkit-transition: height 2s; /* Safari */} + + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle:checked ~ div.sheet-settings { + border-bottom: 3px dotted #FFD700; + height : 200px;} + + div.sheet-npc div.sheet-col-right span:nth-of-type(1) { + font-weight: bolder;} + + div.sheet-repeat-indent { + padding-left: 1.6em; + text-indent : -1.5em; + width : 95%;} + + div.sheet-repeat-indent span { + margin-right: 2%;} + + div.sheet-npc div.sheet-col-right button.sheet-chat-output, + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle, + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle + span { + left : 100%; + position: absolute; + top : 0%;} + + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle, + div.sheet-npc div.sheet-col-right input.sheet-settings-toggle + span { + top : 55%;} + + /* RESILIENCE, SIZE, and KEYWORDS ARE SPECIAL */ + div.sheet-stat-row:nth-of-type(1n+9) label { + margin-left: 1%;} + + div.sheet-stat-row:nth-of-type(9) input[type="text"], + div.sheet-stat-row:nth-of-type(11) input[type="text"], + div.sheet-stat-row:nth-of-type(12) input[type="text"] { + box-shadow: none; + width : 67%;} + + /* TOGGLE FOR HIDING */ + input[type="checkbox"].sheet-settings-toggle + span { + font-family: pictos; + text-align : center;} + + input[type="checkbox"].sheet-settings-toggle:hover + span, + input[type="checkbox"].sheet-settings-toggle:checked + span { + background-color: #333; + border : 2px solid #333; + border-radius : 20px; + color : #fff; + display : inline-block; + height : 20px; + padding-left : 0.3%; + width : 20px;} + + /* THE ACTIVE SKILL LIST */ + div.sheet-npc-skills-active { + margin-top: -5%; + width : 100%;} + + div.sheet-npc-skills-active div, + div.sheet-npc-skills-active label { + display: inline;} + + div.sheet-npc-skills-active button { + font-size : 1em; + text-transform: capitalize; + font-weight : bold;} + + div.sheet-npc-skills-active button[type="action"] { + display: none;} + + input.sheet-skill-list[value*="default"] ~ button[name*="default"], + input.sheet-skill-list[value*="athletics"] ~ button[name*="athletics"], + input.sheet-skill-list[value*="awareness"] ~ button[name*="awareness"], + input.sheet-skill-list[value*="ballistic"] ~ button[name*="ballistic"], + input.sheet-skill-list[value*="cunning"] ~ button[name*="cunning"], + input.sheet-skill-list[value*="deception"] ~ button[name*="deception"], + input.sheet-skill-list[value*="insight"] ~ button[name*="insight"], + input.sheet-skill-list[value*="intimidation"] ~ button[name*="intimidation"], + input.sheet-skill-list[value*="investigation"] ~ button[name*="investigation"], + input.sheet-skill-list[value*="leadership"] ~ button[name*="leadership"], + input.sheet-skill-list[value*="medicae"] ~ button[name*="medicae"], + input.sheet-skill-list[value*="persuasion"] ~ button[name*="persuasion"], + input.sheet-skill-list[value*="pilot"] ~ button[name*="pilot"], + input.sheet-skill-list[value*="psychic"] ~ button[name*="psychic"], + input.sheet-skill-list[value*="scholar"] ~ button[name*="scholar"], + input.sheet-skill-list[value*="stealth"] ~ button[name*="stealth"], + input.sheet-skill-list[value*="survival"] ~ button[name*="survival"], + input.sheet-skill-list[value*="tech"] ~ button[name*="tech"], + input.sheet-skill-list[value*="weapon"] ~ button[name*="weapon"] { + display: inline;} + + /* MAKE THE BUTTONS PRETTY! */ + + /* THE HIDDEN SKILL LIST */ + div.sheet-npc-skill-list { + height : 0px; + margin-left : 2%; + overflow : hidden; + width : 100% !important; + -webkit-transition: height 2s; /* Safari */ + transition : height 2s;} + + div.sheet-npc-stats input[type="checkbox"]:checked ~ .sheet-npc-skill-list { + height: 360px;} + + div.sheet-npc-skill-list div span:nth-of-type(2n+2) { + background-color: #7c7c7c42; + display : inline-block;} + + div.sheet-npc-skill-list div { + border-right: none; + width : 45%;} + + div.sheet-npc-skill-list div:last-child { + margin-left: 5%;} + + div.sheet-npc-skill-list h2 { + font-size: 1.1em;} + + div.sheet-npc-skill-list h2:nth-of-type(1), + div.sheet-npc-skill-list h2:nth-of-type(3) { + margin-right: 25%;} + + div.sheet-npc-skill-list h2:nth-of-type(2) { + margin-right: 10%;} + + div.sheet-npc-skill-list input { + width: 14%;} + + div.sheet-npc-skill-list input[type="number"] { + width : 28%;} + + div.sheet-npc-skill-list label { + font-size: 1.1em; + margin : 0%; + width : 63%;} + + /* CUSTOMIZATIONS FOR HIDING SKILLS */ + div.sheet-npc-class input[type="checkbox"].sheet-settings-toggle { + left : 95%;} + + div.sheet-npc-class input[type="checkbox"].sheet-settings-toggle + span { + left : 90%;} + + div.sheet-npc-class div.sheet-npc-skills-active input[type="checkbox"][value="0"], + div.sheet-npc-class div.sheet-npc-skills-active input[type="checkbox"][value="0"] ~ span, + div.sheet-npc-class div.sheet-npc-skills-active input[type="checkbox"][value="0"] ~ span + span { + display: none;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: OPTIONS :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: FOOTER :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + div.sheet-footer { + border : none; + font-size : 1em; + line-height: 15px; + margin-top : 15px; + margin-left: 20%; + text-align : left; + width : 80%;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: REPEATING SECTIONS :+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + .repcontainer .repitem {}; + + .repcontrol .repcontrol_add, + .repcontrol .repcontrol_edit { + color: transparent;} + + button.btn.repcontrol_add, + button.btn.repcontrol_edit { + color: transparent;} + + button.btn.repcontrol_add:hover, + button.btn.repcontrol_edit:hover { + background-color: transparent;} + + .repcontrol .repcontrol_edit:after, + .repcontrol .repcontrol_add:after { + color : #111518; + font-family : pictos; + font-size : 2.5em;} + + .repcontrol .repcontrol_edit:after { + content: '(';} + + .repcontrol .repcontrol_add:after { + content: '&';} + + .editmode ~ .repcontrol .repcontrol_edit:after { + content: ')';} + + .itemcontrol {z-index: 10;} + + .itemcontrol .repcontrol_del, + .itemcontrol .repcontrol_move { + font-size : 1em; + margin-top: 0px; + padding : 0px; + width : 20px;} + + .itemcontrol .repcontrol_del { + background-color: darkred; + font-family: pictos;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: ROLL TEMPLATE :+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + .sheet-rolltemplate-rolls { + border: 3px solid #111518; + border-radius: 3px 3px 3px 3px;} + + .sheet-rolltemplate-rolls div.sheet-template-body { + border: 1px solid #111518;} + + .sheet-rolltemplate-rolls div.sheet-template-header { + background-color: #c1c1c1; + border-bottom : 2px solid #000; + box-shadow : inset 0px 0px 3px 3px #111518; + color : #fff; + font-size : 1.5em; + font-variant : small-caps; + font-weight : bold; + letter-spacing : 2px; + padding : 8px 2px; + text-align : center; + text-shadow : 1px 1px 2px #111518, 0 0 25px #111518, 0 0 5px #111518; + text-transform : capitalize;} + + .sheet-rolltemplate-rolls div.sheet-template-header span { + color : #111518; + font-size : 0.5em; + font-variant: none; + text-shadow : none;} + + .sheet-rolltemplate-rolls div.sheet-template-row { + background-color: #111518; + border-radius : 0px; + color : #fff; + font-family : "helvetica"; + font-size : 18px; + font-weight : normal; + line-height : 1.1em; + padding : 5px; + text-align : center; + vertical-align : middle;} + + .sheet-rolltemplate-rolls div.sheet-template-desc { + word-break: break-all; + text-align: left;} + + + .sheet-rolltemplate-rolls div.sheet-template-wea { + font-size : 1.2em; + text-align : left; + text-transform: capitalize;} + + .sheet-rolltemplate-rolls div.sheet-template-wea a[href^="~"] { + background-color: #c1c1c1 !important; + border : 1px solid #000 !important; + border-radius : 2px !important; + box-shadow : inset 0px 0px 3px 1px #7c7c7c !important; + color : #0f1517; + font-family : "dicefontd6"; + font-size : 1.5em; + margin-left : 15% !important;} + + .sheet-rolltemplate-rolls div.sheet-template-shift { + border : 1px solid #242629; + margin-left: -0.5%; + margin-top : -4%; + width : 96%;} + + .sheet-rolltemplate-rolls div.sheet-template-shift div.sheet-template-wea { + text-align: center;} + + /*not( using yet. This would change fonts to dice but the roll template needs to subsitute numbers for letters */ + .sheet-rolltemplate-rolls .sheet-dice-font { + font-family: dicefontd6;} + + /* Use this to alternate the background colors for each row */ + .sheet-rolltemplate-rolls .sheet-template-row:nth-child(2n+0) { + background-color: #242629;} + + /* Remove some fo the built in styles around rolls */ + .sheet-rolltemplate-rolls .inlinerollresult { + background-color: transparent; + border : none; + display : inline-block; + font-size : 1.5em; + padding : 4px; + text-shadow : 1px 1px 2px #7b1915, 0 0 25px #7b1915, 0 0 5px #7b1915; + height : 25px; + width : 20px;} + + .sheet-rolltemplate-rolls .inlinerollresult.fullfail, + .sheet-rolltemplate-rolls .inlinerollresult.fullcrit, + .sheet-rolltemplate-rolls .inlinerollresult.importantroll { + border: none;} + + /* Change the colors of Full Fails & Full Crits from their built in defaults */ + .sheet-rolltemplate-rolls .inlinerollresult.fullcrit, + .sheet-rolltemplate-rolls .inlinerollresult.fullfail { + color : #fff;} + + .sheet-rolltemplate-rolls .sheet-template-defiance .inlinerollresult.fullfail { + color: #e31715;} + + .sheet-rolltemplate-rolls .sheet-template-wea .inlinerollresult.fullcrit, + .sheet-rolltemplate-rolls .sheet-template-defiance .inlinerollresult.fullcrit { + color: #FFD700;} + + /* Critical Fails harder to see */ + .sheet-rolltemplate-rolls .sheet-template-dice .inlinerollresult.fullfail, + .sheet-rolltemplate-rolls .sheet-template-wea .inlinerollresult.fullfail{ + opacity : 0.2;} + + /* Make the Wrath dice bigger and a different color */ + .sheet-rolltemplate-rolls .sheet-template-wrath .inlinerollresult { + color : #FFD700; + font-size: 2em; + opacity : 0.1;} + + .sheet-rolltemplate-rolls .sheet-template-wrath .inlinerollresult.fullcrit, + .sheet-rolltemplate-rolls .sheet-template-wrath .inlinerollresult.fullfail { + opacity : 1;} + + .sheet-rolltemplate-rolls .sheet-template-desc { + font-size: 1em;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: FIREFOX :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ +/* input[type=number]::-webkit-outer-spin-button, + input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin : 0;} */ + + input[type=number] { + -moz-appearance :textfield;} + +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+: HIGHLIGHTING BUTTONS :+::+::+::+::+::+::+::+::+:*/ +/*:+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+::+:**/ + input.sheet-whisper-toggle[value*="gm"] + button[name*="whisper"], + input.sheet-type[value="core"] ~ div.sheet-tabs button[name*="core"], + input.sheet-type[value="npc"] ~ div.sheet-tabs button[name*="npc"], + input.sheet-type[value="info"] ~ div.sheet-tabs button[name*="info"] { + color : #fff; + background-color: #7b1915; + box-shadow : inset 0px 0px 3px 1px #e31715;} + + input.sheet-highlight[value="strength"] ~ div > button[name*="strength"], + input.sheet-highlight[value="agility"] ~ div > button[name*="agility"], + input.sheet-highlight[value="toughness"] ~ div > button[name*="toughness"], + input.sheet-highlight[value="intellect"] ~ div > button[name*="intellect"], + input.sheet-highlight[value="willpower"] ~ div > button[name*="willpower"], + input.sheet-highlight[value="fellowship"] ~ div > button[name*="fellowship"], + input.sheet-highlight[value="initiative"] ~ div > button[name*="initiative"], + input.sheet-highlight[value="defence"] ~ div > button[name*="defence"], + input.sheet-highlight[value="resilience"] ~ div > button[name*="resilience"], + input.sheet-highlight[value="soak"] ~ div > button[name*="soak"], + input.sheet-highlight[value="resolve"] ~ div > button[name*="resolve"], + input.sheet-highlight[value="conviction"] ~ div > button[name*="conviction"], + input.sheet-highlight[value="influence"] ~ div > button[name*="influence"], + input.sheet-highlight[value="athletics"] ~ div > button[name*="athletics"], + input.sheet-highlight[value="awareness"] ~ div > button[name*="awareness"], + input.sheet-highlight[value="ballistic"] ~ div > button[name*="ballistic"], + input.sheet-highlight[value="cunning"] ~ div > button[name*="cunning"], + input.sheet-highlight[value="deception"] ~ div > button[name*="deception"], + input.sheet-highlight[value="insight"] ~ div > button[name*="insight"], + input.sheet-highlight[value="intimidation"] ~ div > button[name*="intimidation"], + input.sheet-highlight[value="investigation"] ~ div > button[name*="investigation"], + input.sheet-highlight[value="leadership"] ~ div > button[name*="leadership"], + input.sheet-highlight[value="medicae"] ~ div > button[name*="medicae"], + input.sheet-highlight[value="persuasion"] ~ div > button[name*="persuasion"], + input.sheet-highlight[value="pilot"] ~ div > button[name*="pilot"], + input.sheet-highlight[value="psychic"] ~ div > button[name*="psychic"], + input.sheet-highlight[value="scholar"] ~ div > button[name*="scholar"], + input.sheet-highlight[value="stealth"] ~ div > button[name*="stealth"], + input.sheet-highlight[value="survival"] ~ div > button[name*="survival"], + input.sheet-highlight[value="tech"] ~ div > button[name*="tech"], + input.sheet-highlight[value="weapon"] ~ div > button[name*="weapon"], + input.sheet-highlight[value="athletics"] ~ button[name*="athletics"], + input.sheet-highlight[value="awareness"] ~ button[name*="awareness"], + input.sheet-highlight[value="ballistic"] ~ button[name*="ballistic"], + input.sheet-highlight[value="cunning"] ~ button[name*="cunning"], + input.sheet-highlight[value="deception"] ~ button[name*="deception"], + input.sheet-highlight[value="insight"] ~ button[name*="insight"], + input.sheet-highlight[value="intimidation"] ~ button[name*="intimidation"], + input.sheet-highlight[value="investigation"] ~ button[name*="investigation"], + input.sheet-highlight[value="leadership"] ~ button[name*="leadership"], + input.sheet-highlight[value="medicae"] ~ button[name*="medicae"], + input.sheet-highlight[value="persuasion"] ~ button[name*="persuasion"], + input.sheet-highlight[value="pilot"] ~ button[name*="pilot"], + input.sheet-highlight[value="psychic"] ~ button[name*="psychic"], + input.sheet-highlight[value="scholar"] ~ button[name*="scholar"], + input.sheet-highlight[value="stealth"] ~ button[name*="stealth"], + input.sheet-highlight[value="survival"] ~ button[name*="survival"], + input.sheet-highlight[value="tech"] ~ button[name*="tech"], + input.sheet-highlight[value="weapon"] ~ button[name*="weapon"], + input.sheet-highlight[value="default"] ~ button[name*="default"] { + background-color: transparent; + color : #fff; + outline : none; + text-shadow : 1px 1px 2px black, 0 0 25px red, 0 0 5px #610b0d;} + diff --git a/Warhammer40k-WrathandGlory/WrathnGlory.html b/Warhammer40k-WrathandGlory/WrathnGlory.html new file mode 100644 index 0000000000..8c67f8c695 --- /dev/null +++ b/Warhammer40k-WrathandGlory/WrathnGlory.html @@ -0,0 +1,1182 @@ + +
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+
+
+
+ + + + + +
+ + + + + + + + + + + + + +
+ + {{#header}} +
+ {{header}}
+ {{#base}}{{base}}{{/base}} + {{#rollLess() mod 0}} ♦ Modifier{{/rollLess() mod 0}} + {{#rollGreater() mod 0}} ♦ Modifier{{/rollGreater() mod 0}} + {{#rollGreater() wrath 0}} ♦ Wrath{{/rollGreater() wrath 0}} +
+ {{/header}} +
+ + {{#die}} +
+ {{die}} +
+ {{/die}} + {{#dice1}} +
+
+ {{dice1}} + {{#dice2}}{{dice2}}{{/dice2}} + {{#dice3}}{{dice3}}{{/dice3}} + {{#dice4}}{{dice4}}{{/dice4}} + {{#dice5}}{{dice5}}{{/dice5}} + {{#dice6}}{{dice6}}{{/dice6}} + {{#dice7}}{{dice7}}{{/dice7}} + {{#dice8}}{{dice8}}{{/dice8}} + {{#dice9}}{{dice9}}{{/dice9}} + {{#dice10}}{{dice10}}{{/dice10}} + {{#dice11}}{{dice11}}{{/dice11}} + {{#dice12}}{{dice12}}{{/dice12}} + {{#dice13}}{{dice13}}{{/dice13}} + {{#dice14}}{{dice14}}{{/dice14}} + {{#dice15}}{{dice15}}{{/dice15}} + {{#dice16}}{{dice16}}{{/dice16}} + {{#dice17}}{{dice17}}{{/dice17}} + {{#dice18}}{{dice18}}{{/dice18}} + {{#dice19}}{{dice19}}{{/dice19}} + {{#dice20}}{{dice20}}{{/dice20}} +
+
+ {{/dice1}} + {{#defiance}} +
+
+ {{defiance}} +
+
+ {{/defiance}} + {{#d66}} +
+
+ {{d66}} +
+
+ {{/d66}} + {{#wrathdice1}} +
+
+ {{wrathdice1}} + {{#wrathdice2}}{{wrathdice2}}{{/wrathdice2}} + {{#wrathdice3}}{{wrathdice3}}{{/wrathdice3}} + {{#wrathdice4}}{{wrathdice4}}{{/wrathdice4}} + {{#wrathdice5}}{{wrathdice5}}{{/wrathdice5}} + {{#wrathdice6}}{{wrathdice6}}{{/wrathdice6}} + {{#wrathdice7}}{{wrathdice7}}{{/wrathdice7}} + {{#wrathdice8}}{{wrathdice8}}{{/wrathdice8}} + {{#wrathdice9}}{{wrathdice9}}{{/wrathdice9}} + {{#wrathdice10}}{{wrathdice10}}{{/wrathdice10}} +
+
+ {{/wrathdice1}} + + + {{#dam}} +
+ {{#ap}}AP {{ap}},{{/ap}} + {{#range}}Range {{range}},{{/range}} + {{#salvo}}Salvo {{salvo}}{{/salvo}} +
+
+ Damage {{dam}} +
+ {{/dam}} + {{#damagedice1}} +
+
+ {{damagedice1}} + {{#damagedice2}}{{damagedice2}}{{/damagedice2}} + {{#damagedice3}}{{damagedice3}}{{/damagedice3}} + {{#damagedice4}}{{damagedice4}}{{/damagedice4}} + {{#damagedice5}}{{damagedice5}}{{/damagedice5}} + {{#damagedice6}}{{damagedice6}}{{/damagedice6}} + {{#damagedice7}}{{damagedice7}}{{/damagedice7}} + {{#damagedice8}}{{damagedice8}}{{/damagedice8}} + {{#damagedice9}}{{damagedice9}}{{/damagedice9}} + {{#damagedice10}}{{damagedice10}}{{/damagedice10}} + {{#damagedice11}}{{damagedice11}}{{/damagedice11}} + {{#damagedice12}}{{damagedice12}}{{/damagedice12}} + {{#damagedice13}}{{damagedice13}}{{/damagedice13}} + {{#damagedice14}}{{damagedice14}}{{/damagedice14}} + {{#damagedice15}}{{damagedice15}}{{/damagedice15}} + {{#damagedice16}}{{damagedice16}}{{/damagedice16}} + {{#damagedice17}}{{damagedice17}}{{/damagedice17}} + {{#damagedice18}}{{damagedice18}}{{/damagedice18}} + {{#damagedice19}}{{damagedice19}}{{/damagedice19}} + {{#damagedice20}}{{damagedice20}}{{/damagedice20}} + {{#damagedice21}}{{damagedice21}}{{/damagedice21}} + {{#damagedice22}}{{damagedice22}}{{/damagedice22}} + {{#damagedice23}}{{damagedice23}}{{/damagedice23}} + {{#damagedice24}}{{damagedice24}}{{/damagedice24}} + {{#damagedice25}}{{damagedice25}}{{/damagedice25}} + {{#damagedice26}}{{damagedice26}}{{/damagedice26}} + {{#damagedice27}}{{damagedice27}}{{/damagedice27}} + {{#damagedice28}}{{damagedice28}}{{/damagedice28}} + {{#damagedice29}}{{damagedice29}}{{/damagedice29}} + {{#damagedice30}}{{damagedice30}}{{/damagedice30}} +
+
+ {{/damagedice1}} + {{#shiftdice}} +
+
+ {{shiftdice}} +
+
+ {{/shiftdice}} + + + {{#desc}} +
+ {{desc}} +
+ {{/desc}} +
+
+
+ + + + + \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/background.jpg b/Warhammer40k-WrathandGlory/background.jpg new file mode 100644 index 0000000000..4e9e70de77 Binary files /dev/null and b/Warhammer40k-WrathandGlory/background.jpg differ diff --git a/Warhammer40k-WrathandGlory/background2.jpg b/Warhammer40k-WrathandGlory/background2.jpg new file mode 100644 index 0000000000..d2c5e44a27 Binary files /dev/null and b/Warhammer40k-WrathandGlory/background2.jpg differ diff --git a/Warhammer40k-WrathandGlory/longheader.png b/Warhammer40k-WrathandGlory/longheader.png new file mode 100644 index 0000000000..d4b2107527 Binary files /dev/null and b/Warhammer40k-WrathandGlory/longheader.png differ diff --git a/Warhammer40k-WrathandGlory/preview.png b/Warhammer40k-WrathandGlory/preview.png new file mode 100644 index 0000000000..cb6a3c0f8c Binary files /dev/null and b/Warhammer40k-WrathandGlory/preview.png differ diff --git a/Warhammer40k-WrathandGlory/sheet.json b/Warhammer40k-WrathandGlory/sheet.json new file mode 100644 index 0000000000..ec4e12f222 --- /dev/null +++ b/Warhammer40k-WrathandGlory/sheet.json @@ -0,0 +1,51 @@ +{ + "html": "WrathnGlory.html", + "css": "WrathnGlory.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "A simple character sheet for Warhammer 40,000: Wrath & Glory. Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Warhammer40k-WrathandGlory/README.md).", + "useroptions": [{ + "attribute": "sheet_type", + "displayname": "Sheet Type", + "displaytranslationkey": "sheettype", + "type": "select", + "options": [ + "Player Character|core", + "NPC|npc" + ], + "optiontranslationkeys": ["pc", "npc"], + "default": "core", + "description": "Set the default sheet type between PC & NPC.", + "descriptiontranslationkey": "sheetdescription" + }, + { + "attribute": "gm_toggle", + "displayname": "GM Whisper", + "displaytranslationkey": "gm-whisper", + "type": "select", + "options": [ + "Whisper|/w gm", + "Public|" + ], + "optiontranslationkeys": ["whisper", "public"], + "default": "Whisper", + "description": "Set the default for rolling in public or to gm.", + "descriptiontranslationkey": "whisperdescription" + }, + { + "attribute": "background", + "displayname": "Background image", + "displaytranslationkey": "background-img", + "type": "select", + "options": [ + "On|background", + "Off|off" + ], + "optiontranslationkeys": ["on", "off"], + "default": "On", + "description": "Toggle the background image on or off.", + "descriptiontranslationkey": "backgrounddescription" + } + ] +} \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/shortheader.png b/Warhammer40k-WrathandGlory/shortheader.png new file mode 100644 index 0000000000..3152075c91 Binary files /dev/null and b/Warhammer40k-WrathandGlory/shortheader.png differ diff --git a/Warhammer40k-WrathandGlory/translation.json b/Warhammer40k-WrathandGlory/translation.json new file mode 100644 index 0000000000..94d5b8c774 --- /dev/null +++ b/Warhammer40k-WrathandGlory/translation.json @@ -0,0 +1,115 @@ +{ + "adjustedrating" : "Adjusted Rating", + "agility" : "agility", + "ap" : "ap", + "archtype" : "archtype:", + "archtypeability" : "archtype ability:", + "armorvalue" : "Armor value", + "ascensionnotes" : "Ascension Notes", + "athletics" : "athletics", + "attacks" : "Attacks", + "attribute" : "attribute", + "attributes" : "attributes", + "awareness" : "awareness", + "background-img" : "Background image", + "background" : "background", + "backgrounddescription": "Toggle the background image on or off.", + "ballistic" : "ballistic skill", + "combattraits" : "combat traits", + "conviction" : "conviction", + "core" : "Core", + "corruption" : "corruption", + "cunning" : "cunning", + "current" : "current", + "damage" : "damage", + "deception" : "deception", + "default" : "default", + "defence" : "defence", + "defiance" : "defiance", + "defiancetracker" : "defiance tracker", + "diceroller" : "dice roller", + "disclaimer" : "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", + "fellowship" : "fellowship", + "framework" : "framework:", + "gear" : "gear", + "glory-add1" : "Add +1 damage to a successful attack", + "glory-add1d" : "Add +1d to a test after any re-rolls", + "glory-increase" : "Increase the severity of a Critical Hit", + "glory-seize" : "Seize the Initiative", + "glory-spendone" : "Spend one Glory to:", + "gm-whisper" : "GM Whisper", + "heavilywounded" : "Heavily wounded at", + "influence" : "influence", + "info" : "Info", + "initiative" : "initiative", + "insight" : "insight", + "intellect" : "intellect", + "intimidation" : "intimidation", + "investigation" : "investigation", + "keywords" : "keywords", + "leadership" : "leadership", + "linkedattribute" : "linked attribute", + "malignancies" : "maglignancies", + "medicae" : "medicae", + "mentaltraits" : "mental traits", + "modifier" : "modifier", + "name" : "Name", + "name-c" : "Name:", + "npc" : "NPC", + "objectives" : "objectives", + "off" : "Off", + "on" :"On", + "passiveawareness" : "passive awareness", + "persuasion" : "persuasion", + "pilot" : "pilot", + "pool" : "pool", + "psychic" : "psychic mastery", + "public" : "Public", + "range" : "range", + "rank" : "Rank:", + "rankbonus" : "Rank Bonus:", + "rating" : "Rating", + "reloads" : "reloads", + "resilience" : "resilience", + "resolve" : "resolve", + "salvo" : "salvo", + "scholar" : "scholar", + "selected" : "selected:", + "sheetdescription" : "Set the default sheet type between PC & NPC.", + "shock" : "shock", + "size" : "size", + "skill" : "skill", + "skills" : "skills", + "soak" : "soak", + "socialtraits" : "social traits", + "specialabilities" : "special abilities", + "species" : "species:", + "speciesability" : "species ability:", + "speed" : "speed", + "stealth" : "stealth", + "strength" : "strength", + "survival" : "survival", + "talents" : "talents", + "tech" : "tech", + "threatclassification" : "threat classification:", + "tier" : "Tier:", + "total" : "total", + "toughness" : "toughness", + "trait" : "trait", + "traits" : "traits", + "wealth" : "wealth", + "weapon" : "weapon skill", + "weapons" : "weapons", + "whisper" : "whisper", + "whisperdescription" : "Set the default for rolling in public or to gm.", + "willpower" : "willpower", + "wounds" : "wounds", + "wrath" : "Wrath", + "wrath-add1" : "Add +1 to a Defiance check", + "wrath-immediately" : "Immediately restore 1d3+1 Shock", + "wrath-make" : "Make a narrative declaration", + "wrath-reroll" : "Re-roll failures once on a test", + "wrath-spendone" : "Spend one Wrath to:", + "wrathdice" : "wrath dice", + "wrathpoints" : "Wrath Points" +} \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/translations/en.json b/Warhammer40k-WrathandGlory/translations/en.json new file mode 100644 index 0000000000..7606c1362c --- /dev/null +++ b/Warhammer40k-WrathandGlory/translations/en.json @@ -0,0 +1,115 @@ +{ + "adjustedrating" : "Adjusted Rating", + "agility" : "agility", + "ap" : "ap", + "archtype" : "archtype:", + "archtypeability" : "archtype ability:", + "armorvalue" : "Armor value", + "ascensionnotes" : "Ascension Notes", + "athletics" : "athletics", + "attacks" : "Attacks", + "attribute" : "attribute", + "attributes" : "attributes", + "awareness" : "awareness", + "background-img" : "Background image", + "background" : "background", + "backgrounddescription": "Toggle the background image on or off.", + "ballistic" : "ballistic skill", + "combattraits" : "combat traits", + "conviction" : "conviction", + "core" : "Core", + "corruption" : "corruption", + "cunning" : "cunning", + "current" : "current", + "damage" : "damage", + "deception" : "deception", + "default" : "default", + "defence" : "defence", + "defiance" : "defiance", + "defiancetracker" : "defiance tracker", + "diceroller" : "dice roller", + "disclaimer" : "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", + "fellowship" : "fellowship", + "framework" : "framework:", + "gear" : "gear", + "glory-add1" : "Add +1 damage to a successful attack", + "glory-add1d" : "Add +1d to a test after any re-rolls", + "glory-increase" : "Increase the severity of a Critical Hit", + "glory-seize" : "Seize the Initiative", + "glory-spendone" : "Spend one Glory to:", + "gm-whisper" : "GM Whisper", + "heavilywounded" : "Heavily wounded at", + "influence" : "influence", + "info" : "Info", + "initiative" : "initiative", + "insight" : "insight", + "intellect" : "intellect", + "intimidation" : "intimidation", + "investigation" : "investigation", + "keywords" : "keywords", + "leadership" : "leadership", + "linkedattribute" : "linked attribute", + "malignancies" : "maglignancies", + "medicae" : "medicae", + "mentaltraits" : "mental traits", + "modifier" : "modifier", + "name" : "Name", + "name-c" : "Name:", + "npc" : "NPC", + "objectives" : "objectives", + "off" : "Off", + "on" :"On", + "passiveawareness" : "passive awareness", + "persuasion" : "persuasion", + "pilot" : "pilot", + "pool" : "pool", + "psychic" : "psychic mastery", + "public" : "Public", + "range" : "range", + "rank" : "Rank:", + "rankbonus" : "Rank Bonus:", + "rating" : "Rating", + "reloads" : "reloads", + "resilience" : "resilience", + "resolve" : "resolve", + "salvo" : "salvo", + "scholar" : "scholar", + "selected" : "selected:", + "sheetdescription" : "Set the default sheet type between PC & NPC.", + "shock" : "shock", + "size" : "size", + "skill" : "skill", + "skills" : "skills", + "soak" : "soak", + "socialtraits" : "social traits", + "specialabilities" : "special abilities", + "species" : "species:", + "speciesability" : "species ability:", + "speed" : "speed", + "stealth" : "stealth", + "strength" : "strength", + "survival" : "survival", + "talents" : "talents", + "tech" : "tech", + "threatclassification" : "threat classification:", + "tier" : "Tier:", + "total" : "total", + "toughness" : "toughness", + "trait" : "trait", + "traits" : "traits", + "wealth" : "wealth", + "weapon" : "weapon skill", + "weapons" : "weapons", + "whisper" : "whisper", + "whisperdescription" : "Set the default for rolling in public or to gm.", + "willpower" : "willpower", + "wounds" : "wounds", + "wrath" : "Wrath", + "wrath-add1" : "Add +1 to a Defiance check", + "wrath-immediately" : "Immediately restore 1d3+1 Shock", + "wrath-make" : "Make a narrative declaration", + "wrath-reroll" : "Re-roll failures once on a test", + "wrath-spendone" : "Spend one Wrath to:", + "wrathdice" : "wrath dice", + "wrathpoints" : "Wrath Points" +} diff --git a/Warhammer40k-WrathandGlory/wrathglorylogo.png b/Warhammer40k-WrathandGlory/wrathglorylogo.png new file mode 100644 index 0000000000..fc30e8b8bc Binary files /dev/null and b/Warhammer40k-WrathandGlory/wrathglorylogo.png differ diff --git a/approved.yaml b/approved.yaml index 4ab97909b7..41ae7f2d4d 100644 --- a/approved.yaml +++ b/approved.yaml @@ -2534,6 +2534,11 @@ ellipses: wrathandglory: - "Wrath and Glory API" +- "Wrath and Glory (API)" +- "Warhammer" + +40kwrathandglory: +- "Warhammer40k-WrathandGlory" - "Wrath and Glory" - "Warhammer" @@ -2731,4 +2736,9 @@ noreturn: hakaikousen: - "Hakai Kousen" - - "Hakai Kousen" \ No newline at end of file + - "Hakai Kousen" + +valor: + - "Valor" + - "Valor" + diff --git a/vampire-v5/vampirev5.css b/vampire-v5/vampirev5.css index 7f2f10a160..a925cfb711 100644 --- a/vampire-v5/vampirev5.css +++ b/vampire-v5/vampirev5.css @@ -699,12 +699,11 @@ input.sheet-roll-useDice:checked ~ div div button.sheet-diebutton-api { displ input.sheet-arrowBox[type="checkbox"] { opacity: 0; - width: 16px; + width: 80px; height: 16px; position: relative; top: 5px; - left: 6px; - margin: -10px; + left: 80px; cursor: pointer; z-index: 1; } @@ -715,17 +714,19 @@ input.sheet-arrowBox[type="checkbox"] + span::before margin-right: 4px; line-height: 14px; text-align: center; - display: inline-block; + display: relative; vertical-align: middle; - content: "◄"; - width: 14px; + content: "Powers ◄"; + width: 80px; height: 14px; - font-size: 12px; + font-size: 16px; + font-weight: bold; + font-family: Fremont; } input.sheet-arrowBox[type="checkbox"]:checked + span::before { - content: "▼"; + content: "Powers ▼"; } div.sheet-arrowBox diff --git a/vampire-v5/vampirev5.html b/vampire-v5/vampirev5.html index 30bf4bcd71..7d09073e3f 100644 --- a/vampire-v5/vampirev5.html +++ b/vampire-v5/vampirev5.html @@ -1849,8 +1849,7 @@ name="roll_disciplineInlineDice">
-

Powers

- +
@@ -2573,6 +2572,58 @@ + + + +

Backgrounds

+ + + +
+
+
+
+ +
+
+ + + + + + + + + + + + +
+ + +
+ +
+
+ + + + + + + + + + + + +
+ +
+
+ + + @@ -3070,10 +3120,14 @@
+ + +
@@ -3037,8 +3088,7 @@
- +
+

Weapons

+
-

Weapons

@@ -3088,23 +3142,50 @@
-

Armor

-
-

Type:

- -

Armor Value:

- -

Notes:

- -
-
-

Carried Items

- -
-
-

Other Posessions

- -
+ + + + + + + + + + + + + + + + + + + + + + +
+

Armor

+
+
+

Type:

+ +

Armor Value:

+ +

Notes:

+ +
+
+

Carried Items

+
+ +
+

Other Posessions

+
+ +
+ +
@@ -3748,6 +3829,18 @@ and flaws, your haven and domain. + + +

+ Charity +

+ + + + + Hi. This sheet was made in our own time. If you like the sheet and want to show your appreciation, any donations to the red cross would be appreacite. You can use the following charity link or select the "Patreon" button when selecting this character sheet at game creation, to redirected. https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross + +