From 0b0dae1b3c8e3a8176d0657e74d3245072b445cd Mon Sep 17 00:00:00 2001
From: alanrileyscott <105468057+alanrileyscott@users.noreply.github.com>
Date: Sun, 10 Jul 2022 19:38:24 -0700
Subject: [PATCH] Add Trickster Playbook
Added Trickster Playbook to CSS and HTML
Revised character sheet selection to support Trickster, as well as supplemental playbooks that could be added in the future.
---
Epyllion/Epyllion.css | 10 ++
Epyllion/Epyllion.html | 363 ++++++++++++++++++++++++++++++++++++++++-
2 files changed, 372 insertions(+), 1 deletion(-)
diff --git a/Epyllion/Epyllion.css b/Epyllion/Epyllion.css
index 21b1f48d71..653508abbe 100644
--- a/Epyllion/Epyllion.css
+++ b/Epyllion/Epyllion.css
@@ -11,6 +11,11 @@ div.sheet-Daredevil,
div.sheet-NatureAdept,
div.sheet-Seer,
div.sheet-Warrior,
+div.sheet-Elementalist,
+div.sheet-Envoy,
+div.sheet-Orphan,
+div.sheet-Rebel,
+div.sheet-Trickster,
div.sheet-Custom
{
display: none;
@@ -22,6 +27,11 @@ input.sheet-Skin[type="radio"][value="3"]:checked ~ div.sheet-Daredevil,
input.sheet-Skin[type="radio"][value="4"]:checked ~ div.sheet-NatureAdept,
input.sheet-Skin[type="radio"][value="5"]:checked ~ div.sheet-Seer,
input.sheet-Skin[type="radio"][value="6"]:checked ~ div.sheet-Warrior,
+input.sheet-Skin[type="radio"][value="7"]:checked ~ div.sheet-Elementalist,
+input.sheet-Skin[type="radio"][value="8"]:checked ~ div.sheet-Envoy,
+input.sheet-Skin[type="radio"][value="9"]:checked ~ div.sheet-Orphan,
+input.sheet-Skin[type="radio"][value="10"]:checked ~ div.sheet-Rebel,
+input.sheet-Skin[type="radio"][value="11"]:checked ~ div.sheet-Trickster,
input.sheet-Skin[type="radio"][value="99"]:checked ~ div.sheet-Custom
{
display: block;
diff --git a/Epyllion/Epyllion.html b/Epyllion/Epyllion.html
index 3aecfae3f6..e7ea7f3f57 100644
--- a/Epyllion/Epyllion.html
+++ b/Epyllion/Epyllion.html
@@ -12,12 +12,20 @@
+
+
+
+
@@ -1735,7 +1743,7 @@
Return a Gem and ask the Darkness for something you need. The DM will tell you what it costs. If you pay the price,
- the Darkness will deliver it.
+ the Darkness will deliver it.
@@ -2114,6 +2122,355 @@
+
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Look
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+ ◈
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+ ◈
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+ ◈
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+ ◈
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+ ◈
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+ ◈
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House & Obligation
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Virtue
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Ritual
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Shadow Track
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+
+ • Lash out a friend
+ • Break something valuable
+ • Escalate a delicate situation
+
+
+
+ • Question a friend's loyalty
+ • Steal something valuable
+ • Reject a tradition of Dragonia
+
+
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+
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+
+ • Blame a friend for your mistakes
+ • Mock or belittle someone vulnerable
+ • Seek isolation or solitude
+
+
+
+ • hide something from your friends
+ • Avoid a difficult task
+ • Exaggerate the danger of the situation
+
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+
Shadowself
+
+ You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who knows better.
+ And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how they’ve been
+ duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend
+ convinces you that some dragons will stand with you of their own free will.
+
+
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+
Fellowship
+
+ is a fellow prankster, a lover of tricks and
+ jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem.
+ You know looks to you when they want to get into
+ trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them.
+ gave you their trust and confidence at a time when
+ you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem.
+
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+
Adult Advancement
+
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+
+ 1. Raw Scaled Drake
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+ Moons +0
+ take another move from your playbook
+ take +1 to any stat (max +3)
+ advance your signature move
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+ 2. Winged Drake
+
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+ Moons +0
+ take another move from your playbook
+ take +1 to any stat (max +3)
+ advance your signature move
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+ 3. Long-Toothed Dragon
+
+
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+ Moons +1
+ take another move from another playbook
+ take +1 to any stat (max +3)
+ advance your signature move
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+ 4. Bearded Dragon
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+ Moons +2
+ take a ritual of your House
+ advance your signature move
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+ 5. Elder Dragon
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+ Moons +3
+ your House dedicates a stronghold to you
+ retire your character; arise as a Mystic or Ancient
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Trickster Moves
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The Long Game : When you reveal how an earlier failure is part of your larger plan, describe your machinations and
+ roll +Charm. On a 10+, pick 2. On a 7-9, pick 1.
+ • you’ve created an opportunity; the DM will tell you how you or an ally can claim it.
+ • you’ve seized a position or resource; take +1 ongoing when you make use of it.
+ • you’ve hidden something important; tell the DM why it might be revealed again.
+
On a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition
+ to disastrous and immediate effect.
+
+
Signature Move Advancement : Mark a new potential benefit to your increasingly complex schemes. When you roll
+ The Long Game, you may also find that:
+
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Tell the DM how one of your enemies taught you this new trick, intentionally or not.
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+ When you mislead or trick a dragon with fanciful stories or invented histories, roll +Charm instead of +Cunning.
+ On a miss, your falsehoods cost you much more than the truth could have charged.
+
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+
+ When you pretend to ally yourself with a gullible enemy, roll +Charm. On a hit, they truly believe that you have switched
+ sides, at least for now. On a 10+, take +1 ongoing to maintain the ruse. On a miss, they demand proof of your loyalties
+ right now; give it to them, and they’ll welcome you with open arms.
+
+
+
+
+ When you are trapped or injured, return a Friendship Gem and roll +Charm. On a hit, you reveal that your form was
+ merely an illusion. On a 10+, your true location is still hidden from your enemies. Take +1 forward and tell the
+ DM when you are ready to reveal yourself. On a 7-9, you are immediately discovered, but the confusion gives you an
+ opportunity; the DM will tell you how to seize it. On a miss, something interfered with your clever plans to escape;
+ mark a Shadow!
+
+
+
+
+ When you study another dragon in their home or workplace, add the following options to the list:
+ • What habits do you keep up day-to-day?
+ • What do your friends truly think of you?
+ • What mistakes do you regularly make?
+ When you use the information you gleaned to impersonate the dragon you studied, you may take a 10+ instead of rolling
+ the first time you need to mislead, distract, or trick a dragon about your false identity.
+
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+
@@ -2142,6 +2499,10 @@
The Warrior
You are noble and strong. Dragonia is your home and you fight to defend it. You are an inspiration to your fellow dragons,
but don’t try to take on too much by yourself. Your friends are strong and capable; give them a chance and they will surprise you.
+
The Trickster
+
Brash, convincing, sly. The Trickster knows that nothing in Dragonia is truly what it seems. You love exposing the true
+ nature of the dragons around you, their joy and sorrow at your jokes and illusions a welcome sign that you’ve played your cards just right.
+ After all, the Darkness will have won if the dragons of Dragonia become nothing but hulking, grumpy spoilsports.