diff --git a/Warhammer 4e Character Sheet/translations/fr.json b/Warhammer 4e Character Sheet/translations/fr.json index 3d8ae335a5..133ce17c0f 100644 --- a/Warhammer 4e Character Sheet/translations/fr.json +++ b/Warhammer 4e Character Sheet/translations/fr.json @@ -596,6 +596,14 @@ "FAILURE": "Échec", "ATTACK-ROLL": "Jet d'Attaque", "MISS": "Raté", + "TRIP": "Trip", + "TRIP-EFFECT": "Trip: On hit you can spend 2 Adv for Opp Str/Ath test to try make the target Prone.", + "UNBALANCED": "Unbalanced", + "SPREAD": "Spread", + "SLASH": "Slash", + "XA": "XA", + "SLASH-EFFECT": "Slash: +1 Bleeding (Inc. by 1, for", + "SLASH-EFFECT2": "Adv)", "PARRY-ROLL": "Jet de parade", "PARRIED": "Paré", "CASTING-TEST": "Test d'Incantation", @@ -641,6 +649,7 @@ "BROKEN-JAW-DESC": "The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury (–30 to all Language Tests). ", "CONCUSSIVE-BLOW": "Commotion cérébrale", "CONCUSSIVE-BLOW-DESC": "Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition.", + "CONCUSSIVE-BLOW-DESC2": "A solid thump to the skull. Take 1 Deafened, 2 Bleeding, and 1d10 StunnedConditions. Gain a Fatigued Condition that lasts for 1d10 days.", "SMASHED-MOUTH": "Bouche éclatée", "SMASHED-MOUTH-DESC": "With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth — Amputation (Easy).", "MANGLED-EAR": "Oreille mutilée", @@ -653,8 +662,11 @@ "MANGLED-JAW-DESC": "The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (–30) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury (–30 to all Language Tests) and lose your tongue and 1d10 teeth — Amputation (Hard).", "DECAPITATED": "Décapité", "DECAPITATED-DESC": "Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direction (see Scatter). Your body collapses, instantly dead.", + "JOLTED-WRIST": "Jolted Wrist", + "JOLTED-WRIST-DESC": "Drop whatever was held in that hand.", "JARRED-ARM": "Choc au bras", "JARRED-ARM-DESC": "Votre bras est secoué lors de l'attaque. Lâchez ce qu'il y avait dans cette main.", + "JARRED-ARM-DESC2": "Drop anything held in that hand, which is useless for 1d10 – Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost (see Amputated Parts).", "MINOR-CUT-ARM-DESC": "Gagnez 1 État Hémorragique car vous saignez abondamment au niveau de l'avant-bras.", "SPRAIN": "Torsion", "SPRAIN-DESC": "You sprain your arm, suffering a Torn Muscle (Minor) injury (Suffer a penalty of –10 to all Tests involving the location).", @@ -1126,6 +1138,7 @@ "HOUSERULE1-ADVANTAGE": "Règle 1: Aucunes limites -- *Règle par défaut du Livre de base*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus.", "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a custom limit, such as 2, 4, or more. Use custom field", + "HOUSERULE4-ADVANTAGE": "Houserule 4: Group Advantage mode (Up in Arms), track manually, the advantage field is disabled.", "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", "NOTE-HIT-LOC": " DMG ABS = TB + AP + Robust lvl (+SHIELD AP if using one)", @@ -1264,7 +1277,7 @@ "FAST": "Fast", "FAST-EFFECT": "Fast: Defender -10 Roll Mod if not Fast", "SLOW": "Slow", - "SLOW-EFFECT": "Slow: Defender Opposed test +1 SL Mod", + "SLOW-EFFECT": "Slow: Defender Opposed test +1 SL", "TIRING": "Tiring", "HACK": "Hack", "HACK-EFFECT": "Hack: On hit HitLoc Armor Dmg +1", @@ -1324,6 +1337,7 @@ "CRACK-THE-WHIP": "Crack the Whip", "CRAFTSMAN": "Craftsman", "CRAFTSMAN-TRADE": "Craftsman (Trade)", + "CREW-COMMANDER": "Crew Commander", "CRIMINAL": "Criminal", "DEADEYE-SHOT": "Deadeye Shot", "DEADEYE-SHOT-EFFECT": "Deadeye Shot: Choose hit location", @@ -1342,6 +1356,7 @@ "DRILLED": "Drilled", "DRILLED-EFFECT": "Drilled: If Roll lost, keep upto", "DRILLED-EFFECT2": "lost Adv", + "DRILLED-EFFECT3": "Drilled: Count as 2 at end of round", "DUAL-WIELDER": "Dual Wielder", "DUAL-WIELD-NOTE": "Dual Wielder 2nd Attack", "USE-DW": "Use Dual Wielder", @@ -1369,6 +1384,7 @@ "FURIOUS-ASSAULT-EFFECT": "Furious Assault: On Hit", "GREGARIOUS": "Gregarious", "GUNNER": "Gunner", + "GUNNER-EFFECT": "Gunner: +1 Group Advantage", "HATRED-GROUP": "Hatred (Group)", "HOLY-VISIONS": "Holy Visions", "HUNTERS-EYE": "Hunter's Eye", @@ -1409,6 +1425,7 @@ "PUBLIC-SPEAKER": "Public Speaker", "PURE-SOUL": "Pure Soul", "RAPID-RELOAD": "Rapid Reload", + "RAPID-RELOAD-EFFECT": "Rapid Reload: +1 Group Advantage", "REACTION-STRIKE": "Reaction Strike", "READ/WRITE": "Read/Write", "RELENTLESS": "Relentless", @@ -1420,6 +1437,7 @@ "RIPOSTE": "Riposte", "RIPOSTE-EFFECT": "Riposte", "USE-RIPOSTE": "Use Riposte", + "USE-SHIELDBASH": "Use Shield Bash", "USE-FURIOUS-ASSAULT": "Use Furious Assault", "RIVER-GUIDE": "River Guide", "ROUGHRIDER": "Roughrider", @@ -1437,8 +1455,10 @@ "SHARP": "Sharp", "SHARPSHOOTER": "Sharpshooter", "SNIPER": "Sniper", + "SHIELD-BASH": "Shield Bash", "SHIELDSMAN": "Shieldsman", "SHIELDSMAN-EFFECT": "Shieldsman: If Opp Roll lost", + "SHIELDSMAN-EFFECT2": "Spend 2 Adv to push 2 ft or do Dmg", "SIXTH-SENSE": "Sixth Sense", "SLAYER": "Slayer", "SLAYER-EFFECT": "Slayer: Use target TB if > SB", @@ -1468,6 +1488,7 @@ "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-TO-STUN": "Strike to Stun", + "STRIKE-TO-STUN-EFFECT": "Strike to Stun: Opposed Str/Ath to Stun", "STRIKE-MIGHTY-BLOW": "Strike Mighty Blow", "TENACIOUS": "Tenacious", "TINKER": "Tinker", @@ -1513,6 +1534,14 @@ "SL": "SL", "AIM": "Aim", "GROUP": "Group", + "ASSESS-EFFECT": "Assess: +2 Group Advantage / +3 (>5SL)", + "STSTUN": "S.t.Stun", + "CALLED-SHOT": "Called Shot", + "STSTUN-TIP": "Use Strike to Stun", + "CRIT-TABLE": "Critical Damage Rules", + "RELOAD-SUCCESS": "Reload Test Successful", + "RELOAD-PART": "Reload Test Partly Successful", + "RELOAD-FAIL": "Reload Test Failure", "NO-RELOAD": "This Weapon doesnt have Reload!", "EXP-REMAINING": "Experience Remaining", "OPPOSED-ATTACK-MOD": "Opposed Attack Modifier", @@ -1523,7 +1552,7 @@ "SHEET-INTEGRATION-PART": "Talents functions partly Integrated", "SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated", "COMPENDIUM-LINK": "Compendium Info Link", - "DEVMODE": "Devmode (features in development)", + "DEVMODE": "Talents & Qualities Integration (features in development)", "USE-REVERSE-DICE": "You may Reverse Dice", "UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL", "CUSTOM-ROLLMOD": "Player Roll Outcome Mod:",