From efdde94f10679cc798c4b4ecc48a0c0414645f5f Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:12 -0400 Subject: [PATCH 01/77] New translations translation.json (French) --- The Troubleshooters/translations/fr.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/fr.json b/The Troubleshooters/translations/fr.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/fr.json +++ b/The Troubleshooters/translations/fr.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 70bb129ab80e31b4b27141331573b2784178ba6e Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:13 -0400 Subject: [PATCH 02/77] New translations translation.json (Slovenian) --- Tormenta20 - Jogo do Ano/translations/sl.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/sl.json b/Tormenta20 - Jogo do Ano/translations/sl.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/sl.json +++ b/Tormenta20 - Jogo do Ano/translations/sl.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 8a6255e862e410887692ce3c5da14c323e96181c Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:15 -0400 Subject: [PATCH 03/77] New translations translation.json (Dutch) --- The Troubleshooters/translations/nl.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/nl.json b/The Troubleshooters/translations/nl.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/nl.json +++ b/The Troubleshooters/translations/nl.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From cfb1bb2390e30938b221640a47f3388ad0fe8c94 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:16 -0400 Subject: [PATCH 04/77] New translations translation.json (Dutch) --- Tormenta20 - Jogo do Ano/translations/nl.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/nl.json b/Tormenta20 - Jogo do Ano/translations/nl.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/nl.json +++ b/Tormenta20 - Jogo do Ano/translations/nl.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 30616a8c320800f4bf5c67bfa8aef3399777e2f1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:17 -0400 Subject: [PATCH 05/77] New translations translation.json (Polish) --- The Troubleshooters/translations/pl.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/pl.json b/The Troubleshooters/translations/pl.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/pl.json +++ b/The Troubleshooters/translations/pl.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 2ccce60c5bb3a1eca5f52ffcd1239b2a37ee77bd Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:17 -0400 Subject: [PATCH 06/77] New translations translation.json (Polish) --- Tormenta20 - Jogo do Ano/translations/pl.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/pl.json b/Tormenta20 - Jogo do Ano/translations/pl.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/pl.json +++ b/Tormenta20 - Jogo do Ano/translations/pl.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 857ade15644dd346dce56f039f4824e9e9e0c3b2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:18 -0400 Subject: [PATCH 07/77] New translations translation.json (Portuguese) --- The Troubleshooters/translations/pt.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/pt.json b/The Troubleshooters/translations/pt.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/pt.json +++ b/The Troubleshooters/translations/pt.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 72bcf28732a91fede910e6ac21f7f090b0e1e069 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:19 -0400 Subject: [PATCH 08/77] New translations translation.json (Portuguese) --- Tormenta20 - Jogo do Ano/translations/pt.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/pt.json b/Tormenta20 - Jogo do Ano/translations/pt.json index 45b8d94956..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/pt.json +++ b/Tormenta20 - Jogo do Ano/translations/pt.json @@ -104,11 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", "anotacoes": "Anotações", - "espaco": "Espaços", - "climite": "C. Limite:", - "cmaxima": "C. Máxima:" + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 4278e2992e110551154cdc6daa83b8a9019fa314 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:21 -0400 Subject: [PATCH 09/77] New translations translation.json (Russian) --- The Troubleshooters/translations/ru.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/ru.json b/The Troubleshooters/translations/ru.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/ru.json +++ b/The Troubleshooters/translations/ru.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From d2c1724665d3823249cfdb871b87684903f08c9d Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:22 -0400 Subject: [PATCH 10/77] New translations translation.json (Russian) --- Tormenta20 - Jogo do Ano/translations/ru.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/ru.json b/Tormenta20 - Jogo do Ano/translations/ru.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/ru.json +++ b/Tormenta20 - Jogo do Ano/translations/ru.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From ddfcff197ff36e9d55c4b280225ad62a7335715a Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:22 -0400 Subject: [PATCH 11/77] New translations translation.json (Slovenian) --- The Troubleshooters/translations/sl.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/sl.json b/The Troubleshooters/translations/sl.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/sl.json +++ b/The Troubleshooters/translations/sl.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From c8f19d91c22a3a25b0ee4a226c40d9e8fd71676f Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:23 -0400 Subject: [PATCH 12/77] New translations translation.json (Swedish) --- The Troubleshooters/translations/sv.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/sv.json b/The Troubleshooters/translations/sv.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/sv.json +++ b/The Troubleshooters/translations/sv.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 9a0d2a145233bd60f477e52f9d680929989a87d0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:24 -0400 Subject: [PATCH 13/77] New translations translation.json (Korean) --- The Troubleshooters/translations/ko.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/ko.json b/The Troubleshooters/translations/ko.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/ko.json +++ b/The Troubleshooters/translations/ko.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 7c8c118c81d119ed6ae842ae3ef240f85a7a418c Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:25 -0400 Subject: [PATCH 14/77] New translations translation.json (Swedish) --- Tormenta20 - Jogo do Ano/translations/sv.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/sv.json b/Tormenta20 - Jogo do Ano/translations/sv.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/sv.json +++ b/Tormenta20 - Jogo do Ano/translations/sv.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 2522a5bcb31257193afe7d80f789a0eccc1d3f5e Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:26 -0400 Subject: [PATCH 15/77] New translations translation.json (Turkish) --- The Troubleshooters/translations/tr.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/tr.json b/The Troubleshooters/translations/tr.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/tr.json +++ b/The Troubleshooters/translations/tr.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From d94cce7b3dba96f08b9218d214f377a5297713c6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:27 -0400 Subject: [PATCH 16/77] New translations translation.json (Turkish) --- Tormenta20 - Jogo do Ano/translations/tr.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/tr.json b/Tormenta20 - Jogo do Ano/translations/tr.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/tr.json +++ b/Tormenta20 - Jogo do Ano/translations/tr.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 8e72f8a52186917df6beb2e7a43a2be9eadafbff Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:28 -0400 Subject: [PATCH 17/77] New translations translation.json (Ukrainian) --- The Troubleshooters/translations/uk.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/uk.json b/The Troubleshooters/translations/uk.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/uk.json +++ b/The Troubleshooters/translations/uk.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From a393ae6e874802a660b46914133ec42e7a61ec4d Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:29 -0400 Subject: [PATCH 18/77] New translations translation.json (Ukrainian) --- Tormenta20 - Jogo do Ano/translations/uk.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/uk.json b/Tormenta20 - Jogo do Ano/translations/uk.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/uk.json +++ b/Tormenta20 - Jogo do Ano/translations/uk.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 3fd7d99fdc74e10636a8101d4f992a7f67aac5f1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:30 -0400 Subject: [PATCH 19/77] New translations translation.json (Chinese Traditional) --- The Troubleshooters/translations/zh.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/zh.json b/The Troubleshooters/translations/zh.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/zh.json +++ b/The Troubleshooters/translations/zh.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 443305281e5e3fd617b6e6e553aed70170f60ee3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:31 -0400 Subject: [PATCH 20/77] New translations translation.json (Chinese Traditional) --- Tormenta20 - Jogo do Ano/translations/zh.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/zh.json b/Tormenta20 - Jogo do Ano/translations/zh.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/zh.json +++ b/Tormenta20 - Jogo do Ano/translations/zh.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 97647f7fe03e29612b1440ca630ef4b7d1acfd23 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:32 -0400 Subject: [PATCH 21/77] New translations translation.json (English) --- The Troubleshooters/translations/en.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/en.json b/The Troubleshooters/translations/en.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/en.json +++ b/The Troubleshooters/translations/en.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 1242842ed8e9242d663271631518a905a8e19d98 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:33 -0400 Subject: [PATCH 22/77] New translations translation.json (English) --- Tormenta20 - Jogo do Ano/translations/en.json | 214 +++++++++--------- 1 file changed, 107 insertions(+), 107 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/en.json b/Tormenta20 - Jogo do Ano/translations/en.json index 1f22063bcd..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/en.json +++ b/Tormenta20 - Jogo do Ano/translations/en.json @@ -1,114 +1,114 @@ { - "nome": "Character Name", - "jogador": "Player", - "raca": "Race", - "origem": "Background", - "classe_nivel": "Class & Level", - "mod_forca": "STR", - "mod_destreza": "DEX", + "nome": "Nome do Personagem", + "jogador": "Jogador", + "raca": "Raça", + "origem": "Origem", + "classe_nivel": "Classe & Nível", + "mod_forca": "FOR", + "mod_destreza": "DES", "mod_constituicao": "CON", "mod_inteligencia": "INT", - "mod_sabedoria": "WIS", - "mod_carisma": "CHA", - "pontos_de_vida": "Hit Points", - "pv_maximos": "Max", - "pv_atuais": "Current", - "Pv_temporarios": "Temporary", - "pontos_de_mana": "Mana Points", - "pm_maximos": "Max", - "pm_atuais": "Current", - "pm_temporarios": "Temporary", - "nome_do_ataque": "Attack Name", - "bonus_ataque": "Attack Bonus", - "dano": "Damage", - "dano_extra": "Extra Damage", - "critico": "Critical", - "descricao_macros": "Description/Macros", - "pericia_utilizada": "Skill Used", - "tipo_de_dano": "Damage Type", - "alcance": "Range", - "forca": "Strength", - "destreza": "Dexterity", - "constituicao": "Constitution", - "inteligencia": "Intelligence", - "sabedoria": "Wisdom", - "carisma": "Charisma", - "atributo_no_dano": "Damage Attribute", - "defesa": "Defense", - "mod_des_title": "Dex", - "bonus_armadura": "Armor Bonus", - "bonus_escudo": "Shield Bonus", - "bonus_defesa_outros": "Other", - "def_des_no": "No", - "def_des_yes": "Yes", - "armadura_escudo": "Armor & Shield", - "penalidade": "Penalty", - "proeficiencia_outras_caracteristicas": "Proficiency and other characteristics", - "habilidades_poderes_gerais": "Abilities and General Powers", - "magias": "Spells", - "primeiro_circulo": "1st Circle", - "primeiro_custo": "1 MP", - "segundo_circulo": "2nd Circle", - "segundo_custo": "3 MP", - "terceiro_circulo": "3rd Circle", - "terceiro_custo": "6 MP", - "quarto_circulo": "4th Circle", - "quarto_custo": "10 MP", - "quinto_circulo": "5th Circle", - "quinto_custo": "15 MP", - "tipo_magia": "Type", - "cd_magia": "DC", - "execucao_magia": "Casting", - "alcance_magia": "Range", - "duracao_magia": "Duration", - "alvo_area_magia": "Target/Area", - "resistencia_magia": "Save", - "descricao_magia": "Description", - "nivel_personagem": "Character Level", - "pericias": "Skills", + "mod_sabedoria": "SAB", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_mana": " Pontos de Mana", + "pm_maximos": "Máximos", + "pm_atuais": "Atuais", + "pm_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "forca": "Força", + "destreza": "Destreza", + "constituicao": "Constituição", + "inteligencia": "Inteligência", + "sabedoria": "Sabedoria", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "defesa": "Defesa", + "mod_des_title": "Destreza", + "bonus_armadura": "Bônus de Armadura", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "armadura_escudo": "Armadura & Escudo", + "penalidade": "Penalidade", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes_gerais": "Habilidades e Poderes Gerais", + "magias": "Magias", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PM", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PM", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PM", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PM", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PM", + "tipo_magia": "Tipo", + "cd_magia": "CD", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "alvo_area_magia": "Alvo/Área", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nivel_personagem": "Nível do Personagem", + "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Att", - "pericias_treino": "Trained", - "pericias_outros": "Other", - "acrobacia": "Acrobatics", - "adestramento": "Handling", - "atletismo": "Athletics", - "atuacao": "Performance", - "cavalgar": "Riding", - "conhecimento": "Knowledge", - "cura": "Healing", - "diplomacia": "Diplomacy", - "enganacao": "Trickery", + "pericias_atributo": "Atributo", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "atuacao": "Atuação", + "cavalgar": "Cavalgar", + "conhecimento": "Conhecimento", + "cura": "Cura", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", "fortitude": "Fortitude", - "furtividade": "Stealth", - "guerra": "Warfare", - "iniciativa": "Initiative", - "intimidacao": "Intimidation", - "intuicao": "Insight", - "investigacao": "Investigation", - "jogatina": "Gambling", - "ladinagem": "Thievery", - "luta": "Melee", - "misticismo": "Mysticism", - "nobreza": "Nobility", - "oficio": "Craft", - "percepcao": "Perception", - "pilotagem": "Piloting", - "pontaria": "Aim", - "reflexos": "Reflexes", - "religiao": "Religion", - "sobrevivencia": "Survival", - "vontade": "Will", - "penalidade_armadura": "Armor Penalty", - "somente_treinada": "Trained Only", - "quantidade": "AMT.", - "equipamentos": "Equipments", - "peso": "Weight", + "furtividade": "Furtividade", + "guerra": "Guerra", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "ladinagem": "Ladinagem", + "luta": "Luta", + "misticismo": "Misticismo", + "nobreza": "Nobreza", + "oficio": "Ofício", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_armadura": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", - "tibares_ouro": "GT:", - "carga": "Encumberance:", - "anotacoes": "Notes:", - "espaco": "Slots", - "climite": "L.Encumb.:", - "cmaxima": "M.Encumb.:" + "tibares_ouro": "TO:", + "carga": "Carga:", + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From baef5e99adb31b0e47552aff5aa20b19b44061eb Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:34 -0400 Subject: [PATCH 23/77] New translations translation.json (Portuguese, Brazilian) --- The Troubleshooters/translations/pb.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/pb.json b/The Troubleshooters/translations/pb.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/pb.json +++ b/The Troubleshooters/translations/pb.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 4835c3f2fb29aa8f853faab9d4304a93dc7fcb6d Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:35 -0400 Subject: [PATCH 24/77] New translations translation.json (Korean) --- Tormenta20 - Jogo do Ano/translations/ko.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/ko.json b/Tormenta20 - Jogo do Ano/translations/ko.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/ko.json +++ b/Tormenta20 - Jogo do Ano/translations/ko.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From c642433f25d31441700748dba7b9dcb739252443 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:36 -0400 Subject: [PATCH 25/77] New translations translation.json (Japanese) --- Tormenta20 - Jogo do Ano/translations/ja.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/ja.json b/Tormenta20 - Jogo do Ano/translations/ja.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/ja.json +++ b/Tormenta20 - Jogo do Ano/translations/ja.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From c076f5da83442a8d77aaba07c26c7a8efd80d6db Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:37 -0400 Subject: [PATCH 26/77] New translations translation.json (French) --- Tormenta20 - Jogo do Ano/translations/fr.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/fr.json b/Tormenta20 - Jogo do Ano/translations/fr.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/fr.json +++ b/Tormenta20 - Jogo do Ano/translations/fr.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 39fe9688658c29db29fc85299eeaf9f3539e5145 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:38 -0400 Subject: [PATCH 27/77] New translations translation.json (German) --- The Troubleshooters/translations/de.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/de.json b/The Troubleshooters/translations/de.json index b2a9912a5c..aaa79fdbce 100644 --- a/The Troubleshooters/translations/de.json +++ b/The Troubleshooters/translations/de.json @@ -6,10 +6,8 @@ "advances": "Aufstiege", "affiliation": "Zugehörigkeit", "agility": "Beweglichkeit", - "agility-skillroll": "macht sich locker", "aimed-shot": "Peng! Sorgfältig gezielt", "alertness": "Aufmerksamkeit", - "alertness-skillroll": "hält die Augen offen", "armour": "Rüstung", "attack-skill": "Kampfkompetenz", "attack": "Angriff", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARAKTER", "charm": "Charme", - "charm-skillroll": "zeigt sich von seiner besten Seite", "chatname": "Chat Name", "check-when-used": "Markiere, wenn benutzt", "choose": "Wähle aus", @@ -44,12 +41,10 @@ "conditions-title": "Zustände", "contacts-title": "Kontakte", "contacts": "Kontakte", - "contacts-skillroll": "fordert einen Gefallen ein", "contents": "Beinhaltet", "cost": "Kosten", "cost-in": "Kosten in Storypunkten", "credit": "Kreditwürdigkeit", - "credit-skillroll": "wedelt mit der Kohle", "d6": "W6", "d6P": "W6P", "d6X": "W6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Unveränderliche Kennzeichen", "ducks-weaves": "duckt sich!", "electronics": "Elektronik", - "electronics-skillroll": "fummelt in der Kabelage rum", "emergency-passport": "NOTFALLPASS
EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE", "empties-weapon": "leert das gesamte Magazin", "empty": "Ratatatat! Leere dein Magazin.", "endurance": "Ausdauer", - "endurance-skillroll": "verausgabt sich", "engineering": "Ingenieurwesen", - "engineering-skillroll": "schaut noch mal ins Handbuch", "entertainment": "Unterhaltung", - "entertainment-skillroll": "zeigt was ganz großes Kino ist", "exhausted": "Erschöpft", "exhausted-info": "Halbiere vorübergehend deine Maximale Vitalität (aufgerundet). Wenn deine aktuelle Vitalität größer ist als die halbierte Maximale Vitalität, dann passe deine Vitalität entsprechend auf diesen Wert an. Der Zustand Erschöpft kann gestapelt werden. Hebe einen Zustand Erschöpft auf, nachdem du gegessen, getrunken und ausgeschlafen hast.", "exploding-pool-title": "Explodierender Würfelpool", @@ -102,7 +93,6 @@ "gear-visas": "AUSRÜSTUNG / VISAS", "gear-kit": "Ausrüstungskit", "general": "Grundkompetenzen", - "general-skillroll": "probiert es", "given-name-title": "Vornamen / Given name / Prénom", "given-name": "Vorname", "good-karma": "Gutes Karma!", @@ -112,7 +102,6 @@ "height-title": "Größe / Height / Taille", "height": "Größe", "humanities": "Geisteswissenschaften", - "humanities-skillroll": "überlegt, was wohl dahintersteckt", "how-many-dice": "Wie viele Würfel", "how-many-recovery-dice": "Wie viele Würfel", "image-disclaimer": "Das Logo und das Emblem der Troubleshooters sind © Helmgast und Green Gorilla und werden hier mit deren freundlicher Genehmigung verwendet.", @@ -120,24 +109,19 @@ "intoxicated": "Berauscht", "intoxicated-info": "Alle Aufgabenproben sind um −2 Pips erschwert. Du kannst überhaupt keine Verteidigungsaktionen durchführen. Du erhältst 1 WP Absorption. Der Zustand Berauscht ist bis zu dreimal stapelbar. Statt dem vierten Berauscht-Zustand, brichst du zusammen und wirst bewusstlos (zählt als Außer Gefecht). Hebe einen Berauscht-Zustand am nächsten Morgen auf und danach alle sechs Stunden einen weiteren.", "investigation": "Nachforschungen", - "investigation-skillroll": "versucht die Zusammenhänge zu finden", "journal": "JOURNAL", "knocked-prone": "Am Boden!", "language-title": "Muttersprache/n", "language": "Sprache", "languages": "Sprachen", - "languages-skillroll": "versucht sich verständlich zu machen", "leaps-action": "springt mitten ins Geschehen!", "licenses-title": "Lizenzen fur verbotene Gegenstände /
Licences for dangerous items /
Permis pour objets reglementes", "lieutenant": "Leutnant", "machinery": "Maschinen", - "machinery-skillroll": "bringt es zum Laufen", "make-recovery-roll": "Mach einen Erholungswurf, nachdem der Schaden ermittelt wurde", "max-vitality": "Maximale Vitalität (basierend auf Kompetenzen und Zuständen)", "medicine": "Medizin", - "medicine-skillroll": "kümmert sich um den Patienten", "melee": "Nahkampf", - "melee-skillroll": "hängt sich rein", "miss": "Mist! Ein Fehlschlag", "mook": "Handlanger", "mortalperil": "In tödlicher Gefahr", @@ -181,7 +165,6 @@ "points-of-damage": "Punkte Schaden", "points-of-vitality": "Punkte Vitalität", "prestidigitation": "Fingerfertigkeit", - "prestidigitation-skillroll": "Fingerfertigkeit", "profession-title": "Beruf / Profession / Profession", "profession": "Beruf", "prone": "Am Boden", @@ -190,13 +173,11 @@ "protection-value": "Schutzwert", "ranged": "Fernkampf", "rangedcombat": "Fernkampf", - "rangedcombat-skillroll": "lässt Kugeln fliegen", "rank": "Rang", "ratatatat!": "Ratatatat!", "recovers": "Erholt sich", "recovery": "Erholung", "redtape": "Bürokratie", - "redtape-skillroll": "zähmt den Amtsschimmel", "reduce-ini": "Reduziere die Initiative um 2", "reload": "Nachladen", "reload-info": "Nachladen: Geben Sie den niedrigeren Eigenschaftswert ein ODER verwenden Sie 99 für Einzelschuss.", @@ -209,11 +190,8 @@ "rolls": "würfelt", "rolls-to": "Würfelt um", "science": "Naturwissenschaften", - "science-skillroll": "zieht sich den Labormantel an", "search": "Suchen", - "search-skillroll": "durchsucht die hintersten Ecken", "security": "Sicherheitssysteme", - "security-skillroll": "hackt sich durch die Sicherheit", "signature-item": "Markenzeichen", "signature-title": "Unterschrift des Passinhabers / Holder's signature/ Signature du titulaire", "signature": "Unterschrift", @@ -221,23 +199,19 @@ "skills-title": "Kompetenzen / Skills / Competences", "skills": "KOMPETENZEN", "sneak": "Schleichen", - "sneak-skillroll": "versucht nicht aufzufallen", "soak": "Absorption", "soaks": "absorbiert", "soak-damage": "absorbiert Schaden", "special": "Speziell", - "special-skillroll": "versucht den Zauber wirken zu lassen", "specialist": "Spezialist", "stats": "Attribute", "status": "Status", "status-skillroll": "'Kennen wir uns nicht von irgendwoher?'", "strength": "Stärke", - "strength-skillroll": "lässt die Muskeln spielen", "story-points": "Storypunkte", "stunned": "Benommen", "stunned-info": "Angriffsproben sind um −5 Pips erschwert. Sprint- oder Bewegungsaktionen, die eine Aufgabenprobe erfordern, sind ebenfalls um −5 Pips erschwert. Reguläre Sprint- oder Bewegungsaktionen erfordern jetzt eine Aufgabenprobe. Andere Aufgabenproben sind um −2 Pips erschwert. Insofern der Zustand Benommen nicht durch ein Gift oder eine Krankheit verursacht wurde, kannst du deine Hauptaktion nutzen, um einen Probe auf Willenskraft durchzuführen. Bei Erfolg wird der Zustand Benommen aufgehoben. Ansonsten wird der Zustand in der darauffolgenden Szene abgelegt.", "subterfuge": "Täuschung", - "subterfuge-skillroll": "versucht einen Bluff", "summing-dice-title": "Würfel zusammenzählen", "summing-dice": "n W6", "success": "Erfolg!", @@ -245,7 +219,6 @@ "surprised": "Überrascht", "surprised-info": "Immer wenn du überrascht bist, auf dem falschen Fuß erwischt wirst oder aus anderen Gründen nicht in der Lage bist zu handeln, erhältst du den Zustand Überrascht. Du kannst in deinem Zug lediglich die Freie Aktion ausführen. Lege den Zustand Überrascht am Ende deines Zuges ab.", "survival": "Überleben", - "survival-skillroll": "zeigt seine natürlichen Instinkte", "tags": "Eigenschaften", "take-cover": "In Deckung gehen!", "takes-aim": "zielt und ... PENG!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Untergebene", "vehicles": "Fahrzeuge", - "vehicles-skillroll": "schaut, was das Baby so kann", "visa-title": "Visastempel /
Visa Stamps /
Visas", "visa-title-nowrap": "Visastempel / Visa Stamps / Visas", "vitality": "Vitalität", @@ -270,7 +242,6 @@ "weapon-jammed": "Waffe klemmt!", "whump!": "Whump!", "willpower": "Willenskraft", - "willpower-skillroll": "versucht den Schwachpunkt zu finden", "wounded": "Verwundet", "wounded-info": "Nimm den Zustand Verwundet an statt Vitalität zu verlieren. Du musst den Zustand Verwundet nicht annehmen, wenn du nicht möchtest. Du kannst den Zustand Verwundet nur annehmen, wenn du ihn noch nicht hast. Nach dem Kampf sind alle deine Aufgabenproben um −2 Pips erschwert, bis deine Wunden geheilt sind. Ignoriere die Auswirkungen des Zustands Verwundet für eine Szene, wenn jemand anderes eine erfolgreiche Probe auf Medizin ablegt. Hebe den Zustand Verwundet auf nach einer zweitägigen Genesungsszene oder indem du die Zeit zwischen den Abenteuern damit verbringst, dich zu erholen. Bei der Genesungsszene kann es sich um einen Krankenhausbesuch handeln (inklusive unangenehmer Fragen der Polizei), einen Besuch bei einem mit angemessener Bestechung zur Verschwiegenheit verpflichteten Arzt (Probe auf Kreditwürdigkeit bzw. Kontakte) oder die Versorgung durch einen anderen Charakter (Probe auf Medizin)." } From 2440a44a8c46f4767d6d0a998cd280e18edbdb9b Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:39 -0400 Subject: [PATCH 28/77] New translations translation.json (Spanish) --- The Troubleshooters/translations/es.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/es.json b/The Troubleshooters/translations/es.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/es.json +++ b/The Troubleshooters/translations/es.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 0d667baa28618ebf9ef339744cf9ce2b5b87e024 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:40 -0400 Subject: [PATCH 29/77] New translations translation.json (Spanish) --- Tormenta20 - Jogo do Ano/translations/es.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/es.json b/Tormenta20 - Jogo do Ano/translations/es.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/es.json +++ b/Tormenta20 - Jogo do Ano/translations/es.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From f1cedab5fd20d81dbba1a7f0e92ae2bf2815e92f Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:41 -0400 Subject: [PATCH 30/77] New translations translation.json (Afrikaans) --- The Troubleshooters/translations/af.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/af.json b/The Troubleshooters/translations/af.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/af.json +++ b/The Troubleshooters/translations/af.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 30013496127da57ed05b86f974b61ee07bb90946 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:42 -0400 Subject: [PATCH 31/77] New translations translation.json (Afrikaans) --- Tormenta20 - Jogo do Ano/translations/af.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/af.json b/Tormenta20 - Jogo do Ano/translations/af.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/af.json +++ b/Tormenta20 - Jogo do Ano/translations/af.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 87fc9a5bca23df788a1b6ac69f22b867a8baf487 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:43 -0400 Subject: [PATCH 32/77] New translations translation.json (Catalan) --- The Troubleshooters/translations/ca.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/ca.json b/The Troubleshooters/translations/ca.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/ca.json +++ b/The Troubleshooters/translations/ca.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 5a9d7fd7036fd612390dc1a6fdb4e6cd383ec90f Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:44 -0400 Subject: [PATCH 33/77] New translations translation.json (Catalan) --- Tormenta20 - Jogo do Ano/translations/ca.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/ca.json b/Tormenta20 - Jogo do Ano/translations/ca.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/ca.json +++ b/Tormenta20 - Jogo do Ano/translations/ca.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 241d85609181add1605430b44e46e40de86de8e5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:45 -0400 Subject: [PATCH 34/77] New translations translation.json (Czech) --- The Troubleshooters/translations/cs.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/cs.json b/The Troubleshooters/translations/cs.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/cs.json +++ b/The Troubleshooters/translations/cs.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 82a2b8ac190ef83c4200b80ff6bff5772a137176 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:46 -0400 Subject: [PATCH 35/77] New translations translation.json (Czech) --- Tormenta20 - Jogo do Ano/translations/cs.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/cs.json b/Tormenta20 - Jogo do Ano/translations/cs.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/cs.json +++ b/Tormenta20 - Jogo do Ano/translations/cs.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 7d70f7491f10e8f550b3751cadb63309d5083997 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:47 -0400 Subject: [PATCH 36/77] New translations translation.json (Danish) --- The Troubleshooters/translations/da.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/da.json b/The Troubleshooters/translations/da.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/da.json +++ b/The Troubleshooters/translations/da.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 1442245b9aedfd43ac78bd38b27080e9d6e965dd Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:48 -0400 Subject: [PATCH 37/77] New translations translation.json (Danish) --- Tormenta20 - Jogo do Ano/translations/da.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/da.json b/Tormenta20 - Jogo do Ano/translations/da.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/da.json +++ b/Tormenta20 - Jogo do Ano/translations/da.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 3df75197b6d05a631c138c9397526ff1971442b9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:49 -0400 Subject: [PATCH 38/77] New translations translation.json (German) --- Tormenta20 - Jogo do Ano/translations/de.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/de.json b/Tormenta20 - Jogo do Ano/translations/de.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/de.json +++ b/Tormenta20 - Jogo do Ano/translations/de.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 18453b6565a3879c202c04ee3b5ea627b8da1d97 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:50 -0400 Subject: [PATCH 39/77] New translations translation.json (Japanese) --- The Troubleshooters/translations/ja.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/ja.json b/The Troubleshooters/translations/ja.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/ja.json +++ b/The Troubleshooters/translations/ja.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 4c2e36f61e1da8784d428410ff4c72e273a3916b Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:51 -0400 Subject: [PATCH 40/77] New translations translation.json (Greek) --- The Troubleshooters/translations/el.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/el.json b/The Troubleshooters/translations/el.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/el.json +++ b/The Troubleshooters/translations/el.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From a60d962f54708ddcb969b19bfe93bda8a0280799 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:52 -0400 Subject: [PATCH 41/77] New translations translation.json (Greek) --- Tormenta20 - Jogo do Ano/translations/el.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/el.json b/Tormenta20 - Jogo do Ano/translations/el.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/el.json +++ b/Tormenta20 - Jogo do Ano/translations/el.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 90e8e121ed45346f2d276444ca20b5410488617a Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:53 -0400 Subject: [PATCH 42/77] New translations translation.json (Finnish) --- The Troubleshooters/translations/fi.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/fi.json b/The Troubleshooters/translations/fi.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/fi.json +++ b/The Troubleshooters/translations/fi.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 282723e32e86f1c6d44cdab98ea6471fe6c92fe6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:54 -0400 Subject: [PATCH 43/77] New translations translation.json (Finnish) --- Tormenta20 - Jogo do Ano/translations/fi.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/fi.json b/Tormenta20 - Jogo do Ano/translations/fi.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/fi.json +++ b/Tormenta20 - Jogo do Ano/translations/fi.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From e7473db40d6a9ff795bc7da3069580caffb03411 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:55 -0400 Subject: [PATCH 44/77] New translations translation.json (Hebrew) --- The Troubleshooters/translations/he.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/he.json b/The Troubleshooters/translations/he.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/he.json +++ b/The Troubleshooters/translations/he.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 26839276b7eced22c2fa1cbe8d96c4d7da7ea2ce Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:56 -0400 Subject: [PATCH 45/77] New translations translation.json (Hebrew) --- Tormenta20 - Jogo do Ano/translations/he.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/he.json b/Tormenta20 - Jogo do Ano/translations/he.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/he.json +++ b/Tormenta20 - Jogo do Ano/translations/he.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From 7bccd4b060edc17e0347faca9a13fbb45a725b08 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:57 -0400 Subject: [PATCH 46/77] New translations translation.json (Hungarian) --- The Troubleshooters/translations/hu.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/hu.json b/The Troubleshooters/translations/hu.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/hu.json +++ b/The Troubleshooters/translations/hu.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From a586faadd3c02f7f9886e8fdfe109403e68ef9e6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:58 -0400 Subject: [PATCH 47/77] New translations translation.json (Hungarian) --- Tormenta20 - Jogo do Ano/translations/hu.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/hu.json b/Tormenta20 - Jogo do Ano/translations/hu.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/hu.json +++ b/Tormenta20 - Jogo do Ano/translations/hu.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From a48449f4d048ef35be1cdba7fde2c1c377729243 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:24:59 -0400 Subject: [PATCH 48/77] New translations translation.json (Italian) --- The Troubleshooters/translations/it.json | 29 ------------------------ 1 file changed, 29 deletions(-) diff --git a/The Troubleshooters/translations/it.json b/The Troubleshooters/translations/it.json index 642d7290ef..b07b3351d9 100644 --- a/The Troubleshooters/translations/it.json +++ b/The Troubleshooters/translations/it.json @@ -6,10 +6,8 @@ "advances": "Advances", "affiliation": "Affiliation", "agility": "Agility", - "agility-skillroll": "limbers up", "aimed-shot": "Aimed Shot!", "alertness": "Alertness", - "alertness-skillroll": "is on the alert", "armour": "Armour", "attack-skill": "Attack skill", "attack": "Attack", @@ -29,7 +27,6 @@ "boss": "Boss", "character": "CHARACTER", "charm": "Charm", - "charm-skillroll": "turns on the charm", "chatname": "Chat name", "check-when-used": "Check when used", "choose": "Choose from", @@ -44,12 +41,10 @@ "conditions-title": "Conditions", "contacts-title": "Contacts", "contacts": "Contacts", - "contacts-skillroll": "calls in a favour", "contents": "Contents", "cost": "Cost", "cost-in": "Cost in Story Points", "credit": "Credit", - "credit-skillroll": "flashes some cash", "d6": "d6", "d6P": "d6P", "d6X": "d6X", @@ -74,16 +69,12 @@ "distinguishing-marks": "Distinguishing marks", "ducks-weaves": "ducks an weaves!", "electronics": "Electronics", - "electronics-skillroll": "tinkers with the wiring", "emergency-passport": "EMERGENCY PASSPORT
PASSEPORT TEMPORAIRE
PASSERSATZ", "empties-weapon": "empties their weapon at the target", "empty": "Empty the magazine!", "endurance": "Endurance", - "endurance-skillroll": "digs deep", "engineering": "Engineering", - "engineering-skillroll": "checks the blueprints", "entertainment": "Entertainment", - "entertainment-skillroll": "puts on a show", "exhausted": "Exhausted", "exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.", "exploding-pool-title": "Exploding Dice Pool", @@ -102,7 +93,6 @@ "gear-visas": "GEAR / VISAS", "gear-kit": "Gear kit", "general": "General", - "general-skillroll": "gives it a go", "given-name-title": "Given name / Prénom / Vornamen", "given-name": "Given name", "good-karma": "Good Karma!", @@ -112,7 +102,6 @@ "height-title": "Height / Taille / Größe", "height": "Height", "humanities": "Humanities", - "humanities-skillroll": "ponders the meaning", "how-many-dice": "How many dice", "how-many-recovery-dice": "How many Recovery dice", "image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission", @@ -120,24 +109,19 @@ "intoxicated": "Intoxicated", "intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.", "investigation": "Investigation", - "investigation-skillroll": "tries to put two and two together", "journal": "JOURNAL", "knocked-prone": "Knocked PRONE!", "language-title": "Native language(s)", "language": "Language", "languages": "Languages", - "languages-skillroll": "attempts to communicate", "leaps-action": "leaps into action!", "licenses-title": "Licences for dangerous items /
Permis pour objets reglementes /
Lizenzen fur verbotene Gegenstände", "lieutenant": "Lieutenant", "machinery": "Machinery", - "machinery-skillroll": "powers it up", "make-recovery-roll": "Make a RECOVERY roll after any damage is applied", "max-vitality": "Max Vitality (based on skill values & conditions)", "medicine": "Medicine", - "medicine-skillroll": "tends to the patient", "melee": "Melee", - "melee-skillroll": "gets stuck in", "miss": "Zut! A miss", "mook": "Mook", "mortalperil": "Mortal Peril", @@ -181,7 +165,6 @@ "points-of-damage": "points of damage", "points-of-vitality": "points of vitality", "prestidigitation": "Prestidigitation", - "prestidigitation-skillroll": "Prestidigitation", "profession-title": "Profession / Profession / Beruf", "profession": "Profession", "prone": "Prone", @@ -190,13 +173,11 @@ "protection-value": "Protection value", "ranged": "Ranged", "rangedcombat": "Ranged Combat", - "rangedcombat-skillroll": "lets fly", "rank": "Rank", "ratatatat!": "Ratatatat!", "recovers": "Recovers", "recovery": "Recovery", "redtape": "Red tape", - "redtape-skillroll": "tries to cut through the red tape", "reduce-ini": "Reduce initiative score by 2", "reload": "Reload", "reload-info": "Reload: Enter lower tag value OR use 99 for single-shot", @@ -209,11 +190,8 @@ "rolls": "Rolls", "rolls-to": "rolls to", "science": "Science", - "science-skillroll": "puts on a lab coat", "search": "Search", - "search-skillroll": "searches high and low", "security": "Security", - "security-skillroll": "attempts a bit of breaking and entering", "signature-item": "Character's Signature Item?", "signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers", "signature": "Signature", @@ -221,23 +199,19 @@ "skills-title": "Skills / Competences / Kompetenzen", "skills": "SKILLS", "sneak": "Sneak", - "sneak-skillroll": "tries to be inconspicuous", "soak": "Soak", "soaks": "Soaks", "soak-damage": "Soak damage", "special": "Special", - "special-skillroll": "works a little magic", "specialist": "Specialist", "stats": "Stats", "status": "Status", "status-skillroll": "asks 'Don't you know who I am?'", "strength": "Strength", - "strength-skillroll": "applies the elbow grease", "story-points": "Story Points", "stunned": "Stunned", "stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.", "subterfuge": "Subterfuge", - "subterfuge-skillroll": "employs some trickery", "summing-dice-title": "Summing Dice", "summing-dice": "Nd6", "success": "Success!", @@ -245,7 +219,6 @@ "surprised": "Surprised", "surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.", "survival": "Survival", - "survival-skillroll": "channels their wild side", "tags": "Tags", "take-cover": "Take Cover!", "takes-aim": "takes aim and...PAM!", @@ -259,7 +232,6 @@ "unarmed": "Unarmed", "underling": "Underling", "vehicles": "Vehicles", - "vehicles-skillroll": "sees what this baby can do", "visa-title": "Visa Stamps /
Visas /
Visastempel", "visa-title-nowrap": "Visa Stamps / Visas / Visastempel", "vitality": "Vitality", @@ -270,7 +242,6 @@ "weapon-jammed": "Weapon jammed!", "whump!": "Whump!", "willpower": "Willpower", - "willpower-skillroll": "attempts to get a grip", "wounded": "Wounded", "wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate." } From 340f1923616e719d4409cb80a4a2076349a6faac Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:25:00 -0400 Subject: [PATCH 49/77] New translations translation.json (Italian) --- Tormenta20 - Jogo do Ano/translations/it.json | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/it.json b/Tormenta20 - Jogo do Ano/translations/it.json index 985649ca7a..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/it.json +++ b/Tormenta20 - Jogo do Ano/translations/it.json @@ -35,7 +35,7 @@ "carisma": "Carisma", "atributo_no_dano": "Atributo no Dano", "defesa": "Defesa", - "mod_des_title": "Mod. Destreza", + "mod_des_title": "Destreza", "bonus_armadura": "Bônus de Armadura", "bonus_escudo": "Bônus de Escudo", "bonus_defesa_outros": "Outros", @@ -67,7 +67,7 @@ "nivel_personagem": "Nível do Personagem", "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Mod. Atributo", + "pericias_atributo": "Atributo", "pericias_treino": "Treino", "pericias_outros": "Outros", "acrobacia": "Acrobacia", @@ -104,8 +104,11 @@ "quantidade": "QTD.", "equipamentos": "Equipamentos", "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", "tibares_ouro": "TO:", "carga": "Carga:", - "anotacoes": "Anotações" + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From c7b4bafd2c44b0984cf46ba06732a513d58e227c Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 15:25:01 -0400 Subject: [PATCH 50/77] New translations translation.json (Portuguese, Brazilian) --- Tormenta20 - Jogo do Ano/translations/pb.json | 211 +++++++++--------- 1 file changed, 107 insertions(+), 104 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/pb.json b/Tormenta20 - Jogo do Ano/translations/pb.json index 175216404e..8b093393da 100644 --- a/Tormenta20 - Jogo do Ano/translations/pb.json +++ b/Tormenta20 - Jogo do Ano/translations/pb.json @@ -1,111 +1,114 @@ { - "nome": "Character Name", - "jogador": "Player", - "raca": "Race", - "origem": "Background", - "classe_nivel": "Class & Level", - "mod_forca": "STR", - "mod_destreza": "DEX", + "nome": "Nome do Personagem", + "jogador": "Jogador", + "raca": "Raça", + "origem": "Origem", + "classe_nivel": "Classe & Nível", + "mod_forca": "FOR", + "mod_destreza": "DES", "mod_constituicao": "CON", "mod_inteligencia": "INT", - "mod_sabedoria": "WIS", - "mod_carisma": "CHA", - "pontos_de_vida": "Hit Points", - "pv_maximos": "Max", - "pv_atuais": "Current", - "Pv_temporarios": "Temporary", - "pontos_de_mana": "Mana Points", - "pm_maximos": "Max", - "pm_atuais": "Current", - "pm_temporarios": "Temporary", - "nome_do_ataque": "Attack Name", - "bonus_ataque": "Attack Bonus", - "dano": "Damage", - "dano_extra": "Extra Damage", - "critico": "Critical", - "descricao_macros": "Description/Macros", - "pericia_utilizada": "Skill Used", - "tipo_de_dano": "Damage Type", - "alcance": "Range", - "forca": "Strength", - "destreza": "Dexterity", - "constituicao": "Constitution", - "inteligencia": "Intelligence", - "sabedoria": "Wisdom", - "carisma": "Charisma", - "atributo_no_dano": "Damage Attribute", - "defesa": "Defense", - "mod_des_title": "Dex Mod", - "bonus_armadura": "Armor Bonus", - "bonus_escudo": "Shield Bonus", - "bonus_defesa_outros": "Other", - "def_des_no": "No", - "def_des_yes": "Yes", - "armadura_escudo": "Armor & Shield", - "penalidade": "Penalty", - "proeficiencia_outras_caracteristicas": "Proficiency and other characteristics", - "habilidades_poderes_gerais": "Abilities and General Powers", - "magias": "Spells", - "primeiro_circulo": "1st Circle", - "primeiro_custo": "1 MP", - "segundo_circulo": "2nd Circle", - "segundo_custo": "3 MP", - "terceiro_circulo": "3rd Circle", - "terceiro_custo": "6 MP", - "quarto_circulo": "4th Circle", - "quarto_custo": "10 MP", - "quinto_circulo": "5th Circle", - "quinto_custo": "15 MP", - "tipo_magia": "Type", - "cd_magia": "DC", - "execucao_magia": "Casting", - "alcance_magia": "Range", - "duracao_magia": "Duration", - "alvo_area_magia": "Target/Area", - "resistencia_magia": "Save", - "descricao_magia": "Description", - "nivel_personagem": "Character Level", - "pericias": "Skills", + "mod_sabedoria": "SAB", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_mana": " Pontos de Mana", + "pm_maximos": "Máximos", + "pm_atuais": "Atuais", + "pm_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "forca": "Força", + "destreza": "Destreza", + "constituicao": "Constituição", + "inteligencia": "Inteligência", + "sabedoria": "Sabedoria", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "defesa": "Defesa", + "mod_des_title": "Destreza", + "bonus_armadura": "Bônus de Armadura", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "armadura_escudo": "Armadura & Escudo", + "penalidade": "Penalidade", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes_gerais": "Habilidades e Poderes Gerais", + "magias": "Magias", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PM", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PM", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PM", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PM", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PM", + "tipo_magia": "Tipo", + "cd_magia": "CD", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "alvo_area_magia": "Alvo/Área", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nivel_personagem": "Nível do Personagem", + "pericias": "Perícias", "pericias_total": "Total", - "pericias_atributo": "Att. Mod", - "pericias_treino": "Trained", - "pericias_outros": "Other", - "acrobacia": "Acrobatics", - "adestramento": "Handling", - "atletismo": "Athletics", - "atuacao": "Performance", - "cavalgar": "Riding", - "conhecimento": "Knowledge", - "cura": "Healing", - "diplomacia": "Diplomacy", - "enganacao": "Trickery", + "pericias_atributo": "Atributo", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "atuacao": "Atuação", + "cavalgar": "Cavalgar", + "conhecimento": "Conhecimento", + "cura": "Cura", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", "fortitude": "Fortitude", - "furtividade": "Stealth", - "guerra": "Warfare", - "iniciativa": "Initiative", - "intimidacao": "Intimidation", - "intuicao": "Insight", - "investigacao": "Investigation", - "jogatina": "Gambling", - "ladinagem": "Thievery", - "luta": "Melee", - "misticismo": "Mysticism", - "nobreza": "Nobility", - "oficio": "Craft", - "percepcao": "Perception", - "pilotagem": "Piloting", - "pontaria": "Aim", - "reflexos": "Reflexes", - "religiao": "Religion", - "sobrevivencia": "Survival", - "vontade": "Will", - "penalidade_armadura": "Armor Penalty", - "somente_treinada": "Trained Only", - "quantidade": "AMT.", - "equipamentos": "Equipments", - "peso": "Weight", + "furtividade": "Furtividade", + "guerra": "Guerra", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "ladinagem": "Ladinagem", + "luta": "Luta", + "misticismo": "Misticismo", + "nobreza": "Nobreza", + "oficio": "Ofício", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_armadura": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "espaco": "Espaço", "tibares": "T$:", - "tibares_ouro": "GT:", - "carga": "Encumberance:", - "anotacoes": "Notes:" + "tibares_ouro": "TO:", + "carga": "Carga:", + "anotacoes": "Anotações", + "climite": "C. Limite", + "cmaxima": "C. Máxima" } \ No newline at end of file From a66f36f9867bf1db3a0ee36196c143102337cdc9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 13 Oct 2022 18:38:51 -0400 Subject: [PATCH 51/77] New translations translation.json (English) --- Tormenta20 - Jogo do Ano/translations/en.json | 214 +++++++++--------- 1 file changed, 107 insertions(+), 107 deletions(-) diff --git a/Tormenta20 - Jogo do Ano/translations/en.json b/Tormenta20 - Jogo do Ano/translations/en.json index 8b093393da..4197b4e454 100644 --- a/Tormenta20 - Jogo do Ano/translations/en.json +++ b/Tormenta20 - Jogo do Ano/translations/en.json @@ -1,114 +1,114 @@ { - "nome": "Nome do Personagem", - "jogador": "Jogador", - "raca": "Raça", - "origem": "Origem", - "classe_nivel": "Classe & Nível", - "mod_forca": "FOR", - "mod_destreza": "DES", + "nome": "Character Name", + "jogador": "Player", + "raca": "Race", + "origem": "Background", + "classe_nivel": "Class & Level", + "mod_forca": "STR", + "mod_destreza": "DEX", "mod_constituicao": "CON", "mod_inteligencia": "INT", - "mod_sabedoria": "SAB", - "mod_carisma": "CAR", - "pontos_de_vida": "Pontos de Vida", - "pv_maximos": "Máximos", - "pv_atuais": "Atuais", - "Pv_temporarios": "Temporários", - "pontos_de_mana": " Pontos de Mana", - "pm_maximos": "Máximos", - "pm_atuais": "Atuais", - "pm_temporarios": "Temporários", - "nome_do_ataque": "Nome do Ataque", - "bonus_ataque": "Bônus de Ataque", - "dano": "Dano", - "dano_extra": "Dano Extra", - "critico": "Crítico", - "descricao_macros": "Descrição / Macros", - "pericia_utilizada": "Perícia utilizada", - "tipo_de_dano": "Tipo de Dano", - "alcance": "Alcance", - "forca": "Força", - "destreza": "Destreza", - "constituicao": "Constituição", - "inteligencia": "Inteligência", - "sabedoria": "Sabedoria", - "carisma": "Carisma", - "atributo_no_dano": "Atributo no Dano", - "defesa": "Defesa", - "mod_des_title": "Destreza", - "bonus_armadura": "Bônus de Armadura", - "bonus_escudo": "Bônus de Escudo", - "bonus_defesa_outros": "Outros", - "def_des_no": "Não", - "def_des_yes": "Sim", - "armadura_escudo": "Armadura & Escudo", - "penalidade": "Penalidade", - "proeficiencia_outras_caracteristicas": "Proficiências e outras características", - "habilidades_poderes_gerais": "Habilidades e Poderes Gerais", - "magias": "Magias", - "primeiro_circulo": "1º Círculo", - "primeiro_custo": "1 PM", - "segundo_circulo": "2º Círculo", - "segundo_custo": "3 PM", - "terceiro_circulo": "3º Círculo", - "terceiro_custo": "6 PM", - "quarto_circulo": "4º Círculo", - "quarto_custo": "10 PM", - "quinto_circulo": "5º Círculo", - "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", - "execucao_magia": "Execução", - "alcance_magia": "Alcance", - "duracao_magia": "Duração", - "alvo_area_magia": "Alvo/Área", - "resistencia_magia": "Resistência", - "descricao_magia": "Descrição", - "nivel_personagem": "Nível do Personagem", - "pericias": "Perícias", + "mod_sabedoria": "WIS", + "mod_carisma": "CHA", + "pontos_de_vida": "Hit Points", + "pv_maximos": "Max", + "pv_atuais": "Current", + "Pv_temporarios": "Temporary", + "pontos_de_mana": "Mana Points", + "pm_maximos": "Max", + "pm_atuais": "Current", + "pm_temporarios": "Temporary", + "nome_do_ataque": "Attack Name", + "bonus_ataque": "Attack Bonus", + "dano": "Damage", + "dano_extra": "Extra Damage", + "critico": "Critical", + "descricao_macros": "Description/Macros", + "pericia_utilizada": "Skill Used", + "tipo_de_dano": "Damage Type", + "alcance": "Range", + "forca": "Strength", + "destreza": "Dexterity", + "constituicao": "Constitution", + "inteligencia": "Intelligence", + "sabedoria": "Wisdom", + "carisma": "Charisma", + "atributo_no_dano": "Damage Attribute", + "defesa": "Defense", + "mod_des_title": "Dex", + "bonus_armadura": "Armor Bonus", + "bonus_escudo": "Shield Bonus", + "bonus_defesa_outros": "Other", + "def_des_no": "No", + "def_des_yes": "Yes", + "armadura_escudo": "Armor & Shield", + "penalidade": "Penalty", + "proeficiencia_outras_caracteristicas": "Proficiency and other characteristics", + "habilidades_poderes_gerais": "Abilities and General Powers", + "magias": "Spells", + "primeiro_circulo": "1st Circle", + "primeiro_custo": "1 MP", + "segundo_circulo": "2nd Circle", + "segundo_custo": "3 MP", + "terceiro_circulo": "3rd Circle", + "terceiro_custo": "6 MP", + "quarto_circulo": "4th Circle", + "quarto_custo": "10 MP", + "quinto_circulo": "5th Circle", + "quinto_custo": "15 MP", + "tipo_magia": "Type", + "cd_magia": "DC", + "execucao_magia": "Casting", + "alcance_magia": "Range", + "duracao_magia": "Duration", + "alvo_area_magia": "Target/Area", + "resistencia_magia": "Save", + "descricao_magia": "Description", + "nivel_personagem": "Character Level", + "pericias": "Skills", "pericias_total": "Total", - "pericias_atributo": "Atributo", - "pericias_treino": "Treino", - "pericias_outros": "Outros", - "acrobacia": "Acrobacia", - "adestramento": "Adestramento", - "atletismo": "Atletismo", - "atuacao": "Atuação", - "cavalgar": "Cavalgar", - "conhecimento": "Conhecimento", - "cura": "Cura", - "diplomacia": "Diplomacia", - "enganacao": "Enganação", + "pericias_atributo": "Att", + "pericias_treino": "Trained", + "pericias_outros": "Other", + "acrobacia": "Acrobatics", + "adestramento": "Handling", + "atletismo": "Athletics", + "atuacao": "Performance", + "cavalgar": "Riding", + "conhecimento": "Knowledge", + "cura": "Healing", + "diplomacia": "Diplomacy", + "enganacao": "Trickery", "fortitude": "Fortitude", - "furtividade": "Furtividade", - "guerra": "Guerra", - "iniciativa": "Iniciativa", - "intimidacao": "Intimidação", - "intuicao": "Intuição", - "investigacao": "Investigação", - "jogatina": "Jogatina", - "ladinagem": "Ladinagem", - "luta": "Luta", - "misticismo": "Misticismo", - "nobreza": "Nobreza", - "oficio": "Ofício", - "percepcao": "Percepção", - "pilotagem": "Pilotagem", - "pontaria": "Pontaria", - "reflexos": "Reflexos", - "religiao": "Religião", - "sobrevivencia": "Sobrevivência", - "vontade": "Vontade", - "penalidade_armadura": "Penalidade de Armadura", - "somente_treinada": "Somente Treinada", - "quantidade": "QTD.", - "equipamentos": "Equipamentos", - "peso": "Peso", - "espaco": "Espaço", + "furtividade": "Stealth", + "guerra": "Warfare", + "iniciativa": "Initiative", + "intimidacao": "Intimidation", + "intuicao": "Insight", + "investigacao": "Investigation", + "jogatina": "Gambling", + "ladinagem": "Thievery", + "luta": "Melee", + "misticismo": "Mysticism", + "nobreza": "Nobility", + "oficio": "Craft", + "percepcao": "Perception", + "pilotagem": "Piloting", + "pontaria": "Aim", + "reflexos": "Reflexes", + "religiao": "Religion", + "sobrevivencia": "Survival", + "vontade": "Will", + "penalidade_armadura": "Armor Penalty", + "somente_treinada": "Trained Only", + "quantidade": "AMT.", + "equipamentos": "Equipments", + "peso": "Weight", + "espaco": "Slots", "tibares": "T$:", - "tibares_ouro": "TO:", - "carga": "Carga:", - "anotacoes": "Anotações", - "climite": "C. Limite", - "cmaxima": "C. Máxima" + "tibares_ouro": "GT:", + "carga": "Encumberance:", + "anotacoes": "Notes:", + "climite": "L.Encumb.:", + "cmaxima": "M.Encumb.:" } \ No newline at end of file From 3543635af4c5c7c56b3159d25b2ec3482880094c Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 04:18:29 -0400 Subject: [PATCH 52/77] New translations translation.json (German) --- Pathfinder Community/translations/de.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Pathfinder Community/translations/de.json b/Pathfinder Community/translations/de.json index 94b39c9658..e2039614d7 100644 --- a/Pathfinder Community/translations/de.json +++ b/Pathfinder Community/translations/de.json @@ -504,7 +504,7 @@ "combat-maneuver-bonus-only-abbrv": "KMB allein", "combat-maneuver-defense-abbrv": "KMV", "combat-maneuver-defense-calculation-abbrv": "KMV berechn.", - "combat-maneuver-defense-ff-abbrv": "FF CMD", + "combat-maneuver-defense-ff-abbrv": "AdfFe KMV", "combat-maneuver-defense-notes": "KMV Notizen", "combat-maneuver-defense-notes-place": "Notizen für KMV-Bonus hier eintragen.", "combat-maneuver-notes-place": "Notizen für KMV-Bonus hier eintragen.", @@ -645,7 +645,7 @@ "crit-confirmation-bonus": "Kritischen Bonus bestätigen", "critical": " Kritisch ", "critical-abbrv": "Krit", - "critical-bonus-abbrv": "+Crit", + "critical-bonus-abbrv": "+Krit", "critical-confirm": "Krit bestätigen", "critical-damage": "Kritischer Schaden", "critical-title": "Malus von -3 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, auch auf RK und Zaubererstufe", From c16a35eab2aae1ad381586a02bfc1250e6699f07 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:17 -0400 Subject: [PATCH 53/77] New translations translation.json (French) --- Star Wars Saga Edition/translations/fr.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/fr.json b/Star Wars Saga Edition/translations/fr.json index a8aeee10d9..5feed089e9 100644 --- a/Star Wars Saga Edition/translations/fr.json +++ b/Star Wars Saga Edition/translations/fr.json @@ -2,10 +2,10 @@ "character-sheet": "Fiche de personnage", "level": "Niveau", "background": "Historique:", - "species": "Race:", - "destiny": "Destinée:", - "gender": "Sexe:", - "size": "Taille:", + "species": "Espèce", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gigantesque", "size-huge": "Énorme", @@ -43,7 +43,7 @@ "dark_side_points": "Pts du coté obscure", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Score de Dex en Decimales", + "init_decimal": "Initiative as Decimal", "grapple": "Agrippé", "mod": "Mod", "str": "FOR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "A terre", "second-wind": "Second Wind" -} \ No newline at end of file +} From aa6178905000a23545eb9630116a2df030a492cc Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:18 -0400 Subject: [PATCH 54/77] New translations translation.json (Spanish) --- Star Wars Saga Edition/translations/es.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Star Wars Saga Edition/translations/es.json b/Star Wars Saga Edition/translations/es.json index 95130a0624..39b57ec75f 100644 --- a/Star Wars Saga Edition/translations/es.json +++ b/Star Wars Saga Edition/translations/es.json @@ -1,11 +1,11 @@ { - "character-sheet": "Character Record Sheet", + "character-sheet": "Especies", "level": "Nivel", "background": "Trasfondo:", - "species": "Especies:", - "destiny": "Destino:", - "gender": "Género:", - "size": "Tamaño:", + "species": "Species", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Descomunal", "size-gargantuan": "Gigante", "size-huge": "Enorme", @@ -43,7 +43,7 @@ "dark_side_points": "Puntos del Lado Oscuro", "perception": "Percepción", "initiative": "Iniciativa", - "init_dex_decimal": "Puntuación de Destreza como decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Presa", "mod": "Como Moderador", "str": "FUE", @@ -59,4 +59,4 @@ "cha": "CAR", "flatfooted": "CA", "second-wind": "Second Wind" -} \ No newline at end of file +} From 04498c7277d52219a170b9e38d23ee277c9f94e9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:19 -0400 Subject: [PATCH 55/77] New translations translation.json (German) --- Star Wars Saga Edition/translations/de.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/de.json b/Star Wars Saga Edition/translations/de.json index 18e412ee0a..a882778032 100644 --- a/Star Wars Saga Edition/translations/de.json +++ b/Star Wars Saga Edition/translations/de.json @@ -2,10 +2,10 @@ "character-sheet": "Charakterbogen", "level": "Stufe", "background": "Hintergrund:", - "species": "Spezies:", - "destiny": "Vorsehung:", - "gender": "Geschlecht:", - "size": "Größe:", + "species": "Spezies", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Kolossal", "size-gargantuan": "Gigantisch", "size-huge": "Riesig", @@ -43,7 +43,7 @@ "dark_side_points": "Dunkle Seite Pkt.", "perception": "Wahrnehmung", "initiative": "Initiative", - "init_dex_decimal": "Ges Wert in Dezimal", + "init_decimal": "Initiative as Decimal", "grapple": "Ringend", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Unvorbereitet", "second-wind": "Second Wind" -} \ No newline at end of file +} From 5614eba8f0ae814224918e3a0e722e1a091227ae Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:20 -0400 Subject: [PATCH 56/77] New translations translation.json (Italian) --- Star Wars Saga Edition/translations/it.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/it.json b/Star Wars Saga Edition/translations/it.json index 7366885540..a5da9fceea 100644 --- a/Star Wars Saga Edition/translations/it.json +++ b/Star Wars Saga Edition/translations/it.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Livello", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Specie", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossale", "size-gargantuan": "Gigantesco", "size-huge": "Enorme", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Percezione", "initiative": "Iniziativa", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Lotta", "mod": "Mod", "str": "FOR", @@ -59,4 +59,4 @@ "cha": "CAR", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 764f80725c2d09f09f2a55b964c8ee6c12ba9850 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:21 -0400 Subject: [PATCH 57/77] New translations translation.json (Portuguese) --- Star Wars Saga Edition/translations/pt.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/pt.json b/Star Wars Saga Edition/translations/pt.json index 3f2881d2c7..91396ac7a4 100644 --- a/Star Wars Saga Edition/translations/pt.json +++ b/Star Wars Saga Edition/translations/pt.json @@ -2,10 +2,10 @@ "character-sheet": "Ficha de Registo do Personagem", "level": "Nível", "background": "Plano de fundo:", - "species": "Espécies:", - "destiny": "Destino:", - "gender": "Gênero:", - "size": "Tamanho:", + "species": "Espécie", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gigantesco", "size-huge": "Enorme", @@ -43,7 +43,7 @@ "dark_side_points": "Pts do Lado Negro", "perception": "Percepção", "initiative": "Iniciativa", - "init_dex_decimal": "Pontuação de Des como Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Agarrão", "mod": "Mod", "str": "FOR", @@ -59,4 +59,4 @@ "cha": "CAR", "flatfooted": "Derrubado", "second-wind": "Second Wind" -} \ No newline at end of file +} From 02ef4d2a0fc4a423347adef7c45910c0fe6fd00d Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 18:46:22 -0400 Subject: [PATCH 58/77] New translations translation.json (Portuguese, Brazilian) --- Star Wars Saga Edition/translations/pb.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/pb.json b/Star Wars Saga Edition/translations/pb.json index c5174472cf..77a3076de0 100644 --- a/Star Wars Saga Edition/translations/pb.json +++ b/Star Wars Saga Edition/translations/pb.json @@ -2,10 +2,10 @@ "character-sheet": "Character Record Sheet", "level": "Level", "background": "Background:", - "species": "Species:", - "destiny": "Destiny:", - "gender": "Gender:", - "size": "Size:", + "species": "Espécie", + "destiny": "Destiny", + "gender": "Gender", + "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", "size-huge": "Huge", @@ -43,7 +43,7 @@ "dark_side_points": "Dark Side Pts", "perception": "Perception", "initiative": "Initiative", - "init_dex_decimal": "Dex Score as Decimal", + "init_decimal": "Initiative as Decimal", "grapple": "Grapple", "mod": "Mod", "str": "STR", @@ -59,4 +59,4 @@ "cha": "CHA", "flatfooted": "Flatfooted", "second-wind": "Second Wind" -} \ No newline at end of file +} From 3fc07e7cee51fe54cbbf018630a30e60915b0cef Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:15:59 -0400 Subject: [PATCH 59/77] New translations translation.json (French) --- Star Wars Saga Edition/translations/fr.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Star Wars Saga Edition/translations/fr.json b/Star Wars Saga Edition/translations/fr.json index 5feed089e9..b6208b57ed 100644 --- a/Star Wars Saga Edition/translations/fr.json +++ b/Star Wars Saga Edition/translations/fr.json @@ -3,10 +3,10 @@ "level": "Niveau", "background": "Historique:", "species": "Espèce", - "destiny": "Destiny", - "gender": "Gender", - "size": "Size", - "size-colossal": "Colossal", + "destiny": "Destin", + "gender": "Sexe", + "size": "Taille", + "size-colossal": "Colossale", "size-gargantuan": "Gigantesque", "size-huge": "Énorme", "size-large": "Grand", From 543e4212ba7f3841d0ee0a061dd290701e65c226 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:16:00 -0400 Subject: [PATCH 60/77] New translations translation.json (Spanish) --- Star Wars Saga Edition/translations/es.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Star Wars Saga Edition/translations/es.json b/Star Wars Saga Edition/translations/es.json index 39b57ec75f..07df8ee031 100644 --- a/Star Wars Saga Edition/translations/es.json +++ b/Star Wars Saga Edition/translations/es.json @@ -2,10 +2,10 @@ "character-sheet": "Especies", "level": "Nivel", "background": "Trasfondo:", - "species": "Species", - "destiny": "Destiny", - "gender": "Gender", - "size": "Size", + "species": "Especie", + "destiny": "Destino", + "gender": "Género", + "size": "Tamaño", "size-colossal": "Descomunal", "size-gargantuan": "Gigante", "size-huge": "Enorme", @@ -43,7 +43,7 @@ "dark_side_points": "Puntos del Lado Oscuro", "perception": "Percepción", "initiative": "Iniciativa", - "init_decimal": "Initiative as Decimal", + "init_decimal": "Iniciativa como decimal", "grapple": "Presa", "mod": "Como Moderador", "str": "FUE", @@ -58,5 +58,5 @@ "wis": "SAB", "cha": "CAR", "flatfooted": "CA", - "second-wind": "Second Wind" + "second-wind": "Segundo Aliento" } From ca81303b622635764a5aba706af24b362b0faa5b Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:16:01 -0400 Subject: [PATCH 61/77] New translations translation.json (German) --- Star Wars Saga Edition/translations/de.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Star Wars Saga Edition/translations/de.json b/Star Wars Saga Edition/translations/de.json index a882778032..a6bbb8bb15 100644 --- a/Star Wars Saga Edition/translations/de.json +++ b/Star Wars Saga Edition/translations/de.json @@ -3,9 +3,9 @@ "level": "Stufe", "background": "Hintergrund:", "species": "Spezies", - "destiny": "Destiny", - "gender": "Gender", - "size": "Size", + "destiny": "Schicksal", + "gender": "Geschlecht", + "size": "Größe", "size-colossal": "Kolossal", "size-gargantuan": "Gigantisch", "size-huge": "Riesig", @@ -38,15 +38,15 @@ "immune": "Immun", "force_points": "Machtpunkte", "destiny_points": "Vorsehung Pkt.", - "bab": "BAB", + "bab": "GAB", "speed": "Geschw.", "dark_side_points": "Dunkle Seite Pkt.", "perception": "Wahrnehmung", "initiative": "Initiative", - "init_decimal": "Initiative as Decimal", + "init_decimal": "Initiative als Dezimalzahl", "grapple": "Ringend", "mod": "Mod", - "str": "STR", + "str": "STE", "dex": "GES", "defenses": "Verteidigung", "armor": "Rüstung", @@ -58,5 +58,5 @@ "wis": "WEI", "cha": "CHA", "flatfooted": "Unvorbereitet", - "second-wind": "Second Wind" + "second-wind": "Durchschnaufen" } From 350e9e4fff8c92ac13ac8301a9ec556847c06bb3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:16:02 -0400 Subject: [PATCH 62/77] New translations translation.json (Italian) --- Star Wars Saga Edition/translations/it.json | 34 ++++++++++----------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/Star Wars Saga Edition/translations/it.json b/Star Wars Saga Edition/translations/it.json index a5da9fceea..a1a54ef0c4 100644 --- a/Star Wars Saga Edition/translations/it.json +++ b/Star Wars Saga Edition/translations/it.json @@ -3,9 +3,9 @@ "level": "Livello", "background": "Background:", "species": "Specie", - "destiny": "Destiny", - "gender": "Gender", - "size": "Size", + "destiny": "Destino", + "gender": "Genere", + "size": "Taglia", "size-colossal": "Colossale", "size-gargantuan": "Gigantesco", "size-huge": "Enorme", @@ -15,7 +15,7 @@ "size-tiny": "Minuscola", "size-diminutive": "Minuta", "size-fine": "Piccolissima", - "attributes": "Attributes", + "attributes": "Attributi", "strength": "Forza", "dexterity": "Destrezza", "constitution": "Costituzione", @@ -23,32 +23,32 @@ "wisdom": "Saggezza", "charisma": "Carisma", "hit-points": "Punti Ferita", - "condition": "Condition", + "condition": "Condizione", "ct_normal": "Normale", - "ct_helpless": "Helpless", - "threshold": "Threshold", + "ct_helpless": "Indifeso", + "threshold": "Soglia", "total": "Totale", - "defense": "Defense", + "defense": "Difesa", "misc": "Varie", - "fortitude": "Fortitude", - "will": "Will", + "fortitude": "Tempra", + "will": "Volontà", "ignore_ct": "Ignore CT?", "damage_reduction": "Riduzione del danno", "shield_rating": "Shield Rating", "immune": "Immune", - "force_points": "Force Points", - "destiny_points": "Destiny Pts", + "force_points": "Punti Forza", + "destiny_points": "Destino Punti", "bab": "BAB", "speed": "Velocità", - "dark_side_points": "Dark Side Pts", + "dark_side_points": "Lato Oscuro Punti", "perception": "Percezione", "initiative": "Iniziativa", - "init_decimal": "Initiative as Decimal", + "init_decimal": "Iniziativa come decimale", "grapple": "Lotta", "mod": "Mod", "str": "FOR", "dex": "DES", - "defenses": "Defenses", + "defenses": "Difese", "armor": "Armatura", "class": "Classe", "reflex": "Riflessi", @@ -57,6 +57,6 @@ "int": "INT", "wis": "SAG", "cha": "CAR", - "flatfooted": "Flatfooted", - "second-wind": "Second Wind" + "flatfooted": "Alla Sprovvista", + "second-wind": "Rifiatare" } From f432c78a6c441c1e0a5af20d75e85ba0dc1c0cae Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:16:03 -0400 Subject: [PATCH 63/77] New translations translation.json (Portuguese) --- Star Wars Saga Edition/translations/pt.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Star Wars Saga Edition/translations/pt.json b/Star Wars Saga Edition/translations/pt.json index 91396ac7a4..397d563787 100644 --- a/Star Wars Saga Edition/translations/pt.json +++ b/Star Wars Saga Edition/translations/pt.json @@ -3,8 +3,8 @@ "level": "Nível", "background": "Plano de fundo:", "species": "Espécie", - "destiny": "Destiny", - "gender": "Gender", + "destiny": "Destino", + "gender": "Sexo", "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gigantesco", From 4e5bd8ae34aa53f472e1bd8de7583d4081458705 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 14 Oct 2022 22:16:04 -0400 Subject: [PATCH 64/77] New translations translation.json (Portuguese, Brazilian) --- Star Wars Saga Edition/translations/pb.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Star Wars Saga Edition/translations/pb.json b/Star Wars Saga Edition/translations/pb.json index 77a3076de0..0947199300 100644 --- a/Star Wars Saga Edition/translations/pb.json +++ b/Star Wars Saga Edition/translations/pb.json @@ -3,8 +3,8 @@ "level": "Level", "background": "Background:", "species": "Espécie", - "destiny": "Destiny", - "gender": "Gender", + "destiny": "Destino", + "gender": "Gênero", "size": "Size", "size-colossal": "Colossal", "size-gargantuan": "Gargantuan", From 77d38534fc9b656aec40cc6b63701b2eed451dc4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 01:22:38 -0400 Subject: [PATCH 65/77] New translations translation.json (Japanese) --- .../translations/ja.json | 216 +++++++++--------- 1 file changed, 108 insertions(+), 108 deletions(-) diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json index 1ca515202c..3ad5e2a147 100644 --- a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json +++ b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json @@ -1,19 +1,19 @@ { "": "", - "Name": "アイテム名", + "Name": "名前", "Species": "種族", "Human": "人間", "Halfling": "ハーフリング", "Dwarf": "ドワーフ", "Gnome": "ノーム", "Class": "クラス", - "Academic": "Academic", - "Burgher": "Burgher", - "Courtier": "Courtier", - "Peasant": "Peasant", - "Ranger": "レンジャー", - "Riverfolk": "Riverfolk", - "Rogue": "ローグ", + "Academic": "学士", + "Burgher": "都市民", + "Courtier": "廷臣", + "Peasant": "農村民", + "Ranger": "野外民", + "Riverfolk": "河川民", + "Rogue": "無頼", "Warrior": "戦士", "Career": "キャリア", "Status": "地位", @@ -29,11 +29,11 @@ "Bonus": "ボーナス", "WS": "武技", "BS": "射技", - "S": "動", + "S": "筋", "T": "頑", "I": "機", "Ag": "敏", - "Dex": "敏捷力", + "Dex": "器", "Int": "知力", "WP": "志", "Fel": "協", @@ -43,7 +43,7 @@ "Fortune": "幸運点", "Resilience": "執念点", "Resolve": "決意P", - "Motivation": "Motivation", + "Motivation": "動機", "Experience": "経験点", "Current XP": "現在", "Spent XP": "消費", @@ -79,10 +79,10 @@ "Charm Animal": "てなずけ", "Animal Care": "動物の世話", "Animal Training": "調教", - "Career Level": "Career Level", - "Career Path": "Career Path", - "High Elf": "High Elf", - "Wood Elf": "Wood Elf", + "Career Level": "キャリア・レベル", + "Career Path": "キャリア・パス", + "High Elf": "ハイエルフ", + "Wood Elf": "ウッドエルフ", "Climb": "登攀", "Consume Alcohol": "大酒飲み", "Cool": "冷静さ", @@ -137,68 +137,68 @@ "Track": "追跡", "Trade": "職能", "Talents": "異能", - "Ranks": "Ranks", + "Ranks": "取得回数", "Ambitions": "大望", "Party": "パーティ", "Armour": "鎧", "Locations": "部位", "AP": "AP", - "Qualities": "Qualities", + "Qualities": "品質", "Placeholder": "Placeholder", "Trappings": "Trappings", "Enc": "Enc", "Max Enc.": "最大荷重", - "Psychology": "Psychology", - "Corruption & Mutations": "Corruption & Mutations", - "Corruption Points": "Corruption Points", + "Psychology": "心理ルール", + "Corruption & Mutations": "堕落と混沌変異", + "Corruption Points": "堕落ポイント", "Wealth": "財産", "GC": "GC", "SS": "SS", "BP": "BP", - "Wounds": "Wounds", - "Max Wounds": "Max Wounds", - "Critical Wounds": "Critical Wounds", + "Wounds": "耐久値", + "Max Wounds": "最大耐久値", + "Critical Wounds": "致命的負傷", "Conditions": "状態異常", - "Weapons": "Weapons", + "Weapons": "武器", "Group": "グループ化", - "Range/Reach": "Range/Reach", + "Range/Reach": "遠隔/射程", "Damage": "ダメージ", - "spells": "spells", - "Spells & Prayers": "Spells & Prayers", + "spells": "呪文", + "Spells & Prayers": "呪文と祈祷", "CN": "CN", "Range": "距離", "Target/Rating": "Target/Rating", "Duration": "継続時間", - "Sin": "Sin", + "Sin": "罪", "Art": "芸術", - "Adv.": "Adv.", + "Adv.": "成長", "Total": "合計", "Custom": "カスタム", "Custom Name": "Custom Name", - "Char.": "Char.", - "Basic Skills": "Basic Skills", - "Advanced Skills": "Advanced Skills", + "Char.": "能力値", + "Basic Skills": "基本技能", + "Advanced Skills": "上級技能", "Max": "最大", - "Test Type": "Test Type", + "Test Type": "テストの種類", "Description": "Description", - "Characteristic Modifiers": "Characteristic Modifiers", + "Characteristic Modifiers": "能力値の修正", "None": "無し", - "Weapon Skill": "Weapon Skill", - "Ballistic Skill": "Ballistic Skill", + "Weapon Skill": "武器技能", + "Ballistic Skill": "弾道学技能", "Strength": "筋力", "Toughness": "Toughness", "Initiative": "イニシアチブ", - "Agility": "Agility", - "Dexterity": "敏捷力", + "Agility": "敏捷力", + "Dexterity": "器用度", "Intelligence": "知力", - "Willpower": "Willpower", - "Fellowship": "Fellowship", + "Willpower": "意志力", + "Fellowship": "協調性", "Out": "Out", "Global Penalty": "Global Penalty", - "modifier": "modifier", - "name": "name", - "specialisation display": "specialisation display", - "Basic": "基本", + "modifier": "修正値", + "name": "名前", + "specialisation display": "専門分野表示", + "Basic": "基本武器類", "Cavalry": "Cavalry", "Flail": "Flail", "Polearm": "Polearm", @@ -206,11 +206,11 @@ "Fencing": "Fencing", "Parry": "Parry", "Two-Handed": "Two-Handed", - "Blackpowder": "Blackpowder", + "Blackpowder": "黒色火薬武器類", "Crossbow": "Crossbow", "Entangling": "Entangling", "Sling": "Sling", - "Bow": "Bow", + "Bow": "弓類", "Engineering": "Engineering", "Explosives": "Explosives", "Throwing": "Throwing", @@ -254,38 +254,38 @@ "Shield": "盾", "Next Level": "Next Level", "Level": "ユーザレベル", - "Careers": "Careers", + "Careers": "キャリア", "Notes": "Notes", - "Characteristic Advances": "Characteristic Advances", - "Current Career": "Current Career", + "Characteristic Advances": "能力値の成長", + "Current Career": "現在のキャリア", "Level 1": "Level 1", "Level 2": "Level 2", "Level 3": "Level 3", "Level 4": "Level 4", - "Skill 1": "Skill 1", - "Skill 2": "Skill 2", - "Skill 3": "Skill 3", - "Skill 4": "Skill 4", - "Skill 5": "Skill 5", - "Skill 6": "Skill 6", - "Skill 7": "Skill 7", - "Skill 8": "Skill 8", - "Skill 9": "Skill 9", - "Skill 10": "Skill 10", - "Skill 11": "Skill 11", - "Skill 12": "Skill 12", - "Talent 1": "Talent 1", - "Talent 2": "Talent 2", - "Talent 3": "Talent 3", - "Talent 4": "Talent 4", - "Talent 5": "Talent 5", - "Talent 6": "Talent 6", - "Talent 7": "Talent 7", - "Talent 8": "Talent 8", - "Talent 9": "Talent 9", - "Talent 10": "Talent 10", - "Skill Name": "Skill Name", - "Talent Name": "Talent Name", + "Skill 1": "技能1", + "Skill 2": "技能2", + "Skill 3": "技能3", + "Skill 4": "技能4", + "Skill 5": "技能5", + "Skill 6": "技能6", + "Skill 7": "技能7", + "Skill 8": "技能8", + "Skill 9": "技能9", + "Skill 10": "技能10", + "Skill 11": "技能11", + "Skill 12": "技能12", + "Talent 1": "異能1", + "Talent 2": "異能2", + "Talent 3": "異能3", + "Talent 4": "異能4", + "Talent 5": "異能5", + "Talent 6": "異能6", + "Talent 7": "異能7", + "Talent 8": "異能8", + "Talent 9": "異能9", + "Talent 10": "異能10", + "Skill Name": "技能名", + "Talent Name": "異能名", "Experience Awards": "Experience Awards", "Source": "ソース", "XP": "XP", @@ -302,10 +302,10 @@ "Query Difficulty": "Query Difficulty", "Query Additional Bonuses": "Query Additional Bonuses", "Automatic Success & Failure": "Automatic Success & Failure", - "Combat Options": "Combat Options", + "Combat Options": "戦闘オプション", "Maximum Advantage": "Maximum Advantage", - "Ranged Damage Bonus": "Ranged Damage Bonus", - "Melee Damage Bonus": "Melee Damage Bonus", + "Ranged Damage Bonus": "遠隔攻撃ダメージボーナス", + "Melee Damage Bonus": "近接武器ダメージボーナス", "Custom Modifiers": "Custom Modifiers", "Non-Career Advances": "Non-Career Advances", "Roll Options": "Roll Options", @@ -340,20 +340,20 @@ "Hit Location": "Hit Location", "+SB": "+SB", "Hide Control Buttons": "Hide Control Buttons", - "Switch": "Switch", + "Switch": "変更", "Accepting compendium drop": "Accepting compendium drop", "Consolidate Rewards": "Consolidate Rewards", "Attacks": "攻撃", "Settings": "Settings", "NPC": "NPC", - "Whisper to GM": "Whisper to GM", + "Whisper to GM": "GMへの秘話", "Enabled": "有効", "Optional Traits": "Optional Traits", - "Show Skills": "Show Skills", + "Show Skills": "スキルを表示", "Show Trappings": "Show Trappings", "Worn": "Worn", "TB": "TB", - "Combat": "Combat", + "Combat": "戦闘", "Channelling (Aqshy)": "Channelling (Aqshy)", "Channelling (Azyr)": "Channelling (Azyr)", "Channelling (Chamon)": "Channelling (Chamon)", @@ -365,34 +365,34 @@ "Channelling (Shyish)": "Channelling (Shyish)", "Channelling (Ulgu)": "Channelling (Ulgu)", "Language (Magick)": "Language (Magick)", - "Melee (Basic)": "Melee (Basic)", - "Melee (Brawling)": "Melee (Brawling)", - "Melee (Cavalry)": "Melee (Cavalry)", - "Melee (Fencing)": "Melee (Fencing)", - "Melee (Flail)": "Melee (Flail)", - "Melee (Parry)": "Melee (Parry)", - "Melee (Polearm)": "Melee (Polearm)", - "Melee (Two-Handed)": "Melee (Two-Handed)", - "Ranged (Blackpowder)": "Ranged (Blackpowder)", - "Ranged (Bow)": "Ranged (Bow)", - "Ranged (Crossbow)": "Ranged (Crossbow)", - "Ranged (Engineering)": "Ranged (Engineering)", - "Ranged (Entangling)": "Ranged (Entangling)", - "Ranged (Explosives)": "Ranged (Explosives)", - "Ranged (Sling)": "Ranged (Sling)", - "Ranged (Throwing)": "Ranged (Throwing)", + "Melee (Basic)": "近接攻撃(基本武器類)", + "Melee (Brawling)": "近接武器(格闘武器類)", + "Melee (Cavalry)": "格闘武器(騎兵用武器類)", + "Melee (Fencing)": "近接武器(尖剣類)", + "Melee (Flail)": "近接武器(フレイル類)", + "Melee (Parry)": "近接武器(受け流し用武器類)", + "Melee (Polearm)": "近接武器(長柄武器類)", + "Melee (Two-Handed)": "近接武器(両手用武器類)", + "Ranged (Blackpowder)": "遠隔武器(黒色火薬武器類)", + "Ranged (Bow)": "遠隔攻撃(弓類)", + "Ranged (Crossbow)": "遠隔攻撃(クロスボウ類)", + "Ranged (Engineering)": "遠隔攻撃(技師用武器類)", + "Ranged (Entangling)": "遠隔攻撃(捕獲武器類)", + "Ranged (Explosives)": "遠隔攻撃(爆発武器類)", + "Ranged (Sling)": "遠隔攻撃(投石武器類)", + "Ranged (Throwing)": "遠隔攻撃(投擲武器類)", "Taken": "Taken", - "main": "main", - "combat": "combat", - "magic": "magic", - "advances": "advances", + "main": "メイン", + "combat": "戦闘", + "magic": "魔法", + "advances": "成長", "Experience Spends": "Experience Spends", - "Use": "Use", + "Use": "使用", "Advance Career Tier": "Advance Career Tier", - "Change Career (Incomplete)": "Change Career (Incomplete)", - "Change Career (Complete)": "Change Career (Complete)", - "Skill Name (Specialisation)": "Skill Name (Specialisation)", - "Additional Skills": "Additional Skills", + "Change Career (Incomplete)": "キャリアの変更(未完)", + "Change Career (Complete)": "キャリアの変更(完了)", + "Skill Name (Specialisation)": "技能名(専門分野)", + "Additional Skills": "追加技能", "This sheet has pending advance changes. Click below to save these changes.": "This sheet has pending advance changes. Click below to save these changes.", "Update": "Update", "Show": "Show", @@ -400,8 +400,8 @@ "Initiative Roll Bonus": "Initiative Roll Bonus", "settings_npc": "NPC", "settings_npc_desc": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", - "setting_whisper": "Whisper Rolls to GM", - "settings_whisper_desc": "All sheet rolls are sent to all players in chat by default. If enabled, rolls from this sheet will be visible only to the GM.", + "setting_whisper": "GMへの秘匿ロール", + "settings_whisper_desc": "キャラクターシートのすべてのダイスロールは、基本設定ではプレイヤー全員へチャットで送信されます。GMへの秘話を有効にすると、このキャラクターシートからのダイスロールはGMにのみ表示されます。", "setting_diff_option": "Query Difficulty", "settings_difficulty_desc": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.", "settings_bonuses": "Query Bonuses", @@ -409,7 +409,7 @@ "settings_auto": "Automatic Success & Failure", "settings_auto_desc": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.", "settings_initiative": "Initiative Roll", - "settings_initiative_desc": "This changes the way initiative will be sent to the turn tracker. In the default setting, a character's whole initiative characteristic will be sent to the turntracker. When using the other options, a d10 will be rolled and different configurations of characteristic bonuses will be added to it.", + "settings_initiative_desc": "イニシアチブがターントラッカーに送信される方法を変更します。初期設定では、キャラクターのイニシアチブ値(能力値)がターントラッカーに送信されます。他のオプションを使用する場合、d10が振られ、異なる構成の特性ボーナスがそれに追加されます。", "settings_maxadvantage": "Max Advantage", "settings_bar1_value": "BAR 1 VALUE", "settings_bar1_max": "BAR 1 MAX", From 1e5b427fa842ee8305656126f3155c7d4cc7ca1c Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 04:27:01 -0400 Subject: [PATCH 66/77] New translations translation.json (Portuguese) --- Star Wars Saga Edition/translations/pt.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Star Wars Saga Edition/translations/pt.json b/Star Wars Saga Edition/translations/pt.json index 397d563787..074cf9fb56 100644 --- a/Star Wars Saga Edition/translations/pt.json +++ b/Star Wars Saga Edition/translations/pt.json @@ -5,7 +5,7 @@ "species": "Espécie", "destiny": "Destino", "gender": "Sexo", - "size": "Size", + "size": "Tamanho", "size-colossal": "Colossal", "size-gargantuan": "Gigantesco", "size-huge": "Enorme", From ee068a596d55d5539c269cadf997791a64725bb0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 04:27:02 -0400 Subject: [PATCH 67/77] New translations translation.json (Portuguese, Brazilian) --- Star Wars Saga Edition/translations/pb.json | 46 ++++++++++----------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/Star Wars Saga Edition/translations/pb.json b/Star Wars Saga Edition/translations/pb.json index 0947199300..87fa1b2f33 100644 --- a/Star Wars Saga Edition/translations/pb.json +++ b/Star Wars Saga Edition/translations/pb.json @@ -1,32 +1,32 @@ { - "character-sheet": "Character Record Sheet", - "level": "Level", - "background": "Background:", + "character-sheet": "Folha de Registro de Personagem", + "level": "Nível", + "background": "Plano de Fundo:", "species": "Espécie", "destiny": "Destino", "gender": "Gênero", - "size": "Size", + "size": "Tamanho", "size-colossal": "Colossal", - "size-gargantuan": "Gargantuan", - "size-huge": "Huge", - "size-large": "Large", - "size-medium": "Medium", - "size-small": "Small", - "size-tiny": "Tiny", - "size-diminutive": "Diminutive", - "size-fine": "Fine", - "attributes": "Attributes", - "strength": "Strength", - "dexterity": "Dexterity", - "constitution": "Constitution", - "intelligence": "Intelligence", - "wisdom": "Wisdom", - "charisma": "Charisma", - "hit-points": "Hit Points", - "condition": "Condition", + "size-gargantuan": "Imenso", + "size-huge": "Enorme", + "size-large": "Grande", + "size-medium": "Médio", + "size-small": "Pequeno", + "size-tiny": "Mínimo", + "size-diminutive": "Diminutivo", + "size-fine": "Fino", + "attributes": "Atributos", + "strength": "Força", + "dexterity": "Destreza", + "constitution": "Constituição", + "intelligence": "Inteligência", + "wisdom": "Sabedoria", + "charisma": "Carisma", + "hit-points": "Pontos de Vida", + "condition": "Condição", "ct_normal": "Normal", - "ct_helpless": "Helpless", - "threshold": "Threshold", + "ct_helpless": "Indefeso", + "threshold": "Limite", "total": "Total", "defense": "Defense", "misc": "Misc", From ab0800d8a59c83ccf1456cde28fd8828f2171dcc Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 04:27:03 -0400 Subject: [PATCH 68/77] New translations translation.json (Japanese) --- .../translations/ja.json | 228 +++++++++--------- 1 file changed, 114 insertions(+), 114 deletions(-) diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json index 3ad5e2a147..562b3afd1c 100644 --- a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json +++ b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json @@ -145,7 +145,7 @@ "AP": "AP", "Qualities": "品質", "Placeholder": "Placeholder", - "Trappings": "Trappings", + "Trappings": "所持品", "Enc": "Enc", "Max Enc.": "最大荷重", "Psychology": "心理ルール", @@ -174,19 +174,19 @@ "Adv.": "成長", "Total": "合計", "Custom": "カスタム", - "Custom Name": "Custom Name", + "Custom Name": "カスタム名", "Char.": "能力値", "Basic Skills": "基本技能", "Advanced Skills": "上級技能", "Max": "最大", "Test Type": "テストの種類", - "Description": "Description", + "Description": "説明", "Characteristic Modifiers": "能力値の修正", "None": "無し", "Weapon Skill": "武器技能", "Ballistic Skill": "弾道学技能", "Strength": "筋力", - "Toughness": "Toughness", + "Toughness": "頑健力", "Initiative": "イニシアチブ", "Agility": "敏捷力", "Dexterity": "器用度", @@ -199,63 +199,63 @@ "name": "名前", "specialisation display": "専門分野表示", "Basic": "基本武器類", - "Cavalry": "Cavalry", - "Flail": "Flail", - "Polearm": "Polearm", - "Brawling": "Brawling", - "Fencing": "Fencing", - "Parry": "Parry", - "Two-Handed": "Two-Handed", + "Cavalry": "騎兵用武器類", + "Flail": "フレイル類", + "Polearm": "長柄武器類", + "Brawling": "格闘武器類", + "Fencing": "尖剣類", + "Parry": "受け流し用武器類", + "Two-Handed": "両手用武器類", "Blackpowder": "黒色火薬武器類", - "Crossbow": "Crossbow", - "Entangling": "Entangling", - "Sling": "Sling", + "Crossbow": "クロスボウ類", + "Entangling": "捕獲武器類", + "Sling": "投石武器類", "Bow": "弓類", - "Engineering": "Engineering", - "Explosives": "Explosives", - "Throwing": "Throwing", - "Specialisation Name": "Specialisation Name", - "Short-term": "Short-term", - "Long-term": "Long-term", - "Party Name": "Party Name", - "Members": "Members", - "Modifiers": "Modifiers", + "Engineering": "技師用武器類", + "Explosives": "爆破武器類", + "Throwing": "投擲武器類", + "Specialisation Name": "専門分野名", + "Short-term": "短期", + "Long-term": "長期", + "Party Name": "パーティ名", + "Members": "メンバー", + "Modifiers": "修正値", "Traits": "特性", "Type": "種類", - "Count Enc.": "Count Enc.", - "Armour Points": "Armour Points", - "Current Wounds": "Current Wounds", - "Location": "Location", + "Count Enc.": "荷重を加算する。", + "Armour Points": "アーマー・ポイント", + "Current Wounds": "現在の耐久値", + "Location": "部位", "Target": "ターゲット", - "School / Deity": "School / Deity", - "Enc.": "Enc.", + "School / Deity": "魔法体系/神", + "Enc.": "荷重", "Choose": "選択", - "Weapon": "Weapon", - "Ammunition": "Ammunition", - "Pouch/Container": "Pouch/Container", - "Clothing/Accessory": "Clothing/Accessory", - "Pack/Container": "Pack/Container", - "Tool/Kit": "Tool/Kit", - "Book/Document": "Book/Document", - "Trade Tool/Workshop": "Trade Tool/Workshop", - "Animal/Vehicle": "Animal/Vehicle", - "Drug/Poison": "Drug/Poison", - "Herb/Draught": "Herb/Draught", - "Prosthetic": "Prosthetic", - "Current Enc.": "Current Enc.", + "Weapon": "武器", + "Ammunition": "弾薬", + "Pouch/Container": "ポーチ/運搬具", + "Clothing/Accessory": "衣類/装飾品", + "Pack/Container": "容器/運搬具", + "Tool/Kit": "道具類", + "Book/Document": "書物/文書", + "Trade Tool/Workshop": "職能道具/工房", + "Animal/Vehicle": "動物/乗り物", + "Drug/Poison": "薬物/毒物", + "Herb/Draught": "薬草/ドラフト", + "Prosthetic": "人工装具", + "Current Enc.": "現在の荷重", "Miscellaneous": "その他", - "Roll Notes": "Roll Notes", - "Head": "Head", - "Left Arm": "Left Arm", - "Right Arm": "Right Arm", - "Body": "Body", - "Right Leg": "Right Leg", - "Left Leg": "Left Leg", + "Roll Notes": "ロール説明", + "Head": "頭部", + "Left Arm": "左腕", + "Right Arm": "右腕", + "Body": "胴体", + "Right Leg": "右脚", + "Left Leg": "左脚", "Shield": "盾", - "Next Level": "Next Level", + "Next Level": "次のレベル", "Level": "ユーザレベル", "Careers": "キャリア", - "Notes": "Notes", + "Notes": "メモ", "Characteristic Advances": "能力値の成長", "Current Career": "現在のキャリア", "Level 1": "Level 1", @@ -286,75 +286,75 @@ "Talent 10": "異能10", "Skill Name": "技能名", "Talent Name": "異能名", - "Experience Awards": "Experience Awards", + "Experience Awards": "獲得経験点", "Source": "ソース", "XP": "XP", - "Controls": "Controls", - "Control Buttons": "Control Buttons", - "Critical Hit": "Critical Hit", + "Controls": "管理", + "Control Buttons": "管理ボタン", + "Critical Hit": "クリティカルヒット", "Advantage": "有利", - "General": "General", - "Fumble": "Fumble", - "Character Size": "Character Size", - "Experience Mod": "Experience Mod", - "Wounds Mod": "Wounds Mod", - "Encumbrance Mod": "Encumbrance Mod", - "Query Difficulty": "Query Difficulty", - "Query Additional Bonuses": "Query Additional Bonuses", - "Automatic Success & Failure": "Automatic Success & Failure", + "General": "一般", + "Fumble": "ファンブル", + "Character Size": "キャラクターサイズ", + "Experience Mod": "経験値修正", + "Wounds Mod": "耐久値修正", + "Encumbrance Mod": "荷重修正", + "Query Difficulty": "難易度入力あり", + "Query Additional Bonuses": "追加ボーナス、SB入力あり", + "Automatic Success & Failure": "絶対成功と絶対失敗の自動判定", "Combat Options": "戦闘オプション", - "Maximum Advantage": "Maximum Advantage", + "Maximum Advantage": "最大有利数", "Ranged Damage Bonus": "遠隔攻撃ダメージボーナス", "Melee Damage Bonus": "近接武器ダメージボーナス", - "Custom Modifiers": "Custom Modifiers", + "Custom Modifiers": "カスタム修正値", "Non-Career Advances": "Non-Career Advances", - "Roll Options": "Roll Options", + "Roll Options": "ロールオプション", "Tiny": "超小型", - "Little": "Little", - "Small": "小", - "Average": "Average", - "Large": "大", - "Enormous": "Enormous", - "Monstrous": "Monstrous", + "Little": "小型", + "Small": "小柄", + "Average": "平均", + "Large": "大柄", + "Enormous": "大型", + "Monstrous": "超巨大", "On": "On", "Off": "Off", - "Default": "Default", - "Very Easy (+60)": "Very Easy (+60)", - "Easy (+40)": "Easy (+40)", - "Average (+20)": "Average (+20)", - "Challenging (0)": "Challenging (0)", - "Difficult (-10)": "Difficult (-10)", - "Hard (-20)": "Hard (-20)", - "Very Hard (-30)": "Very Hard (-30)", - "Target Number": "Target Number", - "Failure": "Failure", - "Success": "Success", - "Critical": "Critical", - "Success Level": "Success Level", - "SL Bonus": "SL Bonus", - "Magick": "Magick", + "Default": "デフォルト", + "Very Easy (+60)": "超容易(+60)", + "Easy (+40)": "容易(+40)", + "Average (+20)": "普通(+20)", + "Challenging (0)": "手強い(+0)", + "Difficult (-10)": "難しい(-10)", + "Hard (-20)": "多難(-20)", + "Very Hard (-30)": "超多難(+30)", + "Target Number": "目標値", + "Failure": "失敗", + "Success": "成功", + "Critical": "絶対", + "Success Level": "成功レベル", + "SL Bonus": "SLボーナス", + "Magick": "魔法言語", "Spell": "呪文", - "Prayer": "Prayer", - "Deity": "Deity", - "School": "School", - "Hit Location": "Hit Location", + "Prayer": "祈祷", + "Deity": "神", + "School": "魔法体系", + "Hit Location": "命中部位", "+SB": "+SB", - "Hide Control Buttons": "Hide Control Buttons", + "Hide Control Buttons": "管理ボタンを隠す", "Switch": "変更", "Accepting compendium drop": "Accepting compendium drop", - "Consolidate Rewards": "Consolidate Rewards", + "Consolidate Rewards": "報酬の統合", "Attacks": "攻撃", - "Settings": "Settings", + "Settings": "設定", "NPC": "NPC", "Whisper to GM": "GMへの秘話", "Enabled": "有効", "Optional Traits": "Optional Traits", "Show Skills": "スキルを表示", - "Show Trappings": "Show Trappings", - "Worn": "Worn", + "Show Trappings": "所持品を表示", + "Worn": "着用", "TB": "TB", "Combat": "戦闘", - "Channelling (Aqshy)": "Channelling (Aqshy)", + "Channelling (Aqshy)": "魔風交信(アキュシー)", "Channelling (Azyr)": "Channelling (Azyr)", "Channelling (Chamon)": "Channelling (Chamon)", "Channelling (Custom)": "Channelling (Custom)", @@ -364,7 +364,7 @@ "Channelling (Hysh)": "Channelling (Hysh)", "Channelling (Shyish)": "Channelling (Shyish)", "Channelling (Ulgu)": "Channelling (Ulgu)", - "Language (Magick)": "Language (Magick)", + "Language (Magick)": "言語(魔法語)", "Melee (Basic)": "近接攻撃(基本武器類)", "Melee (Brawling)": "近接武器(格闘武器類)", "Melee (Cavalry)": "格闘武器(騎兵用武器類)", @@ -378,7 +378,7 @@ "Ranged (Crossbow)": "遠隔攻撃(クロスボウ類)", "Ranged (Engineering)": "遠隔攻撃(技師用武器類)", "Ranged (Entangling)": "遠隔攻撃(捕獲武器類)", - "Ranged (Explosives)": "遠隔攻撃(爆発武器類)", + "Ranged (Explosives)": "遠隔武器(爆破武器類)", "Ranged (Sling)": "遠隔攻撃(投石武器類)", "Ranged (Throwing)": "遠隔攻撃(投擲武器類)", "Taken": "Taken", @@ -386,31 +386,31 @@ "combat": "戦闘", "magic": "魔法", "advances": "成長", - "Experience Spends": "Experience Spends", + "Experience Spends": "使用経験点", "Use": "使用", - "Advance Career Tier": "Advance Career Tier", + "Advance Career Tier": "キャリアの昇格", "Change Career (Incomplete)": "キャリアの変更(未完)", "Change Career (Complete)": "キャリアの変更(完了)", "Skill Name (Specialisation)": "技能名(専門分野)", "Additional Skills": "追加技能", - "This sheet has pending advance changes. Click below to save these changes.": "This sheet has pending advance changes. Click below to save these changes.", + "This sheet has pending advance changes. Click below to save these changes.": "キャラクターシートが変更されましたが保存されていません。変更を保存する場合にはクリックしてください。", "Update": "Update", - "Show": "Show", - "Hide": "Hide", - "Initiative Roll Bonus": "Initiative Roll Bonus", + "Show": "表示", + "Hide": "隠す", + "Initiative Roll Bonus": "イニシアチブロールボーナス", "settings_npc": "NPC", - "settings_npc_desc": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", + "settings_npc_desc": "NPCオプションを有効にすると、それ以降に作られた新規キャラクタシートは全てNPC用のものになります。プレイヤーキャラクターの作成は完了し、これから追加するキャラクターはNPCのみという場合に便利な機能です。", "setting_whisper": "GMへの秘匿ロール", "settings_whisper_desc": "キャラクターシートのすべてのダイスロールは、基本設定ではプレイヤー全員へチャットで送信されます。GMへの秘話を有効にすると、このキャラクターシートからのダイスロールはGMにのみ表示されます。", - "setting_diff_option": "Query Difficulty", - "settings_difficulty_desc": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.", + "setting_diff_option": "難易度入力あり", + "settings_difficulty_desc": "ロールを行う際の難易度設定ウィンドウの有効・無効を設定します。オフにすると、すべてのロールは基本設定で振られます。", "settings_bonuses": "Query Bonuses", - "settings_bonuses_desc": "This will enable or disable the additional bonus and SL bonus windows when rolls are made.", - "settings_auto": "Automatic Success & Failure", - "settings_auto_desc": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.", - "settings_initiative": "Initiative Roll", + "settings_bonuses_desc": "ロール時の追加ボーナスおよびSLボーナスウィンドウの有効/無効が設定されます。", + "settings_auto": "絶対成功と絶対失敗の自動判定", + "settings_auto_desc": "ロールの自動成功・失敗の設定が変更されます。初期設定では、自動成功が01~05、自動失敗が96~100に設定されています。", + "settings_initiative": "イニシアチブロール", "settings_initiative_desc": "イニシアチブがターントラッカーに送信される方法を変更します。初期設定では、キャラクターのイニシアチブ値(能力値)がターントラッカーに送信されます。他のオプションを使用する場合、d10が振られ、異なる構成の特性ボーナスがそれに追加されます。", - "settings_maxadvantage": "Max Advantage", + "settings_maxadvantage": "最大有利数", "settings_bar1_value": "BAR 1 VALUE", "settings_bar1_max": "BAR 1 MAX", "settings_bar1_link": "BAR 1 LINK", From ffc5fd6c894eb4ed98d02b31136e8a2cfee4849d Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 07:23:16 -0400 Subject: [PATCH 69/77] New translations translation.json (Japanese) --- Warhammer Fantasy Roleplay 4e Official/translations/ja.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json index 562b3afd1c..29264c4be0 100644 --- a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json +++ b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json @@ -57,9 +57,9 @@ "Athletics": "運動", "Bribery": "賄賂", "Channelling": "魔風交信", - "Azyr": "Azyr", - "Aqshy": "Aqshy", - "Chamon": "Chamon", + "Azyr": "アズィル", + "Aqshy": "アキュシー", + "Chamon": "シャモン", "Dhar": "Dhar", "Ghur": "Ghur", "Ghyran": "Ghyran", From 66f0d7a740ce0721ed9b4ff33520bbe5dff10159 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 07:23:17 -0400 Subject: [PATCH 70/77] New translations translation.json (Japanese) --- Genefunk 2090/translations/ja.json | 194 ++++++++++++++--------------- 1 file changed, 97 insertions(+), 97 deletions(-) diff --git a/Genefunk 2090/translations/ja.json b/Genefunk 2090/translations/ja.json index 552fbbf761..34308400cc 100644 --- a/Genefunk 2090/translations/ja.json +++ b/Genefunk 2090/translations/ja.json @@ -1,67 +1,67 @@ { - "core": "core", - "character name": "character name", - "class and level": "class and level", - "genome": "genome", - "cadre": "cadre", - "experience points": "xp", - "backgrounds": "backgrounds", - "appearance": "appearance", - "strength abbreviation": "str", - "score": "score", + "core": "コア", + "character name": "キャラクター名", + "class and level": "クラスとレベル", + "genome": "ゲノム", + "cadre": "カードル", + "experience points": "XP", + "backgrounds": "背景", + "appearance": "外観", + "strength abbreviation": "筋力", + "score": "スコア", "mod": "修正値", - "save": "save", - "proficiency abbreviation": "prof", - "dexterity abbreviation": "dex", - "constitution abbreviation": "con", - "intelligence abbreviation": "int", - "wisdom abbreviation": "wis", - "charisma abbreviation": "cha", + "save": "セーブ", + "proficiency abbreviation": "習熟", + "dexterity abbreviation": "敏捷力", + "constitution abbreviation": "耐久力", + "intelligence abbreviation": "知力", + "wisdom abbreviation": "判断力", + "charisma abbreviation": "魅力", "proficiency bonus": "習熟ボーナス", - "strength skills": "strength skills", + "strength skills": "筋力技能", "expertise abbreviation": "exp", - "athletics": "athletics", - "dexterity skills": "dexterity skills", - "acrobatics": "acrobatics", - "drive": "drive", - "sleight of hand": "sleight of hand", - "stealth": "stealth", - "intelligence skills": "intelligence skills", - "bureaucracy": "bureaucracy", - "computers": "computers", - "investigation": "investigation", - "life science": "life science", - "mechanics": "mechanics", - "physical science": "physical science", - "social science": "social science", - "streetwise": "streetwise", - "insight": "insight", - "perception": "perception", - "survival": "survival", - "deception": "deception", - "intimidation": "intimidation", - "performance": "performance", - "persuasion": "persuasion", - "wisdom skills": "wisdom skills", - "charisma skills": "charisma skills", - "passive perception": "passive perception", - "passive insight": "passive insight", + "athletics": "運動", + "dexterity skills": "敏捷力技能", + "acrobatics": "軽業", + "drive": "運転", + "sleight of hand": "手先の早業", + "stealth": "隠密", + "intelligence skills": "知力技能", + "bureaucracy": "官僚制度", + "computers": "コンピュータ", + "investigation": "調査", + "life science": "生命科学", + "mechanics": "機械学", + "physical science": "物理科学", + "social science": "社会科学", + "streetwise": "裏社会", + "insight": "洞察", + "perception": "知覚", + "survival": "生存", + "deception": "ペテン", + "intimidation": "威圧", + "performance": "演技", + "persuasion": "説得", + "wisdom skills": "判断力技能", + "charisma skills": "魅力技能", + "passive perception": "受動的知覚", + "passive insight": "受動的洞察", "senses": "感覚", - "acute olfaction": "acute olfaction", - "darkvision": "darkvision", - "macrovision": "macrovision", - "microvision": "microvision", - "penetration": "penetration", - "spectrum": "spectrum", - "initiative": "initiative", - "damage reduction": "damage reduction", - "speed": "speed", - "armor class": "armor class", - "current hit points": "current hit points", - "hit dice": "hit dice", + "acute olfaction": "鋭敏嗅覚", + "darkvision": "暗視", + "macrovision": "マクロヴィジョン", + "microvision": "マイクロヴィジョン", + "penetration": "洞察力", + "spectrum": "スペクトラム", + "initiative": "イニシアチブ", + "damage reduction": "ダメージ軽減", + "speed": "速度", + "armor class": "アーマー・クラス", + "current hit points": "現在のヒットポイント", + "hit dice": "ヒットダイス", "d8": "d8", "d10": "d10", - "d12": "d12", + "d12": "d10", "death saves": "death saves", "death save": "death save", "Successes": "成功", @@ -111,48 +111,48 @@ "critical damage 2": "critical damage 2", "dc bonus": "dc bonus", "id": "id", - "damage": "damage", + "damage": "ダメージ", "actions": "actions", - "mosaic score": "mosaic score", - "satoshi": "satoshi", - "equipment": "equipment", - "cost": "cost", - "weight": "weight", - "quantity": "quantity", - "quantity abbreviation": "qty", - "mods": "mods", - "source": "source", - "features & traits": "features & traits", + "mosaic score": "モザイクスコア", + "satoshi": "サトシ", + "equipment": "装備", + "cost": "コスト", + "weight": "重量", + "quantity": "数量", + "quantity abbreviation": "数量", + "mods": "修正値", + "source": "ソース", + "features & traits": "特徴と特性", "dc": "dc", - "roll": "roll", - "advantage": "advantage", - "normal": "normal", - "disadvantage": "disadvantage", - "hack": "hack", - "hacks": "hacks", - "hack ability": "hack ability", - "proficiency": "proficiency", - "attack proficiency": "attack proficiency", - "save proficiency": "save proficiency", - "save type": "save type", - "1st level": "1st level", - "2nd level": "2nd level", - "3rd level": "3rd level", - "4th level": "4th level", - "5th level": "5th level", - "1st level slots": "1st level slots", - "2nd level slots": "2nd level slots", - "3rd level slots": "3rd level slots", - "4th level slots": "4th level slots", - "5th level slots": "5th level slots", - "level": "level", - "launch time": "launch time", - "duration": "duration", - "hack type": "hack type", - "injection": "injection", - "gadget": "gadget", - "craft tech": "craft tech", - "craft explosive": "craft explosive", + "roll": "ロール", + "advantage": "有利", + "normal": "通常", + "disadvantage": "不利", + "hack": "ハック", + "hacks": "ハック", + "hack ability": "ハック能力", + "proficiency": "習熟", + "attack proficiency": "攻撃習熟", + "save proficiency": "セーヴ習熟", + "save type": "セーヴタイプ", + "1st level": "レベル1", + "2nd level": "レベル2", + "3rd level": "レベル3", + "4th level": "レベル4", + "5th level": "レベル5", + "1st level slots": "レベル1のスロット", + "2nd level slots": "レベル2のスロット", + "3rd level slots": "レベル3のスロット", + "4th level slots": "レベル4のスロット", + "5th level slots": "レベル5のスロット", + "level": "レベル", + "launch time": "起動時間", + "duration": "継続時間", + "hack type": "ハック・タイプ", + "injection": "注入", + "gadget": "ガジェット", + "craft tech": "製作:工芸品", + "craft explosive": "製作:爆発物", "bot": "bot", "mind": "mind", "software": "software", From 07807cbaed1e86b9d70e436371792e8b54829d20 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 10:47:11 -0400 Subject: [PATCH 71/77] New translations translation.json (Japanese) --- .../translations/ja.json | 62 +++++++++---------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json index 29264c4be0..4ec608790e 100644 --- a/Warhammer Fantasy Roleplay 4e Official/translations/ja.json +++ b/Warhammer Fantasy Roleplay 4e Official/translations/ja.json @@ -60,12 +60,12 @@ "Azyr": "アズィル", "Aqshy": "アキュシー", "Chamon": "シャモン", - "Dhar": "Dhar", - "Ghur": "Ghur", - "Ghyran": "Ghyran", - "Hysh": "Hysh", - "Shyish": "Shyish", - "Ulgu": "Ulgu", + "Dhar": "ダハル", + "Ghur": "ガウル", + "Ghyran": "グューラン", + "Hysh": "ハイシュ", + "Shyish": "シャイシュ", + "Ulgu": "ウルグ", "attr_1": "attr_1", "attr_Aqshy": "attr_Aqshy", "attr_Chamon": "attr_Chamon", @@ -146,7 +146,7 @@ "Qualities": "品質", "Placeholder": "Placeholder", "Trappings": "所持品", - "Enc": "Enc", + "Enc": "荷重", "Max Enc.": "最大荷重", "Psychology": "心理ルール", "Corruption & Mutations": "堕落と混沌変異", @@ -160,14 +160,14 @@ "Critical Wounds": "致命的負傷", "Conditions": "状態異常", "Weapons": "武器", - "Group": "グループ化", + "Group": "グループ", "Range/Reach": "遠隔/射程", "Damage": "ダメージ", "spells": "呪文", "Spells & Prayers": "呪文と祈祷", - "CN": "CN", + "CN": "発動値", "Range": "距離", - "Target/Rating": "Target/Rating", + "Target/Rating": "目標/数値", "Duration": "継続時間", "Sin": "罪", "Art": "芸術", @@ -222,11 +222,11 @@ "Modifiers": "修正値", "Traits": "特性", "Type": "種類", - "Count Enc.": "荷重を加算する。", + "Count Enc.": "荷重を加算する", "Armour Points": "アーマー・ポイント", "Current Wounds": "現在の耐久値", "Location": "部位", - "Target": "ターゲット", + "Target": "目標", "School / Deity": "魔法体系/神", "Enc.": "荷重", "Choose": "選択", @@ -253,15 +253,15 @@ "Left Leg": "左脚", "Shield": "盾", "Next Level": "次のレベル", - "Level": "ユーザレベル", + "Level": "レベル", "Careers": "キャリア", "Notes": "メモ", "Characteristic Advances": "能力値の成長", "Current Career": "現在のキャリア", - "Level 1": "Level 1", - "Level 2": "Level 2", - "Level 3": "Level 3", - "Level 4": "Level 4", + "Level 1": "LEVEL1", + "Level 2": "LEVEL2", + "Level 3": "LEVEL3", + "Level 4": "LEVEL4", "Skill 1": "技能1", "Skill 2": "技能2", "Skill 3": "技能3", @@ -307,7 +307,7 @@ "Ranged Damage Bonus": "遠隔攻撃ダメージボーナス", "Melee Damage Bonus": "近接武器ダメージボーナス", "Custom Modifiers": "カスタム修正値", - "Non-Career Advances": "Non-Career Advances", + "Non-Career Advances": "ノンキャリア昇進", "Roll Options": "ロールオプション", "Tiny": "超小型", "Little": "小型", @@ -348,22 +348,22 @@ "NPC": "NPC", "Whisper to GM": "GMへの秘話", "Enabled": "有効", - "Optional Traits": "Optional Traits", - "Show Skills": "スキルを表示", + "Optional Traits": "オプションの特性", + "Show Skills": "技能を表示", "Show Trappings": "所持品を表示", "Worn": "着用", "TB": "TB", "Combat": "戦闘", "Channelling (Aqshy)": "魔風交信(アキュシー)", - "Channelling (Azyr)": "Channelling (Azyr)", - "Channelling (Chamon)": "Channelling (Chamon)", - "Channelling (Custom)": "Channelling (Custom)", - "Channelling (Dhar)": "Channelling (Dhar)", - "Channelling (Ghur)": "Channelling (Ghur)", - "Channelling (Ghyran)": "Channelling (Ghyran)", - "Channelling (Hysh)": "Channelling (Hysh)", - "Channelling (Shyish)": "Channelling (Shyish)", - "Channelling (Ulgu)": "Channelling (Ulgu)", + "Channelling (Azyr)": "魔風交信(アズィル)", + "Channelling (Chamon)": "魔風交信(シャモン)", + "Channelling (Custom)": "魔風交信(カスタム)", + "Channelling (Dhar)": "魔風交信(ダハル)", + "Channelling (Ghur)": "魔風交信(ガウル)", + "Channelling (Ghyran)": "魔風交信(グューラン)", + "Channelling (Hysh)": "魔風交信(ハイシュ)", + "Channelling (Shyish)": "魔風交信(シャイシュ)", + "Channelling (Ulgu)": "魔風交信(ウルグ)", "Language (Magick)": "言語(魔法語)", "Melee (Basic)": "近接攻撃(基本武器類)", "Melee (Brawling)": "近接武器(格闘武器類)", @@ -414,10 +414,10 @@ "settings_bar1_value": "BAR 1 VALUE", "settings_bar1_max": "BAR 1 MAX", "settings_bar1_link": "BAR 1 LINK", - "settings_bar2_value": "BAR 2 VALUE", + "settings_bar2_value": "BAR 2 値", "settings_bar2_max": "BAR 2 MAX", "settings_bar2_link": "BAR 2 LINK", - "settings_bar3_value": "BAR 3 VALUE", + "settings_bar3_value": "BAR 3 値", "settings_bar3_max": "BAR 3 MAX", "settings_bar3_link": "BAR 3 LINK" } \ No newline at end of file From c0c64596430879fd7921a7ed2e34a0a480d613a7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 10:47:12 -0400 Subject: [PATCH 72/77] New translations translation.json (Japanese) --- Genefunk 2090/translations/ja.json | 170 ++++++++++++++--------------- 1 file changed, 85 insertions(+), 85 deletions(-) diff --git a/Genefunk 2090/translations/ja.json b/Genefunk 2090/translations/ja.json index 34308400cc..fef26bd87a 100644 --- a/Genefunk 2090/translations/ja.json +++ b/Genefunk 2090/translations/ja.json @@ -62,57 +62,57 @@ "d8": "d8", "d10": "d10", "d12": "d10", - "death saves": "death saves", - "death save": "death save", + "death saves": "死亡セーヴ", + "death save": "死亡セーヴ", "Successes": "成功", "Failures": "失敗", - "maximum hit points": "maximum hit points", - "temporary hit points": "temp. hit points", - "resistances": "resistances", - "strength": "strength", - "strength save": "strength save", - "dexterity": "dexterity", - "dexterity save": "dexterity save", - "constitution": "constitution", - "constitution save": "constitution save", - "intelligence": "intelligence", - "intelligence save": "intelligence save", - "wisdom": "wisdom", - "wisdom save": "wisdom save", - "charisma": "charisma", - "charisma save": "charisma save", - "str check": "str check", - "dex check": "dex check", - "con check": "con check", - "int check": "int check", - "wis check": "wis check", - "cha check": "cha check", - "str save": "str save", - "dex save": "dex save", - "con save": "con save", - "int save": "int save", - "wis save": "wis save", - "cha save": "cha save", - "name": "name", - "attack": "attack", - "attack bonus": "attack bonus", - "range": "range", - "attack ability": "attack ability", - "save ability": "save ability", - "properties": "properties", - "description": "description", - "damage 1": "damage 1", - "damage type 1": "damage type 1", - "damage ability 1": "damage ability 1", - "critical damage 1": "critical damage 1", - "damage 2": "damage 2", - "damage type 2": "damage type 2", - "damage ability 2": "damage ability 2", - "critical damage 2": "critical damage 2", - "dc bonus": "dc bonus", + "maximum hit points": "最大ヒットポイント", + "temporary hit points": "一時的ヒットポイント", + "resistances": "抵抗", + "strength": "筋力", + "strength save": "筋力セーヴ", + "dexterity": "敏捷力", + "dexterity save": "敏捷力セーヴ", + "constitution": "耐久力", + "constitution save": "耐久力セーヴ", + "intelligence": "知力", + "intelligence save": "知力セーヴ", + "wisdom": "判断力", + "wisdom save": "判断力セーヴ", + "charisma": "魅力", + "charisma save": "魅力セーヴ", + "str check": "筋力チェック", + "dex check": "敏捷力チェック", + "con check": "耐久力チェック", + "int check": "知力チェック", + "wis check": "判断力チェック", + "cha check": "魅力チェック", + "str save": "筋力セーヴ", + "dex save": "敏捷力セーヴ", + "con save": "耐久力セーヴ", + "int save": "知力セーヴ", + "wis save": "判断力セーヴ", + "cha save": "魅力セーヴ", + "name": "名前", + "attack": "攻撃", + "attack bonus": "攻撃ボーナス", + "range": "射程", + "attack ability": "攻撃の種類", + "save ability": "セーヴ能力", + "properties": "性質", + "description": "説明", + "damage 1": "攻撃1", + "damage type 1": "攻撃タイプ1", + "damage ability 1": "攻撃能力1", + "critical damage 1": "クリティカル・ダメージ", + "damage 2": "攻撃2", + "damage type 2": "攻撃タイプ2", + "damage ability 2": "攻撃能力2", + "critical damage 2": "クリティカル・ダメージ2", + "dc bonus": "DCボーナス", "id": "id", "damage": "ダメージ", - "actions": "actions", + "actions": "行動", "mosaic score": "モザイクスコア", "satoshi": "サトシ", "equipment": "装備", @@ -153,46 +153,46 @@ "gadget": "ガジェット", "craft tech": "製作:工芸品", "craft explosive": "製作:爆発物", - "bot": "bot", - "mind": "mind", - "software": "software", + "bot": "ボット", + "mind": "精神", + "software": "ソフトウェア", "none": "none", - "pc": "pc", - "npc": "npc", - "never": "never", - "always": "always", + "pc": "PC", + "npc": "NPC", + "never": "しない", + "always": "常に", "query": "query", "yes": "yes", "no": "no", - "auto damage roll": "auto damage roll", - "show character name in templates": "show character name in templates", - "add initiative tiebreaker": "add initiative tiebreaker", - "whisper rolls to gm": "whisper rolls to gm", - "carrying capacity modifier": "carrying capacity modifier", - "character type": "character type", - "size": "size", - "modification": "modification", - "ac": "ac", - "hit points": "hit points", - "skill notes": "skill notes", - "languages": "languages", - "challenge": "challenge", - "hacker level": "hacker level", - "hacking ability": "hacking ability", - "hack dc": "hack dc", - "hack attack": "hack attack", - "xp": "xp", - "skills": "skills", - "current": "current", - "max": "max", - "import": "import", - "cancel": "cancel", - "Enter the NPCs statblock here to automatically import": "Enter the NPCs statblock here to automatically import", - "confirm import, this will overwrite all data on the character": "confirm import, this will overwrite all data on the character", - "saves": "saves", - "condition immunities": "condition immunities", - "damage immunities": "damage immunities", - "damage resistances": "damage resistances", - "damage vulnerability": "damage vulnerability", - "mod drop options": "The compendium item, \"{{1}}\", has the following options:" + "auto damage roll": "自動ダメージロール", + "show character name in templates": "テンプレートにキャラクター名を表示する", + "add initiative tiebreaker": "イニシアチブのタイブレークを追加", + "whisper rolls to gm": "GMへの秘話", + "carrying capacity modifier": "最大重量修正", + "character type": "キャラクタータイプ", + "size": "サイズ", + "modification": "改造", + "ac": "AC", + "hit points": "ヒット・ポイント", + "skill notes": "スキル詳細", + "languages": "言語", + "challenge": "難易度", + "hacker level": "ハッカーレベル", + "hacking ability": "ハッキング能力", + "hack dc": "ハックDC", + "hack attack": "ハック攻撃", + "xp": "XP", + "skills": "技能", + "current": "現在", + "max": "最大", + "import": "インポート", + "cancel": "取り消し", + "Enter the NPCs statblock here to automatically import": "NPCのステータスを入力し、自動的にインポートします", + "confirm import, this will overwrite all data on the character": "インポートの確認をします。キャラクターの全てのデータが上書きされます", + "saves": "セーヴ", + "condition immunities": "状態耐性", + "damage immunities": "ダメージ耐性", + "damage resistances": "ダメージ抵抗", + "damage vulnerability": "攻撃への惰弱性", + "mod drop options": "アイテムの概要「{{1}}」には、次のオプションがあります。" } \ No newline at end of file From 29af90cbaf0a009c3cad902e368246a0b1defa55 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 10:47:13 -0400 Subject: [PATCH 73/77] New translations translation.json (Japanese) --- Call_of_Cthulhu_7th_Ed/translations/ja.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Call_of_Cthulhu_7th_Ed/translations/ja.json b/Call_of_Cthulhu_7th_Ed/translations/ja.json index bf5bebedff..e479769b45 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ja.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ja.json @@ -221,7 +221,7 @@ "l_leg-u": "L.Leg", "abdmn-u": "Abdmn", "r_leg-u": "R.Leg", - "item-u": "Item", + "item-u": "アイテム", "defence-u": "Defence", "weapons-u": "武器", "combat-u": "戦闘", @@ -251,7 +251,7 @@ "Other Skill #10": "その他の技能#10", "spells-u": "呪文", "companions&mounts-u": "NPC", - "vehicles-u": "Vehicles", + "vehicles-u": "乗り物", "cap-u": "Capacity", "vehicleattack-u": "Vehicular Impact Attack", "operatorskill": "Operator's Skill", From fe50a7ce538d00c70344a95d8bc1e3586d412340 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 18:33:31 -0400 Subject: [PATCH 74/77] New translations translation.json (French) --- Star Wars Saga Edition/translations/fr.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Star Wars Saga Edition/translations/fr.json b/Star Wars Saga Edition/translations/fr.json index b6208b57ed..ee6ba1ddc2 100644 --- a/Star Wars Saga Edition/translations/fr.json +++ b/Star Wars Saga Edition/translations/fr.json @@ -23,7 +23,7 @@ "wisdom": "Sagesse", "charisma": "Charisme", "hit-points": "Points de vie", - "condition": "Condition", + "condition": "État Préj.", "ct_normal": "Normal", "ct_helpless": "Sans défense", "threshold": "Seuil", @@ -43,7 +43,7 @@ "dark_side_points": "Pts du coté obscure", "perception": "Perception", "initiative": "Initiative", - "init_decimal": "Initiative as Decimal", + "init_decimal": "Initiative comme décimal", "grapple": "Agrippé", "mod": "Mod", "str": "FOR", @@ -58,5 +58,5 @@ "wis": "SAG", "cha": "CHA", "flatfooted": "A terre", - "second-wind": "Second Wind" + "second-wind": "Second souffle" } From 5a46a047ea0dcd46ed0a9c2fc89a495d93599608 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 18:33:32 -0400 Subject: [PATCH 75/77] New translations translation.json (Italian) --- Star Wars Saga Edition/translations/it.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Star Wars Saga Edition/translations/it.json b/Star Wars Saga Edition/translations/it.json index a1a54ef0c4..6f89aa7a4f 100644 --- a/Star Wars Saga Edition/translations/it.json +++ b/Star Wars Saga Edition/translations/it.json @@ -52,7 +52,7 @@ "armor": "Armatura", "class": "Classe", "reflex": "Riflessi", - "dex_max": "DEX (Max Armor)", + "dex_max": "DEX (armatura massima)", "con": "IST", "int": "INT", "wis": "SAG", From f848e986296e1300026318935ec48b95bd0d02a2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 18:33:33 -0400 Subject: [PATCH 76/77] New translations translation.json (Portuguese, Brazilian) --- Star Wars Saga Edition/translations/pb.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Star Wars Saga Edition/translations/pb.json b/Star Wars Saga Edition/translations/pb.json index 87fa1b2f33..97daf45c5c 100644 --- a/Star Wars Saga Edition/translations/pb.json +++ b/Star Wars Saga Edition/translations/pb.json @@ -28,10 +28,10 @@ "ct_helpless": "Indefeso", "threshold": "Limite", "total": "Total", - "defense": "Defense", - "misc": "Misc", + "defense": "Defesa", + "misc": "Diversos", "fortitude": "Fortitude", - "will": "Will", + "will": "Vontade", "ignore_ct": "Ignore CT?", "damage_reduction": "Damage Reduction", "shield_rating": "Shield Rating", From 0e0784f81de416e2c787cbc7bda279d51f9b015b Mon Sep 17 00:00:00 2001 From: wing-it Date: Sat, 15 Oct 2022 21:39:32 -0400 Subject: [PATCH 77/77] New translations translation.json (Portuguese, Brazilian) --- Star Wars Saga Edition/translations/pb.json | 24 ++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Star Wars Saga Edition/translations/pb.json b/Star Wars Saga Edition/translations/pb.json index 97daf45c5c..3ae679f54a 100644 --- a/Star Wars Saga Edition/translations/pb.json +++ b/Star Wars Saga Edition/translations/pb.json @@ -35,28 +35,28 @@ "ignore_ct": "Ignore CT?", "damage_reduction": "Damage Reduction", "shield_rating": "Shield Rating", - "immune": "Immune", + "immune": "Imune", "force_points": "Force Points", "destiny_points": "Destiny Pts", "bab": "BAB", "speed": "Speed", "dark_side_points": "Dark Side Pts", - "perception": "Perception", - "initiative": "Initiative", - "init_decimal": "Initiative as Decimal", + "perception": "Percepção", + "initiative": "Iniciativa", + "init_decimal": "Iniciativa como decimal", "grapple": "Grapple", "mod": "Mod", - "str": "STR", - "dex": "DEX", - "defenses": "Defenses", - "armor": "Armor", - "class": "Class", + "str": "FOR", + "dex": "DES", + "defenses": "Defesas", + "armor": "Armadura", + "class": "Classe", "reflex": "Reflex", - "dex_max": "DEX (Max Armor)", + "dex_max": "DES (Armadura Máxima)", "con": "CON", "int": "INT", - "wis": "WIS", - "cha": "CHA", + "wis": "SAB", + "cha": "CAR", "flatfooted": "Flatfooted", "second-wind": "Second Wind" }