diff --git a/blade_runner_rpg/bladerunner_rpg.html b/blade_runner_rpg/bladerunner_rpg.html
index 81101322c3..9c9bacbeb4 100644
--- a/blade_runner_rpg/bladerunner_rpg.html
+++ b/blade_runner_rpg/bladerunner_rpg.html
@@ -2045,6 +2045,7 @@ const getSkillDice = (skillName,attributes) => {
* @param {object} casc - Expanded cascade object
*/
const rollAttribute = function({trigger,attributes,sections,casc}){
+ debugger;
const rollName = trigger.name.replace(/-action/,'').replace(/-/g,' ');
const rollObj = {
@@ -2119,6 +2120,7 @@ const executeRoll = async (rollObj,attributes,templateStart) => {
}
finishRoll(roll.rollId,computedObj);
+ debugger;
};
/**
@@ -2506,6 +2508,7 @@ const handleCompendiumDrop = function({attributes,sections,casc}){
attributes,sections,casc,
callback: async (lookupObj)=>{
if(data.Category === 'NPCs'){
+ debugger;
clearSheet(attributes,sections,casc);
attributes.queue.push('character_name');
attributes.character_name = data['data-cs-name'];
@@ -2576,7 +2579,7 @@ const clearSheet = function(attributes,sections,casc){
});
});
Object.keys(attributes.attributes).forEach((attr)=>{
- if(casc[`attr_${attr}`]){
+ if(casc[`attr_${attr}`] && attr !== 'character_name'){
attributes.updates[attr] = casc[`attr_${attr}`].hasOwnProperty('defaultValue') && casc[`attr_${attr}`].defaultValue !== 0 ?
casc[`attr_${attr}`].defaultValue :
'';