New Sheet Options under the section titled Skill Modifier Tool.
-
If checked, a custom modifier and action button will appear above a section of skills.
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You can enter a modifier or click the action button to open a dialog box.
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Max skill of 9 will limit your skill level to 9 or the modified skill that is less than 9.
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Action button will open the Roll Modifiers box. You can enter own custom modifiers or check the ones that apply.
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The modifiers can be helpful for new players and GMs.
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There are a new set of campaign Game Settings to turn on the tools by default.
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Roll Modifiers Dialog Box: Enter and/or select options. If ready, click the apply button. When make a roll, you will see the summary of modifiers on the roll results table.
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-
-
- Added new character sheet and campaign option to turn on/off minimum damage notes. Requested by The Fabulous Iron Chef.
-
-
- Bug fix. Refactored how items linked to spells, skills, techniques, or attributes are updated.
- If you had multiple character sheets open, certain conditions would create empty
- rows for techniques, melee attacks, or range attacks.
-
-
- Bug fix. Resolved a number javascript and html warning messages, which was only visible if viewing developer tools.
-
+
Bug fix. Remove mystery characters, $[[3]] that was added to all the translation files for the modifier label translation.
+
Roll Modifier Tool. Added an Encumbered modifier, useful skills like Stealth, that may be affected by encumbrance level. Based on original suggestion by Ian.
@@ -11664,6 +11665,14 @@ For more information, see B409.
Pull Request:
+
+
Bug fix. Remove mystery characters, $[[3]] that was added to all the translation files for the modifier label translation.
+
+
+
Version: 2.3.11
+
+
Pull Request: 9/22/2020
+
Roll Modifier Tools. First Iteration.
@@ -13892,6 +13901,7 @@ See notes for weapon.
["euphoria", {modifier: -3, description: "Euphoria", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
["distraction", {modifier: 0, description: "Distraction", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["pain_level", {modifier: 0, description: "Pain", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
+ ["skill_encumbered", {modifier: 0, description: "Encumbered", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
["bad_footing", {modifier: 0, description: "Bad Footing", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["shield_close_combat_penalty", {modifier: 0, description: "Close combat with shield", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["grappled", {modifier: -4, description: "Grappled", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
@@ -14020,6 +14030,7 @@ See notes for weapon.
"euphoria",
"distraction",
"pain_level",
+ "skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14063,6 +14074,7 @@ See notes for weapon.
"euphoria",
"distraction",
"pain_level",
+ "skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14106,6 +14118,7 @@ See notes for weapon.
"euphoria",
"distraction",
"pain_level",
+ "skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14159,6 +14172,7 @@ See notes for weapon.
"euphoria",
"distraction",
"pain_level",
+ "skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -21260,6 +21274,7 @@ The attacker may choose to hit the original target or the limb you used to parry
"change:euphoria",
"change:distraction",
"change:pain_level",
+ "change:skill_encumbered",
"change:bad_footing",
"change:shield_close_combat_penalty",
"change:grappled",
diff --git a/GURPS/translation.json b/GURPS/translation.json
index 4deb8e2e71..5c205c4dea 100644
--- a/GURPS/translation.json
+++ b/GURPS/translation.json
@@ -238,6 +238,7 @@
"stunned-tooltip": "If you're stunned, defend at -4. See B420",
"encumbered-label": "Encumbered",
"encumbered-tooltip": "Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
+ "skill-encumbered-tooltip": "Penalty equal to your encumbrance is applied to your skill. Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.",
"cant-see-attacker-label": "Can't See Attacker: -4",
"cant-see-attacker-tooltip": "If you can't see the attacker you're at -4 to defend. A block or parry requires Hearing-2. See B549",
"defenders-equipment-label": "Defender's Equipment",