Cypher System v1.4
New setting to choose the roll parameters type: via the Action section or Roll Queries New button to show Special Abilitie, Cyphers, or Artefacts details in the chat
This commit is contained in:
@@ -1,11 +1,16 @@
|
||||
<!-- ******* PC **************** -->
|
||||
<span class="sheet-smallspan">Version 1.3 (2015-10-25) - Style: </span>
|
||||
<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;">Style:</div>
|
||||
<input type="radio" name="attr_sheetStyle" value="0" class="sheet-styleCypher" checked="checked" title="Cypher System" /><span>Cypher System</span>
|
||||
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numenéra" /><span>Numenéra</span>
|
||||
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange"/><span>The Strange</span>
|
||||
<input type="radio" name="attr_sheetStyle" value="99" class="sheet-styleNpc" title="NPC"/><span>NPC</span>
|
||||
<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:10px;">- Rolls type:</div>
|
||||
<input type="radio" name="attr_sheetRolls" value="0" class="sheet-actionRoll" checked="checked" title="Roll using the Action section parameters" /><span>Action Section</span>
|
||||
<input type="radio" name="attr_sheetRolls" value="1" class="sheet-macroRoll" title="Roll using roll queries for parameters" /><span>Roll Queries</span>
|
||||
<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;margin-left:10px;">- Version 1.4 (2015-11-21)</div>
|
||||
<div class="sheet-main">
|
||||
<div style="display: none;"> <!-- HIDDEN Rolls and Calculations -->
|
||||
<!-- Using the Action Section -->
|
||||
<input type="hidden" name="attr_targNum" value="@{rollVarDiff}*3" />
|
||||
<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2" />
|
||||
<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost})" />
|
||||
@@ -14,6 +19,21 @@
|
||||
<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
|
||||
<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
|
||||
<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
|
||||
<!-- Using questions -->
|
||||
<input type="hidden" name="attr_rollQstDiff" value="?{Difficulty|0 - Routine,0|1 - Simple,1|2 - Standard,2|3 - Demanding,3|4 - Difficult,4|5 - Challenging,5|6 - Intimidating,6|7 - Formidable,7|8 - Heroic,8|9 - Immortal,9|10 - Impossible,10}" />
|
||||
<input type="hidden" name="attr_rollQstCost" value="?{Cost|0}" />
|
||||
<input type="hidden" name="attr_rollQstBonus" value="?{Bonus|0|1|2|-1|-2}" />
|
||||
<input type="hidden" name="attr_rollQstRollEff" value="?{Effort to Roll|0|1|2|3|4|5|6}" />
|
||||
<input type="hidden" name="attr_rollQstRollDmg" value="?{Effort to Damage|0|1|2|3|4|5|6}" />
|
||||
<input type="hidden" name="attr_rollQstAsset" value="?{Asset|0|1|2}" />
|
||||
<input type="hidden" name="attr_targNumQst" value="@{rollQstDiff}*3" />
|
||||
<input type="hidden" name="attr_effortCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*2" />
|
||||
<input type="hidden" name="attr_effortSpeedCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+@{armorspeedcost})" />
|
||||
<input type="hidden" name="attr_totalCostQst" value="@{effortCostQst}+@{rollQstCost}" />
|
||||
<input type="hidden" name="attr_totalSpeedCostQst" value="@{effortSpeedCostQst}+@{rollQstCost}" />
|
||||
<input type="hidden" name="attr_MightCostQst" value="@{totalCostQst}-@{mightedge}" />
|
||||
<input type="hidden" name="attr_SpeedCostQst" value="@{totalSpeedCostQst}-@{speededge}" />
|
||||
<input type="hidden" name="attr_IntelCostQst" value="@{totalCostQst}-@{intellectedge}" />
|
||||
</div> <!-- END HIDDEN Rolls and Calculations -->
|
||||
<table>
|
||||
<!-- ******* COL 1 **************** -->
|
||||
@@ -89,27 +109,36 @@
|
||||
<div class="sheet-text1">MIGHT</div>
|
||||
<div>
|
||||
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" min="0" value="11" />
|
||||
<button type="roll" class="sheet-basicbt" title="Might Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
||||
name="roll_basicMightCheck"></button>
|
||||
name="roll_actionMightCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{MightCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
|
||||
name="roll_macroMightCheck"></button>
|
||||
</div>
|
||||
</td>
|
||||
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
||||
<div class="sheet-text1">SPEED</div>
|
||||
<div>
|
||||
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" min="0" value="10" />
|
||||
<button type="roll" class="sheet-basicbt" class="sheet-basicbt" title="Speed Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
||||
name="roll_basicSpeedCheck"></button>
|
||||
name="roll_actionSpeedCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{SpeedCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
|
||||
name="roll_macroSpeedCheck"></button>
|
||||
</div>
|
||||
</td>
|
||||
<td COLSPAN="2" VALIGN="top">
|
||||
<div class="sheet-text1">INTELLECT</div>
|
||||
<div>
|
||||
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" min="0" value="7" />
|
||||
<button type="roll" class="sheet-basicbt" title="Intellect Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
||||
name="roll_basicIntellectCheck"></button>
|
||||
name="roll_actionIntellectCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[@{IntelCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}}"
|
||||
name="roll_macroIntellectCheck"></button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -143,7 +172,8 @@
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END STATS -->
|
||||
<div class="sheet-supblock"> <!-- ACTION -->
|
||||
<div class="sheet-divaction"> <!-- ACTION -->
|
||||
<div class="sheet-supblock">
|
||||
<div class="sheet-blublock">
|
||||
<div class="sheet-inpblock2">
|
||||
<table> <!-- BEGIN stat roll -->
|
||||
@@ -258,7 +288,8 @@
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END ACTION -->
|
||||
</div>
|
||||
</div><!-- END ACTION -->
|
||||
<div class="sheet-supblock"> <!-- DAMAGE -->
|
||||
<div class="sheet-blublock">
|
||||
<div class="sheet-inpblock2">
|
||||
@@ -336,7 +367,7 @@
|
||||
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
||||
<fieldset class="repeating_abilities">
|
||||
<div class="sheet-text2">
|
||||
Name
|
||||
<button type="roll" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}">Name</button>
|
||||
<input type="text" style="width: 190px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
||||
<select name="attr_abilityuse" style="width: 90px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
||||
<option selected="selected">Action</option>
|
||||
@@ -373,9 +404,12 @@
|
||||
<option value="1">T Trained</option>
|
||||
<option value="2">S Specialized</option>
|
||||
</select>
|
||||
<button type="roll" class="sheet-basicbt" title="Might Skill Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
||||
name="roll_basicMightCheck"></button>
|
||||
name="roll_actionMightSkillCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{MightCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
||||
name="roll_macroMightSkillCheck"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -393,9 +427,12 @@
|
||||
<option value="1">T Trained</option>
|
||||
<option value="2">S Specialized</option>
|
||||
</select>
|
||||
<button type="roll" class="sheet-basicbt" title="Initiative Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
||||
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
||||
name="roll_basicInitCheck"></button>
|
||||
name="roll_actionInitCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
||||
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkill}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
||||
name="roll_macroInitCheck"></button>
|
||||
</div> <!-- END INITIATIVE -->
|
||||
<fieldset class="repeating_skillspeed">
|
||||
<div>
|
||||
@@ -406,9 +443,12 @@
|
||||
<option value="1">T Trained</option>
|
||||
<option value="2">S Specialized</option>
|
||||
</select>
|
||||
<button type="roll" class="sheet-basicbt" title="Speed Skill Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
||||
name="roll_basicSpeedCheck"></button>
|
||||
name="roll_actionSpeedSkillCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{SpeedCostQst}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
||||
name="roll_macroSpeedSkillCheck"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -427,9 +467,12 @@
|
||||
<option value="1">T Trained</option>
|
||||
<option value="2">S Specialized</option>
|
||||
</select>
|
||||
<button type="roll" class="sheet-basicbt" title="Intellect Skill Roll"
|
||||
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
|
||||
name="roll_basicIntellectCheck"></button>
|
||||
name="roll_actionIntellectCheck"></button>
|
||||
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
||||
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{IntelCostQst}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{rollQstRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
|
||||
name="roll_macroIntellectSkillCheck"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -556,7 +599,7 @@
|
||||
</table>
|
||||
<fieldset class="repeating_cypher-list">
|
||||
<div class="sheet-text2">
|
||||
Name
|
||||
<button type="roll" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{cypher-name}}} {{type=Cypher}} {{level=@{cypher-level}}} {{description=@{cypher-description}}}">Name</button>
|
||||
<input type="text" style="width: 210px;font-weight: bold;" name="attr_cypher-name" title="Name of the cypher" placeholder="Cypher" />
|
||||
Lvl
|
||||
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Level of the Cypher" min="0" value="1" />
|
||||
@@ -574,9 +617,9 @@
|
||||
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
||||
<fieldset class="repeating_artifact-list">
|
||||
<div class="sheet-text2" style="text-align: left;">
|
||||
Name
|
||||
<button type="roll" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}">Name</button>
|
||||
<input type="text" style="width: 210px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
||||
Level
|
||||
Lvl
|
||||
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
||||
</div>
|
||||
<div class="sheet-text2" style="text-align: left;">
|
||||
@@ -1055,3 +1098,19 @@
|
||||
{{/nextAction}}
|
||||
</table>
|
||||
</rolltemplate> <!-- End template cyphRecovery !-->
|
||||
<rolltemplate class="sheet-rolltemplate-cyphDesc">
|
||||
<table>
|
||||
<tr><th COLSPAN="2">{{name}}</th></tr>
|
||||
<tr><td><span>Type</span></td><td>{{type}}</td></tr>
|
||||
{{#level}}
|
||||
<tr><td><span>Level</span></td><td>{{level}}</td></tr>
|
||||
{{/level}}
|
||||
{{#depletion}}
|
||||
<tr><td><span>Depletion</span></td><td>{{depletion}}</td></tr>
|
||||
{{/depletion}}
|
||||
{{#use}}
|
||||
<tr><td><span>Use</span></td><td>{{use}}</td></tr>
|
||||
{{/use}}
|
||||
<tr><td COLSPAN="2">{{description}}</th></tr>
|
||||
</table>
|
||||
</rolltemplate><!-- End template cyphDesc -->
|
||||
|
||||
Reference in New Issue
Block a user