diff --git a/Aventures/Aventures.html b/Aventures/Aventures.html index b00393524c..309ff15fde 100644 --- a/Aventures/Aventures.html +++ b/Aventures/Aventures.html @@ -312,7 +312,7 @@ -
+
+ + + + {{/Result}} + + +
@@ -326,7 +326,7 @@ -
+
diff --git a/COPS/COPS.html b/COPS/COPS.html index 51320dd34c..c2b5b16315 100644 --- a/COPS/COPS.html +++ b/COPS/COPS.html @@ -264,13 +264,13 @@
+ + + +
+
+ +

Stat Tracker

+
+
+
+ Grand Slam BaseBrawl +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +

Inning

Balls

Strikes

Outs

Top
Bottom
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+ Touchdown FootBrawl +
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Poss

Quarter

Down

To Go

Ball On

Comp/Att

Pass Yds

Rushes

Rush Yds

FG/Att

Sacks

INT's

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Away
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Half

Shots

Saves

Assists

Steals

Yellow Cards

Red Cards

+ + + + +
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+ Slam Jam BasketBrawl +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + +

Period

FGs/Att

3PM/Att

Assists

Steals

Blocks

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+ Power Play Hockey +
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Period

Shots

Saves

Assists

Steals

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+ Double Fault Tennis +
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Set

Game

Player/Team1

Player/Team2

+ + + + +
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+ Rumble Royale +
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+ + + + + + + + + + + + + + + + + + + + + + + +

Round

Pins

KO's

Toss Outs

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+ Tilt Master Joust +
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Round

Wins

+ + + + +
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+ Nitro Cup Racing +
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+ + + + + + + + + + + + + + + + + + + +

Laps

Position

+ + + + +
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+ Beach VolleyBrawl +
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Sets

Aces

Assists

Attacks

Blocks

Digs

Kills

+ + + + +
+
+
+
+
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+ First Strike Bowling +
+
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Frame 1

Frame 2

Frame 3

Frame 4

Frame 5

Frame 6

Frame 7

Frame 8

Frame 9

Frame 10

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+ Attack Line DodgeBrawl +
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+ + + + + + + + + + + + + + + + + + + + + +

Period

Catches

Kills

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+ Kill Shot RacquetBrawl +
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Period

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+ Power Shot Polo +
+ + + + + + + + + + + + + + + + + + + + + + + +

Period

Assists

Steals

Saves

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+ Dead Sprint Racing +
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Laps

Position

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Brawl

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Player Name

Hits

Wins

+ +
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Items

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Name

Type

Bonus/Penalty

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+ + + + +
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+ + + + + + + + {{#Result}} + + + + + {{/Result}} + {{#Successes}} + + + + {{/Successes}} +
{{name}}
{{Result}}
{{result}} Successes
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{{name}}
{{Result}}
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{{name}}
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+
+ \ No newline at end of file diff --git a/Lost West Media/README.md b/Lost West Media/README.md new file mode 100644 index 0000000000..17dd2166fa --- /dev/null +++ b/Lost West Media/README.md @@ -0,0 +1 @@ +# LostWestMedia \ No newline at end of file diff --git a/Lost West Media/sheet.json b/Lost West Media/sheet.json new file mode 100644 index 0000000000..e96b16bdc4 --- /dev/null +++ b/Lost West Media/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "LWM_SportsBrawl.html", + "css": "LWM_SportsBrawl.css", + "author": "Lost West Media (@LostWestMedia)", + "roll20userid": "537546", + "preview": "sportsbrawl.png", + "instructions": "SportsBrawl sheet with stat tracker and custom template for each title" +} diff --git a/Lost West Media/sportsbrawl.png b/Lost West Media/sportsbrawl.png new file mode 100644 index 0000000000..5e0ceb9c92 Binary files /dev/null and b/Lost West Media/sportsbrawl.png differ diff --git a/Mythras/Changelog.md b/Mythras/Changelog.md index 6f426f2d1e..08a137c47a 100644 --- a/Mythras/Changelog.md +++ b/Mythras/Changelog.md @@ -7,6 +7,10 @@ Versions have three numbers Major.Minor.Release **Release**: Indicates bugfixes and minor UI changes only. +## 1.4.1 +### Bugfixes +* Fixed missing translation key for the option to not show 101+ reductions + ## 1.4 0 ### New Features * Added M-Space support. New sheet options include extended conflict resolution, simplified combat(M-Space optional rule) and M-Space style Psionics diff --git a/Mythras/Mythras.html b/Mythras/Mythras.html index 0e9252fa51..5c50991372 100644 --- a/Mythras/Mythras.html +++ b/Mythras/Mythras.html @@ -1,7 +1,7 @@
@@ -3974,6 +3974,11 @@ setAttrs({version: "1.4.0"}); versioning(); } + else if(v["version"] === "1.4.0") { + console.log("upgrading to v1.4.1"); + setAttrs({version: "1.4.1"}); + versioning(); + } else { console.log("Sheet fully updated"); } diff --git a/Mythras/translation.json b/Mythras/translation.json index 4a025affef..c216d0be20 100644 --- a/Mythras/translation.json +++ b/Mythras/translation.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } diff --git a/Mythras/translations/af.json b/Mythras/translations/af.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/af.json +++ b/Mythras/translations/af.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/cs.json b/Mythras/translations/cs.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/cs.json +++ b/Mythras/translations/cs.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/da.json b/Mythras/translations/da.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/da.json +++ b/Mythras/translations/da.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/de.json b/Mythras/translations/de.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/de.json +++ b/Mythras/translations/de.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/el.json b/Mythras/translations/el.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/el.json +++ b/Mythras/translations/el.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/en.json b/Mythras/translations/en.json index d98dee4b88..9c207d7333 100644 --- a/Mythras/translations/en.json +++ b/Mythras/translations/en.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/he.json b/Mythras/translations/he.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/he.json +++ b/Mythras/translations/he.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/it.json b/Mythras/translations/it.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/it.json +++ b/Mythras/translations/it.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/ja.json b/Mythras/translations/ja.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/ja.json +++ b/Mythras/translations/ja.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/ko.json b/Mythras/translations/ko.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/ko.json +++ b/Mythras/translations/ko.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/nl.json b/Mythras/translations/nl.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/nl.json +++ b/Mythras/translations/nl.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/pt.json b/Mythras/translations/pt.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/pt.json +++ b/Mythras/translations/pt.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/ru.json b/Mythras/translations/ru.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/ru.json +++ b/Mythras/translations/ru.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/sv.json b/Mythras/translations/sv.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/sv.json +++ b/Mythras/translations/sv.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/tr.json b/Mythras/translations/tr.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/tr.json +++ b/Mythras/translations/tr.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/zh.json b/Mythras/translations/zh.json index 0cbe2c5f26..847814d207 100644 --- a/Mythras/translations/zh.json +++ b/Mythras/translations/zh.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", - "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules." + "la-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Luther Arkwright rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced" } \ No newline at end of file diff --git a/Mythras/translations/zu.json b/Mythras/translations/zu.json index 53a7d04632..415082f8e4 100644 --- a/Mythras/translations/zu.json +++ b/Mythras/translations/zu.json @@ -467,5 +467,6 @@ "extended-conflict-enabled-description-u": "crwdns63307:0crwdne63307:0", "roman-magic-enabled-description-u": "crwdns63308:0crwdne63308:0", "ms-psionics-enabled-description-u": "crwdns63309:0crwdne63309:0", - "la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0" + "la-psionics-enabled-description-u": "crwdns63310:0crwdne63310:0", + "rolls-show-101-reduced-u": "crwdns63312:0crwdne63312:0" } \ No newline at end of file diff --git a/Pathfinder-Neceros/pathfinder-neceros.css b/Pathfinder-Neceros/pathfinder-neceros.css index 23c69371fc..f6659d46f5 100644 --- a/Pathfinder-Neceros/pathfinder-neceros.css +++ b/Pathfinder-Neceros/pathfinder-neceros.css @@ -3366,6 +3366,16 @@ input[type="text"].sheet-skill-conds { .sheet-rolltemplate-pf_block img { vertical-align: middle; } +.sheet-rolltemplate-pf_generic .sheet-roll-table-inner, +.sheet-rolltemplate-pf_ability .sheet-roll-table-inner, +.sheet-rolltemplate-pf_defense .sheet-roll-table-inner, +.sheet-rolltemplate-pf_attack .sheet-roll-table-inner, +.sheet-rolltemplate-pf_spell .sheet-roll-table-inner, +.sheet-rolltemplate-pf_block .sheet-roll-table-inner { + display: table; + width: 100%; + min-width:100%; +} .sheet-rolltemplate-pf_generic .sheet-roll-group, .sheet-rolltemplate-pf_ability .sheet-roll-group, .sheet-rolltemplate-pf_defense .sheet-roll-group, diff --git a/Pathfinder-Neceros/pathfinder-neceros.html b/Pathfinder-Neceros/pathfinder-neceros.html index ef2c71b739..42d5bd76d9 100644 --- a/Pathfinder-Neceros/pathfinder-neceros.html +++ b/Pathfinder-Neceros/pathfinder-neceros.html @@ -26,7 +26,11 @@ New Features and Updates
    -
  1. Linked Attacks fixed when recalc hit
  2. +
  3. Fixed linked attacks losing link when hit recalc
  4. +
  5. Fixed spell defensive casting bonus disappearing on recalc
  6. +
  7. Fixed dwarf encumbrance
  8. +
  9. Fixed speed penalties not stacking
  10. +
  11. Stopped rounding speed down to nearest 5 for single move when penalized
  12. Linked attacks handle if linked spell, item, or ability deleted
  13. Concentration misc bonus now adds to concentration roll
@@ -13738,7 +13742,7 @@
@@ -1092,7 +1081,7 @@ - +
@@ -1790,14 +1779,14 @@ Ability Increase
- +
- + @@ -1811,21 +1800,21 @@
- +
- +
- + @@ -1894,21 +1883,21 @@ Mod
- +
- +
- + @@ -1944,7 +1933,7 @@ Ability Mod
- + Acrobatics DEX @@ -1952,7 +1941,7 @@
- + Athletics STR @@ -1960,7 +1949,7 @@
- + Computers INT @@ -1968,7 +1957,7 @@
- + Engineering INT @@ -1976,7 +1965,7 @@
- + Perception WIS @@ -1984,7 +1973,7 @@
- + Stealth DEX @@ -1992,7 +1981,7 @@
- + @@ -2076,7 +2065,7 @@
- + @@ -2094,7 +2083,7 @@
- + @@ -2234,7 +2223,7 @@
Macro Text         - + @@ -2794,7 +2783,7 @@ Senses - + @@ -2838,11 +2827,11 @@
- + - + - + RP @@ -2936,7 +2925,7 @@
Macro Text         - +
  @@ -3054,93 +3043,93 @@ Bonus
- + Acrobatics* - + Athletics* - + Bluff
- + †Computers - + †Culture - + Diplomacy
- + Disguise - + †Engineering - + Intimidate
- + †Life-Science - + †Medicine - + †Mysticism
- + Perception - + †Physical-Science - + Piloting
- + Sense-Motive - + †Sleight-of-Hand* - + Stealth*
- + Survival - + - +
@@ -3222,6 +3211,8 @@
Caster Level Check: {{caster_lvl_chk}}
{{/caster_lvl_chk}} {{#notes}}
Notes: {{notes}}
{{/notes}} + {{#foo}} +
{{foo}}
{{/foo}} diff --git a/Symbaroum/translations/es.json b/Symbaroum/translations/es.json index 4b41787327..4b4901a2e4 100644 --- a/Symbaroum/translations/es.json +++ b/Symbaroum/translations/es.json @@ -1,16 +1,16 @@ { - "ability": "Abilidad", - "abilities": "Abilidades", - "accurate": "Preciso", + "ability": "Habilidad", + "abilities": "Habilidades", + "accurate": "Diestro", "active": "Activo", "armor-or-power": "Armadura o Poder", "attack": "Ataque", "attack-critically-hit": "Ataque impacto crítico", "attack-critically-missed": "Ataque fallo crítico", "attack-hit": "Ataque impactado", - "attack-missed": "Attack fallado", + "attack-missed": "Ataque fallado", "attacks": "Ataques", - "attacks-chat": "ataques", + "attacks-chat": "ataca", "attribute": "Atributo", "attribute-not-selected": "No se ha seleccionado un atributo para esta habilidad", "balanced": "Equilibrada", @@ -33,7 +33,7 @@ "damage": "Daño", "damage-negated": "Daño negado", "deep-impact": "Impacto Agravado", - "defends": "defensas", + "defends": "defiende", "defenses": "Defensa", "description": "Descripción", "detailed-equipment-and-artifacts": "Equipamiento & Artefactos detallados", @@ -100,58 +100,58 @@ "title-ability-name": "Nombre de la habilidad", "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", "title-adept": "Adept", - "title-any-bonus-to-defense": "Any bonus to defense, including shields", - "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", - "title-armor-quality": "Flexible, Cumbersome, etc.", - "title-armors-impending-penalty": "Armor's impeding penalty", - "title-attack-roll": "Attack roll for the weapon", - "title-attribute-ability": "Attribute used for Ability Checks", - "title-attribute-explanation": "Ability that determines a hit, usually Accurate", - "title-bond-to-player": "Bound to player", - "title-bonus-to-attack-roll": "Bonus to attack roll", - "title-bonus-to-damage": "Bonus to damage", - "title-boon-action-type": "Boon action type", - "title-boon-description": "Boon description", - "title-boon-name": "Boon Name", - "title-burden-action-type": "Burden action type", - "title-burden-description": "Burden description", - "title-burden-name": "Burden Name", - "title-button-does-nothing": "What, you thought this button did something? It doesn't.", - "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet": "Character Sheet", + "title-any-bonus-to-defense": "Cualquier bonus a la armadura, incluyendo escudos", + "title-armor-or-power-explanation": "La armadura que esta usando el personaje, o cualquier poder usado en defensa", + "title-armor-quality": "Flexible, Pesada, etc.", + "title-armors-impending-penalty": "Penalizador de incomodidad de la armadura", + "title-attack-roll": "Tirada de ataque del arma", + "title-attribute-ability": "Atributo usado para los chequeos de habilidad", + "title-attribute-explanation": "Habilidad que determina el impacto, normalmente Preciso", + "title-bond-to-player": "Ligado al jugador", + "title-bonus-to-attack-roll": "Bonus a tiradas de ataque", + "title-bonus-to-damage": "Bonus al daño", + "title-boon-action-type": "Tipo de acción de la bendición", + "title-boon-description": "Descripción de la bendición", + "title-boon-name": "Nombre de la bendición", + "title-burden-action-type": "Tipo de acción de la maldición", + "title-burden-description": "Descripción de la maldición", + "title-burden-name": "Nombre de la maldición", + "title-button-does-nothing": "¿Creias que este boton hacía algo? jaja nope.", + "title-character-background": "Explica de donde viene tu personaje y hacia donde quiere ir, sus metas y sus peculiaridades.", + "title-character-sheet": "Ficha de personaje", "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated": "Damage negated due to an ability", - "title-damage-reduction": "Any damage reduction from skills or items", - "title-defense-armor": "Defense roll for the armor", - "title-equipment-group-and-friends": "Equipment, Group, and Friends", - "title-extra-damage-roll": "Extra damage roll due to an ability", - "title-item-name": "Item Name", - "title-item-quantity": "Item Quantity", + "title-damage-negated": "Daño negado por habilidad", + "title-damage-reduction": "Cualquier reducción de daño de habilidades u objetos", + "title-defense-armor": "Tirada de defensa para la armadura", + "title-equipment-group-and-friends": "Equipamiento, Grupo y Amigos", + "title-extra-damage-roll": "Daño extra a causa de una habilidad", + "title-item-name": "Nombre del objeto", + "title-item-quantity": "Cantidad del objeto", "title-master": "Master", - "title-mystical-power-attribute": "Attribute used for Mystical Power", - "title-mystical-power-check": "Mystical Power Check", - "title-novice": "Novice", - "title-power-attribute": "Attribute for Mystical Power", - "title-power-description": "Power description", - "title-powers-name": "Power's name", - "title-ritual-check": "Ritual check", - "title-ritual-description": "Ritual description", - "title-ritual-name": "Ritual name", - "title-rituals-and-powers": "Rituals and Powers", - "title-standard-equipment": "Standard Equipment", - "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-mystical-power-attribute": "Atributo usado para el poder místico", + "title-mystical-power-check": "Chequeo de poder místico", + "title-novice": "Novato", + "title-power-attribute": "Atributo para el poder místico", + "title-power-description": "Descripción del poder", + "title-powers-name": "Nombre del poder", + "title-ritual-check": "Chequeo del ritual", + "title-ritual-description": "Descripción del ritual", + "title-ritual-name": "Nombre del ritual", + "title-rituals-and-powers": "Rituales y Poderes", + "title-standard-equipment": "Equipamiento estandar", + "title-temporary-corruption-when-equipment-is-used": "Corrupcion temporal cuando se usan objetos o artefactos", + "title-temporary-corruption-when-power-is-used": "Corrupcion temporal cuando se usan poderes", + "title-temporary-corruption-when-ritual-is-used": "Corrupcion temporal cuando se usan rituales", "title-trait-ability": "Attribute used for Trait", - "title-trait-action-type": "Trait action type", - "title-trait-check": "Trait check", - "title-trait-description": "Trait description", - "title-trait-name": "Trait Name", - "title-traits-and-abilities": "Traits and Abilities", - "title-use-attack": "Use attack!", + "title-trait-action-type": "Tipo de acción de rasgo", + "title-trait-check": "Chequeo de rasgo", + "title-trait-description": "Descripción de rasgo", + "title-trait-name": "Nombre de rasgo", + "title-traits-and-abilities": "Rasgos y Habilidades", + "title-use-attack": "Usa ataque!", "title-weapon-or-power-used": "Weapon or power used in attack", "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "title-worn-armor-or-power": "La armadura que esta usando el personaje, o poder usado para defensa", "total": "Total", "toughness": "Resistencia", "trait": "Rasgo", diff --git a/Tavern-Tales/TavernTalesSheet.css b/Tavern-Tales/TavernTalesSheet.css index 968a1bb25a..051b90fe2d 100644 --- a/Tavern-Tales/TavernTalesSheet.css +++ b/Tavern-Tales/TavernTalesSheet.css @@ -1003,6 +1003,8 @@ input[name|="attr_traitTags"][value="Warfare"]:checked ~* div.sheet-exampleTrait input[name|="attr_traitTags"][value="Heritage"]:checked ~* div.sheet-exampleTrait[title*="Heritage"] { display:block; + break-inside: avoid-column; + -webkit-column-break-inside:avoid; } diff --git a/Tavern-Tales/TavernTalesSheet.html b/Tavern-Tales/TavernTalesSheet.html index 692bb22a21..7ce90a6954 100644 --- a/Tavern-Tales/TavernTalesSheet.html +++ b/Tavern-Tales/TavernTalesSheet.html @@ -1594,25 +1594,27 @@
Don't Push that Button!
Interaction
If you warn somebody not to do something harmless and they do it anyway, tell a free Good Tale about how they made a terrible mistake. Describe: Using big words to confuse them, implying terrible consequences, acting like you know a secret.
It's Dangerous to Go Alone, Take This
Interaction
When you give someone a new or improved item, they're bolstered to use that item. Describe: Use small words to explain how it works, giving the right tool at the right moment, enchanting it.
-
Boost Morale
Combat
When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.
-
Duel
Combat
You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.
-
Feint
Combat
You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them.
-
Flair for the Dramatic
Combat
Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.
-
Inspire
Combat
You can bolster an ally to fight. Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.
-
Raise Spirits
Combat
Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.
-
Steal the Spotlight
Combat
Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.
-
According to Legend
Exploration
When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.
-
Comedy and Tragedy
Exploration
Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.
-
Dramatic Entry
Exploration
When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.
-
Jack-of-All-Trades
Exploration
You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.
-
A Night to Forget
Interaction
Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.
-
Cameo
Interaction
When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.
-
Fame and Infamy
Interaction
Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.
-
First Impressions
Interaction
When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.
-
Honeyed Words
Interaction
You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.
-
Rumors
Interaction
At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.
-
Small World
Interaction
You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.
-
Wingman
Interaction
When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.
+ +
Duel
Combat
You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.
+
Feint
Combat
You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them. You may use this to get a second chance to avoid a bad tale, or to increase your roll to "test a resource".
+
Flair for the Dramatic
Combat
Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.
+
Inspire
Combat
When you bolster allies to fight, you may choose a longer duration or area of effect: Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.
+
Raise Spirits
Combat
Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.
+
Steal the Spotlight
Combat
Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.
+
According to Legend
Exploration
When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.
+
Comedy and Tragedy
Exploration
Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.
+
Dramatic Entry
Exploration
When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.
+
Jack-of-All-Trades
Exploration
You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.
+ +
A Night to Forget
Interaction
Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.
+
Boost Morale
Interaction
When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.
+
Cameo
Interaction
When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.
+
Fame and Infamy
Interaction
Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.
+
First Impressions
Interaction
When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.
+
Honeyed Words
Interaction
You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.
+
Rumors
Interaction
At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.
+
Small World
Interaction
You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.
+
Wingman
Interaction
When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.
Envelop
Combat
You can put a smaller creature inside of you. They can't escape until you're defeated or you let them, and they gain the condition "Crushed" or "Digested" (your choice) while inside of you. However, physical conditions that they inflict on you are much worse than normal. Describe: Swallowing someone whole, wrapping with tentacles, constricting them with your snake-body.
Fight or Flight
Combat
Collaborate on what constitutes being close to death. When you're close to death, increase all rolls to fight or flee (choose one) until you're safe. Describe: Acting like a cornered beast, running on instinct, becoming feral, doing whatever it takes.
@@ -2422,8 +2424,8 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V

In Tavern Tales, players have more control over the narrative than in traditional roleplaying games. Tavern Tales operates on "Tales", a type of currency spent by describing what happens in the game world. - When a player rolls 15 or higher, they get a good tale. When they roll 10 or less, they get a bad tale. -

+ When a player rolls or higher, they get a good tale. When they roll or less, they get a bad tale. + For rolls between and , they get both a good and bad tale.

Players can also obtain "dramatic tales" in a number of ways:

@@ -2471,7 +2474,7 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V

Bolstering

-

Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll.

+

Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll. A roll to bolster should generally be one step easier than a roll to directly attack the same challenge.

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- +
@@ -28,15 +28,15 @@


-

IS A

+

IS A

WHO



-

ON

+

ON

- +
@@ -46,33 +46,33 @@ - + - + - + - + - + - + - + - + - + - +
Simple Initmidating
Standard Formidable
Demanding Heroic
Difficult Immortal
Challenging Impossible
@@ -91,7 +91,7 @@ •INTELLECT• - + @@ -232,7 +232,7 @@
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- -
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