diff --git a/Adventures on a Dime/translations/af.json b/Adventures on a Dime/translations/af.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/af.json +++ b/Adventures on a Dime/translations/af.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ca.json b/Adventures on a Dime/translations/ca.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/ca.json +++ b/Adventures on a Dime/translations/ca.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/cs.json b/Adventures on a Dime/translations/cs.json index 76aba54ced..8984ec5701 100644 --- a/Adventures on a Dime/translations/cs.json +++ b/Adventures on a Dime/translations/cs.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/da.json b/Adventures on a Dime/translations/da.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/da.json +++ b/Adventures on a Dime/translations/da.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/de.json b/Adventures on a Dime/translations/de.json index 1c0a6afb1a..606ee61048 100644 --- a/Adventures on a Dime/translations/de.json +++ b/Adventures on a Dime/translations/de.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Merkmal", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/el.json b/Adventures on a Dime/translations/el.json index 2e985992b6..de0edeac91 100644 --- a/Adventures on a Dime/translations/el.json +++ b/Adventures on a Dime/translations/el.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/en.json b/Adventures on a Dime/translations/en.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/en.json +++ b/Adventures on a Dime/translations/en.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/es.json b/Adventures on a Dime/translations/es.json index b942b36954..165165f3cd 100644 --- a/Adventures on a Dime/translations/es.json +++ b/Adventures on a Dime/translations/es.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Astucia", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proezas", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/fr.json b/Adventures on a Dime/translations/fr.json index 5a2cf84f9a..5c3dc3cf6b 100644 --- a/Adventures on a Dime/translations/fr.json +++ b/Adventures on a Dime/translations/fr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Ecrit par Brian Tyrell", "edited-by-vi-huntsman": "Edité par Vi Huntsman", - "roll20-by-wes-baker": "Roll20 par Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Votre Aventurier", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "Je m'appelle", "and-i-am": "et je suis :", "cunning": "Ruse", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Talent", @@ -64,5 +65,41 @@ "description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/he.json b/Adventures on a Dime/translations/he.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/he.json +++ b/Adventures on a Dime/translations/he.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/hu.json b/Adventures on a Dime/translations/hu.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/hu.json +++ b/Adventures on a Dime/translations/hu.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/it.json b/Adventures on a Dime/translations/it.json index a0f74ab54a..0930c3738d 100644 --- a/Adventures on a Dime/translations/it.json +++ b/Adventures on a Dime/translations/it.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ja.json b/Adventures on a Dime/translations/ja.json index 17a9496482..08c6425b29 100644 --- a/Adventures on a Dime/translations/ja.json +++ b/Adventures on a Dime/translations/ja.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ko.json b/Adventures on a Dime/translations/ko.json index 475953f599..99473ac1f3 100644 --- a/Adventures on a Dime/translations/ko.json +++ b/Adventures on a Dime/translations/ko.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "직업", "feature": "특성", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/nl.json b/Adventures on a Dime/translations/nl.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/nl.json +++ b/Adventures on a Dime/translations/nl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pl.json b/Adventures on a Dime/translations/pl.json index bb20244406..ca3b182d84 100644 --- a/Adventures on a Dime/translations/pl.json +++ b/Adventures on a Dime/translations/pl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pt.json b/Adventures on a Dime/translations/pt.json index cf42e2efb7..d3298954e4 100644 --- a/Adventures on a Dime/translations/pt.json +++ b/Adventures on a Dime/translations/pt.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proeza", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ru.json b/Adventures on a Dime/translations/ru.json index f384cca063..91f60cfb94 100644 --- a/Adventures on a Dime/translations/ru.json +++ b/Adventures on a Dime/translations/ru.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sl.json b/Adventures on a Dime/translations/sl.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/sl.json +++ b/Adventures on a Dime/translations/sl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sv.json b/Adventures on a Dime/translations/sv.json index 1a044acd8c..77e809a762 100644 --- a/Adventures on a Dime/translations/sv.json +++ b/Adventures on a Dime/translations/sv.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/tr.json b/Adventures on a Dime/translations/tr.json index 4170d722e0..8841e8decd 100644 --- a/Adventures on a Dime/translations/tr.json +++ b/Adventures on a Dime/translations/tr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/uk.json b/Adventures on a Dime/translations/uk.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/uk.json +++ b/Adventures on a Dime/translations/uk.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/zh.json b/Adventures on a Dime/translations/zh.json index 866712342a..347201b700 100644 --- a/Adventures on a Dime/translations/zh.json +++ b/Adventures on a Dime/translations/zh.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "職業", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index 6be86e54a2..2d31364180 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -1,13 +1,13 @@ { - "sheet-version": "sheet version", - "send_details_to_chat": "Send details to chat!", - "character-name": "Name", - "character-gender": "Pronouns", - "playbook": "Playbook", - "keeper-sheet": "Keeper's Mystery Sheet", - "playbook-choice": "Choose a Playbook", - "character-look": "Look", - "select-text": "Select a Playbook above to get started", + "sheet-version": "version de la fiche", + "send_details_to_chat": "Envoyer les détails dans le tchat!", + "character-name": "Nom", + "character-gender": "Genre", + "playbook": "Livret", + "keeper-sheet": "Feuille de mystère du gardien", + "playbook-choice": "Choisissez votre archétype", + "character-look": "Apparence", + "select-text": "Choisissez un Playbook ci-dessus pour démarrer", "placeholder": " ", "balance-spacer": "balance", "basics": "Basics", @@ -15,117 +15,117 @@ "history-prompts": "History Prompts", "Create-Your-Own": "Create Your Own:", "stats": "Stats", - "charm": "Charm", - "cool": "Cool", - "sharp": "Sharp", - "tough": "Tough", - "weird": "Weird", - "luck": "Luck", - "miss": "Miss", - "Background": "Background", - "Background-Description": "Choose up to 2 of the following to describe your origins", - "Military": "Military", - "Monastic": "Monastic", - "Outlaw": "Outlaw", - "Privilege": "Privilege", - "Urban": "Urban", - "Wilderness": "Wilderness", - "Demeanor": "Demeanor", - "Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations", - "Harsh": "Harsh", - "Serious": "Serious", - "Polite": "Polite", - "Quiet": "Quiet", - "Suspicious": "Suspicious", - "Cautious": "Cautious", + "charm": "Charme", + "cool": "Calme", + "sharp": "Futé", + "tough": "Coriace", + "weird": "Bizarre", + "luck": "Chance", + "miss": "Échec", + "Background": "Historique", + "Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines", + "Military": "Militaire", + "Monastic": "Monastique", + "Outlaw": "Hors la loi", + "Privilege": "Privilège", + "Urban": "Urbain", + "Wilderness": "Région sauvage", + "Demeanor": "Comportement ", + "Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales", + "Harsh": "Rude", + "Serious": "Sérieux", + "Polite": "Poli", + "Quiet": "Calme", + "Suspicious": "Suspicieux", + "Cautious": "Prudent", "Impatient": "Impatient", - "Sensitive": "Sensitive", + "Sensitive": "Sensible", "Affable": "Affable", - "Enthusiastic": "Enthusiastic", - "Talkative": "Talkative", - "Impetuous": "Impetuous", - "Playful": "Playful", + "Enthusiastic": "Enthousiaste", + "Talkative": "Bavard", + "Impetuous": "Impétueux", + "Playful": "Espiègle", "Blunt": "Blunt", "Loud": "Loud", - "Excessive": "Excessive", - "Determined": "Determined", - "Naive": "Naive", + "Excessive": "Excessif", + "Determined": "Déterminé", + "Naive": "Naïf", "Needy": "Needy", - "Sad": "Sad", - "Haughty": "Haughty", + "Sad": "Triste", + "Haughty": "Hautain", "Grave": "Grave", - "Lonely": "Lonely", - "Compassionate": "Compassionate", - "Joyful": "Joyful", - "Grieving": "Grieving", - "Earnest": "Earnest", - "Resolute": "Resolute", - "Perky": "Perky", + "Lonely": "Solitaire", + "Compassionate": "Compatissant", + "Joyful": "Joyeux", + "Grieving": "En deuil", + "Earnest": "Sérieux", + "Resolute": "Résolu", + "Perky": "Guilleret", "Intense": "Intense", - "By-the-book": "By-the-book", - "Casual": "Casual", + "By-the-book": "Selon les règles", + "Casual": "Décontracté", "Arrogant": "Arrogant", - "Oblivious": "Oblivious", - "Training": "Training", - "Training-Description": "Choose one of the following that describes how you were trained to fight", - "Waterbending": "Waterbending", - "Firebending": "Firebending", - "Earthbending": "Earthbending", - "Airbending": "Airbending", - "Weaponbending": "Weapon Specialist", - "Techbending": "Tech Specialist", - "Fighting-Style": "Fighting Style", - "Creativity": "Creativity", - "Focus": "Focus", - "Harmony": "Harmony", + "Oblivious": "Insouciant", + "Training": "Entrainement", + "Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat", + "Waterbending": "Maîtrise de l'eau", + "Firebending": "Maîtrise du feu", + "Earthbending": "Maîtrise de la Terre", + "Airbending": "Maîtrise de l'air", + "Weaponbending": "Spécialiste des armes", + "Techbending": "Spécialiste de la tech", + "Fighting-Style": "Style de combat", + "Creativity": "Créativité", + "Focus": "Concentration", + "Harmony": "Harmonie", "Passion": "Passion", - "balance": "Balance", - "creativity": "Creativity", - "focus": "Focus", - "harmony": "Harmony", + "balance": "Équilibre", + "creativity": "Créativité", + "focus": "Concentration", + "harmony": "Harmonie", "passion": "Passion", - "role": "Role", - "choose-starting-stats": "[Choose a set, then choose any stat and add +1]", + "role": "Rôle", + "choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]", "+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", - "center": "Center", - "balance-center": "Center ", + "center": "Centre", + "balance-center": "Centre ", "fatigue": "Fatigue", "atla-books": "Avatar Legends Playbooks", - "fatigue-description": "Mark Fatigue when a move or the GM tells you to", - "trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are taken out.", + "fatigue-description": "Cochez Fatigue quand un mouvement ou le MJ vous dit de le faire", + "trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes retiré.", "okay": "Okay", "doomed": "Doomed", "special": "Special", "harm": "Harm", - "dying": "Dying", - "unstable": "Unstable", + "dying": "Mourant", + "unstable": "Instable", "balancevalues": "+3 +2 +1 +0 -1 -2 -3", "centervalues": "-3 -2 -1 +0 +1 +2 +3", - "balance-principle": "Principle", + "balance-principle": "Principe", "conditions": "Conditions", "condition1": "Afraid: -2 to intimidate and call someone out", "condition2": "Angry: -2 to comfort or support and assess a situation", "condition3": "Foolish: -2 to trick and resist shifting your balance", "condition4": "Guilty: -2 to push your luck and deny a callout", "condition5": "Insecure: -2 to plead and rely on your skills and training", - "growth": "Growth", - "experience": "Experience", - "growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement.
When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ca.json b/Ironsworn-Starforged/translations/ca.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ca.json +++ b/Ironsworn-Starforged/translations/ca.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/cs.json b/Ironsworn-Starforged/translations/cs.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/cs.json +++ b/Ironsworn-Starforged/translations/cs.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/da.json b/Ironsworn-Starforged/translations/da.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/da.json +++ b/Ironsworn-Starforged/translations/da.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/de.json b/Ironsworn-Starforged/translations/de.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/de.json +++ b/Ironsworn-Starforged/translations/de.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/el.json b/Ironsworn-Starforged/translations/el.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/el.json +++ b/Ironsworn-Starforged/translations/el.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/en.json b/Ironsworn-Starforged/translations/en.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/en.json +++ b/Ironsworn-Starforged/translations/en.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/es.json b/Ironsworn-Starforged/translations/es.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/es.json +++ b/Ironsworn-Starforged/translations/es.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/fr.json b/Ironsworn-Starforged/translations/fr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/fr.json +++ b/Ironsworn-Starforged/translations/fr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/he.json b/Ironsworn-Starforged/translations/he.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/he.json +++ b/Ironsworn-Starforged/translations/he.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/hu.json b/Ironsworn-Starforged/translations/hu.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/hu.json +++ b/Ironsworn-Starforged/translations/hu.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/it.json b/Ironsworn-Starforged/translations/it.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/it.json +++ b/Ironsworn-Starforged/translations/it.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ja.json b/Ironsworn-Starforged/translations/ja.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ja.json +++ b/Ironsworn-Starforged/translations/ja.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ko.json b/Ironsworn-Starforged/translations/ko.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ko.json +++ b/Ironsworn-Starforged/translations/ko.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/nl.json b/Ironsworn-Starforged/translations/nl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/nl.json +++ b/Ironsworn-Starforged/translations/nl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/pl.json b/Ironsworn-Starforged/translations/pl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pl.json +++ b/Ironsworn-Starforged/translations/pl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/pt.json b/Ironsworn-Starforged/translations/pt.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pt.json +++ b/Ironsworn-Starforged/translations/pt.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ru.json b/Ironsworn-Starforged/translations/ru.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ru.json +++ b/Ironsworn-Starforged/translations/ru.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/sl.json b/Ironsworn-Starforged/translations/sl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sl.json +++ b/Ironsworn-Starforged/translations/sl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/sv.json b/Ironsworn-Starforged/translations/sv.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sv.json +++ b/Ironsworn-Starforged/translations/sv.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/tr.json b/Ironsworn-Starforged/translations/tr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/tr.json +++ b/Ironsworn-Starforged/translations/tr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/uk.json b/Ironsworn-Starforged/translations/uk.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/uk.json +++ b/Ironsworn-Starforged/translations/uk.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/zh.json b/Ironsworn-Starforged/translations/zh.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/zh.json +++ b/Ironsworn-Starforged/translations/zh.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
", - "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
", + "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
", "asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
", "asset-agent-name": "Agent", "asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
", "asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
", "asset-agent-ability-3": "When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
", "asset-archer-name": "Archer", - "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", + "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
", "asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
", - "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
", + "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
", "asset-armored-name": "Armored", "asset-armored-description": "If you wear your finely crafted set of personal armor…
", - "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
", - "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
", + "asset-armored-ability-1": "When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
", + "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
", "asset-armored-ability-3": "When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
", "asset-courier-name": "Courier", "asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
", - "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", - "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
", + "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
", + "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
", "asset-fated-name": "Fated", - "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
", + "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
", "asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
", "asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", + "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
", "asset-service-pod-ability-2": "When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
", "asset-shade-name": "Shade", - "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
", + "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
", "asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
", - "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
", + "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
", "asset-shields-name": "Shields", "asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
", "asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", + "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.
", "asset-snub-fighter-ability-2": "When you Strike or Clash, add +1. On a strong hit with a match, mark progress.
", "asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
", "asset-sprite-name": "Sprite", diff --git a/Knight/translations/af.json b/Knight/translations/af.json index f083b39255..3dce57b22c 100644 --- a/Knight/translations/af.json +++ b/Knight/translations/af.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ca.json b/Knight/translations/ca.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/ca.json +++ b/Knight/translations/ca.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/cs.json b/Knight/translations/cs.json index 555c97722c..1e3393b5e4 100644 --- a/Knight/translations/cs.json +++ b/Knight/translations/cs.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/da.json b/Knight/translations/da.json index f742dc3dc2..1a19e2f19c 100644 --- a/Knight/translations/da.json +++ b/Knight/translations/da.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/de.json b/Knight/translations/de.json index a13b492527..89a2a59f0d 100644 --- a/Knight/translations/de.json +++ b/Knight/translations/de.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/el.json b/Knight/translations/el.json index 0e29818903..0fc58fcaa5 100644 --- a/Knight/translations/el.json +++ b/Knight/translations/el.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/en.json b/Knight/translations/en.json index c9119c5e2b..23a20c297d 100644 --- a/Knight/translations/en.json +++ b/Knight/translations/en.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/es.json b/Knight/translations/es.json index 44416ad26f..ab79534beb 100644 --- a/Knight/translations/es.json +++ b/Knight/translations/es.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/fr.json b/Knight/translations/fr.json index 2e5f45b107..8852a00a62 100644 --- a/Knight/translations/fr.json +++ b/Knight/translations/fr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/he.json b/Knight/translations/he.json index c713d0e756..2c14cdc09b 100644 --- a/Knight/translations/he.json +++ b/Knight/translations/he.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/hu.json b/Knight/translations/hu.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/hu.json +++ b/Knight/translations/hu.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/it.json b/Knight/translations/it.json index 7d6820e869..ac9ccfd907 100644 --- a/Knight/translations/it.json +++ b/Knight/translations/it.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ja.json b/Knight/translations/ja.json index b3ea6a9796..8ce0d2ebcc 100644 --- a/Knight/translations/ja.json +++ b/Knight/translations/ja.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ko.json b/Knight/translations/ko.json index 65d4967697..d9892fc4a7 100644 --- a/Knight/translations/ko.json +++ b/Knight/translations/ko.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "1.폭력", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/nl.json b/Knight/translations/nl.json index 6b7ac68463..41fddb51f1 100644 --- a/Knight/translations/nl.json +++ b/Knight/translations/nl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/pl.json b/Knight/translations/pl.json index 5e9fe8a1b7..11c87edbc9 100644 --- a/Knight/translations/pl.json +++ b/Knight/translations/pl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/pt.json b/Knight/translations/pt.json index c81e7743ef..ad72fb38dc 100644 --- a/Knight/translations/pt.json +++ b/Knight/translations/pt.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ru.json b/Knight/translations/ru.json index 4d3c46273f..2849730611 100644 --- a/Knight/translations/ru.json +++ b/Knight/translations/ru.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/sl.json b/Knight/translations/sl.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/sl.json +++ b/Knight/translations/sl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/sv.json b/Knight/translations/sv.json index b2f2f447b3..83e72ef090 100644 --- a/Knight/translations/sv.json +++ b/Knight/translations/sv.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/tr.json b/Knight/translations/tr.json index 13c2d90e51..7d9314b5af 100644 --- a/Knight/translations/tr.json +++ b/Knight/translations/tr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/uk.json b/Knight/translations/uk.json index 44e29f2d32..30eb22c37b 100644 --- a/Knight/translations/uk.json +++ b/Knight/translations/uk.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/zh.json b/Knight/translations/zh.json index a89a5e8ce3..e8bf0c64c9 100644 --- a/Knight/translations/zh.json +++ b/Knight/translations/zh.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "暴力", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json index dcfaf83c47..06c8910c9a 100644 --- a/Pathfinder Community/translations/ru.json +++ b/Pathfinder Community/translations/ru.json @@ -75,7 +75,7 @@ "acp-verysmall-abbrv": "ACP", "acrobatics": "Акробатика", "add": "Добавить", - "add-class-levels": "Add Class Levels", + "add-class-levels": "Добавить уровни класса", "add-custom-column": "Add Custom Column", "add-hit-dice": "Добавить КЗ народа", "add-note-to-roll": "Примечание к броску", diff --git a/Zweihänder Grim & Perilous/translations/fr.json b/Zweihänder Grim & Perilous/translations/fr.json index f28ed59d5e..243343e467 100644 --- a/Zweihänder Grim & Perilous/translations/fr.json +++ b/Zweihänder Grim & Perilous/translations/fr.json @@ -1,111 +1,111 @@ { "name": "Nom", - "age": "Âge", + "age": "Classe d'âge", "social-class": "Classe sociale", - "sex": "Sexe", - "ancestry": "Ancêtres", + "sex": "Genre", + "ancestry": "Ethnie", "profession": "Profession", - "order-alignment": "Alignement d'ordre", + "order-alignment": "Alignement (ordre)", "order-ranks": "Rangs d'ordre", "corruption": "Corruption", "chaos-ranks": "Rangs de chaos", - "chaos-alignment": "Alignement du chaos", - "fate-points": "Points de destin", + "chaos-alignment": "Alignement (chaos)", + "fate-points": "Points de Destin", "background": "Historique", - "disorders": "Folies", + "disorders": "Troubles", "reputation-points": "Points de Réputation", - "difficulty-rating-chart": "Tableau d'évaluation des difficultés", - "trivial": "Trivial", + "difficulty-rating-chart": "Degré de difficulté", + "trivial": "Très facile", "easy": "Facile", - "routine": "Routine", + "routine": "Assez facile", "standard": "Standard", - "challenging": "Délicat", + "challenging": "Assez difficile", "hard": "Difficile", - "arduous": "Ardu", - "primary-attributes": "Focus", + "arduous": "Très difficile", + "primary-attributes": "Spécialisations", "skill-ranks": "Rangs de compétences", - "tier": "Niveau", + "tier": "Palier", "combat": "Combat", - "special-skills-indicated-with-*": "Compétences spéciales indiquées par *", - "peril-threshhold": "Seuil de Péril", - "advance": "Avancée", - "martial-melee*": "Mêlée martiale*", - "Martial Melee": "Mêlée martiale", - "will-bonus-u": "BV", - "martial-ranged*": "Attaque à distance martiale*", - "Martial Ranged": "Attaque à distance martiale", - "peril-threshold-u": "SP", - "simple-melee": "Mêlée Simple", - "Simple Melee": "Mêlée Simple", - "peril-modifier": "Modificateur de Péril", - "simple-ranged": "Attaque à distance simple", - "Simple Ranged": "Attaque à distance simple", - "peril-condition-track": "Suivi de la condition de péril", + "special-skills-indicated-with-*": "Compétences expertes indiquées par *", + "peril-threshhold": "Seuil de Tension", + "advance": "Progression", + "martial-melee*": "A. de mêlée expertes*", + "Martial Melee": "A. de mêlée expertes", + "will-bonus-u": "[VOL]", + "martial-ranged*": "A. de tir expertes*", + "Martial Ranged": "A. de tir expertes", + "peril-threshold-u": "ST", + "simple-melee": "A. de mêlée communes", + "Simple Melee": "A. de mêlée communes", + "peril-modifier": "Modificateur de Tension", + "simple-ranged": "A. de tir communes", + "Simple Ranged": "A. de tir communes", + "peril-condition-track": "Niveau de Tension", "brawn": "Vigueur", - "unhindered": "Sans encombre", + "unhindered": "En pleine forme", "athletics": "Athlétisme", - "imperiled": "En péril", - "drive*": "Conduite*", - "ignore-1-skill-rank": "Ignorer 1 rang de compétence", + "imperiled": "Fatigué(e)", + "drive*": "Attelages*", + "ignore-1-skill-rank": "Ignorez 1 rang de compétence", "intimidate": "Intimidation", - "ignore-2-skill-ranks": "Ignorer 2 rangs de compétence", - "toughness": "Endurance", - "ignore-3-skill-ranks": "Ignorer 3 rangs de compétence", + "ignore-2-skill-ranks": "Ignorez 2 rangs de compétence", + "toughness": "Résistance", + "ignore-3-skill-ranks": "Ignorez 3 rangs de compétence", "agility": "Agilité", - "incapacitated": "Incapacité!", + "incapacitated": "Neutralisé(e) !", "coordination": "Coordination", "traits": "Traits", - "pilot*": "Pilotage*", - "ride*": "Équitation*", - "skulduggery*": "Magouilles*", + "pilot*": "Embarcations*", + "ride*": "Montures*", + "skulduggery*": "Larcins*", "stealth": "Furtivité", "perception": "Perception", - "awareness": "Vigilance", - "eavesdrop": "Écouter aux portes", - "scrutinize": "Scruter", + "awareness": "Observation", + "eavesdrop": "Écoute", + "scrutinize": "Perspicacité", "survival": "Survie", "intelligence": "Intelligence", "alchemy*": "Alchimie*", "counterfeit*": "Contrefaçon*", - "education*": "Éducation*", + "education*": "Érudition*", "folklore": "Folklore", "gamble": "Jeu", - "heal*": "Guérison*", - "navigation*": "Navigation*", - "warfare*": "Stratégie*", + "heal*": "Soins*", + "navigation*": "Orientation*", + "warfare*": "Art de la guerre*", "willpower": "Volonté", "incantation*": "Incantation*", "Incantation": "Incantation", "interrogation*": "Interrogatoire*", - "resolve": "Résolution", + "resolve": "Détermination", "tradecraft*": "Artisanat*", "fellowship": "Sociabilité", "bargain": "Négociation", "charm": "Charme", - "disguise*": "Déguisement*", - "guile": "Ruse", + "disguise*": "Comédie*", + "guile": "Duperie", "handle-animal*": "Dressage*", "leadership*": "Commandement*", - "rumor": "Rumeur", - "encumbrance-limit": "Limite d'encombrement", + "rumor": "Rumeurs", + "encumbrance-limit": "Seuil d'Encombrement", "initiative": "Initiative", "movement": "Mouvement", - "brawn-bonus-u": "BV", + "brawn-bonus-u": "[VIG]", "current": "Actuel", - "overage": "Dépassement", - "perception-bonus-u": "BP", - "agility-bonus-u": "BA", + "overage": "Pénalité", + "perception-bonus-u": "[PER]", + "agility-bonus-u": "[AGI]", "weapons-&-attacks": "Armes & Attaques", "roll": "Jet", "weapon": "Arme", "skill": "Compétence", "None": "Aucun", - "load": "Chargement", + "load": "Rechargement", "handling": "Maniement", "short": "Courte", "medium": "Moyenne", "long": "Longue", - "qualities": "Qualités", + "qualities": "Attributs", "encumbrance": "Encombrement", "damage-bonus": "Bonus de dégâts", "damage": "Dégâts", @@ -114,71 +114,71 @@ "armor": "Armure", "shield": "Bouclier", "armor-name": "Nom de l'Armure", - "damage-threshold-modifier-u": "MSD*", + "damage-threshold-modifier-u": "BP*", "shield-name": "Nom du Bouclier", "parry-modifier": "Modificateur de Parade", "talents": "Talents", - "trappings": "Possessions", + "trappings": "Équipement", "defenses": "Défenses", "show": "Afficher", "talent-name": "Nom du talent", - "trapping-name": "Nom de la possession", + "trapping-name": "Nom de l’objet", "coinage": "Monnaie", "gold-crown": "Couronne d’or", - "silver-shilling": "Pistole d'Argent", + "silver-shilling": "Pistole d'argent", "brass-penny": "Sou de cuivre", "1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 couronne d’or = 20 pistoles d’argent ou 240 sous de cuivre", - "dodge": "Esquive", - "parry": "Parade", + "dodge": "Esquiver", + "parry": "Parer", "damage-threshold": "Seuil de Dégâts", - "brawn-bonus-+-damage-threshold-modifier-u": "BV + MSD*", + "brawn-bonus-+-damage-threshold-modifier-u": "[VIG] + BP*", "damage-threshold-+-6-u": "SD + 6", "damage-threshold-+-12-u": "SD + 12", "damage-threshold-+-18-u": "SD + 18", - "damage-threshold-modifier": "Modificateur de Seuil de Dégâts", - "damage-condition-track": "Suivi de la condition de dégâts", + "damage-threshold-modifier": "Bonus de protection", + "damage-condition-track": "Niveau de Dégâts", "unharmed": "Indemne", - "lightly-wounded": "Légèrement blessé", - "moderately-wounded": "Modérément blessé", - "seriously-wounded": "Sérieusement blessé", - "grievously-wounded": "Grièvement blessé", - "slain!": "Tué!", - "injuries": "Blessures", + "lightly-wounded": "Légèrement blessé(e)", + "moderately-wounded": "Modérément blessé(e)", + "seriously-wounded": "Sérieusement blessé(e)", + "grievously-wounded": "Grièvement blessé(e)", + "slain!": "Tué(e) !", + "injuries": "Blessures critiques", "intelligence-bonus": "Bonus d'Intelligence", "willpower-bonus": "Bonus de Volonté", "incantation-skill": "Compétence d'incantation", "magic-&-rituals": "Magie & Rituels", - "cast": "Lancer", + "cast": "Incanter", "spell-name": "Nom du Sort", "spell-distance": "Portée du sort", "spell-duration": "Durée du sort", - "spell-channel": "Canal du sort", - "spell-reagents": "Composantes du sort", + "spell-channel": "Canaliser les vents", + "spell-reagents": "Ingrédients du sort", "spell-effect": "Effets du sort", "critical-success": "Réussite critique", "critical-failure": "Échec critique", - "current-reward-points": "Points de Récompense actuels", - "total-reward-points": "Points de récompense totaux", - "basic-tier": "Rang de base", + "current-reward-points": "Points d’expérience actuels", + "total-reward-points": "Points d’expérience totaux", + "basic-tier": "Palier de base", "trait": "Trait", - "bonus-advance": "Bonus Advance", + "bonus-advance": "Bonus de caractéristique", "talent": "Talent", - "intermediate-tier": "Niveau Intermédiaire", - "advanced-tier": "Rang avancé", - "unique-advances": "Avancées uniques", + "intermediate-tier": "Palier intermédiaire", + "advanced-tier": "Palier avancé", + "unique-advances": "Progressions uniques", "roll20-wiki-link": "Lien vers le Wiki Roll20", "situational-modifier": "Modificateur situationnel", - "difficulty:": "Difficulté :$[[1]] ", + "difficulty:": "Degré de difficulté :$[[1]] ", "modifier:": "Modificateur :$[[3]] ", - "rating": "Rang", + "rating": "Chances finales de réussir", "range:": "Portée : 0 / 0 / 0", "damage:": "Dégâts : $[[6]] ", "CRITICAL-SUCCESS-u": "RÉUSSITE CRITIQUE", "chaos:": "Chaos : $[[4]] ", "corruption:": "Corruption : $[[5]] ", - "distance:": "Distance : ", + "distance:": "Portée : ", "duration:": "Durée : ", - "MATCH-u": "MATCH", - "reagents:": "Composantes : ", + "MATCH-u": "DOUBLE", + "reagents:": "Ingrédients : ", "CRITICAL-FAILURE-u": "ÉCHEC CRITIQUE" } \ No newline at end of file diff --git a/vampire-v5/translations/ru.json b/vampire-v5/translations/ru.json index 58919bfb54..adaa5abaee 100644 --- a/vampire-v5/translations/ru.json +++ b/vampire-v5/translations/ru.json @@ -52,11 +52,11 @@ "resolve-u": "Решимость", "insight-u": "Проницательность", "persuasion-u": "Убеждение", - "resonance-u": "Влияние", + "resonance-u": "Резонанс", "notes-u": "Заметки", "hunger-u": "Голод", "humanity-u": "Человечность", - "bloodpotency-u": "Запас Крови", + "bloodpotency-u": "Сила Крови", "totalexperience-u": "Общая сумма Опыта", "clanbane-u": "Проклятье Клана", "touchstone-u": "Привязанности & Принципы", @@ -64,7 +64,7 @@ "history-u": "История", "distinguishingfeatures-u": "Отличительные черты", "frenzy-u": "Безумие", - "rouse-u": "Пробуждение", + "rouse-u": "Прилив Крови", "coterie-u": "Котерия", "traits-u": "Характеристики" } \ No newline at end of file