From dc4b1007a7b3a072cd2c6e7efc7ec04b1b590032 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:11 -0400 Subject: [PATCH 001/103] New translations translation.json (French) --- Knight/translations/fr.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/fr.json b/Knight/translations/fr.json index 2e5f45b107..8852a00a62 100644 --- a/Knight/translations/fr.json +++ b/Knight/translations/fr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 6e57e94cbac8c0519563bf07ea0b12e3675bb2c0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:12 -0400 Subject: [PATCH 002/103] New translations translation.json (Czech) --- Ironsworn-Starforged/translations/cs.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/cs.json b/Ironsworn-Starforged/translations/cs.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/cs.json +++ b/Ironsworn-Starforged/translations/cs.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 46819b7690fb56a256d45a3c603137593b53f9de Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:14 -0400 Subject: [PATCH 003/103] New translations translation.json (Spanish) --- Ironsworn-Starforged/translations/es.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/es.json b/Ironsworn-Starforged/translations/es.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/es.json +++ b/Ironsworn-Starforged/translations/es.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From e8a7b68cb75680e1dabdc7e32e080f278e663263 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:15 -0400 Subject: [PATCH 004/103] New translations translation.json (Afrikaans) --- Adventures on a Dime/translations/af.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/af.json b/Adventures on a Dime/translations/af.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/af.json +++ b/Adventures on a Dime/translations/af.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 22474f6f465aa8a61c2e66d409ecaa968054580f Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:16 -0400 Subject: [PATCH 005/103] New translations translation.json (Afrikaans) --- Chronicles of Darkness/translations/af.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/af.json b/Chronicles of Darkness/translations/af.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/af.json +++ b/Chronicles of Darkness/translations/af.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From edc3bbae2c18f7e2425194f1f4c1d31da608ffb4 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:17 -0400 Subject: [PATCH 006/103] New translations translation.json (Afrikaans) --- Ironsworn-Starforged/translations/af.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/af.json b/Ironsworn-Starforged/translations/af.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/af.json +++ b/Ironsworn-Starforged/translations/af.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From b27cc3855dc206459e0f1b0a8b7a090db93fbc65 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:18 -0400 Subject: [PATCH 007/103] New translations translation.json (Catalan) --- Adventures on a Dime/translations/ca.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/ca.json b/Adventures on a Dime/translations/ca.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/ca.json +++ b/Adventures on a Dime/translations/ca.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 2e385b410373d00ce579fc7032946270d8be8d9e Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:19 -0400 Subject: [PATCH 008/103] New translations translation.json (Catalan) --- Chronicles of Darkness/translations/ca.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/ca.json b/Chronicles of Darkness/translations/ca.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/ca.json +++ b/Chronicles of Darkness/translations/ca.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 582b81c623d1e328c87bd7259a496d66f5aa3e98 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:20 -0400 Subject: [PATCH 009/103] New translations translation.json (Catalan) --- Ironsworn-Starforged/translations/ca.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/ca.json b/Ironsworn-Starforged/translations/ca.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ca.json +++ b/Ironsworn-Starforged/translations/ca.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 2e96b3e8d9a3e7e88387e528fdf04fb15667e9f3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:21 -0400 Subject: [PATCH 010/103] New translations translation.json (Czech) --- Adventures on a Dime/translations/cs.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/cs.json b/Adventures on a Dime/translations/cs.json index 76aba54ced..8984ec5701 100644 --- a/Adventures on a Dime/translations/cs.json +++ b/Adventures on a Dime/translations/cs.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 37b93ce62fd905a33700831ec60a34d8b2fc316b Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:23 -0400 Subject: [PATCH 011/103] New translations translation.json (Czech) --- Chronicles of Darkness/translations/cs.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/cs.json b/Chronicles of Darkness/translations/cs.json index 496b3fbc26..595b06ca63 100644 --- a/Chronicles of Darkness/translations/cs.json +++ b/Chronicles of Darkness/translations/cs.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 5be71ee28bebe27112e0b39fd3f1b9fce3458f73 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:24 -0400 Subject: [PATCH 012/103] New translations translation.json (Danish) --- Adventures on a Dime/translations/da.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/da.json b/Adventures on a Dime/translations/da.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/da.json +++ b/Adventures on a Dime/translations/da.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 8fc8a252e586c9b5674b80dd281ead645e071c6d Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:25 -0400 Subject: [PATCH 013/103] New translations translation.json (Spanish) --- Adventures on a Dime/translations/es.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/es.json b/Adventures on a Dime/translations/es.json index b942b36954..165165f3cd 100644 --- a/Adventures on a Dime/translations/es.json +++ b/Adventures on a Dime/translations/es.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Astucia", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proezas", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From c824a859fca21bb0ff4f6378f7ce0f0641c1f2b3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:26 -0400 Subject: [PATCH 014/103] New translations translation.json (Danish) --- Chronicles of Darkness/translations/da.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/da.json b/Chronicles of Darkness/translations/da.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/da.json +++ b/Chronicles of Darkness/translations/da.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 87ae0d8bef7c3e4935d034ad304df4a7ed95b77c Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:27 -0400 Subject: [PATCH 015/103] New translations translation.json (Danish) --- Ironsworn-Starforged/translations/da.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/da.json b/Ironsworn-Starforged/translations/da.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/da.json +++ b/Ironsworn-Starforged/translations/da.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 9dc21cab07d2c093a056b07c664a274698023f62 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:28 -0400 Subject: [PATCH 016/103] New translations translation.json (German) --- Adventures on a Dime/translations/de.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/de.json b/Adventures on a Dime/translations/de.json index 1c0a6afb1a..606ee61048 100644 --- a/Adventures on a Dime/translations/de.json +++ b/Adventures on a Dime/translations/de.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Merkmal", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 54617cb31a1c7ba6c42d24b3c80bc9e390663405 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:29 -0400 Subject: [PATCH 017/103] New translations translation.json (German) --- Chronicles of Darkness/translations/de.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/de.json b/Chronicles of Darkness/translations/de.json index 87672e77ac..b7a598cb99 100644 --- a/Chronicles of Darkness/translations/de.json +++ b/Chronicles of Darkness/translations/de.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From da95ddb95c7f9a2687134139ce47947bb971cfa9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:30 -0400 Subject: [PATCH 018/103] New translations translation.json (German) --- Ironsworn-Starforged/translations/de.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/de.json b/Ironsworn-Starforged/translations/de.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/de.json +++ b/Ironsworn-Starforged/translations/de.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 16a7d2b6bdad94ddb083a0784bb8f09c0d6e2184 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:31 -0400 Subject: [PATCH 019/103] New translations translation.json (Greek) --- Adventures on a Dime/translations/el.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/el.json b/Adventures on a Dime/translations/el.json index 2e985992b6..de0edeac91 100644 --- a/Adventures on a Dime/translations/el.json +++ b/Adventures on a Dime/translations/el.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 89e11324ba50c3d3549dc820f474d076bc3dc131 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:32 -0400 Subject: [PATCH 020/103] New translations translation.json (Greek) --- Chronicles of Darkness/translations/el.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/el.json b/Chronicles of Darkness/translations/el.json index 8811a08edf..750320712a 100644 --- a/Chronicles of Darkness/translations/el.json +++ b/Chronicles of Darkness/translations/el.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 55007fb879a7cc00351122562e55c8ac2012bbb7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:33 -0400 Subject: [PATCH 021/103] New translations translation.json (Greek) --- Ironsworn-Starforged/translations/el.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/el.json b/Ironsworn-Starforged/translations/el.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/el.json +++ b/Ironsworn-Starforged/translations/el.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 8fa709c9fdcba59a46b2aa647a250aea221c4bc0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:34 -0400 Subject: [PATCH 022/103] New translations translation.json (Hebrew) --- Adventures on a Dime/translations/he.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/he.json b/Adventures on a Dime/translations/he.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/he.json +++ b/Adventures on a Dime/translations/he.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 977295e09efbb7e6de6cd37634d7fd9d37fbcec2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:35 -0400 Subject: [PATCH 023/103] New translations translation.json (Hebrew) --- Chronicles of Darkness/translations/he.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/he.json b/Chronicles of Darkness/translations/he.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/he.json +++ b/Chronicles of Darkness/translations/he.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 761fc85baf202dd03dee8ca01f692fb0496f6910 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:37 -0400 Subject: [PATCH 024/103] New translations translation.json (Spanish) --- Chronicles of Darkness/translations/es.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/es.json b/Chronicles of Darkness/translations/es.json index 8d2ed994dc..b7dd454ade 100644 --- a/Chronicles of Darkness/translations/es.json +++ b/Chronicles of Darkness/translations/es.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From b5f0271e914bb4bba39f9cb688e182d8838179af Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:39 -0400 Subject: [PATCH 025/103] New translations translation.json (French) --- Ironsworn-Starforged/translations/fr.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/fr.json b/Ironsworn-Starforged/translations/fr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/fr.json +++ b/Ironsworn-Starforged/translations/fr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 6db0c87a50f9dab5db6c9477a24805371e73bcca Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:42 -0400 Subject: [PATCH 026/103] New translations translation.json (Spanish) --- Knight/translations/es.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/es.json b/Knight/translations/es.json index 44416ad26f..ab79534beb 100644 --- a/Knight/translations/es.json +++ b/Knight/translations/es.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From d8ad972a773c8a8e5ecf560fd8b1604222bd2242 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:43 -0400 Subject: [PATCH 027/103] New translations translation.json (Korean) --- Knight/translations/ko.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/ko.json b/Knight/translations/ko.json index 65d4967697..d9892fc4a7 100644 --- a/Knight/translations/ko.json +++ b/Knight/translations/ko.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "1.폭력", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From a8fab661baa56c62713db09b0d26ccbff3974b67 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:44 -0400 Subject: [PATCH 028/103] New translations translation.json (Afrikaans) --- Knight/translations/af.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/af.json b/Knight/translations/af.json index f083b39255..3dce57b22c 100644 --- a/Knight/translations/af.json +++ b/Knight/translations/af.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From d38f95fb57291069c311124d303ff3b3316df744 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:46 -0400 Subject: [PATCH 029/103] New translations translation.json (Catalan) --- Knight/translations/ca.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/ca.json b/Knight/translations/ca.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/ca.json +++ b/Knight/translations/ca.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 8c3c8245ce368f9a67fa85c94023d424555da2c5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:48 -0400 Subject: [PATCH 030/103] New translations translation.json (Czech) --- Knight/translations/cs.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/cs.json b/Knight/translations/cs.json index 555c97722c..1e3393b5e4 100644 --- a/Knight/translations/cs.json +++ b/Knight/translations/cs.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 5615e4295ff75d010b301bd6b19e9871db4ec60a Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:49 -0400 Subject: [PATCH 031/103] New translations translation.json (Danish) --- Knight/translations/da.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/da.json b/Knight/translations/da.json index f742dc3dc2..1a19e2f19c 100644 --- a/Knight/translations/da.json +++ b/Knight/translations/da.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 3bec08b9529bbcab3f522e596b97b80eab5bce7b Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:50 -0400 Subject: [PATCH 032/103] New translations translation.json (German) --- Knight/translations/de.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/de.json b/Knight/translations/de.json index a13b492527..89a2a59f0d 100644 --- a/Knight/translations/de.json +++ b/Knight/translations/de.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From f6cd0895c1f3566ef46dfe8de6a0e890a241b966 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:51 -0400 Subject: [PATCH 033/103] New translations translation.json (Greek) --- Knight/translations/el.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/el.json b/Knight/translations/el.json index 0e29818903..0fc58fcaa5 100644 --- a/Knight/translations/el.json +++ b/Knight/translations/el.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From a30e8483613ccde3102bd4d66775d977252dd95d Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:53 -0400 Subject: [PATCH 034/103] New translations translation.json (Hebrew) --- Knight/translations/he.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/he.json b/Knight/translations/he.json index c713d0e756..2c14cdc09b 100644 --- a/Knight/translations/he.json +++ b/Knight/translations/he.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 8da653c9547a4992bcd3ea667bd2416f39659ebe Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:54 -0400 Subject: [PATCH 035/103] New translations translation.json (Hungarian) --- Knight/translations/hu.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/hu.json b/Knight/translations/hu.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/hu.json +++ b/Knight/translations/hu.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 134ac170f2f3728b508d064bab3596a5f869e054 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:55 -0400 Subject: [PATCH 036/103] New translations translation.json (Italian) --- Knight/translations/it.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/it.json b/Knight/translations/it.json index 7d6820e869..ac9ccfd907 100644 --- a/Knight/translations/it.json +++ b/Knight/translations/it.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From a88147f307b9701daafed7e7e65238f294b4e1b3 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:56 -0400 Subject: [PATCH 037/103] New translations translation.json (Japanese) --- Knight/translations/ja.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/ja.json b/Knight/translations/ja.json index b3ea6a9796..8ce0d2ebcc 100644 --- a/Knight/translations/ja.json +++ b/Knight/translations/ja.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 52c7fd901b89ca6916d6f33c341f1e14efe6c9e5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:57 -0400 Subject: [PATCH 038/103] New translations translation.json (Dutch) --- Knight/translations/nl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/nl.json b/Knight/translations/nl.json index 6b7ac68463..41fddb51f1 100644 --- a/Knight/translations/nl.json +++ b/Knight/translations/nl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 0c67138be25cd6a5ceeba583f202f2482a57c302 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:40:58 -0400 Subject: [PATCH 039/103] New translations translation.json (French) --- Chronicles of Darkness/translations/fr.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/fr.json b/Chronicles of Darkness/translations/fr.json index e44d54b750..a0cc5d3e30 100644 --- a/Chronicles of Darkness/translations/fr.json +++ b/Chronicles of Darkness/translations/fr.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 47b30436642af644c8e9bb1ccb52f228152c1c23 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:00 -0400 Subject: [PATCH 040/103] New translations translation.json (Polish) --- Knight/translations/pl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/pl.json b/Knight/translations/pl.json index 5e9fe8a1b7..11c87edbc9 100644 --- a/Knight/translations/pl.json +++ b/Knight/translations/pl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 4f1b50c25ae08ea79da6c0d9f2578ccf3cb50f96 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:01 -0400 Subject: [PATCH 041/103] New translations translation.json (Portuguese) --- Knight/translations/pt.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/pt.json b/Knight/translations/pt.json index c81e7743ef..ad72fb38dc 100644 --- a/Knight/translations/pt.json +++ b/Knight/translations/pt.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From a19a0c0e32fa8763b5188afb9ca74ef83b2a11d5 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:02 -0400 Subject: [PATCH 042/103] New translations translation.json (Russian) --- Knight/translations/ru.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/ru.json b/Knight/translations/ru.json index 4d3c46273f..2849730611 100644 --- a/Knight/translations/ru.json +++ b/Knight/translations/ru.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 3776c97219b2ddfe3cc2eac71e222002bad97ea6 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:04 -0400 Subject: [PATCH 043/103] New translations translation.json (Slovenian) --- Knight/translations/sl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/sl.json b/Knight/translations/sl.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/sl.json +++ b/Knight/translations/sl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 8e29ccd8c9fe0b3ede67f3ab9f9c235f6ec1f287 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:05 -0400 Subject: [PATCH 044/103] New translations translation.json (Swedish) --- Knight/translations/sv.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/sv.json b/Knight/translations/sv.json index b2f2f447b3..83e72ef090 100644 --- a/Knight/translations/sv.json +++ b/Knight/translations/sv.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 43b5fbdd028b6f7d4d4d68690b9ee5c1352b829a Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:06 -0400 Subject: [PATCH 045/103] New translations translation.json (Turkish) --- Knight/translations/tr.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/tr.json b/Knight/translations/tr.json index 13c2d90e51..7d9314b5af 100644 --- a/Knight/translations/tr.json +++ b/Knight/translations/tr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 298b3cf64d18aef928410daf16eb16601504fe34 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:07 -0400 Subject: [PATCH 046/103] New translations translation.json (Ukrainian) --- Knight/translations/uk.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/uk.json b/Knight/translations/uk.json index 44e29f2d32..30eb22c37b 100644 --- a/Knight/translations/uk.json +++ b/Knight/translations/uk.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 2a4e630ef0d9b7cf47477f774cb4751447f16745 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:08 -0400 Subject: [PATCH 047/103] New translations translation.json (Chinese Traditional) --- Knight/translations/zh.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/zh.json b/Knight/translations/zh.json index a89a5e8ce3..e8bf0c64c9 100644 --- a/Knight/translations/zh.json +++ b/Knight/translations/zh.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "暴力", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 68bb55f9f1e50b2a1beac80462bb954177151702 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:09 -0400 Subject: [PATCH 048/103] New translations translation.json (English) --- Knight/translations/en.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Knight/translations/en.json b/Knight/translations/en.json index c9119c5e2b..23a20c297d 100644 --- a/Knight/translations/en.json +++ b/Knight/translations/en.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", From 10cb774f98931d281808c97356beced21003e91f Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:10 -0400 Subject: [PATCH 049/103] New translations translation.json (French) --- Adventures on a Dime/translations/fr.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/fr.json b/Adventures on a Dime/translations/fr.json index 5a2cf84f9a..5c3dc3cf6b 100644 --- a/Adventures on a Dime/translations/fr.json +++ b/Adventures on a Dime/translations/fr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Ecrit par Brian Tyrell", "edited-by-vi-huntsman": "Edité par Vi Huntsman", - "roll20-by-wes-baker": "Roll20 par Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Votre Aventurier", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "Je m'appelle", "and-i-am": "et je suis :", "cunning": "Ruse", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Talent", @@ -64,5 +65,41 @@ "description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 77b09aee9c5371509937edb57fd5711e0fca7311 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:11 -0400 Subject: [PATCH 050/103] New translations translation.json (Hebrew) --- Ironsworn-Starforged/translations/he.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/he.json b/Ironsworn-Starforged/translations/he.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/he.json +++ b/Ironsworn-Starforged/translations/he.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From b4a9262cace7f19332e77dbee6c5458118be94bf Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:12 -0400 Subject: [PATCH 051/103] New translations translation.json (Hungarian) --- Adventures on a Dime/translations/hu.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/hu.json b/Adventures on a Dime/translations/hu.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/hu.json +++ b/Adventures on a Dime/translations/hu.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 68e06e7252f9f874cc2834323c8dd785d8b63a9f Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:13 -0400 Subject: [PATCH 052/103] New translations translation.json (Turkish) --- Chronicles of Darkness/translations/tr.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/tr.json b/Chronicles of Darkness/translations/tr.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/tr.json +++ b/Chronicles of Darkness/translations/tr.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 55f2ec5c69b06d2f9c395ae235c79c0a9a3212bb Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:14 -0400 Subject: [PATCH 053/103] New translations translation.json (Slovenian) --- Adventures on a Dime/translations/sl.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/sl.json b/Adventures on a Dime/translations/sl.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/sl.json +++ b/Adventures on a Dime/translations/sl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 5bdc8278107560df8360a839e0a51b566171d4ad Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:15 -0400 Subject: [PATCH 054/103] New translations translation.json (Slovenian) --- Chronicles of Darkness/translations/sl.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/sl.json b/Chronicles of Darkness/translations/sl.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/sl.json +++ b/Chronicles of Darkness/translations/sl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 9c6e6c4936e2365cb39d22a8a957ba5053f43709 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:16 -0400 Subject: [PATCH 055/103] New translations translation.json (Slovenian) --- Ironsworn-Starforged/translations/sl.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/sl.json b/Ironsworn-Starforged/translations/sl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sl.json +++ b/Ironsworn-Starforged/translations/sl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 249a28ee9b4b0d05164380ee498dc0439b29e4a1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:17 -0400 Subject: [PATCH 056/103] New translations translation.json (Swedish) --- Adventures on a Dime/translations/sv.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/sv.json b/Adventures on a Dime/translations/sv.json index 1a044acd8c..77e809a762 100644 --- a/Adventures on a Dime/translations/sv.json +++ b/Adventures on a Dime/translations/sv.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From e61e3fa9d73e7a3bca37a11f878981114d954456 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:18 -0400 Subject: [PATCH 057/103] New translations translation.json (Swedish) --- Chronicles of Darkness/translations/sv.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/sv.json b/Chronicles of Darkness/translations/sv.json index e95bfc33c7..8d5bcab47f 100644 --- a/Chronicles of Darkness/translations/sv.json +++ b/Chronicles of Darkness/translations/sv.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 5cc5f310f297586ce2994a3fe8d14afcad72b1fb Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:19 -0400 Subject: [PATCH 058/103] New translations translation.json (Swedish) --- Ironsworn-Starforged/translations/sv.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/sv.json b/Ironsworn-Starforged/translations/sv.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sv.json +++ b/Ironsworn-Starforged/translations/sv.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 5d7f771441fe65a12be21bbd2ff6452e1fae5c09 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:20 -0400 Subject: [PATCH 059/103] New translations translation.json (Turkish) --- Adventures on a Dime/translations/tr.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/tr.json b/Adventures on a Dime/translations/tr.json index 4170d722e0..8841e8decd 100644 --- a/Adventures on a Dime/translations/tr.json +++ b/Adventures on a Dime/translations/tr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 0c2a561ac064dc50440384b30a1c2371c6b2c097 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:21 -0400 Subject: [PATCH 060/103] New translations translation.json (Turkish) --- Ironsworn-Starforged/translations/tr.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/tr.json b/Ironsworn-Starforged/translations/tr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/tr.json +++ b/Ironsworn-Starforged/translations/tr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 306d70438f31dcca1dc196e9f3873f6abdae34d7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:22 -0400 Subject: [PATCH 061/103] New translations translation.json (Russian) --- Chronicles of Darkness/translations/ru.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/ru.json b/Chronicles of Darkness/translations/ru.json index 156fd67d7c..b7c5026462 100644 --- a/Chronicles of Darkness/translations/ru.json +++ b/Chronicles of Darkness/translations/ru.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 675a583b7152c90d34751f7abe26fa00cf128e6d Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:23 -0400 Subject: [PATCH 062/103] New translations translation.json (Ukrainian) --- Adventures on a Dime/translations/uk.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/uk.json b/Adventures on a Dime/translations/uk.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/uk.json +++ b/Adventures on a Dime/translations/uk.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 57af8264dae6fd518b245893870dc0e4607a4872 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:24 -0400 Subject: [PATCH 063/103] New translations translation.json (Ukrainian) --- Chronicles of Darkness/translations/uk.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/uk.json b/Chronicles of Darkness/translations/uk.json index 5d9168f182..1e802aed3f 100644 --- a/Chronicles of Darkness/translations/uk.json +++ b/Chronicles of Darkness/translations/uk.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 4b0697aa076cf7564208e401b9c7345d8fa43c16 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:25 -0400 Subject: [PATCH 064/103] New translations translation.json (Ukrainian) --- Ironsworn-Starforged/translations/uk.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/uk.json b/Ironsworn-Starforged/translations/uk.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/uk.json +++ b/Ironsworn-Starforged/translations/uk.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 7be50cabe3db7a78cea3970cad6bc85da9e3402f Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:26 -0400 Subject: [PATCH 065/103] New translations translation.json (Chinese Traditional) --- Adventures on a Dime/translations/zh.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/zh.json b/Adventures on a Dime/translations/zh.json index 866712342a..347201b700 100644 --- a/Adventures on a Dime/translations/zh.json +++ b/Adventures on a Dime/translations/zh.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "職業", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 65a409235bcd0dea65ec167105ecb778edb95dac Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:27 -0400 Subject: [PATCH 066/103] New translations translation.json (Chinese Traditional) --- Chronicles of Darkness/translations/zh.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/zh.json b/Chronicles of Darkness/translations/zh.json index 00802aeda0..594e2903b9 100644 --- a/Chronicles of Darkness/translations/zh.json +++ b/Chronicles of Darkness/translations/zh.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 94350204f39a7175e612c8202e63ebaedd63eef0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:28 -0400 Subject: [PATCH 067/103] New translations translation.json (Chinese Traditional) --- Ironsworn-Starforged/translations/zh.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/zh.json b/Ironsworn-Starforged/translations/zh.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/zh.json +++ b/Ironsworn-Starforged/translations/zh.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 29335bb746602ee06102e9da7e981e4e3c98ff39 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:29 -0400 Subject: [PATCH 068/103] New translations translation.json (English) --- Adventures on a Dime/translations/en.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/en.json b/Adventures on a Dime/translations/en.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/en.json +++ b/Adventures on a Dime/translations/en.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 9999bcca42eb3f9b593b727c81c9746c646e2cf8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:30 -0400 Subject: [PATCH 069/103] New translations translation.json (English) --- Chronicles of Darkness/translations/en.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/en.json b/Chronicles of Darkness/translations/en.json index 95d9b5d064..faa3dbe78c 100644 --- a/Chronicles of Darkness/translations/en.json +++ b/Chronicles of Darkness/translations/en.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 675b5152ac971700ac82fe4ecf8aa1e30acff636 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:32 -0400 Subject: [PATCH 070/103] New translations translation.json (Russian) --- Ironsworn-Starforged/translations/ru.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/ru.json b/Ironsworn-Starforged/translations/ru.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ru.json +++ b/Ironsworn-Starforged/translations/ru.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From b77c65b571b0525e7fc961be154fafc627498af7 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:33 -0400 Subject: [PATCH 071/103] New translations translation.json (Russian) --- Adventures on a Dime/translations/ru.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/ru.json b/Adventures on a Dime/translations/ru.json index f384cca063..91f60cfb94 100644 --- a/Adventures on a Dime/translations/ru.json +++ b/Adventures on a Dime/translations/ru.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 3cef31b12bbf5d1a88d912c7108416e5f5ff6a53 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:34 -0400 Subject: [PATCH 072/103] New translations translation.json (Hungarian) --- Chronicles of Darkness/translations/hu.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/hu.json b/Chronicles of Darkness/translations/hu.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/hu.json +++ b/Chronicles of Darkness/translations/hu.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 13d4f8e362d30e81db3097d27e1f73a3068ddacd Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:35 -0400 Subject: [PATCH 073/103] New translations translation.json (Korean) --- Chronicles of Darkness/translations/ko.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/ko.json b/Chronicles of Darkness/translations/ko.json index b3be65124d..d529dbd16b 100644 --- a/Chronicles of Darkness/translations/ko.json +++ b/Chronicles of Darkness/translations/ko.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 1a317ea9a24fbfaf23c0b044ed57abb5b4589aa1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:36 -0400 Subject: [PATCH 074/103] New translations translation.json (Hungarian) --- Ironsworn-Starforged/translations/hu.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/hu.json b/Ironsworn-Starforged/translations/hu.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/hu.json +++ b/Ironsworn-Starforged/translations/hu.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From a9d6b61cb08774eaddbd61481cf37fc7d6e3f010 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:37 -0400 Subject: [PATCH 075/103] New translations translation.json (Italian) --- Adventures on a Dime/translations/it.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/it.json b/Adventures on a Dime/translations/it.json index a0f74ab54a..0930c3738d 100644 --- a/Adventures on a Dime/translations/it.json +++ b/Adventures on a Dime/translations/it.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 23b8a25b32cfc257cbb86ecc42a8f9c6ec9e7829 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:38 -0400 Subject: [PATCH 076/103] New translations translation.json (Italian) --- Chronicles of Darkness/translations/it.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/it.json b/Chronicles of Darkness/translations/it.json index e61f6863ed..183c95c037 100644 --- a/Chronicles of Darkness/translations/it.json +++ b/Chronicles of Darkness/translations/it.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 5f624a4c3e5eb3512d7ea567aaf3e28b85c6b6ad Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:39 -0400 Subject: [PATCH 077/103] New translations translation.json (Italian) --- Ironsworn-Starforged/translations/it.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/it.json b/Ironsworn-Starforged/translations/it.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/it.json +++ b/Ironsworn-Starforged/translations/it.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 9fc59902c814648f5aa0f23bd0ddcbcd284ca459 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:40 -0400 Subject: [PATCH 078/103] New translations translation.json (Japanese) --- Adventures on a Dime/translations/ja.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/ja.json b/Adventures on a Dime/translations/ja.json index 17a9496482..08c6425b29 100644 --- a/Adventures on a Dime/translations/ja.json +++ b/Adventures on a Dime/translations/ja.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 919e9b0abe1340cc7d3b61b396893b44478e796e Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:41 -0400 Subject: [PATCH 079/103] New translations translation.json (Japanese) --- Chronicles of Darkness/translations/ja.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/ja.json b/Chronicles of Darkness/translations/ja.json index 188f4830a7..6be6f40c2c 100644 --- a/Chronicles of Darkness/translations/ja.json +++ b/Chronicles of Darkness/translations/ja.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 57375c047488071bc7ac2ab76ddc9d03299fee83 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:42 -0400 Subject: [PATCH 080/103] New translations translation.json (Japanese) --- Ironsworn-Starforged/translations/ja.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/ja.json b/Ironsworn-Starforged/translations/ja.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ja.json +++ b/Ironsworn-Starforged/translations/ja.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From fa2a38c7989a6818cb20917e69b8b13d7be7e832 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:43 -0400 Subject: [PATCH 081/103] New translations translation.json (Korean) --- Adventures on a Dime/translations/ko.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/ko.json b/Adventures on a Dime/translations/ko.json index 475953f599..99473ac1f3 100644 --- a/Adventures on a Dime/translations/ko.json +++ b/Adventures on a Dime/translations/ko.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "직업", "feature": "특성", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From b1ca9d5ce628afac7e0f94995dfe3ae0de4c5757 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:44 -0400 Subject: [PATCH 082/103] New translations translation.json (Korean) --- Ironsworn-Starforged/translations/ko.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/ko.json b/Ironsworn-Starforged/translations/ko.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ko.json +++ b/Ironsworn-Starforged/translations/ko.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 70a7feccecc685edac253bc6544622b87e99eb21 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:45 -0400 Subject: [PATCH 083/103] New translations translation.json (Portuguese) --- Ironsworn-Starforged/translations/pt.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/pt.json b/Ironsworn-Starforged/translations/pt.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pt.json +++ b/Ironsworn-Starforged/translations/pt.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From d9edeec870d8c3a58a62bf3510574d22c3b7c684 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:46 -0400 Subject: [PATCH 084/103] New translations translation.json (Dutch) --- Adventures on a Dime/translations/nl.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/nl.json b/Adventures on a Dime/translations/nl.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/nl.json +++ b/Adventures on a Dime/translations/nl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 04c9988d03bc868e37d950e1d14fccf45c9f6933 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:47 -0400 Subject: [PATCH 085/103] New translations translation.json (Dutch) --- Chronicles of Darkness/translations/nl.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/nl.json b/Chronicles of Darkness/translations/nl.json index 2ab666e9ef..d8996deaac 100644 --- a/Chronicles of Darkness/translations/nl.json +++ b/Chronicles of Darkness/translations/nl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 9d40cff7e85814acaff72214e7bd8c40c540f953 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:48 -0400 Subject: [PATCH 086/103] New translations translation.json (Dutch) --- Ironsworn-Starforged/translations/nl.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/nl.json b/Ironsworn-Starforged/translations/nl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/nl.json +++ b/Ironsworn-Starforged/translations/nl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 56e3872ea49fbe9e15891d92266d8bc3a8415550 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:49 -0400 Subject: [PATCH 087/103] New translations translation.json (Polish) --- Adventures on a Dime/translations/pl.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/pl.json b/Adventures on a Dime/translations/pl.json index bb20244406..ca3b182d84 100644 --- a/Adventures on a Dime/translations/pl.json +++ b/Adventures on a Dime/translations/pl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 061a58a10f2e8cfad4f42ec643399b9c9617173a Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:50 -0400 Subject: [PATCH 088/103] New translations translation.json (Polish) --- Chronicles of Darkness/translations/pl.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/pl.json b/Chronicles of Darkness/translations/pl.json index 156b94314f..60a3d6433d 100644 --- a/Chronicles of Darkness/translations/pl.json +++ b/Chronicles of Darkness/translations/pl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From 85579d82681d69a752df23727c49c508ae57d4f9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:52 -0400 Subject: [PATCH 089/103] New translations translation.json (Polish) --- Ironsworn-Starforged/translations/pl.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/pl.json b/Ironsworn-Starforged/translations/pl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pl.json +++ b/Ironsworn-Starforged/translations/pl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From d6f8e3fab207f4237ebb3d6143ad841b1ec9e0ce Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:53 -0400 Subject: [PATCH 090/103] New translations translation.json (Portuguese) --- Adventures on a Dime/translations/pt.json | 45 +++++++++++++++++++++-- 1 file changed, 41 insertions(+), 4 deletions(-) diff --git a/Adventures on a Dime/translations/pt.json b/Adventures on a Dime/translations/pt.json index cf42e2efb7..d3298954e4 100644 --- a/Adventures on a Dime/translations/pt.json +++ b/Adventures on a Dime/translations/pt.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proeza", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } From 3674f95e5a0dc0e5dd46b6476636056cfe7284a0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:55 -0400 Subject: [PATCH 091/103] New translations translation.json (Portuguese) --- Chronicles of Darkness/translations/pt.json | 26 ++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/Chronicles of Darkness/translations/pt.json b/Chronicles of Darkness/translations/pt.json index a4498642da..a880b772d1 100644 --- a/Chronicles of Darkness/translations/pt.json +++ b/Chronicles of Darkness/translations/pt.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } From d8ad6931427fef566ce0d76a080ee89c15597085 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 20 Oct 2021 16:41:56 -0400 Subject: [PATCH 092/103] New translations translation.json (English) --- Ironsworn-Starforged/translations/en.json | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Ironsworn-Starforged/translations/en.json b/Ironsworn-Starforged/translations/en.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/en.json +++ b/Ironsworn-Starforged/translations/en.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", From 567942ff4cf219e6c54c1b4387859de730d77c51 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 21 Oct 2021 10:47:50 -0400 Subject: [PATCH 093/103] New translations translation.json (French) --- .../translations/fr.json | 98 +++++++++---------- 1 file changed, 49 insertions(+), 49 deletions(-) diff --git a/Zweihänder Grim & Perilous/translations/fr.json b/Zweihänder Grim & Perilous/translations/fr.json index f28ed59d5e..693994ad0d 100644 --- a/Zweihänder Grim & Perilous/translations/fr.json +++ b/Zweihänder Grim & Perilous/translations/fr.json @@ -1,88 +1,88 @@ { "name": "Nom", - "age": "Âge", + "age": "Classe d'âge", "social-class": "Classe sociale", - "sex": "Sexe", - "ancestry": "Ancêtres", + "sex": "Genre", + "ancestry": "Ethnie", "profession": "Profession", - "order-alignment": "Alignement d'ordre", + "order-alignment": "Alignement (ordre)", "order-ranks": "Rangs d'ordre", "corruption": "Corruption", "chaos-ranks": "Rangs de chaos", - "chaos-alignment": "Alignement du chaos", - "fate-points": "Points de destin", + "chaos-alignment": "Alignement (chaos)", + "fate-points": "Points de Destin", "background": "Historique", - "disorders": "Folies", + "disorders": "Troubles", "reputation-points": "Points de Réputation", - "difficulty-rating-chart": "Tableau d'évaluation des difficultés", - "trivial": "Trivial", + "difficulty-rating-chart": "Degré de difficulté", + "trivial": "Très facile", "easy": "Facile", - "routine": "Routine", + "routine": "Assez facile", "standard": "Standard", - "challenging": "Délicat", + "challenging": "Assez difficile", "hard": "Difficile", - "arduous": "Ardu", - "primary-attributes": "Focus", + "arduous": "Très difficile", + "primary-attributes": "Spécialisations", "skill-ranks": "Rangs de compétences", - "tier": "Niveau", + "tier": "Palier", "combat": "Combat", - "special-skills-indicated-with-*": "Compétences spéciales indiquées par *", - "peril-threshhold": "Seuil de Péril", - "advance": "Avancée", - "martial-melee*": "Mêlée martiale*", - "Martial Melee": "Mêlée martiale", - "will-bonus-u": "BV", - "martial-ranged*": "Attaque à distance martiale*", - "Martial Ranged": "Attaque à distance martiale", - "peril-threshold-u": "SP", - "simple-melee": "Mêlée Simple", - "Simple Melee": "Mêlée Simple", - "peril-modifier": "Modificateur de Péril", - "simple-ranged": "Attaque à distance simple", - "Simple Ranged": "Attaque à distance simple", - "peril-condition-track": "Suivi de la condition de péril", + "special-skills-indicated-with-*": "Compétences expertes indiquées par *", + "peril-threshhold": "Seuil de Tension", + "advance": "Progression", + "martial-melee*": "A. de mêlée expertes*", + "Martial Melee": "A. de mêlée expertes", + "will-bonus-u": "VOL", + "martial-ranged*": "A. de tir expertes*", + "Martial Ranged": "A. de tir expertes", + "peril-threshold-u": "ST", + "simple-melee": "A. de mêlée communes", + "Simple Melee": "A. de mêlée communes", + "peril-modifier": "Modificateur de Tension", + "simple-ranged": "A. de tir communes", + "Simple Ranged": "A. de tir communes", + "peril-condition-track": "Niveau de Tension", "brawn": "Vigueur", - "unhindered": "Sans encombre", + "unhindered": "En pleine forme", "athletics": "Athlétisme", - "imperiled": "En péril", - "drive*": "Conduite*", - "ignore-1-skill-rank": "Ignorer 1 rang de compétence", + "imperiled": "Fatigué(e)", + "drive*": "Attelages*", + "ignore-1-skill-rank": "Ignorez 1 rang de compétence", "intimidate": "Intimidation", - "ignore-2-skill-ranks": "Ignorer 2 rangs de compétence", - "toughness": "Endurance", - "ignore-3-skill-ranks": "Ignorer 3 rangs de compétence", + "ignore-2-skill-ranks": "Ignorez 2 rangs de compétence", + "toughness": "Résistance", + "ignore-3-skill-ranks": "Ignorez 3 rangs de compétence", "agility": "Agilité", - "incapacitated": "Incapacité!", + "incapacitated": "Neutralisé(e) !", "coordination": "Coordination", "traits": "Traits", - "pilot*": "Pilotage*", - "ride*": "Équitation*", - "skulduggery*": "Magouilles*", + "pilot*": "Embarcations*", + "ride*": "Montures*", + "skulduggery*": "Larcins*", "stealth": "Furtivité", "perception": "Perception", - "awareness": "Vigilance", - "eavesdrop": "Écouter aux portes", - "scrutinize": "Scruter", + "awareness": "Observation", + "eavesdrop": "Écoute", + "scrutinize": "Perspicacité", "survival": "Survie", "intelligence": "Intelligence", "alchemy*": "Alchimie*", "counterfeit*": "Contrefaçon*", - "education*": "Éducation*", + "education*": "Érudition*", "folklore": "Folklore", "gamble": "Jeu", - "heal*": "Guérison*", - "navigation*": "Navigation*", - "warfare*": "Stratégie*", + "heal*": "Soins*", + "navigation*": "Orientation*", + "warfare*": "Art de la guerre*", "willpower": "Volonté", "incantation*": "Incantation*", "Incantation": "Incantation", "interrogation*": "Interrogatoire*", - "resolve": "Résolution", + "resolve": "Détermination", "tradecraft*": "Artisanat*", "fellowship": "Sociabilité", "bargain": "Négociation", "charm": "Charme", - "disguise*": "Déguisement*", + "disguise*": "Comédie*", "guile": "Ruse", "handle-animal*": "Dressage*", "leadership*": "Commandement*", From 0a8b1f3741c639d9cedb3f40edba25dc0af17429 Mon Sep 17 00:00:00 2001 From: wing-it Date: Thu, 21 Oct 2021 13:49:37 -0400 Subject: [PATCH 094/103] New translations translation.json (French) --- .../translations/fr.json | 80 +++++++++---------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/Zweihänder Grim & Perilous/translations/fr.json b/Zweihänder Grim & Perilous/translations/fr.json index 693994ad0d..243343e467 100644 --- a/Zweihänder Grim & Perilous/translations/fr.json +++ b/Zweihänder Grim & Perilous/translations/fr.json @@ -31,7 +31,7 @@ "advance": "Progression", "martial-melee*": "A. de mêlée expertes*", "Martial Melee": "A. de mêlée expertes", - "will-bonus-u": "VOL", + "will-bonus-u": "[VOL]", "martial-ranged*": "A. de tir expertes*", "Martial Ranged": "A. de tir expertes", "peril-threshold-u": "ST", @@ -83,29 +83,29 @@ "bargain": "Négociation", "charm": "Charme", "disguise*": "Comédie*", - "guile": "Ruse", + "guile": "Duperie", "handle-animal*": "Dressage*", "leadership*": "Commandement*", - "rumor": "Rumeur", - "encumbrance-limit": "Limite d'encombrement", + "rumor": "Rumeurs", + "encumbrance-limit": "Seuil d'Encombrement", "initiative": "Initiative", "movement": "Mouvement", - "brawn-bonus-u": "BV", + "brawn-bonus-u": "[VIG]", "current": "Actuel", - "overage": "Dépassement", - "perception-bonus-u": "BP", - "agility-bonus-u": "BA", + "overage": "Pénalité", + "perception-bonus-u": "[PER]", + "agility-bonus-u": "[AGI]", "weapons-&-attacks": "Armes & Attaques", "roll": "Jet", "weapon": "Arme", "skill": "Compétence", "None": "Aucun", - "load": "Chargement", + "load": "Rechargement", "handling": "Maniement", "short": "Courte", "medium": "Moyenne", "long": "Longue", - "qualities": "Qualités", + "qualities": "Attributs", "encumbrance": "Encombrement", "damage-bonus": "Bonus de dégâts", "damage": "Dégâts", @@ -114,71 +114,71 @@ "armor": "Armure", "shield": "Bouclier", "armor-name": "Nom de l'Armure", - "damage-threshold-modifier-u": "MSD*", + "damage-threshold-modifier-u": "BP*", "shield-name": "Nom du Bouclier", "parry-modifier": "Modificateur de Parade", "talents": "Talents", - "trappings": "Possessions", + "trappings": "Équipement", "defenses": "Défenses", "show": "Afficher", "talent-name": "Nom du talent", - "trapping-name": "Nom de la possession", + "trapping-name": "Nom de l’objet", "coinage": "Monnaie", "gold-crown": "Couronne d’or", - "silver-shilling": "Pistole d'Argent", + "silver-shilling": "Pistole d'argent", "brass-penny": "Sou de cuivre", "1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 couronne d’or = 20 pistoles d’argent ou 240 sous de cuivre", - "dodge": "Esquive", - "parry": "Parade", + "dodge": "Esquiver", + "parry": "Parer", "damage-threshold": "Seuil de Dégâts", - "brawn-bonus-+-damage-threshold-modifier-u": "BV + MSD*", + "brawn-bonus-+-damage-threshold-modifier-u": "[VIG] + BP*", "damage-threshold-+-6-u": "SD + 6", "damage-threshold-+-12-u": "SD + 12", "damage-threshold-+-18-u": "SD + 18", - "damage-threshold-modifier": "Modificateur de Seuil de Dégâts", - "damage-condition-track": "Suivi de la condition de dégâts", + "damage-threshold-modifier": "Bonus de protection", + "damage-condition-track": "Niveau de Dégâts", "unharmed": "Indemne", - "lightly-wounded": "Légèrement blessé", - "moderately-wounded": "Modérément blessé", - "seriously-wounded": "Sérieusement blessé", - "grievously-wounded": "Grièvement blessé", - "slain!": "Tué!", - "injuries": "Blessures", + "lightly-wounded": "Légèrement blessé(e)", + "moderately-wounded": "Modérément blessé(e)", + "seriously-wounded": "Sérieusement blessé(e)", + "grievously-wounded": "Grièvement blessé(e)", + "slain!": "Tué(e) !", + "injuries": "Blessures critiques", "intelligence-bonus": "Bonus d'Intelligence", "willpower-bonus": "Bonus de Volonté", "incantation-skill": "Compétence d'incantation", "magic-&-rituals": "Magie & Rituels", - "cast": "Lancer", + "cast": "Incanter", "spell-name": "Nom du Sort", "spell-distance": "Portée du sort", "spell-duration": "Durée du sort", - "spell-channel": "Canal du sort", - "spell-reagents": "Composantes du sort", + "spell-channel": "Canaliser les vents", + "spell-reagents": "Ingrédients du sort", "spell-effect": "Effets du sort", "critical-success": "Réussite critique", "critical-failure": "Échec critique", - "current-reward-points": "Points de Récompense actuels", - "total-reward-points": "Points de récompense totaux", - "basic-tier": "Rang de base", + "current-reward-points": "Points d’expérience actuels", + "total-reward-points": "Points d’expérience totaux", + "basic-tier": "Palier de base", "trait": "Trait", - "bonus-advance": "Bonus Advance", + "bonus-advance": "Bonus de caractéristique", "talent": "Talent", - "intermediate-tier": "Niveau Intermédiaire", - "advanced-tier": "Rang avancé", - "unique-advances": "Avancées uniques", + "intermediate-tier": "Palier intermédiaire", + "advanced-tier": "Palier avancé", + "unique-advances": "Progressions uniques", "roll20-wiki-link": "Lien vers le Wiki Roll20", "situational-modifier": "Modificateur situationnel", - "difficulty:": "Difficulté :$[[1]] ", + "difficulty:": "Degré de difficulté :$[[1]] ", "modifier:": "Modificateur :$[[3]] ", - "rating": "Rang", + "rating": "Chances finales de réussir", "range:": "Portée : 0 / 0 / 0", "damage:": "Dégâts : $[[6]] ", "CRITICAL-SUCCESS-u": "RÉUSSITE CRITIQUE", "chaos:": "Chaos : $[[4]] ", "corruption:": "Corruption : $[[5]] ", - "distance:": "Distance : ", + "distance:": "Portée : ", "duration:": "Durée : ", - "MATCH-u": "MATCH", - "reagents:": "Composantes : ", + "MATCH-u": "DOUBLE", + "reagents:": "Ingrédients : ", "CRITICAL-FAILURE-u": "ÉCHEC CRITIQUE" } \ No newline at end of file From 0c1d9b656271ff6e5bcdd9844333e0bc41be19a2 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 22 Oct 2021 17:27:31 -0400 Subject: [PATCH 095/103] New translations translation.json (French) --- Elric/translations/fr.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Elric/translations/fr.json b/Elric/translations/fr.json index 3ec5c5c8c2..7bd4ddaf15 100644 --- a/Elric/translations/fr.json +++ b/Elric/translations/fr.json @@ -4,7 +4,7 @@ "h2hFumble3": " Glisser ou trébucher dans une flaque de sang ou d'eau ou autre danger : - perdre la prochaine parade et attaquer; votre ennemi peut se désengager.", "h2hFumble4": "Sueur dans les yeux : - parer, esquiver ou se déplacer seulement pour les 1D3 prochains rounds de combat; votre adversaire peut se désengager.", "h2hFumble5": "la sangle du bouclier se briseRéduisez de moitié votre pourcentage de parade au bouclier jusqu'à réparation. Inapplicable à un bouclier démoniaque.", - "h2hFumble6": "Distracted-automatic miss on your next attack, in whatever round it occurs.", + "h2hFumble6": "Distrait Votre prochaine attaque Manque automatiquement, quel que soit le tour où elle se produit.", "h2hFumble7": "Drop weapon-it's at your feet and costs 5 DEX-ranks to recover. Your enemy may disengage. lgnore this fumble if you parry with a shield.", "h2hFumble8": "Weapon knocked away-it is I D4 yards distant in a 1D8 direction. lgnore this fumble if you parry with a shield.", "h2hFumble9": "Blow to solar plexus-you can parry but not attack or dodge for two rounds; your opponent may disengage. lgnore thisfumble if you parry with a shield.", @@ -56,7 +56,7 @@ "#Spells": "# Sorts", "Ability": "Caractéristique", "Age": "Âge", - "Agility": "Agility", + "Agility": "Agilité", "*": "*", "All": "Tous", "ALLEGIANCE": "ALLÉGEANCE", @@ -77,7 +77,7 @@ "B/W": "B/W", "Chance": "Chance", "Charisma-Roll": "Jet de Charisme", - "Charisma": "Charisma", + "Charisma": "Charisme", "Champion": "Champion", "CON": "CON", "CON-Roll": "Jet de CON", @@ -129,7 +129,7 @@ "Long": "Longue", "Looks-Atitude": "Looks,Atitude", "Luck-Roll": "Jet de Chance", - "Luck": "Luck", + "Luck": "Chance", "Magic-Points": "Points de Magie", "Major-Wound": "Blessure majeure", "Max": "Max.", @@ -169,7 +169,7 @@ "Skill": "Compétence", "Skills": "Compétences", "Skill-Halved": "Skill halved", - "Skill-Used": "Skill Used", + "Skill-Used": "Compétence utilisée", "Source": "Source", "Self": "Soi-même", "Spells": "Sorts", @@ -201,7 +201,7 @@ "Treasure": "Trésor", "Type": "Type", "Turn": "Tour", - "Turn-Order": "Turn Order", + "Turn-Order": "Ordre d'initiative", "unconsciousnes": "Inconscience", "Use-mount-damage-bonus": " *utilise le bonus de dégâts de la monture", "Wealth": "Richesse", From a4875a900e72adb895151f89388b23f00ab9304a Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 22 Oct 2021 20:27:07 -0400 Subject: [PATCH 096/103] New translations translation.json (French) --- Elric/translations/fr.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Elric/translations/fr.json b/Elric/translations/fr.json index 7bd4ddaf15..b09608243b 100644 --- a/Elric/translations/fr.json +++ b/Elric/translations/fr.json @@ -39,8 +39,8 @@ "MajorWound-3": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D3 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield.", "MajorWound-4": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D3 CON; maximum MOV is now that 1D3 less, and Hit Points may be lower. Still able to fight.", "MajorWound-5": "Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; or cuts to the head thereafter requiring Luck rolls each time to use the skills Insight, Nature, Other Language(s), and World Lore; or blows or cuts which affect depth perception and leave missile weapon skills at maximums of 65 percent; or multiple cuts to the face and neck limit the skills of Bargain, Fast Talk, Oratory, and spoken languages to 65 percent maximum, or make up your own. Lose 1D3 INT; this loss affects the Adventurer’s ability to cast magic. Still able to fight", - "MajorWound-6": "Back muscles or spinal nerve damage bending the torso, both leg tendons causing limping, or fused ankle bones causing limping or loss of one or both arms. Lose 1D6 DEX and reduce maximum MOV by that same amount. Unable to fight.", - "MajorWound-7": "Much of your nose has been sliced away, or multiple scars deface both hands, or an ear has been cut off, or a livid scar lends an evil cast to your face, or make up your own. Lose 1D6 APP. Your visible and very unappealing deformity cannot be disguised. Still able to fight", + "MajorWound-6": "Lésions des muscles du dos ou des nerfs rachidiens fléchissant le torse, les deux tendons des jambes causant la boiterie, ou les os de la cheville fusionnés causant la boiterie ou la perte d'un ou des deux bras. Perdez 1D6 DEX et réduisez le MOV maximum du même montant. Incapable de se battre.", + "MajorWound-7": "Une grande partie de votre nez a été tranché, ou de multiples cicatrices abîment les deux mains, ou une oreille a été coupée, ou une cicatrice livide prête un mauvais air à votre visage, ou créez la vôtre. Perdez 1D6 APP. Votre déformation visible et très peu attrayante ne peut pas être déguisée. encore capable de se battre", "MajorWound-8": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D6 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield", "MajorWound-9": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D6 CON; maximum MOV is now that 1D6 less, and Hit Points may be lower. Unable to fight", "MajorWound-10": "Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Still able to fight ", @@ -72,7 +72,7 @@ "Birthplace": "Lieu de naissance", "Bound-Demons-Elementals": "Démons & Élémentaires liés", "Breed": "Race", - "Bronzes-on-Person": "Bronzes on Person", + "Bronzes-on-Person": "Bronzes sur soi", "Burden": "Fardeau", "B/W": "B/W", "Chance": "Chance", @@ -119,7 +119,7 @@ "Income": "Revenu", "INT": "INT", "Inscribed-Runes": "Runes gravées", - "Know": "Know", + "Know": "Connaissance", "Land": "Marche", "Length": "Longueur", "Law": "Loi", From 2a75a2f07bd32cdafb469f12ff956b797c0a83a8 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sun, 24 Oct 2021 10:44:56 -0400 Subject: [PATCH 097/103] New translations translation.json (Russian) --- vampire-v5/translations/ru.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vampire-v5/translations/ru.json b/vampire-v5/translations/ru.json index 58919bfb54..a2083f0187 100644 --- a/vampire-v5/translations/ru.json +++ b/vampire-v5/translations/ru.json @@ -56,7 +56,7 @@ "notes-u": "Заметки", "hunger-u": "Голод", "humanity-u": "Человечность", - "bloodpotency-u": "Запас Крови", + "bloodpotency-u": "Сила Крови", "totalexperience-u": "Общая сумма Опыта", "clanbane-u": "Проклятье Клана", "touchstone-u": "Привязанности & Принципы", From df43171d55a395003dd7cace1a427e642347a6a1 Mon Sep 17 00:00:00 2001 From: wing-it Date: Sun, 24 Oct 2021 13:54:51 -0400 Subject: [PATCH 098/103] New translations translation.json (Russian) --- vampire-v5/translations/ru.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vampire-v5/translations/ru.json b/vampire-v5/translations/ru.json index a2083f0187..adaa5abaee 100644 --- a/vampire-v5/translations/ru.json +++ b/vampire-v5/translations/ru.json @@ -52,7 +52,7 @@ "resolve-u": "Решимость", "insight-u": "Проницательность", "persuasion-u": "Убеждение", - "resonance-u": "Влияние", + "resonance-u": "Резонанс", "notes-u": "Заметки", "hunger-u": "Голод", "humanity-u": "Человечность", @@ -64,7 +64,7 @@ "history-u": "История", "distinguishingfeatures-u": "Отличительные черты", "frenzy-u": "Безумие", - "rouse-u": "Пробуждение", + "rouse-u": "Прилив Крови", "coterie-u": "Котерия", "traits-u": "Характеристики" } \ No newline at end of file From ca5c31d45bd1425b8e56dc18e9818d8c36392701 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 25 Oct 2021 05:25:11 -0400 Subject: [PATCH 099/103] New translations translation.json (French) --- AvatarLegends/translations/fr.json | 64 +++++++++++++++--------------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index 6be86e54a2..e5b75181c0 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -1,9 +1,9 @@ { - "sheet-version": "sheet version", - "send_details_to_chat": "Send details to chat!", - "character-name": "Name", + "sheet-version": "version de la fiche", + "send_details_to_chat": "Envoyer les détails dans le tchat!", + "character-name": "Nom", "character-gender": "Pronouns", - "playbook": "Playbook", + "playbook": "Livret", "keeper-sheet": "Keeper's Mystery Sheet", "playbook-choice": "Choose a Playbook", "character-look": "Look", @@ -22,34 +22,34 @@ "weird": "Weird", "luck": "Luck", "miss": "Miss", - "Background": "Background", - "Background-Description": "Choose up to 2 of the following to describe your origins", + "Background": "Historique", + "Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines", "Military": "Military", "Monastic": "Monastic", "Outlaw": "Outlaw", "Privilege": "Privilege", "Urban": "Urban", "Wilderness": "Wilderness", - "Demeanor": "Demeanor", - "Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations", - "Harsh": "Harsh", - "Serious": "Serious", - "Polite": "Polite", - "Quiet": "Quiet", - "Suspicious": "Suspicious", - "Cautious": "Cautious", + "Demeanor": "Comportement ", + "Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales", + "Harsh": "Rude", + "Serious": "Sérieux", + "Polite": "Poli", + "Quiet": "Calme", + "Suspicious": "Suspicieux", + "Cautious": "Prudent", "Impatient": "Impatient", - "Sensitive": "Sensitive", + "Sensitive": "Sensible", "Affable": "Affable", - "Enthusiastic": "Enthusiastic", - "Talkative": "Talkative", - "Impetuous": "Impetuous", - "Playful": "Playful", + "Enthusiastic": "Enthousiaste", + "Talkative": "Bavard", + "Impetuous": "Impétueux", + "Playful": "Espiègle", "Blunt": "Blunt", "Loud": "Loud", - "Excessive": "Excessive", - "Determined": "Determined", - "Naive": "Naive", + "Excessive": "Excessif", + "Determined": "Déterminé", + "Naive": "Naïf", "Needy": "Needy", "Sad": "Sad", "Haughty": "Haughty", @@ -74,18 +74,18 @@ "Airbending": "Airbending", "Weaponbending": "Weapon Specialist", "Techbending": "Tech Specialist", - "Fighting-Style": "Fighting Style", - "Creativity": "Creativity", - "Focus": "Focus", - "Harmony": "Harmony", + "Fighting-Style": "Style de combat", + "Creativity": "Créativité", + "Focus": "Concentration", + "Harmony": "Harmonie", "Passion": "Passion", - "balance": "Balance", - "creativity": "Creativity", - "focus": "Focus", - "harmony": "Harmony", + "balance": "Équilibre", + "creativity": "Créativité", + "focus": "Concentration", + "harmony": "Harmonie", "passion": "Passion", - "role": "Role", - "choose-starting-stats": "[Choose a set, then choose any stat and add +1]", + "role": "Rôle", + "choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]", "+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", From 0af7e9a9d654d627420f3f03057d2b416fbb7d7c Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 25 Oct 2021 08:35:40 -0400 Subject: [PATCH 100/103] New translations translation.json (French) --- AvatarLegends/translations/fr.json | 78 +++++++++++++++--------------- 1 file changed, 39 insertions(+), 39 deletions(-) diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index e5b75181c0..ca29423cc8 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -15,21 +15,21 @@ "history-prompts": "History Prompts", "Create-Your-Own": "Create Your Own:", "stats": "Stats", - "charm": "Charm", - "cool": "Cool", - "sharp": "Sharp", - "tough": "Tough", - "weird": "Weird", - "luck": "Luck", - "miss": "Miss", + "charm": "Charme", + "cool": "Calme", + "sharp": "Futé", + "tough": "Coriace", + "weird": "Bizarre", + "luck": "Chance", + "miss": "Échec", "Background": "Historique", "Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines", - "Military": "Military", - "Monastic": "Monastic", - "Outlaw": "Outlaw", - "Privilege": "Privilege", - "Urban": "Urban", - "Wilderness": "Wilderness", + "Military": "Militaire", + "Monastic": "Monastique", + "Outlaw": "Hors la loi", + "Privilege": "Privilège", + "Urban": "Urbain", + "Wilderness": "Région sauvage", "Demeanor": "Comportement ", "Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales", "Harsh": "Rude", @@ -51,29 +51,29 @@ "Determined": "Déterminé", "Naive": "Naïf", "Needy": "Needy", - "Sad": "Sad", - "Haughty": "Haughty", + "Sad": "Triste", + "Haughty": "Hautain", "Grave": "Grave", - "Lonely": "Lonely", - "Compassionate": "Compassionate", - "Joyful": "Joyful", - "Grieving": "Grieving", - "Earnest": "Earnest", - "Resolute": "Resolute", - "Perky": "Perky", + "Lonely": "Solitaire", + "Compassionate": "Compatissant", + "Joyful": "Joyeux", + "Grieving": "En deuil", + "Earnest": "Sérieux", + "Resolute": "Résolu", + "Perky": "Guilleret", "Intense": "Intense", - "By-the-book": "By-the-book", - "Casual": "Casual", + "By-the-book": "Selon les règles", + "Casual": "Décontracté", "Arrogant": "Arrogant", - "Oblivious": "Oblivious", - "Training": "Training", - "Training-Description": "Choose one of the following that describes how you were trained to fight", - "Waterbending": "Waterbending", - "Firebending": "Firebending", - "Earthbending": "Earthbending", - "Airbending": "Airbending", - "Weaponbending": "Weapon Specialist", - "Techbending": "Tech Specialist", + "Oblivious": "Insouciant", + "Training": "Entrainement", + "Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat", + "Waterbending": "Maîtrise de l'eau", + "Firebending": "Maîtrise du feu", + "Earthbending": "Maîtrise de la Terre", + "Airbending": "Maîtrise de l'air", + "Weaponbending": "Spécialiste des armes", + "Techbending": "Spécialiste de la tech", "Fighting-Style": "Style de combat", "Creativity": "Créativité", "Focus": "Concentration", @@ -96,8 +96,8 @@ "balance-center": "Center ", "fatigue": "Fatigue", "atla-books": "Avatar Legends Playbooks", - "fatigue-description": "Mark Fatigue when a move or the GM tells you to", - "trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are taken out.", + "fatigue-description": "Cochez Fatigue quand un mouvement ou le MJ vous dit de le faire", + "trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes retiré.", "okay": "Okay", "doomed": "Doomed", "special": "Special", @@ -124,8 +124,8 @@ "growth-the-idealist": "
  • Did you improve the lives of a community of average citizens?
", "growth-the-successor": "
  • Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?
", "xp-description": "When you have marked all three growth boxes, clear the track and take a growth advancement.", - "moment-of-balance": "Moment of Balance", - "balance-unlocked": "Moment of Balance Unlocked", + "moment-of-balance": "Moment d'équilibre", + "balance-unlocked": "Moment d'équilibre Débloqué", "moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.", "moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.", "moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.", @@ -133,8 +133,8 @@ "moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.", "moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.", "other-moves": "Other Moves", - "gear": "Gear", - "other-gear": "Other Gear", + "gear": "Équipement", + "other-gear": "Autre équipement", "growth-improvements": "Growth Improvements", "growth-improvements-description": "Once you have 3 Growth Experience you may choose one of these: (Check off any you've already taken)", "other-improvements": "Other Improvements", From 6b2b95985bb229089f4dfbf21296d24bb1bb7089 Mon Sep 17 00:00:00 2001 From: wing-it Date: Mon, 25 Oct 2021 08:35:41 -0400 Subject: [PATCH 101/103] New translations translation.json (French) --- D&D_OED/translations/fr.json | 62 ++++++++++++++++++------------------ 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/D&D_OED/translations/fr.json b/D&D_OED/translations/fr.json index af845c36b7..3c0ef68ac8 100644 --- a/D&D_OED/translations/fr.json +++ b/D&D_OED/translations/fr.json @@ -1,38 +1,38 @@ { - "characterButton-u": "Character", - "equipmentButton-u": "Equipment", - "name-u": "Character:", - "player-u": "Player:", - "raceClass-u": "Race/Class:", - "alignment-u": "Alignment:", - "abilities-u": "ABILITIES:", - "ac-u": "AC", - "hp-u": "HP", + "characterButton-u": "Personnage", + "equipmentButton-u": "Équipement", + "name-u": "Personnage :", + "player-u": "Joueur :", + "raceClass-u": "Race/Classe :", + "alignment-u": "Alignement :", + "abilities-u": "CARACTÉRISTIQUES :", + "ac-u": "CA", + "hp-u": "PV", "moveRate-u": "Move", - "str-u": "STR", + "str-u": "FOR", "int-u": "INT", - "specialAbilities-u": "SPECIAL ABILITIES:", - "wis-u": "WIS", + "specialAbilities-u": "CAPACITÉS SPÉCIALES :", + "wis-u": "SAG", "dex-u": "DEX", "con-u": "CON", "cha-u": "CHA", - "languages-u": "LANGUAGES:", - "experience-u": "EXPERIENCE:", - "nextLevel-u": "Next Level:", - "hpPerClass-u": "HP / Class:", - "attacks-u": "ATTACKS:", - "weapon-u": "Weapon", - "attack-u": "Attacks", - "damage-u": "Damage", - "special-u": "Special", - "equipment-u": "EQUIPMENT", - "item-u": "Item", - "weight-u": "Weight", - "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", - "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "languages-u": "LANGUES :", + "experience-u": "EXPÉRIENCE :", + "nextLevel-u": "Niveau Suivant :", + "hpPerClass-u": "PV / Classe :", + "attacks-u": "ATTAQUES :", + "weapon-u": "Arme", + "attack-u": "Attaques", + "damage-u": "Dégats", + "special-u": "Spécial", + "equipment-u": "ÉQUIPEMENT", + "item-u": "Objet", + "weight-u": "Poids", + "total-u": "Total :", + "totalWeight-u": "Poids Total", + "totalWeight1-u": "0 à 1/3 de la Force", + "totalWeight2-u": "1/3 à 2/3 de la Force", + "totalWeight3-u": "2/3 de la Force", + "scale-u": "Échelle 1\" = 5'", + "money-u": "Argent" } \ No newline at end of file From f59832ea7a0f3cbbecca3449c0e752222502bf85 Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 26 Oct 2021 08:22:49 -0400 Subject: [PATCH 102/103] New translations translation.json (French) --- AvatarLegends/translations/fr.json | 42 +++++++++++++++--------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index ca29423cc8..2d31364180 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -2,12 +2,12 @@ "sheet-version": "version de la fiche", "send_details_to_chat": "Envoyer les détails dans le tchat!", "character-name": "Nom", - "character-gender": "Pronouns", + "character-gender": "Genre", "playbook": "Livret", - "keeper-sheet": "Keeper's Mystery Sheet", - "playbook-choice": "Choose a Playbook", - "character-look": "Look", - "select-text": "Select a Playbook above to get started", + "keeper-sheet": "Feuille de mystère du gardien", + "playbook-choice": "Choisissez votre archétype", + "character-look": "Apparence", + "select-text": "Choisissez un Playbook ci-dessus pour démarrer", "placeholder": " ", "balance-spacer": "balance", "basics": "Basics", @@ -92,8 +92,8 @@ "=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", - "center": "Center", - "balance-center": "Center ", + "center": "Centre", + "balance-center": "Centre ", "fatigue": "Fatigue", "atla-books": "Avatar Legends Playbooks", "fatigue-description": "Cochez Fatigue quand un mouvement ou le MJ vous dit de le faire", @@ -102,23 +102,23 @@ "doomed": "Doomed", "special": "Special", "harm": "Harm", - "dying": "Dying", - "unstable": "Unstable", + "dying": "Mourant", + "unstable": "Instable", "balancevalues": "+3 +2 +1 +0 -1 -2 -3", "centervalues": "-3 -2 -1 +0 +1 +2 +3", - "balance-principle": "Principle", + "balance-principle": "Principe", "conditions": "Conditions", "condition1": "Afraid: -2 to intimidate and call someone out", "condition2": "Angry: -2 to comfort or support and assess a situation", "condition3": "Foolish: -2 to trick and resist shifting your balance", "condition4": "Guilty: -2 to push your luck and deny a callout", "condition5": "Insecure: -2 to plead and rely on your skills and training", - "growth": "Growth", - "experience": "Experience", - "growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement.
  • Did you learn something challenging, exciting, or complicated about the world?
  • Did you stop a dangerous threat or solve a community problem?
  • Did you guide a companion towards balance or end the session at your center?
", - "growth-questions": "Growth Questions", - "growth-the-bold": "
  • Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?
", - "growth-the-guardian": "
  • Did you pursue a desire or goal of your own, outside of protecting others?
", + "growth": "Croissance", + "experience": "Expérience", + "growth-description": "À la fin de chaque session de jeu, répondez aux questions suivantes. Pour chaque réponse « oui », cochez l'une des trois cases de croissance. Lorsque vous avez coché les trois cases de croissance, effacez les coches et effectuez un avancement de croissance.
  • Avez-vous appris quelque chose de stimulant, d'excitant ou de compliqué sur le monde ?
  • Avez-vous arrêté une menace dangereuse ou résolu un problème communautaire ?
  • Avez-vous guidé un compagnon vers l'équilibre ou terminé la séance dans votre centre ?
", + "growth-questions": "Questions de croissance", + "growth-the-bold": "
  • Avez-vous exprimé votre vulnérabilité en admettant que vous aviez tort ou que vous auriez dû écouter quelqu'un que vous ignoriez ?
", + "growth-the-guardian": "
  • Avez-vous poursuivi un désir ou un objectif personnel, en dehors de la protection des autres ?
", "growth-the-hammer": "
  • Did you make significant progress towards your goal against your adversary?
", "growth-the-icon": "
  • Did you accomplish a feat worthy of your burden and tradition?
", "growth-the-idealist": "
  • Did you improve the lives of a community of average citizens?
", @@ -545,7 +545,7 @@ "weaknesses": "Weaknesses", "starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "motw": "Monster of the Week", - "copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.", + "copyright": "Monster of the Week est protégé par copyright Evil Hat Productions, LLC et Generic Games.", "choose-one": "Choose one", "other-playbook-moves": "Other Playbook Moves", "allies": "Allies and Teams", @@ -569,11 +569,11 @@ "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", - "alchemy": "Alchemy", + "alchemy": "Alchimie", "thought": "Thought", - "aether": "Aether", - "purpose": "Purpose", - "fire": "Fire", + "aether": "Éther", + "purpose": "But", + "fire": "Feu", "calm": "Calm", "raging": "Raging", "end_newstuff": "" From 57bb5dd179c49206f9ea1447fc916459bf18efd0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 26 Oct 2021 14:41:30 -0400 Subject: [PATCH 103/103] New translations translation.json (Russian) --- Pathfinder Community/translations/ru.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json index dcfaf83c47..06c8910c9a 100644 --- a/Pathfinder Community/translations/ru.json +++ b/Pathfinder Community/translations/ru.json @@ -75,7 +75,7 @@ "acp-verysmall-abbrv": "ACP", "acrobatics": "Акробатика", "add": "Добавить", - "add-class-levels": "Add Class Levels", + "add-class-levels": "Добавить уровни класса", "add-custom-column": "Add Custom Column", "add-hit-dice": "Добавить КЗ народа", "add-note-to-roll": "Примечание к броску",