From 5259522a928f15915a17e665b41ae998f2548c7e Mon Sep 17 00:00:00 2001 From: Dave Bendit Date: Tue, 6 Dec 2016 15:33:04 -0600 Subject: [PATCH] Fixing sheet worker --- .../DnD_Moldvay_AmandatheAmazon.html | 18 ++++++++++++------ DnD_Moldvay_AmandatheAmazon/ReadMe.md | 5 ++++- DnD_Moldvay_AmandatheAmazon/sheet.json | 2 +- 3 files changed, 17 insertions(+), 8 deletions(-) diff --git a/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html b/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html index c7e24892be..2ba00aa964 100644 --- a/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html +++ b/DnD_Moldvay_AmandatheAmazon/DnD_Moldvay_AmandatheAmazon.html @@ -1,10 +1,18 @@ - + @@ -145,8 +153,6 @@ on("change:MOD_STR", function() {
To Hit, Damage, Open doors
- -
diff --git a/DnD_Moldvay_AmandatheAmazon/ReadMe.md b/DnD_Moldvay_AmandatheAmazon/ReadMe.md index 13803b8dbc..df4d50f539 100644 --- a/DnD_Moldvay_AmandatheAmazon/ReadMe.md +++ b/DnD_Moldvay_AmandatheAmazon/ReadMe.md @@ -3,10 +3,13 @@ This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest. ## Current Version -1.15 +1.16 ### Changelog +#### 1.16 +* Fixing sheet worker to calculate chance to open door on sheet open and STR mod change + #### 1.15 * Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6) * Fixed roll templates for the above, removing the critical successes in favor of operating properly diff --git a/DnD_Moldvay_AmandatheAmazon/sheet.json b/DnD_Moldvay_AmandatheAmazon/sheet.json index 7a76cc8814..08e9810b1e 100644 --- a/DnD_Moldvay_AmandatheAmazon/sheet.json +++ b/DnD_Moldvay_AmandatheAmazon/sheet.json @@ -4,5 +4,5 @@ "authors": "Amanda the Amazon", "roll20userid": "565956", "preview": "Moldvay_Basic_Sheet.png", - "instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 1.15" + "instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 1.16" }