diff --git a/AD&D_2E/2ESheet.html b/AD&D_2E/2ESheet.html index ed12f6697b..58f858afd3 100644 --- a/AD&D_2E/2ESheet.html +++ b/AD&D_2E/2ESheet.html @@ -1,3 +1,10 @@ +Character Sheet|Monster Sheet   +

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Character Info

@@ -79,7 +86,13 @@

-

Movement

+

Movement

+ Basic Encumbrance
+ Advanced Encumbrance + + +
+
@@ -123,11 +136,242 @@
Speed
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Movement Rate|Weight|Penalties|Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1
+
+ Current weight:

Player notes


-

Ability Scores

Note: sub abilities (stamina/muscle) are from Skills & Powers, and may be ignored for campaigns using standard rules.
+Standard
+ Players Option + + + +

Ability Scores

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ScoreHit BonusDamage Adj.Weight Allow.Max. PressOpen DoorBend Bars/
Lift Gate
Notes
Strength%
ScoreReaction Adj.Missile Atk. Adj.Defense
Adj.
Pick PocketsOpen Locks Move      Climb
Silently   Walls
Notes
Dexterity%% + %%
ScoreHP Adj.System ShockResurrection SurvivalPoison Save*Magic Save*    RegenerationNotes
Constitution%%
ScoreNumber of LanguagesMax Spell LevelChance to Learn SpellMax # of Spells ImmunityNotes
Intelligence%
ScoreMagical Def BonusBonus SpellsClerical Spell Failure Spell ImmunityNotes
Wisdom
ScoreMax # of HenchBase LoyaltyReaction Adjustment Notes
Charisma
+
+ +
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Strength

Notes
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+ +
Notes


Weapons

Include all appropriate + or - signs for bonuses.
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-
Notes
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Notes
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Monster Info

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Name:

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Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
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No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
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Special Defenses:
Magic Resistance:%
Size:
Morale:
XP Value:
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Combat


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Habitat/Society


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Ecology


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Variants

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Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
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No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
+
+
+ + + + + + +
Special Defenses:
Magic Resistance:%
Size:
Morale:
XP Value:
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